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Found 10 results

  1. Hey, i feel poor :( I dont understand Wargamings idea with the legendary modules... For new player like me, who only got the Montana update no more, its so [edited]bad because i reaaaaally want the Zao or Yamato upgrade... Why is WG doing this? Noone asked for that change ... Pls remove it, ppppppppls
  2. This post is a must-read for anyone who wishes to reclaim any premium ship ever sold in-game. A big thanks to @MrFingers for this post. https://www.reddit.com/r/WorldOfWarships/comments/9vidaq/psa_policy_for_premium_ship_restoration_got/ Previously there was a pretty big discrepancy between servers in terms of requirements to get a reversal of a selling (accidental or not) of a premium ship. On EU only actions from the last 2 months could be looked at, one had to have played a battle in a ship (proving "active ownership") and there was only one clemency per account, ever. On ASIA only actions from the last 12 months could be looked at, with again only one clemency per account, ever. NA on the other hand had 4 clemencies per year, with 5 ships per clemency, but required "active ownership" and could only look into actions in the running calendar year. This now all got reworked since November 1st, and got harmonised across the globe. Now it boils down to: 1 request every 6 months, but one can add as many ships in 1 request without any limit (you can file 1 request with 20 ships, but not 2 requests with 2 ships, unless the 2nd request happens 6 months after the first one) one has to have the credits & port slot readily available, or the doubloons in case of Perth, Belfast or Kutuzov that got sold during the smoke-rework. That's it. There is no time limit any more during which one had to apply for a clemency. You can now restore (deliberate) mind f***s/errors regardless of when those happened. So CAT/CBT testers who sold their Iwaki/Arkansas in the early days now, in theory, can get them back. I've tried it yesterday to get the Belfast back I sold during the smoke-changes, and after having to escalate an automated bot-response with the link to the article, I got credited with the ship without an issue. Also, event-ships like the ARP-ones fall under this policy. File a ticket with support: https://eu.wargaming.net/support/en/products/wows/help/8583/8584/ EU: click ASIA: click NA: click All credit goes to @MrFingers
  3. Moin mein Name ist Terrabyte_mw oder auch kurz Terra. Wie ich zu diesen Namen gekommen bin? Ganz einfach er wurde mir gegeben durch Freunde und Bekannte. Weil ich mit meinen Gedanken immer 2 bis 3 Ecken weiter bin bei einem Thema als andere. Desweiteren sammeln ich viele Informationen die ich dann auf meiner körper eigenen Festplatte speichere. Deswegen Terrabyte und das MW bedeutet machine wheeler das war ehrlich gesagt einfach ein Anhängsel weil Terrabyte schon vergeben ist in den meisten Games. :) Manche Fragen sich vielleicht was Blackspotten oder Moses Gesetz spüren lassen bedeutet. Kurze Erläuterung für euch: Blackspotten bedeutet ein totgeweihter Pirat und Moses Gesetz spüren lassen ist als Bestrafung gedacht kann man mit Kiel holen oder über die Planke gehen lassen vergleichen. Ich möchte euch hier ein Projekt vorstellen was uns zu WoWs Contributoren machen soll. Mit uns meine ich die charmante und etwas vorlaute Reikiko, fragt mich aber bitte nicht wie Sie auf diesen Namen gekommen ist und mir selber. Wir sind auch noch im Aufbau und lernen ständig dazu also verzeiht uns kleinere Fehler oder auch größere! :) Das Projekt nennt sich Team EXECUTOR oder kurz T-EXE! (der Name ist noch ausbaufähig) Kurz zu meiner Person: Ich spiele seit Juli 2015 WoWs feier also bald den 3 Geburtstag mit WoWs freu mich darauf. Den Youtube-Kanal hab ich schon seid ein paar Jahren, habe aber erst vor 4 Monaten richtig massiv losgelegt. Twitch läuft seit einem Jahr immer dann wenn es die Zeit zu lässt feste Streamzeiten gibt es leider nicht, denn wenn man wie ich in einem 4 Schichtsystem arbeiten ist das alles etwas schwierig. Also wir stellen euch auf Youtube und Twitch vorwiegend WoWs und WoT Gameplay und Info´s zur Verfügung. Wir sind über Kritik und/oder Lob froh. Denn nur mit Kritik kann man wachsen und sich verbessern aber bitte lasst auch Lob da denn das ist Balsam für die Seele :)! Haut in die Tasten und teilt uns eure Meinungen mit aber bitte haltet es im Rahmen und werdet nicht ausfällig oder bösartig. Wir sind keine Pro-Spieler oder irgend welche Spieler die geifernd und/oder sabbernd hinter dem Monitor sitzen und auf den nächsten Kill warten.(angelegt an einige Ego-Shooter Spieler). Was Ihr von uns zusehen bekommt sind News zu WoWs, Erläuterungen zum Spiel und gute so wie auch total verkorkste Spiele von der Sorte "Wie man es nicht macht" :)! Wir haben Spass dabei und Ihr sollt das auch haben. Reikiko wird sich euch auch vorstellen. Da bin ich mir sicher. Wir sind selbstverständlich über mehrere Plattformen erreichbar. Da wären: Facebook: https://www.facebook.com/TeamExecutor/ (dient zur Informationsbereitstellung und Kommunikation) Youtube: https://www.youtube.com/channel/UCJOB1DgTLa0SNc00jS-07Ug Twitch: https://www.twitch.tv/teamexecutor (Stream und ausgewählte Videos) und natürlich nicht zu vergessen und extrem wichtig Discord: https://discord.gg/HwpNSNJ (dient zur Kommunikation, Informationsbereitstellung) Wir freuen uns auf euch. Beste Grüße Reikiko und Terra Habt Ihr hilfreiche Tipps oder Anregungen dann lasst es uns wissen entweder hier oder über die anderen Plattformen.
  4. Priapo_Altieri

    Italian aircraft carrier? Aquila!

    Dear forum users, playmates. I decided to open this topic to make a suggestion to Wargaming! Just like Germany, Italy also attempted to build a CV. That's right! It will seem incredible, yet it is the truth. His name was Aquila and was 90% completed before the project was interrupted. Aquila (Eagle) was designed for the Royal Italian Navy during the Second World War, obtained with the conversion of the hull of the transatlantic Roma. (Not to be confused with the Littorio class battleship, launched afterwards). It was the first Italian aircraft carrier with a flight deck to have been built, but unfortunately it never entered service. A fate analogous to the Graf Zeppelin of Kriegsmarine. The Italian military leaders have always opposed the construction of aircraft carriers, but with the attack on the Taranto naval base on 12 November 1940, the effectiveness of the naval aviation embarked became evident and it was decided urgently to equip the Regia Marina with an aircraft carrier. Among the possible candidates for transformation into an aircraft carrier, a transatlantic liner was chosen that needed a lot of modernization work. The project was developed by the colonel of Navy engineer branch Luigi Gagnotto and included a unit with two superimposed bridges, with the lower deck used for takeoff and the upper one for aircraft landing. Exactly as it happened for the japanese aircraft carrier Kaga and the english one Furious. The ship would have been able to embark a total of about 54 airplanes, all with folding wings: 18 dive bombers Reggiane Re.2002, 18 fighters Reggiane Re.2001 and 18 torpedo bombers Savoia-Marchetti S.M.79. The armament consisted mainly in the AA defense: eight cannons of 135 mm, twelve anti-aircraft guns of 65 mm and one hundred and thirty-two machine guns of 20 mm. The engine was built using two apparatuses destined for light cruisers of the "Capitani Romani" class (available after the cancellation of the construction of four of the twelve planned units), equipping the Aquila with eight boilers and four turbines and recalibrating the power they allowed the ship to reach a maximum speed of 30 knots. Although it was damaged in November 1942, while it was still under construction in Genoa, on the date of the armistice of 8 September 1943, the ship was already 90% completed, practically ready for testing and sea trials and had already carried out the first static tests of the engine apparatus, but did not have time to enter active duty. On 9 September the ship fell into the hands of the Germans who took it over by entrusting it to the authorities of the Italian Social Republic, which attempted to complete it and put it into service in the Republican National Navy, but without success, due to the continuing Anglo-American bombardments, like that in the port of Genoa of 16 June 1944 in which the ship suffered serious damage. The Germans began a partial dismantling to recycle her iron and finally on 19 April 1945 the ship was attacked by underwater assault vehicles of the Italian cobelligerent forces, to prevent the Germans from using the big hull and sinking it to block the entry of the port of Genoa. At the end of the war, on April 24th 1945, it was found again floating, half submerged and placed in the middle of the port in an extreme attempt to block the passage in the port. It was towed to La Spezia in 1949, awaiting a decision on its possible re-use for civil use, but once the difficulty and the high cost necessary to bring the ship back to its original state of steamer was found, its demolition was decided upon in 1952. UPON DATA Type Aircraft Carrier Manufacturer Ansaldo - Genoa Final destiny Dismantled in 1952 Displacement 23.500 Gross tonnage 27.800 tsl Length 235,5 m Width 30 m Height 23 m Draught 7,3 m Flight deck length 211.6 - width 25.2 m Propulsion 8 boilers, 4 turbines - Power: 151,000 HP Speed 30 knots (56 km/h) Complement 1420 Armament 8x1 135mm, 12x1 65mm, 132x2 20mm Armour 70 mm vertical, 80 horizontal Aircraft carried 54 (fighters, dive bombers, torpedo bombers) What do you think about this mysterious metal creature? Would it have helped to improve the fate of the sea war for Italy, or would it have only slowed its inevitable fate? I hope this topic gets a bit of your interest and can be an inspiration for the Wargaming developer team. Perhaps they will find it appealing to add this to the still small tech tree of the Italian navy on Warld of Warships!
  5. JG4_sKylon

    Dockyard Rules

    Hello, if there is someone left who doesn´t know how the Dockyard works please check the newest Youtube video from WG: I am enjoying pressing F5 to see the downvote counter rise...and rise...and rise :)
  6. TheOneAndOnlyGoldstein

    Wargaming, you suck at making money smart...

    ...and in the current context where you test the limits of how much can the community take, you're playing a dangerous game. I don't care in general about drama, both IRL and ingame, so take this post as an exercise in creativity what other things could you have done in order to make significant amounts of money, without causing sh!tstorms within the community. But hey, if you read and like my ideas, you can contact me for further negotiation. In the current context where all Community Contributors and a good part of the playerbase went on a frenzy due to the PR debacle, and the PR (as in Public Relations :) ) disaster that ensued, we can read the writing on the wall that you are desperate to make money, and for sure Sub_Octavian and Conway were stuck to juggle a bunch of hot potatoes with one hand tied behind them, because it's obvious someone at the Wargaming main HQ needed extra shekels, they had some targets set by the executives, probably SerB needs another paintjob for his yacht anchored in Limassol, or Victor wants to buy himself another Maybach...but regardless. Some of us already discovered the cheap way of getting the Puerto Rico (for further info, pm me and we'll negotiate), but the underlying tactic and the fact itself that PR costs more dubloons that you can buy in one go on the shop surely pissed some people off, and for a good reason. It's nothing bad per se, from a business point of view, to sell a ship, regardless of tier, regardless of class or performance, but there is such a thing as a bad price point, and that without a doubt was the major aspect that pissed off a lot of people, particularly collectors who are quite a few part of the playerbase. While I may not have insider data on sales figures, my business intuition says that ships are selling quite well outside of periods where there are loot crates in the shop (Black Friday, Christmas, Halloween etc). At the same time, WoWS has plenty of premium ships that are not sold via the shop, and quite a few that can be achieved only via loot crate drops. Well, this brings an opportunity, as an example, of something that also engages the community while also making money for the devs: paid campaigns. 1. Introduction Let's present an alternate campaign that would have left the Puerto Rico be the "end" of it and the grand prize. Participation is optional, but you can sell access to it for, say, €8, just access, and you also have a premium option that gives you a head start (giving you campaign-specific currency) to the grind towards the Puerto Rico, for something like, say, €30, or their dubloons equivalent. Duration? Let's put the duration at 30 days; not too short but at the same time not too long, to encourage some grinding but also not squeeze the participants in terms of time, particularly in a period like the winter holidays, to prevent situations like the current one where you need 48 hours in a single day to finish each directive in the allotted time recommended by the devs themselves. 2. How does it work? The current dockyard can be kept, but the baloney with the current stupidly hard directives have to get scrapped; the shipbuilding tokens can stay, because this campaign as it was envisioned needs its own currency. The premium boosters ideally would have to be scrapped, but in order to sympathise with Wargaming's need to make money, they can sell temporary boosters to earn more shipbuilding tokens, but the boosters would last something like 2-3 hours tops, and the income multiplier would be good enough to make it worth buying, but at the same time not something that can be bought over and over again to power-level through the entire grind. Let's say, an arbitrary cost of €5 dubloons equivalent I personally consider to be a sweet spot. As a progression metric through the campaign, let's implement a typical level system; considering the duration of the campaign, let's say level 20 should be suitable as the end. The dockyard reflects your progression towards constructing the Puerto Rico. Progression through the levels happens by just playing the game with the campaign bought, however there is a catch: to unlock the mission chains (which will be explained in the following paragraph), you'd need to progress to earn tickets, which are placed at certain points on the progression scale towards level 20. However, at level 1 you definitely get a ticket, another would be, say, at level 3, and the last one would be at level 7. In order to progress through the levels, you'd need to pay shipbuilding tokens. Levels 1-10 would start cheap and get successively moderately expensive, while the price for levels 11-20 would cost more than level 10 but stay like that until the end. Ok, how do we earn shipbuilding tokens? Campaign-specific mission chains. As mentioned before, the system of buying construction boosters of any sort is scrapped. I thought of several ways of getting the tokens: Just playing the game (this will be expanded on later) Campaign-specific repeatable missions/challenges (similar to current combat missions/challenges) Completing mission chains Buying/winning them via events (here we let Wargaming their opening to make some money) 3. How do you earn coins, again? (Expanded explanation) First, by just playing the game, there will be a system in place that will favour everyone playing, while not making the grind particularly arduous. Both playing PvE and PvP would net you coins, but the best method I came up with was first earning coins based on time participated in battle, second being winning a game multiplies your coin income for that match, and third player performance (extra coins if top 2 in PvP or top 1 in PvE). Third way does not stack with the multiplier. Second, repeatable missions could be the same as the ones we have now, they are a nice but not particularly high income source of coins, something which can be done while playing without the player focusing specifically onto them. Third, and this is the major source along with the first, completing the mission chains unlocked with the tickets. These I thought of them as being somewhat similar to the directives we have ingame, but conditions can only be set for the entire mission chain, eg. play German ships, or play a certain class, or play a certain nation's class, or play with ships that are under or over a certain caliber. For this specific scenario with Puerto Rico I would have considered 2 such mission chains, where the total shipbuilding token would not exceed 50% the total number of shipbuilding tokens needed to progress to level 20 and get the grand prize. The missions themselves would not be easy, and there would be several per chain, examples being but not limited to: causing a set amount of damage, killing a number of ships, killing a number of ships per match, racking up a number of potential damage, causing fires, destroying modules, creating flooding...however hard but not impossible to achieve in a reasonable amount of time. In circumstances where you may not have the right ship, or one may be considered too hard for you, said sub-mission can be skipped by paying tokens, but I would personally advise against this. The mission chains themselves are still optional, but to reiterate, the main coin source is still just playing the game, but the mission chains are a significant bonus that should be taken into consideration. I'd say a ~1700s pr player with 52% W/R can get both mission chains done and earn enough tokens to unlock the Puerto Rico. 4. Did you just say let WG sell the shipbuilding tokens? I know I'm going to get hate for this, but I say yes, allow Wargaming to sell the tokens, but it is not mandatory. Now if Wargaming were to implement this, they have several smaller avenues of income within the campaign to not rely solely on the money received via campaign pack acquisition. The most sensible thing would be to sell them as part of the premium access and make some more money via the timed boosters mentioned in the first paragraph of chapter 2, but as I do not and may never have access to Wargaming's internal data, I don't have the info required to gauge their targets in terms of income and what income avenues may need to be explored. 5. Ok, so what's in it for us, players, in the end? At the beginning of the post I mentioned how Wargaming sits on a lot of premium ships that aren't sold via the shop or accessible only via loot crates; on the way through the progression towards level 20, what can be done is to but premium ships on the way (just like in the current event with Gorizia), or premium stuff like flags, or modules, or resources, or camo (both consumable and permanent) so that even if a person does not finish the campaign and does not get the grand prize, they still earned something considered worthy. What this achieves is customer satisfaction and retention, it makes the customer feel engaged, it makes him feel that he's progressing, and most importantly, he doesn't feel screwed over. Sure, I am well aware Wargaming is definitely not going to make that much per customer on a micro scale like ripping off some whales €200 to buy the Puerto Rico, but on a macro scale the engagement of the playerbase (CCs included) would make them much more money, as well as cultivating a good relationship with the playerbase (as long as campaigns are kept doable by moderately skilled people in reasonable time, not impossible and stupidly grindy like the current one) but also this enables promotion outside of the community for new people to come in, as the playerbase is buzzing, the CCs are buzzing, and word travels faster than anyone can tell. Such event can be redone later for another ship, in a similar manner, but as long as the base recipe is respected, it would be a win-win for absolutely everyone involved in WoWS, and the system can also be exported to WoT and WoWP with some tweaks, not to mention other platforms like the consoles.
  7. please don't shoot me WG, can we also have a mug that changes it is icon when adding hot coffee or tea in it? Like having any type of ship (as the one you already have with Bismark) sailing and when you put hot coffee/tea it changes it is icon into Bismark having flames ^_^ Just a funny thought xD
  8. liaqamattar

    Cant login with wargaming ID on steam

    so guys before .8.9 you would rename the steam_api_64.dll in the bin64 folder and you could login with your wargaming id on steam, but now this does not seem to work I have renamed the steam_api_64.dll and when I press play in steam the game does not launch. the text 'running' appears next to the games name in steam library and then 'syncing' for a second but the game does not launch.
  9. Wir von den deutschen Landratten suchen immer wieder aktive Spieler die einfach Spaß an der Gemeinschaft und am Spiel haben. Wir halten den Clan so aktiv wie möglich, denn Karteileichen braucht keiner in diesem Spiel. Reallife / Famielie / Arbeit und Gesundheit gehen immer vor !!! Wir bieten: eigenen TS (d-l-r.de) meist abends gut besucht auch auserhalb der CW`s Eigene Homepage (www.d-l-r.de) Spielereigene Clanmailadresse einen chaotischen Haufen Irrer die nicht immer alles so ernst nehmen. in den letzten CW`s haben wir es wenigstens Geschaft beide Div (Alpha / Bravo) in die Sturmliega zu bringen. wir veranstalten auch nächstes Jahr wieder ein Clantreffen Neulinge finden bei uns auch einen Platz denn wir schauen nicht so genau auf die Statistik Was wir erwaten: aktive Spieler die auch nicht TS verweigerer sind. Das du dich in unserer Gemeinschaft einbringst. Wenn du mal längere Zeit nicht spielen kannst / willst, das du dich entsprechend abmeldest. Ihr könnt euch direkt auf unserer Webseite www.d-l-r.de unter JoinUs bewerben aber auch abends einfach mal in unser TS (d-l-r.de) zum Quatschen erscheinen. Ihr könnt aber auch zunächst euch hier oder Ingame bei Octalus1970, DEUTSCHLANDRATE, blackheard666 oder mir WW_Michael melden. Grüße von den Landratten und immer eine Handbreit Wasser unter dem Kiel PS: Ob es passt oder nicht werden wir von beiden seiten erst feststellen wenn Ihr ein Paar Tage bei uns im Clan seid, denn erzählen könne wir euch und Ihr uns viel ;-)
  10. Themistocles_


    I start this post thinking about the past years when this game used to be more skill less chance.Now it seems that if you are lucky you will get maybe another descent player in ranked and perhaps 2-3 in random.Think about it.Containers,MM,Ranked,Clan battles(yes even that,bit less but still)