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Found 44 results

  1. Moin mein Name ist Terrabyte_mw oder auch kurz Terra. Wie ich zu diesen Namen gekommen bin? Ganz einfach er wurde mir gegeben durch Freunde und Bekannte. Weil ich mit meinen Gedanken immer 2 bis 3 Ecken weiter bin bei einem Thema als andere. Desweiteren sammeln ich viele Informationen die ich dann auf meiner körper eigenen Festplatte speichere. Deswegen Terrabyte und das MW bedeutet machine wheeler das war ehrlich gesagt einfach ein Anhängsel weil Terrabyte schon vergeben ist in den meisten Games. :) Manche Fragen sich vielleicht was Blackspotten oder Moses Gesetz spüren lassen bedeutet. Kurze Erläuterung für euch: Blackspotten bedeutet ein totgeweihter Pirat und Moses Gesetz spüren lassen ist als Bestrafung gedacht kann man mit Kiel holen oder über die Planke gehen lassen vergleichen. Ich möchte euch hier ein Projekt vorstellen was uns zu WoWs Contributoren machen soll. Mit uns meine ich die charmante und etwas vorlaute Reikiko, fragt mich aber bitte nicht wie Sie auf diesen Namen gekommen ist und mir selber. Wir sind auch noch im Aufbau und lernen ständig dazu also verzeiht uns kleinere Fehler oder auch größere! :) Das Projekt nennt sich Team EXECUTOR oder kurz T-EXE! (der Name ist noch ausbaufähig) Kurz zu meiner Person: Ich spiele seit Juli 2015 WoWs feier also bald den 3 Geburtstag mit WoWs freu mich darauf. Den Youtube-Kanal hab ich schon seid ein paar Jahren, habe aber erst vor 4 Monaten richtig massiv losgelegt. Twitch läuft seit einem Jahr immer dann wenn es die Zeit zu lässt feste Streamzeiten gibt es leider nicht, denn wenn man wie ich in einem 4 Schichtsystem arbeiten ist das alles etwas schwierig. Also wir stellen euch auf Youtube und Twitch vorwiegend WoWs und WoT Gameplay und Info´s zur Verfügung. Wir sind über Kritik und/oder Lob froh. Denn nur mit Kritik kann man wachsen und sich verbessern aber bitte lasst auch Lob da denn das ist Balsam für die Seele :)! Haut in die Tasten und teilt uns eure Meinungen mit aber bitte haltet es im Rahmen und werdet nicht ausfällig oder bösartig. Wir sind keine Pro-Spieler oder irgend welche Spieler die geifernd und/oder sabbernd hinter dem Monitor sitzen und auf den nächsten Kill warten.(angelegt an einige Ego-Shooter Spieler). Was Ihr von uns zusehen bekommt sind News zu WoWs, Erläuterungen zum Spiel und gute so wie auch total verkorkste Spiele von der Sorte "Wie man es nicht macht" :)! Wir haben Spass dabei und Ihr sollt das auch haben. Reikiko wird sich euch auch vorstellen. Da bin ich mir sicher. Wir sind selbstverständlich über mehrere Plattformen erreichbar. Da wären: Facebook: https://www.facebook.com/TeamExecutor/ (dient zur Informationsbereitstellung und Kommunikation) Youtube: https://www.youtube.com/channel/UCJOB1DgTLa0SNc00jS-07Ug Twitch: https://www.twitch.tv/teamexecutor (Stream und ausgewählte Videos) und natürlich nicht zu vergessen und extrem wichtig Discord: https://discord.gg/HwpNSNJ (dient zur Kommunikation, Informationsbereitstellung) Wir freuen uns auf euch. Beste Grüße Reikiko und Terra Habt Ihr hilfreiche Tipps oder Anregungen dann lasst es uns wissen entweder hier oder über die anderen Plattformen.
  2. cherry2blost

    Pink because Patch (polite version)

    Update 0.8.4 and THIS ..... Hit battle sit for 3 mins staring at load screen with ships moving on map... CTRL ALT DEL 3 times, give up go to repair in game centre... come back and THIS.... come on guys you are taking the michael... now am afraid to hit battle in case I get kicked to Co OP....... another nail in the coffin of my willingness to play your, increasingly failing game any more ! And having deleted the game, taken the time to do a complete re install, update of ALL drivers and softwares on my patently antique Ryzen System.... I come back to this........ Oh and now it happened a 3rd time AFTER re install, various updates and restarts..... me thinks that this is going to become an issue once the majority of players get on during prime time..... nice work Wargaming !
  3. cherry2blost

    Pink because Wargaming's Crap coding

    Update 0.8.4 and THIS ..... Hit battle sit for 3 mins staring at load screen with ships moving on map... CTRL ALT DEL 3 times, give up go to repair in game centre... come back and THIS.... WTF come on guys you are taking the piss... now am afraid to hit battle in case I get kicked to Co OP....... another nail in the coffin of my willingness to play your shite game any more !
  4. ZuraJanaiCaptanKatsuraDa

    Hakuryu

    What I'm going to say is very simple to understand. I'm a casual wows player. Since one week, I started to play CVs taking advantage of the free premium days I had. After less than one hundred games with the shokaku, I got enough xp to unlock the hakuryu. I didn't have enough credit so I sold all my other ships to buy the hakuryu with all the upgrades. And here comes my problem. With the shokaku, I managed to get an average of 100k damage per game. But with the hakuryu, not only I can't even get up to half the damage I made with the shokaku, but I also loose 100k credit per game. With the hakuryu, it is impossible to drop torpedos, because ennemy ships see you coming and the distance of activation for torpedoes is so big that the targeted ship will have the time to dodge even if the aiming is perfect. As it is not possible to drop torps near the target, it is thus impossible to hit the target with torps. Why is the activation distance so insane for the hakuryu's torps ? After loosing millions of credit by playing the hakuryu (-100k credit per game) I gave up and sold the hakuryu to buy a nagato and a ryujo. But what's the point of continuing to play this game ? I mean, my initial goal was to get the hakuryu to have fun. My logic was simple : Hosho = nice cv Ryujo = good cv Shokaku = Very good cv So, with this pattern, I was expecting the hakuryu to be a very very good cv and a fun ship to play with, but no, unfortunatly, it's just a useless floating aircraft container, with the maintenance costing 300k per game, even loss of credit is impossible to avoid, even with premium. I then did some research on the internet and I found out that according to some people the hakuryu was "over powered" and that all the things I listed above are just the result of a nerf applied to this ship. The question I have is why not to simply delete the hakuryu as it is so nerfed that it's just a useless ship ? Fun = 0, gameplay = 0, credits earned = 0, usefulness for team mates = 0, So what's the point of adding a huge and costly ship to the game if it is inefficient and depressing to play. When I was playing the Shokaku, I was so happy, it was awsome to play, fun was there, at every game, I had fun, the games I lost and won. I had fun all the time no matter if it was loss or win. I thought that the hakuryu was going to be an even better experience, but I was mistaken. Now, after 20 games with the hakuryu, and millions of credits lost, I am depressed. I was so exited about this CV and it was even the first tier X ship I was going to try, and all of my excpectations got crushed by these 20 games. They 20 games of death almost brought me to death. But I said no, I won't give up, and in a last effort filled with the hope to see a decent Hakuryu, I decided to write this opened letter to all of mankind. People of the earth, please, listen to this epic call, we must convince Wargaming to give the hakuryu the glory it deserves to have. I know there is pressure on Wargaming, and I know that a lot of people hate CVs, when I heard what some people say in chat, I was shocked. There is a lot of anti CV racism in the game and that's a problem. The anti CV racists put pressure on WG to nerf all the CVs, specialy the hakuryu. I know that there is pressure, but to fall for that pressure a bad idea. CV like any other ships have their place in the game. I'm not asking for laser guided missiles mounted on aircrafts, nor am I asking for adding any over powered features that would break the game balance. I... Wa... Watashi... I am just saying that ultra low speed combined with 9000km activation distance for torps is wrong, This kind of things is breaking the game balance. And one last thing, I'm tired of anti CV racism, people hate us CV players, I don't even know why,and because of that hatred, I was about to commit suic... I can't tell you more, all this hatred toward CVs is just a horrible thing. People often simplify the CV players role, claiming that it's an easy task and so on, they forget that behind every hosho, every lexington, every shokaku, every audacious, there is in fact someone who is audacious and willing to help his team the best way possible. But with the hakuryu, it's not possible to be audacious, I was so sad and depressed playing this ship, + the insults coming from anti CV haters,I finally came to the point where I ended up torping myself several times. It was to much painful to play. How can people see with their own eyes CV players all around the world torping themselves and not yet realising that it's a desperate call for help ? People close their eyes on these issues because they still believe in the "CVs are overpowered" fairy tales. When you repeat a lie thousands of times, you come to a point where even the lier himslef starts believing his own lies. Same thing is going on here, there is in this game, a culture of hatred aimed at CVs. People dislike CVs and then put pressure on Wargaming staff in order to nerf them to death. That's the sad reality, and in a last breath of hope, I'm writing the last words of this letter. Thank you for reading, Arigato , alekoum salam, gracias, hasta la vista, danke Captain Katsura
  5. CharlesBlack

    Łączenie konta Wargaming i Steam

    Witam Mam dość rozwinięte konto w WoWS i chciałbym grać przez STEAM. Jak mogę odpalić WoWS na STEAM aby gra logowała się do mojego konta Wargaming? Pozdrawiam i dzięki za pomoc.
  6. This post is a must-read for anyone who wishes to reclaim any premium ship ever sold in-game. A big thanks to @MrFingers for this post. https://www.reddit.com/r/WorldOfWarships/comments/9vidaq/psa_policy_for_premium_ship_restoration_got/ Previously there was a pretty big discrepancy between servers in terms of requirements to get a reversal of a selling (accidental or not) of a premium ship. On EU only actions from the last 2 months could be looked at, one had to have played a battle in a ship (proving "active ownership") and there was only one clemency per account, ever. On ASIA only actions from the last 12 months could be looked at, with again only one clemency per account, ever. NA on the other hand had 4 clemencies per year, with 5 ships per clemency, but required "active ownership" and could only look into actions in the running calendar year. This now all got reworked since November 1st, and got harmonised across the globe. Now it boils down to: 1 request every 6 months, but one can add as many ships in 1 request without any limit (you can file 1 request with 20 ships, but not 2 requests with 2 ships, unless the 2nd request happens 6 months after the first one) one has to have the credits & port slot readily available, or the doubloons in case of Perth, Belfast or Kutuzov that got sold during the smoke-rework. That's it. There is no time limit any more during which one had to apply for a clemency. You can now restore (deliberate) mind f***s/errors regardless of when those happened. So CAT/CBT testers who sold their Iwaki/Arkansas in the early days now, in theory, can get them back. I've tried it yesterday to get the Belfast back I sold during the smoke-changes, and after having to escalate an automated bot-response with the link to the article, I got credited with the ship without an issue. Also, event-ships like the ARP-ones fall under this policy. File a ticket with support: https://eu.wargaming.net/support/en/products/wows/help/8583/8584/ EU: click ASIA: click NA: click All credit goes to @MrFingers
  7. The Grey Wolves are now recruiting. We are a small, english speaking clan looking for more active players who enjoy the game. We only play for fun at the moment, but might take part in Clan Battles in the future to gain resources such as steel. Anyone who wishes to join are welcome. Right now we mostly play random and scenario battles, and our primary goal is the ensure that all members are having fun and feel welcome to the clan. If you wish to join, just send a request or type a reply with your ingame name and we will invite you. Hope you will join us in fighting out on the high seas.
  8. Hey all, I had a suggestion/feedback/request regarding the wargaming account. Which is the appropriate subforum to post this in? Thanks p.s. I was asked by support to post it on the forums, as they don't handle feedback, apparently.
  9. Wargaming is placing the launchers of all of its games into a single app called Game Center. It will be used to completely replace the individual launchers for World of Tanks, World of Warships, and all of the other Wargaming stable of games. Replace your regular launcher Get in the game faster with automatic background updates See current news, sales, useful links and more in the launcher before you play Check and repair installed games as necessary Access all your favorite Wargaming products from one convenient location Source :- HERE
  10. Hi all, Sorry if this has been mentioned before but is there a World of Warships assistant like there is one for Tanks and Warplanes (sorry to bring that second one up xD)? I have got a third party one, but it's not the same. Thanks,
  11. danimollinato2

    Nueva rama (rumor)

    Hola, según e leído parece ser que uno de los youtubers mas importantes del servidor Ruso a divulgado que los propios des arrolladores de WG implementaran una nueva rama de barcos dentro del juego. Esta se implementara entre junio y julio. Coincidiendo asi con un evento de videojuegos dentro de Rusia, según explica parece ser que a los desarrolladores le gusta la mecanica de tirar un solo torpedo pero que este tenga un tiempo de recarga relativamente corto. Con esto no digo que esta rama sea de barcos con torpedos que se recarguen cada 10 segundos, sino que es posible que la nueva rama pueda ser de este tipo de "diseño". Así habla en el vídeo un montón de cosas, como nuevo evento de barcos ARP, nueva temporada de batallas de clasificación en el cual se daría de premio el crucero Krasniy Krym. Este youtuber parece que es supertester a la vez que el youtuber mas famoso de Rusia, por lo cual parece que va enserio diciendo este tipo de información. Ya sabemos que para la gamescom (ya que muchos youtubers supertester y demasiada gente a dicho) vendría la rama de acorazados alemanes. Pero parece ser que una nueva rama llegara antes de tiempo a ver que pasa Link de noticia:http://forum.worldofwarships.com/index.php?/topic/81660-new-tech-tree-will-be-added-this-summer/page__pid__1995594#entry1995594 Link del video (en ruso) Saludos capitanes!
  12. Myrmix

    Monthly Q&A

    I know it is difficult for the community-managers to be the link between wargaming and a loyal, but often impatient playerbase. A lot of people on EU feel left behind and the rare official responses look like nobody cares about the EU-server, as long as we buy premium-stuff. My proposal to change this kind of view and better the connection between us and the company would be a monthly Q&A. How would this work? Open a thread for proposed questions by the community and our community-managers could pick 5-10 of them and get the answers during the next month. It could be gameplaybased questions, questions about new contet, or (and we know this would come) questions about pricing policy. Of course a thing like that won't be easy to moderate and I don't know the effort to get answers from Wargaming, but something like this would better the connection from the EU-server to the staff, something that is very much needed. To ease the problem with translation, I would make a proposal: We ask questions in the english forum and us users translate your answers into the different languages (i for my part could do german, i think there would be at least some volunteers for french, italian, spain) and post them in the other forums. So what do you (our community-managers) think? Is it too much effort, or could we establish something like that?
  13. SangheiliGR

    World of Warhips models (and kits)

    Unable to find a better way to contact WG about this, I had to resort to the Off-topic forum, where UNDOUBTEDLY, it will go completely unnoticed by the people that are meant to read it. Yet, for the off-chance that a bored employ happens to stumble upon this post, I shall post the following idea that I have: MODEL KITS What is not to love about them? They add spice to your bedroom, character to your selves, beauty to your living room, MEANING to your existence!(?) Yes, I'm sure we all love model kits. And being here, I am certain YOU dear viewer also really like warships! Being a big fan of them myself, I have built a number of models including Bismarck, Takao, Shimakaze... the list goes on. I also happen to be a huge fan of world of warships which made me think that I would love, more than anything else, a model of my favourite in-game ships. A Khabarovsk perhaps, or a Des Moines. Maybe a Zao or a Moskva? Hell, the list goes on and on but here's the problem. There are no available 3D files of the ships so 3D printing is off the table (although I'd greatly appreciate the possibility of making a huge scale model for an RC conversion, made with 3D printing) So the other option that comes to mind: count on Wargaming! The problem is though, the only available models from WG are Bismarck, Atago and Tirpitz. See that is fine and all BUT and this is a huge BUT because I'm going to get a bit technical here. See, the first problem is the scale. 1/700 is way to small for A LOT of modellers out there and that, unfortunately, is not the only problem. Let's get to the second problem: The price. See, the price itself really isn't an issue itself. The price is actually VERY fair and not out of budget for most, while its comparable to other 1:700 ships but it brings me to my third problem which in my opinion is something the WG store team has completely overlooked. There are COUNTLESS other model kits of the same exact ships (and here is the continuation of the second problem: for far lower prices. You can get an Atago/Takao 1/700 kit for nearly half the price. . ) And while Bismarck, Tirpitz and Atago may be beautiful ships indeed, I can tell you without a sliver of a doubt (and trust me, I've asked a huge modelling group and they agreed) that we simply do NOT want a second (or fifth) model Bismarck or Yamato (trust me. It's everyone's first ship, those two.), much less in a smaller scale. (overlooking the fact that they are old Italeri kits that have simply been rebranded *cough cough*) This is a problem, and an actually (oh boy here we go with the technical stuff) unsound investment by WG! (In my opinion. They probably looked into it themselves and found it beneficial) Sure, they might have made a profit already, but they are definitely not maximising it. (Again, not an expert, but it's my "educated guess") I may not be an economics major but I managed to stay awake for long enough in class to get some basic economic ideas. See to make the biggest profit possible (for you in the back who were asleep during class) you need to find a gap in the market that your product can fill. "Catering to demand" if you would. Now, experienced modellers (the ones most probable to spend money on model kits) probably already have models of famous ships such as Yamato or Bismarck while new modellers would either pick a kit recommended by more experienced ones (hint hint, and I'm sorry to say this but special priced-rebranded kits that come with bonus Wargaming goodies (that I think are actually pretty awesome and made me consider them), aren't really what would be recommended as a first step.) One could again argue, that the WG label could persuade some to prefer them over other kits. And I would agree! I got myself a 1/35 Ferdinand kit made from WG because it had a competitive in regards to other available kits price AND had the extra digital goodies! (That's some proper bloody marketing there!) (Although, I must say, within the modelling community old Italeri kits aren't exactly... preferred. Not that Italeri is bad, of course! Its newer models are considered splendid more often than not) So here is the kicker that this entire post has boiled down to: Wargaming, this is where our interests meet: Why not find a modelling company that would be willing to create the ships for which you have the 3D files and reference material? Basically, you would have a monopoly (that word has a nice ring to it, doesn't it?). I can assure you, the community wants innovation and variety. Another Yamato model? A fifth Tirpitz? It's . . . stale. Of course, I will be honest here: you run the risk of modellers dismissing them as "fantasy ships" So this is what you could do as a first step to "test the waters" if you would. Why not provide models that existed and are in your game but are not available to modellers simply because no other company provides them. Here are some, off the top of my head: Cleveland, Des Moines, Gnevny, Ognevoi, Tashkent, Grozovoi (project 40N), Chapayev/Mikhail Kutuzov, Molotov (Kirov), Midway, ... These are beautiful ships that both existed AND would look great in model form. Trumpeter already got the hint and is releasing a USS Alaska and a USS Baltimore (that were not available at all in the case of Alaska or in 1/350 scale in the case of Baltimore) and I can tell you, the modelling community is waiting for them on the edge of their seats! And god damn you can just imagine how they would be with a Stalingrad class battlecruiser or a Sovietsky Soyuz. . . You have a great chance here, guys. For the sake of art, and your own profit, please, just simply look into the possibility of making such a partnership with a modelling company (for example, Revell does Star Wars kits so they might be up for the collaboration). That was my two cents, Wargaming. Also, as a final "request" I have to say: 1/350 scale is a lot nicer than 1:700 ;) Pictures included are pictures of my completed Bismarck model in 1/350 scale.
  14. HelldiverGr

    Is this a war game?

    If this is a WAR game, why people do not allow to insult others? Is it not war the most insulting thing?
  15. Hallo Leute, ich bin der Überflieger oder auch Ueberflieger7 (ingame). In meinem Youtube-Kanal präsentiere Schiffs-Folgen sehen, dass heißt, ich spiele eine Schiffsreihe und mache von jedem Schiff Folgen: Tier1 und 10 Schiffe: 1Folge Tier2 und 3 Schiffe: 2Folgen Tier4 und 5 Schiffe: 3Folgen Tier6,7,8 und 9: 4Folgen In der Beschreibung der Folgen findet ihr den Link zur nächsten Folge. Zudem mache ich auch OP-Schiffe-Let´s Play´s und WoWs-Let´s Play together. Meistens mache ich die Let´s Play together mit Leuten aus dem Clan in den ich drin bin. Falls ihr euch wundert, dass unregelmaßig und selten kommen: Ich habe wenig Zeit zum Aufnehmen (, weil ich oft mit den Clan auch noch WoT zocke) und mache auch noch andereSachen im Leben außer zocken ;). Leider bin ich jetzt auch nicht so DER beste Spieler, also dürft ihr von mir nicht erwarten, dass Jetzt immer nur gute Let´s Plays kommen. An sonsten habt viel Spaß auf meinem Kanal und wenn ihr keine Folge verpassen wollt ABBONIERT MICH! (Link zur Startseite des Kanals: https://www.youtube.com/channel/UC_gLRrF6BUxuZx0ve3BgsJw und zur Ersten Folge der Erie: , zur ersten Folge der Umikaze: ).Wenn ihr den Clan den ich gejoint habe auch hineinwollt (Die Höllen Hunde/DH_H) guckt doch einfach mal auf´m ts vorbei!(Link zur Clanseite: http://eu.wargaming.net/clans/500013519/?utm_campaign=wot-portal&utm_medium=link&utm_source=global-nav) Ihr könnt mich auch einfach ingame anschreiben ! Euer Überflieger
  16. Hi all! Does anyone know if it will be possible to back up my current game (i'm currently playing on NA server) and redownload the EU client and then restore the backup? I don't want to download whole game again if possible. Thanks!
  17. Appadang

    Battleships are now obsolete

    Thanks to the countless streamers and community contributors (you know which) - Battleships are now obsolete and should be removed from the game. We know from history that after the Battle of Midway - Battleships were obsolete and the "Age of Carriers" came about. This is now (due to the before mentioned people) "mirrored" ingame with the fact that Cruisers are now "Forced" to take over the role of "main line ship" / Damage sponge / Damage dealer / etc. Quickly followed by Destroyers and Carriers. Players using Battleships (INCLUDING GERMAN) are now too afraid of doing any sort of combat activity and as a result have looked to towards the Russian Trawlers for inspiration and are now "fishing" at the back of the map. Players using Cruisers (As mentioned above) are now beeing forced to deal the damage, be the AA support, (THE RARE FEW who have the IQ for it) to hunt DD's, be damage sponges, roleplay proper battleships, scout, cap, etc, etc. You mention it - Cruisers are "Forced" to do it. Players using Destroyers are (amazingly) still destroyers....sneeking around dropping torps freely without hindrance because no (Or VERY FEW) cruisers has the intelligence to use Hydro (only radar because.....magic) and ofcourse - capping. Carrier players take 3rd place because its not fully balanced yet (US vs Jap) but they can still perform very well - yet be very unforgiving if you happen to be 1 of those who play with the map turned off. So..... Here is what Wargaming can / should do in order to make this game fit the current play style (Or Meta for you embryos out there) of what we see ingame: Since Battleships are now obsolete - they should be removed from the game. (Just like real life - Closest we come now is the Russian Kirov Class Cruisers) Cruisers should be renamed Destroyers and have their aft guns removed (All aft guns) and replaced with Anti-Surface Missiles and a Helicopter armed Torpedos (instead of Fighter plane) Destroyers Should be renamed Frigates and have their aft guns removed (All aft guns) and replaced with Anti-Surface Missiles and a Helicopter equiped with Radar (to help scouting and also to replace hydro for some ships) Carriers should be as they are but re-add Jets and upgrade the hulls to add Phalanx CIWS for Anti-Missile defence (Tho they would loose their old AA for this upgrade). Not much would actually change if this were to happen - Most Cruisers would still sit behind islands and shoot (and some would still use smoke) Most Destroyers would still smoke as soon as you breath in their direction. Carriers would still be carriers. No, this post is not a joke - this is genuinely how I feel the game has "devolved" since Alpha test and seeing the game as it is - I feel this would make the game feel more......accurate.....for the current play style (meta for you embryos out there)
  18. STARRAGE

    DANKE WARGAMING 4 projectR

    DANKE DANKE DANKE DANKE DANKE ***wargaming*** !!! FÜR DIE GRANDIOS-LUSTIGE IDEE mit geringem Aufwand (cooles spiel spielen) ein PREMIUM SCHIFF zu verdienen/erspielen ! BITTE BITTE BITTE mehr solcher Chancen! Leute,...just like it!
  19. Azrael_Ashemdion

    Fair enough - kudos.

    Well. With the release of this messaging: https://worldofwarships.eu/en/news/premshop/Graf-Zeppelin-Situation-Update/ ...I have to admit that they did the right thing. Kudos. I'm not going to harp on what they did badly. They explain that in enough detail right there in their own message. What I will say is this: @Wargaming: In just short of 30 years of working software development, I know how much effort it takes to convince an executive team to go back on a decision and to admit publicly that they fucked something up. My exec team at [names deleted to protect the innocent] on a multi-million $$ development platform never figured that move out, and it cost us a lot of good faith in our community during my tenure. So, Wargaming: kudos to you. Congrats on overcoming a hurdle many never do. Also, kudos for coming up with a plan for a solution quickly during a show. I was this [] close to walking away after this debacle. Had you not self-corrected, it would have sent a very clear signal that was not pleasant. You *did* self-correct, though (admittedly with a considerable amount of cough player encouragement). And for that, you deserve congratulations. You've also sent a message that you actually do care how people receive your product, which is one that I think perhaps hadn't been loud enough before. I hope that you will continue to pursue this avenue. I think you will find that an honest exchange-style discussion is better (and I hope more profitable) than a one-sided one. Also kudos for apologizing to iChase. Nice to see you guys know how to try to mend fences, as well. @Playerbase: Although it took a lot of pushing to get your message through to the company, I will point out now that yes indeed, they *do* listen. Like any corporation, they listen through their wallet. A lot of people spoke with theirs, myself included. Back to @Wargaming: I'd like to suggest to you an idea to help you establish a more consistent communication channel with your community - a "Players Council". (This is something I did a long while back while at the above-not-mentioned dev tool firm.) The basics: You hold 9-12 seats on this council (too many makes for getting swamped in feedback, too few makes too isolated a sample) 20% are consistently "staffed" with players whose opinions you trust. The remainder are reshuffled randomly or semi-randomly per 'event' These seats are by invitation only, not asking for volunteers You send out invites, and keep inviting until you get full table confirmation For every major 'event' you have, you reshuffle who is in the seats No restriction on re-seating someone who gives good advice. I would imagine an 'event' in your context would be a new premium ship, a new service, a major change to gameplay mechanics, etc. Although you could NDA this stuff, I would lean towards doing it at a point where NDA isn't necessary They are involved with any major change to their respective "event". (i.e., "We're hot to push the GZ into the shop in time for the show, but let's give the Council 24 hours and get their feedback.") The input from this council is similar to a "focus group" marketing study. The objective here is to solicit feedback from "genuine" players - ones who are everyday, normal people. Not supertesters or CCs, because those two groups are already heavily committed to the game. You want voices of people who are from all walks of life and a smattering sample of your playerbase. You also want them talking about their experience dealing with you. You get them together on a TS channel, GoToMetting, skype or something to talk in a measured manner about their experience with the event, what they want to see, and to express to them what your goal is. And then you want them to talk about it to the community (on the forums, in Reddit, blogging, bullshitting with their friends, whatever). Remember when you invited all the CCs out to visit you? This is something like that, but with regular people and doing it in a low-cost "virtual" setting. I know you probably feel like you're tight on staff already, so maybe this isn't the best solution for you...but perhaps a mutation of it will help to both avoid something like a GZ moment, and will further push a feeling of "relationship" within your community. It's just advice. And just like any advice, it's free, you can do with it as you wish. I hope it helps. Best regards (and I mean that) - Az
  20. Since we have moderators with the tendecy of junking topics with potentionally interesting informations, in the last case about Wargaming at events like the TGS2015 (Tokyo Game Show), I'm re-opening the thread about the official collaboration between World of Warships and Aoki Hagane no Arpeggio -Ars Nova-. TGS 2014 CM: 2015 WEB CM: TGS 2015: During this year edition of the TGS, attendants have been given permission to enter a "Special Themed Play Room", a sci-fi submarine-like room with anArpeggio of Blue Steel -Ars Nova- theme. But it wasn't just the decoration. These rooms featured specially modded game clients fo World of Warships, where it was also possible to play a special Co-Op mode as the "Fleet of Fog" ships Haruna, Kirishima, or Kongou. The entrance to the Arpeggio of Blue Steel -Ars Nova- section looked like an submarine hatch. Fans of the anime, did you notice something strange with Iona? Source: http://worldofwarships.asia/en/news/onground-events/tgs2015-day1review/ I'll update the topic with additional informations in the case I find new videos or photo material from JP websites or blogs.
  21. XBLMZ_BZH

    Problème de FPS avec le WGC.

    Bonjour, J'ai tout récemment installé le Wargaming Game Center pour avoir la trés mauvaise surprise de constater que mes FPS en bataille (et dans le port) ne dépassait la misérable barre des 10, alors qu'avant je roulait a 40+ FPS. Quelqu'un a t'il le même problème, ou bien avez vous une solution à me proposer, sachant que désinstaller le GC empêche de jouer aux jeux ? Merci d'avance pur vos réponses.
  22. Blue_Qbe

    Premium Shop Sales

    Hey guys, just like in topic i'm asking about discounts on premium ships and premium accounts. Is it worth buying now or it would be better to wait for Wargaming Anniversary. If so, what could we expect?
  23. GreyKnight79

    WG-Verschwörungstheorie

    Hallo zusammen, bitte nehmt die Formulierungen dieses Posts nicht all zu ernst, denn ich sehe das was ich hier schreibe eher sarkastisch - über ein Spiel oder Geschäftsmodelle rege ich mich nicht mehr auf, aber ich mache mir meine Gedanken. Warum Verschwörungstheorie? Weil ich das was ich hier behaupte nicht beweisen kann. Also ist das hier die Wargaming Aera 51. Viel Spass beim schmökern. 1. ELO wird in WoWS schon länger verwendet als erst zu den Teamgefechten - und nicht nur bei diesen ELO Werte basieren auf einer mathematischen Formel um die Gesamtleistung von Sportlern einzustufen. Wargaming verwendet das System in World of Tanks und viele Spieler dort verwenden es um sich als Schlacht-Propheten hervorzutun und allen schon kurz nach dem Ladebildschirm ein "GG" zu wünschen, wenn auch nur einer mit einer schlechteren ELO-Wertung im Match ist. Zum Release von WoWS gab Wargaming bekannt, dass ELO nicht in WoWS verwendet wird, sondern allein die Kampfkraft der Schiffe für das Matchmaking verwendet werden. Ich glaube, ELO ist spätestens seit Einführung der Teamgefechte (die basieren auch bekanntermaßen auf ELO) spielweit aktiv. Alle weiteren Theorien basieren auf dieser Theorie. 2. Je länger man ein Schiff fährt, desto schlechter wird es. Gerade musste ich lesen "Das große Schlachtschiffsterben". Ich darf sagen, ich fahre Schlachtschiffe nach wie vor gerne. Und ich gebe es auch zu...ich habe mir auch die Tirpitz gekauft - damals in der guten alten Zeit. Ich meine auch ich kann ganz gut damit umgehen. Lange habe ich mit der Tirpitz gespielt, aber habe nie regelmäßig gespielt. Hei was hatte die für einen Bums hinter Ihren Geschützen. Eine Mogami oder Amagi mit einer Salve rausnehmen? Ging zum ersten mal mit Tirpitz. Man sieht also, wer zielt wird was. Volle Kraft voraus, mit den Kreuzern gemeinsam nach vorne und während dessen, die Gegner alle 25 Sekunden unter Feuer genommen...meine Welt. Mal gings gut, mal nicht aber getroffen habe ich eigentlich immer was. Dann wollte ich auch mal Teamgefechte fahren und habe mir ein Team gesucht. Neben Schlachtschiffen mag ich auch das Tier VIII gerne. Ja da sind die Schiffe, die ich aus den Büchern kenne. Also begann ich, nicht nur für Teamgefechte, mit der Tirpitz die Admiral Hipper zu erwirtschaften, mit Premium Zeit - und ja ich weiß, das ist teuer, aber das war es mir wert. Eine Woche habe ich gebraucht um Geld und EP zusammen zu haben. Was mir allerdings auffiel, war, dass etwa nach 3 Tagen die Tirpitz plötzlich anfing sich wie eine Schrotflinte zu verhalten. Zielen, Ausrichten, Booom, Booom, Booomm und die hinteren Geschütze schlugen weiter vor dem Schiff ein als die vorderen, noch dazu gingen die meisten Granaten steuer- und backbord am Ziel ins Wasser. Meine Trefferrate, damit mein verursachter Schaden und damit auch die verdiente Erfahrung und Credits gingen in den Keller. Nur wenn ich es wirklich schaffte nah an einen Gegner zu kommen trafen die Geschütze wieder...fast...genau. Ich erinnere mich da an ein Gefecht auf 4,3 km gegen eine Amagi. Ich zielte knapp über die Wasserlinie schoss und bekam einen Treffer...alle anderen 7 Granaten sausten über die Amagi und dahinter ins Wasser. Als die Admiral Hipper dann frei gespielt war wollte ich noch die North Carolina...und ich machs kurz...Ich musste sie von Tier VI an frei spielen....jedes Schiff, das ich längere Zeit hintereinander weg spielte bekam die gleichen "Probleme". Als die North Caroina noch frisch im Hafen stand hatte ich mal eine Strecke an einem Tag - etwa 10 Gefechte - mit jeweils 3 versenkten Schiffen und um die 100.000 Schadenspunkte...gute alte Zeit. Derzeit gibts 7 Treffer pro Match und da können Kreuzer sogar still stehen. 3. Je länger man ein Schiff fährt, desto niedriger sein Schaden Könnte auch Punkt 2.1. sein...aber Leute ich kann die Zahl 1310 schon nicht mehr sehen. Feuer mit allen 9 Rohren auf eine New Mexico...1 Treffer 1310 Schaden. Zweite Salve 1 Treffer, kein Schaden. Schuss auf eine Amagi....1 Treffer 1310 Schaden...zweite Salve 3 Treffer 1310 Schaden...dritte Salve...entweder kein Treffer oder 1 Treffer kein Schaden. Und das war vor zwei Wochen noch nicht so, als ich die NC freigespielt habe. 4. Je besser der Spieler, desto schlechter das Team Hasenfuß bin ich sicher keiner und ich spiele gerne offensiv, ich bilde mir auch ein, ein ganz guter Schlachtschiffspieler zu sein. Ich kann zielen, habe ein Gespür für Torpedos bevor sie angezeigt werden und weiß wie man den Rumpf ausrichtet, damit sich der Schaden in Grenzen hält. Gewinnen kann man aber nur gemeinsam. Nun komme ich in ein Spiel und sehe die Schiffstypen 3 Tier VIII Schlachtschiffe bei uns - 1 auf der Gegnerseite, alles andere hält sich so die Waage....a gmade Wiesn (eine gemähte Wiese) wie man bei mir daheim sagen würde. Auch die Zerstörerseuche hält sich in Grenzen, Torpedoteppiche sind also nicht zu erwarten. Nach 5 Minuten endet das Gefecht als Niederlage die einzigen 3 Kreuzer versenkten ich und ein Zerstörer. Ich bilde mir ein, das wenn man ein paar Tage Pause macht und sich die Wertungen wieder einpendeln, dann gewinnt man häufiger. 5. Teamgefechte ruinieren die Zufallsgefechte Könnt ihr euch noch an die Wochen nach dem Release erinnern? Vollgas nach vorne, das nächst beste Ziel anvisieren und feuer frei bis es weg war - oder man selbst. Und das ging auf fast jedem Tier, das ich gespielt habe. Grad lustig wars. Ich hatte nicht nur einmal wirklich epische Duelle zwischen Inseln und habe meine Türme angefeuert...verd....noch m... schneller zu drehen. Dann kamen die Teamgefechte. Jetzt habe ich den Eindruck alle üben in den Zufallsgefechten ihre Strategien - meist noch nicht mal in der Division - man versucht so zu fahren, wie man es im Teamgefecht auch machen würde, nur, dass Zufallsgefechte eben keine Teamgefechte sind. Für mich gilt in Teamgefechten: Tactic ruins everything - just have fun. 6. Punkt 1-5 sollen Frust erzeugen Gefrustete Spieler kaufen sich Flaggen und geben das Spielgeld für Tarnung und Modifikationen aus. Gefrustete Spieler holen sich auch noch mehr Premium Zeit um entweder die schlechten "Einnahmen" auszugleichen oder weil sie meinen Premium-Spieler hätten eher Chancen auf den "Hauptgewinn". Wie beim Glücksspiel: Wenn man ständig gewinnen würde, würde man in den einarmigen Banditen nichts mehr reinwerfen. Fazit: Meine Theorie ist also, dass Wargaming durch geschickte "Anpassungen" der Spielmechaniken künstlich Frust bei den Spielern erzeugt um die Einnahmen zu sichern / steigern. Das Wargaming sehr auf Zahlen steht beweisen sie immer durch ihre Interviews in denen sie Schiffe lediglich durch ihre im Spiel erzeugten Kennzahlen wie erzeugen Schaden definieren. "Die Träger sind zu stark, weil sie zu viel Schaden erzeugen." War die Aussage vor dem letzten Patch. Nur das ein Träger gut 1-2 Minuten braucht um seine Flugzeuge über ein Ziel zu bringen berücksichtig WG dabei nicht. (Aber das nur am Rande) PS Ich glaube, dass zur Zeit das Sicht/Deckungssystem und das Schadenssystem fehlerhaft sind. Ich sehe häufig in letzter Zeit Platscher rund um das Zielschiff, aber bekomme trotzdem Treffer angezeigt...und auch andersherum. Ein Schlachtschiff auf 14 km Entfernung verschwindet, taucht kurze Zeit später wieder auf und ist auch gleich wieder weg, bis auf seinen Rauch aus den Schornsteinen. Von Zerstörern rede ich gerade gar nicht...Wie müssen denn Beobachtungsposten schielen, wenn sie einen Zerstörer auf 4 km aus den Augen verlieren - oder gar nicht erst bemerken? Danke für die Aufmerksamkeit. Und für alle die, die sich jetzt fragen warum ich noch spiele: Ich habe noch 100 Tage Premium Zeit, die ich Wargaming nicht so einfach schenken möchte. Vielleicht 1310er ich mich ja noch bis zur Iowa durch.
  24. WG EU... is this really true? http://forum.worldofwarships.com/index.php?/topic/42836-update-on-the-public-test-server/#topmost ♦ Summary (For those that are lazy) ♦ With the update 0.4.1 the client architecture of WoWs will completely change to be more similiar to what WoT used to be. This with the slight difference that ALL the assets of the game will be packed inside .pkg archives that are not recognized by any extractor available, 'cause the stuff is freaking encrypted (Kinda the same as with the scripts after the "AIM Assist" incident). Basically, this means that without proprietary tools from WG EVERY SINGLE MOD (Even the NON harmful) will be virtually impossible to make. Now... as a modder that spent tons of time in working on this game (Like many others)... I'd like a real answer from either the "WG Staff" (Ectar, Ev1n, Tuccy, Capitao_Desastre, Etc...) or somebody that directly rapresents the devs over this region. Edit: Now with even more "american fashioned drama"!
  25. Worker42

    Match Maker

    I've played 538 battles, so far, during the open beta test. During that time I've inflicted 14,345,940 damage (26,665 per match average) and sunk 415 enemy ships (while shooting down over 500 aircraft). I've been sunk 406 times, which gives a ratio of 1.02/1 in my favour. I own every premium ship available, apart from Warspite and the two pre-order destroyers, some of which have favourable match making. Despite this I only have a winning ratio of 42.5%. What do Wargaming think is wrong with the match maker, that it produces such an aberration? Surely even inactive bots should hover around 50% win rate after such a large sample of games? I welcome the plans to match aircraft carriers strictly to their equals, and the introduction of ranked battles also seems a good idea, but I think there is something fundamentally wrong with the match maker at a deeper level. Surely after more than 500 battles, and generally above average performances, my win ratio should at least be on the positive side of 50%; 500+ battles must be more than enough for any anomalies in the MM system to have off-set each other. So what's actually wrong? I think this is a great game, but I fear that it may ultimately be ruined unless Wargaming address this fundamental issue ASAP. Thanks and enjoy!
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