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Found 10 results

  1. How to win and to keep winning? Some advice for a good Winrate! Prologue Hello guys, I am Thisheep, a french player and regular user of the baguette forum. A few weeks ago, after another random guy came on the french forum arguing about how bad his team always were, I decided to write a topic where you could find tips for wining most of your games. These times I am currently reading a lot on the English speaking forum and it is truly amazing to see how many guys can come here and complain about their defeats. So here I am to translate my topic hoping it will help some people to progress and to make their Winrate less red. I perfectly know that many people who enjoy complaining and whining about the defeats will be hard to change but at least we could send them read this thread. Better to try to help that trolling these guys, even if sometime they deserve the way they are welcome here. I also hope that the majority will learn one or two things. I do not doubt that many forum readers and many players already know these kind of tips! And by the way, I will talk most of the time about Random Battles (FFA). I have not reached yet the introduction but I still need to precise some points. Like everyone I do not like lose. I always do everything I can for the win. Most of the time, the will to win is something which is part of your personality. So I must warn every reader of these lines, maybe you do not want to become this kind of guy who always play the win. We are not all the same, I perfectly understand that some players play for fun or play for sailing in beautiful ships. Please, let's begin in asking yourself if you really want to win because if you follow all these tips, you may not be the same player anymore. First, we all have to accept the defeat and the fact we can learn from a lost game. Most of the time the defeat will learn you a lot. The defeat is not a curse, EVERYONE lose. We all lose. Even the better guys with the better WR lose. If I had to give you all only one advice, it is this one, learn to accept the defeat. The introduction is near so I conclude this prologue: Please keep in mind that my tips will probably not suit to everybody and like victory, objectivity is not always easy to reach. I also hope my English level will be enough. Thank you for reading at least to this point and I will be thankful for some comments! Introduction What is a Random Battle? The main game mode of World of Warships is the Random Battles. Most of us will talk about a FFA (Free For All) game mode. As you know, two teams of 12 players fight during a max time of 20 minutes. There are currently several possibilities to achieve victory: Sink every ships of the enemy team. Perform with your team 1 000 points. Make the enemy team fall to 0 points. Own more point with your team when the time is out. A draw is now very rare but not impossible. There are many ways to earn some points for your team. Even if there are 4 battles scenarios (Standard Battle / Domination / Bastion / Epicenter), the rules are pretty much the same. Capture the objectifs and kill the enemy ships. Knowing the bases of the rules is the very first step to the win. I could put some more details about the differences between maps and scenarios but maybe another time. Why am I playing? I guess that, like me, when you start World of Warships, you want to play to play to one of your favorite game but in the end it is more complicated. Why did you launch the game? Do you want to play alone or with some friends? Do you want to grind some ships? Do you want to play for fun and laugh? Do you want to increase your stats? Anyway you understood. You can win in any situation but if you want to keep wining you need to be in a specific way of playing. I you play a stock ship with 2 beginners friends in a platoon, I can assure you, you have less chance to win. If you want to win ask yourself what you want. We can not look for the win without decent conditions. For instance about the grind of a stock ship: Avoid to play a stock ship, try to free exp some element to be more efficient. About the platoon we talked, do not grind the 3 of you together. Let's assure at least one of you is playing one of his best ships to carry you! We will come back to these points later! Why should I play to win? And yes! Why not? Who cares about the win? We could answer me that the important point in a game is to participate. Sure, but a victory in WoWS has a lot of advantages. First, most of the time, victory is something you will enjoy more. You will earn more credits and more experience. To my mind a very good game without the victory in conclusion is a failed game. At one point you missed something. For the guys who have http://wows-numbers.com/ and https://warships.today/ in bookmarks, keep in mind that a good winrate in very appreciate by the other players. It shows that you mostly are a teamplay guy. It is an important criteria for clans and community. I keep losing because of my teams Yeah like everyone isnt it? I will not be long on this point. We all know sometimes, your allies seem to share one brain for 11 players. Sometimes you have AFK guys, Pro gamers who like suicide alone, Teamkillers... In these cases, the victory appears very far but a game will not be lost UNTIL THE VERY END. You are not happy about the MM? You have 2 tops tiers AFK? Great, more meat and more glory for you! Let's fight!! Never give up, never surrender! Most of the importants tips are coming but keeps in mind that your team is your team. Even if they are bad you are stuck with them until the next game so try to be polite and try to communicate, do not underestimate the power of kind salutation or a nice compliment before submitting tactics options! Keep in mind that the better player perform their better game with bad allies, yes, the worst they are the nicest is the victory! Let's start together a wins row! Before starting a game I pick a full equipped ship which I know well. I have a very skilled captain (18 points? ) Like we say in the MOBA, A strong pick is the first step to victory. If you have not all the modules and elements for your ships, wait until you have enough money or enough free experience. You waited until the unlock of the majestic North Carolina? You can wait a week more to put her full before starting a game with it! I put enough signals, flags, camo and premium consommable to make my ship look like a Christmas Tree! Yes it cost a lot, I know! But it will make the difference in late game. It will help you to be more effective and to stay alive. The more you stay alive, the more you influence the game. Like IRL, you want to earn money? Be prepare to invest a lot first! The expensive premium consommables remain a good way to carry you to the victory and to more credits. I gather good players in platoon! Even if you are not unicum, play with some friends who have a cohesion with you, play in synergy. Try to communicate, if possible in a vocal way! The platoon composition is a huge issue! I will platoon with the same tiers than my mates! Avoid the 3 BB or the 3 DD platoon. It is not efficient and the enemy fleet will fight the opposite side! Yes 3 Yamato is fun but no one will face you... Enjoy your sail during a century to look for an opponent. I enjoy a lot a platoon who can have an impact on the strategic points, the captures points. You will need at least a DD or a CV to be effective in domination! Do not hesitate to mod your game to feel comfortable! There are many YouTube tutorials and streamers who can teach you a lot! You can learn so much in looking them playing. In early-game A good beginning is crucial! Most of the WoWS games are nearly over during the 5 first minutes. You must be attentive! Remember that it is not easy to reverse a bad situation. Analyse the composition of the both teams! First the ships. Who owns what and how many? Do we have the same BB? If we have more IJN DD we should play a point in the open sea for instance. We have one DD les (this *** MM!!!), our CA will have to be aggressive! Do I know some players in this game? If you play against thisheep in her Taiho you know you have less than 20% chance to win :p Do not blame the MM or your low tiers issue during a thousand years! Even if you are T7 against T9, you have a role to play! Be patient and chose wisely your fights. A low tiers DD can stay behind for smoking the fleet, a low tiers CA can stay with the fleet for AA cover... There are a lot to do in a Warships game, even for the low tiers! Think about the strength and the weakness about your platoon and your team. Try to communicate with your mates! Like I said earlier, be nice and support them! As a CV player I will try to help a nice talking player if I can but I will leave alone a rude player. Learn the key places on the maps! Some positions must be secured and other must be forget! Think about the utility to cap the D point on North... Try to secure quick one or two capture point the earlier you can! It is always easier to defend! The points will be very important in late game! The Destroyers are the main target of the early game, without DD a fleet lose mobility, smokes, torps and a capacity to sneak cap a point. Build a platoon "DD killer" can be very effective. If you been hurt very badly in early, do not panic and do not lose hope. Even with very few HP you have still a weight. If you die you give points to the ennemy. When you are low HP consider yourself as a low tier ship and do the roles I talked earlier. A support role. In mid-game Keep an eye on the remaining time and the points of both teams. Try to remember who is where which how much HP. Play with caution. Protect your allies, select the guys who are going to be important in lategame, a CV or a DD for instance. Try also to save the better players, this DD smoked me so i will keep him safe from the CA. Finish the weak targets, do not think about "killsteal. A kill is a kill, it less guns for the enemy team and more points for you! If you lead to the points in killing the weak target you will force the better players to take risks. Most of the time the game snowball but sometimes, you can lose at the last minute! Stay focus until the end. In Standard Battle keep an eye on your base! Try to have at least the half of the point in Domination/Bastion. If the game begins badly for your team, do not hesitate to take some risks and do not give up. Many times I rushed a cap with my CV to force my team to follow me whereas we were losing, guess what? They followed and we won. If your death is near, try to trade! Take an enemy with you, launch your torps, launch a float-plane, activate your radar, send everything you have before dying. Even a strategic position for your carcass can be useful! Before your death try to kill the most dangerous targets for your remaining allies! If I am with a carrier in platoon, I will try to kill the CA. He will kill easily DD and BB. The game does not necessarily stop when you are dead. Try to communicate, try to help and support your allies still alive! Better this to insults them, I can assure you. If you are still alive during the late midgame, begin to think to the possibles scenario. Should we cap or should we chase? In any case stay close to the strategic points. Remember that chasing a CV is always a bad idea. The closer you are, the stronger he is. In late-game A game is not over until the very end. Everything can happen! If you have the lead, if you have a little advantage, do not take useless risks. Let them come. If you are losing... Wake up and try something! Do not stay in the border! In a very tight game, you should finish the damaged enemies. Do not engage a huge full life BB if you can finish a little DD! TAKE THE POINTS! Look at the remaining time! Do the maths, think about the points you will earn in killing the BB even if you lose your CV with an advance of 130 points and 45 sec left! You must be smart. Try to engage an easy target on a 1 vs 1 if you are confident enough, wait for allies in the other case. If an ally is about to do a huge mistake, do not panic and try to explain him quick and simply. Analyze the situation and make the right decision, split or stick together for exemple. It is good to perform a 300K damages game but maybe you should go back and defend. You can say a fair GG WP in the chat! Conclusion Think about your game. Analyze the results. Why did you win/lose? Did I do enough damage? When was the crucial moment during the game? It is good to report the bad players but you can also put some compliments! You can also remember the good and the bad players for the next time. I am sure that many players are already aware of this kind of tips but maybe you will complete my words or disagree! It is pretty hard to find some useful advice but I hope some people will find these ones interesting enough. In the other hand we could have said so much about how to win a game! If i have a little success maybe I will put more details! Remember the mains tips: Play in a platoon, play strong ships, be smart and do not give up! Please share your way to keep wining in the comment! Everyone united for the win!
  2. Guten Abend Kapitäne, wir von RAWR sind ein neuer deutschsprachiger WoWs Clan (Gründung: 07/2018) und suchen fähige Spieler mit Teamspeak³ für ClanWar & Ranked. Selbstverständlich zocken wir auch zusammen Divis, sowie andere Spiele in der Clangemeinschaft. Wir versuchen auf einer entspannten Basis mit geskillten Spielern, die wissen was sie tun, den maximalen Erfolg im Spiel zu haben. Ohne dabei das Reale Leben aus den Augen zu verlieren, denn das geht immer vor. Selbst wenn du mal keine Lust auf Competitive hast, oder Offline bist, ist das für uns kein Problem. Dazu zählt auch gemütliches Beisammensein im TS um auch einfach mal nur zu quatschen. EDIT: 2 Clan War Teams gleichzeitig am 30.12.2018!!! CW-Erfolge: Unsere 1. Saison: Orkan Gruppe 1 Unsere 2. Saison: Taifun Gruppe 1 Aktuelle Saison: Orkan Gruppe 2 Was wir erwarten: (Ausnahmen bestätigen die Regel) Mindestens 1300+ PR 52% Win Rate 60k average DMG auf Tier X Schiffen Teamspeak³ mit funktionierendem Headset Keine Angst vor Kommunikation Tier X Schiffe Links: https://wows-numbers.com/clan/500175828,RAWR-100-Cita-100-Win-RawR/ Wenn du denkst, dass du zu uns passt, dann bewirb dich Ingame, schreibe einen unserer Offiziere an oder komme auf unser TS³. TS³-IP: 212.224.121.5:5012
  3. Tuccy

    The “Victory” Event

    until
    Update: The event is halfway through, the Update 0.8.4 will bring a change in the setup - check out the update article or details! In Updates 0.8.3 and 0.8.4 all players will be able to participate in the friendly "Victory" competition by joining either Team Honor or Team Glory. Do you want to know details? Check out the video! Do you want to know even more details? Head to our Portal article! Do you want to leave feedback? Head to the Forum thread!
  4. Hi all, What is "x3 XP for a Victory Token"? How can one use it? Leo "Apollo11"
  5. Hi all, Hartwarming last second victories... nothing can beat the feeling... Yesterday we were in domination match (3 CAPs) and were trailing almost from the start. I was in my BB (New Mexico) and way past the halftime enemy had 2 out of 3 CAPs and we were 200-300 points behind. We had me in BB, DD (I think "Hatsuharu") and CL ("Nurnberg"). Enemy had BB ("Nagato") and DD. I was chasing enemy BB and giving him 3-4 hits each salvo from my front turrets (I was 75% HP - he was 50% HP). I and "Nurnberg" kindly asked our DD to stop chasing Nagato and CAP because we were running out of time and enemy points were in huge advantage but our DD chose to ignore us and hunt "Nagato" (i.e. I would have killed "Nagato"). He ignored us and did manage to kill it but he then run into enemy DD (who was hiding) and died. Luckily our "Nurnberg" (great kudos to him - did pay may compliments in the game as well) managed to capture both CAPs (although on just 5-10% of HP) and our points started to raise up (and enemy points stopped completely)! He guarded the last CAP from distance whilst I guarded (in my slow BB) the other two. Enemy DD decided to hide and not to engage at all. We won by just 2 points lead that happened in last possible second of the game when timer run out! I think that enemy DD that chose to hide believing that victory was 100% assured must have been pretty upset... Leo "Apollo11" P.S: At the time in game I was pretty upset about our DD as well (going after "Nagato" instead of CAP capturing) but it all went well in the end...
  6. SkybuckFlying

    Scoring system

    Hello, Some questions about the scoring system: 1. Does a victory give more points/xp ? Or does it not matter if a game is won or lost for score/xp ? 2. Does dieing/keeping alive affect score/xp ? Is a player rewarded for staying alive ? Or punished for dieing ? 3. Does teamkilling reduce points/xp ? 4. Does illiminating all players/ships give more points than base capture or vice versa ? 5. Does killing ship give any extra points/xp ? Or is it solely based on damage dealt ? Optional questions: 6. Are there tactical analyses in place and does it reward players ? For example driving enemy ships back to keep flags longer and/or make base capture easier ? or defend base longer ? 7. Any other tactical analyses ? Defending players with anti air vessels ? Driving off planes with fighters and so forth ? Torpedoes, providing smoke, pings, air recon etc. Last remark: 8. I do seem to be under the impression that doing well will lead to the next match with high tier ships, doing bad will lead to next match with low tier ships. Is this observation correct or is it a general matching make rule (for example playing strong and weak teams to decide ranking or so ? though there is no ranking like in chess so probably not the case, or possibly to allow noobs to learn from better players or so or to provide a challenge, this is more of a match making related question) ? I'd think I'd be correct, since every time I win I seem to go to high tier ships... only on loss does it rank me back to lower tier ships. Bye, Skybuck.
  7. SomeoneYouKnow2

    A tale of teamwork

    Map: New Dawn Mode: Standard battle Tiers: 4-6 So I selected my Fuso and pressed Battle. No division with anyone, I just wanted that x2 of the day and grind some extra credits for my tier 8's. New Dawn loaded up, standard battle tier 4-6 with our team starting to the north. Immediately I looked around and saw I was in the north-west along with a Cleveland, Fuso, Omaha and Isokaze. From the very start the Isokaze turned west and went for the border. It looked like he was gonna follow the border all the way to the south, going behind those islands on the map and hope to ambush the enemy CV, hopefully before the 20 minutes were up..... So I sighed and figured it was gonna be one of those games.... Then something happened. Along with the other Fuso, Omaha and Cleveland we formed up and started heading south, slightly to the west of the middle of the map. The Omaha positioned himself 2-3km in front of the Fusos to scout and the Cleveland slightly to our side providing gun and AA support. Opposed us on the enemy team along the way south were primarily a Mutsuki, Kuma, Wyoming, New Mexico and squadrons from the Independence. The enemy Mutsuki stayed undetected about 10km in front of us spamming torpedoes in our direction, but thanks to the Omaha the torps were spotted well in time and not a single one hit our ships. The enemy carrier sent wave after wave of planes and did somewhat better. But thanks to the Cleveland the damage to our ships were minimal and we remained combat effective the whole game. The enemy Kuma harassed us with HE fire, but the combined firepower of all our ships sent him to the bottom fairly quickly. The Wyoming, seeing what happened to the Kuma turned around and ran, but his slow speed ensured his eventual death too. Slightly south of the enemy base area, the New Mexico showed up but again the combined firepower of our ships sank him too. Once we reached the enemy base, the enemy carrier kept sending waves at us, but the Cleveland protected us from the worst of it. The Mutsuki decided that he had enough and ran off into the distance. We never sank him but he became visible occationally and probably took some damage from the Omaha and Cleveland before dissapearing again. In our base, a brave enemy Furutaka was capping too so it was a race. But because our adhoc division had taken a more direct route into the enemy base we outnumbered them in capping and so the game resulted in Victory at 14:41 into the game. Our side lost 5 ships, enemy side lost 8 ships. When you look at the ships involved on our side of the battle it was 4vs5 in their favor. While we had the advantage in tiers and guns, the enemy had the carrier. If we hadn't worked as a team but instead played individually too this 4vs5 could have gone either way but instead it became a stomp with us sinking 3 of those ships, neutralizing the other 2 and losing none of our own. When someone asks me why I love this game so much, it's because of games like these. Every now and then, the right group of people decide to work as a team to achieve victory. There wasn't that much communication between us either, just a mutual understanding of what was needed in order to win. Thanks to Yetizorg (Fuso), Ham_WI (Omaha) and frl_Rottenmeyer (Cleveland) for a great game! EDIT: What happened to our Isokaze? He survived the game with 65 base exp....
  8. MSDOS

    The HMS Victory

    HMS Victory is a 104-gun first-rate ship of the line of the Royal Navy, laid down in 1759 and launched in 1765. She is most famous as Lord Nelson's flagship at the Battle of Trafalgar in 1805. She was also Keppel's flagship at Ushant, Howe's flagship at Cape Spartel and Jervis's flagship at Cape St Vincent. After 1824 she served as a harbour ship. In 1922 she was moved to a dry dock at Portsmouth, England, and preserved as a museum ship. She is the flagship of the First Sea Lord and is the oldest naval ship still in commission. HMS Victory's bow and figure head, 2007 Career (UK) Name: HMS Victory Ordered: 14 July 1758 Builder: Chatham Dockyard Laid down: 23 July 1759 Launched: 7 May 1765 Commissioned: 1778 Honours and awards: Participated in: First Battle of Ushant (1778) Second Battle of Ushant (1781) Battle of Cape Spartel (1782) Battle of Cape St Vincent (1797) Battle of Trafalgar (1805) Status: Active, preserved at Portsmouth, England 50°48′06.52″N 1°06′34.5″WCoordinates: 50°48′06.52″N 1°06′34.5″W flagship of the First Sea Lord General characteristics Construction Reconstruction Final years afloat In dry dock Current status
  9. "Liberty ship" was the name given to the EC2 type ship designed for "Emergency" construction by the United States Maritime Commission in World War II. Liberty ships were nicknamed "ugly ducklings" by President Franklin Delano Roosevelt. The first of the 2,711 Liberty ships was the SS Patrick Henry, launched on Sept. 27, 1941, and built to a standardized, mass produced design. (2,710 ships were completed, as one burned at the dock.) The 250,000 parts were pre-fabricated throughout the country in 250-ton sections and welded together in about 70 days. One Liberty ship, the SS Robert E. Peary was built in four and a half days. A Liberty cost under $2,000,000. The Liberty was 441 feet long and 56 feet wide. Her three-cylinder, reciprocating steam engine, fed by two oil-burning boilers produced 2,500 hp and a speed of 11 knots. Her 5 holds could carry over 9,000 tons of cargo, plus airplanes, tanks, and locomotives lashed to its deck. A Liberty could carry 2,840 jeeps, 440 tanks, or 230 million rounds of rifle ammunition. Liberty ships were named after prominent (deceased) Americans, starting with Patrick Henry and the signers of the Declaration of Independence. 18 that were named for outstanding African-Americans. Any group which raised $2 million dollars in War Bonds could suggest a name for a Liberty ship, thus, one is named for the founder of the 4-H movement in Kansas, the first Ukrainian immigrant to America, an organizer for the International Ladies Garment Union, and the woman who suggested the poppy as a symbol of American soldiers who died in World War I. The Francis J. O'Gara was named after a mariner who was presumed dead, but who in fact, was a Prisoner of War. He was the only person to visit a Liberty ship named in his honor. Libertys carried a crew of about 44 and 12 to 25 Naval Armed Guard. Some were armed with: - One 3 inch bow gun - One 4or 5 inch stern gun - Two 37 mm bow guns - Six 20 mm machine guns About 200 Libertys were lost to torpedoes, mines, explosions, kamikazes, etc. during WWII. Two Liberty ships, the SS Jeremiah O'Brien in San Francisco and the SS John W. Brown in Baltimore, survive as "museum ships" open to the public for tours and occasional cruises. from: http://www.usmm.org/libertyships.html
  10. Italy was the first major Axis Country that surrended, on september 1943......but an italian ship was the last that scores a victory for axis navies! This appened with the "Sommergibile Luigi Torelli", a submarine of the succeful Marconi class oceanic vessels. Built in "Oto" shipyard of La Spezia - Italy, was launched in 1940. Sended to Bordeaux in the second half of 1940, it fought in the BETASOM flottilla in the Atlantic Ocean untill the end of 1942. It sunk 7 ships for a whole 42,968 GRT. In 1943 it was modified to trasport valuable strategical raw materials and tecnological devices from/to Japan. First mission started on march 1943 and in august 1943 it arrived in Singapore with a load of Mg 151/20 aircraft guns, samples of Wurzburg radars, plans and personal (japanese high officiers and a german engineer). On 8th of september 1943, suddenly, Kingdom of Italy surrended and the ship became the german U.IT.25 with a german commander and a mixed german/italian crew. It continued to works among japanese occupied islands untill may 1945, when Germany surrended. Japanese Navy continued to use the submarine as I-504 with his mixed crew of italian, german and, now, japanese sailors and on 30th of august 1945 tha AA gunnery of the submarine destroy an american B25 bomber. In the same day the ship surrended to allied forces in Kobe. This was the last victory scored by an axis vessels in Second World War. Displacement 1190 tons (1400 full loaded), leght 70,04 mt, speed 17,8 knots (8,2 submerged). Weapons: 8 torpedo tubes 21", 1x100 gun, 4 x 13,2 Breda AA MachineGun. Pics of the ship: "Esso Copenaghen" hitted and sunk in 1942 by the submarine Luigi Torelli Standard profile of the "Marconi" class submarines: Regards.....
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