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Widar_Thule posted a topic in General DiscussionIntroduction This topic is entered in the game play section of the forum because it not only concerns Aircraft Carrier game play but overall game play in WOWS. The vaunted WOWS "Carrier rework" has been mentioned on and off over the past two years. During that time the current state of affairs of Aircraft Carriers in WOWS has not been significantly altered by meaningful changes let alone improvements. The only two noteworthy changes with regard to Carriers that have been implemented are (1) the new Flight Modes of the USA Carriers that was introduced at the end of 2017 and (2) the vastly increased number of new ships with very powerful Anti-Aircraft setups and/or Defensive Fire AA (for example ALABAMA, MASSACHUSETTS and the five new USA light cruisers). As a result there remains a virtual absence of meaningful WOWS Carrier changes to address some of the major Carrier related issues. The vaunted WOWS "Carrier rework" will in all probability not be implemented until somewhere around late 2019 at best, in other words it is a long term event. In order to improve the Carrier game play that currently exists in the short and medium term, that is in 2018-2019, some plausible solutions can be proposed and implemented to address the most serious issues for the benefit of both the opponents and proponents of Carriers in WOWS. This topic therefore aims to offers such possible and plausible solutions for the 2018-2019 short to medium term to improve Carrier game play from the perspective of both the opponents and proponents of Carriers. The solutions proposed are intended to be ones that can/should be fairly easily implemented by WOWS Developers with a minimum of effort and all need to lie within the framework of the current Carrier and general WOWS game play and game play mechanisms. In other words, the solutions proposed in this topic are NOT intended as radical solutions which are a full departure of the current WOWS Carrier game play and current overall WOWS game play. Instead the solutions proposed want to build on the strengths and possibilities of the current WOWS Carrier game play and current overall WOWS game play. The Current Carrier Related Major Issues Proposed Short and Medium Term Carrier related Solutions The individual solutions proposed in this section are to be regarded as possible solutions for the short to medium term to improve Carrier game play from the perspective of both the opponents and proponents of Carriers. The idea is to offer solutions that should be fairly easily to implement by WOWS Developers with a minimum of effort and that lie within the overall framework of the current Carrier and general WOWS game play and game play mechanisms. As such these solutions are intended to build on the existing strengths and possibilities of the current WOWS Carrier game play and current overall WOWS game play. SPOTTING SOLUTION (Alternative A) SPOTTING SOLUTION (Alternative B) FIGHTER SOLUTION (Alternative A) FIGHTER SOLUTION (Alternative B) FIGHTER SOLUTION (Alternative C) INVISIBLE SHIP AA FIRE SOLUTION DEFENSIVE AA FIRE SOLUTION DESTROYER PROTECTION SOLUTION CRUISER AND BATTLESHIP PROTECTION SOLUTION UNIQUE AND LEGENDARY COMMANDER CARRIER SKILL SOLUTION COMMANDER CARRIER SKILL LEVEL 1 SOLUTION COMMANDER CARRIER SKILL LEVEL 2 SOLUTION PLAYER BASE EDUCATION SOLUTION TIER 5 CARRIER SOLUTION CARRIER-AA DIVISION SOLUTION NON-USA BATTLESHIP AP BOMB VULNERABILITY SOLUTION
I'd like to know what exactly you are supposed to do as an IJN CV vs an AA Build Bouge / Independance? Yes, I know they are useless, they can't really damage ships. But whenever I have to play vs an AA US CV I just want to shove a fcking shovel deep in his face. And it's not like they are rare, of my 75 games as Ryujo and 40 as Zuiho I've encountered so few IJN CVs in enemy team that I could probably count them all together on my fingers, and then of everyone that's left as US - I've never seen a bomber build Bouge, and seen 2 or 3 bomber build Indeps. A couple more of them that are stock squad setup. So out of 115 games that would lead me to... around 80...90 AA Build US CVs. All I get against an AA CV is single strike early on in the game. Yeah, I've done more dmg than that [edited]will do through the whole game and probably the next one counted together, but I don't care. All he has to do is set his 2 Fighter squads in the "thirds" on the center of the map, then react to when my bombers get spotted and then just keep them close enough to spot my ship without being shot down by the AA. Ryujo - up to 5km AA range, 7.9 km Air Spotting range = 2.9 km window Zuiho - up to 5km AA range, 8.0 km Air Spotting range = 3.0 km window Rely on team to shoot them down? Ahahahahahahahahahahahahahahahahahahaha. Have you played this game like... at all? Teamwork? Are you kidding me? I'd like to see that some day. Shoot him down with my fighters? My bombers are more efficient at AA than those fcking fighters. This is without any math done, just from experience of over 100 games as those CVs: Even if I get the jump on him and strife his squad (lets say it's just one as the other one is patrolling some distance further) - I get 2, if I'm lucky 3 of his fighters down. Let's say I got lucky and shot down 3 of them, that leaves him at 3 fighters. They now auto-engage my fighters, I have Air Supremacy so I have 5 fighters. With no other AA involved he will win it with 1...2 fighters left without even involving his 2nd fighter squad. There is absolutely nothing you can do. Counterplay? Hahahaha [edited]you And then they just park their fighters next to you denying you from any chance to ever launch a squadron without it being instantly shot down and spot you till their team finish you off or till they die and you can go pick up whatever is still left of the enemy team. That's ridiculous. Why would a build that's completely incapable against ships and works just against 1, at the best case 2 players on enemy team would even be in the game? This makes no sense. And yes, I know they have low WR ( Bouge 47.74% and Indep 48.54% to be more exact) but what does it gives me that I can win against them if I have been literally grounded whole game without the ability to do anything?! A 60k dmg loss will give me more credits and exp than a 20k dmg win, I don't give a crapabout winning if I haven't done any fcking dmg that game 2 mil credits off Hiryu, I really hope Rangers aren't such a fcking pain in the [edited]. Oh wait, there is the Saipan, the most balanced CV of them all. Yay