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Found 2 results

  1. kjkb1980_o7

    Slot 4 Upgrade for Aircraft Carriers

    Hi guys, I'm curious to know what people's opinions are on the best slot 4 Upgrade for Aircraft Carriers please, i.e. Torpedo Bomber Modification 2 or Bomber Modification 2? My current thinking is Bomber Modification 2 as I think that Dive Bombers generally spend more time in AA fire than Torpedo Bombers. Also, Torpedo Bombers on Tier VIII+ Aircraft Carriers have the Repair Consumable to heal health. However, my exceptions to this rule are Kaga, Saipan and Ark Royal as they drop more Torpedoes than other Aircraft Carriers at their respective tiers so I want to maximise their survivability. Does this logic make sense or do I need to rethink? Would love to know your thoughts. Thank you guys.
  2. In this post I want to discuss the use of Secondary Battery Mod 2, the upgrade that gives -20% reload speed in slot 6. Currently, there are a lot of useful upgrades in slot 6: +15% AA gun performance (AAGM2) -12% reload for main guns, -13% turning speed (MBM3) -20% secondary reload speed (SBM2) +16% firing range (GFCSM2) -11% dispersion for main battery (APRM2 - USA only) Now, of those four, SBM2 is considered too weak by many, many players. It's fun to use, but there are nearly no ships that can effectively benefit from this -20% reload speed, and for ships that can benefit from it (Alsace, Großer Kurfürst), MBM3, or even GFCSM2, is usually a better choice. Therefore I would like to start a discussion about the following: Shouldn't SBM2 move to slot 5? In my opinion, this would have some very interesting consequences: Tier 8 ships will get acces to this upgrade, meaning it's usable on a lot of popular secondary build ships: Tirpitz, Bismarck, Massachusetts, Graf Zeppelin, Richelieu. Battleships have to compromise their concealment/torpedo detection in order to use it, allowing for more variation in upgrades. What do you think about moving SBM2 to slot 5?
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