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Found 38 results

  1. Hey, i feel poor :( I dont understand Wargamings idea with the legendary modules... For new player like me, who only got the Montana update no more, its so [edited]bad because i reaaaaally want the Zao or Yamato upgrade... Why is WG doing this? Noone asked for that change ... Pls remove it, ppppppppls
  2. I havent seen a summery thread about this but if there is, please link it. So what is the biggest changes you should do after thursdays update? What are your guys thoughts? I mention a few and my thoughts and maybe you guys can complete the list with more info. Daring So it wont require IFHE anymore. Since WG lets us retrain/rebuild our captains for free until the 16:th what are your thoughts (Btw, Dascha mentioning click the button on their website and then NOT show the button to click on their website .....) I was considering RL instead of IFHE, but im guessing DE and ome 1 pointer can be good as well IJN Gunboat line (Akizuki, Kitakaze, Harugumo) Im a bit uncertain to exactly how the changes will effect these ships? Will IFHE still be mandatory to do damage or?! Im guessing the same changes in builds as above would be pretty good as well? DE or RL All 152-155 mm (and lower) Cruisers (Belfast, Mogami, Kutuzov, Chappy, Colbert, Smolensk, Atlanta etc etc) IFHE or DE? Im a bit unsure about how their Alpha damage will be effected by the armour changes as well? Secondary builds BBs (Mass, Ohio, Georgia, Tirpitz, GK, Republique)? Anyone use IFHE for their secondary build? What changes? Will all this just effect captainskills or maybe even modules? Anything I forgot? (probably.....)
  3. hi guys, so I just finished updating wows to and my game has been freezing ever since. so every time I get to a position, the game would always say "not responding". my ping and fps are fine btw. suggestions?
  4. Herman_German


    Moin, Moin; Nach dem update sind die Geschütze (eigene) nicht mehr zu hören. Das war beim letzten Update (.9) glaub ich genauso. Fehler beim Update oder wie muss ich was einstellen? MfG
  5. phsycopathic

    Massive Bug

    I have closed the game and yet, here it is. Refusing to shut down the .exe This is not only happening to me, I have many members and players in the clan stating the same issue. This is either a catastrophic f@@k up or a dangerous exploitable failure. This needs urgent attention.
  6. KolenboerNL

    Update 0.8.8 removed nation crew sound

    Hey everybody, After update 0.8.8 i noticed that i no longer have crew's of ships ( or battle notification ) talking in the language of the nation of the ship. Does anyone else has this or am i missing an option didnt click on? I hope they accidently forgot about this at WG and place it back, or i did miss an option. I really like the nation talking crew, who doesnt like to learn some other language words that u can use on vacation like "torps incoming from the left". Greetings KolenboerNL
  7. Hello everyone, I have a problem related to check integrity and update version. It started with my game ran so slow, so I decided to do the check integrity. However, it failed around 50%-60% progress. I tried to do it again, and it kept on failing until it became corrupted. So I reinstall the game and everything ran well until the latest update 0.8.8. The progress failed around 50%-60% and it became corrupted again. Of course, I reinstalled the game again. But I want to fix this problem. I do not want my game became corrupted every time updating the game. Is there someone who has the similar problem? What is your solution? note: I have turned off the windows firewall and the antivirus from the beginning.
  8. AhnKahet

    New clouds

    What do you guys think about new sky/clouds? Looks like Mordor! That is not the only map where i encountered this Edit #1: Those black barely readable letters say: ''not found''.
  9. I_like_my_ship

    neue Spieleversion 0.8.8 (?)

    Wargaming, seid Ihr eigentlich noch zu retten?? Alle 2-3 Wochen ein Spiel-Update in einer Größe von 4 DVDs zu verteilen?? Geht´s noch??
  10. Captains! Due to the installation of the Update, the server will be unavailable From: Thu. 22 Aug. 07:00 CEST (UTC+2) Until: Thu. 22 Aug. 10:00 CEST (UTC+2) Update size: 1 GB Update 0.8.7 continues the cycle of updates focusing on French destroyers. Take part in the new Stage of the French event: research the French destroyer branch; gather the new collection; and obtain the new unique Commander, Philippe Auboyneau. Aside from the new event Stage, we've prepared some significant changes to gameplay: a new progression system—the Research Bureau; an updated matchmaker; and improved mechanics for the priority AA sector. What's inside? French Destroyers Event: Part 2 Research Bureau Ranked Sprint Game Mechanic Improvements UI Improvements Armory Content Additions and Changes Other Changes and Improvements You can find the whole list on our Portal, or in the newest Dasha video: Action Stations!
  11. Tuccy

    Update Hotfix

    Commanders! Due to the installation of Update the server will be unavailable from: Tue. 12 Feb. 05:00 CET (UTC+1) / your local time: Tue. 12 Feb. 05:00 until: Tue. 12 Feb. 06:00 CET (UTC+1) / your local time: Tue. 12 Feb. 06:00 Changelog: Fixed the bug that resulted in huge damage spikes from AA explosions at tier VIII.; Adjusted the damage progression of AA explosions on all tiers; Resolved some issues with continuous DPS calculation. As a result, continuous DPS was adjusted within 5% on all ships; Made balance changes to several ships in live testing ( V Viribus Unitis, V Exeter, V Yahagi, IX Neustrashimy).
  12. Tuccy


    Captains, On February 7th we will be releasing a small update to the version 0.8.0. Due to this update the servers will be unavailable between 05:00 and 06:00 UTC. As this update changes the new carriers, we will be extending the Commander skill redistribution discount until February 11th. For full list of changes please consult our Portal article.
  13. until
    Commanders! Due to the installation of Update 0.7.11, the server will be unavailable: from Thu. 22 Nov. 06:00 CET (UTC+1) / your local time: Thu. 22 Nov. 06:00 till Thu. 22 Nov. 09:00 CET (UTC+1) / your local time: Thu. 22 Nov. 09:00 Update size: ~ 1.8 GB. Update 0.7.11 is about to go live. Let’s find out what surprises are coming your way! The final—third—part of the Royal Navy event; a historical collection dedicated to British destroyers; a new type of battle which takes the form of a modified version of the "Battle Royale" game format; the fourth season of Clan Battles; the Thunderstorm Front sprawling across three maps; an overhauled Arsenal; and much more! The Royal Navy Event ● Collection ● Twilight Battle ● Clan Battles: "North" Season ● Arsenal Overhaul ● Thunderstorm Front in Random Battles ● Matchmaker Optimization ● Game Mechanics ● Game Balance Changes ● Distinctive Insignias ● Port of Zipangu ● Map Changes ● Changes in Operations ● Daily Shipments ● Content Additions and Changes ● Other Changes and Improvements ● Technological Issues
  14. Tuccy

    Update 0.7.7 - GO NAVY!

    Update 0.7.7 is here - and due to that, servers will be unavailable on July 26th between 07:00 CEST (UTC+2) and 10:00 CEST (UTC+2). Download size should be ~1.37 GB. What is inside? Let Dasha tell you! If you crave further details, have a look at our PORTAL ARTICLE for details about the new stuff, namely: GO NAVY! Operations Arsenal Balance Changes Content Additions and Changes Battle Interface Other Improvements and Fixes Set sail!
  15. Tuccy

    Public Test 0.7.3

    Captains! We are pleased to present to you the Developer Bulletin for Update 0.7.3 which covers all the latest changes. Read more about it in our Developer Bulletin below, and prepare to jump into the Public Test and try the changes out for yourself! Round 2 of the Public Test will run from 21 March at 17:30 CET until 26 March at 14:00 CEST (UTC+2). What will you find inside? Space Battles Ship skins Space maps New effects New game mechanics Map updates Improved Audio For more information head to our PORTAL - and if you took part in previous test, check your rewards HERE - and leave us feedback in the appropriate Forum section!
  16. Tuccy

    Public Test 0.7.2 - Round 2

    Captains! Join the second round of the Public Test of 0.7.2 and try out the new French Battleships, new Operation Hermes and more! Please do not forget to leave feedback in the dedicated Forum sections - every bit helps us to improve the update For more details check out the Portal article. New to the Public Test? Then head for the Public Test guide! Looking for the download link? Here it is - and now you can add the Public Test client also tot he Wargaming Game Center! Action Stations!
  17. Tuccy

    Update 0.6.12

    Update 0.6.12 will happen October 19; preparation begins at 07:00 CEST until 09:00 CEST (UTC+2). What's in the box? Check the Portal article!
  18. Tuccy

    Update 0.7.3

    Captains, On March 29th in the morning we are getting the newest update, the one and only, the 0.7.3! Check out what's inside in the Dasha video below or jump over to the portal article, but in any case any feedback you'd like to leave us in the forum will be welcome! Action Stations!
  19. Tuccy


    Captains, We release the World of Warships update on Tuesday 20/03 at 04:00 UTC / 05:00 CET. The server will be unavailable for 90 minutes. This patch will address the FPS drop issue some players encountered after the last update. Action Stations!
  20. Tuccy


    Captains! We are happy to announce the release of the update for World of Warships. The World of Warships server will be unavailable on the 06/03/2018 from 05:00 to 06:30 CET (UTC+1). Patch notes: Fixed a bug that caused the ALT command to malfunction for aircraft groups when operated using the alternative mouse controls. Fixed a bug that caused all aircraft groups except one to be deselected after clicking the left mouse button in an empty area in cases when the alternative mouse controls are enabled. Fixed a bug which would place navigation points when a player tried to select all aircraft by click-dragging a selection box or when selecting them one by one. Fixed a bug which overextended the viewing radius of aircraft in a Cyclone. Fixed a bug which caused indications on the Minimap to be illegible when zooming in the Minimap. Fixed a bug with the game interface resetting a player’s patch in the Profile to the default one following a relog. Added festive decorations in the New York Port, dedicated to Saint Patrick's Day celebrations. Thank you for your understanding and patience. Action Station!
  21. Anyone else experiencing constantly crashes after I've never had any crashes except now and then - once every 4-5 months - shenanigans, but this micropatch made my game unplayable..
  22. Tuccy


    Captains! We are happy to announce the release of the update for World of Warships. Commanders! Due to the installation of the Update, the server will be unavailable from: Thu. 21 Feb. 05:00 CET (UTC+1) until: Thu. 21 Feb. 06:00 CET (UTC+1) Update size: ~ 200 MB. Changelog: Update will affect the interaction of carriers with destroyers, the "Fighter" consumable, and the individual balance of some ships. Due to the good maneuverability and precise aiming even when changing direction of attack, Attack Aircraft are excessively effective against destroyers. The latter have almost no opportunities for counterplay, even with active maneuvering. Given the high speed, Attack Aircraft successfully repel destroyers from control points and, in the early stages of battle, force them to keep close to allies, so as not to suffer from airborne attack. Taking into account the above factors, we have reduced the effectiveness of attack aircraft against maneuvering destroyers, but at the same time preserved the main features of the planes. These changes will apply to Attack Aircraft of all CVs: Increased preparation time for the attack, which will not allow instant attacks on destroyers. Changed the parameters of aiming: now planes get a large aim penalty when changing their direction during an attack and will not be able to accurately shoot rockets when maneuvering. Maneuverability during the preparation for the attack and during the attack run is reduced, which will not allow Attack Aircraft to easily aim at a maneuvering destroyer if the approach of the attack was originally on the wrong vector. Thus, the destroyer, which actively maneuvers and takes into account in advance the attack vector of the squadron, will be able to successfully dodge the attack. The interaction of attack aircraft with ships that do not change their course or, due to their characteristics, cannot do it quickly enough, will remain at the same level. Visibility of all ships from the air is reduced by 20%. This will reduce the reconnaissance potential of СVs at the start of the battle and will help destroyers to remain undetected for a longer period, provided that their AA is turned off with the help of the P key. To improve the efficiency of the "Fighter" consumable, we changed its settings. Now, fighters quickly begin pursuing enemy squadrons in their area of influence. Also increased cruising speed, increased the number of aircraft called by consumable on the squadron from 2-3-4 to 3-5-7, respectively. We have also significantly reduced the hit points of fighters, which will emphasize their weakness against ships and low efficiency as an intelligence tool. In addition, the radius of patrolling fighters for squadrons has changed with tier progression: at tier VI it has been reduced to 2.5 km, tier VIII is unchanged, and at the X tier it is now 3.5 km. Due to the excessive efficiency on account to the large number of torpedoes in the attack flight, the attacking potential of Midway’s torpedo bombers is reduced: their torpedoes have been replaced with weaker ones (the maximum damage is now 4233 instead of 5367) and the chance of flooding is reduced. Other parameters remain unchanged. Changes that have affected the premium aircraft carrier Enterprise: Bombers in all respects have become similar to the SB2C Helldiver bombers found on aircraft carrier Lexington, but they still carry AP bombs. This change will increase the survivability of the squadron. Reduced torpedo arming time. The torpedo aiming is now similar to the TBF Avenger torpedo bombers of the aircraft carrier Lexington. Previously, the torpedo aiming reticle was tightened slowly, but the penalty for maneuvering was lower. Now, the aiming will be faster, but the penalty for maneuvering will be higher. Thus, when it’s the right time to attack, the torpedo bombers will be able to drop their torpedoes more quickly and accurately. Replenishment of Attack Aircraft on the deck has been accelerated, allowing for faster compensation for the loss of aircraft in battle. Other changes: Fixed an incorrect cooldown for consumable "Defensive AA Fire II" on destroyers. Now it is lower than the "Defensive AA Fire I". Reduced the size of bomber squadrons for British aircraft carriers, and increased fall time of the bombs. Due to the specifics of dropping bombs, British aircraft were too effective compared to other bombers. These changes will allow them to retain their features but will lead to a more balanced damage output. Changed number of attack aircraft in the attack flight for the base plane module of the aircraft carrier Furious, and for the attack aircraft on the aircraft carrier Indomitable. Now there are two planes instead of three in the attack flight, which will make three attacks possible in one squadron instead of two. Fixed a bug that caused the guns of the ship HuangHe to be displayed as floating in the air when a special Lunar New Year camouflage was equipped. February 23, the port of St. Petersburg will be decorated to celebrate the Defender of the Fatherland Day. Its appearance will remain festive until the release of update 0.8.1.
  23. Tuccy


    Captains, A small update will be implemented tomorrow morning. Time: 10/05/2018 04:00 UTC - 05:30 UTC Size: ~90 MB Content: Fixed an issue which caused a warship that had just been detected to instantly disappear from sight. For example, a destroyer that quickly shows up from behind an island that disappears in a smoke cloud seconds later is displayed in the Minimap with a transparent red icon ("spotted by an ally") instead of the white one designating the ship's last known position. As part of our efforts to eliminate cases of the AFK/Inactive status being erroneously assigned to players in Tier IX and X battles, we reduced the required minimum distance (in-game kilometres) to be covered in battle by 2 times. Fixed an issue which caused Jack Dunkirk's enhanced skill "Smoke Screen Expert" to be displayed on the skill panel without the distinctive sign normally added to enhanced Commander skills. The following six Commanders with enhanced skills were added to the game: George Doe, Vasiliy Znamensky, Bert Dunkirk, Charles-Henri Honoré, Reinhard von Jutland, Franz von Jutland. The names of two of the new commanders Reinhard von Jutland, Franz von Jutland were previously Helmut Schiffmann and Albrecht Schiffmann. The following ships are now available for purchase with Doubloons right in the Tech Tree of their relevant nation: VII Scharnhorst, VII Atlanta, IV Ishizuchi, VI Mutsu, V Okhotnik, and VI Dunkerque. We removed cruiser IV Yūbari from the Japanese Tech Tree. Actioan Stations!
  24. Tuccy

    Update 0.7.2

    The Update 0.7.2 is coming this Thursday between 06:00 CET and 10:00 CET (05:00 UTC - 09:00 UTC). What does it bring? Let Dasha tell you: Full introduction of the French Battleships New Campaign: The Gold of France New PvE Operation: Hermes For full patch notes check our Portal article. Action Stations!
  25. Tuccy

    Clan Battle Discounts

    Captains, As the Clan Battles are getting close and we want to give you an opportunity to properly prepare, we will lend you a hand: From October 19, 8:00 CEST (or when 0.6.12 comes live, depending on what comes later) until October 24, 08:00 CEST you can reset Commander Skills and dismount Upgrades from your ships for free! This should help you to properly prepare your ships for the upcoming ordeals. Action stations!