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Found 41 results

  1. CLYDE006

    Scottish Naval Force (SNF)

    SNF looking for new members to join us. We are a level 11 clan with a very well developed clan base offering some excellent bonuses. Although we are a Scottish clan with the majority of our 44 players being Scottish we do have a few players from all over the world from Germany to Canada. We have a few rules but nothing too strenuous and these are posted on our Facebook and Discord. We like to take part in clan battles, naval battles and play in divisions. Although we do have a few members who just like to play solo which is also fine. If you are looking for a fun clan or different clan feel free to get in touch, stats not a major issue although we do prefer new players to have at least 1 T10 ship (or close to getting a T10) and we won't let rental ships into clan battles.
  2. Juesty_Tylor

    HMS Exeter Tier 5

    ST, British cruiser Exeter, tier V Hit points – 29 400. Plating - 13 mm. Main battery - 3x2 203 mm. Firing range - 14.3 km. Maximum HE shell damage – 2850. Chance to cause fire – 15%. Maximum AP shell damage - 4550. Reload time - 12.0 s. 180 degree turn time - 22.5 s. Maximum dispersion - 131 м. HE initial velocity - 855 m/s. AP initial velocity - 855 m/s. Sigma – 2.00. Torpedo tubes - 2x3 533 mm. Maximum damage - 15867. Range - 8.0 km. Speed - 61 kt. Reload time - 72 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once. Maximum speed - 32 kt. Turning circle radius - 650 m. Rudder shift time – 8.4 s. Surface detectability – 11.0 km. Air detectability – 7.1 km. Detectability after firing main guns in smoke – 6.1 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Repair Party Slot 3 - Hydroacoustic Search Slot 4 - Catapult Fighter / Smoke Generator All stats are listed without crew and upgrade modifiers but with the best available modules mounted. These stats are subject to change during testing. Please note that the information in the Development Blog is preliminary. Premier premium d'une future branche de croiseurs lourds anglais ?
  3. Brand new UK based EU Server Clan looking ideally for other fellow UK players to come join us in a social clan. We are not bothered what you current level is, if you fit in we'll help you grow. No average scores or X amount of ships at certain tier required here. We play a mix of Co-op and Randoms and any one of any level is welcome to come join us. All we ask is that you are UK based, active, able to use Discord for voice comms and to have a laugh and can keep the drama at the door. We are still in the growing stages, but actively doing the weekly new Naval Battles, and if we can grow to be strong enough we shall venture into doing Clan Battles too. Our main focus though is fun and laughs amongst each other and not taking things too seriously, if we can help one and other then it's encouraged that we do. Either advice on different ships, to battle tactics or throwing each other doubloons if needed. PLEASE NOTE freeloaders and clan leeches need not apply you will be kicked out, we are only looking for active, friendly and fun people based in the UK to come join us. (oh and if you have a passion for train, especially steam locos you'll fit in just fine)
  4. Juesty_Tylor

    Destroyer UK T9 Jutland

    ST, British destroyer Jutland, tier IX Hit points – 18400. Plating - 19 mm. Hull (A) main battery - 2х2 and 1х1 114mm Hull (B) main battery - 3x2 114 mm. Firing range – 13.2 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. Maximum AP shell damage - 2100. Reload time - 3.5 s. 180 degree turn time - 9 s. Maximum dispersion - 114 m. HE initial velocity - 746 m/s. AP initial velocity - 746 m/s. Sigma value – 2.0. Torpedo tubes - 2x5 533 mm. Maximum damage - 15533. Range - 10.0 km. Speed - 62 kt. Reload time - 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once. AA defense - 3х1 40 mm, range - 3.5 km, damage per second - 26. 2х2 40 mm, range - 3,5 km, damage per second - 38. 3х2 114 mm, range - 5.0 km, damage per second - 45. Maximum speed - 34 kt. Turning circle radius - 610 m. Rudder shift time – 4.2 s. Surface detectability – 7,0 km. Air detectability – 4.1 km. Detectability after firing main guns in smoke – 2,4 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Smoke Generator Emission time 15 s; Duration time 110 s; Cooldown 240 s and 160 s for Smoke Generator II; Charges 2 and 3 for Smoke Generator II; Radius - 600 m. Slot 3 - Hydroacoustic Search Torpedo detection range 2,37 km Ship detection range 3,51 km Duration 180 s Cooldown 180 s and 120 s for Hydroacoustic Search II Charges 2 and 3 for Hydroacoustic Search II All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
  5. RNSF (Royal Navy Surface Fleet) We now have the capacity for new members!!! (After culling in-active members) LOOKING FOR PLAYERS WHO WANT TO HELP US PROGRESS IN CLAN WAR'S We are a WOWS clan, made up of primarily English players, & expats but as long as you speak fairly good English, and can take our sense of humour you are welcome (GMT+/-3 time zone is a must) we are shall we say more senior in years. We have assembled a clan of like-minded mature members, who are committed to having a good time, who do not need micromanaging. You will gravitate to players with the same disposition if you are: ⦁ Over 26 (exceptions will be made if you demonstrate maturity beyond your years) ⦁ Not thin skinned (profanity is commonplace) ⦁ A casual player (but not too casual) ⦁ Have a good range of ship tiers & types 7 -10 especially ⦁ Have at least 1500 games under your belt (exceptions made for committed players) ⦁ Enjoy divisioning with like-minded people who can give as good as they get ⦁ Committed to playing the game for mainly fun/relaxation with an eye to competitive play This isn't a clan for you if: ⦁ You require a safe place (if someone calls you a ---- then look inward) ⦁ You are a ship professor i.e players waiting to go into battle while you reel off stats ⦁ You spend more than 20s camo/flagging your ship for battle ⦁ Your mic leaves a lot to be desired i.e others can hear everything that is happening in your household We are a well-rounded bunch who play most day's & evenings clan battles are encouraged but not a prerequisite we operate Twitch chat the in-game banter is adult themed so if you cannot stand banter/having the piss taken don't bother. We have a good mix, some play for fun others can get serious we play tiers 4 to 10 with a mix of classes but expect players to rotate types as requested We are looking for players who don't take themselves too seriously, who have a good tier spread of ships and can give as good as they get. DISCORD CHAT CLIENT IS A MUST https://wows-numbers.com/clan/500161631,RNSF-Royal-Navy-Surface-Fleet/ LOOK UP RNSF IN SHIPS CLAN FINDER
  6. Javenge

    [M_OB] Men OverBoard

    [M_OB] Men OverBoard Men OverBoard is a UK Based Family Founded Semi-Competitive / Casual Clan of active English speaking Players from over Europe that have a common interest of enjoying the game but also to play some what serious when it comes to the clan battles ( when pushing leagues ) Due to the progression of the clan recently we have been able to maintain two active full teams Alpha and Bravo, with substitute players that are in the clan battle discord waiting room being able to rotate after each battle so that everyone gets a chance. Discord Link :- https://discord.gg/aEXXjrK Unlike other clans we do not have a broad clan structure such as fancy websites / recruitment posts etc, what we do have is quality players that communicate and offer help and advice to all players, experienced or not there's always chance to improve. We currently only have the following rules; CLAN BATTLE RULES: #1 Thursday and Sunday - Alpha team priority clan battle nights. #2 Wednesday and Saturday - Bravo team priority clan battle nights. #3 Only members with their own T-10 ship will be considered for Alpha team clan battles. #4 Members without their own T-10 must play in Bravo team clan battles. #5 Members must sign onto Discord when playing on clan battle days. #6 Members who do not participate in clan battles regularly will be removed from the clan. If you would like the opportunity to wear the [M_OB] Tag, be part of clan battles, division up with players feel free to either send a request to join or PM me and i can get a request sent out to you. I am active throughout the day via discord so that's another form to contact me Javenge#2479 I hope to get a chance to speak to you and to division up and get some good quality games in. Thanks for taking the time to read through this thread and I hope many of you decide to give us a go. [M_OB] Javenge
  7. Juesty_Tylor

    Destroyer UK T10 Daring

    ST, British destroyer Daring, tier X Hit points – 20800. Plating - 19 mm. Main battery - 3x2 114 mm. Firing range – 13.8 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. Maximum AP shell damage - 2100. Reload time - 2.5 s. 180 degree turn time - 7.2 s. Maximum dispersion - 114 m. HE initial velocity - 746 m/s. AP initial velocity - 746 m/s. Sigma value – 2.0. Torpedo tubes - 2x5 533 mm. Maximum damage - 16767. Range - 10.0 km. Speed - 62 kt. Reload time - 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once. AA defense - 2х2 40 mm, range - 3,5 km, damage per second - 63. 3х2 114 mm, range - 5.0 km, damage per second - 53. Maximum speed - 35 kt. Turning circle radius - 630 m. Rudder shift time – 4.6 s. Surface detectability – 7,0 km. Air detectability – 4.3 km. Detectability after firing main guns in smoke – 2,5 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Smoke Generator Emission time 15 s; Duration time 113 s; Cooldown 240 s and 160 s for Smoke Generator II; Charges 2 and 3 for Smoke Generator II; Radius - 600 m. Slot 3 - Hydroacoustic Search Torpedo detection range 2,61 km Ship detection range 3,9 km Duration 180 s Cooldown 180 s and 120 s for Hydroacoustic Search II Charges 2 and 3 for Hydroacoustic Search II All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
  8. https://www.msn.com/en-gb/news/uknews/fall-in-you-’orrible-little-snowflakes-british-armys-new-recruitment-drive-targets-me-me-me-millennials-phone-zombies-and-selfie-addicts-in-bid-to-make-up-falling-soldier-numbers/ar-BBRJplz#image=BBRJplz_1|4 Apparently, the UK Armed Forces has taken to appealing to the best in the so-called 'millennial' generation in it's latest recruitment ads. I thought I'd share this to see what kind of opinions my fellow WoWS forumites have about it. Personally, I quite like the idea. It's clever and uses a famous template to easily engage the audience.
  9. Tuccy

    Scuttling of Admiral Graf Spee

    Submitted by @Salentine 17 December 1939 - On this in history The Admiral Graf Spee was scuttled in the River Plate estuary to prevent the ship from falling into enemy hands as an aftermath of the Battle of Rio de la Plata.
  10. tedmund

    Change of Resident Country

    I have recently moved from Spain to the UK. Purchases are displayed in Euros, but my country of origin - Spain - is not changeable in my Account settings. How can I change this to the UK so that prices appear in Sterling? I am using a UK Debit card so always incur bank exchange charges when I buy anything. Anyone know how to overcome this?
  11. Juesty_Tylor

    Destroyer UK T6 Icarus

    World of Warships Development Blog 25 min · ST, British destroyer Icarus, tier VI Hit points – 11200. Plating - 10 mm. Main battery - 4x1 120 mm. Firing range – 11.6 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. Maximum AP shell damage - 2100. Reload time - 5 s. 180 degree turn time - 18 s. Maximum dispersion - 102 m. HE initial velocity - 808 m/s. AP initial velocity - 808 m/s. Sigma value – 2.0. Torpedo tubes - 2x5 533 mm. Maximum damage - 15733. Range - 6.0 km. Speed - 59 kt. Reload time - 133 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km. Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once. Maximum speed - 35.5 kt. Turning circle radius - 540 m. Rudder shift time – 3.0 s. Surface detectability – 6,8 km. Air detectability – 3.3 km. Detectability after firing main guns in smoke – 2,4 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Smoke Generator Emission time 15 s; Duration time 96 s; Cooldown 240 s and 160 s for Smoke Generator II; Charges 2 and 3 for Smoke Generator II; Radius - 600 m. Slot 3 - Hydroacoustic Search Torpedo detection range 1,89 km Ship detection range 2,73 Duration 180 s Cooldown 180 s and 120 s for Hydroacoustic Search II Charges 2 and 3 for Hydroacoustic Search II All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
  12. Juesty_Tylor

    Destroyer UK T5 Acasta

    ST, British destroyer Acasta, tier V Hit points – 11200. Plating - 10 mm. Main battery - 4x1 120 mm. Firing range – 11.1 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. Maximum AP shell damage - 2100. Reload time - 5 s. 180 degree turn time - 18 s. Maximum dispersion - 98 m. HE initial velocity - 808 m/s. AP initial velocity - 808 m/s. Sigma value – 2.0. Torpedo tubes - 2x4 533 mm. Maximum damage - 11967. Range - 6.0 km. Speed - 59 kt. Reload time - 95 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km. Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once. Maximum speed - 35 kt. Turning circle radius - 540 m. Rudder shift time – 2,9 s. Surface detectability – 6,8 km. Air detectability – 3.2 km. Detectability after firing main guns in smoke – 2,4 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Smoke Generator Emission time 15 s; Duration time 96 s; Cooldown 240 s and 160 s for Smoke Generator II; Charges 2 and 3 for Smoke Generator II; Radius - 600 m. All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
  13. [RNSF] – Royal Navy Surface Fleet is looking for more captains to enlist into our ranks. We are primarily a clan of people from the UK, but we do have the odd person from other countries. We are all mature players, with families, jobs and a real life (some more than others!) so we see ourselves as a “real life first”-clan. We are looking to build a community with our players to make the salty seas a more pleasant experience, so being active and social on our Twitch server, which functions as our voice comms and forum, is a must. We have players who are not able to speak for various reasons (Having noisy children in the background, being a mute and so on,) but they are still active in chat; So if you have a reason for not being able to or are simply too shy, while we highly encourage you to speak and hope to hear your lovely voice soon, it is not a requirement, as long as you are honest of the reasoning. However, we have some requirements: - Be 26 years of age (exceptions can be made if you exhibit maturity.) - Speak English fluently. - Have at least 1500 battles played, a tier 8 non-premium ship, but preferably a tier 10; or is undergo boot camp and help out in the community. - Banter is the glue that holds us together, so not being thin-skinned is a requirement. - While we respect your “outside the game”-life and we will not force anyone to do anything they can’t commit to, the community is important to us, so suddenly vanishing without notice is a no-go and will get you the boot. Have an interest in Clan Battles i.e have or on the way to a tier X ship - Divisions are common place, regardless of skill level. If you have trouble dealing with your division members bad decisions and have a tendency to lash out against it, this clan is not for you. If you like what you see, please message us here on the forums, in-game or look for [RNSF] in the clan finder.
  14. Tuccy

    Battle of the Gulf of Riga

    until
    The Battle of the Gulf of Riga was one of the larger operations in the Baltic during WWI. Aiming to secure the Gulf and destroy the Russian units located there, it did lead to several encounters, however the goals were thwarted by strong resistance and minefields.
  15. Tuccy

    Tondern raid

    This day in 1918 marked the very first aircraft carrier raid - a seven-plane attack on airship hangar in Tondern (today Tønder, Denmark). While the strike group lost all planes and one man and damage amounted only to two airships destroyed, this raid sparked plans for a torpedo plane raid on the German Hochseeflotte and was revived during WWII for the raid on Italian fleet at Taranto.
  16. Juesty_Tylor

    Destroyer UK T4 Wakeful

    ST, British destroyer Wakeful, tier IV Hit points – 10000. Plating - 10 mm. Main battery - 4x1 120 mm. Firing range – 10.8 km. Maximum HE shell damage – 1700. Chance to cause fire – 9%. Maximum AP shell damage - 2200. Reload time - 8 s. 180 degree turn time - 18 s. Maximum dispersion - 96 m. HE initial velocity - 774 m/s. AP initial velocity - 774 m/s. Sigma value – 2.0. Torpedo tubes - 2x3 533 mm. Maximum damage - 10000. Range - 6.0 km. Speed - 53 kt. Reload time - 62 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.1 km. Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once. Maximum speed - 35 kt. Turning circle radius - 500 m. Rudder shift time – 2,5 s. Surface detectability – 6,3 km. Air detectability – 2,9 km. Detectability after firing main guns in smoke – 2,0 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Smoke Generator Emission time 15 s; Duration time 92 s; Cooldown 240 s and 160 s for Smoke Generator II; Charges 2 and 3 for Smoke Generator II; Radius - 600 m. All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
  17. Juesty_Tylor

    Destroyer UK T7 Jervis

    ST, British destroyer Jervis, tier VII Hit points – 14300. Plating - 16 mm. Main battery - 3x2 120 mm. Firing range – 12.1 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. Maximum AP shell damage - 2100. Reload time - 5 s. 180 degree turn time - 18 s. Maximum dispersion - 106 m. HE initial velocity - 808 m/s. AP initial velocity - 808 m/s. Sigma value – 2.0. Torpedo tubes - 2x5 533 mm. Maximum damage - 15733. Range - 6.0 km. Speed - 59 kt. Reload time - 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km. Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once. Maximum speed - 36 kt. Turning circle radius - 590 m. Rudder shift time – 3.5 s. Surface detectability – 7,2 km. Air detectability – 3.7 km. Detectability after firing main guns in smoke – 2,6 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Smoke Generator Emission time 15 s; Duration time 103 s; Cooldown 240 s and 160 s for Smoke Generator II; Charges 2 and 3 for Smoke Generator II; Radius - 600 m. Slot 3 - Hydroacoustic Search Torpedo detection range 1,89 km Ship detection range 2,73 km Duration 180 s Cooldown 180 s and 120 s for Hydroacoustic Search II Charges 2 and 3 for Hydroacoustic Search II All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
  18. RNHF (Royal Navy Home Fleet) We are a WOWS clan made up of British players (GMT time zone is a must) who are shall we say more senior in years 28+ we are a well-rounded bunch who play Tue,Fri,Sun evenings 7.30 for 8 pm we operate Curse/Twitch chat the in-game banter is adult themed so if you cannot stand having the piss taken don't bother we have a good mix of southerners & northerners and 1 welsh (no sheep shaggin jokes) We play tiers 4 and up with a mix of classes but expect players to rotate types as requested LOOK UP RNHF IN SHIPS CLAN FINDER
  19. M4rsh4L

    [SKIN] Cruceros de la Royal Navy.

    Desde que me enteré del recopilatorio de skins de Edwaryth, siempre estoy instalándolo cada vez que el cliente tiene un parche. Y no es que juegue mucho con los cruceros de la Royal Navy, pero la verdad es que me deprime el pasar de un barco con skin americano, ruso o del imperio Nipón a mi pobre Danae y que esté desnuda. La verdad, uno nunca valora el verdadero trabajo que hacen los Modder hasta que uno lo prueba por sí mismo, ya desde la búsqueda de información hasta la recopilación necesaria de herramientas y el complejo trabajo de las descompresiones de los archivos del juego y su edición. Por eso mientras los más veteranos van terminando las ramas más antiguas del juego, voy a intentar de dar apoyo a este tipo de contribuciones y crear las skin históricas de la Royal Navy. Toda la información que me encontraba sobre cómo se hacía todo esto, desde links a los programas como a tutoriales, estaban rotos u obsoletos y me llevaron todo el día de ayer el poder buscarlos para comenzar a trabajar, pero eso es agua pasada. No sé lo que me llevará cada skin ni todo lo preciso que pueda ser con ellas, pero cualquier comentario ayuda, desde el código HEX del color histórico del barco (ya que las fotos son en blanco y negro), a cualquier detalle que crean que debería de mejorarse, como la cubierta de madera, color de cañones, lo que sea. Terminadas: La skin con el patrón de camuflaje es más el ORP Conrad polaco que el HMS Danae por eso me quedo con esta. Nuevo Proyecto:
  20. Voici un des sistership du King Georges V, le Duke of York Il se distingue par une DCA accrue
  21. Tuccy

    First Bombardment of Kamaishi

    On this day in history in 1945 the series of bombardment and air raids against Japanese coastal targets started. In the first of the series of bombardments, battleships South Dakota, Indiana and Massachusetts, heavy cruisers Quincy II and Chicago II and nine destroyers shelled iron works at Kamaishi (Northern Honshu) while carrier aircraft attacked shipping around Hokkaido and Honshu. This bombardment started a series of other attacks spanning the end of July and beginning of August: July 14th: Iron Works at Kamaichi (USS South Dakota, Indiana, Massachusetts, two cruisers, nine destroyers) July 15th: Iron works at Muroran (USS Iowa, Missouri, Wisconsin, two cruisers, eight destroyers) July 17/18th: Various targets around Hitachi (USS Iowa, Missouri, Wisconsin, North Carolina, Alabama, HMS King George V, two cruisers, eight American and two British destroyers) July 18th: Cape Nojima radar station (cruisers USS Astoria II, Pasadena, Springfield, Wilkes-Barre, six destroyers) - no damage July 24/25th: Seaplane base at Kushimoto and airfield near Cape Shionomisaki (same ships, little damage) July 29th: Various targets around Hamamatsu (USS South Dakota, Indiana, Massachusett, two cruisers, nine destroyers for USN; HMS King George V, three destroyers for the Royal Navy) July 30th/31st: Shimizu aluminum plant (Destroyer Squadron 25) August 9th - 10th: Second bombardment of Kamaishi (USS South Dakota, Indiana, Massachusett, four cruisers, nine destroyers for USN, one cruiser and three destroyers for Royal Navy, one cruiser for New Zealand) USS Indiana shelling Kamaishi, July 14th 1945.
  22. Tuccy

    Battle of Cape Spada

    Submitted by @Salentine On this day in 1940 two Italian cruisers transferring to Leros were intercepted by an Allied patrol off Crete. Initially encountering just enemy destroyers, the two cruisers gave chase until running into HMAS Sydney. After a 50-minute running battle Bartolomeo Colleoni suffered damage to her boilers and despite fierce resistance even after main guns were disabled, she was sunk by torpedoes. Bande Nere managed to escape to Benghazi, escaping pursuit by HMS Warspite. 2nd Cruiser Division (RAdm Ferdinando Casardi) Bartolomeo Colleoni - sunk Giovanni delle Bande Nere - damaged 2nd Destroyer flotilla (Capt. John Collins) HMAS Sydney HMS Hasty HMS Havock HMS Hero HMS Hyperion HMS Ilex
  23. Submitted by @Salentine 9 July 1940 - On this in history The Battle of Calabria took place it was one of the first large battles between the Italian Royal Navy (16 DD's, 6 CA's, 8 CL's and 2 BB's including the Guilio Cesare) and the British Royal Navy (16 DD's, 5 CA's, 1 CV and 3 BB's including the Warspite) both forces were escorting vital convoys, the Italians to north Africa and the British to Malta, both sides exchanged fire and retreated. The Italians suffered damage to 1 battleship, 1 heavy cruiser and 1 destroyer and the British suffered damage to 1 light cruiser and 2 destroyers. The Warspite hit the Giulio Cesare at well over 24,000 metres (26,000 yd), which at the time was one of the longest-range naval artillery hits in history.
  24. until
    On this day in history, in the evening hours, a fatal order was given to scatter the arctic convoy PQ 17. While the feared sortie of battleship Tirpitz did not happen, submarines and aircrafts sunk 24 of 35 convoy ships. Three merchant ships were protected thanks to quick thinking of commander of one of smaller escort ships:
  25. maso2k15

    Casual Clan

    Hi Looking for a casual clan, to mainly doing random divisions and some clan battles. Haven't played much this year, am just getting back into the swing of things. Thanks Maso
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