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Found 42 results

  1. Battle of the Gulf of Riga

    until
    The Battle of the Gulf of Riga was one of the larger operations in the Baltic during WWI. Aiming to secure the Gulf and destroy the Russian units located there, it did lead to several encounters, however the goals were thwarted by strong resistance and minefields.
  2. Tondern raid

    This day in 1918 marked the very first aircraft carrier raid - a seven-plane attack on airship hangar in Tondern (today Tønder, Denmark). While the strike group lost all planes and one man and damage amounted only to two airships destroyed, this raid sparked plans for a torpedo plane raid on the German Hochseeflotte and was revived during WWII for the raid on Italian fleet at Taranto.
  3. Pursuit of Goeben and Breslau

    until
    As the beginning of World War I caught the German battlecruiser Goeben and light cruiser Breslau far from friendly ports, their commander Konteradmiral Wilhelm Souchon was supposed to attack French troop convoys in the Mediterranean. After carrying out a bombardment of North African ports, his ships were ordered to seek shelter in Turkey. While theoretically outgunned by the British fleet, admiral Souchon managed to avoid pursuit by a series of risky maneuvers and reached the safety of Dardanelles on August 10th, 1914. Based on the agreement between Germany and the Ottoman Empire, both ships were transfered to the Turkish Navy - along with their German crews and admiral Souchon was appointed Commander-in-Chief of the ottoman Navy on September 23rd, bringing the Ottoman Empire to war by his Black Sea raid against Russian targets on October 29th. British ships shadowing the Goeben and Breslau before the beginning of hostilities.
  4. Attack on Kure

    until
    Following the attack on Yokosuka, the carrier aviation focused on the port of Kure where the bulk of Japanese Navy surviving warships sheltered. In a series of attacks spanning several days, most of the heavy units including aircraft carriers Amagi and Katsuragi, Combined Fleet's flagship cruiser Oyodo, battleships Ise, Hyuga and Haruna, cruisers Tone and Aoba and a number of other ships were sunk, ensuring almost complete freedom of operation for the Allied fleet. The success however came at a steep price of 133 aircrafts - one of the heaviest losses the US Navy 3rd Fleet suffered.
  5. Attack on Yokosuka

    On this day in history in 1945, Allied naval aviation attacked Yokosuka. While the attack caused considerable damage, the main prize - the battleship Nagato - survived.
  6. Second Bombardment of Kamaishi

    until
    the last of the bombardments of Japan was truly international, with the American ships being joined not only by British, but also New Zealand warships. The target were again iron works around Kamaishi and the damage caused was more serious than i the first bombardment. Another attack was planned for August 13th, but it was cancelled both due to technical trouble of HMS King George V and the dropping of nuclear bombs. No further bombardment took place until the end of the war. US Navy: USS South Dakota USS Indiana USS Massachusetts USS Quincy II USS Chicago II USS Boston USS Saint Paul nine destroyers Royal Navy: HMS Newfoundland three destroyers (HMS Terpsichore, Termagant, Tenacious) Royal New Zealand Navy: HMNZS Gambia
  7. Bombardment of Hitachi

    until
    After the British Pacific Fleet joined US Navy off the coast of Japan, British ships joined in the series of coastal bombardments in a night attack on targets around Hitachi. Despite considerable firepower limited visibility lead to less damage inflicted than expected. USA: USS Iowa USS Missouri USS Wisconsin USS North Carolina USS Alabama USS Atlanta II USS Dayton eight destroyers Alabama Royal Navy: HMS King George V two destroyers
  8. First Bombardment of Kamaishi

    On this day in history in 1945 the series of bombardment and air raids against Japanese coastal targets started. In the first of the series of bombardments, battleships South Dakota, Indiana and Massachusetts, heavy cruisers Quincy II and Chicago II and nine destroyers shelled iron works at Kamaishi (Northern Honshu) while carrier aircraft attacked shipping around Hokkaido and Honshu. This bombardment started a series of other attacks spanning the end of July and beginning of August: July 14th: Iron Works at Kamaichi (USS South Dakota, Indiana, Massachusetts, two cruisers, nine destroyers) July 15th: Iron works at Muroran (USS Iowa, Missouri, Wisconsin, two cruisers, eight destroyers) July 17/18th: Various targets around Hitachi (USS Iowa, Missouri, Wisconsin, North Carolina, Alabama, HMS King George V, two cruisers, eight American and two British destroyers) July 18th: Cape Nojima radar station (cruisers USS Astoria II, Pasadena, Springfield, Wilkes-Barre, six destroyers) - no damage July 24/25th: Seaplane base at Kushimoto and airfield near Cape Shionomisaki (same ships, little damage) July 29th: Various targets around Hamamatsu (USS South Dakota, Indiana, Massachusett, two cruisers, nine destroyers for USN; HMS King George V, three destroyers for the Royal Navy) July 30th/31st: Shimizu aluminum plant (Destroyer Squadron 25) August 9th - 10th: Second bombardment of Kamaishi (USS South Dakota, Indiana, Massachusett, four cruisers, nine destroyers for USN, one cruiser and three destroyers for Royal Navy, one cruiser for New Zealand) USS Indiana shelling Kamaishi, July 14th 1945.
  9. Casual Clan

    Hi Looking for a casual clan, to mainly doing random divisions and some clan battles. Haven't played much this year, am just getting back into the swing of things. Thanks Maso
  10. On this day in 1915, the Royal Navy finally managed to severely damage the stranded SMS Königsberg after deploying monitors to the treacherous waters of the Rufiji Delta. The raider, gaining fame among other things by sinking British cruiser HMS Pegasus, was abandoned by crew and scuttled by a torpedo, her guns taken ashore and used as field artillery by German army in Africa.
  11. Attack on the Convoy Faith

    until
    In a relatively rare event, a fast troopship convoy was intercepted in the Atlantic by long range FW-200 bombers and both troopships were sunk. Subsequent attack on the next day damaged the last surviving ship of the convoy transporting survivors to Casablanca, but the attacking planes were chased away eventually in an unusual aerial duel by Catalina patrol planes. While loss of life was not as serious as it could have been, the sinking of troopships caused a significant delay in building and deployment of a West African division to Burma.
  12. Scuttling of Admiral Graf Spee

    Submitted by @Salentine 17 December 1939 - On this in history The Admiral Graf Spee was scuttled in the River Plate estuary to prevent the ship from falling into enemy hands as an aftermath of the Battle of Rio de la Plata.
  13. Battle of Cape Spada

    Submitted by @Salentine On this day in 1940 two Italian cruisers transferring to Leros were intercepted by an Allied patrol off Crete. Initially encountering just enemy destroyers, the two cruisers gave chase until running into HMAS Sydney. After a 50-minute running battle Bartolomeo Colleoni suffered damage to her boilers and despite fierce resistance even after main guns were disabled, she was sunk by torpedoes. Bande Nere managed to escape to Benghazi, escaping pursuit by HMS Warspite. 2nd Cruiser Division (RAdm Ferdinando Casardi) Bartolomeo Colleoni - sunk Giovanni delle Bande Nere - damaged 2nd Destroyer flotilla (Capt. John Collins) HMAS Sydney HMS Hasty HMS Havock HMS Hero HMS Hyperion HMS Ilex
  14. Submitted by @Salentine 9 July 1940 - On this in history The Battle of Calabria took place it was one of the first large battles between the Italian Royal Navy (16 DD's, 6 CA's, 8 CL's and 2 BB's including the Guilio Cesare) and the British Royal Navy (16 DD's, 5 CA's, 1 CV and 3 BB's including the Warspite) both forces were escorting vital convoys, the Italians to north Africa and the British to Malta, both sides exchanged fire and retreated. The Italians suffered damage to 1 battleship, 1 heavy cruiser and 1 destroyer and the British suffered damage to 1 light cruiser and 2 destroyers. The Warspite hit the Giulio Cesare at well over 24,000 metres (26,000 yd), which at the time was one of the longest-range naval artillery hits in history.
  15. until
    On this day in history, in the evening hours, a fatal order was given to scatter the arctic convoy PQ 17. While the feared sortie of battleship Tirpitz did not happen, submarines and aircrafts sunk 24 of 35 convoy ships. Three merchant ships were protected thanks to quick thinking of commander of one of smaller escort ships:
  16. Operation Catapult

    On this day in history, in 1940, after the French commanders refused the ultimatum posed to them by the Royal Navy, British warships opened fire on French fleet anchored in Mers-el-Kébir. As the French crews did not expect an attack, the results were devastating, with only the battleship Strasbourg (Dunkerque's sister) managing to escape to safety. The battleship Bretagne exploded and sunk after her ammunition was hit and her sister, Provence, sank as well, even though she was later refloated. Subsequent air attacks augmented the damage done to battleship Dunkerque and lead to retaliatory bombing raids against the Gibraltar. Battleship Strasbourg leaving the anchorage under fire.
  17. ST, British destroyer Daring, tier X Hit points – 20800. Plating - 19 mm. Main battery - 3x2 114 mm. Firing range – 13.8 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. Maximum AP shell damage - 2100. Reload time - 2.5 s. 180 degree turn time - 7.2 s. Maximum dispersion - 114 m. HE initial velocity - 746 m/s. AP initial velocity - 746 m/s. Sigma value – 2.0. Torpedo tubes - 2x5 533 mm. Maximum damage - 16767. Range - 10.0 km. Speed - 62 kt. Reload time - 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once. AA defense - 2х2 40 mm, range - 3,5 km, damage per second - 63. 3х2 114 mm, range - 5.0 km, damage per second - 53. Maximum speed - 35 kt. Turning circle radius - 630 m. Rudder shift time – 4.6 s. Surface detectability – 7,0 km. Air detectability – 4.3 km. Detectability after firing main guns in smoke – 2,5 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Smoke Generator Emission time 15 s; Duration time 113 s; Cooldown 240 s and 160 s for Smoke Generator II; Charges 2 and 3 for Smoke Generator II; Radius - 600 m. Slot 3 - Hydroacoustic Search Torpedo detection range 2,61 km Ship detection range 3,9 km Duration 180 s Cooldown 180 s and 120 s for Hydroacoustic Search II Charges 2 and 3 for Hydroacoustic Search II All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
  18. ST, British destroyer Jervis, tier VII Hit points – 14300. Plating - 16 mm. Main battery - 3x2 120 mm. Firing range – 12.1 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. Maximum AP shell damage - 2100. Reload time - 5 s. 180 degree turn time - 18 s. Maximum dispersion - 106 m. HE initial velocity - 808 m/s. AP initial velocity - 808 m/s. Sigma value – 2.0. Torpedo tubes - 2x5 533 mm. Maximum damage - 15733. Range - 6.0 km. Speed - 59 kt. Reload time - 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km. Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once. Maximum speed - 36 kt. Turning circle radius - 590 m. Rudder shift time – 3.5 s. Surface detectability – 7,2 km. Air detectability – 3.7 km. Detectability after firing main guns in smoke – 2,6 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Smoke Generator Emission time 15 s; Duration time 103 s; Cooldown 240 s and 160 s for Smoke Generator II; Charges 2 and 3 for Smoke Generator II; Radius - 600 m. Slot 3 - Hydroacoustic Search Torpedo detection range 1,89 km Ship detection range 2,73 km Duration 180 s Cooldown 180 s and 120 s for Hydroacoustic Search II Charges 2 and 3 for Hydroacoustic Search II All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
  19. ST, British destroyer Lightning, tier VIII Hit points – 15900. Plating - 19 mm. Main battery - 3x2 120 mm. Firing range – 12.2 km. Maximum HE shell damage – 1700. Chance to cause fire – 9%. Maximum AP shell damage - 2200. Reload time - 6 s. 180 degree turn time - 18 s. Maximum dispersion - 107 m. HE initial velocity - 774 m/s. AP initial velocity - 774 m/s. Sigma value – 2.0. Torpedo tubes - 2x4 533 mm. Maximum damage - 15867. Range - 8.0 km. Speed - 61 kt. Reload time - 96 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once. Maximum speed - 36 kt. Turning circle radius - 590 m. Rudder shift time – 3.8 s. Surface detectability – 7,0 km. Air detectability – 3.8 km. Detectability after firing main guns in smoke – 2,5 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Smoke Generator Emission time 15 s; Duration time 106 s; Cooldown 240 s and 160 s for Smoke Generator II; Charges 2 and 3 for Smoke Generator II; Radius - 600 m. Slot 3 - Hydroacoustic Search Torpedo detection range 2,13 km Ship detection range 3,12 km Duration 180 s Cooldown 180 s and 120 s for Hydroacoustic Search II Charges 2 and 3 for Hydroacoustic Search II All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
  20. ST, British destroyer Jutland, tier IX Hit points – 18400. Plating - 19 mm. Hull (A) main battery - 2х2 and 1х1 114mm Hull (B) main battery - 3x2 114 mm. Firing range – 13.2 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. Maximum AP shell damage - 2100. Reload time - 3.5 s. 180 degree turn time - 9 s. Maximum dispersion - 114 m. HE initial velocity - 746 m/s. AP initial velocity - 746 m/s. Sigma value – 2.0. Torpedo tubes - 2x5 533 mm. Maximum damage - 15533. Range - 10.0 km. Speed - 62 kt. Reload time - 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once. AA defense - 3х1 40 mm, range - 3.5 km, damage per second - 26. 2х2 40 mm, range - 3,5 km, damage per second - 38. 3х2 114 mm, range - 5.0 km, damage per second - 45. Maximum speed - 34 kt. Turning circle radius - 610 m. Rudder shift time – 4.2 s. Surface detectability – 7,0 km. Air detectability – 4.1 km. Detectability after firing main guns in smoke – 2,4 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Smoke Generator Emission time 15 s; Duration time 110 s; Cooldown 240 s and 160 s for Smoke Generator II; Charges 2 and 3 for Smoke Generator II; Radius - 600 m. Slot 3 - Hydroacoustic Search Torpedo detection range 2,37 km Ship detection range 3,51 km Duration 180 s Cooldown 180 s and 120 s for Hydroacoustic Search II Charges 2 and 3 for Hydroacoustic Search II All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
  21. World of Warships Development Blog 25 min · ST, British destroyer Icarus, tier VI Hit points – 11200. Plating - 10 mm. Main battery - 4x1 120 mm. Firing range – 11.6 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. Maximum AP shell damage - 2100. Reload time - 5 s. 180 degree turn time - 18 s. Maximum dispersion - 102 m. HE initial velocity - 808 m/s. AP initial velocity - 808 m/s. Sigma value – 2.0. Torpedo tubes - 2x5 533 mm. Maximum damage - 15733. Range - 6.0 km. Speed - 59 kt. Reload time - 133 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km. Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once. Maximum speed - 35.5 kt. Turning circle radius - 540 m. Rudder shift time – 3.0 s. Surface detectability – 6,8 km. Air detectability – 3.3 km. Detectability after firing main guns in smoke – 2,4 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Smoke Generator Emission time 15 s; Duration time 96 s; Cooldown 240 s and 160 s for Smoke Generator II; Charges 2 and 3 for Smoke Generator II; Radius - 600 m. Slot 3 - Hydroacoustic Search Torpedo detection range 1,89 km Ship detection range 2,73 Duration 180 s Cooldown 180 s and 120 s for Hydroacoustic Search II Charges 2 and 3 for Hydroacoustic Search II All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
  22. ST, British destroyer Acasta, tier V Hit points – 11200. Plating - 10 mm. Main battery - 4x1 120 mm. Firing range – 11.1 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. Maximum AP shell damage - 2100. Reload time - 5 s. 180 degree turn time - 18 s. Maximum dispersion - 98 m. HE initial velocity - 808 m/s. AP initial velocity - 808 m/s. Sigma value – 2.0. Torpedo tubes - 2x4 533 mm. Maximum damage - 11967. Range - 6.0 km. Speed - 59 kt. Reload time - 95 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km. Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once. Maximum speed - 35 kt. Turning circle radius - 540 m. Rudder shift time – 2,9 s. Surface detectability – 6,8 km. Air detectability – 3.2 km. Detectability after firing main guns in smoke – 2,4 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Smoke Generator Emission time 15 s; Duration time 96 s; Cooldown 240 s and 160 s for Smoke Generator II; Charges 2 and 3 for Smoke Generator II; Radius - 600 m. All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
  23. ST, British destroyer Wakeful, tier IV Hit points – 10000. Plating - 10 mm. Main battery - 4x1 120 mm. Firing range – 10.8 km. Maximum HE shell damage – 1700. Chance to cause fire – 9%. Maximum AP shell damage - 2200. Reload time - 8 s. 180 degree turn time - 18 s. Maximum dispersion - 96 m. HE initial velocity - 774 m/s. AP initial velocity - 774 m/s. Sigma value – 2.0. Torpedo tubes - 2x3 533 mm. Maximum damage - 10000. Range - 6.0 km. Speed - 53 kt. Reload time - 62 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.1 km. Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once. Maximum speed - 35 kt. Turning circle radius - 500 m. Rudder shift time – 2,5 s. Surface detectability – 6,3 km. Air detectability – 2,9 km. Detectability after firing main guns in smoke – 2,0 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Smoke Generator Emission time 15 s; Duration time 92 s; Cooldown 240 s and 160 s for Smoke Generator II; Charges 2 and 3 for Smoke Generator II; Radius - 600 m. All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
  24. ST, British destroyer Valkyrie, tier III Hit points – 9500. Plating - 6 mm. Main battery - 4x1 102 mm. Firing range – 10.7 km. Maximum HE shell damage – 1500. Chance to cause fire – 6%. Maximum AP shell damage - 1800. Reload time - 5s. 180 degree turn time - 18 s. Maximum dispersion - 96 m. HE initial velocity - 811 m/s. AP initial velocity - 811 m/s. Sigma value – 2.0. Torpedo tubes - 2x2 533 mm. Maximum damage - 10000. Range - 6.0 km. Speed - 53 kt. Reload time - 41 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.1 km. Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once. Maximum speed - 34 kt. Turning circle radius - 500 m. Rudder shift time – 2,5 s. Surface detectability – 6,3 km. Air detectability – 2,9 km. Detectability after firing main guns in smoke – 2,0 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Smoke Generator Emission time 15 s; Duration time 89 s; Cooldown 240 s and 160 s for Smoke Generator II; Charges 2 and 3 for Smoke Generator II; Radius - 600 m. All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
  25. Destroyer UK T2 Medea

    World of Warships Development Blog 6 h · ST, British destroyer Medea, tier II Hit points – 8700. Plating - 6 mm. Main battery - 3x1 102 mm. Firing range – 8.8 km. Maximum HE shell damage – 1500. Chance to cause fire – 6%. Maximum AP shell damage - 1800. Reload time - 5s. 180 degree turn time - 18 s. Maximum dispersion - 81 m. HE initial velocity - 811 m/s. AP initial velocity - 811 m/s. Sigma value – 2.0. Torpedo tubes - 2x2 533 mm. Maximum damage - 10000. Range - 6.0 km. Speed - 53 kt. Reload time - 53 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.1 km. Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once. Maximum speed - 32 kt. Turning circle radius - 460 m. Rudder shift time – 2,3 s. Surface detectability – 5,4 km. Air detectability – 2,4 km. Detectability after firing main guns in smoke – 1,7 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Smoke Generator Emission time 15 s; Duration time 85 s; Cooldown 240 s and 160 s for Smoke Generator II; Charges 2 and 3 for Smoke Generator II; Radius - 600 m. All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
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