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  1. Following on from the Alternate US BB Split suggestions the UK one, which is more detailed and better thought out than my original iteration. Fully welcome any criticisms/suggestions or improvements, but lets keep it a civil discussion. Please note I'am basing Concealment & Turning Circle off of the sizes of ships so if one of the listed ships have better/worse concealment to other same tier counterparts its due to said ship either being larger/smaller than her counterparts, Hit Points are also being based off of ship displacement - the larger the displacement the more HP hence some ships listed may have more/less HP than the same tier counterparts has, other stats are being based around similar/sister ships already in-game if applicable, AA Average Damage is being worked out using similar ships AA in game for example say one ship in game has 4 x 2 3.9 inch (100 mm) AA guns with an average damage of 70 and one on this list has 10 x 1 3.9 inch (100 mm) I'll take the 4 x 2 3.9 inch (100 mm) I'll take the 70 divide it by 4 to give the average damage for one of the twin mounts in this case that would be 17.5 then I'll divide that by 2 to give the average damage of one of the guns in this case that would be 8.75 then times that by the 10 for the 10 x 1 3.9 inch (100 mm) which gives a total of 87.5 average damage for the 10 x 1 3.9 inch (100 mm) AA Guns. << Just to clarify that is just an example. P.S. - Fair warning there will be a lot of writing to read I'll to my best to include a TL:DR for the tech tree ships changes from stock to fully upgraded, but plenty of photos. - And dependant on how I feel after getting to the end of these 2 nations and how bored I still am being locked indoors I may put a few ideas forward for some Premium Battleships/Battlecruisers for other nations, and perhaps a crude attempt at an Italian BB line, these suggestions will most likely not be 100% the best choices/accurate stats but this is only a basic outline I have going and even announced ships still have to have their stats tweaked, if anyone can tell me a better ship over another ship with a good reason behind it etc, do tell and I will make corrections where needed - and if you know of other ships/designs do tell I enjoy finding out about new ships and designs so go for it. :) Also like the US BBs I own none of the photos of any of these ships listed below the photos of each of them are found online - all rights to the respective owners. UK BB split: - Focusing more on AP effectiveness over HE Shells with standard AP Shell Fuse time. 2nd Line starts at T3 Researching off of T3 HMS Bellerophon: 2nd Line starts at T3 Researching off of T3 HMS Bellerophon: T3 - HMS St. Vincent (1908) - (1908 Config - Stock & 1914 Fully Upgraded) - St. Vincent Class Battleship. Hit Points: Stock: 34,100 - Fully Upgraded: 38,800 Speed: Stock: 21 Knots - Fully Upgraded: 22.5 Knots Turning Circle: 570 m Rudder Shift: Stock: 16.4 seconds - Fully Upgraded: 11 seconds Concealment: Sea: 13.8 km Air: 6.2 km Main Armament: Stock: Fully Upgraded: - Only change is in Range 5 x 2 Breech Loading (BL) 12 inch (305 mm) 50 Calibre Mk XI Naval Rifles: 5 x 2 Breech Loading (BL) 12 inch (305 mm) 50 Calibre Mk XI Naval Rifles: Rate of Fire: 2 shots/min Rate of Fire: 2 shots/min Reload Time: 30 sec Reload Time: 30 sec Rotation Speed 3 deg./sec Rotation Speed 3 deg./sec 180 Degree Turn Time: 60 sec 180 Degree Turn Time: 60 sec Firing Range: 14 km 16.37 km Maximum Dispersion 215 m Maximum Dispersion 215 m Maximum HE Shell Damage 5,000 Maximum HE Shell Damage 5,000 Chance of Fire on Target Caused by HE Shell 28 % Chance of Fire on Target Caused by HE Shell 28 % Maximum AP Shell Damage 8,100 Maximum AP Shell Damage 8,100 Sigma: 1.8 Sigma: 1.8 Secondary Armament: Stock: Fully Upgraded: - number of 4 inch (102 mm) guns reduced from 20 to 14 20 x 1 Breech Loading 4 inch (102 mm) 50 Calibre Mk VII Naval Rifles: 14 x 1 Breech Loading 4 inch (102 mm) 50 Calibre Mk VII Naval Rifles: Reload Time 7.5 sec Reload Time 7.5 sec Firing Range 3 km Firing Range 3 km Maximum HE Shell Damage 1,500 Maximum HE Shell Damage 1,500 Chance of Fire on Target Caused by HE Shell 6 % Chance of Fire on Target Caused by HE Shell 6 % AA Defence: Stock: Fully Upgraded: N/A 2 х 1 3 inch (76.2 mm) High Angle (HA) 45 Calibre Mk IV AA Guns: Average Damage per Second 4.2 Firing Range 3 km 4 х 1 40 mm/39 Quick Firing (QF) Mk II AA Guns: Average Damage per Second 22.8 Firing Range 2.49 km (40 mm AA guns are Historically Inaccurate just as they are on Bellerophon but even so every little helps with the possibility of encountering CVs). Consumables: Slot 1: Damage Control Party Slot 2: Damage Repair Party (4 Premium Consumable, 5 Premium Consumable & Superintendent) T4 - HMS Colossus (1911) - (1914 Config Stock & 1918 Fully Upgraded) - Colossus Class Battleship. Hit Points: Stock: 38,000 - Fully Upgraded: 43,000 Speed: Stock: 21 Knots - Fully Upgraded: 22.5 Knots Turning Circle: 610 m Rudder Shift: Stock: 16 seconds - Fully Upgraded: 10.5 seconds Concealment: Sea: 13.9 km Air: 7 km Main Armament: Stock: Fully Upgraded: - Only change is Range 5 x 2 Breech Loading (BL) 12 inch (305 mm) 50 Calibre Mk XI Naval Rifles: 5 x 2 Breech Loading (BL) 12 inch (305 mm) 50 Calibre Mk XI Naval Rifles: Rate of Fire: 2 shots/min Rate of Fire: 2 shots/min Reload Time: 30 sec Reload Time: 30 sec Rotation Speed 3.5 deg./sec Rotation Speed 3.5 deg./sec 180 Degree Turn Time: 51.42 sec 180 Degree Turn Time: 51.42 sec Firing Range: 14 km 16.37 km Maximum Dispersion 210 m Maximum Dispersion 210 m Maximum HE Shell Damage 5,200 Maximum HE Shell Damage 5,200 Chance of Fire on Target Caused by HE Shell 30 % Chance of Fire on Target Caused by HE Shell 30 % Maximum AP Shell Damage 8,400 Maximum AP Shell Damage 8,500 Sigma: 1.8 Sigma: 1.8 Secondary Armament: Stock: Fully Upgraded: 4 - 4 inch guns removed 16 x 1 Breech Loading 4 inch (102 mm) 50 Calibre Mk VII Naval Rifles: 12 x 1 Breech Loading 4 inch (102 mm) 50 Calibre Mk VII Naval Rifles: Reload Time 7 sec Reload Time 7 sec Firing Range 4 km Firing Range 4 km Maximum HE Shell Damage 1,500 Maximum HE Shell Damage 1,500 Chance of Fire on Target Caused by HE Shell 6 % Chance of Fire on Target Caused by HE Shell 6 % AA Defence: Stock: Fully Upgraded: 2 х 1 3 inch (76.2 mm) High Angle (HA) 45 Calibre Mk IV AA Guns: 2 х 1 3 inch (76.2 mm) High Angle (HA) 45 Calibre Mk IV AA guns: Average Damage per Second 4.2 Average Damage per Second 4.2 Firing Range 3 km Firing Range 3 km 4 х 1 4.7 inch (120 mm) Quick Firing (QF) 40 Calibre Mk VIII Guns: Average Damage per Second 24 Firing Range 4.5 km (120 mm AA guns are Historically Inaccurate just as they are on Orion, but not including these would mean her AA power would be fairly weak compared to the 1st line T4 - Orion) Consumables: Slot 1: Damage Control Party Slot 2: Damage Repair Party (Premium Consumable, 5 Premium Consumable & Superintendent) T5 - HMS Centurion (1913) (1913 Config Stock & 1923 Fully Upgraded) - King George V Class Battleship (1911) Hit Points: Stock: 41,400 - Fully Upgraded: 48,000 Speed: Stock: 21 Knots - Fully Upgraded: 22 Knots Turning Circle: 625 m Rudder Shift: Stock: 18 seconds - Fully Upgraded: 13.4 seconds Concealment: Sea: 14.4 km Air: 7.6 km Main Armament: Stock: Fully Upgraded: - Only change is Range 5 х 2 Breech Loading (BL) 13.5 inch (343 mm) 45 Calibre Mk V Naval Rifles: 5 х 2 Breech Loading (BL) 13.5 inch (343 mm) 45 Calibre Mk V Naval Rifles: Rate of Fire: 2 shots/min Rate of Fire: 2 shots/min Reload Time: 30 sec Reload Time: 30 sec Rotation Speed 2.8 deg./sec Rotation Speed 2.8 deg./sec 180 Degree Turn Time: 64.28 sec 180 Degree Turn Time: 64.28 sec Firing Range: 15.27 km 16.8 km Maximum Dispersion 220 m Maximum Dispersion 220 m Maximum HE Shell Damage 5,500 Maximum HE Shell Damage 5,500 Chance of Fire on Target Caused by HE Shell 32 % Chance of Fire on Target Caused by HE Shell 32 % Maximum AP Shell Damage 10,000 Maximum AP Shell Damage 10,000 Sigma: 1.8 Sigma: 1.8 Secondary Armament: Stock: Fully Upgraded: - Hull Casemate guns removed reducing guns from 16 to 12 16 x 1 Breech Loading 4 inch (102 mm) 50 Calibre Mk VII Naval Rifles: 12 x 1 Breech Loading 4 inch (102 mm) 50 Calibre Mk VII Naval Rifles: Reload Time 7 sec Reload Time 7 sec Firing Range 4 km Firing Range 4 km Maximum HE Shell Damage 1,500 Maximum HE Shell Damage 1,500 Chance of Fire on Target Caused by HE Shell 6 % Chance of Fire on Target Caused by HE Shell 6 % AA Defence: Stock: Fully Upgraded: 2 х 1 3 inch (76.2 mm) HA 45 Calibre Mk IV AA Guns: 1 х 1 3 inch (76.2 mm) HA 45 Calibre Mk IV AA Gun: Average Damage per Second 4.2 Average Damage per Second 2.1 Firing Range 3 km Firing Range 3 km 1 х 1 4 inch (102 mm) QF AA Gun: Average Damage per Second 4.7 Firing Range 5.01 km 4 х 4 40 mm Vickers 2 Pounder Mk VII AA Guns: Average Damage per Second 56 Firing Range 2.49 km (40 mm AA guns are Historically Inaccurate just as they are on Iron Duke, this is done as not including them would result in weaker AA power compared to the 1st line T5 - Iron Duke). Consumables: Slot 1: Damage Control Party Slot 2: Damage Repair Party (4 Premium Consumable, 5 Premium Consumable & Superintendent) T6 - HMS Revenge (06) - (1916 Config Stock & 1942 Fully Upgraded) - Revenge Class Battleship Hit Points: Stock: 50,400 - Fully Upgraded: 54,100 Speed: Stock: 21.9 Knots - Fully Upgraded: 22.5 Knots Turning Circle: 630 m Rudder Shift: Stock: 19 seconds - Fully Upgraded: 13.5 seconds Concealment: Sea: 13.9 km Air: 8.8 km Main Armament: Stock: Fully Upgraded: - Only change is Range. 4 х 2 Breech Loading (BL) 15 inch (381 mm) 42 Calibre Mk 1 Naval Rifles: 4 х 2 Breech Loading (BL) 15 inch (381 mm) 42 Calibre Mk 1 Naval Rifles: Rate of Fire: 2 shots/min Rate of Fire: 2 shots/min Reload Time: 30 sec Reload Time: 30 sec Rotation Speed 3.3 deg./sec Rotation Speed 3.3 deg./sec 180 Degree Turn Time: 54.55 sec 180 Degree Turn Time: 54.55 sec Firing Range: 15.2 km 17 km Maximum Dispersion 211 m Maximum Dispersion 211 m Maximum HE Shell Damage 5,900 Maximum HE Shell Damage 5,900 Chance of Fire on Target Caused by HE Shell 35 % Chance of Fire on Target Caused by HE Shell 35 % Maximum AP Shell Damage 11,400 Maximum AP Shell Damage 11,400 Sigma: 2.0 Sigma: 2.0 Secondary Armament: Stock: Fully Upgraded: - Guns reduced from 14 to 12 but QF 4 inch guns added and AA strengthened. 14 x 1 Breech Loading 6 inch (152 mm) 45 Calibre Mk XII Naval Rifles: 12 x 1 Breech Loading 6 inch (152 mm) 45 Calibre Mk XII Naval Rifles: Reload Time 5 sec Reload Time 5 sec Firing Range 5 km Firing Range 5 km Maximum HE Shell Damage 1,700 Maximum HE Shell Damage 1,700 Chance of Fire on Target Caused by HE Shell 8 % Chance of Fire on Target Caused by HE Shell 8 % 4 x 2 Quick Firing 4 inch (102 mm) 45 Calibre Mk XVI Naval Rifles: Reload Time 3.5 sec Firing Range 5 km Maximum HE Shell Damage 1,500 Chance of Fire on Target Caused by HE Shell 6 % AA Defence: Stock: Fully Upgraded: 2 х 1 3 inch (76.2 mm) 45 Calibre HA Mk IV AA guns: 2 x 8 QF 2-pounder Mark VIII AA Guns: Average Damage per Second 4.2 Average Damage per Second 39.6 Firing Range 3 km Firing Range 2.49 km 4 x 1 3-Pounder (1.9 inch) (47 mm) AA Guns: 10 x 1 20 mm Oerlikon AA Guns: Average Damage per Second 8 Average Damage per Second 50 Firing Range 2.5 km Firing Range 2.1 km 2 x 4 QF 2-pounder pom-pom AA Guns: Average Damage per Second 75 Firing Range 2.5 km 4 x 2 Quick Firing 4 inch (102 mm) 45 Calibre Mk XVI Naval Rifles: Average Damage per Second 37.6 Firing Range 5 km Consumables: Slot 1: Damage Control Party Slot 2: Damage Repair Party (4 Premium Consumable, 5 Premium Consumable & Superintendent) T7 - HMS Anson (Laid Down - 1916) - (Anson with a Hood like 1940 spin - Stock & Resemble the possible Renown Style of Hood's planned Rebuild - Fully Upgraded) (Admiral Class) Comparison to Hood and what her not completed sister HMS Anson may have looked like - Please no comments on 'oh Hood's armour was weak etc'. its just not true she was one of the most well protected ships in the fleet with similar levels of armour to the QE class & as completed she was in all regards other than speed a Battleship so its safe to say her sisters would have been completed to a similar standard, she just got unlucky, being hit when and where she was - and it was not a deck pen she was too close for that - but I digress this is not a Hood topic. HMS Hood possible appearance after 1942 Re-build - Proposed Hull (B) for Anson Hit Points: Stock: 65,000 - Fully Upgraded: 67,400 Speed: Stock: 28 Knots - Fully Upgraded: 32 Knots Turning Circle: 910 m Rudder Shift: Stock: 14 seconds - Fully Upgraded: 12.3 seconds Concealment: Sea: 16.5 km Air: 12 km Main Armament: Stock: Fully Upgraded: Only change is Range 4 х 2 Breech Loading (BL) 15 inch (381 mm) 42 Calibre Mk II Naval Rifles: 4 х 2 Breech Loading (BL) 15 inch (381 mm) 42 Calibre Mk II Naval Rifles: Rate of Fire: 2 shots/min Rate of Fire: 2 shots/min Reload Time: 30 sec Reload Time: 30 sec Rotation Speed 4.5 deg./sec Rotation Speed 4.5 deg./sec 180 Degree Turn Time: 40 sec 180 Degree Turn Time: 40 sec Firing Range: 16.5 km 17.8 km Maximum Dispersion 240 m Maximum Dispersion 240 m Maximum HE Shell Damage 5,300 Maximum HE Shell Damage 5,300 Chance of Fire on Target Caused by HE Shell 34 % Chance of Fire on Target Caused by HE Shell 34 % Maximum AP Shell Damage 11,400 Maximum AP Shell Damage 11,400 Sigma: 1.9 Sigma: 1.9 Secondary Armament: Stock: Fully Upgraded: Secondary battery completely changed. 7 x 2 Quick Firing 4 inch (102 mm) 45 Calibre Mk XIX Naval Rifles: 8 х 2 Quick firing 4.5 inch (114 mm) 45 Calibre Mk II BD (Between Decks) Naval Rifles: Reload Time 3 sec Reload Time 5 sec Firing Range 5 km Firing Range 5 km Maximum HE Shell Damage 1,500 Maximum HE Shell Damage 1,700 Chance of Fire on Target Caused by HE Shell 6 % Chance of Fire on Target Caused by HE Shell 8 % AA Defence: Stock: Fully Upgraded: 4 x 4 12.7 mm Mk III AA Guns: 8 х 2 Quick Firing 4.5 inch (114 mm) 45 Calibre Mk II BD Naval Rifles: Average Damage per Second 8.4 Average Damage per Second 71.2 Firing Range 1.2 km Firing Range 5.01 km 5 х 20 UP AA Rocket Mark I AA Guns: 6 x 8 Mark M Pom Pom AA Guns: Average Damage per Second 50 Average Damage per Second 79.2 Firing Range 1.5 km Firing Range 2.5 km 3 х 8 40 mm Vickers 2-pdr. Mk VIII AA Guns: 6 x 8 40 mm Pom Pom AA Guns: Average Damage per Second 59.4 Average Damage per Second 45.7 Firing Range 2.49 km Firing Range 2.5 km 7 х 2 102 mm 45 Calibre QF Mk XIX Naval Rifles: 6 x 1 Vickers 0.5 inch (12.7 mm) Machine Guns: Average Damage per Second 65.8 Average Damage per Second 8.4 Firing Range 5.01 km Firing Range 1.2 km (Info on the upgraded AA suite of Hood is not easy to find - this is based on info found on the Hood Association Website for "Proposed Modifications & Some Considerations" as well as counting the different AA weaponry on artist interpretations and what-if models and thus may be incorrect numbers of guns - its only a rough estimate based upon counting said interpretations of what seem to be each type of AA gun based on info given) Consumables: Slot 1: Damage Control Party Slot 2: Damage Repair Party (4 Premium Consumable, 5 Premium Consumable & Superintendent) Slot 3: Spotting Aircraft or Catapult Fighter (unlocked with Hull B) (4 Premium Consumable, 5 Premium Consumable & Superintendent) T8 - No name as a design - lets give her the name of HMS Waterloo (after 1st Rate Ship of the Line - HMS Waterloo 1833) (1920 Config - Stock & Mid 1940s Re-build similar to the possible KGV Style rebuild of Hood - Fully Upgraded) (1920 - planned) - J3 Design Hit Points: Stock: 54,000 - Fully Upgraded: 63,800 Speed: Stock: 30 Knots - Fully Upgraded: 32 Knots Turning Circle: 910 m Rudder Shift: Stock: 13 seconds - Fully Upgraded: 11 seconds Concealment: Sea: 16 km Air: 11 km Main Armament: Stock: Fully Upgraded: Only change is Range. 3 х 3 Breech Loading (BL) 15 inch (381 mm) 45 Calibre Mk VII Naval Rifles: 3 х 3 Breech Loading (BL) 15 inch (381 mm) 45 Calibre Mk VII Naval Rifles: Rate of Fire: 2.4 shots/min Rate of Fire: 2.4 shots/min Reload Time: 25 sec Reload Time: 25 sec Rotation Speed 4 deg./sec Rotation Speed 4 deg./sec 180 Degree Turn Time: 45 sec 180 Degree Turn Time: 45 sec Firing Range: 16.5 km 18.2 km Maximum Dispersion 225 m Maximum Dispersion 225 m Maximum HE Shell Damage 6,300 Maximum HE Shell Damage 6,300 Chance of Fire on Target Caused by HE Shell 30 % Chance of Fire on Target Caused by HE Shell 30 % Maximum AP Shell Damage 11,900 Maximum AP Shell Damage 11,900 Sigma: 1.8 Sigma: 1.8 Secondary Armament: Stock: Fully Upgraded: 8 x 2 BL 6 inch (152 mm) 50 Calibre Mk XXII Naval Rifles: 8 х 2 Quick firing 5.25 inch (134 mm) 50 Calibre Mk I Naval Rifles: Reload Time 5 sec Reload Time 6.67 sec Firing Range 5 km Firing Range 5 km Maximum HE Shell Damage 2,200 Maximum HE Shell Damage 1,900 Chance of Fire on Target Caused by HE Shell 10 % Chance of Fire on Target Caused by HE Shell 8 % AA Defence: Stock: Fully Upgraded: 4 x 8 1.5 inch (40 mm) Mark M Pom Pom AA Guns: 8 х 2 Quick firing 5.25 inch (134 mm) 50 Calibre Mk I Naval Rifles: Average Damage per Second 79.2 Average Damage per Second 64.8 Firing Range 2.5 km Firing Range 4.5 km 5 х 1 4.7 inch (120 mm) QF Mk VIII AA Guns: 8 х 8 1.5 inch (40 mm) QF Mark VIII AA Guns: Average Damage per Second 26.9 Average Damage per Second 118.8 Firing Range 4.5 km Firing Range 2.49 km 10 x 1 1.5 inch (40 mm) Bofors Mk VI AA Guns: Average Damage per Second 202 Firing Range 3.51 km Consumables: Slot 1: Damage Control Party Slot 2: Damage Repair Party (4 Premium Consumable, 5 Premium Consumable & Superintendent) Slot 3: Defensive AA Fire (4 Premium Consumable, 5 Premium Consumable & Superintendent) Slot 4: Spotting Aircraft or Catapult Fighter (unlocked with Hull B) (4 Premium Consumable, 5 Premium Consumable & Superintendent) T9 - No name as a design - lets give her the name of HMS Britannia (after 1st Rate Ship of the Line - HMS Britannia 1820) (1921 - planned) - N3 Design (1921 Config Stock with extra AA, & Slightly Rebuilt with Catapult on X turret - Fully Upgraded) Hit Points: Stock: 58,500 - Fully Upgraded: 67,750 Speed: Stock: 23.5 Knots - Fully Upgraded: 27 Knots Turning Circle: 850 m Rudder Shift: Stock: 20 seconds - Fully Upgraded: 15 seconds Concealment: Sea: 15.6 km Air: 11.7 km Main Armament: Stock: Fully Upgraded: Only Change is Range: 3 х 3 Breech Loading (BL) 18 inch (457 mm) 45 Calibre Mk II Naval Rifles: 3 х 3 Breech Loading (BL) 18 inch (457 mm) 45 Calibre Mk II Naval Rifles: Rate of Fire: 2 shots/min Rate of Fire: 2 shots/min Reload Time: 30 sec Reload Time: 30 sec Rotation Speed 4 deg./sec Rotation Speed 4 deg./sec 180 Degree Turn Time: 45 sec 180 Degree Turn Time: 45 sec Firing Range: 19.3 km 22 km Maximum Dispersion 251 m Maximum Dispersion 251 m Maximum HE Shell Damage 8,100 Maximum HE Shell Damage 8,100 Chance of Fire on Target Caused by HE Shell 50 % Chance of Fire on Target Caused by HE Shell 50 % Maximum AP Shell Damage 14,750 Maximum AP Shell Damage 14,750 Sigma: 1.8 Sigma: 1.8 (Can't find info on N3's 18 inchers so using same ones as Thunderer but edited to keep balanced at T9) Secondary Armament: Stock: Fully Upgraded: 8 x 2 BL 6 inch (152 mm) 50 Calibre Mk XXII Naval Rifles: No Change. Reload Time 5 sec Firing Range 5 km Maximum HE Shell Damage 2,200 Chance of Fire on Target Caused by HE Shell 10 % AA Defence: Stock: Fully Upgraded: 6 х 1 4.7 inch (120 mm) QF Mk VIII AA Guns: 4 х 1 4.7 inch (120 mm) QF Mk VIII AA Guns: Average Damage per Second 24 Average Damage per Second 16 Firing Range 4.5 km Firing Range 4.5 km 4 x 8 Mark M Pom Pom AA Guns: 8 х 8 1.5 inch (40 mm) QF Mark VIII AA Guns: Average Damage per Second 79.2 Average Damage per Second 118.8 Firing Range 2.5 km Firing Range 2.49 km 10 x 1 1.5 inch (40 mm) Bofors Mk VI AA Guns: Average Damage per Second 202 Firing Range 3.51 km 6 х 2 0.78 inch (20 mm) Oerlikon Mk V AA Guns: Average Damage per Second 36.6 Firing Range 2.01 km Consumables: Slot 1: Damage Control Party Slot 2: Damage Repair Party (3 Premium Consumable, 4 Premium Consumable & Superintendent) - Lion Heal Slot 3: Spotting Aircraft or Catapult Fighter (unlocked with Hull B) (4 Premium Consumable, 5 Premium Consumable & Superintendent) T10 - No name as a design - lets give her the name of HMS Trafalgar (after 1st Rate Ship of the Line - HMS Trafalgar 1841 & the Battle of Trafalgar 1805) (1920 - planned) - L3 Design (1920 Config but Improved AA/Speed etc.) - AA based off of Conqueror roughly estimated where possible to be placed looking at the below side plan. Hit Points: 81,000 Speed: 29 Knots < not the same as planned but done to make it more in-line with other T10 BBs Turning Circle: 790 m Rudder Shift: 16 seconds Concealment: Sea: 15 km Air: 11 km Main Armament: 3 х 3 Breech Loading (BL) 18 inch (457 mm) 45 Calibre Mk II Naval Rifles: < Same guns to have been used on N3 so also using same ones as Thunderer. Rate of Fire: 2 shots/min Reload Time: 30 sec Rotation Speed 4 deg./sec 180 Degree Turn Time: 45 sec Firing Range: 25 km Maximum Dispersion 251 m Maximum HE Shell Damage 8,100 Chance of Fire on Target Caused by HE Shell 50 % Maximum AP Shell Damage 14,750 Sigma: 1.8 Secondary Armament: 8 x 2 BL 6 inch (152 mm) 50 Calibre Mk XXII Naval Rifles: Reload Time 5 sec Firing Range 5 km Maximum HE Shell Damage 2,200 Chance of Fire on Target Caused by HE Shell 10 % AA Defence: 16 х 6 1.5 inch (40 mm) Bofors Mk VI AA Guns: Average Damage per Second 323.2 Firing Range 3.51 km 4 х 2 1.5 inch (40 mm) STAAG AA Guns: Average Damage per Second 53.6 Firing Range 3.51 km 12 х 1 1.5 inch (40 mm) Bofors Mk VII AA Guns: Average Damage per Second 104.4 Firing Range 3.51 km Consumables: Slot 1: Damage Control Party Slot 2: Damage Repair Party (3 Premium Consumable, 4 Premium Consumable & Superintendent) - Conqueror Heal Premium Royal Navy Battleships: T2 - HMS Victoria (1887) (1893 Config) - Victoria Class Pre-Dreadnought Battleship. Obtaining: Premium Store Hit Points: 29,600 Speed: 17.3 Knots Turning Circle: 390 m Rudder Shift: 11 seconds Concealment: Sea: 10.2 km Air: 4.9 km Main Armament: 1 х 2 Breech Loading (BL) 16.25 inch (413 mm) 30 Calibre Mk I Naval Rifles: Rate of Fire: 2 shots/min Reload Time: 30 sec Rotation Speed 4 deg./sec 180 Degree Turn Time: 45 sec Firing Range: 12 km Maximum Dispersion 140 m Maximum HE Shell Damage 6,200 Chance of Fire on Target Caused by HE Shell 35 % Maximum AP Shell Damage 8,900 Sigma: 2.0 1 x 1 Breech loading (BL) 10 inch (254 mm) 32 Calibre Mk IV Naval Rifle: Rate of Fire: 2 shots/min Reload Time: 30 sec Rotation Speed 4.5 deg./sec 180 Degree Turn Time: 40 sec Firing Range: 12 km Maximum Dispersion 110 m Maximum HE Shell Damage 4,800 Chance of Fire on Target Caused by HE Shell 20 % Maximum AP Shell Damage 6,700 Sigma: 2.0 Secondary Armament: 12 x 1 BL 6 inch (152 mm) 26 Calibre Mk VI Naval Rifles: Reload Time 3 sec Firing Range 3.5 km Maximum HE Shell Damage 3,000 Chance of Fire on Target Caused by HE Shell 10 % 12 x 1 Quick Firing (QF) 6 Pounder (57 mm) Hotchkiss Naval Rifles: Reload Time 8 sec Firing Range 3.5 km Maximum HE Shell Damage 1,100 Chance of Fire on Target Caused by HE Shell 4 % AA Defence: - Victoria's QF 6 pounder guns would also act as AA but at Tier 2 she would never be put in a situation outside training battles where she will face any threat from aircraft and thus would be pointless, a waste of time and a waste of space to list them and their stats. - Consumables: Slot 1: Damage Control Party Slot 2: Damage Repair Party (4 Premium Consumable, 5 Premium Consumable & Superintendent) T3 - HMS Indefatigable (1911) (1916 Config) & HMAS Australia (1913) - (Commonwealth Tree) - Indefatigable Class Battlecruiser - Below HMS Indefatigable with White Star Lines RMS Olympic (sister to the Titanic) - Olympic sure got around with the Warships of her day - was accidentally rammed by the cruiser HMS Hawke, was photographed with the Indefatigable, tried to take the damaged and sinking King George V (1911) class battleship HMS Audacious under tow after she had stuck a mine - however the tow line eventually failed, attempts to re-attach it were abandoned when it failed again - Olympic launched her lifeboats to take all non-essential crew off the Audacious, Audacious eventually capsized, floated upside-down for a bit and then an explosion occurred near what seemed to be B magazine and the ship sank, only 1 person was killed an officer on HMS Liverpool (1910) when a piece of wreckage from Audacious when she exploded hit him, Olympic later served as a troopship in WW1 and sunk enemy U-boat SM U-103 by ramming after the 6 inch deck guns she was fitted with in WW1 were unable to get an angle on the sub - Olympic is the only passenger ship to this day to have sunk an enemy sub on her record she was also the only one of the 3 Olympic Class ships (Olympic, Titanic & Britannic) to not sink - Britannic was mined in WW1 while serving as a Hospital Ship, she rolled to starboard and sank in 55 minuets. Obtaining: Doubloons in Armory & Doubloons in Tech Tree Hit Points: 38,000 Speed: 25.8 Knots Turning Circle: 640 m Rudder Shift: 13 seconds Concealment: Sea: 14.8 km Air: 7.9 km Main Armament: 4 х 2 BL 12 inch (305 mm) 45 Calibre Mk X Naval Rifles: Rate of Fire: 2 shots/min Reload Time: 30 sec Rotation Speed 3.5 deg./sec 180 Degree Turn Time: 51.42 sec Firing Range: 15 km Maximum Dispersion 196 m Maximum HE Shell Damage 5,200 Chance of Fire on Target Caused by HE Shell 25 % Maximum AP Shell Damage 8,100 Sigma: 1.9 Secondary Armament: 16 x 1 BL 4 inch (102 mm) 50.3 Calibre Mk VII Naval Rifles: Reload Time 7.5 sec Firing Range 3 km Maximum HE Shell Damage 1,500 Chance of Fire on Target Caused by HE Shell 6 % AA Defence: Indefatigable's AA is not particularly very good she'll need to stick with allies for AA cover (unless she was given an A-Historical AA suit like some ships are) 1 x 1 3 inch (76.2 mm) AA Gun: Average Damage per Second 2.1 Firing Range 3 km Consumables: Slot 1: Damage Control Party Slot 2: Damage Repair Party (4 Premium Consumable, 5 Premium Consumable & Superintendent) T4 - HMS Agincourt (1913) (1918 Config) & Rio de Janeiro - Pan America - Agincourt Battleship Obtaining: Premium Store Hit Points: 38,500 Speed: 22 Knots Turning Circle: 710 m Rudder Shift: 12 seconds Concealment: Sea: 14.5 km Air: 9.14 km Main Armament: 7 x 2 Breech Loading (BL) 12 inch (305 mm) 45 Calibre Mk XIII Naval Rifles: Rate of Fire: 2 shots/min Reload Time: 30 sec Rotation Speed 3 deg./sec 180 Degree Turn Time: 60 sec Firing Range: 15.18 km Maximum Dispersion 210 m Maximum HE Shell Damage 5,200 Chance of Fire on Target Caused by HE Shell 32 % Maximum AP Shell Damage 8,100 Sigma: 1.8 Secondary Armament: 20 x 1 Breech Loading 6 inch (152 mm) 50 Calibre Mk XIII Naval Rifles: Reload Time 8 sec Firing Range 3.5 km Maximum HE Shell Damage 1,800 Chance of Fire on Target Caused by HE Shell 9 % AA Defence: 10 x 1 76 mm/45 QF Mk I AA Guns: Average Damage per Second 59.8 Firing Range 2 km Consumables: Slot 1: Damage Control Party Slot 2: Damage Repair Party (4 Premium Consumable, 5 Premium Consumable & Superintendent) T4 - HMS Queen Mary (1913) (1916 Config) Battlecruiser Obtaining: Premium Store & Doubloons in Armory Hit Points: 45,800 Speed: Knots Turning Circle: 680 m Rudder Shift: 11.2 seconds Concealment: Sea: 15.6 km Air: 8.6 km Main Armament: 4 x 2 Breech Loading (BL) 13.5 inch (343 mm) 45 Calibre Mk V Naval Rifles: Rate of Fire: 2 shots/min Reload Time: 30 sec Rotation Speed 4 deg./sec 180 Degree Turn Time: 45 sec Firing Range: 17 km Maximum Dispersion 227 m Maximum HE Shell Damage 5,200 Chance of Fire on Target Caused by HE Shell 30 % Maximum AP Shell Damage 9,900 Sigma: 1.9 Secondary Armament: 16 x 1 Breech Loading 4 inch (102 mm) 50 Calibre Mk VII Naval Rifles: Reload Time 7 sec Firing Range 4 km Maximum HE Shell Damage 1,500 Chance of Fire on Target Caused by HE Shell 6 % AA Defence: N/A Consumables: Slot 1: Damage Control Party Slot 2: Damage Repair Party (4 Premium Consumable, 5 Premium Consumable & Superintendent) - Improved Heal but not Super Heal - to account for her having no AA T5 - HMS Benbow (1913) (1930 Config - not what the 'what-if' Iron Duke in-game is) Iron Duke Class Battleship - more HP/Improved Heal & better Rudder Shift to account for lack of AA Obtaining: Coal Hit Points: 48,000 Speed: 22.5 Knots Turning Circle: 650 m Rudder Shift: 11 seconds Concealment: Sea: 14.8 km Air: 8 km Main Armament: 5 x 2 Breech Loading (BL) 13.5 inch (343 mm) 45 Calibre Mk V Naval Rifles: Rate of Fire: 2 shots/min Reload Time: 30 sec Rotation Speed 3 deg./sec 180 Degree Turn Time: 60 sec Firing Range: 16.8 km Maximum Dispersion 227 m Maximum HE Shell Damage 5,200 Chance of Fire on Target Caused by HE Shell 30 % Maximum AP Shell Damage 9,900 Sigma: 1.9 Secondary Armament: 12 x 1 Breech Loading 6 inch (152 mm) 50 Calibre Mk XVI Naval Rifles: Reload Time 8.6 sec Firing Range 4.5 km Maximum HE Shell Damage 2,200 Chance of Fire on Target Caused by HE Shell 12 % AA Defence: 10 x 1 76 mm/45 QF Mk I AA Guns: Average Damage per Second 59.8 Firing Range 2 km 4 x 1 47 mm QF 3-pounder AA Guns: Average Damage per Second 60 Firing Range 3 km Consumables: Slot 1: Damage Control Party Slot 2: Damage Repair Party (4 Premium Consumable, 5 Premium Consumable & Superintendent) - Improved 300 HP/second over Iron Dukes 235 Slot 3: Spotting Aircraft or Catapult Fighter < most likely unhistorical Turret Catapult most likely on centre turret. (4 Premium Consumable, 5 Premium Consumable & Superintendent) T5 HMS Courageous (50) - (1923 Config - As Battlecruiser/'Large Light Cruiser') Courageous Class Battlecruiser << Non-Historical AA so she actually has AA Obtaining: Free XP - 200,000 Hit Points: 40,100 Speed: 32 Knots Turning Circle: 850 m Rudder Shift: 11.4 seconds Concealment: Sea: 13.8 km Air: 8.5 km Main Armament: 2 х 2 Breech Loading (BL) 15 inch (381 mm) 42 Calibre Mk I Naval Rifles: Rate of Fire: 2.6 shots/min Reload Time: 23 sec Rotation Speed 6 deg./sec 180 Degree Turn Time: 30 sec Firing Range: 17 km Maximum Dispersion 210 m Maximum HE Shell Damage 5,300 Chance of Fire on Target Caused by HE Shell 30 % Maximum AP Shell Damage 11,400 Sigma: 2.0 Secondary Armament: 6 x 3 Breech Loading 4 inch (102 mm) 45 Calibre Mk Naval IX Rifles: Reload Time 4 sec Firing Range 5 km Maximum HE Shell Damage 1,500 AA Defence: 2 х 1 QF 3-inch 20 cwt AA Guns: Average Damage per Second 4.2 Firing Range 3 km 4 x 8 QF 2 - Pounder Mk VIII AA Guns: Average Damage per Second 179.6 Firing Range 2.49 km Consumables: Slot 1: Damage Control Party Slot 2: Damage Repair Party (4 Premium Consumable, 5 Premium Consumable & Superintendent) Slot 3: Hydroacoustic Search (4 Premium Consumable, 5 Premium Consumable & Superintendent) T6 - HMS Royal Oak (08) (1939 Config) Revenge Class Battleship Obtaining: Doubloons in Tech Tree. Hit Points: 51,000 Speed: 22 Knots Turning Circle: 530 m Rudder Shift: 13 seconds Concealment: Sea: 12.5 km Air: 8.4 km Main Armament: 4 х 2 Breech Loading (BL) 15 inch (381 mm) 42 Calibre Mk I Naval Rifles: Rate of Fire: 2 shots/min Reload Time: 30 sec Rotation Speed 3.5 deg./sec 180 Degree Turn Time: 51.42 sec Firing Range: 15.9 km Maximum Dispersion 240 m Maximum HE Shell Damage 5,300 Chance of Fire on Target Caused by HE Shell 30 % Maximum AP Shell Damage 11,400 Sigma: 2.0 Secondary Armament: 12 x 1 Breech Loading 6 inch (152 mm) 45 Calibre Mk XII Naval Rifles: Reload Time 5 sec Firing Range 4.5 km Maximum HE Shell Damage 2,200 Chance of Fire on Target Caused by HE Shell 12 % 4 x 2 Quick Firing 4 inch (102 mm) 45 Calibre Mk XVI Naval Rifles Reload Time 3.5 sec Firing Range 5 km Maximum HE Shell Damage 1,500 Chance of Fire on Target Caused by HE Shell 6 % AA Defence: 4 x 2 Quick Firing 4 inch (102 mm) 45 Calibre Mk XVI Naval Rifles: Average Damage per Second 64.3 Firing Range 5.01 km 2 x 8 QF 2 - Pounder Mk VIII AA Guns: Average Damage per Second 89.8 Firing Range 2.49 km 6 x 1 Vickers 0.5 inch (12.7 mm) Machine Guns: Average Damage per Second 16.7 Firing Range 1.2 km 2 x 4 QF 2 pdr Mark VIII Pom-Pom AA Guns: Average Damage per Second 79.2 Firing Range 2.6 km Consumables: Slot 1: Damage Control Party Slot 2: Damage Repair Party (4 Premium Consumable, 5 Premium Consumable & Superintendent) Slot 3: Spotting Aircraft or Catapult Fighter - X Turret Catapult. (4 Premium Consumable, 5 Premium Consumable & Superintendent) T6 HMS Royal Sovereign (05) (RN) and Arkhangelsk (Soviet Navy further down as different stats at some places) (1945 Config) - Revenge Class Battleship << Slower Turret Traverse than RO due to increased AA & Range Obtaining: Premium Store & Doubloons in Armory. Hit Points: 50,000 Speed: 23 Knots Turning Circle: 530 m Rudder Shift: 13 seconds Concealment: Sea: 12.9 km Air: 8.6 km Main Armament: 4 х 2 Breech Loading (BL) 15 inch (381 mm) 42 Calibre Mk I Naval Rifles: Rate of Fire: 2 shots/min Reload Time: 30 sec Rotation Speed 3 deg./sec 180 Degree Turn Time: 60 sec Firing Range: 16 km Maximum Dispersion 240 m Maximum HE Shell Damage 5,300 Chance of Fire on Target Caused by HE Shell 30 % Maximum AP Shell Damage 11,400 Sigma: 2.0 Secondary Armament: 12 x 1 Breech Loading 6 inch (152 mm) 45 Calibre Mk XII Naval Rifles: Reload Time 6 sec Firing Range 4.5 km Maximum HE Shell Damage 2,200 Chance of Fire on Target Caused by HE Shell 12 % 4 x 2 Quick Firing 4 inch (102 mm) 45 Calibre Mk XVI Naval Rifles Reload Time 3 sec Firing Range 5 km Maximum HE Shell Damage 1,500 Chance of Fire on Target Caused by HE Shell 6 % AA Defence: 4 x 2 Quick Firing 4 inch (102 mm) 45 Calibre Mk XVI Naval Guns: Average Damage per Second 64.3 Firing Range 5.01 km 2 x 8 QF 2 - Pounder Mk VIII AA Guns: Average Damage per Second 89.8 Firing Range 2.49 km 2 x 4 QF 2 pdr Mark VIII Pom-Pom AA Guns: Average Damage per Second 79.2 Firing Range 2.6 km 16 x 1 20 mm Oerlikon AA Guns: Average Damage per Second 46.8 Firing Range 2.01 km Consumables: Slot 1: Damage Control Party Slot 2: Damage Repair Party (4 Premium Consumable, 5 Premium Consumable & Superintendent) T6 HMS Barham (04) (1941 Config) Queen Elizabeth Class Battleship < Stats sort of a mix between the QE's and the Warspite's with range in-between the two, QE's shell performance over the Warspite's but an increased Turret Rotation but slightly reduced Health than that of Warspite due to the fact she didn't receive the rebuild that Warspite received. Obtaining: Doubloons in Armory Hit Points: 53,000 Speed: 24 Knots Turning Circle: 550 m Rudder Shift: 13.8 seconds Concealment: Sea: 13.3 km Air: 9 km Main Armament: 4 х 2 Breech Loading (BL) 15 inch (381 mm) 42 Calibre Mk I Naval Rifles: Rate of Fire: 2 shots/min Reload Time: 30 sec Rotation Speed 4 deg./sec 180 Degree Turn Time: 45 sec Firing Range: 16.9 km Maximum Dispersion 210 m Maximum HE Shell Damage 5,300 Chance of Fire on Target Caused by HE Shell 30 % Maximum AP Shell Damage 11,400 Sigma: 2.0 Secondary Armament: 12 x 1 Breech Loading 2 inch (152 mm) 45 Calibre Mk XII Naval Rifles: Reload Time 5 sec Firing Range 5.3 km Maximum HE Shell Damage 2,200 Chance of Fire on Target Caused by HE Shell 12 % 4 x 2 Quick Firing 4 inch (102 mm) 45 Calibre Mk XVI Naval Rifles Reload Time 3 sec Firing Range 5 km Maximum HE Shell Damage 1,500 Chance of Fire on Target Caused by HE Shell 6 % AA Defence: 4 x 2 Quick Firing 4 inch (102 mm) 45 Calibre Mk XVI Naval Rifles: Average Damage per Second 64.3 Firing Range 5.01 km 4 x 4 Vickers 0.5 inch (12.7 mm) Machine Guns: Average Damage per Second 26.7 Firing Range 1.2 km 2 x 8 QF 2 pdr Mark VIII Pom-Pom AA Guns: Average Damage per Second 79.2 Firing Range 2.6 km Consumables: Slot 1: Damage Control Party Slot 2: Damage Repair Party (4 Premium Consumable, 5 Premium Consumable & Superintendent) Slot 3: Spotting Aircraft or Catapult Fighter - X Turret Catapult. (4 Premium Consumable, 5 Premium Consumable & Superintendent) T6 HMS Repulse (34) (1941 Config) Renown Class Battlecruiser Obtaining: Doubloons in Tech Tree & Doubloons in Armoury Hit Points: 59,500 Speed: 30.5 Knots Turning Circle: 870 m Rudder Shift: 12.7 seconds Concealment: Sea: 14.6 km Air: 9 km Main Armament: 3 х 2 Breech Loading (BL) 15 inch (381 mm) 42 Calibre Mk I Naval Rifles: Rate of Fire: 2.3 shots/min Reload Time: 26 sec Rotation Speed 5 deg./sec 180 Degree Turn Time: 36 sec Firing Range: 18.5 km Maximum Dispersion 240 m Maximum HE Shell Damage 5,300 Chance of Fire on Target Caused by HE Shell 30 % Maximum AP Shell Damage 11,400 Sigma: 2.0 Secondary Armament: 3 x 3 Breech Loading 4 inch (102 mm) 45 Calibre Mk Naval IX Rifles: Reload Time 4 sec Firing Range 5 km Maximum HE Shell Damage 1,500 Chance of Fire on Target Caused by HE Shell 6 % 2 x 2 QF 4-inch (102 mm) 45 Calibre Mark XVIII Naval Rifles: Reload Time 4 sec Firing Range 5 km Maximum HE Shell Damage 1,500 Chance of Fire on Target Caused by HE Shell 6 % AA Defence: 2 x 2 Quick Firing 4 inch (102 mm) 45 Calibre Mk XVI Naval Rifles: Average Damage per Second 37.6 Firing Range 5 km 2 x 8 QF 2 pdr Mark VI Pom-Pom AA Guns: Average Damage per Second 118.8 Firing Range 2.5 km 4 x 4 Vickers 0.5 inch (12.7 mm) Machine Guns: Average Damage per Second 26.7 Firing Range 1.2 km 8 х 1 20 mm Oerlikon AA Guns: Average Damage per Second 39.4 Firing Range 2.01 km ^^ Not entirely sure if I have Repulse's AA correct finding info on it was not the easiest. Consumables: Slot 1: Damage Control Party Slot 2: Damage Repair Party (3 Base, 4 Premium Consumable, 5 Premium Consumable & Superintendent) Slot 3: Spotting Aircraft or Catapult Fighter (4 Premium Consumable, 5 Premium Consumable & Superintendent) Slot 4: Hydroacoustic Search (4 Premium Consumable, 5 Premium Consumable & Superintendent) T7 HMS Valiant (02) (1944 Config) Queen Elizabeth Class Battleship < Hear me out on putting her at T7 not T6 like her sisters: in her 1944 config she would have better AA than QE (which is in her 1937 - 1940 state and not her 1943 - 1945 state) in this state she would however lack the catapult (removed in 1943 - more AA added). She could still work at T7 on other factors compared to other T7 RN BBs - I'll being using Hood as a reference, the QE Class and Hood had very similar armour the QE's belt was only 1 inch thicker, the deck of the 3 rebuilt QEs post rebuild was about 5 inches, the Hood's 3 armoured decks = about 7-8 inches, in-game she would have Warspite's performance on her guns & her shells including the standard fuse timer, faster turret rotation than both QE and Warspite and increased AA defence (stronger than Hood's AA). Being a shorter hull than Hood she would also have a shorter turning circle making her more nimble than Hood, yes slightly slower but still a decent speed at 24 knots. She would also have slightly increased HP to the QE to account for the higher tier. Obtaining: Premium Shop Hit Points: 57,800 Speed: 24 Knots Turning Circle: 680 m Rudder Shift: 14.3 seconds Concealment: Sea: 14.4 km Air: 9.14 km Main Armament: 4 х 2 Breech Loading (BL) 15 inch (381 mm) 42 Calibre Mk I Naval Rifles: Rate of Fire: 2 shots/min Reload Time: 30 sec Rotation Speed 3.75 deg./sec 180 Degree Turn Time: 48 sec Firing Range: 18 km Maximum Dispersion 218 m Maximum HE Shell Damage 5,300 Chance of Fire on Target Caused by HE Shell 34 % Maximum AP Shell Damage 11,400 Sigma: 2.0 Secondary Armament: 10 x 2 Quick firing 4.5 inch (114 mm) 45 Calibre Mk II BD Naval Rifles: Reload Time 5 sec Firing Range 5.3 km Maximum HE Shell Damage 1,700 Chance of Fire on Target Caused by HE Shell 8 % AA Defence: 10 x 2 Quick Firing 4.5 inch (114 mm) 45 Calibre Mk II BD Naval Rifles: Average Damage per Second 89 Firing Range 5.01 km 4 x 8 40 mm Vickers 2-pdr Mk VIII AA Guns: Average Damage per Second 79.2 Firing Range 2.49 km 32 x 2 20 mm Oerlikon AA Guns: Average Damage per Second 195.2 Firing Range 2.01 km 25 x 1 20 mm Oerlikon AA Guns: Average Damage per Second 90 Firing Range 2.01 km Consumables: Slot 1: Damage Control Party Slot 2: Damage Repair Party (4 Premium Consumable, 5 Premium Consumable & Superintendent) Slot 3: Hydroacoustic Search (4 Premium Consumable, 5 Premium Consumable & Superintendent) Slot 4: Defensive AA Fire (3 Premium Consumable, 4 Premium Consumable & Superintendent) T7 - HMS Prince of Wales (53) (December 1941 Config) King George V Class Battleship (1939) Obtaining: Premium Store Hit Points: 60,400 Speed: 28.3 Knots Turning Circle: 790 m Rudder Shift: 15 seconds Concealment: Sea: 14 km Air: 10 km Main Armament: 2 x 4 & 1 x 2 Breech Loading (BL) 14 inch (356 mm) 45 Calibre Mk VII Naval Rifles: Rate of Fire: 2.3 shots/min Reload Time: 26 sec Rotation Speed 4.5 deg./sec 180 Degree Turn Time: 40 sec Firing Range: 18 km Maximum Dispersion 242 m Maximum HE Shell Damage 6,100 Chance of Fire on Target Caused by HE Shell 35 % Maximum AP Shell Damage 10,500 Sigma: 1.8 Secondary Armament: 8 х 2 QF 5.25 inch (134 mm) 50 Calibre Mk I Naval Rifles: Firing Range 5 km Reload Time 6.5 sec. Maximum HE Shell Damage 1,900 Chance of Fire on Target Caused by HE Shell 8 % AA Defence: 8 х 2 QF 5.25 inch (134 mm) 50 Calibre Mk I Naval Rifles: Average Damage per Second 64.8 Firing Range 4.5 km 6 x 8 QF 2 pdr Mark VIII Pom-Pom AA Guns: Average Damage per Second 118.8 Firing Range 2.49 km 1 x 4 40 mm QF Mark VII Pom-Pom AA Guns: Average Damage per Second 25.8 Firing Range 2.49 km 7 х 1 20 mm Oerlikon AA Guns: Average Damage per Second 50.4 Firing Range 2.01 km Consumables: Slot 1: Damage Control Party Slot 2: Damage Repair Party (4 Premium Consumable, 5 Premium Consumable & Superintendent) Slot 3: Spotting Aircraft (4 Premium Consumable, 5 Premium Consumable & Superintendent) or Catapult Fighter (4 Premium Consumable, 5 Premium Consumable & Superintendent) or Exhaust Smoke Generator < Yes for a nod to the fact she laid smoke after DS to disengage - although it would be very situational in-game and more of a way to get out of a sticky situation. (4 Premium Consumable, 5 Premium Consumable & Superintendent) T7 - HMS Rodney (29) (1942 Config) Nelson Class Battleship Obtaining: Premium Store & Doubloons in Armory. Hit Points: 59,400 Speed: 24 Knots Turning Circle: 750 m Rudder Shift: 13.6 seconds Concealment: Sea: 15.3 km Air: 9.89 km Main Armament: 6 x 6 Breech Loading (BL) 16 inch (406 mm) 45 Calibre Mk I Naval Rifles: Rate of Fire: 2 shots/min Reload Time: 30 sec Rotation Speed 4.5 deg./sec 180 Degree Turn Time: 40 sec Firing Range: 18.21 km Maximum Dispersion 242 m Maximum HE Shell Damage 6,900 Chance of Fire on Target Caused by HE Shell 36 % Maximum AP Shell Damage 12,000 Sigma: 1.9 Secondary Armament: 6 x 2 Breech Loading 6 inch (152 mm) 50 Calibre Mk XXII Naval Rifles: Reload Time 5 sec Firing Range 5 km Maximum HE Shell Damage 2,150 Chance of Fire on Target Caused by HE Shell 9 % 6 x 1 QF 4.7 inch (120 mm) 40 Calibre Mk VIII Reload Time 7.5 sec Firing Range 5 km Maximum HE Shell Damage 1,700 Chance of Fire on Target Caused by HE Shell 8 % Torpedo Tubes: 2 x 1 24.5 inch (622 mm) Mk I Rate of Fire: 1.71 shots/min Reload Time: 31 sec Rotation Speed 0 deg./sec < Fixed Underwater tubes - with the introduction of Subs this shouldn't be a problem or not able to be added now since Subs Torp Tubes are basically Fixed Underwater Tubes. 180 Degree Turn Time: 0 sec < ^^ Firing Range: 6 km Maximum Damage: 17,300 Torpedo Speed: 55 Knots AA Defence: 20 x 1 20 mm Oerlikon Mk IV AA Guns: Average Damage per Second 120.7 Firing Range 2.01 km 6 x 8 40 mm Vickers 2-pdr. Mk VIII AA Guns: Average Damage per Second 118.8 Firing Range 2.49 km 6 x 1 120 mm/40 QF Mk VIII AA Guns: Average Damage per Second 36.9 Firing Range 4.5 km Consumables: Slot 1: Damage Control Party Slot 2: Damage Repair Party (4 Premium Consumable, 5 Premium Consumable & Superintendent) Improved British RN Heal but not as strong as Nelson's Heal. Slot 3: Spotting Aircraft or Catapult Fighter (4 Premium Consumable, 5 Premium Consumable & Superintendent) T7 HMS Renown (72) (1944 Config) Renown Class Battlecruiser Obtaining: Coal & Premium Store Hit Points: 65,500 Speed: 32.58 Knots Turning Circle: 870 m Rudder Shift: 11 seconds Concealment: Sea: 14.9 km Air: 10.2 km Main Armament: 3 х 2 Breech Loading (BL) 15 inch (381 mm) 42 Calibre Mk I Naval Rifles: Rate of Fire: 2.4 shots/min Reload Time: 25 sec Rotation Speed 5 deg./sec 180 Degree Turn Time: 36 sec Firing Range: 18.57 km Maximum Dispersion 240 m Maximum HE Shell Damage 5,300 Chance of Fire on Target Caused by HE Shell 30 % Maximum AP Shell Damage 11,400 Sigma: 2.1 Secondary Armament: 10 x 2 Quick firing 4.5 inch (114 mm) 45 Calibre Mk II BD Naval Rifles: Reload Time 5 sec Firing Range 5 km Maximum HE Shell Damage 1,700 Chance of Fire on Target Caused by HE Shell 8 % AA Defence: 10 x 2 Quick Firing 4.5 inch (114 mm) 45 Calibre Mk II BD Naval Rifles: Average Damage per Second 89 Firing Range 5.01 km 3 x 8 QF 2 pdr Mark VI Pom-Pom AA Guns: Average Damage per Second 96.8 Firing Range 2.5 km 4 x 4 Vickers 0.5 inch (12.7 mm) Machine Guns: Average Damage per Second 26.7 Firing Range 1.2 km 3 x 4 40 mm QF Pom-Pom AA Guns: Average Damage per Second 38.7 Firing Range 2.49 km 23 x 2 Oerlikon AA guns: Average Damage per Second 140.3 Firing Range 2.01 km 26 x 1 Oerlikon AA Guns: Average Damage per Second 93.6 Firing Range 2.01 km Consumables: Slot 1: Damage Control Party Slot 2: Damage Repair Party (4 Premium Consumable, 5 Premium Consumable & Superintendent) Slot 3: Hydroacoustic Search << Renown's Catapults were removed in a refit from 1942 to 1943 being replaced by 72 20 mm Oerlikon's in Single & Twin mounts along with an additional Quad Pom-Pom being added in 1944. (4 Premium Consumable, 5 Premium Consumable & Superintendent) Slot 4: Defensive AA Fire (3 Premium Consumable, 4 Premium Consumable & Superintendent) T7 - G3 Design (planned 1920) - made up AA refit similar to T9 N3 Fully Upgraded & X Turret Catapult - Battlecruiser, looking at names of previous RN ships to have her to be named after I must admit I'm stuck between: HMS Vengeance (after HMS Vengeance 1899), Agamemnon (after HMS Agamemnon 1906) or Irresistible (after HMS Irresistible 1898) - Let me know what you'd pick. Obtaining: Mission Chain Reward & later Premium Store Hit Points: 66,500 Speed: 32 Knots Turning Circle: 810 m Rudder Shift: 14 seconds Concealment: Sea: 16.4 km Air: 11.2 km Main Armament: 3 x 3 Breech Loading (BL) 16 inch (406 mm) 45 Calibre Mk I Naval Rifles: Rate of Fire: 2 shots/min Reload Time: 30 sec Rotation Speed 4.5 deg./sec 180 Degree Turn Time: 40 sec Firing Range: 18.21 km Maximum Dispersion 242 m Maximum HE Shell Damage 6,900 Chance of Fire on Target Caused by HE Shell 36 % Maximum AP Shell Damage 12,000 Sigma: 1.9 Secondary Armament: 8 x 2 Breech Loading 6 inch (152 mm) 50 Calibre Mk XXII Naval Rifles: Reload Time 5 sec Firing Range 5 km Maximum HE Shell Damage 2,150 Chance of Fire on Target Caused by HE Shell 9 % AA Defence: 4 х 1 QF 4.7 inch (120 mm) 40 Mk VIII AA Guns: Average Damage per Second 24 Firing Range 4.5 km 8 х 8 40 mm/39 QF Mark VIII AA Guns: Average Damage per Second 118.8 Firing Range 2.49 km 10 x 1 40 mm Bofors Mk VI AA Guns: Average Damage per Second 202 Firing Range 3.51 km 6 х 2 20 mm Oerlikon Mk V AA Guns: Average Damage per Second 36.6 Firing Range 2.01 km Consumables: Slot 1: Damage Control Party Slot 2: Damage Repair Party (3 Premium Consumable, 4 Premium Consumable & Superintendent) - Improved Heal - not Super Heal Slot 3: Spotting Aircraft or Catapult Fighter (4 Premium Consumable, 5 Premium Consumable & Superintendent) T8 - King George V Preliminary - one of the original envisioned gun layouts - 12 - 14 inch guns in 3 quad mountings - this was changed to 2 quad & 1 twin 14 inch turrets to have the desired armour - having the 3rd quad turret would mean armour would have had to be reduced to keep within treaty tonnage limits. I'm stuck between names for this one - HMS Beatty (After Admiral Beatty), Jellicoe (After Admiral Jellicoe), King Edward VIII (After King Edward VIII) - (Also I think I recall reading somewhere that Beatty was one of the names put forward for what became Howe, Jellicoe another name for what ended up being named Anson and King Edward VIII another name put forward for what became the Prince of Wales - not sure how true that is so don't quote me on that), or maybe HMS Paddlin' comes with Mighty Jingles Commander. Below an edit someone has made to make it resemble this design from bow on. - the Monarch represents the other Preliminary design of 3 x 3 15 inch guns. Obtaining: Premium Store Hit Points: 60,600 Speed: 28.3 Knots Turning Circle: 790 m Rudder Shift: 15 seconds Concealment: Sea: 14 km Air: 10 km Main Armament: 3 x 4 Breech Loading (BL) 14 inch (356 mm) 45 Calibre Mk VII Naval Rifles: Rate of Fire: 2.3 shots/min Reload Time: 26 sec Rotation Speed 4.5 deg./sec 180 Degree Turn Time: 40 sec Firing Range: 18 km Maximum Dispersion 242 m Maximum HE Shell Damage 6,100 Chance of Fire on Target Caused by HE Shell 35 % Maximum AP Shell Damage 10,500 Sigma: 1.8 Secondary Armament: 8 х 2 QF 5.25 inch (134 mm) 50 Calibre Mk I Naval Rifles: Firing Range 5 km Reload Time 6.5 sec. Maximum HE Shell Damage 1,900 Chance of Fire on Target Caused by HE Shell 8 % AA Defence: 8 х 2 QF 5.25 inch (134 mm) 50 Calibre Mk I Naval Rifles: Average Damage per Second 64.8 Firing Range 4.5 km 6 x 8 QF 2 pdr Mark VIII Pom-Pom AA Guns: Average Damage per Second 118.8 Firing Range 2.49 km 1 x 4 40 mm QF Mark VII Pom-Pom AA Guns: Average Damage per Second 25.8 Firing Range 2.49 km 7 х 1 20 mm Oerlikon AA Guns: Average Damage per Second 50.4 Firing Range 2.01 km Consumables: Slot 1: Damage Control Party Slot 2: Damage Repair Party (4 Premium Consumable, 5 Premium Consumable & Superintendent) Slot 3: Spotting Aircraft or Catapult Fighter (4 Premium Consumable, 5 Premium Consumable & Superintendent) T9 - HMS Temeraire (1939 Laid Down) (Similar to in-game sister Lion Config) Lion Class Battleship (1939) Obtaining: Free XP - 1,000,000 Hit Points: 68,000 Speed: 30 Knots Turning Circle: 830 m Rudder Shift: 15.8 seconds Concealment: Sea: 14.84 km Air: 10.51 km Main Armament: << Slightly improved Range & Sigma but only has access to the 16 inch (406 mm) and not the 16.5 inch (419 mm) guns, also has an Improved Royal Navy heal but not a Super-heal. 3 x 3 Breech Loading (BL) 16 inch (406 mm) 45 Calibre Mk IV Naval Rifles: Rate of Fire: 2 shots/min Reload Time: 30 sec Rotation Speed 4.5 deg./sec 180 Degree Turn Time: 40 sec Firing Range: 19 km Maximum Dispersion 265 m Maximum HE Shell Damage 6,900 Chance of Fire on Target Caused by HE Shell 36 % Maximum AP Shell Damage 12,600 Sigma: 1.9 Secondary Armament: 8 x 2 QF 5.25 inch (134 mm) 50 Calibre Mk I Naval Rifles: Reload Time 6.67 sec Firing Range 5.3 km Maximum HE Shell Damage 1,900 Chance of Fire on Target Caused by HE Shell 8 % AA Defence: 6 х 2 40 mm Bofors Mk IV AA Guns: Average Damage per Second 136.2 Firing Range 3.51 km 10 х 6 40 mm Bofors Mk VI AA Guns: Average Damage per Second 202 Firing Range 3.51 km 8 х 1 40 mm Bofors Mk VII AA Guns: Average Damage per Second 34.8 Firing Range 3.51 km 8 х 2 QF 5.25 inch (134 mm) 50 Calibre Mk I Naval Rifles: Average Damage per Second 64.8 Firing Range 4.5 km Consumables: Slot 1: Damage Control Party Slot 2: Damage Repair Party (4 Premium Consumable, 5 Premium Consumable & Superintendent) Improved RN Heal but not Super Heal. Slot 3: Spotting Aircraft or Catapult Fighter (4 Premium Consumable, 5 Premium Consumable & Superintendent) T9 - Modified Lion Design - 28 knots - Lets name her HMS Royal George (after 1st Rate HMS Royal George 1756) Obtaining: Coal & Premium Store Hit Points: 75,000 Speed: 28 Knots Turning Circle: 890 m Rudder Shift: 16.8 seconds Concealment: Sea: 16.7 km Air: 12.6 km Main Armament: 3 x 3 Breech Loading (BL) 16 inch (406 mm) 45 Calibre Mk IV Naval Rifles: Rate of Fire: 2 shots/min Reload Time: 30 sec Rotation Speed 4.5 deg./sec 180 Degree Turn Time: 40 sec Firing Range: 19.2 km Maximum Dispersion 265 m Maximum HE Shell Damage 6,900 Chance of Fire on Target Caused by HE Shell 36 % Maximum AP Shell Damage 12,600 Sigma: 1.8 Secondary Armament: 12 x 2 QF 4.5 inch (114 mm) 45 Calibre Mk V Naval Rifles: Reload Time 6.5 sec Firing Range 5.3 km Maximum HE Shell Damage 1,600 Chance of Fire on Target Caused by HE Shell 7 % Torpedo Tubes: 2 x 5 21.1 inch (533 mm) Torpedo Tubes (Deck Mounted 1 - Port, 1 Starboard) Rate of Fire: 0.48 shots/min Reload Time: 124 sec Rotation Speed 25 deg./sec 180 Degree Turn Time: 7.2 sec Firing Range: 8 km Maximum Damage: 15,533 Torpedo Speed: 62 Knots AA Defence: 12 x 2 QF 4.5 inch (114 mm) 45 Calibre Mk V Naval Rifles: Average Damage per Second 213.6 Firing Range 5.01 km 10 х 6 40 mm Bofors Mk IX AA Guns Average Damage per Second 212.4 Firing Range 3.51 km 20 x 2 Oerlikon AA Guns: Average Damage per Second 122.7 Firing Range 2.01 km 20 x 1 Oerlikon AA Guns: Average Damage per Second 76.4 Firing Range 2.01 km Consumables: Slot 1: Damage Control Party Slot 2: Damage Repair Party (4 Premium Consumable, 5 Premium Consumable & Superintendent) - Thunderer Heal T9 - HMS Incomparable (1915) - As 'Completed - 1922' with improved/different AA - In-game name 'Incomparable (1922)' - Incomparable Battlecruiser Design. - With the announcement and future release of 'Yashima' there is no reason for other ships with 20+" guns to be added and its not like they can do anything Yamato or Musashi can't already do. - As built with improved AA at T9 with the hypothetical KGV style rebuild further down at T10 - both with slight differences in stats to both make each more different from each other but also for the T9 one to be more balanced for T9. Obtaining: Coal & Premium Store Hit Points: 88,200 Speed: 35 Knots Turning Circle: 980 m Rudder Shift: 12.5 seconds Concealment: Sea: 17.4 km Air: 13.7 km Main Armament: 3 x 2 Breech Loading (BL) 20 inch (508 mm) ? Calibre Mk ? Naval Rifles: Rate of Fire: 1.7 shots/min Reload Time: 30 sec Rotation Speed 2.8 deg./sec 180 Degree Turn Time: 64.2 sec Firing Range: 25.6 km Maximum Dispersion 249 m Maximum HE Shell Damage 8,100 Chance of Fire on Target Caused by HE Shell 45 % Maximum AP Shell Damage 17,000 Sigma: 1.9 Secondary Armament: 10 x 1 Breech Loading 5.5 inch (140 mm) 50 Calibre Mk Naval I Rifles: Reload Time 4 sec Firing Range 5 km Maximum HE Shell Damage 1,800 Chance of Fire on Target Caused by HE Shell 7 % 6 x 2 Quick Firing 4 inch (102 mm) 45 Calibre Mk XIX Naval Rifles: Reload Time 3 sec Firing Range 5 km Maximum HE Shell Damage 1,500 Chance of Fire on Target Caused by HE Shell 6 % AA Defence: 10 x 8 40 mm Vickers 2-pdr. Mk VIII AA Guns: Average Damage per Second 198 Firing Range 2.49 km 20 х 1 20 mm Oerlikon AA Guns: Average Damage per Second 75.6 Firing Range 2.01 km 6 х 2 102 mm/45 QF Mk XIX AA Guns: Average Damage per Second 54.4 Firing Range 5.01 km Consumables: Slot 1: Damage Control Party Slot 2: Damage Repair Party (3 Premium Consumable, 4 Premium Consumable & Superintendent) Standard Heal. T10 - Modified Lion Design - 33.5 knots - Lets name her HMS Royal Charles (after 1st Rate HMS Royal Charles 1673) Obtaining: New Dockyard, later Coal Hit Points: 82,600 Speed: 33.5 Knots Turning Circle: 960 m Rudder Shift: 14.6 seconds Concealment: Sea: 17.6 km Air: 13.8 km Main Armament: 3 x 3 Breech Loading (BL) 16 inch (406 mm) 45 Calibre Mk IV Naval Rifles: Rate of Fire: 2 shots/min Reload Time: 30 sec Rotation Speed 4.5 deg./sec 180 Degree Turn Time: 40 sec Firing Range: 19.2 km Maximum Dispersion 265 m Maximum HE Shell Damage 6,900 Chance of Fire on Target Caused by HE Shell 36 % Maximum AP Shell Damage 12,600 Sigma: 1.8 Secondary Armament: 12 x 2 QF 4.5 inch (114 mm) 45 Calibre Mk V Naval Rifles: Reload Time 6.5 sec Firing Range 7.5 km <<British Secondary Spec Build Battleship Maximum HE Shell Damage 1,600 Chance of Fire on Target Caused by HE Shell 7 % Torpedo Tubes: 2 x 5 21.1 inch (533 mm) Torpedo Tubes (Deck Mounted 1 - Port, 1 Starboard) Rate of Fire: 0.48 shots/min Reload Time: 124 sec Rotation Speed 25 deg./sec 180 Degree Turn Time: 7.2 sec Firing Range: 8 km Maximum Damage: 16,767 Torpedo Speed: 62 Knots AA Defence: 12 x 2 QF 4.5 inch (114 mm) 45 Calibre Mk V Naval Rifles: Average Damage per Second 213.6 Firing Range 5.01 km 10 х 6 40 mm Bofors Mk IX AA Guns: Average Damage per Second 212.4 Firing Range 3.51 km 20 x 2 Oerlikon AA Guns: Average Damage per Second 122.7 Firing Range 2.01 km 20 x 1 Oerlikon AA Guns: Average Damage per Second 76.4 Firing Range 2.01 km Consumables: Slot 1: Damage Control Party Slot 2: Damage Repair Party (3 Premium Consumable, 4 Premium Consumable & Superintendent) - Conqueror's Heal T10 - N3 Variant 2 - Lets name her HMS Duncan (after HMS Duncan (1901) & Adam Duncan, 1st Viscount Duncan) <<Improved AA to better balance her at T10. Obtaining: Steel Hit Points: 71,200 Speed: 32 Knots Turning Circle: 810 m Rudder Shift: 13.2 seconds Concealment: Sea: 16.8 km Air: 12.6 km Main Armament: 4 х 3 Breech Loading (BL) 16 inch (406 mm) 45 Calibre Mk I Naval Rifles: Rate of Fire: 2 shots/min Reload Time: 30 sec Rotation Speed 4.5 deg./sec 180 Degree Turn Time: 40 sec Firing Range: 21.5 km Maximum Dispersion 242 m Maximum HE Shell Damage 6,900 Chance of Fire on Target Caused by HE Shell 36 % Maximum AP Shell Damage 13,300 Sigma: 1.8 Secondary Armament: 8 x 2 Breech Loading 6 inch (152 mm) 50 Calibre Mk XXII Naval Rifles: Reload Time 5 sec Firing Range 5 km Maximum HE Shell Damage 2,150 Chance of Fire on Target Caused by HE Shell 9 % AA Defence: 4 х 1 120 mm/40 QF Mk VIII AA Guns: Average Damage per Second 24 Firing Range 4.5 km 8 х 8 40 mm/39 QF Mark VIII AA Guns: Average Damage per Second 118.8 Firing Range 2.49 km 10 x 1 40 mm Bofors Mk VI AA Guns: Average Damage per Second 202 Firing Range 3.51 km 6 х 2 20 mm Oerlikon Mk V AA Guns: Average Damage per Second 36.6 Firing Range 2.01 km Consumables: Slot 1: Damage Control Party Slot 2: Damage Repair Party (4 Premium Consumable, 5 Premium Consumable & Superintendent) - Improved RN Heal but not Super Heal Slot 3: Spotting Aircraft or Catapult Fighter < on Turret Catapult (4 Premium Consumable, 5 Premium Consumable & Superintendent) T10 - HMS Incomparable (1915) - (KGV Style Rebuild Config) - In-game name 'Incomparable (1942)' - Incomparable Battlecruiser Design. Obtaining: Free XP - 2,000,000 Hit Points: 92,600 Speed: 33.5 Knots Turning Circle: 980 m Rudder Shift: 12.5 seconds Concealment: Sea: 18.7 km Air: 14.3 km Main Armament: 3 x 2 Breech Loading (BL) 20 inch (508 mm) ? Calibre Mk ? Naval Rifles: Rate of Fire: 1.7 shots/min Reload Time: 27 sec Rotation Speed 3 deg./sec 180 Degree Turn Time: 60 sec Firing Range: 26.6 km Maximum Dispersion 249 m Maximum HE Shell Damage 8,100 Chance of Fire on Target Caused by HE Shell 50 % Maximum AP Shell Damage 17,000 Sigma: 2.1 Secondary Armament: 8 х 2 QF 5.25 inch (134 mm) 50 Calibre Mk I Naval Rifles: Firing Range 5 km Reload Time 6.5 sec. Maximum HE Shell Damage 1,900 Chance of Fire on Target Caused by HE Shell 8 % AA Defence: 8 х 2 QF 5.25 inch (134 mm) 50 Calibre Mk I Naval Rifles: Average Damage per Second 64.8 Firing Range 4.5 km 16 x 8 40 mm Vickers 2-pdr. Mk VIII AA Guns: Average Damage per Second 316.8 Firing Range 2.49 km 8 х 2 20 mm Oerlikon Mk V AA Guns: Average Damage per Second 48.8 Firing Range 2.01 km 28 x 1 Oerlikon AA Guns: Average Damage per Second 100.8 Firing Range 2.01 km Consumables: Slot 1: Damage Control Party Slot 2: Damage Repair Party (4 Premium Consumable, 5 Premium Consumable & Superintendent) - Improved RN Heal but not Super Heal Slot 3: Spotting Aircraft or Catapult Fighter (4 Premium Consumable, 5 Premium Consumable & Superintendent) Additional British Historical Commanders: -Admiral Wake-Walker- -Admiral Lancelot Holland- -Admiral John Tovey- -Admiral Bruce Fraser- -Admiral David Beatty- -Admiral John Jellicoe- -Captain Ralph Kerr- -Captain John Leach- -Admiral John 'Jackie' Fisher- -Captain Cecil Frederick Dampier- -Admiral Dudley Pound- -Admiral James Somerville- -Admiral Philip Vian- -USN, RN & Commonwealth Navies Commander -Femennenly- 1 per nation & 1 joint (like Alexander Ovechkin) - providing Fem would come back to be added in as a commander- Additional British Ports: -Southampton with RMS Olympic & her younger sister Britannic in the background (at this point Britannic was serving as a Hospital Ship hence the hull livery) (Like the Hamburg port with the Ocean Liner Cap Arcona)- -Portsmouth Naval Base, with HMS Victory in Dry-Dock No. 2 her permanent home since the 1920s- -Belfast, River Lagan with Harland and Wolff's Arrol Gantry as well as the Thompson Graving Dock with the Titanic (Olympic's other younger sister) being Fitted-Out inside it the Graving Dock- -Grand Harbour Valletta, Malta- -Gibraltar- -Firth of Forth, with the The Forth Bridges behind the player ship- -United Kingdom Naval Support Facility HMS Jufair- -Chatham Dockyard- -Rosyth Dockyard- Additional (Player) Suggestions: -Devonport- -Plymouth Sound- -Scarborough- -Yarmouth- -Hartlepool- (Last 3 being attacked by German BC's) There are loads more ships I could pick for premiums and I've got a few lined up such as: T3 HMS Superb (1907) T3 - HMS Collingwood (1908) T3 HMS Invincible T5 HMS Tiger -T5 HMS Princess Royal (1912) T5 HMS Erin (being in both the UK & Pan-EU tree as Erin (UK) & Reşad V (Pan-EU) she was being built for the Ottoman Empire by Britain, at the start of WW1 she was seized by Britain and completed for service in the RN being renamed HMS Erin T5 HMS Canada (1913) (being in both the UK & Pan-American tree as Canada (UK) & Almirante Latorre (Pan-America) Almirante Latorre during construction in the UK was purchased from Chile for use with the RN in WW1, she was later resold to Chile in 1920, - fun fact Almirante Latorre was to have a sister ship (Almirante Cochrane) while Britain was building her they purchased her from Chile, she was converted to an Aircraft Carrier and named HMS Eagle (1918) T5 HMS Marlborough T5 HMS Audacious (1912 - the KGV class of 1911 that sunk after striking a mine on gunnery exercises - attempted to be taken under tow but White Star Lines Ocean Liner RMS Olympic the lead ship of the Olympic Class Ocean Liners & older sister to the famous RMS Titanic.) T6 HMS Ramillies (07) And a few designs: T8: K2, LII, L2. T9: M3, I3, T10: LIII & K3 ^ If anyone has any suggestions about these or would like to see them listed with stats I'll create stat list for them with pic like the other listed ships, and if anyone wants to have a crack at forming the stats by all means go for it. suggestions welcomed. Sorry for the long list, there aren't as many premium UK ships as the US despite the UK being the larger navy at the time so would be nice to see more added in. Italian Tree ideas and other nations extra premiums on the way.
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