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Found 34 results

  1. lossi_2018

    Anshan torps

    Does Anshan carry deepwater torps? It doesn't say it but I haven't managed to find out yet. I played one game so I'd not to be surprised :)
  2. Just got the khaba recently and i'm a bit sad about how it plays, especially coming from the Tashkent, which was a lot of fun to play. Khaba's problems are, in order of importance: Range, 13.5km is way too less torpedoes, 6km is way too short for a large, kiting DD. Rudder shift is too sluggish by default. why does it have the rudder shift of kronshtadt, moskva and the scharnhorst sisters? Smolensk has better rudder shift! The problem is, all of khaba's properties interact with each other to make it more difficult to play. If it must have 50mm plating that arms BB AP, then it has to be at medium-long range to avoid getting blapped really hard. This is especially true with the current proliferation of radar, smolensk, large caliber accurate BBs (kremlin, thunderer), 220mm and 305mm cruisers, stalingrad, italian cruisers and their SAP, and everybody's favourite, carriers. 13.5km is not viable. On top of this, it gets outspotted by every other DD in the game, and in some cases can be outspotted by cruisers too. Solution - give it Tashkent's range It's a large boat with large detection range and has gameplay that encourages kiting. So 6km torps are all but useless. You can't get too close because you will arm AP. You can't stealth torp because concealment is not going to ever be less than torp range. So you will mostly use it for kiting. Slower torpedoes are good for kiting because they will take time to reach max range, allowing the target to enter this radius. However, 6km is far too limited for this. 8km torpedoes like the kiev has, is a must. Ideally i'd like tashkent's torps on it, but i can settle for kiev. In fact, maybe it should get its 10km torps again? Solution - give it Kiev or Tashkent's 8km torps Finally, the rudder shift is way too slow for a DD. Using steering gears alone should bring it to 5s or less. that opens up the option to use the torpedo detection upgrade or concealment. Right now it has cruiser concealment and rudder shift, without the advantages of a cruiser. Solution - bring the rudder shift closer to Tashkent than Smolensk/Moskva/Donskoi Khabarovsk is the top ship of its line, it should by all accounts be the best ship in the line, and at par with other T10 ships. Currently, the Tashkent is simply better and more enjoyable to play, with easier matchmaking. Khaba has not only been power crept by French DDs, it also operates in a much more dangerous environment than a year ago. The russian DD line is fun and challenging to play, but khaba seems to be a step back there at the moment. Similar discussion on NA forums: https://forum.worldofwarships.com/topic/211160-cant-believe-im-agreeing-khabarovsk-needs-its-range-back/
  3. This proposed consumable "Evasive Maneuver" is an idea I picked up from @naztb and then refined it a bit more. If you like it or want to add additions, feedback and your constructive input is very welcome. If WG implements such an idea, then please no more CV OP complaints :D - Consumable "Evasive Maneuver" - Reduces ship turn radius by 50% - 3 charges - 12 seconds active - 90 seconds cool down To give everyone a chance, I wouldn't mind if any ship can fit it. Could also solve the "Too much radar/smoke/acoustics players" problem, if it would be implemented in the way that players have to make their choice of either taking the "Evasive Maneuver" consumable or Radar/Smoke/Acoustics instead.
  4. hedgehog_s

    Captains skills

    OK so I have two tier 9 DDs, the rest at Tier 8. My question is on which Tier 10 DDs should I be taking 'torpedo armament expertise' the skill which reduces torp reload time. At the moment I only have it on Ognevoi because the gun system is poor. I know there is the gunboat/torp boat distinction and Im guessing Shima falls under 'get that skill' category. But what else please??
  5. Redcap375

    The CV Captains Cabin

    I thought i would make a post/area for all of us remaining die-hard CV captains that are left. To share ideas, tactics, advice or anything that is on your mind. We all know how CVs have changed over the years to the point that we are now at. Our planes being obliterated, our targets becoming less and less obvious and being restricted to a spotting or DD hunting role. But i'm not complaining chaps, we CV players have a stiff upper lip and just roll with the AA punches. Lets use this to help other noobie CV players trying to find their CV feet and give them a chance to get past tier 7, if they are a sucker for punishment. Lets try and keep CVs from disappearing from this lovely game, so we can have enough players to keep within are own tiers, not playing 2 tier higher games that suck you know what (tier 6 planes on a tier 7 CV that play at tier 9 games) But most important of all, lets use this to have a beer and talk about the good old days and share stories. To give advice to the new generation and to warn them of things still to come. To share options on updates that effect the way we roll. Battle reports that show all is not lost. The door is always open to other Captains that wanna share a friendly drink, after all, we are all captains trying to get through this. Mess rules apply and gentlemanly conduct is a given. Now, where is my gin and tonic
  6. hedgehog_s

    Mouse pointer

    OK since the patch 0.8 Ive been having from time to time an issue where my guns or torps become "inactive" due to the WoW mouse pointer from the Port screen appearing mid game and rendering guns/torps useless because the mouse is controlling the pointer not them. The keyboard therefore movement is fine. There is no consistency to this error except it never happens before Ive fired the guns at least once in game. The "fix" is to click windows button on keyboard then reclick game button on task bar. It can happen multiple times per game or not at all. Any ideas guys ??
  7. Jean_Martin_warrior

    Lancer une seule torpille

    Bonjour Je n'arrive pas trouvé comment lancer une seule torpille au lieu d'un pack complet. Pourriez-vous m'aider ? merci d'avance
  8. who_dares_wins

    Blue-on-blue torpedo situations

    "Your torpedoes, your responsibility." How many times have you seen or heard something along those lines? Up until very recently, I believed that this was true. However, I've recently encountered two situations in which I believe that the person firing the torpedoes was not at fault, one in which I fired the torpedoes, the other in which I was hit by them. First situation: I'm in an Akizuki at the south-east edge of B point on The Atlantic. I spot an enemy North Carolina hugging the rock formation between A and B, and fire my torpedoes at him. The nearest friendly is a Fletcher, who is just heading into A to cap it (he's on the edge of A) and IIRC wasn't even in render range. As soon as I fire, he immediately turns 180 degrees and sails through the gap in the two Islands to try to point blank torpedo the NC, just managing to clip the last torpedo before it ran out of range. The rest of the torpedoes hit the NC. As he was actually attacking the NC when he was hit, there was no way he could possibly miss the friendly torpedo spread hitting it and heading toward him. Second situation: I'm in a Graf Spee on North, hugging the island just west of C (D on Northern Lights). An enemy Grad Spee has beached himself on the side of the island in the cap itself, and a friendly Tirpitz is pushing in to kill him, and I accelerate, intending to go around the corner and support him. Before he fires his torpedoes, he warns me in chat "Graf, torps.". As he says this, the enemy Graf Spee's torpedoes are spotted heading near me. I misinterpret the Tirpitz's warning as being about those torpedoes, and acknowledge him using "Wilco!". He misinterprets this as the green light to fire away, as I will be positioning myself out of the way, and fires. Moving to get out of the firing arc of the enemy Graf Spee's remaining launcher, I blunder into the Tirpitz's torpedoes and die. edit: My explanation of the first situation seems unclear, sorry. I was not behind the Fletcher, I was in fact closer to the NC than he was. He was on the other side of the NC. I did not fire from the second line, one of the torpedoes overshot the NC and just managed to clip the Fletcher before running out of range. He was initially outside of render range, meaning that he was nearly SEVEN KM outside of torpedo range when I fired, heading in the opposite direction. I understand that in most cases accidental torpedo teamkills are the fault of the person firing the torpedoes. However, I don't see how in either of these situations the launcher could be faulted. Are these exceptions to the rule? Are they still the launcher's fault? What is certain however, is that things are not quite so clear cut in situations like these.
  9. https://www.youtube.com/channel/UCxWPp1fAcjgZv5Iwap6KB9g?view_as=subscriber Wir sind ein kleine Gruppe und suchen nette Leute um ein paar Gemütliche Runden WOWS zu spielen schaut euch unseren Kanal an wenn ihr Lust habt . Viel Spaß dabei .
  10. Dear WoWs community, I've come to you to take a sip from your well of knowledge. It has taken me many Years, but soon I will unlock my first tier X and yes it will be a BB. I don't like other classes much, DD's are too hard for me so I will always stick to tier V and VI only not to be a burden in high tiers, Cruisers are a bit squashy so I think I will pass on them too and since I was always a bit large then big fat BB is just perfect for me. I do enjoy tier VII and VIII, Gneisenau and Bismarck those are my thing, then I do a battle or two in a tier IX just to get a few xp and go back to lower tiers. So I have a few questions for you here: Is it worth it to go for a tier X ? How does one deal with Conquerors, I see them every once in a while and they are just too bloody difficult for me to handle, my fear is that I will see even more of them as a tier X and I don't want to spend money for therapist to help me deal with this problem. I accept there is a choice of ammunition, but when I do push to help support my DD's I burn a lot and I burn fast, I imagine I will burn even faster at tier X :). I can't really cover behind islands, can I, my job is to soak up damage, but how does one do that when you have 4 fires and waiting for your repair party to come back online ? There must be a lot of torps flying around at this tier, but I've learnt how to deal with them so them torps should not be such big problem, but yet again tier X is a lot bigger and turning circles are getting wider so I might not be as prepared as I originally thought that I am. The last question will refer to HE and BB again, since there is a lot of ships with high velocity shells and accurate guns is actually a BB valid choice for tier X ? Or mobility, fast reload and accuracy is way more helpful for your team then a big fat stupid BB ? I will await anxiously for your advice and act accordingly, in the mean time I will go and have some fun in my Gneisenau :).
  11. Hi, first i didn't like the dds that much but than I got a Gallant from the Christmas boxes, now I love them but my big problem is that I suck with the torps ( only 4% hit the target) I would use some tips form other players to get better with them, thank you.
  12. Rage_Unchained

    Bugs?

    Playing a random game, just earlier, well after dying that is - I went looking how stuff is going on around map, and how others are duking it out... Then, I noticed red triangle...OUT of MAP. about 15-ish kilometers, probably more. The thing is, it wasn't moving. It was just there. Also, I don't remember seeing anyone fire them in that direction, as my teammates were not in that area at the time. The single, lonely torp persisted in that spot stationary. Has anyone noticed similar gimmicks?
  13. DFens_666

    Why do we have RNG torps?

    Question basicly already in the title. Why? So that it will spoil the fun always? U throw torps at a target to see that the torps are moving like this x o xx oo oo xx (x = torps o = space between) In the end u only remember how this mechanic is against u anyway. Either u dont hit because of it, or u eat 2 torps, even when its not the reality, but human brain works funny that way. So why cant the torps move in a symmetrical order with same distance between them? (like it was earlier in the game) Just an example i was torping a DD in the halloween event back then, and i killed the engines at the same time. I didnt hit because 2 torps passed by his bow and 2 at his stern almost on top of each other. This is like RNG trolling u.
  14. del550355701

    Trade Damage for Concealment on IJN Torps?

    So, first off: I am fully aware that you WG balance your game for Random Battles. The result is the concealment of the IJN Torps (I knwo there are more things but I want to ask something about the IJN Torps here). And this concealment is... garbage. Period! There are enough threads on the forum where you can see that BBs have the least problems with IJN Torps. Therefor these (supposed to be) Torpboats are a pain to play for many people. Because... the hit ratio with IJN torps, the main weapon of IJN DDs are... at least inconsistent! So, I wonder if I can trade away some of the damage from the IJN Torps and in return get better concealment for them? Lets say... Shimakaze Torps down from 21k+ damage to 17k damage and in return a concealment of 1,2 km??? It would make the players of IJN DDs, at least me, happy if I can hit more often and not feel like a burden for my team. On the other side other ships would take less damage per torpedo, so they wouldnt die a sudden death (as you stated yourself WG that your playerbase hates sudden deaths). Any chance for that? Greetings, Alice, Monster Lord
  15. Had a battle yesterday in Tears Of The Desert where I was near an island and somewhat surprised to see enemy (Khaba I think) torpedoes appearing on my side of the rocks. I assumed it was maybe a sync issue but it's not even a close thing, they are coming right through the middle. There was no other enemy ship in the neighbourhood and no CV so it appears that this particular set of rocks lets torps through!
  16. I have a Yugumo with F3 Torps (76 knots). If I add the Aiming systems modification 1 I will get 20% extra torp traverse speed. If my math is correct, an extra 20% makes it at 91 knots. Can this be correct? It sounds unreasonably high! And also, what would the highest torpedo speed in the game be with all the modifications and command perks added together? Thanks!
  17. SaxonHoliday

    Shimakaze: "IT'S HAPPENING!"

    https://www.reddit.com/r/WorldOfWarships/comments/64phdi/wows_qa_064/dg42ezw/ Shimakaze is going to get a spotting range buff for T93m3 and F3 torps in 0.6.4. The thing we thought would never come, is here now. A buff to IJN (well, just Shimakaze and Yuugumo for now) torps. Amusingly, this comes after that famous screenshot of S_O saying on Discord, "it's more complicated than just slapping a buff on their concealment".
  18. Je pense que les vitesses des torpilles allemandes ne sont pas celles annoncées! Positionné quasiment dans les 2 heures du North Carolina (presque trois quart avant gauche du navire), je suis à plein régime, à moins de quatre kms, il est caché derrière un rocher et vient à ma rencontre, le North n'est pas en mesure de me détecter, pas d'avion, ni d'ennemi entre nous, ni à courte portée, je lance mes torpilles de tribord alors même qu'il n'a pas encore eu le plaisir de me voir, je me fie au cône de tir... Torpedo loss! Et là, stupeur, mes torpilles mettent des plombes à arriver, laissant cet %@!# changer de cap et esquiver mes torpilles! Elles sont passées derrière lui, le cône de visée était formel, j'allais le couler, j'étais A moins de quatre kilomètres! Ce foutu NC a pu esquiver cette salve de torpilles comme par enchantement, ensuite patatra, j'ai pris dans les dents sa seconde bordée et au revoir le Graf Spee! Comment se fait il que je suis avec mes jumelles, que je vois sa foutue étrave apparaître et qu'ensuite, ce beau navire vire de bord légèrement et s'évade alors que mes torpilles ont fait plus de la moitié du trajet et lui passent au ras! sa vitesse de braquage lui permet pas, à ce gros cul, de virer si vite et d'éviter! C'est pas honnête de laisser ces navires s'évader si vite à ces distances, il aurait du en prendre au moins UNE! Déjà que les dommages de torpilles ne sont plus réalistes... Les râleurs changent de camp maintenant! Avant c'était les cuirassés, mais là, c'est pas cool pour les destroyers! J'ai eu le Shimakase, le Tashkent... Vendus, j'apprécie plus ces navires. J'ai le Gearing, Akisuki et Yogumo... J'adore! Ne cherchez pas des excuses ou ne me mettez pas en faute, je sais comment on tire ces foutues torpilles mais là, c'est inexplicable! Je pense donc, que les torpilles ne sont plus celles qu'elles étaient, à moins que ce soit fait exprès pour que les BB soient à la fête
  19. We all know how it goes we get into a good Position up Close and something like this happens: Telepathic sensor goes on and the 2ed you lanch the ememy lanches a Scout while he wasnt up the 8 km closing in on him with predicable results: But then something strange happed and it dawned on me ! you dont Need stealth the more visible they are the more likely they hit! Be be Fair the last Torp hits were on the same Target that was hit the by visible Torps he maneged to not Change either Speed or directon for 2 Minutes! So in a Nutshell: it isnt hard to hit as long as you hit at above 14km with the most Visible Torps in the game so its Time to reinvent the Torp Walls! Long live the Long Lances! (and yea i need better vidio edting Software sorry for the low Quality)
  20. philjd

    DD Drivers

    Guys (Gals) to all you successful DD drivers out there, well done, I congratulate you all for doing a very difficult job well. I've just started down the IJN DD line and boy is it hard to hit something with torps and avoid getting sunk trying to launch them - yes, I know I need to 'git gud' and watch some U-tube, read the guides etc etc - just thought I'd tip my hat to the people who have written/made the stuff in the first place. cheers Phil
  21. procrastinatingStudent

    British cruisers torps spread

    maybe i have missed this on the forums but did we know that "UK cruisers [have] the ability to launch torpedoes one by one." source or am i missing something? i don't mind this change, in fact i like it more variety and all that stuff, i don't thing it will make too much difference other than let people make there own spreads. thoughts?
  22. TheodorosK

    0.5.3.0 Torps

    Why the torp marker is so wrong. Even on wide spread the torps are missing and the enemy ship just outrun all my torps even on wide spread ?
  23. ich wollt ja mal rückfragen ob das erlaubt ist
  24. Ich rede nicht lange drum herum: Vor lauter Rauch und Explosionen auf und an meiner geliebten Blyska konnte ich keinen CA auf 2km sicher zum sinken bringen. Der Rauch war so dicht, dass ich den Vorhaltewinkel nicht erkennen. Leider sind Grafikeinstellungen zahlreich und nicht so detailliert, um das Problem effektiv anzugehen, daher meine Frage: Gibt es eine Einstellung, die ich da optimieren kann? LG Spaddos
  25. SENAdmiral

    Kiev torps question

    So, I wonder what mean, in practice the upgrade of torps on Kiev, since there are an "+3 torps" on upgraded version (the ones with more damm but less speed) ?... I mean, BOTH choices offers you an double 5 (5 x 2 ) torps on water, so WHERE are those extra 3 torps from so called upgrade ? Cuz right now, are no difference at all, in numbers, aside of speed and damage, in practice, between two kinds of torps, both of them use the SAME torp number : 10. Its that an graph error / info card error ? Thanks in advance for your answers.
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