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Found 16 results

  1. eliastion

    Undertiered carriers in Ranked

    "What tier do you take into Ranked?" The answer is, almost always, "highest possible". This stands to reason - if you take t6 ship into Ranked where allowed ranks are 6 and 7, you are likely to put your team at disadvantage before the match even begins. Unless you REALLY want what you're doing and the t6 ship has some advantages over higher tier alternative (advantage you can capitalize on) there's no reason to buren yourself with supposedly worse ship. There is, however, one possible exception. If you take t6 carrier, you KNOW you won't face a t7 one. You will have a harder time against enemy ships - but so will the enemy carrier because the tier needs to match. So if you believe that you'll find it easier to outplay potential t6 enemies rather than t7 ones (for example: you REALLY don't want to face Saipans) it might be a sound tactical decision to actually just take a t6 CV for a spin. Does this happen a lot? Are there enough t6 carrier players in Ranked to actually find a match in any reasonable amount of time? I think I've only seen one game where the carriers were t6 in the higher leagues where t7 was allowed but perhaps I was just unlucky. After all, most games don't feature CVs at all. So, how is it? Is there anyone here who prefers undertiered carriers in Ranked?
  2. GuderianDK

    German Tech tree

    I would love to see a German tech tree real soon... is this in any way in the works already or does that come much later?
  3. Au début du jeu je n'avais que quelques personnes autour de moi avec qui jouer et nos réflexions étaient "limitées" Depuis les clans, j'entend beaucoups d'avis négatifs concernant le match making +2 devenu récurrent.. Si au début le match making semblait bon et equilibré (aprés la fameuse mise à jour presque "miroir" des tiers) je dois avouer que depuis des semaines le match making +2 est plus que problématique et je me fais ici échos de ces mécontentements qui sont bien réels et de plus en plus remis sur la table et qui littéralement commencent sérieusement à pénaliser les joueurs. Personnellement je pourrais encore vous montrer des screens mais à quoi bon, certains diront encore "oui et alors " ou encore "ba c'est comme ca et point... " lol C'est vrai que se retrouver seul bb tier 8 en New carolina ou amagi face à 2 yamatos 1 Missouri et 1 F der grobe... c'est d'un raffinement et d'un équilibre trés travaillé... lol Du coup et meme si ce sondage restera un sondage limité (tous les francophones ne viennent pas sur ce forum), je pense que vu les circonstances et les nombreux mécontentements entendus (a juste titre) je vous propose en toute liberté de voter pour cette question concernant le match making. " Seriez vous d'accord pour un match making +1 tier du tier 5 au tier 8 même si vous devriez attendre plus longtemps ?" Voila c'est simple... si vous n'etes pas d'accord ou si vous voulez lancer une polémique ce n'est pas le but du tout. Mais il est temps je pense de demander un avis plus général en commencant par ce forum officiel de warships. Ceci est un sondage, pas autre chose. Soyez respectueux que vous soyez d'accord ou pas svp Merci ^^
  4. Titanity

    Carrier tier difference..

    Wargaming... I heard they did a beautiful thing about their MM system, that helped the Carrier difference in games... When will that happen? Cause it havent happened yet... Im sick and tired of going into battles when even 1 tier difference on the carriers makes such a huge difference... Just been in a battle with a tier 9 on our side and tier 10 on the opponents side... Our CV had no chance... By looking at the gameplay our carrier was a fair enough player. And the opponent CV wasent the toughest player... But still our carrier had no chance... I even seen 2 tier difference between the carriers... What the [edited]is going on? Fix this issue, and fix it now!!! There shouldent be any tier difference at all... And if 1 tier difference then in lower tiers only and the lowest tier CV should atleast be fully upgraded aswell... Cmon wargaming... note: Sorry about my english! My maiden language is danish!
  5. imply_tha_best

    Tier XXX?

    Bueno el titulo lo dice todo. Alguien sabe porque hay un tier XXX?
  6. Hola muy buenas.si algun clan esta interesado en jugar contra nosotros, en plan amistoso, para ir cojiendo el tono, para cuando empiecen las batallas de equipo y las clanes.cualquier tier 7v7 10v10 ezt ezt.que se ponga en contacto con cualquier comandante del clan m-b.malditos bastardos,estamos en el ts oficial 92.223.3.90:9989 todo clan que quiera jugar tendra que instalarse la sala de entrenamiento es un mods. un saludo a todos.
  7. CurseOfDeath

    Help with an advice (POLL)

    Good day WoWs community, I want to ask some opinions about the following ships in the poll. I aim to win a game being in top 3 classed in my team. From my experience from wot it needs to push out a lot of damage and being able to survive to do so, but tanks != ships, therefore i prefer to consult more experienced players relating this problem. About my skill with battleships vs carriers: it does not matter as i will do research and play testing until i will master the certain ship, but i want to be sure i actually have something to work with and complete my mission while not playing with handicap in this case. Best regards, CurseOfDeath
  8. ADRIAN_HF

    Wich faction have the better BB?

    I have tier Nagato, New Mexico and Scharnhorst and I want to star other line of bb but I dont know what is better, ¿ English BB, french or germans? Thanks to all the people who answer my question.
  9. MenOfWar4k

    Tier Difference Limit on Division

    Hello, I already posted a post on reddit about this and unfortunately didn't get much feedback, but what I got was basically positive and I'm not the only player having this problem: https://redd.it/3ie89a So what I purpose here is to implement a tier difference of 2 or 3 on a division, where you can't play a game when you are for eg. tier 8 and your division mate is tier 4 or below. This already happened to me a few times and as you can imagine it's pretty annoying to have a tier 4 ship on a tier 8+ battle. Some screenshots of this: http://i.imgur.com/BtLkL0t.jpg http://i.imgur.com/oBji8Fk.jpg http://i.imgur.com/M7AiObD.jpg Thank you for your time!
  10. gekkehenkie50

    Help for the Iowa

    So, I know there is already a post for this, and yes, I have been looking around internet, but I cannot find any help for the Iowa that seems to work for me. The problems I encounter: She turns like a brick Often I find myself in situations where it is simply impossible to angle towards every ship, and I must decide between angling towards that Nagato or the Amagi etc. When I do go head on I feel trapped, once commited, I'm on that path until I'm dead, there is not turning back because, unlike in the NC, Iowa takes MASSIVE damage to her broadside Often when fighting my team does indeed use me as a tank, which I'm fine with because that's my role, but then they take that as a bail out option; when 1 ship turns for whatever reason, my entire back-up just routes, they all run away whilest I soak up the damage... (But, of course, this is just asking for team work in a Random battle, which is very rare as it is) The guns do not seem to be more accurate then the NC, despite everyone telling me they are It's AA seems worse than the NC Usually when tanking I lose atleast 1 of my frontal turrets, sometimes both Overall, I would really like to be able to be of assistance to my team, but I have no idea how I should handle Iowa. I tried sniping one game (I know I shouldn't) and, it actually got me more xp and credits than when I tank. I did notice however, that I am less accurate in the Iowa because it shell flight times are different (I think) compared to NC. Any tips are welcome, but my main question is how do I tank efficiently, without taking too much focus fire from multiple flanks and angles? Tier Battles Win rate PR Average Damage Avg. frags Avg. planes destroyed Iowa 9 3 0% 16 24 460 0 2
  11. T0byJug

    Fighters by tier

    Any one else finding fighters an issue . Face fighters of 1 tier higher and you lose big time! Example 2 fighter squadrons from Independence fights 1 from Ranger i lost 5 planes to kill 1 then another Ranger squadron turns up I lose 12 fighters to kill 1. I had all fighter upgrades and had the air groups modifications 1 and 2 as well. Yes a tier higher fighters should be better but able to kill 5 to 1 when outnumbered by two. Possible solution MM should only match CV of same tier or cut down the discrepancy gap between tiers
  12. Edited: Thanks to CZNemesis for pointing out the availability of new data (supposedly including all EU players), +1 from me. Also to xPraetorianX for pointing out some leftover prem ships, +1 as well. I have made two plots for EU server based on this info (http://maplesyrup.sweet.coocan.jp/wows/ranking/index.html), one for overall players and one for the top 10% of each ships. Note that the x axis (win difference) on both plots are not identical: this is to increase readability on the overall plot and to encompass the vast performance difference among good players. The median is calculated for each cohort i.e. overall median for overall players and top 10% for top 10% players, to reflect the relative performance of each ship. I would also respect if the discussion is limited to data analysis, not turning into emotional reaction or nerf - buff thread. We have enough of those here. The original post can be found below: I made this plot due to request of some players to make a plot that can quickly identify the pecking order of ships on their respective tiers. Performance of each ships are judged by deviation of their average damage and winrate relative to the mean value of damage and winrate of all ships on that tier. Granted, there are many other ways to rank and normalize the ships performance (median, max or min wr/dmg...), but the pecking order won't be different. Both premium and regular ships are included to calculate the mean, and included in this plot. The data set is still the same as the previous post, but there shouldn't be any significant difference. The plot is divided into 4 quadrants, which represents different kind of ship character by its relative winrate and damage performance on its tier. In addition, a "circle of balance" (or "circle of mediocrity", depending how you view it) is drawn at the center, which encompasses 50% of the ships in the game. Ships outside of this circle can be considered an outlier , either overperforming and underperforming. +1 if you think it's useful, and I'll give +1 to those that can suggest good improvement for analysis or point out errors for correction. Enjoy.
  13. Butterdoll

    new and more light cruisers, please.

    BB's, I tried them, what a drag to drive them, but they are fun to sink. Pensacola, it's useless, slow turning and shooting crap, give me back the 155 mm calibre guns please. - More light cruisers, a separate tech tree of light cruisers up to tier X. I'm a big fan of Phoenix, Omaha, and my fav it's Emile. And I would like to continue in those lines, if there were such a line. They are my go to ships, if I want something done. Cleveland it's nice too but the others I mentioned are outstanding, more, more, pls.
  14. RAHJAILARI

    Rebalancing Tiers to improve gameplay

    Since we always seem to be getting complaints (and not without good reason, mind you) about MM and also about playing bottom-tier in matches (strangely no-one seems to complain about being the top-tier?). How about the following ideas to ease the burden on Matchmaker, as well as to balance out and improve gameplay in general... Oh yeah, I did write them down before in another thread, but it seemed that this topic should have its own so here goes, my apologies for repetition. Bottom-tiered ships in any battle are basically there just for cannon-fodder and HP-farming for the top tiers with no actual chance of impacting the game or performing well (try playing any non-premium tier 8 Cruiser or BB in tier 10 game, if unsure what I am talking about). A notable exception to this rule are the DD's, due to their stealth and torp combination, a tier 8 DD is still able to perform well even when uptiered, which is not the case with any other ship class. Of course, as usual this is due to poor game design (WG just hasn't given this any thought and does not see it, as a problem - perhaps they do not play their own game or some such). No provisions at all have been made which would provide bottom-tier ships any kind of a niche in any game within which they could perform well aside of sheer dumb luck. They have no advantage in HP, stealth, in shell fire.chance, armor, agility, range or speed. So basically all one can expect is to get a paddling with no hope of a reprieve almost regardless of the player performance (unicums and supers exempted here). Of course, it does not have to be this way, the game could provide some reprieve for bottom-tier ships, which would enable even an average player to get some positive result, even when bottom-tier. For example, as follows: 1) Game could be designed so that bottom-tier ships (being obviously less powerful and therefore also physically smaller) would always have better base-concealment values, that their higher-tier cousins (yes always - all ship classes). This would at the least allow them the theoretical advantage of firing the first salvo (make it count though, as after that you might still be dead fairly quickly). I know, it's not much but it is SOMETHING to go by at the least. 2) The base agility of ships, as reflected in terms of turning radius should also be better for lower tier ships in general, so they would have at the least some chance to "dodge the bullet" occasionally instead of just providing a basically immobile target. This would also make for a potentially bone-chilling fun gameplay. 2) The base fire chance should be the same for all ships (currently this % very strongly favors the higher tier ships) regardless of tier. 3) The "Bloom effect" should be set to be at minimum the same as the main battery reload time and the Concealment System Modification upgrade should be made unavailable for all battleships (yea, I know that BB players will hate this, but the concept of a "stealth BB" makes no sense whatsoever). This would also, give Cruisers a little something to survive by, as opposed to being immediately insta-killed by a horde of BB's in every high tier game. 4) Make the smaller tier planes (them being smaller, you know) harder to hit with heavy AA guns. So only close range light AA would be fully effective against them. This should give CV's some chance to get results, even when playing bottom-tier methinks. This rule could be applied, as follows: top tier CV -> all AA is fully effective, mid-tier (tier 9 in a game with tier 8-10 ships) CV -> close and mid-range AA is fully effective and finally bottom-tier CV -> only close range AA is fully effective. The reduction in heavy and mid-range AA effectiveness could be somewhere in the range of 25% to 50% for example (this would have to be play-tested to see where iot balances out, if course). These changes might improve gameplay overall and also offer even the bottom-tier players some ray of hope to get a result out of the game. Admittedly, all this would not radically alter the game itself and bottom-tiers would still remain at a massive disadvantage, but some slight improvement is clearly needed anyways. This could work. Soo what'cha think guys?
  15. MiniBrit

    Tier X CV Plane statistics

    o7 Here's a table for comparing Hakuryu and Midway plane stats, I am assuming there are no modules or captain skills other than air supremacy to keep things simple :) I have not included every possible combo, since they are not very likely. I only included AS vs AS for the fighter comparison. ~MiniBrit
  16. I can understand that certain missions must be restricted as they would be easier to get done at low tiers, but why is every god damn mission restricted? Gaining credist is much slower for low tiers so why exclude it from this mission??? I see absolutely no reason why such general missions with objectives like get XP/Creds/FXP must be restricted by tiers, when they are much harder to complete with lower tiers. Is this some plot to make ppl with no or low ammount of higer tiered ships buy prem ships? If that is the case then I'm genuinely DISGUSTED!
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