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Found 56 results

  1. Kaseko

    Großer Kurfürst

    Hier bitte alles zur Großer Kurfürst rein
  2. Trigger_Happy_Dad

    Yamato

    Hier bitte alles rein was mit der "Yamato" zu tun hat, Erfahrungsberichte, Tipps, Fragen, Videos, usw. ;) Datenblatt: siehe auch: http://wiki.wargaming.net/en/Ship_nations_japan http://blog.livedoor.jp/irootoko_jr/search?q=yamato P.S. Bitte kein flaming / hating / whining! ;)
  3. Trigger_Happy_Dad

    Des Moines

    Hier bitte alles rein was mit der "Des Moines" zu tun hat, Erfahrungsberichte, Tipps, Fragen, Videos, usw. ;) Datenblatt: siehe auch: http://wiki.wargaming.net/en/Ship_nations_usa https://en.wikipedia.org/wiki/USS_Des_Moines_(CA-134) P.S. Bitte kein flaming / hating / whining! ;)
  4. YabbaCoe

    Salem

    Americký křižník X tieru Salem Odkaz na EN Wiki
  5. Trigger_Happy_Dad

    Khabarovsk

    Hier bitte alles rein was mit dem Zerstörer "Storozhevoi" zu tun hat, Erfahrungsberichte, Tipps, Fragen, Videos, usw. ;) Datenblatt: WoWS Videos: P.S. Bitte kein flaming / hating / whining! ;)
  6. Kaseko

    Moskva

    Hier bitte alles zu Kreuzer Moskva rein
  7. Trigger_Happy_Dad

    Hindenburg

    [ab 19.10.2015 in WoWS] Hier bitte alles rein was mit dem Kreuzer "Hindenburg" zu tun hat, Erfahrungsberichte, Tipps, Fragen, Videos, usw. ;) Datenblatt: WoWS Videos: P.S. Bitte kein flaming / hating / whining! ;)
  8. Trigger_Happy_Dad

    Tier 10 Midway

    Hier bitte alles rein was mit der "Midway" zu tun hat, Erfahrungsberichte, Tipps, Fragen, Videos, usw. ;) Datenblatt: siehe auch: http://wiki.wargaming.net/en/Ship_nations_usa https://de.wikipedia.org/wiki/USS_Midway_(CV-41) P.S. Bitte kein flaming / hating / whining! ;)
  9. Trigger_Happy_Dad

    Zao

    Hier bitte alles rein was mit dem Kreuzer "Zao" zu tun hat, Erfahrungsberichte, Tipps, Fragen, Videos, usw. ;) Datenblatt: siehe auch: http://wiki.wargaming.net/en/Ship_nations_japan P.S. Bitte kein flaming / hating / whining! ;)
  10. Haatra

    Yueyang

    V tomto vlákně můžete diskutovat o torpédoborci Yueyang (Pan-Asia, tier X). WG Wiki (v angličtině, v ruštině)
  11. tzizt

    Harugumo

    Und hier dann bitte alles zur Harugumo hinein.
  12. Trigger_Happy_Dad

    Tier 10 Hakuryu

    Hier bitte alles rein was mit der "Hakuryu" zu tun hat, Erfahrungsberichte, Tipps, Fragen, Videos, usw. ;) Datenblatt: siehe auch: http://wiki.wargaming.net/en/Ship_nations_japan P.S. Bitte kein flaming / hating / whining! ;)
  13. Hi folks, how do you guys manage to stay monetarily afloat in high tier matches without a premium account? After years of agonising grind (been playing since closd beta) I finally made it up to tier IX with Russian and German DD's. In the meantime Khaba (which was the reason I started playing russian dds) has become virtually extinct from the servers and seems irrelevant, but at least Z-46 is great. However, since my 14 days qurantine-premium time ended, I am actually loosing money every game! I had a 100k+ damage win in my Tashkent the other day, including two kills. I was using gamescon camo and all monetary flags, and still only earned 40k after all service costs were substracted.If I loose the match, I always loose money, no matter how many kills and caps I got. I am thinking about getting SI just to not having to buy premium consumables anymore. ^^ All I want in this game is to finally make it to one tier X ship. But if I have to grind money with premium ships now, just to keep grinding the main-lines.... yeah.... no thanks. Hope you have some advice. Have a nice day and stay healthy, Zamsel
  14. Trigger_Happy_Dad

    Gearing

    Hier bitte alles rein was mit der "Gearing" zu tun hat, Erfahrungsberichte, Tipps, Fragen, Videos, usw. ;) Datenblatt: siehe auch: http://wiki.wargaming.net/en/Ship_nations_usa https://en.wikipedia.org/wiki/USS_Gearing_(DD-710) P.S. Bitte kein flaming / hating / whining! ;)
  15. Haatra

    Conqueror

    V tomto vlákně můžete diskutovat o bitevní lodi Conqueror (Velká Británie, tier X). WG Wiki (v angličtině, v ruštině) Upozornění: Parametry jsou jen předběžné a můžou se změnit.
  16. Trigger_Happy_Dad

    Montana

    Hier bitte alles rein was mit der "Montana" zu tun hat, Erfahrungsberichte, Tipps, Fragen, Videos, usw. ;) Datenblatt: siehe auch: http://wiki.wargaming.net/en/Ship_nations_usa P.S. Bitte kein flaming / hating / whining! ;)
  17. _hondo_

    American Cruiser Puerto Rico

    American cruiser Puerto Rico, tier X One of the most well armored cruisers in game, Puerto Rico (CA-2D project) is one of the concepts of the Alaska cruiser. The increased number of guns is compensated for by a longer reload and decreased accuracy compared to that of Alaska. Hit points – 71650. Plating - 27 mm. Main battery - 4x3 305 mm. Firing range - 18.8 km. Maximum HE shell damage – 4300. Chance to cause fire – 27%. HE initial velocity - 808 m/s. Maximum AP shell damage - 8900. AP initial velocity - 762 m/s. Reload time - 22.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 206m. Sigma – 1.90. Secondary Armament: 8x2 127.0 mm, range - 6.0 km. Maximum HE shell damage – 1800. Chance to cause fire – 9%. HE initial velocity - 808 m/s AA defense: 26x1 20.0 mm, 8x2 127.0 mm, 16x4 40.0 mm. Maximum speed - 33.5 kt. Turning circle radius - 910 m. Rudder shift time – 15.9 s. Surface detectability – 17.6 km. Air detectability – 11.86 km. Detectability after firing main guns in smoke – 14.27 km. Available consumables: 1 slot - Damage Control Party 2 slot - Hydroacoustic Search/Defensive AA fire 3 slot - Fighter/Spotting Aircraft/Surveillance Radar 4 slot - Repair Party All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.
  18. Xhabalanque

    How to play the Hindenburg

    Well I own this ship which coincidentally has my surname for quite a while now. When I got it first the German cruiser line was the only German one yet in the game. Now I finally want to get gud in tier X matches (lot of experience with tier VIII there and doing well enough) but top tier match meta drives me crazy. Currently I tend to switch between reload and range mod. And of course I know that the AP does sting even BBs though shooting at all seems comes at the price of being the punching bag. How to use this ship right? How do I avoid instadeath in a cruiser with BB detection ranges. I am looking for advice especially after the recent reload buff.
  19. Dark_Havoc

    Tier 10 HMS Audacious

    Temat dotyczący lotniskowca X tieru Audacious. Lotniskowiec X poziomu Audacious X Audacious znajduje się na samym szczycie brytyjskiej linii lotniskowców i pochwalić się może najwytrzymalszymi samolotami w grze. Pokaźny ładunek bomb i rakiet z pewnością okaże się przykrą niespodzianką dla niejednego przeciwnika. Natomiast bombowce torpedowe tego okrętu potrafią przedrzeć się przez obronę przeciwlotniczą nieprzygotowanych wrogów i zrzucić idealnie w nich wycelowaną salwę torped. Do słabszych stron okrętu zaliczyć można niezbyt dużą liczbę eskadr i przeciętną moc uderzeniową jego bombowców torpedowych. Nie posiadają one tylu torped co ich amerykańscy rywale, a ich siła nie dorównuje maszynom japońskim. Na szczęście zbieżny stożek torped zapewnia większą celność ataków. https://worldofwarships.eu/pl/news/game-updates/british-aircraft-carriers/#audacious
  20. YabbaCoe

    Worcester

    Americký lehký křižník X Tieru Worcester Odkaz na Wiki
  21. Haatra

    Moskva

    V tomto vlákně můžete diskutovat o křížníku Moskva (Sovětský svaz, tier X). WG Wiki (v angličtině, v ruštině)
  22. Haatra

    Großer Kurfürst

    V tomto vlákně můžete diskutovat o bitevní lodi Großer Kurfürst (Německo, tier X). WG Wiki (v angličtině, v ruštině)
  23. ClearEvil

    Des Moines

    Vážení kapitáni, na desátém tieru amerických křižníků je Des Moines Svou stránku na Wiki má >> ZDE << V tomto vlákně máte prostor k diskuzi
  24. With the urge of WG to keep producing ships that increase in power via DPM, is it still fun to be in a tier 8 ship and encountering tier X OP ships? We already had ships you feared when being uptiered like the Yama and the Mino, but with the new tier X ships being released I absolutely DO NOT enjoy the game anymore when I up tiered. Encountering ships like the Kremlin, Smolensk, Stalingrad, Haregumo, Kleber, Yoshino, Colbert, Ohio, ships that outrange, outspot, outrun, outdamage you. The game really starts to suck big time being bottom tier and getting an arcade game experiences with the amount of daka daka or massive damage you take. And the matchmaking fix they did no long ago is simply not enough not to be annoyed. I know it's not good, but if I am in such a game, and the map is not good for cover, I try not to do it too conspicuous, but I yolo in so I can start another game without getting too many -1. Until 3-4 months ago, I loved the game, only game I played, I am now over 12.000 games but have recently installed EVE online and now I play 30% WOW and 70% Eve Online. I play for 3 containers so I get coal and my Clan gets 30 oil and I am done for the day. Sometimes I don't even make that anymore when I am uptiered too often. Of course, the weekend players and the Reseach Bureau (62.000 for the Ohio, seriously don't you know the effort that takes??) don't help.
  25. Introduction Hello! It's been a while since I last wrote my general guide on how to play battleships -> Link (Other guides -> How to play Yamato and How to play Montana) So now I would like to start sharing my experiences and tips on how to play some specific battleships. Today I want to make a guide about the Großer Kurfürst which I will just name GK from now on because it's less annoying to write. I'm making this guide with some tips gathered from [OP] and other players like @Runner357. Gun Choice GK has the option to switch between 2 sets of guns. While the 406mm guns give you a faster rate of fire they do often lack the penetration to hurt enemy battleships as much as the 420mm guns do. That being said, the 420's also do more damage/shell. This however is a personal preference and I do know people who play with the 406's and like them more. Captain's Skillbuild Just like any ship the GK is just a piece of easy target practice without a good captain and with that a good captain skillbuild. While there are a few ways to build the skills GK there is one build I definitely prefer over other builds. This build focusses heavily on survivability compared to f.e. a secondary build (a build that takes Manual Secondaries, Basic Fire Training and Advanced Fire Training) While the secondary build can be usefull in some occasions it generally lacks in flexibility. I take Preventive Maintenance to decrease the possibility of my main battery guns getting knocked out in a fight. Expert Marksman gives the usefull bonus of being able to turn your guns faster + it offsets the penalty your guns get to turret rotation by taking the reload module. This is a skill I tend to take on all my BB's Adrenaline Rush is a skill that gets more usefull the more your ship gets damaged, making it so that taking a torpedo or two isn't the worst thing in the world anymore (still try to avoid it tho) Basics of Survivability and Fire Prevention serve the same goal of limiting fire damage your ship will take. GK is extremely big, even bigger than Yamato, and will be a very tasty target for cruiser HE spam. Fires do a percentage based damage on your ship every second. If my calculus is allright this should be 0.3% of your HP/fire/second. This is 317 damage every single second on the GK for only one fire. Limiting this damage is extremely important in the GK if you want to keep tanking for your team. Super Intendent fits very nicely in this image as it will give you an extra charge for your repair party (and Hydroacoustic search!) which will greatly help your survivability. Concealment Expert is a bit of a controversial pick because the GK's detection will remain quite big, however I've found it usefull because it allows you to get a little bit closer before opening up, and it does open up some ways to dissengage if things go south. Ship Upgrades Stearing Gears Mod 2 could be switched out for Damage Control System 2 which grants an even bigger reduction on fire and flooding duration, however, personally I like to keep my ships somewhat manoeuvrable so I tend to stick to the decrease in rudder shift. This makes turning to avoid torpedoes a lot less painfull. Some could argue that taking the Gun Fire Control System Modification 2 would be better than the Main Battery Modification 3 because the range on the GK is indeed quite lacking. However I end up engaging targets at a shorter range so having that extra reload suits the GK better. You do not want to be sniping in this ship. General Playstyle GK is a ship that benefits from a slightly more agressive playstyle than f.e. its tier X counterparts Yamato and Montana. The biggest difference is that GK has acces to the German Hydroacoustic Search consumable which has a range of 5.88 km for ships and 4.02 km for torpedoes. This allows you to be more agressive in pushes because your hydro provides you with a lot of warning for incoming enemy torpedoes. While your size will hinder you in avoiding all, it will severely limit the total amount of torpedoes you might take. This is even more important when fighting against Destroyers equipped with deepwater torpedoes, torpedoes that are extremely stealthy. The bow on the GK encourages an agressive playstyle even more since it's the only tier X BB that has 60mm of bow plating (marked in red by amazing paint skills) keep in mind that the parts marked in blue are still only 32 mm of armour tho. Your 60mm makes you relatively resilient when bow on to enemy battleships and cruiser AP, however the superstructure of GK is one of your weak points. A good player will shoot for your superstructure and do lots of damage by penetrating that instead. Furthermore your good citadel armour and turtleback shape* of your main armourbelt allow you to get away with some manoeuvres other battleships could only dream off. This however doesn't mean you can't be punished. GK gets citadelled very rarely but it definitely does happen in certain occasions. And even if you don't get citadelled when giving your side to the enemy, your ship will take massive penetrating damage, 30K damage salvoes on a GK are not unheard off. Your bad turret angles will lure you into temptation to show a lot of your side and that's why, when you are being focussed, it is better to keep your bow turned to the enemy and resist the temptation to kill yourself by showing broadside. The GK isn't renowned for its accuracy but that doesn't mean it's super bad, when you are not being focussed and you can use all your guns they might suprise you with their accuracy. GK has a lot of HP for a tier X ship and when used correctly you can make that 105 800 hitpoint pool last a lot longer too. Don't forget to angle, use your heals, limit fires by pressing the damage control consumable at the right time (never press it for 1 fire) and, to add to that point, make sure you pick the premium consumables (22 500 credits), not taking these, especially damage control party 2 and repair party 2, will give you a very big disadvantage on the battlefield. Try to focus the enemy Battleships at the start of the game, your lack of stealth makes it hard to ambush cruisers. When the moment in the battle is there to be aggressive don't be afraid to push. A pushing GK with hydro running is a big pain to deal with for the enemy team. Just try to not overextend that much. *turtleback armour is a shape of armour that will have the effect of giving you less citadels when you give broadside. Outro That's basically it for this guide, if you have any other points I could add please do mention them in the comments, I will try to implement them if possible :) Have a nice day! Kathy.
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