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Found 15 results

  1. Bigs_Destroyer_of_Worlds

    T9 IJN Azuma

    Hey All, So after checking out a lot of threads and reviews on the IJN Azuma, I decided to pull the trigger and get it. I have to say that despite all the negative press surrounding it, its a rather fun super cruiser to play when it isn't paired up against a 1v1 with a enemy battleship...let alone +2 BBs... Obviously this ship, unlike the Alaska or Kronstadt, cannot tank or bounce enemy battleship shells which seem to be the biggest weakness of it so it requires a long range or "evasion" style of play. I just took Flamu's last captain build as a starting point, but I noticed he didn't have a "revamped" newer released version. That said, I was curious what other Azuma captains are taking for skills and upgrades on this ship?
  2. Model 3D : https://sketchfab.com/3d-models/sovetsky-soyuz-f597ec02b925486e9ce2d3fe9ff83e03 Statistiques générales Canons principaux : 406mm /50 MK-1-406 Cadence de tir : 1.8 tirs/min. Recharge en 33 sec. Vitesse de rotation des tourelles :6 deg./sec. 180° de rotation prend :30 sec. Portée de tir : 19,70 km. Dispersion maximum : 264 m. Sigma : 1.70 Détails des munitions Obus explosif ( HE) : 406 mm HE Model 1937 Obus perforant (AP) : 406 mm AP Model 1937 Dégât maxi d'un obus HE : 5,800 Dégât maxi d'un obus AP : 13,250 Vitesse de l'obus en sortie de bouche : 830 m./s. Vitesse en sortie de bouche : 830 m./s. Poids de l'obus : 1,108 kg. Poids de l'obus 1,116 kg. Chance d'incendie : 40 % Ignore 28mm et moins Indice de pénétration : 67mm Inefficace sur 68mm Retardateur : 0,033s Manœuvrabilité Vitesse maxi : 28 nœuds Temps de basculement du gouvernail : 14,9 sec Rayon de giration : 950 M Détectabilité Portée de détectabilité par la mer : 16,20 km Portée de détectabilité par les airs : 13,36 km Plus de détail sur ce lien
  3. Miithrandir

    Alsace

    Salut les gars ! Bon, j’ai pu tester l’Alsace hier, donc je me permets de vous en faire un retour rapide. Je lui ai mis une config standard, un peu axé sur les secondaires. Ce que je peux d’emblée vous dire c’est que c’est un navire assez agréable à jouer. Il m’a un peu fait penser à l’Amagi. Armement : Franchement, c’est super. La dispersion des canons ne m’a pas dérangé. Les 380mm pénètrent bien, sans autant faire trop d’overpen. Les tourelles sont un peu lentes, mais c’est gérable. La tourelle arrière par contre, je ne m’en suit pas trop servi. Parce que quand vous montrez le flanc… En revanche, moins de 19kms de portée en T9, moi je trouve ça moyen. Et pas d’hydravion éclaireur ! Quand on pense que le GazCoin ou le Richi, avec les mêmes canons, ont 24kms de portée ! Par contre j’ai pas testé les HE. Bref, quand même, quand on vient du Dunkerque, ça fait du bien. Les secondaires sont bons ! Avec 10kms de portée, sans drapeau, franchement ça sert. Même en T9. Les CV et DD ont tendance à plier bagage quand ils se reçoivent une bordée. Bon la précision des 150mm (les plus gros secondaires), c’est bof. Mais je ne l’ai pas améliorée. L’AA est très moyenne… A savoir que je ne l’ai pas améliorée. Blindage : Globalement bon. De face, tous les obus de CV ricochent. On ne prend pas trop de dégâts. Par contre de côté… là je dirai, comme le Dunkerque. Faut pas s’y amuser. D’où le manque d’utilisation de la tourelle arrière. Même les obus de certains CV passent… J'ai pas non plus pris plus d'incendies que ça. Dans la moyenne je dirai. Protection anti-torpille médiocre. Faites tout pour les éviter !! Manœuvrabilité: Je dirai comme l’Amagi. Même un cran en dessous. Comprenez-moi bien. Le navire est très long. Il ne tourne pas très bien et craint les torpilles. Donc je vous recommande vivement d’améliorer le gouvernail ! Ah, j'oubliais. Pour moi le boost de vitesse ne sert vraiment pas à grand chose... j'en ai pas vu l'utilité, ni senti le besoin de l'utiliser quelque soit la situation. En fait, vu la taille du navire, il n'est pas assez "puissant" pour servir à quelque chose. J'ai pas encore bien compris comment l'utiliser. Faut que je fasse quelques parties encore. Mais le meilleur compromis que j'ai trouvé hier est de la jouer un peu façon Dunkerque, de face en faisant gaffe aux flancs. Voilà voilà… et les autres, vous en pensez quoi ?
  4. Culhaut_AlexX

    Izumo

    alors voilà . je viens d’arrêter la branche des BB us pour commencer celle des Japs et j'ai lu dans 2-3 topics qu'elle n'était pas le meilleure, voire problématique . À vrai dire, l'idée d'un bateau de guerre problématique au tier 9 me hante ! dites-moi pourquoi il est problématique et s'il est vraiment dur à passer et ... ennuyant mercii -alex100dre
  5. JaguarEclair

    Lion

    Je voulais réagir sur le bestiau et ne lui voyant aucun topic propre je me permets de le lui lancer Dernièrement WG a surélevé la cita du Monarch et du Conqueror (qu'ils indiquaient dans le dev blog). Il n'était pas mention du Lion et pourtant il a lui aussi vu sa cita être rehaussée, c'est un nerf très conséquent à vrai dire car maintenant, et notamment à distance longue, il se fait taper facilement la cita J'ai pu m'en rendre compte ^^ Je n'ai pas regardé pour le KGV tiens .. Sinon des retours sur le navire m'intéresseraient car ce n'est pas vraiment ma tasse de thé (qui plus est maintenant), c'est le cas de le dire
  6. Juesty_Tylor

    Jutland

    ST, British destroyer Jutland, tier IX Hit points – 18400. Plating - 19 mm. Hull (A) main battery - 2х2 and 1х1 114mm Hull (B) main battery - 3x2 114 mm. Firing range – 13.2 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. Maximum AP shell damage - 2100. Reload time - 3.5 s. 180 degree turn time - 9 s. Maximum dispersion - 114 m. HE initial velocity - 746 m/s. AP initial velocity - 746 m/s. Sigma value – 2.0. Torpedo tubes - 2x5 533 mm. Maximum damage - 15533. Range - 10.0 km. Speed - 62 kt. Reload time - 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once. AA defense - 3х1 40 mm, range - 3.5 km, damage per second - 26. 2х2 40 mm, range - 3,5 km, damage per second - 38. 3х2 114 mm, range - 5.0 km, damage per second - 45. Maximum speed - 34 kt. Turning circle radius - 610 m. Rudder shift time – 4.2 s. Surface detectability – 7,0 km. Air detectability – 4.1 km. Detectability after firing main guns in smoke – 2,4 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Smoke Generator Emission time 15 s; Duration time 110 s; Cooldown 240 s and 160 s for Smoke Generator II; Charges 2 and 3 for Smoke Generator II; Radius - 600 m. Slot 3 - Hydroacoustic Search Torpedo detection range 2,37 km Ship detection range 3,51 km Duration 180 s Cooldown 180 s and 120 s for Hydroacoustic Search II Charges 2 and 3 for Hydroacoustic Search II All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
  7. Hi all I have just got myself into a tier nine battleship, hooray! all that grinding done. My question is why bother with tier nine and ten as they seem to be not viable for xp or credits, if you have a good round say with one kill but take lots of damage you could end up losing credits is this intentional to make us use premium? seems to me you can earn better credits in tier five and six?
  8. SebBrady6602

    Whats going on with the Iowa?

    Right im not going to sit here and take ages going through things but ive been playing this game since the Beta so ive played a lot of this game, and i tend to sit in my favourite ship ever which is the Iowa class. But recently since the last patch what on earth is going on with this ship?! The guns are pea shooters. I came up against a one on one fight with a colorado class and we were both at full health. I was aiming exactly between his citadels and getting perfect hits, 7 out of 9 hits usually. And i was doing 2000hp of damage. What on earth is that about?! When he returns fire im just wiped out. Its across all games im noticing my damage output is horrendous getting 40 50 hits every game doing about 10K damage. An atago side onto me using AP rounds should be a good hit. Well it was. Now id be lucky to even do the overpen damage to him. This is ridiculous and is making me very frustrated with this game. Whats the point in playing tier 9 games losing so much money when everything will damage you far quicker than i can damage it. That isnt right. This is meant to be a tier 9 battleship not a tier 2 cruiser. Whats going on?
  9. L8viathan

    IFHE on T-IX& T-X CAs/CLs

    Cheers All, Is IFHE on T-IX& T-X CAs/CLs dependent on the nation? If so, which ones do benefit from it? And if there is any statistical/numerical study that shows the rate of damage with&without IFHE in an average game of T-IX& T-X cruisers? Thanks!
  10. Hello guys, I'm slowly grinding through high tiers ship, currently my only tier 9 is Donskoi, i just unlocked Izumo and waiting for a discount because i'm always short on credits. Anyway, i'll unlock soon Neptune, Fletcher and Friedrich Der Grosse. So, the thing is: When i'll unlock tier 10 ships, why would i keep tier 9? with few exceptions (like Fletcher and Gearing) tier X ships are straight up upgrades over their tier 9 counterparts. Credit Earnings: You don't play tier 9 for credit earnings, you play your premiums or tier 6-7 ships for that (In fact, i kept all my tier 6 ships and all my tier 7 besides the shchors) Ranked: I think they will never make tier 9 ranked, because of Black and Missouri Competitive: It's tier 8 Clan Battle: It's tier 10 MM: Tier 9 ships 90% of the time have same MM as tier 10 So, as a F2P player (i got a couple of premium ships but no regular premium time besides supercontainers), why should i keep my tier 9 ships in port? As of now, the only ship i could keep are Fletcher and maybe CV (tier X CV Economy is really hard and tier 9 CVS can compete in tier X MM).
  11. Sauron1978

    Chung Mu

    Hier alles rein für den neuen T9 DD. Wiki-Stats: http://wiki.wargaming.net/en/Ship:Chung_Mu
  12. In the video Musashi has the 44 refit of more Anti-Air guns and removed some secondary guns for it. ¨While the ship was under repair in April 1944, the two 15.5 cm wing turrets were removed and replaced with three triple 25 mm gun mounts each. A total of twenty-one triple 25 mm mounts and 25 single mounts were added at that time, giving the ship a light AA armament that numbered one hundred and thirty 25 mm guns.¨ Why is the Naval Legends using the '44 refit in the video, but not the Musashi we will see in-game?? I think this is a poor balancing of Tier in the matchmaking of not using the latest upgrade Musashi got. Musashi wasn't know for shooting planes down like a boss, but would do a good job of defending it self to it's capability. Think Wargaming should give us the final version of Musashi, not the first build.
  13. whitebird2012

    Get rid of Izumo

    Before we go any further I do have experience with the Dunkerque with its two forward turrets and I deliberately bought this ship in order to get used to the unusual gun configuration that would be on the Izumo. In other words I know how to play the ship. The Izumo as a battleship at tier 9 is simply just not cut out for the tier. The Amagi would be better suited for tier 9 than the Izumo. Due to the large size of the Izumo it has poor concealment even with the upgrades resulting in many occasions where a cruiser can spam HE rounds without revealing their position to me that's how bad it is. The 410mm guns are nothing short of shotguns and that's with the B Hull. They do little damage if they even hit the target and completely fail to penetrate an Iowa at 5km. Playing with the Amagi these guns were good even with the RNG. Just simply put the Izumo a fire magnet and I'll confess I've enjoyed shooting at them with the Amagi the ship is an easy target to hit. There were many design prototypes back in the 1930s with Izumo being one of them, perhaps WG should look into finding something else or rearrange the tech tree like they did with Japanese destroyers, i.e. the Fubuki becoming tier 6. What do you guys think, is it worth keeping it at tier 9 on the Japanese tech tree or should another ship take its place?
  14. HMCite

    Air Craft Carriers

    Air Craft Carriers are the seriously ignored class of Ships in the game. These are the reasons Why 1- In lower tiers its playable, but as one advances , the insane AA makes it impossible for CV players to maintain interest in the game. 2- Every now and then Buffs are coming for different ships except for CVs 3- New ships/lines being introduced are having such insane AA. Others have Defensive AA. 4- Every Player has the ability to increase his captain skills to Be able to increase his AA DPM by basic , advance and Manual skills, yet CV doesnt get any Captain skills for improvement of Squaderent health and endurance. 5- BBs and cruisers who are AA specked are already untouchable, add to that new DDs like KIDD and Grozovoi and US DDs Defensive AA, so CV can actually have no impact in the start of the game. 6- CV does spotting, Defends allies and also at times harldy manages to strike on enemy despite all defensive AA and enemy CV AA planes and at the end the Reward for CV is the worst in all the ship types. 7- New changes to DDs AA is further Humiliation to CVs. Either CVs need to be buffed or AA needs to be nerfed with good rewards at the end If wargaming keeps the same trend , one day people will say, remember when there used to be CVs in the game??
  15. Markhand

    Unknown Tier 9 American Carrier

    So i watched the older video on the US fleet. I was under the impression that ingame the Essex was a temporary Tier 10 until they got the Midway ready. But on this video the Midway is not included, and the tier 9 has not recieved a name. 1:50 for those who are lazy Do we know what the new Tier 9 is?
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