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Found 24 results

  1. Hello there folks! Recently I've been playing a few low tier games in order to work on some new (for me) ship lines. While in Tier 4 Matchmaking there have been 1-3 Carriers on either team per match. As a Carrier main myself I have no issue with CVs in general, however, there are some MAJOR issues at Tier 4. The primary reason for this is the (almost) complete lack of AA defenses on ships which make all surface ships practically defenseless against aircraft. For the sake of my own curiosity, I decided to repurchase the Hosho since it has been quite notorious in its use as a "Seal Clubber" since the buff to its Torpedo Aircraft. And oh boy I wasn't disappointed! Not only is the Hosho Ridiculously strong at Tier 4 due to her damage potential, but there also is NO COUNTER to her since AA of ships are severely lacking and Carriers can't even put up Fighters to cover their allies. On top of all this, a lot of the players at this low tier are fairly new to the game, and playing against these blatantly overpowered Carriers isn't fun whatsoever, even for experienced players (And frankly they're quite boring to play as well). How are the newcomers supposed to want to stick around when they keep getting farmed by a Class that they have no counter towards? For all they know this issue could just keep getting worse the higher in the Tiers they climb. At higher Tiers, the AA-capabilities of ships at least make striking grouped up enemies a very costly endeavor. What I would do long term wise is Remove Tier 4 Carriers from matchmaking and instead have Submarines of Tier 2-4 as the "extra" class introduced during the lower tiers and have Carriers being introduced to the players at Tier 6 onwards where AA defense is more noticeable. This would also make sense from a historical point of view since Submarines have been used operationally far longer than Aircraft Carriers. This might have all kinds of balance implications we don't know about since Submarines are still in testing, but at least submarines were part of the equation when the earlier ships were built (Even though the earliest incarnation of Anti-Submarine Warfare may have been a bit flawed since it consisted of sailors in rowboats trying to destroy periscopes with hammers). I do think that the Carriers at Tier 4 are important for their historical value (being among the first carriers operational in the world) so keeping them in the game somehow would be preferable. Maybe they could be part of an extensive CV tutorial each player gets access to or have them present in Operations etc. Or turn them into Tier 6 Premiums with unique mechanics to offset their outdated equipment. TL;DR: Remove Carriers from Tier 4 and have Submarines be the extra class introduced at the earlier stages of the game (these were also historically operational long before Carriers). Introduce the CV class starting at Tier 6 where most ships were designed with the knowledge that aircraft was (a new) part of naval warfare since at these Tiers AA is more present as a counter to Aircraft.
  2. GASOVER

    Hosho

    Quelques données : Détectabilité par la mer : 8,56 km Détectabilité par les airs : 6,46 km Nombre d'avion sur le pont : 18 Vitesse max : 25 nds Portée max des canons AA : 1,9 km Portée max de l'armement secondaire : 3,5 km Guide vidéo du navire : Vidéo récente du navire ( 3 semaines ) :
  3. GASOVER

    Langley

    Quelques données : Détectabilité par la mer : 9,78 km Détectabilité par les airs : 5,93 km Nombre d'avion sur le pont : 24 Vitesse max : 15 nds Portée max des canons AA : 3,5 km Portée max de l'armement secondaire : 3,5 km Guide vidéo : Vidéo récente du gameplay :
  4. GASOVER

    Gangut

    Model 3D : https://sketchfab.com/3d-models/gangut-667a74d9f462498aa533d8252750e3bc Statistiques générales Canons principaux : 305 mm/52 Model 1907 Cadence de tir : 1.67 tirs/min. Recharge en 36 sec. Vitesse de rotation des tourelles :3.2 deg./sec. 180° de rotation prend :56.25 sec. Portée de tir 13,54 km. Dispersion maximum 179 m. Sigma : 1.4 Détails des munitions Obus explosif ( HE) : 305 mm HE Model 1911 Obus perforant (AP) : 305 mm AP Model 1911 Dégât maxi d'un obus HE : 4,500 Dégât maxi d'un obus AP : 8,600 Vitesse de l'obus en sortie de bouche : 762 m./s. Vitesse en sortie de bouche : 762 m./s. Poids de l'obus : 470.9 kg. Poids de l'obus 470.9 kg. Chance d'incendie : 33 % Ignore 21mm et moins Indice de pénétration : 50mm Inefficace sur 51mm Retardateur : 0,010s Manœuvrabilité Vitesse maxi : 23 noeuds Temps de basculement du gouvernail : 10.2sec Rayon de giration : 650M Détectabilité Portée de détectabilité par la mer : 13.21km Portée de détectabilité par les airs : 8.86km Plus de détail sur ce lien
  5. Capt_QuoNiam_2015

    Svietlana

    Eh bien voilà tout est dans le titre ! Cet un petit bijoux que ce navire. Il est certes plus lent que ses homologues mais il est très puissant, il met le feu à tout ce qu'il croise, et en étant proprement anglé, il peut troller des obus de cuirassé de 305, dans le but d'aller charger ces derniers (les BB pas les obus, hein ! ) et de les torpiller à bout portant comme un bon vieil Izyaslav ! Les AP c'est le comme le Bogatyr avec ses 130 mm, ça fait le café, les croiseurs ne tiennent pas longtemps, on peut même bouffer du Kirov au petit déjeuner ! (le plus puissant croiseur de tier 5 qu'ils disaient, je te l'envoie en moins de deux rejoindre les poissons avec Svietlana chérie ! ) Il est un peu pataud en revanche (encore stock, on verra ce qu'il donne full) et sa portée est limitée, sauf si l'on dispose de la compétence idoine de rang 4... Elle devient bonne avec environ 13 bornes, soit un peu plus qu'un Kuma, ce qui peut vous avantager face à ce monstre japonais de tier 4. Les Phoenix ne peuvent rivaliser rien qu'en terme de nomnbre de canons même si leurs obus de 152 sont plus puissants. Ce croiseur est anti tout sauf avions, sa DCA étant des plus limitée il vous faut faire attention à tous ces petits moustiques qui vous embêtent. C'est la compagne parfaite pour sa majesté l'Imperator Nikolai 1 ! Il faudrait faire une div avec un Niko, une Svietlana et un Izyaslav pour couronner le tout ! En tout cas, je sais déjà une chose: Svietlana, je te garde ! C'est comme qui dirait le coup de foudre au premier regard... Même l'un de mes équipiers qui déteste les croiseurs en général dit l'aimer, c'est dire son potentiel !
  6. HipsR

    Hermes

    Le premier porte-avions Britannique, tier IV, premium. Comment le trouvez-vous ? Quelles spécificités par rapport aux autres nations ?
  7. Russia_Moth_Her_Lamp

    Orion

    Petit topic sans prétention pour parler un peu du nouveau cuirassé anglais l'Orion Super-Dreadnought de Tier 4, l'Orion est un excellent navire avec un très bon blindage et encaisse très bien pour son tier. Doté de 42700 pv, il dispose d'une très bonne survabilité. Niveau armement, on dispose de 5*2 canons de 343 mm, ainsi que des secondaires de 102 mm tapant à 3.5 km sans amélioration, et qui font extrêmement mal et puniront les dd imprudents qui osent s'approcher de trop près. Revenons à l'artillerie principale. 16.7 km de portée. Vu le matchmaking, c'est une très bonne portée. Mais la précision vous forcera à vous approcher sinon vous ne toucherez rien, c'est un tromblon. Maintenant venons en à, selon moi, la grande force du navire. Ses HE. 40% de chances d'incendie, 5900 dégats alphas. C'est juste... brutal. Et vous pouvez OS sans problème un DD full vie, et mettre des citadelles aux croiseurs d'assez près. Les AP sont bien sur efficace, mais les HE sont réellement destructrices. Une salve sur un croiseur, et c'est une tourelle, le moteur et un incendie + 10000 dégats. Sur un cuirassé, c'est deux incendies et 5000 dégats minimum, quand ce n'est pas 8000 ou 9000. En l'état, pour moi, l'Orion domine totalement son tier. Il est craqué. Vraiment. Pour les modules, vu qu'on a que deux choix, pas trop la peine de s'étendre dessus. Pour le commandant, je ne suis pas forcément le mieux placé pour vous dire quoi prendre. J'ai personnellement choisi un build axé survie car le bougre tank extrêmement bien, et force brute avec adrénaline rush, car je tombe facilement à 24 secondes de reload en ayant toujours un bon pull de pv. Quelques exemples de partie avec l'Orion en dessous. Les deux premières sont un mix entre HE et AP. La dernière je l'ai jouée full HE (et vous voyez je met quand même une citadelle). C'est très moche je l'admet volontiers. Je met mes stats en Orion. Pour vous donner une idée, je n'arrive pas à ce niveau de dégats moyens en Iowa. Pour vous situer mon niveau.....
  8. ShinonTokisaki

    Myogi

    Bonjour, j'ai un problème avec le Myogi, à chaque fois que je vise avec et que j'essaie de tirer j'ai le message "Visée des cannons" qui s'affiche et le réticule des cannons qui ne bouge pas, du coup, impossible de tirer et donc je me fais victimiser par les croiseurs qui me tirent dessus. Pareil lorsque je tente des tirs à longue portée et que là, avec beaucoup de chance les cannons veulent bien tirer, les obus partent dans tous les sens, du coup, aucun ne rentre...
  9. Isambard_Kingdom_Brunel

    Ishizuchi - Is she worth it?

    Disliked ship guide #1: Ishizuchi- Should I buy her or get some premium Camo instead? At a Glance: IJN Tier 4 1915 British concept Battlecruiser, capable of good top speed and surprising maneuverability Most similar to Kongo in play-style, largest differences being 1 extra turret, faster reload and much less range Strongly utilises the Battlecruiser concept, moreso than Kongo. This means sticking with cruisers or using islands for cover is more viable/less cowardly than in Kongo or the Moggy. Great credit farm, a good match will net you well over 200k profit. Available in-store or in-game for doubloons, for £9, 'cos convenience is the age we live in! First - An Opinion I was very put off from buying this paper ship for a long time, in part due to bad reviews related mostly to her pre-buff stats. But being a stock Kongo lover (yes, really! I love how A Hull looked pre 5.11...so British!) I took the plunge and bought Ishizuchi. To date, I've had some of my best BB battles in her, including a kraken, two confederates and regular damage exceeding 100k. Did I mention I only bought her yesterday? So I do well with her, we get it. But to be honest I felt I should post my feelings here not to show how 'good' she is, but to show why I don't feel her shortcomings really hamper gameplay if played right. Still being a noob myself with her I know i'm not qualified enough to say 'Buy!', but jesus. I havn't had as much fun in a Battleship since I discovered Kongo. Seriously, I love this ship. And here's why for both newcomers and veterans of the game: The good: She has just enough armour to bounce a lot of shot when angled, enough speed to chase other BBs (or indeed, to escape their wrath) and enough alpha firepower to seriously put down hurt on anyone at similar tier. HE seems pretty atomic too; I lit a South Carolina up a good 7 or 8 times in a row, making HE very feasible on her. Guns have the fastest reload and best HE for a battleship at this tier - even faster than Kaiser. Is one of only five (including Arizona) Battleships in the entire game which can fire 6 shots directly astern. Favourable matchmaking; you'll see nothing above tier 5's in this. The price of 2.5k doubloons is very good imo. It was this or prem camo for North Carolina or Iowa (hence the title)...and I am seriously happy with this choice, despite my love for NC. Amazing secondaries for the tier and can lay down more volume of secondary fire than most other ships she'll come across. I always hated that I had to upgrade Wyoming or Kongo and lose those ace secondary guns. Now I have a ship which doesn't require that I do that. They can go up to 4.2km and there are 22 of the buggers; that's more than Montana, a tier 10! They're also high calibre, with most being 6inch. She counters Kaiser, Nassau and Konig's armour well, mostly due to the high damage HE (over 30% at 5600dmg) she can spit into their superstructure. This was a very big selling point for me. She could be described as a lower tier Scharnhorst; great Cruiser Killer with her speed and fast reloading AP. Great Turning circle for such a long ship; not Kriegsmarine dreadnought level, but better than the vast majority of Japanese vessels. Can defeat Myogi in a 1v1 with ease. You are also the only other Battleship below tier 5 which can give chase to Myogi. Is BEAUTIFUL. Harks back to the days of Britain's Battlecruisers. You won't find a better looking BC in the game until Hood joins us. The camo which comes with her is also lovely. Being built in Britain means 'this one can really turn!' Warspite fans will feel right at home with her maneuverability. The ugly: She has awful concealment, even worse range (13km) and unthinkably bad AA. But what do you expect? This is Tier 4...She actually has very good range and concealment now! Armour can be soft from plunging fire, and of course she shares the Japanese characteristic of short repair party immunity; making intelligent consumable use all the more vital. Suffers from the same armour issues as Kongo, ie easy to citadel if you are stupid enough to give your broadside to anyone with 12inch guns or above. Can only mount two upgrades. I know this is normal at T4, but this certainly doesn't help if you want to supercharge her beyond default config. CVs WILL target you if they can. Her lack of AA is known by any experienced carrier player. Her Battlecruiser armour won't last long against prolonged BB contact. However, when angled it can become quite potent. Captain Skills (based on 13 points captain; I'm using a brand new captain on mine but would guess these would work well) - Basic Fire Training (for Secondary buff) - Turret Traverse (for brawling) - Torp vigilance (for dancing with DDs) - Advanced Fire Training (for Secondary buff) - Superintendent (for extra heal; when you lose HP in this ship, it happens hard and fast) - I'd also consider Pyromanic (now called Demolition Expert) if you don't plan on using AFT, as this ship spits fire with the tenacity of a dragon. Upgrades - Slot 1: Main Battery 1 (obviously, as you have 5 turrets to get knocked out!) - Slot 2: Damage Control Systems 1 (it's a large target...and a Japanese one at that. Expect fire.) Verdict If you use her like a Cruiser, you'll do well. Use her like a BB and you *might* do well. I've had a few brawls/long range duels (including a 1km scrap with two Kaisers...in which my slightly superior secondaries and alpha damage killed one and severely damaged the other!); I am surprised by how well she carries herself when toe to toe with the big boys in general. She can hold her own against other Tier 4 BBs quite easily if angled and used right; definitely better than Myogi can, at any rate. So for those on the fence, I say; spend £8 or whatever she is (I bought her in-game) if you enjoy Kongo. If however, the Battlecruiser concept gets you killed within 5 minutes of battle, steer well clear. She needs to be treated like the hybrid she is! She has the highest HE alpha damage of any ship at this tier, and can be a real pain for cruisers if loading AP due to her fast reload.
  10. Mouamem

    Courbet

    Parlons un peu du Courbet, ce battleship oublié du forum français... Donc la classe Courbet est la première classe de cuirassés de type dreadnought construite en France. Quatre navires composent cette classe: le Jean Bart (1911), le Paris (1912), le France (1912) et le Courbet (1913). C'est avec son sistership le Jean Bart que notre fier Courbet participe avec succès à la bataille d'Antivari en août 1914 en coulant un croiseur austro-hongrois, le Zenta. Concernant le navire en lui-même, il est muni de 6 tourelles doubles de 305mm et d'une portée initiale de 15,8 km (puis 17,4 km en top). Son blindage est assez résistant à condition d'être bien anglé, par contre il brûle assez bien et craint beaucoup les torpilles. Sa vitesse (21n) et sa maniabilité sont dans la moyenne des BB de son tiers. Navire agréable donc, avec une bonne portée qui lui donne un avantage de firing range sur beaucoup de ses congénères en T3/T4. Ce pur dreadnought permet de mettre de belles claques aux étourdis d'en face mais, (car il y a bien sur un mais) parlons un peu des munitions. L'AP est relativement efficace mais dans un rayon de 6 km à 11 km, en dehors de cette zone, c'est overpen ou nopen en pagaille. Heureusement que son HE permet de compenser à courte distance, jumelée avec des secondaires redoutables, le corps à corps avec un Courbet peu vite tourner au cauchemar. J'ajoute que ses HE permettent aussi de faire de belles "BBQ party" à longue distances. C'est d'ailleurs cette munition que j'utilise dans plus de 50% des salves. Pour l'instant, je n'ai joué que des BB US, GB, Fr et allemands et c'est bien le seul cuirassé sur lequel j'utilise autant la HE. Enfin je finirai par le gros hic du Courbet: sa dispersion. Si cela est courant pour des BB de bas tiers d'arroser approximativement, elle est source de beaucoup de frustration avec notre sujet tant elle peut être faramineuse. Je me suis même demandé si WG ne pourrait prendre en compte l'option "noyer ses adversaires sous des gerbes d'eau" avec un joli ruban de récompense car dans cet exercice, le Courbet excelle. J'ai d'ailleurs patiemment compilé les stats de ce cuirassé sur une trentaine de batailles aléatoires et j'arrive à presque 10% de coups au buts comptabilisés pour une centaine d'obus tirés par partie, toutes distances comprises. Je trouve que ça devient presque de la loterie et ayant joué d'autres BB US, GB ou allemands, aucun de ces confrères ne m'a autant déçu.
  11. Juesty_Tylor

    Wakeful

    ST, British destroyer Wakeful, tier IV Hit points – 10000. Plating - 10 mm. Main battery - 4x1 120 mm. Firing range – 10.8 km. Maximum HE shell damage – 1700. Chance to cause fire – 9%. Maximum AP shell damage - 2200. Reload time - 8 s. 180 degree turn time - 18 s. Maximum dispersion - 96 m. HE initial velocity - 774 m/s. AP initial velocity - 774 m/s. Sigma value – 2.0. Torpedo tubes - 2x3 533 mm. Maximum damage - 10000. Range - 6.0 km. Speed - 53 kt. Reload time - 62 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.1 km. Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once. Maximum speed - 35 kt. Turning circle radius - 500 m. Rudder shift time – 2,5 s. Surface detectability – 6,3 km. Air detectability – 2,9 km. Detectability after firing main guns in smoke – 2,0 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Smoke Generator Emission time 15 s; Duration time 92 s; Cooldown 240 s and 160 s for Smoke Generator II; Charges 2 and 3 for Smoke Generator II; Radius - 600 m. All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
  12. Sauron1978

    Shenyang

    Hier alles rein für den neuen T4 DD. Wiki-Stats: http://wiki.wargaming.net/en/Ship:Shenyang
  13. daleks

    Iron Duke

    bon on va parler de se T5 : deja ses stats : son blindage : pour ma part je trouve le navire mauvais : l'un des pire BB de T5 le blindage est au abonné absent a l'avant et sur le pont donc on peu pas tanker de face ,en 3/4 idem . les tourelles sont grippée : sans la compétence + le module de rotation elle son assssssssssmmmmmmmmatttttttttthhhhhhhhhhhhhhhiiiiiqqqqqqqqqqqqqquuuuuuuuuuueeeeeeeeeeeee seule truc : la dispersion n'ai pas degueux niveau moteur : le navire est dans la moyenne avec une vitesse de 23 noeud ,mais niveau gouvernail c'est celui du Titanic : le navire ne tourne pas avant d'etre a fond donc pour eviter les torpilles d'avions on repassera . apres le moteur monte tres vite a vitesse maximum . pour l'AAA ben ca reste de T5 elle fait le job mais sans plus bref c'est un navire qui n'ai pas bon mais pas toute a fait mauvais ,je lui donne 4/10 apres bon j'ai avec que 10 partie mais quand je le compare au Waspite (avec qui j'ai pres de 500 partie) je retrouve les meme tares
  14. As you can probably tell from my name, I'm hoping that the Battlecruiser HMS Lion gets introduced into the game at some point, hopefully with the next load of British Ships. Recently I've been thinking about what the hull upgrades might look. Here's the ideas I've had: Stock Hull: 1912 historic hull (8*13.5 inch Mk 5 guns (Light shell) (max range, 13.7km), 16*4 inch Mk 7 secondaries, citadel armor, 4-9 inches, top speed 24.4 knots, 46000 HP) 1st Hull Upgrade: 1918 historic hull (8*13.5 inch Mk 5 guns (Light shell) (max range, 16.0 km), 16*4 inch Mk 7 secondaries, citadel armor 4-9 inches, top speed 27.5 knots, 46000 HP) 2nd Hull Upgrade: 1930's fictional rebuild (along similar lines to HMS Renown (6*13.5 inch Mk 5 guns (Light shell) (max range, 18.3 km), 12*4.5 inch Mk 3 QF, citadel armor, 9 inches throughout, top speed 30.5 knots, 50000 HP) (in my fictional history, Lion, Princess Royal, and Tiger were kept in service up to and into WW2. In response to the development of the Deutschland class cruisers in Germany, Lion and her sisters were rebuilt as heavy cruiser hunters, with improved armor protection, new engines and boilers to increase speed, aircraft hanger and catapult, new superstructure, and improved secondaries and AA defence, with Q turret removed to save weight and make way for aircraft hanger and catapult. Basically she'd look like a smaller Post-1939 Renown). On all three hulls, she'd have good (i.e. low) dispersion on the main battery guns and good range, but slow turret rotation speed, and slow shell velocity, so you'd need to add plenty of lead (see here for more details on shell velocities for 13.5 inch gun, also where I got my ideas for gun ranges. http://www.navweaps.com/Weapons/WNBR_135-45_mk5.php). I'd also give her decent rudder shift, but with a large turning circle, and poor torpedo protection (keeping with history, and to keep her balanced). So, what do you guys think? What are your ideas
  15. As the topic says. Havn't been enjoying my Kongisberg or Kongo at all lately. Ended up freeXP'ing the last 5k Xp of the Konigsberg because I got sick of being bottom tier. Even my Murmansk stays in port. Is there any stats we can see that can shed some light on how bad it is?
  16. Fatso_Jesus

    Battleships and torpedoes

    All right, first post time. As a newcomer to playing the game, but not watching it (thanks Jingles, Baron and even Phly, to some extent), there are a few things that irk me about the game. Talking about low tiers (tier 4 max atm). Torps. Why the hell can DDs fire torps at point blank range (I'm talking like 500m) and they arm as soon as they hit the water and plane launched torps can't? In my opinion, DD torps should arm from the same distance as plane torps. As a BB, there is already not much you can do against a lot of torps, since they get spotted so damn late. One game in particular outlined this to me. I was supporting a CA and a DD around one of the three cap points early in the game. Suddenly on my port side i see 2 spreads of torps, one behind the other. They were 3 seconds away from me. 3 seconds. That's 1.5-2km roughly. Absolutely nothing I can do about, no chance. I of course took at least 4 which sank me immediately. No DD spotted. Now I'm not expecting to spot the DD. I DO however, expect to spot torps from further away, like I've seen in most of my other games played. I don't know if it's a bug or whatever, but I don't feel like that is balanced. Next point. Low tier BBs feel like they're made out of matchsticks and fuel. After barely 4 or so HE shells hit you, and it's burn baby burn. With CA and DD ROFs, that's very often. Next, I've also read in the game wiki and guides that torps have a CHANCE to cause flooding. Now I don't know about you lot but for me that chance seems so close to 100% as to be indistinguishable. Both when I play ships with torps and when I get torped. I also feel that flooding and fire do WAY too much damage to a BB. If your damage control is on cooldown, you're screwed. Torp hits already do so much damn damage (which I feel is rather well balanced actually) that getting massive flooding damage on top of that is just ridiculous. The only way I've found to counter this is just to camp in the back like a giant cockroach. It just feels like BB armor and manpower is worth absolutely nothing. So if someone could enlighten me on if I'm mistaken, what I can do to mitigate these problems or if I'm not mistaken, then how the hell is this considered balance?
  17. C_H_O_U_X

    Karlsruhe

    En mode Stock, un vrai pétrolier pour virer ! L'artillerie est puissante, les torpilles c'est...comment dire....pas ça... ! Vivement les upgrades.
  18. LordMaddyzzz

    How to Play the Izyaslav 2.0

    Episode 7 of my how to play World of Warships series online now! hope you guys enjoy. if you did please leave a like and maby an subscription
  19. I decided to put the Phoenix up for review and it confirms my love for this ship. I came into this ship review under the assumption that the Phoenix was incredible and then when I made comparisons between the Phoenix and other tier 4 ships I saw how good it really was. Overall I do give this ship high grades, and in my opinion this is one that you should keep in your port. Let me know if you enjoyed the Phoenix and what your favorite tier 4 Cruiser is. The Taste Channel https://www.youtube.com/channel/UCJJaSofrJHMcK-yp5ldHT-w World of Warships - Phoenix Tier 4 American Cruiser Ship Review
  20. CAPT_Taste

    The Karlsruhe and You!?

    I decided to put the Karlsruhe up for review and the results were a little depressing. I came into this ship review under the assumption that the ship did not perform well but then when I made comparisons between the Karlsruhe and other tier 4 ships I saw how bad it really was. Overall I do not give this ship high grades, and in my opinion this is one that you should free experience past if possible. Let me know if you enjoyed this ship or if you were like me and steelreserv and tried to free experience past it. The Taste Channel https://www.youtube.com/channel/UCJJaSofrJHMcK-yp5ldHT-w World of Warships - Karlsruhe Tier 4 German Cruiser Ship Review
  21. LordMaddyzzz

    How to play the Izyaslav?

    Here is my latest video in my new How to Play series? Hope you all enjoy!
  22. maca17260

    Phoenix

    je debute avec ce bateau mais impossible de m'en sortir , je debute toutes les partie avec un 4-0 pour l'adversaire et de mon coté je dois faire des erreurs j'ai a 65 % de victoire avec le saint louis , alors je veux bien qu'il soit cheat mais a ce point la ??
  23. Crotophe

    Wyoming

    Bonjour à tous, Je démarre le jeu et j'ai choisi de prendre la ligné des US. Après quelques parties sur mon South Carolina, j'ai enfin obtenu le Wyoming. Jusque là, tout va bien... Sauf que maintenant, j'ai une grande difficulté à retrouver la précision de mon ancien BB, et c'est une nette différence d'ailleurs. A tel point, que je vous écrit ici pour avoir un peu d'aide ;) (Mon problème de précision concerne surtout la distance) 1ere question : J'ai remarqué que d'attendre un peu entre chaque tire, me groupe les munitions. Est-ce le cas pour tout le monde ? 2eme question : Il y a-t-il l'information sur la précision des navires quelque part dans le jeu ? 3eme question : Mon Lt-commandant n'a pas encore le bon lvl (je me retrouve avec 50% d'efficacité sur 2 skill). Cela peut-il influencer la performance de tous les paramètres du navire ? Merci à tous pour votre aide et vos réponses
  24. Harkonnen

    Sold Tier 3 couldn't play with Tier 4

    Hello all, I was playing some games yesterday with two friends, and when I got to the Japanese Tier 4 Battleship I decided to sell all other ships I had, since I didn't want to play with them anymore. When I did this, I couldn't play with the only Japanese ship I had... It just didn't allow me to press ready or even battle... I did buy back the Tier I and when I pressed Ready it would select my Tier 1, instead of the Tier 4 I had selected in my Port... I was only able to play with the Tier 4 when I bought back the Tier 2. After this, I was able to play with the Tier 4... Did anyone noticed this too? Is this suposed to be like this? I was assuming it would be like in other WG titles, where you can sell what you don't want and just keep what you want so you can free some slots...
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