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Found 68 results

  1. Kapitanowie, Przygotowaliśmy eksperymentalną łatkę dla osób, które doświadczyły problemów ze spadkiem FPS. Bardzo chętnie poznamy wasza opinie na jej temat i to czy udało się naprawić wspomniany wyżej problem. Instalacja: 1. Pobierz plik: fps_fix_eu.zip 2. Rozpakuj plik 3. Skopiuj folder "fps_fix" do głownego folderu z grą zaraz obok worldofwarships.exe 4. Idź do folderu "fps_fix" 5. Uruchom aplikację apply-patch_eu.bat 6. Wybierz opcję 1 o zaakceptowaniu/wdrożeniu zmian - Apply changes 7. Naciśnij jakikolwiek przycisk By cofnąć wprowadzone zmiany: 1. Uruchom aplikację apply-patch_eu.bat 2. Wybierz opcję 2 o anulowaniu zmian - Cancel changes 3. Naciśnij jakikolwiek przycisk WAŻNE: BY TEST MIAŁ JAKIKOLWIEK SENS I RACJE BYTU MUSI ON BYĆ PRZEPROWADZONY NA KLIENCIE BEZ ZAINSTALOWANYCH MODÓW. GRA NIE MOŻE TEŻ CHODZIĆ W TZW. SAFE MODE. Pobierz plik: fps_fix_eu.zip
  2. Yesterday I finished Personal combat mission No.3 of Autumn season at Public test 0.8.11. Since I already finished the previous two combat missions of Autumn season at Public test 0.8.10 and Public test 0.8.9, I now expect to get the container with premium tier 6 ship as a final reward of Autumn season once 0.8.11 gets to live server. But when I logged in to a public test today something strange happened?! Yesterday, after I finished Personal combat mission No.3, there was nothing left to do under the personal assignments section but today there is Personal combat mission No.1 - first of 3 missions from Autumn season and one I already finished a long time ago on Public test 0.8.10?! How? Why??? I already did that! Do I have to do all over again to get the prize?! I don't want to do it again, I deserved my prize! Is this normal/some bug? Can someone from World of Warship staff please clear this confusion?
  3. The_Yoda

    Super Tester

    Witam.Piszę w tym dziale,nie znalazłem innego odpowiedniego.Tak jak w tytule posta,jak zostać super testerem?
  4. jonahemp_

    Testschiffe

    Hallo. Ich habe vor paar Minuten ein Gefecht gespielt. Ich habe mit meinem Kolberg der Stufe 3 gekämpft. Gegen mich war ein Spieler mit einem comischen Shiff, hab das zum ersten Mal gesehen. Ich habe mindestens 40-50 direkte Einschläge gemacht - es ist mir nicht gelungen eben irgendwelchen Schaden anzurichten. Aber nach dem Spiel es erwies sich, dass das ein eirgendwelches "Testschiff" war. Wieso denn soll ich gegen offensichtlich unbalancierten Schiffe spielen?! Habt ihr auch sowas gesehn? Oder eher nicht?!
  5. After testing Friesland in CoOp I was wondering... and threw together a (quick-n-dirty) spreadsheet /w her damage output in regard to BFT, DE, IFHE, fires/minute, etc. Should be self-explanatory. Feel free to use for other ships* if you like : ) ...for those who aren't familiar /w spreadsheets i included some basic info on how-to. Fair seas + good hunting o7 Spreadsheet: Friesland_DMGoutput.zip Preview: *) hereby declaring copyleft / public domain p.s. "quick-n-dirty" - if you find errors, please give me a nudge, thx. ; ) P.P.S. ...fires + AA aside... almost forgot to mention that pumping 2k AP dmg into CA and CV broadsides every 1.4s is also quite nice...
  6. A question that has been debated since the dawn of wows, full broadside or ripple? So I have decided to sit down and test it out. the ship used as the shooter is the T8 IJN BB amagi, with the targets being t10 gearings The reason I used grading is to eliminate cits making the results vary too greatly, and the fact that gearing can only take overpen damage, thus negating saturation as well. Test is conducted by opening fire upon them when each gearing is around 7km away from amagi aiming location: results: All 7km Full broadside 1st: 5 2nd:4 3rd:4 4th: 5 5th:4 6th:5 7th:3 8th:4 9th:3 Sequential(click per shot) 1st:3 2nd:4 3rd:3 4th:4 5th:4 6th:3 7th:5 8th:6 9th:3 conclusion: it does appear to have some effect on sequential fire being more accurate, although I still say that sample size is too small, but I lack time to dig into this further.
  7. Tuccy

    Public Test of Update 0.8.5

    until
    Commanders, welcome to the Public Test of Update 0.8.5! The Public Test offers you the opportunity to check out a new format of battles, with four teams fighting in a Post-Apocalyptic environment, new penetration mechanics, and a Ranked Battle Sprint! Read the Developer Bulletin and join the test! Round 1 Schedule Start: Thu. 06 Jun. 18:30 CEST (UTC+2) End: Mon. 10 Jun. 17:30 CEST (UTC+2) What's inside? New game event - Rogue Wave New special ships and captains for the event! Ranked Sprints and more! Check out our Developer Bulletin for details - and if you have any feedback, please leave it in the forum!
  8. until
    Commanders! Jump on the Public Test and try out two of our new Space modes: Binary Star and Rings of Saturn Details about how to get there: Public Test Announcement Details about the new modes: Developer Bulletin Where to leave the feedback: Right Here Action Stations!
  9. until
    Commanders! Jump on the Public Test and try out one of our new Space modes: the Torpedo Beat Details about how to get there: Public Test Announcement Details about the new modes: Developer Bulletin Where to leave the feedback: Right Here Action Stations!
  10. until
    Commanders! Jump on the Public Test and try out one of our new Space modes: the Torpedo Beat Details about how to get there: Public Test Announcement Details about the new modes: Developer Bulletin Where to leave the feedback: Right Here Action Stations!
  11. until
    Commanders! Jump on the Public Test and try out two of our new Space modes: Binary Star and Rings of Saturn Details about how to get there: Public Test Announcement Details about the new modes: Developer Bulletin Where to leave the feedback: Right Here Action Stations!
  12. until
    Commanders! Jump on the Public Test and try out one of our new Space modes: the Space Assault! Details about how to get there: Public Test Announcement Details about the new modes: Developer Bulletin Where to leave the feedback: Right Here Action Stations!
  13. until
    Commanders! Jump on the Public Test and try out one of our new Space modes: the Space Assault! Details about how to get there: Public Test Announcement Details about the new modes: Developer Bulletin Where to leave the feedback: Right Here Action Stations!
  14. Tuccy

    Public Test - Round 2

    until
    Captains, The Public Test for the Update 0.8.1 is here! Round 1: Start: February 14th, 17:30 CET End: February 18th, 16:30 CET What's inside? Naval Aviation Collection Improved In-Game Mechanics Shards Map Revision Port Optimization Other Changes For more detailed look check out the Dev Bulletin article or in the epic video below! What will I get out of it? Knowledge is power - you will be ready for what's coming! Missions! Stock up on special Signals and Type 6 camouflages! You can influence the upcoming update by leaving us feedback! How to get in? Install the Test client (through the Wargaming Game Center - if you don't have it yet, click here!) Create your account here if you did not yet (keep same mail as on Live) Detailed instructions are in our portal article How to claim rewards from the previous update? Log in on the portal Click HERE and claim the goodies!
  15. Hello, We have detected issues with Arsenal and Inventory, as well as Registration services on the Public Test. We are fixing the problems, which may take some time, but we expect for now the issues to be fixed within few hours. We will notify you when everything is solved. Action Stations!
  16. Tuccy

    Public Test of Update 0.7.11

    until
    New update is coming - check out what's new in the Dev Bulletin on our Portal and get ready for the Public Test tomorrow!
  17. Captains, here is a list of changes to Round 2 of the test: Removed "Leave channel" button for clan players Fire no longer affects submarine visibility Fixed a bug where icon of the complexity operation did not change on the game mode selection button Fixed an issue where the number of charges was one unit less for equipment "Smoke Generator I" on the ships Shimakaze, Harugumo, Khabarovsk Fixed an issue due to which the calendar window with login bonuses was shown only after player relogin the game Added sound of a bursting pumpkin Fixed the timer values before the start of the battle in operations from 15s to 60s Fixed an issue that caused incorrect display of allied submarine icons Fixed several inaccuracies of underwater and surface terrain Fixed several issues that caused emergency game client shutdown Cheers and enjoy the Halloween mode!
  18. Tuccy

    Public Test 0.7.10

    until
    Captains, The Public Test of our next update starts on October 27. Below you can find some useful links. What can you find there? How can you get there? What rewards await you? Where to leave your feedback? Action Stations!
  19. Tuccy

    Public Test

    until
    Commanders, Another round of Public Test is here, this time for Update 0.7.8 - in Round 2 with a special test included: What's inside? Read HERE! How to get there and what are the rewards? Details HERE! And where to leave the feedback, Well, easy, in your favourite section of the FORUM! Action Stations!
  20. Simple really: What came first: Closed Beta Test or Beta Weekend? thanks
  21. Tuccy

    Public Test Round 2

    until
    Public Test of the version 0.7.7 is running from July 12 to July 16. Duing the test you can take part in the Shark vs. Eagles test run or check out changes to Operation Narai and Raptor Rascue! For details: Public Test News Development Bulletin Public Test How-To
  22. Kapitáni, dnes začíná test verze 0.7.6 - detaily o testu najdete ZDE , detaily o tom, co nová verze přináší ZDE . Nainstlaujte si klienta, zkuste si novou noční operaci a tak dále... A pak nám sem napište, co se vám líbí a co ne! Předem díky
  23. Tuccy

    0.7.6 - Public Test - Round 2

    until
    Captains, The new round of the Public Test is here - jump in to see what will be in the second part of the American cruiser arc - including the new Operation cherry Blossom! What does the Update 0.7.6 bring? The ARTICLE will tell you! Where to get the Public Test client? HERE! Don't have a Public Test account yet? No worries, just register HERE! More details about the Public Test? HERE! Got any feedback for us? That should go HERE! Last but not least: Finished some missions in the Public test for 0.7.5? Click HERE! Action Stations!
  24. Tuccy

    Public Test 0.7.5 - Round 1

    until
    Commanders, The first round of new Public Test is here - this time focusing on the upcoming American arc. Let's check out all the new stuff! US Cruisers | "American Cruisers" Collection | "Hit Hard! Hit Fast! Hit Often!" Campaign | Informing in Battle | Audio Improvements | Other Improvements and Fixes Do not forget to leave us feedback int he dedicated forum section. Don't know how to get into the Public Test? Check out the Guide! Action Stations!
  25. Tuccy

    Public Test 0.7.5 - Round 2

    until
    Commanders, The second round of Public Test is here - this time focusing on the upcoming American arc. Let's check out all the new stuff! US Cruisers | "American Cruisers" Collection | "Hit Hard! Hit Fast! Hit Often!" Campaign | Informing in Battle | Audio Improvements | Other Improvements and Fixes Do not forget to leave us feedback int he dedicated forum section. Don't know how to get into the Public Test? Check out the Guide! Action Stations!
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