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There is a lot to be said about team damage. War Gaming has made it clear that they would like to make it so that players are careful about what they do so they won't remove team damage altogether, but its persistence means that it's easy for oblivious players to seriously hurt their team's chances of winning by accidentally killing or severely damaging allies that are, statistically, superior to them and a higher benefit to their team alive. It's worse once the team damager incurs a pink status that removed not one but two players from the team roster, potentially with no enemy input. The enemy won't necessary be happy either, being robbed of the damage and kills they potentially could have received. Admittedly, War Gaming has done many things to deal with team damage. It is one of the few things in the game that was ubiquitously well received by the community. The mechanic that hurts the person who has damaged their team and turned pink means that at least the worst offenders can only ruin the situation for their team in the worst way so many times. Even so, having a game ruined at all at no fault to the player whose game is being ruined is not good for the game. I therefore would like to suggest a mechanic that reflects ALL of the damage being caused by the team damager onto their own ship, as a percentage function of the damage that they would have done to the allied ship if they were an enemy ship. This has several benefits over the current system. Firstly, in fully punishes the griefers who hold back the damage they do to allied ships to slip underneath the current system's threshold. Secondly, it means that newer players will be receiving damage to their own unit from an action that is psychologically much simpler to comprehend, causing damage to themselves rather than the more abstract (albeit only slightly so) damaging the team's chances at winning. Thirdly, it means that those who really have done nothing wrong won't be punished for their actions.