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Japanese battleship Yashima, Tier X Yashima is an alternative project of Yamato, armed with 6 510-mm guns and modernized AA defense. The battleship has shells with high damage and very good penetration, but not the best ballistics. As these shells need to pass through a thick armor to detonate, there will often be over-penetration when lightly armored target is hit. But enemy battleships are a perfect target for Yashima. Hit points – 97200. Plating - 32 mm. Main battery - 3x2 510 mm. Firing range - 26.6 km. Dispersion at this range - 272 m. Sigma – 2.10. Maximum HE shell damage – 8100. Chance to cause fire – 40%. HE initial velocity - 720 m/s. Maximum AP shell damage - 19400. AP initial velocity - 720 m/s. Reload time - 35.0 s. 180 degree turn time - 60.0 s. Secondary Armament: 2x3 155.0 mm, range - 7.0 km. Maximum HE shell damage – 2600. Chance to cause fire – 10%. HE initial velocity - 925 m/s 10x2 100.0 mm, range - 7.0 km. Maximum HE shell damage – 1700. Chance to cause fire – 6%. HE initial velocity - 1000 m/s AA defense: 24x2 40.0 mm, 16x3 25.0 mm, 10x2 100.0 mm. AA defense short-range: continuous damage per second - 102, hit probability - 85 %, action zone 0.1-2.5 km; AA defense mid-range: continuous damage per second - 438, hit probability - 75 %, action zone 0.1-3.5 km; AA defense long-range: number of explosions in a salvo - 10, damage within an explosion - 1540, continuous damage per second - 235, hit probability - 75 %, action zone 0.1-5.8 km; Number of explosions in a salvo - 10, damage within an explosion - 1540, action zone 3.5-5.8 km. Maximum speed - 27.0 kt. Turning circle radius - 900 m. Rudder shift time – 18.7 s. Surface detectability – 18.0 km. Air detectability – 12.8 km. Detectability after firing main guns in smoke – 20.9 km. Available consumables: 1 slot - Damage Control Party 2 slot - Repair Party 3 slot - Fighter/Spotting Aircraft