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Found 10 results

  1. SiriusBlues

    Yashima (T10)

    Le Yashima est un projet alternatif du Yamato, armé de 6 canons 510-mm et d'une défense modernisée. Ce cuirassé a des obus avec de hauts dommages et une très bonne pénétration, mais pas la meilleure des balistiques. Comme ces obus ont besoin de passer au travers d'un blindage épais pour détonner, il y a aura souvent des sur-pénetrations quand une cible faiblement blindée serra visée. Les cuirassés adverses seront donc des cibles parfaites pour le Yashima. Hit points – 97200. Plating – 32 mm. Main battery – 3×2 510 mm. Firing range – 26.6 km. Dispersion at this range – 272 m. Sigma – 2.10. Maximum HE shell damage – 8100. Chance to cause fire – 40%. HE initial velocity – 720 m/s. Maximum AP shell damage – 19400. AP initial velocity – 720 m/s. Reload time – 35.0 s. 180 degree turn time – 60.0 s. Secondary Armament: 2×3 155.0 mm, range – 7.0 km. Maximum HE shell damage – 2600. Chance to cause fire – 10%. HE initial velocity – 925 m/s 10×2 100.0 mm, range – 7.0 km. Maximum HE shell damage – 1700. Chance to cause fire – 6%. HE initial velocity – 1000 m/s AA defense: 24×2 40.0 mm, 16×3 25.0 mm, 10×2 100.0 mm. AA defense short-range: continuous damage per second – 102, hit probability – 85 %, action zone 0.1-2.5 km; AA defense mid-range: continuous damage per second – 438, hit probability – 75 %, action zone 0.1-3.5 km; AA defense long-range: number of explosions in a salvo – 10, damage within an explosion – 1540, continuous damage per second – 235, hit probability – 75 %, action zone 0.1-5.8 km; Number of explosions in a salvo – 10, damage within an explosion – 1540, action zone 3.5-5.8 km. Maximum speed – 27.0 kt. Turning circle radius – 900 m. Rudder shift time – 18.7 s. Surface detectability – 18.0 km. Air detectability – 12.8 km. Detectability after firing main guns in smoke – 20.9 km. Available consumables: 1 slot – Damage Control Party 2 slot – Repair Party 3 slot – Fighter/Spotting Aircraft
  2. Vaska358

    Application for ST?

    Hello fellow captains, I have a question regarding if how one applies to join Supertest. From what I have gathered, there seems to be recruiting once every other year, but is there any way to apply outside these times? Is there anyone specifically one could talk to? Or am I out of luck until the gates open again like in 2018? There must be a multitude of posts with this topic in mind, but I am not an active forum-user, so if there's a link to another post that would be appreciated. I am thankful for any kind of response. Best regards, Vaska358
  3. Tuccy

    Supertest FAQ

    Captains, We have noticed there are quite a few myths and misconceptions floating around with regards to Supertest and Supertesters, so let's have a look at some of the most frequently asked questions! What is the Supertest program? Supertest program is an initiative for volunteers, who are willing to help our game development team by assisting the Quality Assurance and other departments. Simulations and test environments gets us only so far, and it is always good to run new features past an external audience capable of breaking the builds in new, exciting and creative ways. Who are Supertesters? Supertesters are players who voluntarily give up their own time to help test early builds of the latest patch which includes new ships, new maps, new modes etc. Supertesters are expected to be capable of filing out detailed reports of bugs and issues they find within the game as well as completing surveys on new ships and maps. They must be able to give clear evidence for the issue, and offer their best judgement towards a solution. The dev team does not have to agree with this though, as often there are more than one ways how to tip the scales. Supertesters are expected to be knowledgeable about game mechanics, in-game balance, and have some idea about the state and preferences of the larger game community. From this knowledge they give balanced and reasoned opinions. How does Supertest help with the updates? For each new update, Supertesters run typically several sessions with various tasks, depending on the content: Basic check on the new / modified ships (Don’t think balance in this case, think clipping, model and basic function. Before we move to balance tuning, we need to know the ship can sail at all ) Basic check on the maps (Are the islands solid? Are there any invisible rocks? ) Basic check of functions (Can you actually select the new campaign? Can you collect the collection?) And a ton of other important things which may sound boring but are crucial! For each update we get both feedback and bug reports - and while it's possible a bug sneaks past (be it because it is tied to a specific hardware, or simply because we did not manage to trigger it during Supertest phase), most major bugs get caught already in this stage. How does Supertest help with ship balance? Mostly by driving the test ships around to the best of their abilities and thus gathering gameplay stats for us. This is usually one of the biggest time investments, and it can be also pretty frustrating as the testers often have to struggle with ships in early stages of the balancing process (The veterans of Royal Navy cruisers test still scream a bit if you refer to this test). The Supertesters also provide written feedback (often varied), however the gameplay stats are the most important thing. Dealing with them is not necessarily easy though, as first they often do not match the text feedback and second we need to adjust for the skill (see below). In any case, however, the Supertesters, Contributors etc. do not directly deal with ship balance. That is the task for our Game Design team. What does a Supertester do? Typically? Berate us for yet another last minute change in test tasks or ship tests Apart from that, typically Supertesters talk to other STers worldwide, poke us about things and most of all… Play the game! What can Supertesters tell me? Not much about the things being tested. While ship stats are usually on the Dev Blog and ship history is out in the open, the Supertesters will not tell you whether they think a test ship is good or bad. They tell us instead Also note that in battle they usually have their hands full dealing with the “new ship syndrome” (ie the entire enemy team going “Mine!” the moment they see them). So… If you see them testing new ship and want to know more, the best place to go is the Dev Blog! Are Supertesters potatoes or pros? Varied But try as we may, we seem to have trouble getting below average active players in the Supertest, typically we start in the high end of average band and pass smoothly into above average. Of course, especially in first few battles in an unknown ship, everyone can have a “potato” moment . Still, even the biggest lemons we tested had consistently highly above average win rate How do we select Supertesters? The main selection criterion for this program is motivation and willingness to sacrifice the time and effort to make the game better! Another point is of course ability to stick to the NDA and work well with other Supertesters, including the common language. Do the Supertesters have to agree with WG? Definitely not! We expect the Supertesters to be open in their feedback and tell us if they do not like some decisions. As long as the feedback is constructive and civil, we of course welcome their thoughts. We also provide platforms for the Supertesters to voice their objections, and the only limit is they should not post feedback related to things on Public Test (as the ST forums anyway offer a more direct route). Once things are out in the open, Supertesters are free to comment (again, not using the “NDA” knowledge). How many Supertesters are there? This depends on the region, for example our ST program in Russia is the most numerous, but in other regions it is around 100 testers (replenished when needed). What do the Supertesters get out of it? Our eternal gratitude! Apart from that, we are trying to compensate them for the time spent testing, both on ST server and on Live server. How do I Join? Supertest recruitment is open whenever needed! For North America, a recruitment wave happened recently and for EU, one is close at hand so stay tuned and follow our portal, social media and forums! Action Stations!
  4. Hi all, From NA forum: "What the Supertest "Zero Damage" Penetration Change Means for BBs" byLittleWhiteMouse @LittleWhiteMouse : https://forum.worldofwarships.com/topic/172555-what-the-supertest-zero-damage-penetration-change-means-for-bbs/ Leo "Apollo11"
  5. Moes_Gunstore

    Supertest Application

    Hallo Leute Ich fülle gerade die Supertest-Application aus. Wie sieht denn so ein Beispiel aus für einen Bug-Report aus? Danke schonmal!
  6. So basically I got an e-mail message telling about me having a whole bunch of new ST ships linked to my account out of the blue. I have never applied for the supertesting but I was excited nevertheless. However, when I logged into the game I didn't see any new ships. Are they only available on public test server (which I haven't downloaded yet), or something else? Also, how do I give my feedback? Do I need to participate in teamspeak sessions at scheduled times or is written feedback sufficient? Thank you for the answers in advance.
  7. Dado que en el Supertest tenemos algunos problemas para reporducir ciertos bugs, utilizaré este post para poner algunos de estos problemáticos liantes. Agradeceríamos mucho que cualquier jugador que viese cualquiera de estos en el servidor lo notificase aquí, a ser posible junto con "screenshot" y la máxima información posible. Muchas gracias por la colaboración Lista de Bugs (irá cambiando a medida que surjan algunos nuevos y se corrijan otros): --Navío con 0 puntos de vida que sigue a flote: Aparentemente, se han reportado caso únicamente con Kongo (T-V) y Fuso (T-VI)
  8. Here you can ask a Supertester anything you like and a Supertester will respond. To start of: What do we do? What do we hate most about the current version: What is our best kept secret: Edit03-06 me, me, me! i have a question! what does NDA mean? Non Disclosure Agreement oooops, should I have told you that? Sure, you can tell us anything... Edit8-6 Is this the right place to be discussing sexual predilections? As I said, you can ask us everything, even about sexual predilections. What's wrong with a little BD As an ST I can not answer your question. Personally I can but I do not think you are intrested. Identity crisis? We as ST? Im sorry, Thats under NDA. Is it a BB or is it a DD, or does it swing both ways? You'd have to ask chamorro that. He will probably have an answer... (Post will be updated regularly with all questions and answers)
  9. Yusuf_Ismail

    WG, Pls reconsider.

    WG i would kindly request that you reconsider the supertest program for the EU server, you can start by adding a small amount of players and see which groups is the one leaking info, and punish them accordingly. P.S. Most of the leaks were just translated RU posts.
  10. Dear community, Often many of you ask us supertesters what we really doing in the supertest. Thats why we the supertesters want to bring you our daily work in the supertest nearer. We want to let you know what it means to be a supertester. Because of that we have a little summary of our impressions out of the supertest for you! Have fun! What we really doing in the supertest? The truth is that we self do not even know it!! Supertest Livestream: