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Found 19 results

  1. vojtaruner

    Fan made German submarine tech tree

    Hello everybody, I have put together history and possible implementation of the German submarines in World of Warships. Please keep in mind that this is just fan made, not official news of upcoming new ships. Also I apologize for any grammar mistakes, english is not my native tongue. I would love to see submarines in WoWs, but I also don't want to destroy this game. If Wargaming wants to implement submarines in Random battles, then they need to do it carefully. Also, I think that minelayer submarines won't make it into the game. Please keep in mind, that submarine's characteristics (speed,...) are historically accurate and will be (most likely) changed. Reason is simple- speed of submarines is low and if they want to be competitive, it should be changed. However, speeds of submarines, which are showed here, are good if you want to compare submarines from different tiers. Adding submarines in game is only possible after the other issues in the current state of game are solved. It is hard to say how would look submarine branch, if it make it into the game, because there isn't any other submarine branch to compare these submarines to. If submarines would be implemented in game, I bet, that German tech tree would be the first that comes to mind. Also, if submarines come to the game, all ships should be adapted (anti-submarine warfare...). I think that submarines could have the same mechanics for reloading the torpedoes as in Halloween event. However, the maximum depth, where can be submarine submerged, could be changed from tier to tier or by upgrading the hull of submarine. At the beginning, submarines could have only 2 different depth levels, where they can be submerged. At higher tiers, for example Type VIIC or Type IX, they could have maybe 4 different depth levels. If submarine runs out of air, she would be forced to the surface, where she begins to replenish her air supplies. I start my tech tree at tier IV. Reason for that is simple. At tier IV, new players have a decent knowledge of game mechanics, so if they meet submarines, they should be capable to counter them or know approximately how to react and they know their ships quite well. Main line: Tier IV Type II Displacement: -surfaced: 254 t (Type IIA) 279 t (Type IIB) -submerged: 303 t (Type IIA) 328 t (Type IIB) Length: 40.90 m (Type IIA) 42.70 m (Type IIB) Beam: 4.081 m (both hulls) Draught: 3.83 m (Type IIA) 3.90 m (Type IIB) Speed: -surfaced: 13 knots (Type IIA) 13 knots (Type IIB) -submerged: 6,9 knots (Type IIA) 7 knots (Type IIB) Secondary armament: none (both hulls) Torpedoes: -bow: 3 × 53.3 cm (21 in) torpedo tubes (both hulls) AA defence: Short range: none (Type IIA) 1x20mm (Type IIB) Quick history: The Type II U-boat was designed by Nazi Germany as a coastal U-boat, modeled after the CV-707 submarine, which was designed by the Dutch dummy company NV Ingenieurskantoor voor Scheepsbouw den Haag (I.v.S) (set up by Germany after World War I in order to maintain and develop German submarine technology and to circumvent the limitations set by the Treaty of Versailles) and built in 1933 by the Finnish Crichton-Vulcan shipyard in Turku, Finland. It was too small to undertake sustained operations far away from the home support facilities. Its primary role was found to be in the training schools, preparing new German naval officers for command. It appeared in four sub-types. Notes: I wanted something simple to begin this branch with. That's why I've chosen training coast submarine from WWII, instead of WW I submarine. In World of Warships: There would be 2 hulls: Type II A and Type II B This is simple submarine. She is small, maneuverable with great concealment and forward facing torpedoes. She can't be underwater for long time, but she can replenish here air quickly(-> friendly towards beginners). Type II Tier V Type U 66 Displacement: -surfaced: 791 t -submerged: 933 t Length: 69.50 m Beam: 6.30 m Draught: 3.79 m Speed: -surfaced: 16.8 knots -submerged: 10.3 knots Secondary armament: 1x8.8 cm SK L/30 naval gun Torpedoes: -bow: 4x1 45 cm (17.7 in) -stern: 1x1 45 cm (17.7 in) AA defence: Short range: none Quick history: The Type U 66 was a class of five submarines or U-boats operated by the German Imperial Navy (German: Kaiserliche Marine) during World War I. The class is alternately referred to as the U-66-class or the Type UD. The class was built by Germaniawerft of Kiel to their 506d design as the U-7-class for the Austro-Hungarian Navy. The five boats were sold to the Imperial Germany Navy at the beginning of World War I when it was thought impossible for the submarines to reach the Mediterranean for delivery to Austria-Hungary. All five boats saw active service, and four sank 18 or more ships. Only U-68, sunk six days into her first war patrol in March 1916, had no successes. Two other boats, U-66 and U-69 disappeared in 1917. The remaining two U-boats, U-67 and U-70, were surrendered to the United Kingdom and were broken up by 1921. Notes: 8.8 cm (3.5 in) SK L/30 deck gun, later replaced by 10.5 cm (4.1 in) SK L/45 deck gun This is the only submarine from WWI in this tech tree (not counting premium). I wanted more WWI submarines, but I found it difficult to integrate these submarines. However, I think later, I could make alternative beggining of this branch, where these submarines could be. Why did I choose Austro-Hungarian submarine, that was in service of Germany? I wanted to prepare players for stern torpedoes. Here is only 1, but later there are 2 for example (Type IX). If you don't want to use stern torpedoes, then you lose only 20% of your fire power (4 bow, 1 stern torpedo tubes). Later, for example on Type I or Type IX, you would lose 33% of your fire power (4 bow, 2 stern torpedo tubes). This ship should prepare you for stern torpedoes on higher tier. In World of Warships: In comparison to previous tier, Type U 66 has more torpedoes, secondary armament (still, you shouldn't rely on secondaries), speed, hitpoints an can stay longer submerged. However, this comes at a cost. She has worse concealment, worse damege per torpedo hit, turning radius and takes longer to replenish her air. Type U 66 Tier VI Type I Displacement: -surfaced: 862 t -submerged: 982 t Length: 72.39 m Beam: 6.21 m Draught: 4.30 m Speed: -surfaced: 17.7–18.6 knots -submerged: 8.3 knots Secondary armament: 1x10.5 cm (4.1 in) SK C/32 naval gun Torpedoes: -bow: 4x1 53.3 cm (21 in) torpedo tubes -stern: 2x1 53.3 cm (21 in) torpedo tubes AA defence: Short range: 1x20mm C/30 Quick history: The Type I U-boat was the first post–World War I attempt by Nazi Germany's Hocheseeflotte to produce an oceangoing submarine. Only two Type IAs were built. Although the boats did not have any major design faults, they were known to be difficult to handle due to their poor stability and slow dive rate. The type was based on the design of the Finnish Vetehinen class and the Spanish Type E-1. The design later served as a basis for the development of other types of boats, primarily the VII and IX classes. Constructed by Deschimag in Bremen, the first Type IA was launched on 14 February 1936. In 1940, the boats were called into combat duty due to the shortage of available submarines.Both boats experienced short, but successful combat careers. U-25 participated in five war cruises, sinking eight enemy ships. On 3 August 1940, while on a mine laying mission near Norway, U-25 struck a mine and sank with all hands on board. U-26 carried out eight war cruises, sinking three merchant ships and damaging one British warship on its first mission laying mines. On its second war cruise it became the first U-boat during World War II to enter the Mediterranean Sea. On its eighth war cruise the boat sunk three merchant ships and damaged another ship the next day. The attack on this ship led to severe depth-charging by two British warships, including HMS Gladiolus. Unable to dive, U-26 was forced to surface where she was bombed by a Sunderland flying boat. The crew scuttled the submarine and were rescued by Allied warships. Notes: Beginning of WWII submarines (not counting tier IV) In World of Warships: In comparison to previous tier, Type I has more torpedoes with better damage, hit points and surface speed. However, she has worse speed, while submerged, worse concealment and maneuverability. Type I Tier VII Type VII A Displacement: -surfaced: 626 t -submerged: 745 t Length: 64.51 m Beam: 5.85 m Draught: 4.37 m Speed: -surfaced: 17 knots -submerged: 8 knots Secondary armament: 1×1 8.8 cm (3.46 in) deck gun Torpedoes: -bow: 4x1 53.3 cm (21 in) torpedo tubes -stern: 1x1 53.3 cm (21 in) torpedo tubes AA defence: Short range: 1x20mm C/30 Quick history: These boats, designed in 1933-1934, were the first of a new generation of German attack U-boats known, as Type VII, they were popular with their crews and very agile on the surface. They also had a much more powerful striking power than the smaller Type II's. They had 5 torpedo tubes (4 at the bow) and would carry 11 torpedoes onboard or 22 TMA (=33 TMB) mines. They also had the effective 88mm fast-firing deck gun with about 160 rounds of ammunition. Notes: Maybe she could have 2 hulls- Type VII A and Type VII B? For now, she has only one- Type VIIA. In World of Warships: Even though Type VII A has one torpedo tube less, she has better DMP, thanks to faster reload. She also has better concealment. Her speed is slightly lower, but she has much better maneuverability than Type I and more air. Type VIIA Tier VIII Type VII C Displacement: -surfaced: 769 t (Type VIIC) 999 t (Type VIIC/42) 769 t (U-Flak) -submerged: 871 t (Type VIIC) 1099 t (Type VIIC/42) 871 t (U-Flak) Length: 67,2 m (Type VIIC) 68,7 m (Type VIIC/42) 67,2 m (U-Flak) Beam: 6.20 m (Type VIIC) 6,85 m (Type VIIC/42) 6.20 m (U-Flak) Draught: 4.74 m(Type VIIC) 5 m (Type VIIC/42) 4.74 m(U-Flak) Speed: -surfaced: 17.7 knots (Type VIIC) 18,6 knots (Type VIIC/42) 17.7 knots (U-Flak) -submerged: 7.6 knots (Type VIIC) 7,6 knots (Type VIIC/42) 7.2 knots (U-Flak) Secondary armament: 8.8 cm SK L/30 naval gun (Type VIIC) none (Type VIIC/42) 8.8 cm SK L/30 naval gun (U-Flak) Torpedoes: -bow: 4x1 45 cm (17.7 in) (all hulls) -stern: 1x1 45 cm (17.7 in) (all hulls) AA defence: Short range: 1x1 20mm C/30 (Type VIIC) 1x4, 2x2 20mm (Type VIIC/42) 2x4 20mm Flakvierling 38 (U-Flak) Medium range: 1x1 37mm canon Flak M42 (U-Flak) Quick history: The VIIC was the workhorse of the German U-boat force in World War Two from 1941 onwards and boats of this type were being built throughout the war. The first VIIC boat being commissioned was the U-69 in 1940. The VIIC was an effective fighting machine and was seen in almost all areas where the U-boat force operated although their range was not as great as the one of the larger IX types. Notes: The Type VIIC/42 was designed in 1942 and 1943 to replace the aging Type VIIC. It would have had a much stronger pressure hull, with skin thickness up to 28 mm, and would have dived twice as deep as the previous VIICs. These boats would have been very similar in external appearance to the VIIC/41 but with two periscopes in the tower and would have carried two more torpedoes. Contracts were signed for 164 boats and a few boats were laid down, but all were cancelled on 30 September 1943 in favor of the new Type XXI, and none was advanced enough in construction to be launched. U-Flak Four VIIC boats were modified for use as surface escorts for U-boats departing and returning to French Atlantic bases. These "U-Flak" boats were U-441, U-256, U-621, and U-953. Conversion began on three others (U-211, U-263, and U-271) but none was completed and they were eventually returned to duty as standard VIIC attack boats. In World of Warships: There would be 3 hulls- Type VII C - stock hull - Type VIIC/42 -better surface speed, more hit points but no secondary gun (compare to VIIC) - "U-Flak"- more hit points (but slightly less than Type VII/42) - better AA defence - Defensive AA fire consumable-> more survivable against CVs - slightly worse speed, while underwater All 3 hulls would have faster reload, slightly worse concealment and more air in comparison to Type VIIA. I like, when players can choose their style of play. Type VIIC Tier IX Type IX Displacement: -surfaced: 1,032 t (Type IXA) 1,120 t (Type IXC) 1,610 t (Type IXD2) -submerged: 1,153 t (Type IXA) 1,232 t (Type IXC) 1,799 t (Type IXD2) Length: 76.50 m (Type IXA) 76.50 m (Type IXC) 87.58 m (Type IXD2) Beam: 6.51 m (Type IXA) 6.76 m (Type IXC) 7.50 m (Type IXD2) Draught: 4.70 m (Type IXA) 4.70 m (Type IXC) 5.35 m (Type IXD2) Speed: -surfaced: 18.2 knots (Type IXA) 18.2 knots (Type IXC) 20.8 knots (Type IXD2) -submerged: 7.3 knots (Type IXA) 7.3 knots (Type IXC) 6.9 knots (Type IXD2) Secondary armament: 1 × 10.5 cm (4.1 in) SK C/32 deck gun (all hulls) Torpedoes: -bow: 4x1 53.3 cm (21 in) (all hulls) -stern: 2x1 53.3 cm (21 in) (all hulls) AA defence: Short range: 1x2 20mm FlaK 30 AA guns (Type IXA) 1x2 20mm FlaK 30 AA guns (Type IXC) 1x1 20mm FlaK 30 AA gun (Type IXD2) Medium range: 1×1 37mm (1.5 in) SK C/30 AA gun (all hulls) Quick history: The Type IX U-boat was designed by Nazi Germany's Kriegsmarine in 1935 and 1936 as a large ocean-going submarine for sustained operations far from the home support facilities. Type IX boats were briefly used for patrols off the eastern United States in an attempt to disrupt the stream of troops and supplies bound for Europe. It was derived from the Type IA, and appeared in various sub-types. Notes: Type IXD was significantly longer and heavier than the IXC/40. It was faster than the IXC but at the cost of slightly reduced range. There were three variants: the IXD1, IXD2 and IXD/42. Also- Tier IX is Type IX :) In World of Warships: In comparison to previous tier, Type IX has more torpedoes, better AA (but worse than U-Flak hull), more hit points, air, better secondary armament, worse concealment, worse maneuverability. There are 3 hulls: Type IXA- stock hull Type IXC- more hit points, faster reload for torpedoes, slightly more air Type IXD2-more hit points -slightly faster reload (but little bit worse than TypeIXC) -worse maneuverability and concealment (compare to both hulls) -faster on surface, slower while submerged Type IX Tier X Type XXI Displacement: -surfaced: 1,621 t -submerged: 1,819 t Length: 76.70 m Beam: 8 m Draught: 6.32 m Speed: -surfaced: 15.6 knots -submerged: 17.2 knots Secondary armament: none Torpedoes: -bow: 6×1 53.3 cm (21 in) torpedo tubes AA defence: Short range: 2x2 20 mm C/30 anti-aircraft guns Quick history: They were the first submarines designed to operate primarily submerged, rather than spending most of their time as surface ships that could submerge for brief periods as a means to escape detection. They incorporated a large number of batteries to increase the time they could spend under water, to as much as several days, and they only needed to surface to periscope depth for recharging via a snorkel. The design included many general improvements as well: much greater underwater speed by an improved hull design, greatly improved diving times, power-assisted torpedo reloading and greatly improved crew accommodations. Notes: The pinnacle of German engineering. In World of Warships: In comparison to previous tier, Type XXI has massive forward fire power (but no secondary armament), better concealment than Type IXD2, little bit more hit points (in comparison to Type IXD2), more hit points than Type IXA and Type IXC. She also has better maneuverability and more air (slightly), but most importantly - she has much better speed, while submerged. Type XXI Alternative branch If you want more agressive style gameplay. Characteristics of this alternative branch: -less hit points -less fire power and AA -much better concealment -less air, but with faster replenishment -fast torpedo reload -fast speed, while submerged Tier IX Type XXIII Displacement: -surfaced: 234 t -submerged: 258 t Length: 34.68 m Beam: 3.02 m Draught: 3.66 m Speed: -surfaced: 9.7 knots -submerged: 12.5 knots Secondary armament: none Torpedoes: -bow: 2×1 53.3 cm (21 in) torpedo tubes AA defence: Short range: none Quick history: When development began on the Type XXI U-boat in late 1942, it was proposed to simultaneously develop a smaller version incorporating the same advanced technology to replace the Type II coastal submarine. The Type XXIII had an all-welded single hull, the first submarine to use such a design. As with the Type XXI, the Type XXIII was intended to be constructed in sections, various modules being produced by different subcontractors. Of the 280 submarines ordered, only 61 entered service, and only 6 ever carried out a war patrol. Notes: In game, speed on surface would be higher. Maybe she could have freezing torpedoes (if you don't know, what it is, look at the Halloween event in 2018)? In World of Warships: In comparison to tier IX counterpart- Type IX: Type XXIII has worse speed on surface and better speed when submerged and much better maneuverability. Type XXIII has no AA or secondary armament. Type IX has more air, that replenises more slowly. Type XXIII has better concealment. Type IX has much more torpedoes, but they reload slower. Type XXIII Tier X Type XVII B Displacement: -surfaced: 312 t -submerged: 337 t Length: 41.45 m Beam: 4.50 m Draught: 4.30 m Speed: -surfaced: 8.8 knots -submerged: 5 knots (electric drive) 25 knots (HTP drive) Secondary armament: none Torpedoes: -bow: 2x1 53.3 cm (21 in) torpedo tubes AA defence: Short range: none Quick history: The Type XVII U-boats were small coastal submarines that used a high-test peroxide propulsion system, which offered a combination of air-independent propulsion and high submerged speeds. The Type XVIIA submarines were found to be very hard to handle at high speed, and were plagued by numerous mechanical problems, low efficiency, and the fact that a significant amount of power was lost due to increased back pressure on the exhaust at depth. Also, the length to beam ratio was too low, resulting in an unnecessarily high drag. All three completed Type XVIIB boats were scuttled by their crews at the end of World War II. Notes: Type XVII B shouldn't have permanent speed of 25 knots, while under water. It would be hard to kill her. In World of Warships: Same armament as Type XIII, but with slightly faster reload and slightly more air. Big difference is speed. She can have speed up to 25 knots (HTP drive), while submerged. This is little bit too much, so I think I have a solution. This speed could be achived only, if "HTP drive" consumable would be active. This consumable has infinite charges, but has cooldown of 60 seconds (+-, I can't say if it is too long or short...) and it would be active for 30 seconds (again, don't know if it is too much or too short...). Type XVII Premium: Tier V Type U 151 Displacement: -surfaced: 1,512 tones -submerged: 1,875 tones Length: 65.00 m Beam: 8.90 m Draught: 5.30 m Speed: -surfaced: 12.4 knots -submerged: 5.2 knots Secondary armament: 2x1 150 mm (5.9 in) SK L/45 deck guns Torpedoes: -bow: 2x1 50 cm (20 in) bow torpedo tubes AA defence: Short range: none Quick history: Type U 151 U-boats were a class of large, long-range submarines initially constructed during World War I to be merchant submarines and later used by the Kaiserliche Marine (Imperial German Navy). They had a cruising range of around 25,000 nautical miles (46,000 km; 29,000 mi). Notes: This wouldn't be the only premium submarine. Germany has many special submarines. In World of Warships: This submarine rely more on her secondary armament. Every other submarine has secondary armamenr more as last solution, rather then a weapon. She has more hit points, worse concealment, worse maneuverability than her tier V counterpart. Type U 151 Summary: This tech tree has can be divided into: -starting submarines for begginers -proper (and bigger) ocean submarines- Type VII -high tier submarines- big ocean submarines and agressive submarines General characteristics of this tech tree: -good mix of maneuverability, speed, hit points (exept fo alternative branch) and torpedo armament -submarines would have less hit points that destroyers-> the least hit points from game (exept for Type U 5151). However, thanks to small size and good concealment and mainly to ability to be submerged, they aren't that easy to kill. Usually, I want to compare my fan-made tech tree to other branches, but here it is impossible. If submarines would be implemented in WoWs, there would be a lot of changes: -captain skill -new anti-submarine warfare -new styles of gameplay -rework of maps One thing is certain, if we will see submarines in WoWs or not, that will reveil only the time. If I could choose only 1 submarine, that I want to play, than it would be Type VIIC - classic German submarine, robust, efficient, time-tested... German Tech tree- Submarines I will be glad if you leave your comment below. I hope you enjoyed this article and have a nice day. I apologize for any grammar mistakes, english is not my native language. Sources of information: Books: Encyklopedie válečných lodí- Naše vojsko Německé válečné ponorky 1939-1945 Websites: https://en.wikipedia.org/wiki/Type_XVII_submarine https://en.wikipedia.org/wiki/Type_XXI_submarine https://en.wikipedia.org/wiki/Type_XXIII_submarine https://en.wikipedia.org/wiki/Type_VII_submarine https://en.wikipedia.org/wiki/Type_I_submarine https://en.wikipedia.org/wiki/Type_II_submarine https://en.wikipedia.org/wiki/Type_IX_submarine https://en.wikipedia.org/wiki/Type_Type_U 66_submarine
  2. The CV is about to leave our game.....or rather it should. With the coming changes, CV captains will no longer be captains, they will be squadron commanders and their "ship" will be controlled for them, with consumables and movement traded away to the AI. Thus, I propose, with a heavy heart, that the CV be removed and replaced with the trialled submarines, as they are much more worthy of the term "warship" than the new version of the "Carrier", which may as well be a static airfield on an island. I loved the old carrier play and I would be happy to embrace the new version....if I could switch between hull control and the squadron, but the new FAQ shows that wargaming Is taking a stand on preventing that. Thus, its time to let the old girl go and give her a decent burial. Complete removal and replacement of the CV is now a better option than the gutted "thing" that we are about to be left with. So, lets see some announcements about the new submarines and lets try to move forward - I would rather move in this direction than the disaster that is the new cv rework and making a lot of old style CV captains simply leave the game. We need you to give them a new home and that home is a strong presentation of how WG intends to introduce subs....which are going to be our play style's future.
  3. vojtaruner

    Balancing Submarines

    Hello everybody, in World of Warships has been always discusion about submarines and if it is possible for submarines to be in this game. When video with submarine showed up, the discussion about submarines is here again and more serious. In this video is showed submarine gameplay and shows, that submarines are planned for Halloween event. If you haven't seen this gameplay, here is link to it: https://www.youtube.com/watch?v=O5Cgzarg0HI Many people think, that this Halloween event could be test for possible submarine implementation in World of Warships. If this is true or not, I leave on yourself. Now the main question is: How could be the submarines balanced outside the Halloween event? There is no doubt, that submarines would change the game. Here are some ideas how submarines could be balanced. Please keep in mind, that these are just ideas. Submarines were slower, when compared to destroyers, cruisers, aircraft carriers or even battleships. Therefor, if submarines would make it into the game, their speed needs to be adjusted properly so they can be usable in game. Adding submarines in game is only possible after the other issues in the current state of game are solved. Submarines: Balancing: 1) Air Submarines, when under water, would have limited amount of air. This air would be consumed over time. When out of air, submarine will take damage over time. Submarine's captain would be forced to go to the surface, where air will be refilled. This simpe way submarines would be forced to plan their attack carefully and will prevent submarines from staying under water for too much time. Historically, german engineers experimented with refillyling air, while under water. The submarine had pipe which was lift up, when submarine was few meter under surface. This could be implemented in game for some submarines. It could worked two ways: 1) The submarine doesn't need to be on surface to refill air. 2) Submarine's air consumption would be decreased. One way or another, using this pipe would increase submarine's decection radius. Submarines could have 1 consumable- emergency blow. This would rapidly decrease time needed for emergence. 2) Batteries This is similiar to air solution. Submarines of World War 1 and 2 had diesel engines for propulsion on surface. While operating under water, submarines used electric engines. Electric engines didn't require air and didn't produce fuel gases. However, they required large amount of batteries to keep them running. In WoWs submarines, while under water, will consume electricity. If the batteries are depleted, submarine will stop moving, but emerge. On surface, batteries begin to recharge. There could be also more accurate electric consume system. In this 2nd version, electricity would be consumed only if the submarine is moving submerged. With highter speed comes highter electricity consumtion and so on. This will mean, that submarine could be under water for really long time (if air idea is skipped), but she can't move, making it easy prey to destroyers. Personally, I would prefer the 1st version. 3) No divisions with 2 submarines Fighting in cruiser (for example) with two submarines alone will be very stressful and not enjoyable. Banning divisions with 2 submarines would prevent this to happen. The same step was inplemented for aircraft carriers. 4) Limited amount of torpedoes Honestly, I think that this would be bad way to balance submarines. For example Type VII C/42 submarine had 16 torpedoes. This is quite a lot of torpedoes for submarine of that time. However, in WoWs would be ammunition depleted quickly, leaving submarine only with low caliber gun, or not even that-> being quite useless. 5) Low health pool and non-existing armour This is obvious. Submarine in WoWs can't have more health even than destroyer of the same tier. They are fragile stealth assasins. 6) Modules While on surface, submarine's modules (engines, water/ air tanks or torpedo tubes) could be damaged from enemy shells. If engine is damaged, then the submarine will stop moving, but can dive. If water tanks are damaged, then the submarine can't go under water and if it's submered, it will emerge. If air tanks are damaged, then submarine can't submered and if it's under water, it will emerge. If torpedo tubes are damaged, then submarine can't launch torpedoes. 7) Firing torpedoes at certain depth This idea is for battle between 2 submarines. It would be hard to hit enemy submarine while under water and constantly changing depth and doing evasive manouvers. If this would be implemented in game, submarines could fire torpedoes only in periscopic depth or on surface. The other option is to make restrict depths (for example surface, -10m, -20m, ....), where submarine could operate, while under water (just like in the video from Wargaming). Equipment: Submarines would have passive sonar. Thanks to passive sonar, submarine would be able to hear/ detect enemy ships at short range, while under water. Under water, submarine wouldn't be able to spot enemy ships without sonar. On the surface, submarine would have increased detection radius, but could spot other ships, just like any other ship in WoWs. While in periscopic depth, submarine's concealment would be: -worse, than submarine when under water -better, than submarine when on surface Type VII A, german U-boat Balancing other ships: Destroyers: 1) Depth charges Destroyers would be armed with depth charges. Destroyer would sail above submerged submarine and use sonar (to find out, what is the submarine's depth) and use depth charges to destroy her. 2) Active sonar This would be consumable, which increases detection. This way, submarine would be easier to detect, while under water. However, this consumable would be active only for 40-50 seconds. 3) Passive sonar This would be destroyers passive ability. It enables to detect submerged submarine. It has smaller detection radious than active sonar. Destroyers would be the main anti-submarine force. With hight speed and maneuverability, destroyers would evade attacks and with sonar and depth charges, destroyer would destroy submarine. Cruisers: 1) Active sonar This would be consumable, which increases detection. This way, submarine would be easier to detect, while under water. However, this consumable would be active only for 40-50 seconds. Cruisers would have slightly better sonars than destroyers. 2) Passive sonar This would be cruiser's passive ability. It enables to detect submerged submarine. It has smaller detection radious than active sonar. Cruisers would have slightly better sonars than destroyers. 3) Shells could pierce limited amout of water Shells of cruisers with large caliber guns, would be able to pierce limited amount of water. This way cruiser could damage submarine in periscopic depth. 4) Spotting plane Spotting plane could spot incoming torpedoes or submarine. Spotting plane could be armed with light bombs or depth charges. Cruisers could evade torpedoes, thanks to sonar, and hunt for submarine, until she comes to surface and destroy her. Battleships: 1) Shells could pierce limited amout of water Shells of battleships with large caliber guns, would be able to pierce limited amount of water. This way battleship could damage submarine in periscopic depth. 2) Spotting plane Spotting plane could spot incoming torpedoes or submarine. Spotting plane could be armed with light bombs or depth charges. Battleships would have better spotting planes than cruisers. If submarines were implemented in WoWs, battleships would probably suffer the most. These are 2 ideas to helped them survived. I can't think of any other ideas for battleships, so if you know, you can write them in comments. Aircraft carriers: 1) Planes with depth charges This is quite simple solution. Planes would be armed with depth charges. Group of these planes would search for submarine and sink it with depth charges. Planes are effective way to hunt submarines. However, in WoWs aircraft carrier's captain can get distracted from other tasks and forget about submarine or forget to check his surroundings and get sunk. HMS Ceylon, depth charge explosion What submarines I am looking forward to: Type VII C/42 - classic german U-boat Type XXI - the most advanced U-boat in WW2 Type XXIII- great coastal german submarine I-400- giant submarine, armed with torpedoes and planes Gato-class submarine Last few words: I would love to see submarines in WoWs, but I also don't want to destroy this game. If Wargaming wants to implement submarines in Random battles, then they need to do it carefully. Also, I think that minelayer submarines won't make it into the game. I will be glad if you leave your comment below. I hope you enjoyed this article and have a nice day. I apologize for any grammar mistakes, english is not my native language. I-400, the biggest submarine in the world until nuclear submarines appeared Resourses: Informations: Book- Německé válečné ponorky 1939-1945- Svojtka a Co. Pictures: en.wikipedia.org/wiki/Depth_charge en.wikipedia.org/wiki/I-400-class_submarine wikiwand.com/fr/Unterseeboot_36_(1936)
  4. Tuccy

    Terror of the Deep

    until
    Operation "Terror of the Deep" will be available as Operation of the Week from October 31 till November 8. Before this date, the operation will be unavailable. Afterwards, this operation will only be available to Divisions until the end of Update 0.7.10. Operation "Terror of the Deep (Hard difficulty)" will be available as Operation of the Week from November 8 till November 22. Before this date, the operation will be unavailable. Afterwards, this operation will only be available to Divisions until the end of Update 0.7.10. For more information consult the Portal article!
  5. with the implication that one day subs may come to pvp i came across a question on an ifhe barracuda sec build: while hovering around -5m the secondaries start to shoot while, indicated by torp accuracy, ship still counts as submerged. bots can't deal with it very well hehe, but question to me is @MrConway: is it intended that on can do such kind of stealthfiring with subs sec guns? (guess not?) on another note: what u guys think in general of such a playstyle for submarines? does the idea of dakkadakka subs appeal, scare or disgust? post #6:
  6. The game has expanded a lot since 2015. New ship lines, mechanics, consumables, etc has been implemented. Now cv-rework is getting near and possibly submarines. Some major changes are needed to have these lines implemented into the game. New consumables will be added, old will be changed, some captain skills will be changed, ships will have new roles added to the old ones. At the same time there are mechanics that aren't working as intended atm, bb AP on dds for example, another pet peeve of mine is the heavy cruiser on light cruiser match up that in theory should favour the heavy, but that's very situational. Even if I understand that a complete overhaul of the game is out of the question, I'm wondering if it's not the time to take a step back and look over the game and its concepts now that 2 'new' lines potentially can be released in the game? Should the old lines have their old roles? I think the game is good at the moment. I also think that introducing new aspects/ships/concepts to the game has increased the complexity and that the balance and roles of ships could be looked over and maybe improved upon, maybe now when there's a need for some rebalance regardless. Not just looking at stats how various ships perform but more from a conceptual perspective. For example - At close range a bb or a heavy cruiser should, imo, annihilate a broadsiding cruiser. Often you get plenty of overpens through the citadel. It's a mechanic in the game, but is it intuitive and good? (I know some of you think it is, because it's in the game). Or radars - should it penetrate islands? Maybe it should because the game is more fun that way, but maybe, with the possible introduction of subs, the game would improve from less radar spotting? DDs role could gravitate more toward counter subs and could perhaps be able to move in island areas more safely than now. The game is getting more complicated, it's getting more inaccessible for newcomers due to this. The majority of the players will never learn from tips or tutorials but play the game from what seems reasonable in their minds. The game shouldn't be dumbed down but the game and the mechanics needs to be intuitive. What's your take?
  7. __Helmut_Kohl__

    SUBS on PTS tomorrow !!!

    https://worldofwarships.eu/en/news/public-test/public-test-0710/ "Take part in the new Halloween operation called “Terror of the Deep “, try out the new “Ranked Sprint” mode and get familiar with the new “Calendars” section. Read the Developer Bulletin and join the test!" Start: Thu. Sep. 27 18:30 CEST (UTC+2) End: Mon. Oct. 01 17:30 CEST (UTC+2) Yes this means we can actually play them tomorrow.
  8. USSARIZONA_2015

    An Idea For A Certain Submarine...

    (This Is More Of Me Rambling, So Keep That In Mind While Reading) So After Living Under A Rock For Some Time, I Saw That Wargaming Was (Maybe) Going To Slowly But Surely Introduce Submarines Into World Of Warships Through The Halloween Event This Year! Depending On If They DO Introduce Submarines, It Got Me Thinking About Some Of The Submarines They Could Implement Into The Game. While Some May Be Thinking About Famous Submarines Like The U-96, The Famous German Type VIIC U-Boat (Also Known For The Movie Das Boot) Or Perhaps The French Submarine Surcouf, I Have My Ideas Else Where. You See, There Is A Certain Submarine Of The American Balao Class That Takes The Cake For Me. This Submarine Is The USS Sealion II. Although This Submarine May Not Have A Rich, Action-Packed History Like Other Submarines, There Is One Event That Sticks Out In It's Service. On The Night Of November 21st, 1944, The Uss Sealion II Intercepted A Task Force Consisting Of The Japanese Destroyers Hamakaze, Isokaze, Urakaze, Yukikaze, Kiri, and Ume, The Cruiser Yahagi, And The Battleships Yamato, Nagato, And Kongo. During The First Attack, The Uss Sealion II Managed To Sink The Urakaze, But After A Couple Of Hours, Also Managed To Track Down And Sink The Kongo, Whom Had Broken Off From The Task Force After Sustaining 3 Torpedo Hits During The Sealion II's First Attack. Upon Kongo's Sinking, It Would Make Her The Only Japanese Battleship Sunk By A Submarine In WWII, And The Last One Sunk By Submarine In History. On A Side Note, The Uss Sealion II Is The ONLY Submarine thought have the ONLY surviving sound recordings of World War II submarine attacks, Which Can Still Be Listened To Today I Know It Was Only One Event, But I Personally Think This Is What Makes Me Want The Ship (Or Maybe Just The Balao Class In Itself, Once Again Depending If Player Feedback Is Positive During The Halloween Event) So Much. The Fact This Submarine Got The Chance Of A Lifetime, And Managed To Not Only Sink A Destroyer, But A BATTLESHIP?! (Something Carriers Were More Likely To Do During The Pacific War, As Was The Case With The IJN Hiei, Who Was Sunk By Bombers From The USS Enterprise Following The First Naval Battle Of Guadalcanal In 1942 (The IJN Kirishima Was Also Sunk In 1942, But Was Sunk By The North Carolina Class Battleship USS Washington During The Second Naval Battle Of Guadalcanal), And The IJN Haruna Was Sunk By Task Force 38 In 1945 During An Air Raid In Kure) That's Quite An Achievement If You Ask Me. So, What Do You Think? I Know This Might Have Been A Bit Silly Of Me To Do, (Considering That Submarines Haven't Been Implemented Yet) I Wanted To Share An Idea Of A Ship I Would Like To See In The Game (If Player Feedback Is Positive After The Event And They Go Though With Adding Submarines). And While On The Topic, What Submarines Would YOU Like To See? Feel Free To Share Your Thoughts If You'd Like!
  9. The WoWs game design and balancing department are introducing submarines as a fifth ship class. This opens the possibility to design, at least in theory, a perfectly balanced game which was not possible with just four classes because an odd number of elements is required for that. Since the new carriers and subs are still in the design phase a well-reasoned discussion might bring up some ideas that could help the game designers. The general rule for perfect balance is: Each ship class counters two of the other four ship classes, while being countered by the remaining two ship classes. No ship class is "better" than the other. This design also self-balances, i.e. should one ship class become to dominant, the two classes which counter it become more effective. Thus, no artificial limitations (like for CVs at the present) are needed anymore. However, this requires adaptations to already existing class interactions and also requires some non-historical balancing. Some of these adaptations will make sense, but others are debatable. The following picture shows the current balancing. Each arrow indicates how one ship class can counter another ship class, the arrow texts describe the most important defensive and offensive counter methods. A lot of problems with the current game balancing arise from the non-symmetrical design with just four ship classes. But what could be possible soon? The following picture shows one possible solution with the new fifth ship class, but it may not be the optimal solution. The main differences and additions to the old interactions are (clockwise, starting with subs): Subs counter BBs and cruisers with stealthy torpedo attacks. Reasoning: Subs have to counter cruisers instead of carriers because slow subs countering/hunting CVs would result in bad gameplay (e.g., subs slowly creeping along the map edge to hunt CVs). Cruisers lose ship spotting hydro but get spotting planes to enable long-range shots on carriers (more explanation below). DDs counter subs by spotting them (proximity and sub spotting hydro) and dropping depth charges. BBs now counter CVs because of their strong AA and can shoot at carriers that are far away. Reasoning: Since AA power declines with battle duration (destroyed AA mounts and AA ships) and since carriers will have unlimited planes, the carrier itself must become susceptible to damage. This probably requires that all islands outside of the center of the map to become low. There should probably also be some new game mechanic that spots carriers that are far away, e.g., periodic AI scouting planes flying along map edges near the spawning points. Carrier squadrons counter DDs and subs by spotting and bombing them. Other required changes: High caliber AP can only deal overpenetration damage to DDs and surfaced subs. Cruisers get spotting planes in a separate consumable spot. Hydro consumable is split into torpedo/ship spotting hydro and submerged sub spotting hydro. Only DDs get submerged sub spotting hydro in a separate consumable spot. Carrier squad composition can be chosen before each launch to have different plane types (e.g., a squad of 12 planes can consists of 6 HE bombers, 3 depth charge bombers, and 3 torpedo bombers). Carriers get a "Sonobuoy" consumable that can be dropped from the squadron to spot submerged subs (but not DDs in smoke!). Carriers also need to be able to quickly switch from squad-view to ship-view. No ship class should be invincible to any ship class. This mostly means that diving subs should have an oxygen timer (already confirmed in Dev Blog) and carriers should not be hidden until the endgame. This will probably be a highly controversial topic, so please stay calm and use arguments instead of name-calling and please understand that this kind of balancing is quite complicated. The above solution is by no means perfect (e.g., cruisers not countering subs is hard to defend) and other solutions may be better. In case you want to show your own solution, the Libreoffice Draw file for the balance diagram can be downloaded here. However, in my humble opinion and from a game design perspective the basic principle "counter two classes, get countered by the remaining two classes" should always prevail.
  10. The submarine didn't seem to be particularly stealthy seeing as how the other ships knew where to shoot (maybe they were using sonar?) and it took way too long to submerge. At least resurfacing works well. Clearly it's still in early beta. The video does not explain how the CV lost most of its health. Maybe it got torpedoed, or burned? Skip to 0:20 and keep watching closely for the submarine. Skip to 7:44 for the uber-CV.
  11. TITANIC_131

    No game mode for our sub?

    I don't know if I am just not looking well enough but I couldn't find any game mode for the submarine that WG added to our port as a April fools joke. And in case there is no game mode for it then why the hell did they ad it?
  12. Ahoy captains! Casually playing the game yesterday when I suddenly heard my divisionmate explode with laughter... Submarines confirmed again! Spot the second ship... outside view... And finally, the whole beauty of it in motion: https://my.mixtape.moe/surnil.webm (full credit to Dawn_of_the_Poi_Empire for that )
  13. No, this is not another "gief submarinez, plz" topic. I entirely undestand why submarines will never be introduced in the normal WoWs battles. They were slow undewater, no armor etc. They rarely participated in fleet actions, and when they did, they were used as forwards scouts at best. Hell, probably they will never be introduced at all. But, for the sake of the argument, bare with me. So, I had this idea (if someone else had it, I'm sorry, this usually happens with ideas ): a special mode for submarines called Sink the convoy. In this mode, both Coop and PVP versions available, there are two opposing teams (7/9 players each? - maybe fewer DDs for balance? this will be determined by testing, I guess ): Subs VS DDs. The subs have to defeat an AI convoy with mechanics similar tot the Halloween event. The convoy starts in one part of the map. To make it move, DDs, which start from some distance from it, must get into the circle. The subs, spawn on random parts of the map in every match (to prevent the DDs rushing their known start position) but not all together. For example: three of them spawn in one part, two, in another and so on, you get the idea. The goal of the wolf pack is to, obviously, sink as many convoy ships they can in an allotted time and deplete the DD team's ticks (1000 or whatever). Similar to domination mechanics, convoy ships are of different type, each valuing different points (-65 points for tankers, for example, -100 for a DD sunk, which will be very hard to do etc). Now, all DDs can participate, but they will have special modules usable only in this mode like ASDIC, depth charges (similar in mechanic to the torps?) and so on. Subs will also have hydrophones. Would you play something like this? P.S. I know this is just fantasy, but every now and again someone comes and ask for subs, and the reply is always they would not work, and I agree they wouldn't in a normal WoWs battle. So here are my 2 cents on the issue of subs. Everyone would win. I also know WG would need to put big resources to do something like this. But, as I said, it's just an idea, so don't shoot.
  14. iJoby

    Please Can We Have Some Subs

    Will it ever happen, I saw in a recent video by wargaming that they said there will never be subs in the game, but WWII did have Subs. Anyone else like to see Subs in the game, If not, then why not? <- I think this is a U-168.
  15. __Ashley__

    Suggestion that can work out

    Please forgive me if this question offends you: Can you like please consider putting German submarines in game instead of destroyers (you don't have to give them diving ability's) just to have them in game would be great even if they were only be available to sail on surface,I though since Destoryers have "smoke" ability you can give submarines ability to "dive" (they become invisible to enemy for 10 seconds) with cooldown at 1 minute or less.Please don't think I am trolling or something like that I find that you do really good job, I hope we can make even game better with feedbacksAnyway I am waiting for your reply
  16. stan66

    New ideas for World of Warships

    Hi everyone, (English is not my native language, so sorry for that.) Last week I downloaded world of warships, I am only in tier 2 but I already like it really much. I noticed it's still in development and wargaming was looking for some suggestions, so here are mine. In 2009 the game Battlestations Pacific was released, it's a sequel to the game Battlestations Midway, which some/many of you will know. The game is about the second world war between America and Japan, where you are supposed to destroy the enemy fleet/base with your ships. Even though this game is a lot older, it has some features which (I think) might be interesting to use in WoW, I'm not saying wargaming should use all of these, I'm just giving some suggestions what they could use to expand their game. My suggestions are: - Submarines, I guess everyone who plays WoW knows what submarines are so I'm not going to explain it. I don't know if wargaming is already planning on adding submarines to WoW, I think this would be a great idea, a submarine is very different from any type of ship that is already in the game, it would require new tactics and skills to master the battlegrounds. Although it might be difficult to balance them out with strenght, firepower etc. compared to other ships. (you could for example, only have a limited oxygen supply in your ship which makes you surface at least once, so that you won't be immume to shellfire from enemy ships.) I think it will be well worth it to add them to this game or at least in some game modes. When I used to play Battlestations Pacific submarines where my favourite type of ship and I'm sure many others will like it too if it gets added to the game. To counter submarines, destroyes could have depht bombs which can explode at different dephts to damage and destroy submarines or other counter-measures. - Weather/Light I'm only tier 2 so sorry if i'm going to describe something that's already in the game. In battlestations pacific some missions contained heavy storms, which reduces visibility very much and made it harder to aim your fire. This could be a nice addition to the game, it would also change the way the game is played. Since spotting range is also reduced. A night setting might also be something to add, also reducing visibility. Battlestations Pacific contains a lot more features which I think could be added to WoW like some gamemodes 5v5 (no Island map), but for now I'm going to leave it with this. I mean in no way to offend Wargaming that they should copy Battlestations Pacific, but I think looking at it historically submarines are not something to ignore. (by the way the features I describe are in Battlestations Pacific, it's not like they came up with it. I'm just pointing out some components which are in the game and might be interesting to use for WoW.) Thank you for reading this, like I said before English is not my native language, so sorry if i messed it up. Would like to hear what you think about adding some features of(which are also in) Battlestations Pacific. Have a great fight!
  17. Herp_a_Derp_Derp

    Subs?

    Does anyone know if subs will be introduced into the game? If they are not I think it would be good if they were introduced. Give destroyers something else to shoot at and give them depth charges. If they are limited as well to maybe 50m depth and their abilty to spot is on right in front of them (at periscope view) but are able to detect BUT not SEE enemy ships. Would add an aspect of stealth into the game where you as a ship captain would have to look out for torpedoes and periscope's too.. BUT they cannot cap submerged!! You could use some of the mechanics from the silent hunter series too? What do you think??
  18. Submarines at our enemy - A film of the Kriegsmarine from 1943 Film by the High Command of the Kriegsmarine from 1943: U-boats at the enemy.
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