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Today: 14 battles played 3 wins / 11 loses I think I'am done with this game, i always play good (i do my best for myself + the team), i cap everytime I'am supporting dd's and i follow orders from the chat. But those weekends my WR(winrate) is just falling by my team. or i have an unlucky day. No I would be unlucky everythime I play. It feels like i depends on my team, So there saying my skills of the match doesnt count if I've bad matchmaking (unlucky). I'am just working on the Missouri (getting xp with premuim account + premuims ships / camo's + flags = that i can convert it to free ex) but if i dont win like 50% (I would be happy alot if the WR was 50%) So this grind is very hard for me if I would lose everytime. Have somebody some tips to improve or to make my grind easier? Thanks for reading and helping me out, Splireplays (I'am working on my English its not very good)
billym1 posted a topic in Archivei think when the ship is stationary propellers must stop...
krazypenguin posted a topic in GameplayI was thinking about the introduction of the Bismarck. How it's 10km secondary range combined with smoke defying hydro makes a) my future first tier 8 BB (IJN Amagi) obsolete by power creep already (and also the absence of a high tier IJN BB to train a commander) and b) makes life even more miserable for DD players since Bismarck drivers can simply sail straight towards smoke, press a key on their keyboard and watch those pesky enemy DDs with their cheating smoke and torpedoes simply disappear into the sea. Let's forget about a) for now - I just cannot face it. Instead, I want to talk about b) here. Season 5 of ranked battles is coming where the meta, even for complete casuals, will surely be Bismarcks driving into caps, killing everything in their path (and with a smoke supplying DD escort they will be true monsters of the seas). The IJN tech tree split is coming (torps probably getting nerfed) and the great Shima nerf of 2016 has already happened. We all seem to know which way the game is going - nerf anything that the majority of BB players cannot deal with, e.g. smoke & torpedoes. There are even rumblings of possible changes to the HE spam "problem". Curse those pesky cruisers! I'm conflicted by this. I get that WG need to cater to the common denominator and, in WoWS, that seems to be a somewhat not-so-great BB driver - you know, the ones who don't know WASD hacks and sail broadside on to enemy BBs, the ones who immediately extinguish the first fire they take, then burn to death from the next 4 fires they take, the ones who use their heal ability to recover 1000 hp from a citadel hit whilst leaving 25,000 hp of fire damage, the ones who pop their fighter as soon as the battle starts so it's on cool down when the enemy TBs come knocking. Etc, etc.. But at the same time, they need to leave something for the rest of us. Therefore, I propose to split the function of radar and smoke so radar is left as is (spots ships and aircraft) but change hydro to only spot torpedoes. By all means tweak it, maybe improve the duration, or the range or the cool down or even a combination of these, to make it more effective and useful, but stop it from spotting DDs in smoke and make it purely a defensive system for BBs to defend themselves from torpedo attacks. Then revert whatever nerfs torpedoes have already suffered and give us a decent stealth torpedo line - something different from every other DD line in the game. With these changes DDs regain a potent weapon system, there's more variety in DD play and BBs have an improved defense against torps - the ability to see them from further, for longer and more often - and if they still sail into the damn things then there really is no saving them. (At the same time, just like smoke rings, please add colour coded rings for radar and hydro so allies can see who is using what and the area of its effectiveness.) What do you think?