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Showing results for tags 'space camo'.
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Rionage posted a topic in GameplaySo WG has listened to all the voices from the WOWS community Now the space camos are available separately for purchase in the premium shop, and I presume that means you can own the camos before you have the TX ship !! Interestingly the new premium ship offers of the week is Prinz Eugen, Alabama and Harekaze. Not much to complain here and grabbed myself a Prinz Eugen while browsing. But, but, but... I thought April is supposed to be about torpedoes... I mean WG even made a ... ermmm, let's say "interesting" video. Where is T-61, Z-39 and Assashio? Reminder : free exp conversion event is now online. But seeing now I can grab the space camos first, I suddenly see no point in spending the money for conversion and will just slowly grind my ship lines. How much are you guys considering to spend with these new changes of premium shop to support WOWS? And what items interests you the most?
feltraxx posted a topic in ArchiveHi! I played the Aurora in some space battles and really liked the voice filter effect for the captain and the visuals of the ship (and firing lasers instead of shells too) ...So I bought it for my Moskva and was a bit disappointed when I saw that not only the lasers are gone, but the captains voice effect was gone too! I really would appreciate if the voice filter would be an option in the sound settings of the game and the lasers could be added too, since other players don't even need to see them - just show them on the local client. Cheers ;)
Original post here; With the recent space camos much criticism of their price was had. My view of the problem is that they bundled two components, the 5000 doubloon worth premium economic camo, and 3000 doubloon worth space vanity, into an unappealing package of a hefty 8000 doubloons. This would have been an especially bad deal for those with other permanent camos for the same ship already providing the economic benefits. Thus my tentative solution to primarily address this issue, is to focus on the already paying customers owning a 5000 camo for whom the 8000 doubloon package would have been least worth it. I suggest separating the camos back into their components, the 5000 economy benefits and the 3000 vanity benefits, purchasesble separately, mountable together, unifiable into a whole. If multi-mount was possible without componifying the current camos, there would be overlapping effects, of which only the most prominent or highest potency of the same effect should be counted for balance purposes. But this does not fix the issue of repeat purchasing for same or repeated effects, which will quickly become a problem in the future if more camos are released for the same ship. Thus is the idea to componify camo. This will allow for maximization of mounts, while not forcing players to purchase repeat benefits. In essence, the entry price for the space camo will become 3000 doubloons, much more affordable and much more precise product sale than if bundled with a 5000 “base cost”. However it will not provide any of the economic benefits of the 5000 camo. Players will have to purchase the original 5000 camo separately to mount together with this 3000 camo to provide the same 8000 worth benefits as originally intended. The primary differences are: 1. Players already owning 5000 camo will not pay for repeat benefits. 2. Players not willing or cannot afford 5000 counterpart but mainly want 3000 vanity can now purchase only that. They can still “upgrade” by completing the 5000 purchase later. - Additinal arguments (extra possibilities and benefits:) 1. As mentioned in the original post as well, this essentially makes camos future-proof. WG can release many camos for a ship without having to worry about diminishing returns and neither will the players have to worry about repeat purchases. The “base” economic-premification camo will always be there to buy, and any future camos can be mounted on top of that as an extra “component”. 2. It allows for more gamification of camos, such as unique benefits/modifiers adhering to their theme, which may require achieving certain in-game performances such as gaining achievements to activate (Examples provided in original post), Giving WoWs more mechanics options to diversify and interconnect on. Ideas to consider is pairing it with my prior ideas on the lootboxes and “premium tokens”. 3. It may allow for better merchandising of camos, making vanity/historical/economical/fun/prestige camos not have to compete with each other. This will also allow for more precise categorization and filter options. 4. It may allow for more layers/components of camos than 2, such as a “series collection” pieces of camo for a ship, giving WoWs more long-term content and more individual progression on a ship. 5. Most importantly it allows for more precise customization and ease of life for the player. However I must also mention a major drawback. The drawback is that WG will need to do extra work to design the function, and will have to, in the process of ensuring reverse-compatibility for earlier camos, compensate for the repeat effects loss which is a huge loss on WGs part. In essence if someone owns more than one camo providing the same premium economic benefit WG will have to compensate wih doubloons for each and every one, while removing the repeat benefits and condensing into one single “base” economic camo. Statistically this may not be a profitable move for years to come, despite the design itself being more future-friendly and expansive. The separated components of the camos will also have to be priced and a price structure created to accurately reflect their worth, be it 1000 or 3000. An influx of more camos may also not be desired or compatible with WGs long-term objectives as scheduled. In other words there may not be that many camos necessitating future-proofing and componification after all. Finally, there may not be that many players who care about the exact calculations of purchases (generous whales), or about improving/expanding the game. Thus the idea will likely need to be substantially improved in all directions. But I put trust in the intellect of the community and the friendly and dedicated community-staff and the very nice devs as they put it to address this issue. (there are additinal points in the original post such as making camos mod-friendly, or to find ways to not have to compete with (free) mods in offering the same benefits, e.g. will need more creativity and more in-game interconnected mechanics).