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Found 7 results

  1. HenrikPeterson

    IJN Shokaku (Rework CV)

    Il n'y a pas de sujet sur le Shokaku post rework. Je vous propose de poser ici nos tactiques et conseils afin de jouer au mieux ce bâtiment. Description: Le Shokaku est un navire assez résistant, il encaisse relativement bien les coups ce qui permet de fuir hors de portée grâce à sa vitesse importante 34 nds. Il emporte avec lui un escadron d'avions d'assaut, un escadron de torpilleur et un escadron de bombes AP. La précision et la vitesse sont les deux qualités qui permettent au Shokaku de tirer son épingle du jeu. Améliorations et Escadrilles: AS: Le passage de l'A6M5 "Zero" au N1K Kyofu "George" porte le nombre d'avions dans l'escadrille de 8 à 9 et ajoute 2 avions sur le pont. Concrètement, après avoir lancé et rappelé un escadron de 9 N1K, vous pourrez en faire décoller un autre de 5. Les N1K emportent 4 roquettes plutôt que 2 pour les "Zero", vos passes sur les cibles légères sont plus meurtrières. Il est conseillé de monter les pavillons améliorant les chances d'incendies. AT: Le passage du B6N Tenzan "Jill" au B7A Ryusei "Grace" fait passer les escadrons de 6 à 8, et le nombre d'avions sur le pont de 9 à 12. Je vous déconseille cependant de lancer une deuxième vague de 4 torpilleurs seulement: il y a de forts risques, compte tenu de leur fragilité, qu'ils ne parviennent pas à la cible et encore moins à revenir. BP: Le Passage du D4Y3 Suisei "Judy" au B7A Ryusei "Grace" fait passer les escadrons de 6 à 9 et ajoute 5 avions sur le pont pour un total de 14. Un deuxième vague de 5 Bombardiers en Piqué risque de sévère pertes contre un bâtiment à l'AA correcte, je déconseille donc de les lancer contre un North Carolina, par exemple. Quelques conseils: Les avions d'Assaut Japonais (N1K Kyofu) et les avions torpilleurs (B7A Ryusei) ont un nombre de HP inférieurs à leurs homologues US. Il est assez illusoire de penser pouvoir mener plus d'une seule passe sur n'importe quel navire ennemi: mieux vaut mettre ses avions hors du champs de l'AA pour ensuite les faire rejoindre le porte-avion pour réparation. Les bombardiers en piqué (B7A Ryusei AP) sont encore plus faibles et fragiles, il ne peuvent parvenir à frapper que des cibles isolées et peu défendues. Cependant, le jeu en vaut la chandelle car les citadelles sont fréquentes si l'approche est réussie. Il est d'ailleurs possible de faire des citadelles en lâchant la bombe à toutes sortes d'altitude, y compris basse, ce qui était moins le cas du Ryujo. C'est un porte avion qui demande une certaine maîtrise et une bonne acuité: il faut savoir distinguer les cibles les plus faciles afin de profiter au mieux à son équipe.
  2. Hey everyone. So... Shokaku. Got her a couple of days ago and honestly I'm extremely disappointed of her so far. The main problem is that of the games, that I have played so far, in 80% of the time I'm uptiered. I have gone full plane protection build and still I cant do anything to tier 9 and 10 ships. The problem is not the flak but the AA bubble of the ships. Its ridiculous that yesterday I lost a whole squadron to a Shima by flying above her. I lost my squadron in less then 2 seconds and I spotted the Shima 1 second into it. So some dds can completely devestate my squadron without me even seeing them? What? Okay I didnt mean to turn this topic into a rant. I'm not effective at all when uptiered. I basically only spot ships and try to de-cap. I barely average 50-60k dmg. What can I do to change this? Any tips and tricks are very welcomed ^-^
  3. Video comparing the Shokaku class carrier Zuikaku and the Yorktown class carrier Enterprise. Disclaimer: I made it. Notes on Accuracy & “Methodology”----------------(1) To put it simply, when it comes to data about WW2 ships everything seems to be a bit off. Many sources differ. I have like 3 different crew values for the USS Enterprise, basically every book, website and Wikipedia article has one or several different values.(2) Furthermore, thanks to various commenters on reddit and the paradox forums I know that this is very common. Just to give an example, take a look at this very well illustrated and sourced forum post: http://www.shipmodels.info/mws_forum/...(3) The same goes for articles (see sources: Wildenberg and the link).(4) So, I tried to use only one source for each value in order to keep the data as clean as possible, also I did some cross-referencing, but take everything with a grain of salt.(5) Mid 1942 is also the general “cut-off date”, thus proximity fuses, Japanese deck parks, etc. are not taken into account.(6) Values and equipment is from Mid 1942 or before. Zuikakus plane loadout is from the attack on Pearl Harbor, because she and the Shokaku were not present at the Battle of Miday.(7) Note that especially the AA loadout changed considerable several times, in the end the Zuikaku had 96 25mm AA barrels and the Enterprise was equipped with 40mm bofors.
  4. First off I’m not some jaded carrier player. Carriers are not even my main class that I play. Out of 3500+ games I played 460 something where in carriers, or around 13%. My main class right now are battleships and cruisers. I’m just an average carrier player myself, but lately I shy away from them, but from a simple reason, they are too much of a drain of time and silver and I almost never get as much out of the games with them any more. But in the beginning I did start as a carrier player, long time ago, over a year now, when I was an alpha tester. I loved them, I enjoyed them and always said how they bring a new 4th or 5th dimension to this game. Without them the game loses something. Soon I fear most of us will start taking our high tier 8+ carrier out for some fresh air only from time to time. Why? Well let me tell you about my new carrier Shokaku and how much it cost me before I even played one game with it. So first I buy it at a discount at 8.5 mil (Japanese fleet weekend EU server). Then you have too spend 14k free xp for normal tier 8 planes (fighters, torpedo bombers) and 30k free xp for the 2/2/2 config. That’s 14x2 + 30 = 58k free xp and 3.4mil to buy all of that. Add another 1.7 mil for the upgrade slots (that’s without the concealment upgrade) and your are at a grand total of 13.6 mil without playing a single game. And I’m using the minimum I think I need not to be destroyed by the other CV. How is this different from other classes you ask? Well, unlike carriers most other ships will do fine without immediately spending free xp for that hull or radar or you don’t need all those upgrades but if you miss them in a carrier they are necessary so your planes if not upgraded immediately are not going to come close at being worth anything in tier 8 matches. Now finally, after all that you spend some time playing in your shokaku and you have a good game with 128k dmg and a kill some 11 planes shot and your grand total of net earning is : 63 611 silver (this is premium) no other flags, camo or other modifiers apply. Without premium 7 207. I also own the Essex tier 9 and its the same story, yesterday with 154k dmg my net income was exactly 100k and some change. Now comes 0.5.14 (disclaimer: not confirmed)with the cost of planes almost doubling for high tier carriers. For tier 8 is around 77% more expensive per plane and going to 112% for tier 10 (on average) As you see I didn’t even touch other issues everyone says carriers have, but this economic ones puts them at a clear disadvantage then the other 3 classes in the game and makes more people shy away from them, and new players can’t afford them without premium time and premium ships. Even without this playing carrier after tier 8 is a net loss for almost everyone and it’s going to influence the game in a negative way. You lose that extra dimension I talked about and the game is then just plane flat and monotone. I don’t know who is running the things in WG but they seriously need to fix at least the economic side of carriers cause this is just another reason players don’t see them as much in higher tiers. TL;DR: In a decent game for tier 8 carriers u earn around 60-80k profit and for tier 9 is around 100-120k while the investment in carriers is more then in any other class of ships what monetary and what in free xp, and at the end of a line is a net loss of credits for increasing worse carrier experience.
  5. Hi, this is frag movie after last Ranked Season on RU server. Most of the season I played at Shokaku. I'm curious to hear your opinion. Thank you for attention. Link on my profile: http://worldofwarships.ru/ru/community/accounts/751163-Tub/!/pvp/overview/
  6. Introduction This topic is entered in the game play section of the forum because it not only concerns Aircraft Carrier game play but overall game play in WOWS. The vaunted WOWS "Carrier rework" has been mentioned on and off over the past two years. During that time the current state of affairs of Aircraft Carriers in WOWS has not been significantly altered by meaningful changes let alone improvements. The only two noteworthy changes with regard to Carriers that have been implemented are (1) the new Flight Modes of the USA Carriers that was introduced at the end of 2017 and (2) the vastly increased number of new ships with very powerful Anti-Aircraft setups and/or Defensive Fire AA (for example ALABAMA, MASSACHUSETTS and the five new USA light cruisers). As a result there remains a virtual absence of meaningful WOWS Carrier changes to address some of the major Carrier related issues. The vaunted WOWS "Carrier rework" will in all probability not be implemented until somewhere around late 2019 at best, in other words it is a long term event. In order to improve the Carrier game play that currently exists in the short and medium term, that is in 2018-2019, some plausible solutions can be proposed and implemented to address the most serious issues for the benefit of both the opponents and proponents of Carriers in WOWS. This topic therefore aims to offers such possible and plausible solutions for the 2018-2019 short to medium term to improve Carrier game play from the perspective of both the opponents and proponents of Carriers. The solutions proposed are intended to be ones that can/should be fairly easily implemented by WOWS Developers with a minimum of effort and all need to lie within the framework of the current Carrier and general WOWS game play and game play mechanisms. In other words, the solutions proposed in this topic are NOT intended as radical solutions which are a full departure of the current WOWS Carrier game play and current overall WOWS game play. Instead the solutions proposed want to build on the strengths and possibilities of the current WOWS Carrier game play and current overall WOWS game play. The Current Carrier Related Major Issues Proposed Short and Medium Term Carrier related Solutions The individual solutions proposed in this section are to be regarded as possible solutions for the short to medium term to improve Carrier game play from the perspective of both the opponents and proponents of Carriers. The idea is to offer solutions that should be fairly easily to implement by WOWS Developers with a minimum of effort and that lie within the overall framework of the current Carrier and general WOWS game play and game play mechanisms. As such these solutions are intended to build on the existing strengths and possibilities of the current WOWS Carrier game play and current overall WOWS game play. SPOTTING SOLUTION (Alternative A) SPOTTING SOLUTION (Alternative B) FIGHTER SOLUTION (Alternative A) FIGHTER SOLUTION (Alternative B) FIGHTER SOLUTION (Alternative C) INVISIBLE SHIP AA FIRE SOLUTION DEFENSIVE AA FIRE SOLUTION DESTROYER PROTECTION SOLUTION CRUISER AND BATTLESHIP PROTECTION SOLUTION UNIQUE AND LEGENDARY COMMANDER CARRIER SKILL SOLUTION COMMANDER CARRIER SKILL LEVEL 1 SOLUTION COMMANDER CARRIER SKILL LEVEL 2 SOLUTION PLAYER BASE EDUCATION SOLUTION TIER 5 CARRIER SOLUTION CARRIER-AA DIVISION SOLUTION NON-USA BATTLESHIP AP BOMB VULNERABILITY SOLUTION
  7. A project to build the entire Imperial Japanese Navy at scale 1/2000 has started. It would be interesting to see the forthcoming updates and photos since the shokaku and zuikaku carriers look promising. http://remorika.com/12000-model-ships-imperial-japanese-navy-nihon-kaigun-photo-gallery/