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Found 9 results

  1. ThisBoat

    Shriratsuyu Gun Sounds

    Hi, recently acquired the Shiratsuyu. The gun sound, wow, its like a Yamato on steroids, and the volume can't be lowered, like the other guns in the game..... This is not normal is it?
  2. krazypenguin

    IJN Shiratsuyu advice please

    Hi there, I've just completed grinding the Hatsuhara (for the second time thanks to the tech tree split!) and found it to be a somewhat stressful ship to play - hence looking for advice with the Shiratsuyu which seems to be a similar ship. I'm not sure what captain to use yet so please assume I have an 8 point captain (I might be able to move a better one but work on 8 points as the assumption for now) Some questions for experienced players please: 1 - do you use Torpedo Acceleration? I found the Hatsu's torps to be a little underwhelming. 10k range is nice, but they felt very slow and the detection range is quite long so I really struggled to get as many hits as I would have liked. I reckon the Hatsu might benefit from TA but the Shira has slightly faster torps anyway and is a slower ship with worse concealment (IIRC) - so I feel the reduced buffer between torp range and being spotted might not be worth it. 2 - do you use Torpedo Reload Booster or smoke? TRB is, obviously, lovely, but I've never played a DD without smoke and the idea scares me a bit - doubly so given the low top speed and 6.4km base concealment (though I will run premium camo). However, there will presumably be a lot more radar ships at this tier so is smoke that useful? (My gut instinct is to keep it) Any other advice is gratefully received! Regards, krazypenguin
  3. A-poi-calypse Now II: what killed the IJN destroyers? Not a guide, not about the update. Do not move! Yeah, we're doing this again. The poster girl this week is Yuudachi of the Shiratsuyus by the way. We won't be talking about her. I recently returned from a prolonged and painful surgery to correct various extreme medical injuries, self inflicted during and after playing the Shimakaze. Needless to say, I needed to have several of my teeth forcefully extracted from my tongue. I'll also have to drop by a nearby church for some supplies to clean up the things I managed to summon with my guttural screaming whilst playing the Shima. That brings me back to something that I would like to discuss however: the state and the future of the IJN destroyers and torpedo focused destroyers in general. The Shiratsuyu will be nerfed, as many may know. The Shiratsuyu, War Gaming's last attempt at introducing a fleet destroyer after the menace that was the Shimakaze in early release, was designed in the game to fulfill the role as a fleet destroyer despite her quite weak torpedoes and small size. War Gaming has decided that she was too strong however, and they decided to remove the last non-Akizuki Japanese destroyer that could genuinely be considered good aside her peers. Even now, it appears that War Gaming has no place to put the high tiered IJN destroyers. Reminiscing about: torpedoes The Golden Age of IJN DDs Whilst only the Shimakaze has the official designation as fleet destroyer in the game (for the Japanese tree), many destroyers of the IJN line used to act as fleet destroyers. They distinguished themselves from the lower tiered destroyers by being utterly lethal area denial and fleet destruction weapons. Before they were neutered and nerfed into the ground. F3s and the Minekaze The problems with the Japanese destroyers from tier VI onward basically all stems back to a simple change. The Shimakaze was the scourge of the sea in her golden age. After the first drop in carrier players, there was nothing left to stop the Shimakaze to become the dominant ship. Poor concealment but having the fastest speed of her time, she could keep any enemy at arm's reach and fill an entire map area with torpedoes that even destroyers struggled to dodge. A Minekaze needs 80-100% of her salvo firepower to kill a battleship. A Shima could kill most battleships with four torpedo hits, and most cruisers with two. Due to the escalation of arms, more players kept gravitating towards the Shimakaze until it was not rare to see half of each team made out of nothing but Shimakazes. War Gaming stepped in, as they probably had to, to begin the collapse of the IJN destroyers. The Captain's Skills All good things comes to an end, and the age of the Japanese destroyers slowly died. The first death blow was the changes to the captain's tree. Namely the removal of sixth sense and the fifth line of captain skills. The addition of destroyer lines The last cause of the death of the IJN destroyer line is perhaps the addition of more destroyer lines. The IJN line maintained the weaknesses they had in their earlier and far more dangerous phase, whilst lacking any of the strength of the other destroyers. The KM line is introduced almost as a 'fixed' IJN destroyer line. They are designed after the Minekaze playstyle. The issue with map size and ship distribution has gone unaddressed by War Gaming however, which means that the German destroyer lines are primarily played as anti-destroyer miniature cruisers. The IJN destroyer line is dying due to their lack of distinctiveness and the rise of awareness in the player base that makes the playstyle of the Minekaze style torpedo sniper more and more nonviable as time goes on. Ultimately, the Shimakaze will most likely not get restored to her old glory. I am unconvinced that such a thing could even be done without breaking the game. Ultimately though, there is little I could do or say. The problems with carriers is caused by gross incompetence and lack of comprehension of the class from the developer's standpoint. The problem with torpedo destroyers are far more intrinsic, and I can't say how they should fix it if it could be fixed at all. There's not much I could do, but watch it slowly vanish into the dark of the night without being able to say even a word of farewell. Addendum: I do realize that IJN DDs are still around, death is a literary device used in the editorial. I'm putting this here because no doubt someone will try to start a semantic argument with me down in the thread about this. To that guy, screw you!
  4. Decided to cover both the upcoming T7 DDs, the Shiratsuyu in the "gunboat tree" and the Akatsuki in the "torpedo boat tree". Neither ship is bad, the Shiratsuyu especially is pretty damn great, but the way they have designed and placed these ships into the trees makes no god damn sense at all.
  5. LittleWhiteMouse

    Ship Preview: Mouse in the Shiratsuyu

    Please be aware that all of the statistics and performance discussed in this post reflect the version of the ship as she appeared during the testing period. These are subject to change before release. Like, poi. Whatever. Quick Summary: A very slow IJN destroyer with guns that contrast good handling, shell flight time and range with poor DPM. For an IJN destroyer, her torpedo armament remains as powerful as ever but with the added bonus of having a consumable which can prompt a lightning quick reload. Patch and Date Written: 0.5.14.1. November 23rd, 2016. Gameplay Example: http://wowreplays.com/Replay/22775 Premium Ship Shortcut Closest Premium Ship: The tier 5, IJN Kamikaze-class Destroyers (Kamikaze, Fujin, & Kamikaze R) Degree of Similarity: Clone / Sister-Ship / Related Class / Similar Role / Unique While related, the Kamikaze-class really is something of a dinosaur when you compare her to the new IJN destroyers. So you'll find them to appear quite odd by comparison with very short ranges on their guns with individually hard hitting shells for their caliber. The Kamikaze is a pure torpedo ship with guns as a mere afterthought. What they do share with the Shiratsuyu is good torpedoes with decent concealment values on the ship itself. But really, they're kind of night and day different when it comes to the ins and outs of their play style. The Shiratsuyu, even with her low DPM, can fake performing some gunship duties, including the ability to stealth fire at range. Also, the Kamikaze-class isn't as slow as a one-legged wiener dog dragging a cinderblock. So there's that. PROs She has a decent gun range of 11.0km with high velocity shells and a flat gun arc. This can be improved with Advanced Fire Training to 13.2km. Her torpedo armament is very powerful, with eight Type 90 torpedoes with a 10km range, 17,233 alpha strike and 62 knot speed. Reasonable agility with a 590m turning circle and 3.1s rudder shift time. The Shiratsuyu has a 6.7km surface detection range which is one of the best at her tier. Combined with her gun range, this leads to many stealth-firing opportunities with the correct skill set up. Her Torpedo Reload Booster rearms her torpedoes in 5 seconds. Yes, really. Premium camouflage is available for purchase to increase experience gains. Poi. CONs Low hit point total for a tier 7 Destroyer. The Shiratsuyu has the lowest gun DPM for a destroyer of her tier. Her turret traverse is painfully slow at a mere 6' per second. Gun performance is trapped behind acquiring a well trained Captain to enjoy it fully. It takes 101s for her torpedoes to rearm normally -- which feels downright punitive at times. She is very slow. Like, painfully slow. Her maximum speed is 34.0 knots and she bleeds speed like no one's business in a turn, often dropping below 30 knots. Many ships, including some cruisers and Battleships can and will overtake you if you're not careful. As nice as her camouflage is, she will often face tier 8+ destroyers with similar or better camo ratings thanks to their 5th module slot. Poi? The Yudachi of Kancolle fame is a Shiratsuyu-class. Fans rejoice! The Shiratsuyu surprised me. For the IJN Destroyer relaunch, I had wanted to do a comparison between the Old Fubuki (at tier 8) and the new Fubuki (at tier 6) as this was one of my favourite destroyers in the IJN line. I figured the changes might be pretty dramatic and, if nothing else, would provide a good deal of conversation between those who loved and those who were frustrated with Japanese Destroyers. But it wasn't meant to be. I was instead given the four new Destroyers to play with initially. These included the Akatsuki, Yugumo, Akizuki and Shiratsuyu. So this put me at a bit of a loss. I decided instead to try and do a comparison between the old tier 7 Hatsuharu and the two new ships coming in to replace her. The Akatsuki was alright, but I quickly fell in love with the Shiratsuyu -- like to the point of finding myself wasting a lot of potential writing time because I was playing her over and over for funsies instead. Ironically, I would be given the tier 6 Fubuki so I could have gone back and done my original idea but the Shiratsuyu had her claws in me at this point and I couldn't put her down. If that's not a ringing endorsement, I dunno what is. In an effort to not look like a total slacker, I put together this full review at the eleventh hour to at least explain why you're not getting that Fubuki draft. NoZoupForYou puts together a nice summary of the differences between the three tier 7 ships. You can see it here. Options Unlike the Hatsuharu, the Shiratsuyu gets access to the Torpedo Reload Booster without having to swap out her Smoke Generator. This consumable is different from versions we've seen previously. On the Hatsuharu, this accelerates your reload to 30s from whatever state it was currently. On the Shiratsuyu, this is accomplished in a mere five seconds. Yes, really. Five seconds. This allows the Shiratsuyu to temporarily go Super Sayian and transform into a Shimakaze for a brief moment and dump as many as sixteen torpedoes at surprised enemies. Enjoy! Consumables: Four slots Damage Control Party Smoke Generator Engine Boost Torpedo Reload Booster Module Upgrades: Four slots, IJN destroyer standard options.Camouflage: The Shiratsuyu, like the Hatsuharu, has access to premium camouflage. You can purchase it for 2,000 doubloons. This provides the standard 3% camouflage bonus, 4% disruption bonus, a 5% reduction in repair costs and a 50% increase to experience earning for the ship. Firepower Primary Battery: Five 127mm guns in three turrets. One bow mount, one stern mount. The second is a forward facing stern mount, back to back with the #3 gun with a single rifle.Torpedo Launchers: Eight Type 90 torpedoes in 2x4 launchers. I think the Shiratsuyu is supposed to be a gunship, but don't quote me on that. You can understand my confusion when you begin plugging the numbers and taking a look at how the IJN guns have changed. Their 127mm gun mounts were previously known for having individually hard hitting HE shells with a good chance to start fires but crippled by a low rate of fire, slow traverse and very short range. Now they're ... well, they're different. Are they better? Umm, well maybe-sorta? The changes work out to the following: Shell damage reduced from 2,100 to 1,800 Fire chance reduced from 9% per shell to 7% Turret Rotation: Reduced from 7' per second to 6' per second. Rate of Fire: Increased from 6.67rpm to 8rpm. Stock Range: 11.0km When you compare the Shiratsuyu to the old Hatsuharu-class, this is a definite improvement. But let's keep things in perspective. The Hatsuharu has suffered considerably at the hands of power creep and measuring the Shiratsuyu up against her isn't really fair. The old IJN Destroyer is a four-gun warship with a 9.3km range and nine second reload. She's more of a victim than a gunship. So let's look at the Shiratsuyu when drawing her up alongside her contemporaries at tier 7. Thankfully, there's a lot of ships to look at now so we can get a pretty good idea of her standing. Ship Name Armament Range (Stock / AFT) Reload Damage (AP/HE) DPM (AP/HE) Fire Chance FPM* Stealth Window** Mahan (B-Hull) 5x 127mm 11.7km to 14.0km 4.0s 2,100 / 1,800 157,500 / 135,000 5% 3.75 3.3km Sims 4x 127mm 12.9km to 15.5km 3.3s 2,100 / 1,800 152,727 / 130,909 5% 3.63 5.1km Kiev 6x 130mm 12.3km to 14.8km 5.0s 2,500 / 1,600 180,000 / 115,200 8% 5.76 1.2km Leningrad 5x 130mm 11.6km to 13.9km 5.0s 2,500 / 1,600 150,000 / 96,000 8% 4.80 1.6km Blyskawica 7x 120mm 12.0km to 14.4km 6.5s 2,200 / 1,700 142,154 / 109,846 8% 5.17 4.1km Old Hatsuharu 4x 127mm 9.3km to 11.2km 9.0s 2,200 / 2,100 58,667 / 56,000 9% 2.40 1.5km Akatsuki 6x 127mm 10.1km to 12.1km 7.5s 2,200 / 1,800 105,600 / 86,400 7% 3.36 1.8km Shiratsuyu 5x 127mm 11.0km to 13.2km 7.5s 2,200 / 1,800 88,000 / 72,000 7% 2.80 3.5km *FPM = Fires Per Minute with 100% shell accuracy. Note based on fire calculations in game, the actual value is dependent upon the target selected. This number reflects only the upper maximum. ** This is the concealment window from which these ships can fire from open water without being detected. The distance listed here is the difference between the ship's maximum range and their surface detection range when firing their guns. This assumes the ship is equipped with concealment camouflage and the captain is using Advanced Fire Training and Concealment Expert skills. Two things immediately stand out when you look at the Shiratsuyu in this manner. First, her DPM is appalling and she has a very low chance of setting fires with her guns. These are not guns that are going to stand out and rake up huge amounts of damage. But there's another factor which becomes apparent -- she can potentially have one of the largest stealth-firing windows of all the tier 7 destroyers. So while her guns might not hit hard individually, you can use them quite safely at range without worrying overmuch about being detected. When you combine this with the 915m/s shell velocity and flat firing arcs, even at range, the Shiratsuyu's gunnery is very comfortable. This can make them the ideal tool for finishing off low health targets that may have survived a mauling at the hands of your torpedoes. Please note that this only really comes into play if you elect to specialize the ship in this manner. Right out of the box, her guns aren't going to be anything spectacular. But lemme stress the comfort level these guns inspire. Those ballistic arcs make it possible to engage targets at range in a manner you couldn't dream of doing with a USN destroyer with any real effectiveness. At a range of 12km, the lead time on your HE shells is a mere 8.7s while USN ships are tacking at near (or over) 1s per km at those ranges. This can allow you to outgun a comparable USN destroyer provided you can keep them at arm's reach (which is easier said than done). In addition, the fire arcs of her turrets are nice -- especially her #2 turret with its single gun. Though mounted on the stern, it faces forward allowing it to more quickly address targets from one side of your ship to the other. This helps compensate for the slow turret traverse speeds. So while her guns aren't good, they're not bad either. She's no gunship, that's for sure. But enemy ships had better respect the fire she can put out. Torpedoes Let's get to the meat of the matter. The Shiratsuyu has a pair of quadruple launchers mounted dorsally. Stock, she starts with the Type 8, Mk2 torpedo with a 59 knot top speed, 10km range and 16,267 alpha strike for fish with a reload timer of 94s. This is then upgraded to the Type 90 torpedo which provides a 3 knot boost to speed and a bump up in alpha strike to 17,233. This comes at the cost of a further 7s tacked onto your reload. The Type 90 is the same torpedo that's presently equipped on the Old Hatsuharu. So IJN players that have spent time in the current tier 7 ship will find this armament to be quite comfortable, if it were not for that awful reload timer. You can see why this matters when you measure her up against the other torpedo ships. Mahan (quadruple launchers): 87s reload Leningrad (quadruple launchers): 92s reload Blyskawica (triple launchers): 70s reload Old Hatsuharu (triple launchers): 82s reload Akatsuki (triple launchers): 76s reload Shiratsusyu (quadruple launchers): 101s reload So while her individual salvos are devastating, the Shiratsuyu really falls behind in the ability to continually spam fish. The Akatsuki, also at tier 7, is a much better boat when it comes to delivering a constant stream of torpedoes onto targets. But that's where the Shiratsuyu's Torpedo Reload Booster comes into play. This consumable is insane. When activated, it reloads the Shiratsuyu's torpedoes in five seconds which opens up all sorts of fun game play opportunities. In effect, enemy ships must always treat the Shiratsuyu like her tubes are already reloaded. To do otherwise is to invite disaster because they effectively can be at the touch of a button. Alternatively, the Shiratsuyu can use this consumable as a form of area denial, putting sixteen fish in the water in very short order across a wider spread. I scored a couple of double-kills this way early on in a match, tossing a torpedo wall into the Red team as they approached a cap circle. Summary: Very low DPM on her guns. Her gunnery has the potential to be fun and effective, but it requires a well trained Captain to unlock Torpedo reloads are very long and feel punitive at times Her Torpedo Reload Booster is insane and makes for some very fun moments (for you -- not for the enemy) Double Kill. With her Torpedo Reload Booster, the Shiratsuyu can temporarily transform into the equivalent of a Shimakaze. This allows her to saturate an area with torpedoes and net some easy damage. Out of sixteen torpedoes launched in this double salvo, five hit. This sunk a Sims and Nurnberg. A fifth struck an unidentified third ship. Torpedo soup, anyone? Maneuverability Top Speed: 34.0 knotsTurning Radius: 590mRudder Shift: 3.1s How can something that travels at over thirty knots ever be called 'slow'? The Shiratsuyu's top speed of 34.0 knots is downright painful. While adequate, if annoying, at tier 4 with the Isokaze, by tier 7 this is a severe handicap. This is probably the greatest flaw of the ship. It makes her dangerously vulnerable and potentially inflexible. It's a good thing she's a stealthy ship because otherwise this would likely have crippled her as a destroyer otherwise. Let's put this into perspective: All IJN Heavy Cruisers are faster than the Shiratsuyu. Most of the Soviet Cruisers are as well. When the Shiratsuyu goes evasive, her speed drops down as low as 28 knots in a turn. This creates the awful question when being pursued: Is it better to try and dodge incoming fire or risk being blown out of the water by trying to get out of detection range by driving flat out in a straight line? This introduces a whole new level of pants-soiling terror when you see a tier 8 Bismarck gaining on your Destroyer while you try and run away. This lack of speed makes it very difficult (if downright impossible) to dictate engagement ranges against an alert enemy. In play testing, it was only the Shiratsuyu's Torpedo Reload Booster that kept me alive when a determined opponent wanted to close with me. As this consumable becomes better known, the Shiratsuyu will lose this trump card. I lived in fear when facing ships like the Belfast and Bismarck inside of 10km ranges. Success with this ship, like with slow ships of other classes, will be largely determined by choosing your avenues of approach and lines of retreat well in advance. Durability Hit Points: 12,800Maximum Armour: 16mm side plating, 15mm of deck plating. While an improvement over the 12,100hp of the Hatsuharu, the Shiratsuyu's hit points are still very much on the low side for a tier 7 destroyer. With the changeover, she will be tied with the Kiev as having the lowest hit point totals at her tier. Otherwise, there's nothing out of the ordinary to report here. I'm not trying to sail in formation with this tier 6 Leander. My Shiratsuyu simply wasn't fast enough to outpace this friendly British cruiser to any appreciable degree. She doesn't make a very good scout as she often struggles to outpace the bigger ships following behind. Concealment & Camouflage Surface Detection Range: 6.7kmAir Detection Range: 3.5kmMinimum Surface Detection Range: 5.85kmConcealment Penalty while Firing: +3.81km (vs max potential range of 11.0km to 13.2km) Great news, everyone! The Shiratsuyu is the stealthiest destroyer at tier 7. This is on par with the Old Hatsuharu's concealment rating which should immediate raise a couple of caution flags. The first thing to note is that the Shiratsuyu needs every single meter of concealment she can get. Her low top speed is going to lead to a lot of close calls when it comes to being spotted on the surface by enemy ships. Your life will often be on the line as you scramble to try and escape from enemies trying to run you down. It pays to keep hydrophone and radar ranges in mind too and upon which ships they will be found. These detection tools are becoming increasingly common and on shorter reset timers. More than any other destroyer at tier 7, the Shiratsuyu is dangerously vulnerable to these consumables. The second cautionary note is that while the Shiratsuyu has the best concealment at tier 7, this doesn't make her the stealthiest ship out there by a long shot. A fully upgraded, tier 8 Benson will have just as good concealment as you do. Lower tiered IJN Destroyers can be even more sneaky and you can find yourself unfortunately lit up by a Fujin or Minekaze if you're not careful. What is interesting about the Shiratsuyu is her stealth-gunship capabilities. While her guns are lackluster, she does present an excellent platform from which to shoot at enemies undetected -- provided her Captain has been specialized with the proper skills, such as Concealment Expert coupled with Advanced Fire Training. Outside of the premium Sims and Blyskawica, the Shiratsuyu will have the largest stealth firing window at tier 7 at a very comfortable 3.5km. This sort of makes up for her slow speed which can make this distance shrink faster than you might like. I enjoyed considerable success using and abusing this window of opportunity to take out low-health ships with a few volleys of her 127mm rifles without fear of reprisal. It's always fun to see several ships run away from a stealth-firing destroyer. Anti-Aircraft DefenseAA Battery Calibers: 25mmAA Umbrella Ranges: 3.1kmAA DPS per Aura: 59 The 127mm rifles of the Shiratsuyu are not dual purpose. Compared to the Old Hatsuharu, this is a step down in terms of AA defense, both in range and the damage output. The medium range of her AA batteries doesn't compare well to her aerial detection range of 3.5km. Acquiring either Advanced Fire Training or Concealment Expert will address this disparity but as with most destroyers, it's usually best to just keep your AA guns disabled. When under air attack, retreat to the protective umbrellas of your battleships and cruisers. You won't be shooting down anything quickly in the Shiratsuyu. I found this to be a particular pain when ships I had just sunk had a float-plane still circling their corpse, keeping me lit. I could never shoot them down fast enough. While the Shiratsuyu does have better AA power than the Akatsuki, it's still nowhere near sufficient to dissuade enemy air attack. Cuddle bigger ships when the planes start coming in. Overall Impressions Skill Floor: Simple/ Casual / Challenging / Difficult Skill Ceiling: Low / Moderate / High / Extreme On the surface, the Shiratsuyu is pretty forgiving. Let's face it, having the ability to derp sixteen torpedoes out while not being detected against mid tier opponents is going to yield some pretty spectacular results on occasion. This will be enough for many players to espouse the Shiratsuyu's charms and cry out Poi in pleasure. Getting her to perform beyond that will take a little bit extra, especially if her low top speed isn't properly respected. Still, with her good surface detection range, her low speed isn't crippling, it's simply not good -- taking a small measure of her carry potential away from her. Still, it's hard not to see that she'll be considered a very powerful and very annoying ship to play against. Her stealth fire abilities, her heavy torpedoes and her fans will all drive opponents up the wall and make neutralizing this ship a high priority goal for the enemy. Mouse's Summary: Effectiveness of this destroyer jumps tremendously with Concealment Expert. I cannot stress enough how disgustingly powerful Torpedo Reload Booster is. This may diminish as it becomes more well known, but man... the amount of abuse and the number of trick shots I could perform with this was absolutely revolting. Dump 8 fish at a Battleship, watch them turn to avoid and then put another 8 into them. As low as her gun DPM is, when properly upgraded, it's almost passable. By using range and the good shell ballistics, you can outfight some USN Destroyers. At the very least, her gunnery is comfortable to use, even with the slow turret traverse. God, is she slow. Poi. I seriously wonder for how long the Shiratsuyu will be a fun ship for me. I don't want to say that my enjoyment of the Shiratsuyu was entirely based around the use of her quick torpedo reload, but that certain was part of it. I suppose that really, she's just a very comfortable ride. Her guns are fun to use. Her torpedoes hit like trucks. She's stealthy enough. I can almost forgive her speed. Put that all together and she's a fun ride. I think a lot of my confidence with this ship comes from her decent concealment rating. I had a 15pt Captain I could use with her and this let me drop her surface detection range down beneath 6km. This made her rather forgiving though I quickly learned to give most ships a 10km berth. As a replacement for the Hatsuharu, while she may not be everything anyone could ever want, she's certainly my preferred ship when compared to the Akatsuki. This second tier 7 ship is as big as a house to pay for her heavier torpedo and gun armament. Generally speaking, the Akatsuki is much less forgiving, while the Shiratsuyu is an IJN destroyer with training wheels. The big question is if she'll be overpowered? At present, she definitely is. No one knows what she can do and being able to dump sixteen 10km fish out when no one is expecting it is the stuff of nightmares. As people become more experienced with facing her, this gimmick will lose some of its teeth. Some, but not all. I still think it will remain quite powerful. However, for as dangerous as this ability is, the liability of her 34.0 knot speed will also begin to show too. I don't think her low top speed will be a crippling flaw. In truth, it only becomes an exploitable weakness in specific situations -- normally when the Shiratsuyu has over extended. Just about any ship that over-extends is a dead ship, so that doesn't really say much though. The difference with the Shiratsuyu is that she won't be able to successfully disengage as readily as some other destroyers can. This is definitely a ship to keep an eye on when the line gets released. I, for one, will be racing towards reacquiring her on my personal account. I do love some fun IJN Destroyer game play and the Shiratsuyu presses all of the right buttons for me. Let the Poi spam commence. Smoke guns and fish -- the Shiratsuyu can do it all. For an IJN destroyers, she's rather well rounded. Outfitting the Shiratsuyu Kitting out the Shiratsuyu will be a little different form what you might be used to with IJN Destroyers. Time will tell if this becomes a more common build with the "gunship" destroyers in the future. Only time will tell, I suppose. Recommended Modules The Shiratsuyu has four module slots. I recommend the following: For your first slot, take Magazine Modification 1. I've happily divorced myself from taking any other upgrades in this first slot for my destroyers. Detonations become very few and far between without the need to attach a signal to the mast. And let's be honest -- if you're taking enough fire to knock out one of your weapons, you're pretty close to dead anyway. For the second slot, Aiming Systems Modification 1 is the best choice. For slot number three, take any of the upgrade you want. They're all terrible! I personally went with Propulsion Modification 1 to try and reduce the number of engine critical hits. Really, Damage Control System Modification 1 is probably the best but the gains are really, really marginal here. For the last slot, take Propulsion Modification 2. Your rudder shift time is already excellent. The gains from trying to improve it aren't significant enough to bother. The propulsion mod will give more pep to your engine when you're starting up from a dead stop which can save your life. Recommended Consumables Consumables can get pretty expensive on the Shiratsuyu if you're not careful. She has four consumable slots and each one that you gussy up to the premium version will take a 22,500 credit bite out of your earnings. If you have a poor game, this can push you over towards seeing a net loss in credits earned. As much as I love my premium Damage Control Parties, I am beginning to think it may not be necessary on my IJN Destroyers. The damage sources I take are very intermittent. That said, when things go bad, they go bad in a hurry and a shorter reset timer could mean the difference between an early trip back to the port or not. Your mileage will certainly vary. For your Smoke Generator, don't skimp out. Get the premium version to reduce the reset timer and to give you an extra charge. With your slow top speed, you're going to be reaching for this often. I don't normally go for a premium version of the Engine Boost consumable. Maybe it could be considered worthwhile here. This will jump your speed up over 36 knots for a short period of time, but that's not really worth 22,500 credits to me. Yeah, pass on spending coin on this one. As for your Torpedo Reload Booster, get the premium version. The standard version has a SIX MINUTE reset timer. The premium version has a four minute reset. For signals, taking Sierra Mike (+5% to ship speed) is very handy as this will nudge up your speed to 35.7 knots. While still not great, at least you can keep up with all of the cruisers on your team... unless they also take this signal. There's nothing so embarrassing as having a cruiser overtake you at the start of a match. Sigh! Recommended Captain Skills There's an overhaul of the Captain Skill tree coming, but until that time, here's the skills I recommend for the Shiratsuyu. As ever, Basic Fire Training should be the first (and only) skill you grab from the first tier. At tier 2, there are three great skills to pick up. First, take Last Stand. Destroyers lose their engines and steering gears if you look at them funny. Torpedo Armament Expertise is also very worthwhile. This will reduce your reload time from 101s down to 91s. Finally, Expert Marksman is nice to have but should be considered a tertiary skill and the last one you pick up for your ship after grabbing all of the other skills. Next, grab Superintendent at tier 3. You can and will go through all of your consumable charges in this ship regularly. At tier 4, Advanced Fire Training seems like the best choice. This increases your main battery range up to 13.2km. Alternatively, Demolition Expert is also a great selection. While this will shorten your maximum potential stealth firing window down to 1.3km, it does provide a healthy boost to your chances to start fires. Finally, Concealment Expert is essential for success in this ship. Grab it as soon as you can. This will help mitigate the flaw of her low top speed, improve her gunnery and make launching torpedoes that much easier.
  6. Looking for some gameplay tips with the Shiratsuyu. At the moment I tend to try stay futher then 10,3 km range so I can use my main guns without getting detected or hunt for other DD's. I usaly use smoke to other help my teamates getting hidden or the usual hide and torp oponents. This sometimes works and other times not, very different in XP gaind etc. Seems to be a hybrid gunboat/torpedo ship. How are you making the best out of her? Looking for some tips and maybe gamestyle.
  7. Hey, with the destroyer split I am grinding the new IJN DD line. I am currently on Hatsuharu and I would like to get Shiratsuyu. When I get that ship I will stop. I am wondering which third row skill would be the best: vigilance, superintendant or torpedo acceleration. I am not looking forward to the vigilance, due to the fact that I don't get hit by a torpedoes a lot. So I am considering either superintendent which will give me 4 smokes (I use premium smoke) or torpedo acceleration which will decrerase my torp range from 10 to 8 kilometers, but will increase torp speed from 62 to 67 knots. What would you suggest?
  8. This is a general invitation to all players who plays the IJN DDs. The Shiratsuyu is coming to World of Warships and, as she currently stands, she'll be arguably a superior torpedo boat to the Shima that gets MMed with battleships that have yet to learn about the A and D keys! I therefore would like to have a general idea of the people who would like to join World of Warship's official teamspeak in order to division up and create a great wall of torpedoes all over the tier 7 maps. Well, who's up for it?
  9. DutchDelightsNL

    IJN DD Changes

    Hello there., recently (just now) visited the NA server and found something new there!! Changes are comming to WoWs for IJN DD's also a new line/branch? Akatsuki, Shiratsuyu, Akizuki and Yūgumo read full article here --->>> IJNDD Also coming to NA!!! Koning ALBERT Tier III premium BB (GERM) Smith Tier II DD (USN) Sims Tier VII DD (USN) Saipan Tier VII Carrier (USN) Blyskawica Tier VII Polish DD and Diana Tier III Russian Cruiser are gone from the shop Read the full artile here InWithTheNew
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