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Showing results for tags 'sell'.
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It would be very nice to have the option of promoting a Captain to a new ship. This would combine the following actions: Sell the ship currently displayed in the Port. Buy the new ship (selected from the Modules display or the Tech Tree) without a Captain. Assign the Captain of the currently selected ship to the purchased ship. Select the purchased ship so it is displayed in the Port. All of these steps can be done currently (as long as there is a free slot in the Reserve list) but this would simplify the process and make it easier.
I have 3 arp kongos now, but i only use one in battle so why can't wargaming allow players to sell their arpeggio ships ?? I now have 2 kongos that are utterly useless and i need credits to buy the iowa...... This doesn't make any sens, i mean you can sell the emdem or the kamikaze so why not arpeggio ships ?
SamuraiShakaViking posted a question in Q&A SectionIf you own a ship and have grinded up to the next ship in the tree, and sell the ship for the port to buy the next ship, is the previous (sold) ship' research researched/owned status and xp supposed to vanish and revert to an 'un-researched' ship with xp and upgrades removed? This confusing for WoWT or WoWp players as if you sell a vehicle, it remains "researched" and previously "owned" , you can buy it back for credits at any time . and its xp remains on the vehicle (even shown in the tech tree..)
Quickly, as posted with the PT forum first time Inventory introduced, we stupid mac users can't see it. But we, stupid mac users, can run Vindovs too, from Micropork... So yesterday I checked out the Inventory thing and I've got this simple question: Are the credits shown for selling Signal flags or Consumables, for each unit sold? So if a Signal sells for 12.500 and I have 10 of them to sell, I'll sell for 125.000 credits? Thank you in advance!