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Found 6 results

  1. Haven't seen this posted anywhere on WoWs forums so thought I'd give you guys a heads up as it might mean a use for Karma etc. http://massivelyop.com/2016/08/02/wargaming-to-reward-good-behavior-in-new-rule-violation-policy/
  2. hullahopp85

    map rotation - how is it working?

    Hallo fellow sailors! I have a question: How does the map rotation work in the current build (0.4.0.106158)? Or is it any rotation at place? How often do you get the same maps? Do you feel that you always get the same map or can you prove it with stats? Does differant gamemodes on the same map affect the rotation system? For me, it seems like random, but sometimes I can get the same maps over and over again in t5 matches. It can be a little frustrating. Especially if you are on the loosing team. But it would be still boring if I would win all of those matches. I have attached my last 4 matches. All of them were domination, exept the last one, which was capture the enemy base I guess. I hope I opened this topic at the right place. And thx in advance for your input Hulla
  3. Hi, i did not find a place where to put this. The question is if the captains skills are cumulative with the ship modules?!! For example, the captain vigilance gives u +25% at torpedo acquisition range. But at T9, the ships have a module: target acquisition system supposed to add an extra 20% to torpedo acquisition range. If u choose both will that means that u have extended your torpedo acquisition range to 45% (= 20+25%)
  4. thunder3oo

    Suggestions&obsevations

    All right, I had enough of this. Time to talk. I'll write them down in the order they come to my mind, so: 1. The game needs a chat open/close button (I know someone said that before). Transparency is a good thing, still, we have the minimap, the chat, consumables, the compass... I think there are enough items to fill the view field. 2. Engine's volume of the "voice" is including the captain's voice, but not that voice which announces the start of the battle/capturing a base, etc. Really now... it's not necessary for "my" neighborhood to know that "ENEMY TEAM HAS CAPTURED A BASE", for example. 3. I see no antialiasing settings in the video section beside that FXAA, thing that cannot be used unless you get your graphic settings higher. 4. Details of the ships are nerve breaking. Come on, now, what pleasure and feedback do you expect from your players, when you set ships like New Mexico and Fuso to have a stock fire range at 13,5 KM?? They are big ships, they suppose to have the best optics/radars/guns. Instead of giving ships bad mobility, small view range (let's say the first body of the ship has a smaller citadel) or smaller/fewer guns... you chose to get them a small fire range. Ineffective is the word for those stock ships. When you drive a slow battleship - everybody wants a piece of you and almost everyone manage to hit you, without having the chance to fire back properly. Practically that's a floating cookie jar. 12 guns are not really a big thing, if you're unable to hit the targets because they're too far. Also Fuso doesn't have the option of buying a module for bigger fire range of the main turrets, as New Mexico does. 5. Descriptions of the ships are incomplete. Why there's no visual range, actual speed, acceleration, turning in seconds, reverse speed? Thickness of the armor? That "mobility" detail is not giving us much info, for example. 6. The ability to put a fire under control seems ineffective, again. As I said before, It's a ship surrounded by WATER, and it has a big crew. 7. I really don't understand what captain's skills have to do with the AA operators. The biggest is the xp on the captain of the ship, the better and rapidly AA is firing. Maybe these two should be split. That's one thing that could make the game more complex. Maybe I want a dumb captain, but an excellent AA crew. Unless you have few hundreds battles in that ship, AA is firing like a half-blind trembling old lady armed with a rusty shotgun. Come on! In real life I don't think the captain has to do every little thing. He has subordinates who carry the jobs, he doesn't have to whisper to the AA crew ear every second "fire now". It's like the crew is half deaf and completely retarded. "Captain, what? Oh, look, a target. It's moving away. Your orders were about that target, captain? Well, sorry. Torpedoes! We're doomed!" The range of the AA is again ineffective. There are players who all they do is set their carriers in a corner and send planes. Planes after planes, torpedoes on the left and torpedoes on the right, bombs above, plus everybody is firing upon you. Combine this with a tier 6 slow, not upgraded&small rangeguns battleship, and you'll see the big picture. 8. Torpedoes, torpedoes... and more torpedoes. In my opinion they ruin the game, which is already unbalanced. Since people make abuse of the unlimited torpedoes, my suggestion is that ammo capacity to be introduced. What I drive? A battleship. That would be less rounds for me, but less torpedoes for them. 9. Smoke and visibility. Not only that destroyers are small and fast, they use smoke. All right. If they do that, why the battleships can't? Now comes the best part. A destroyer moves WITHOUT smoke at some 2-4 km distance from my ship (which is big, tall, and have a tall citadel/observation chamber, and I said before - should have the best optics). ... and it disappears in front of my eyes, to reappear again few seconds later. There's no such thing in real life on clear weather, not even on smaller visibility determined by some humidity or heat. It's the same problem I have encountered in WoT, and you can trust me on this, there I have more than 37 K battles. 10. Horns. That would be fun (with some restrictions on number of use). 11. Gameplay BEFORE graphics and special effects, people. That should be the rule of designing games, in my opinion. This game uses too much CPU (a part of lag comes from there). Is not the video card that is hard stressed here, is the CPU. A good friend of mine gave me his old motherboard and his old CPU. I had an Athlon 64X2 4800+ (2,5GHz) OC to 3GHZ, and the game was barely playable with tweaks and settings and drivers. Now I have a Core2Duo 3GHz/6MB cache, and I use the same video card as I did some days ago. Guess what, no more stuttering, no more sound problems (and the sound is set on high in the game), I even dare to test high video settings and it was still playable. That's all for now. Thank you.
  5. DuckHuntPr0

    What is criteria for report?

    I have not played Warships for long. But i've seen some yell for "everyone report" a player (on my opposing team, most notably), who was unfortunatly afk. When i remarked that being away from keyboard is hardly a reportable offence, i was told by the "instigator" that he knew all the requirements for reporting a player...the AFK was even on his own team. What use is there, and what incentive, to punish players from having to leave control? I doubt there is any to begin with even....Yet this one's teammate told me that "bots are the same as afk".... If risking being report for having to use the toilet to take a sh*t, or answer the doorbell; How is that even an offence that could build up to a X days ban? There is nothing that puts me off more about WG games so much as seeing players virtually scream "ALL report <player>!!", when there seem to be no incentive for actual report...
  6. CaptainNorse

    Crusin for a brusin

    Just wondering if the Crusin' for a Brusin' event counts your cruiser (RN) battles from the 24th of October even if you sign up today, or if it only counts from the time you sign up?
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