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Showing results for tags 'rockets'.
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Hey guys, just some food for thought. Since rockets have pen, can't we have the IFHE skill work on it too to increase pen? Just an idea since rockets work really similarly to HE shells already. Feel free to discuss. Just throwing the idea out there.
I'm still scratching my head about the AA / CV rework and how it impacts Hood, which I used to run as an AA boat. The in-game info panel tells me nothing - clicking the individual mounts just shows the guns, doesn't give me info about which range-grouping each corresponds to; and looking at the info breakdown for those range-bands isn't massively helpful. A look on the WOWS fitting tool shows the close-range AA DPS is incredibly low, with rockets not apparently creating flak bursts nor making the base close-range DPS much better than KGV. Wiki is still recommending Advanced Firing Training, and saying the defensive fire consumable applies to the rockets with a x2 modifier which is still significantly less than KGV's base if we're to accept the short-range DPS value given. Could someone please explain to me what the hell is going on? Because as far as I can get a read on it, AFT is now "meh" for the Hood because it doesn't improve the close-range rockets' continuous damage, BFT is more appropriate because it DOES synergise with the defensive fire consumable - but is probably still a waste because the improved AA is lacklustre anyway; which makes both the AA upgrades on the ship redundant because it's no longer fit for purpose as an AA specialist. Is this about the size of it?
AirSupremacy posted a topic in Gameplay0.8.0.3 Random Match Replay - See the game from the world of the CV pilot, to perform better on sea level :) Its an average 120K damage game...I got sunk haha ! Will see that I upload some 200K & 300K matches of mine with version 0.8.0.3