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Found 3 results

  1. M4rsh4L

    Desafío aleatorio - Diciembre

    Si sabéis algo de historia naval, supongo que sabréis qué le ocurrió al HMS Hood cuando conoció al Bismarck, ¿verdad? Si lográis recrear la historia (más bien el fatal destino) en una batalla aleatoria, y le enviáis la replay a los community contributor MrConway o Crysantos, tanto por mensaje privado en este foro o por reddit, ANTES QUE NADIE, ganáis directamente una tarjeta que incluye: Tirpitz + Atlanta + 30 días premium + 5000 doblones + 2 espacios en el puerto + 100 camuflajes de la comunidad + Bandera de la comunidad Hablando más claro, el desafío consiste en: Juega el Bismarck y consigue DETONAR al HMS Hood o Juega el HMS Hood y sé detonado por un Bismarck. La batalla debe ocurrir durante el mes de Diciembre. Sólo en batallas aleatorias. Sólo a barcos enemigos (fuego amigo es intolerable) Nada de Shenanigans (engaños, apaños, actos clandestinos, ...) Envia la REPLAY por mensaje privado a @MrConway y @Crysantos o por Reddit a MrConway . El primero en enviar la replay, gana. Supongo que sabréis que esto es casi tan complicado como acertar la lotería, pero si por un casual os ocurre ... Si no hay nadie que logre el desafío, el premio se colocará para el desafío del mes siguiente. Buena caza!! Fuente original:
  2. MrConway

    Random December Challenge

    Captains, Those of you that watched @Crysantos and myself streaming last week might have seen our spontaneous December Challenge already, if you haven't, here it is! Challenge: While driving the Bismarck detonate the HMS Hood or while driving the Hood get detonated by the Bismarck Battle has to have taken place in December 2017 Random battles only Friendly-fire incidents not admissible No shenanigans! The first person to submit a valid entry will win. Send your replay via PM to @MrConway and @Crysantos or to /u/_mr_conway_ on reddit Prize: FAQ: Do you know how hard this is? Yes Do you know how RNG-dependent this is? Yes Are you serious? Mostly Could you not come up with a better challenge? I blame @Crysantos and especially Twitch chat for this silly challenge If nobody wins the December challenge, we will issue a new one for the code in January
  3. I'm hoping to have a civilized discussion about current high-tier CV gameplay. I'm not suggesting anything that would be yet-another-rework - I'm sick of those. I'd just like to see some consistency other than consistent losses and salt mine MM. I'm on a ~20 battle Essex lose-streak right now. CV mechanics seems to have become very heavily RNG-based. I don't want to have ships that are there as a nice fantasy only to make you lose interest and incentivize grinding other branches. I don't claim to be a good CV player, (going by overall stats, I guess I'm average - save me the "git gud kid" lecture, skills an practice will only get you so far on a less-than stellar PC with the current net-code and UI fluidity). However, I get thrown into matches where (1) my strafes are extremely ineffective, from every angle, while the enemy decimates me even on head-on strafes with few planes in their squadron; (2) my planes get chewed up by outer AA auras while the enemy seems to be able to loiter above multiple targets to line up good runs. I can't go spot because even destroyer AA wrecks my planes in a matter of seconds; I can't do much damage because even average T7 battleship AA widens my drops. If this was a flash in the pan, offset by meh games or ones where it's the other way around, I'd say "screw it, grind through, wait it out" - but loss after loss after loss it's the exact same symptoms from different people. I know that (1) people play strangely when they're focusing on weird achievements and that (2) the still new Steam users are making their way up to top tiers and they're offsetting baseline competence and may be throwing the meta off, but come one! Most of the time it feels like a combination of insane RNG disparity and a good deal of de-sync: I get pings of 30-37 ms, but enemy planes often dodge my strafes at the last second and I lose 3 planes as soon as their strafe appears to start (and I try to be tricky, but it's like they have a sixth sense or they see things a fraction of a second sooner). Visuals are jerky, even on reduced graphics (medium / DX9 / small object animations OFF). FPS drops when side-scrolling or setting up manual attack runs. (For the record, I'm running an AMD FX 8350 with 8GB DDR3 and an AMD Radeon HD 7850 - I keep my software up to date, clean and light - no bloatware utilities, no snake-oil optimizations, etc). I seem to be doing OK with mid-tier CVs like Hiryu or Saipan, it's higher tiers that seem to be a constant pain. On my Essex, I dropped from decent matches and a ~50% win-rate to constant utter sh*tshows and a 42% win-rate. I sold my Lexington, even though I bought her permanent camo, because of pretty much the same experience, constant up-tiered MM to T10, and not wanting to have my stats and memories with her tarnished (plus I needed the captain on the Essex). I know there are probably plenty of things I'm doing wrong, but for the last few dozen high tier games I'm getting punished ridiculously, while the enemy teams seem to get a pass. I suspect WG gathering much richer player-performance-related data than stat-tracking sites do, to then use for match-making. It would make sense. I figure it's well within the realm of possibility that seemingly equal teams are pitted against each other in fact in a way that one team has a clear situational advantage: (1) more competent players who are likely to lane with decent AA cover everywhere (2) better spotting, better charging, better surviving DDs (3) more accurate, more aware, quick-to-click-planes, competent hydro- and radar-using cruisers (4) non-campy/non-potato/non-lemming BBs. I started using Matchmaking Monitor to figure out what the hell is going on, but I don't mean to sound like a stat-whore. In fact if anything, MM seems to have tilted scales based on much more than the superficial stats gauged by tracking sites: below-average players charging better, benefiting from reduced damage, have better AA RNG while even our average or above average players do nothing but camp and disperse from the spawn and then are force to play defensive. Just to be clear, this would be par for the course if I'd see this randomly, every now and then, on any ship, but I get this almost constantly in CV, to the point where running in a division doesn't seem to balance anything either. It doesn't matter where I spot, it doesn't matter who I protect, it doesn't matter who I bomb, it's most often like an uphill battle while our team's just there for target practice. Could we PLEASE have lesser RNG variance for CVs??? At least for those that have lost their different loadouts. It used to be the case that you were at the mercy of MM due to the choice of loadout you made before hitting "BATTLE", but now you're at the mercy of MM setting you up for an "R"NG roast.
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