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Found 6 results

  1. [SPAM-] Sexy Pantsu Armored Militia Ce clan est un clan orienté FUN avec un minimum de niveau où on ne fera aucune compétition de façon sérieuse. On jouera comme on le souhaite et sans prise de tête. Liste des Responsables du clan Commandant : Youti_God_of_Pantsu Second : Elitefatal / In_the_Navy / UnicornGall / Nardof /NoSkill_All_Luck/redspirit69 Notre hymne Faits d'armes Clan battle : 6 ligue typhon ,1 ligue tempête sur 6 saisons Bagarre de clan : 3 top 100 Objectif du clan Pour le FFA/opération/coop : Play for fun Division loufoque Aucun entrainement Aucun style/méta de jeux imposé Pour CB : Clan battle : récompense ligue tempête Les bonus Critère de recrutement - Discord obligatoire Il est recommandé pour une meilleure intégration dans le clan d'avoir : - stat en progression - 3500 partie mini - 5 tier 8 non premium - Présence discord 2 jours mini - Pour participer au CB avoir un Tier 10 croiseur ou CA + stat moyenne (53%) Période d’essai 2 semaines pour avoir le tag ingame Toutes les autres candidatures seront étudiées Diplomatie / extérieur Pour infos : - Ce n'est pas la peine de nous proposer des entrainements . - Nous accepterons toute confrontation fun avec règle drôle ou autre. Sinon le discord reste ouvert a tous les autres tant qu'ils respectent les règles établies du discord de clan. Conclusions Nous ne pouvons pas croire ce que nous ressentons quand nous sommes sur wows, Nos folies font disparaître la tristesse, Alors prenez vos navires, n'ayez pas peur de montrer votre talent, Spamons le monde avec les couleurs de l'arc-en-ciel, Propageons nos créations et noyez le forum de nos délires, N'ayez pas peur d'essayer un angle différent, Parfois, les idées peuvent provenir des yolostyle, Nous serons votre guide, suivez-nous dans une aventure, Nous allons conquérir les esprits et étonner le monde ensemble, Nos bêtises ressemblent au paradis, Un tel yolo skill est un joli cadeau à voir, J'espère qu'un jour nous partagerons des souvenirs, Tu spam le monde et nous jouerons nos mélodies.
  2. genosse

    Give Karma an actual purpose

    Karma /ˈkɑːmə,ˈkəːmə/ noun (in Hinduism and Buddhism) the sum of a person's actions in this and previous states of existence, viewed as deciding their fate in future existences. In plain words, Karma can be broken down to: "Do good and good will come to you". I'd like to see this mechanic finally implemented into the game, and I have the following suggestion: Let Karma influence the chances of the various randomized reward systems in the game. Examples: Super Container drop chances, early access ships drop chances, chances to get to rewards from various slot machines, maybe even augment the amounts of coal and steel given each day, similar to clan bonusses. All of us (including the devs) want a healthy and non-toxic community, none of us likes to play with bot-players and AFKers, and pretty much all of us are fed up with the low drop-rates and/or lacklustre rewards of the recent directives/events. A system that rewards teamwork, good gameplay, politeness and general helpfulness could improve (not solve!) many different issues that are plaguing the game right now, in what amounts to a win-win situation for everyone: Players try to be less toxic (although the WoWs community is already pretty civil, in my opinion), and some may even try to play better. For that, their rewards will improve, and in turn there will be less reason to complain. A big circle of awesome. And all of this will fit into the basic definition of Karma, as stated above, and will not influence the skill based systems, or the basic gameplay, in any way. This should also be about positive reinforcement, not punishment, so if you sit at 0 Karma, you won't notice a difference to the current RNG. Karma's influence should also be just big enough for players to notice a difference, but not so big that it can be abused (like two mates upvoting each other until they get a SC every drop or something) - I am sure the devs can work this out by looking at their spreadsheets. What do you think? Good idea or bad idea?
  3. Sturmsee

    The Truth About Ranked

    This Ranked season was the worst disaster I heard. Let me get this out first: I am NOT opposed to MM radar ship imbalance, not to SMOLs, nor CVs or to making whales happy at some cost to everyone else. This is also NOT about the last star and the behavior it incentivizes. All good. There is a lot to be said about all this. Not now. But WG whatever you did to Ranked, you should own up to it, let us know and then move on to a better future. I know some feel that it was always bad, I am not talking about the same bad possibly, and if you have decided to only play to 10 and then stop, you would obviously not have seen the C-beams, right, not this time. And if you remember the first Ranked season, you are also of no help because hopefully you are a sunicum. I am talking for the normal to good players. It’s possible that there is no fix. Maybe nobody understands the ML anymore that drives MM. But honesty about what happened might be the best way to, well, keep players in the game. Everyone I know is frustrated to the hilt about this Ranked season. There is always frustration with Ranked, of course. But it should be easy to see in your stats that I am right. Maybe if you look at it as "retention" its awesome that people are held within one rank zone forever. They keep grinding and the game alive. I sure payed real money to try to find different angles. But you lose them. If a poster here feels like piling on, and we are just all bad for whining, and have bad stats, hold it. No matter if you are so good at it, or just co-incidentally fit the luckier patterns MM rewards in your play style, or play at the right times of day: it’s not about you. I guarantee the confusion these weeks was common place. It was always toxic. It wasn’t senseless. And Gulv, this is not about WR. Particularly not about your WR. Try for once not to pull it there. I can explain WR to you another day. Ranked or not, most people can’t carry if the entire team tanks, even if they are decent players. My last 4 games in Ranked saw my team wiped out 1:7, 1:6, 1:7, 3:7. It was just a funny, fitting cap. Even if I was the worst player, this makes no sense. And I did, in all four, play with and for the team, with success on the wing we were, without outnumbering the reds. If you can't believe this, fine, don't, go away. It was just a fitting end to it. Nothing that I can do to end the losing streak. If it proves one thing for good: MM is not random. Of course it is not, because random would mean you would have different numbers of each ship type in every game. Of course you expect MM to NOT be random in that regard. It does not end there though. And how is it that the reds tend to have more radar ships more often? Really just an illusion? The problem very likely is that MM is ‘too clever’ but according to the stats seems to be doing a great job. It does not. At least not if making players happy is a goal. You are letting your AI crush a great game mode blinded by the numbers. I had streaks of 10 wins straight, statistically an impossibility if MM was in any way ‘fair.’ And streaks that long losing. The Ranked explainer video refers to losing streaks. It recommends to change the ship. Did work for me for 10 battles or so. The clip does not mention winning streaks. But why is this even a topic? By what logic do I fare better just by changing the ship? Could be benign. Could be a hint to why it’s so broken. Like not admitting some ships are OP and trying to find a clever way to prevent everyone using only that ship. This is just an example, I am not assuming this is the case. Just illustrating there could be good reasons. Or just forcing you to invest more in ships. I did. So this might cynically mean that 'it worked just fine.' But can you just say what the rules are? The feeling everyone seems to have is that the outcome of a match is predetermined going in. If it’s decided against your team, you will just not be able to score. I don’t quite agree, I think I can sense meanwhile where the occasions to turn the tide against the odds are. Before everyone and their dog start dying. But it only works when there is at least one more decent player in the team. I would not be surprised anymore if in fact there was a meta-RNG going on that decides which team will win on a much higher level than shots fired. One guy reported that of his 20 pals who always make it to #1, this time only one managed. Winning had become a complete gamble with no relation to your play left. But maybe we are all just stupid. Maybe sometimes MM switches to put you into an abysmal team and does that until you managed to preserve a star by scoring best. To filter out bandwagon riders. Wouldn't that make a lot of sense? Again not saying this is so, just making the point there could be good and smart reasons to do things. Could even be smart to not tell people so they can't duck it somehow. But don't be too smart. Who is to take it seriously then. People whine about MM a lot. But after thousands of games you start to have a feel how a SHIMA should melt under your hits, or a BB should light up. When it just doesn’t happen and others in the same game report the same feel of impenetrable opponents — it sure feels like RNG is, let’s say, dynamic. There are games where you hit but just don’t score. And then its reversed and the reds fall apart. It’s too extreme to be fun because of course it taints your wins, too. There is hardly a way to prove any single notion of this. Also, I can imagine a situation where manipulating MM and RNG to keep newbies happy enough and prevent people from all sailing SMOLs might make perfect sense. Fair enough. But you completely f* it up. Whatever you tried, it did not work. From what I hear, you are losing more folks than you are successfully trapping in the grind. Once it becomes clear that it’s too badly rigged, there is little incentive left to play. People now give the tip to only play to level 10. I know how fast my clan mates have learned to give up on Ranked. I can imagine that it might be very hard to judge how well ML works and you might have created an off-kilter feedback loop, it is obvious, where. I know you do the survey. I just hope enough people will speak up and bring the prior degree of survivable radioactivity back to Ranked. Or if you keep it the way it is at least tell us what the rules are.
  4. Palubarac

    World of Warships - Roll the Dice

    I mean seriously... what the F is going on with all the "chances" of getting something lately? Why is WG forcing the gambling so much upon the players? I'm perfectly fine with premium stuff and the need to pay for it. You have a XXXXX ship and it costs XXXXX doubloons. There is an exact price for that particular ship or whatever it is (doesn't even need to be a ship). But when you're buying premium containers with doubloons (real money) and you get a freakin' chance to get a ship or something else... that's just nonsense. I'm not even affected personally because I would NEVER EVER gamble with such BS offers from WG, thank you very much. But it does strike a nerve when this is becoming a standard way of pushing the "new exciting stuff". And then they will gladly repeat how they listen to the players and try their best to make the game the better place for all. Bunch of BS. Nobody ever asked for RB, nobody ever asked for gambling with virtual boxes for a chance of getting something. Just drop it FFS. Come up with a simple system where you know exactly what you're getting and how much it costs. Then the player can evaluate if that's worth it or not. It's fair and square. And we perfectly now that those chances are slim to none anyways. We had plenty of players (even on YouTube) opening dozens and dozens of boxes during last 'French Destroyer" update and getting nothing out of it. Then you have to purchase bloody premium boxes for "a better chance" of getting something. Then you chances probably increase from 0.2% to 2%. Yeah, we can only assume that based on our experiences because you'll never give us even approximate chance % of getting something. TL;DR: Premium stuff for real money is fine as long as you know what you're getting for that specific amount. Forcing gambling for "a chance" or "a better chance" of getting something with stupid (premium) containers is a bunch of BS.
  5. When talking about "RNG", "chance", "probabilities", etc., many misinterpretations are made. "That is only natural". Mistakes are made, imo, because the math regarding 'random' is different to what most people know and correctly use every day. This can lead to frustration and anger about RNG, MM, fire chance, etc. Plz, let me try to explain how to avoid this... NO WORRIES... i will not bother you with boring math. With all things "RANDOM" ... to avoid frustration may I suggest you simply try and remember that "all things random" are strange, counterintuitive, and that the 'chances' are other than they appear. If you look at them the same way you use everyday math, they seem "deceiving". You might even feel like someone is cheating on you. Actually it's more like a 'misunderstanding'. As a 'rule of thumb' what can help to avoid frustration: simply lower your expectations, e.g. when you look at the numbers. Drastically! Basically that's it. It's that simple, really : ) Oh, ... and don't get into the math if you don't need it for work, school or science. Or, of course, if you feel so inclined ; ) (I wouldn't have, but for it's too late for me - and now i have Statistics Stockholm Syndrome aaaaaaaaaaaargh ;->) More? Ok, here's a simple example (No worries, still not explaining math. Promised! For those of you who have been frustrated by statistics and numbers on probabilities: I hope you can now avoid frustration and have more fun - with the game and elsewhere. For those of you who, like me, have some understanding of stochastic, statistics and the math 'behind it': I hope you can now understand a little better how people get frustrated and angry, and be less frustrated by that and have more fun - with the game and elsewhere. For those of you who are (probably, haha) far more proficient in this field: I hope to have at least entertained you a little and not embarrassed myself to blatantly ; ) Fair seas and good hunting. Regards, HentaiSquirrel (xkcd.com)
  6. As the topic says, I've bought 14 premium French DD containers, all of them containing a few dubloons, ingame cash and some camos... I have also received 20+ regular french DD containers for doing missions etc. NOT ONE SINGLE mission to get a friggin DD! Is it just me and my luck being absolute crap, or is the chance to actually get one of these missions st00pid low? Needless to say, without one single friggin French DD, I will never get any of the "freemiums" you get for completing orders and buying crates or "Legion of Honor" bundles. I'm actually feeling quite a bit more than annoyed about this right about now This is fu**ing bullsh*t WG! Do not expect me to buy any more stupid crates or other premium stuff in a while