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Found 35 results

  1. Ahoi an alle an der 11. Ranked Season habe ich wieder teilgenommen und viel Zeit investiert um Rank 1 zu werden. Während ich auf die Belohnung in Form einer Jolly Roger Flagge warte lese ich, dass diese nicht mehr als Belohnung seit Season 10 vergeben werden soll. Es war der wichtigste Grund für mich bis Rank 1 zu spielen um auch zu den "Piraten" zu gehören. Diese Flagge sorgt für Ansporn von neuen, sowie auch von tüchtigen Spielern, besser zu werden, da jeder sie gerne hätte. Warum würde sie jeder gerne haben? In Gefechten bringt sie ANNERKENNUNG, sowie eine gewisse AKZEPTANZ bei Tipps von Spielern die diese Flagge tragen. Außerdem bringt sie CHARAKTER ins Spiel. Für das Entwickler Team sowie die Spieler sollte sie (so denke ich) nur positiven Nutzen bringen! Und in dem Fall, dass diese in Zukunft für andere Materialien als Copper erhältlich sein würde kann ich euch versichern, dass diese Flagge ihre Symbolik verlieren würde. Gebt doch mal eure Meinung dazu ab, wenn euch das Thema auch verwundert/verärgert oder was auch immer. Sail on, Allied_Immanuel
  2. Gong_ER

    PTS 0.8 Rewards received

    The email hasn't arrived. I checked this link. https://worldofwarships.eu/en/userbonus/
  3. pzkpfwv1d

    Ranked Season 11 and rewards

    @MrConway @Tuccy @Crysantos Season 11 ranked battles have started and so I checked my status and have the following results without playing a battle there yet Completed to rank 12 and inclusive, therefore I should have received the following: 1250 steel and 400 assorted common signals I checked the Arsenal and I am constantly checking signals and I have received neither
  4. Tyrendian89

    Ranked Steel, CB steel

    Sort of a random thought that popped into my mind when reading the info about the next Ranked season... I like how (almost?) every Rank you achieve rewards you a little bit of Steel, in contrast to the CB missions where you have only up to three big chunks per League, which you can quite easily miss by just one win and be quite frustrated (and/or can cause issues within a clan when someone feels like he was prevented from getting that last win by organisational issues or what have you). Why not spread out the Steel rewards in Clan Battles as well? The infrastructure is obviously there - it's already done that way for the "cherry on top" Hurricane mission... So, am I missing some big argument against this? What are your thoughts?
  5. Speshul_Dave

    Public Test Rewards 0.7.10

    So guys heres my doubt, i just checked for PTS rewards, i got both NA and SEA but nothing on EU for the latest patch EU : https://worldofwarships.eu/en/userbonus/# NA : https://worldofwarships.com/en/userbonus/ SEA : https://worldofwarships.asia/en/userbonus/ My questions are 1 ) Do the rewards get replicated on each server ? 2) Is the EU PTS rewards credited yet and why did wargaming stop announcing that. if they do announce it can you guys link it to me :)
  6. Hello all, I might have missed it, but when do we get rewards? My clanmates and me have played more that 10 games on RU schedule and according to the announcement, we are entitled to rewards. When do we get them - at the end of clan battles season (i.e. Sunday) or when? Thx in advance!
  7. I, like so many other people, really fancied the free rewards for spending 25000 doubloons on stuff I wanted anyway. Problem: I'm traveling with my family and will not be home to spend the doubloons. Fortunately I was only an hour away from a clan mate, so I drove over. We got behind his laptop and spent our hard earned money. He got a year of premium time and converted some XP. I got perma camo's for 5 T10's. Problem solved. Back to the family as it was already past 23:00. Turns out the event didn't start until 02:00 the next morning, we were just under 3 hours too early. Tickets were created and here it gets weird. My mate had his premium time taken away and got his doubloons refunded. The representative could not reset the XP, but as that was only a small amount it didn't matter much. I got a reply that many players made the same mistake and that WG was looking at ways to remedy the situation. Then it got really quiet. After a few more pokes the tone changed and I was basically told that I messed up and had to live with the consequences. I do not agree... It is my opinion that if one player gets help, players with the same problem should also be helped. Also, if an expensive event like this is launched, do not post an activation button before the event goes live, especially if it only runs for a few days. (If I was the only one to fall for this, but a costumer support representative wrote me that 'a lot of players' made the same mistake) When I objected to refusal I was told to post my comments on this forum so the developers can read my concerns and react to them... I'm just dying with suspense, what will come next..?
  8. Haven't seen this posted anywhere on WoWs forums so thought I'd give you guys a heads up as it might mean a use for Karma etc. http://massivelyop.com/2016/08/02/wargaming-to-reward-good-behavior-in-new-rule-violation-policy/
  9. tl;dr something seems to be not working correcting with clan battle mission rewards, and the alpha/bravo team setup might not work as you think it should! So how is this alpha/bravo team supposed to work, and are there some bugs associated with it? Over the weekend we played quite a lot as bravo team. WC Football is on, we were missing quite a few experienced regulars, we had some new members to get settled in, and quite a few new ships to test out playing in. There seems to be something odd about this new feature though. First thing is, I've completed 9 wins in squall league. Completed the first stage for 7 wins which should net 500 steel apparently. No steel displayed in Arsenal. I'm sure I had more than 3 wins for oil mission, yet it was only displaying 2/3 completed. Is it only counting alpha team wins? The clan battle summary (by the player list) on the main clan battle page only shows alpha team battle count (or is that the highest ranked team count?), even though the members list seems to display all battles played. It makes us look like we are not very active in clan battles! What if some clans decide the bravo team is their main team, and alpha is there second string team.After all, bravo two zero is more famous than alpha two zero, but I'll try not to write a book in this post! I understand the highest team determines the clans rating. But how independent are the two team ratings? After getting battered down to near the bottom of squall league 3, I was still surprised about the quality of opposition we where coming up against and the lack of rental ships in those teams. It made me feel like issuing a diktat that the entire clan should be restricted to co-op mode against bots! Okay, I know it takes a few sessions for the leagues to start to form, despite the new small head start given to clans previous ranking, but being that low I expected to come across some potato teams less half-baked than us. So, do the A and B team have independent match making rating? I'm beginning to think it doesn't, since A and B teams are not listed in the clan rating tables. This kind of makes things pointless having a strong A team running fighting for progression, whilst the inexperienced or less skilled B team are just going to get battered if matched with A team level skill opponents. If so, the B team can't be used to help the weaker members get better by fighting opposition near their level. It would make the only use of the B team as a get out of jail card to protect the clan rating when missing a few key players. @MrConway any known issues here? Is this feature working as intended? EDIT 2: Was hovering mouse over wrong stage for steel mission reward issue. That point has been addressed. User error! EDIT 3: Two wins are now needed to get 30 oil. This point has been addressed. User error! EDIT: Post some screenshots:
  10. Chaconine

    [Contest] 0.5.9 Citadel competition!

    Hello there captains, having recently hit 10k subs I decided to host a small competition, focused on how many citadels you guys can land! Guide on how to enter is in the video & the description. Top reward is a Warspite and your replay being featured on my channel, but there's also a Katori and a couple of Smith's up for grabs for 2nd-4th places. You have until the 6th of August to send in your entries!
  11. Yes, this is another CV economy rant, but its another one because I simply don't understand WHAT THE F DO I NEED TO DO TO GET GOOD REWARDS! No, really, I don't understand it. You go full strike, you kill half of enemy team, you earn high caliber, kraken, 10 kills whatever, you end up being 3rd in your team based on XP. You go AS setup, you earn clear sky, you manage to kill something with your bombs, you earn 1k xp for a victory. You go balanced, you do all of above, take out 5 ships, 50 planes, cap 3 bases and you get 1k xp for a victory. WHAT THE F? Seriously, what the actual F. Last time they said "They don't reward damage dealing for CVs that much, because its easy to deal damage in them bla bla bla". Then what are you rewarding??? You don't reward kills, you don't reward damage, you don't reward planes shot down, you don't reward spotting. I have numerous examples of low xp gain in games where I killed half of enemy team and / or dealt huge amounts of damage... But here is the last great example of your CV economy, and things that they are rewarding. Lexington game, in which I've killed 3 of them, dealt over 80k damage (not too bad for t6-7 game), SPOTTED both of their DDs, and got them killed (you can see my spotting damage is ~60 k, and thats because both of DDs were killed because of me), killed 12 planes (their CV was afk for some time so I didn't manage to kill more of them), and game awarded me with a nice middle finger for doing all of that and basicly winning the game for us. So I did EVERYTHING they said they are rewarding now when playing CV (instead only dealing damage) and yet I got nothing from it...
  12. Mangrey

    The roll overmatches

    There is alot of odd stuff going on with this game the Pene system, HE fire chance, AA shoting trouth moutians and dual arment shoting both vs. Air and ships on the same time. But Roll overmatches is one of thies odd things. Please add a system that rewards a team with exp and Creds for making a fast win, as it is now we get punished for making a fast win. Mang
  13. Hi everyone, I'm opening this topic regarding Captain experience reward for every battle during first weekend after Grand Naval Battles. I've played a few battles and realized that two rewarding missions are available, however my captain receiving standard 100% experience per battle, the same as my ship. Is this reward not working just for me or there are some other great players around with similar problem? I hope that someone can explain me how it works Good luck and fair seas!
  14. DKDlite

    missions of yesteryear...

    Will old missions come again? like the "hunt for bismarck" or "Dunkirk" or were they a once in a lifetime?
  15. Sn0rkS

    Buff to high tier credits

    Hi I would like to suggest a light buff in credit reward in the high tiers, espcially T10. Yesterday I played a battle in IGN Yamato with a credit reward of 400.000 credits. After repairs, ammo and consumables I was left with 81.000 credits. This is with both 10% additional credit bonus from flag and 10% additional credit bonus from Clan. Removing the consumables it would still only add up to 148.000 credits. I think it's worth poiting out that without premium I would have gone minus. How do you guys feel about adding a light buff to credit rewards to make it slightly easier to earn credits? Players who has the Missouri has a way around this issue but I feel it takes forever to build up credits as it is, playing the high tiers.
  16. Hi, just a simple question; until a couple of PT ago, there was an email with the Congrats and the deadline before which you should claim. If not, bye, bye... Today just received a generic Claim you Rewards!, with no deadline. I know for sure that 0.6.6 is close, July 31. But not the others 6.7, 6.8 part 1 and 2. Anyone knows it? Thank you for info! P.S. I'm waiting till last minute to have more time during summer holidays to play with rewards... Not going to the sea? yes, I live close to beach in the infamous Adriatic sea...
  17. Butterdoll

    that's what 'm talking about

    the mission I'm playing right now, host your ship have the requirements and rewards that I was talking about. requirements: Japanese ships. reward: port slot. requirements Doing that way, we can choose the ship that we like the most of a country, in this case, Kuma to grind missions, and is being fun, fun, FUN, not boring. FUN. but if we get tired or not feel like playing with that determine ship we can choose between others we like. And that's very important. in my case it's light cruisers, but other could choose the ships they like the most in whatever categories of their choice. (with appropriate tiers) it's a win/win situation. the client it's happy/the WG get's more profit and more server traffic and all that stuff that it's your bread and butter. rewards I admit, for what I have seen so far, that I might be an odd thing in this field. (but can't be the only here). I hoped that the rewards were more of a historical nature, historical missions are off the charts, collections are awesome, commemorative flags are awesome, medals and citations would be nice. (more often, please) but I'm also a practical dude and the reward it's very nice too, and comes very handy, a port slot. great reward. WG, you could put in every mission, two sets of rewards for the players to choose from, one with the usual supplies (I personally don't care about), and the other with an historical "flavour". that way everybody's happy, the others, and so far, me? either way, great job on this one, and please, pretty please, keep going in this direction. WG you far from being perfect. But you nailed it in operation Dynamo.( the historical extras, videos and etc, it's, not was, it's a very nice touch) you nailed it in killer whale (outstanding operation, fun all the way, coastal bombardments and all that stuff) and you nailed it in this one. that's the way to go.
  18. Hi there, i want to ask 2 Questions about the Clan Wars: 1: Will we have the Fog of War soon, that you cant see the Teamsetup of the Enemy on the Start (same as i World of Tanks) would make the Game a bit more interesting, if you dont know what your facing until you see it. That could be also cause some playing with different ShipSetups. 2: The Reward for the Clanwars "Stalingrad" will it only be given out to ALL Players of the Clan if they at least "join" one Battle in Clanwars? Or will it only be given out to the Guys who moved up to the Typhoon League and win all the Combat Missions till the End.
  19. KRBeC

    BUG: Bonus exp for defeat

    Hi guys, yeasterday I encountered (or perhaps just realized, not sure how it worked before) that I get my bonus experience eventhough I lose the battle. Repeated it today so I can provide scree shot (attached bellow). It only rewarded bonus exp, no bonus credits. No mission completed at same time. Could someone please try to verify this problem (don't have free exp. ship in port any more for today), epsecially whether it is for every defeat or you have to meet certain circumstances. edit .. Adding few more screen shots. Still no idea why is it working this way, but today I completed 1,5*exp on both Ranger and Cleaveland eventhough I lost both battles. screens: | |
  20. Hello, Just wondering when we can close reward window witchout flags noramlly. Now this is not possible when there is no flag. Can someone from WG include that in To-Do list? Thank You
  21. Well, since "good start" went gold, we got our gold reward: "standard container". What is a "standard container"? Is it a commander's present, like everybody else on the other servers gets? No, it's a consumables container. Now, before anybody accuses me of being entitled, if the other servers also only got this, I would be fine with it. It's WG EU going out of their way to ensure we get worse deals than everybody else that annoys me.
  22. CaptainNorse

    XP and credits for planes killed

    In my opinion shooting down enemy planes should have a small buff in rewards. Currently you can play a US carrier with fighter loadout, score 40 planes shot down during the match (saving your team mates from a huge lot of torps and bombs) as well as land some fine hits and fire with your DBs. Even though one could then argue that you've made a significant contribution to the team (crippling two IJN carriers if looking at the example above), the xp and credtis reward dows not reflect this. My suggestion is therefore to increase xp for planes shot down to make the fighter loadout build viable. This change would also encourage more tier6+ CAs to stay with key elements of the fleet as anti-air support.
  23. HMCite

    Air Craft Carriers

    Air Craft Carriers are the seriously ignored class of Ships in the game. These are the reasons Why 1- In lower tiers its playable, but as one advances , the insane AA makes it impossible for CV players to maintain interest in the game. 2- Every now and then Buffs are coming for different ships except for CVs 3- New ships/lines being introduced are having such insane AA. Others have Defensive AA. 4- Every Player has the ability to increase his captain skills to Be able to increase his AA DPM by basic , advance and Manual skills, yet CV doesnt get any Captain skills for improvement of Squaderent health and endurance. 5- BBs and cruisers who are AA specked are already untouchable, add to that new DDs like KIDD and Grozovoi and US DDs Defensive AA, so CV can actually have no impact in the start of the game. 6- CV does spotting, Defends allies and also at times harldy manages to strike on enemy despite all defensive AA and enemy CV AA planes and at the end the Reward for CV is the worst in all the ship types. 7- New changes to DDs AA is further Humiliation to CVs. Either CVs need to be buffed or AA needs to be nerfed with good rewards at the end If wargaming keeps the same trend , one day people will say, remember when there used to be CVs in the game??
  24. Both PvE and PvP environments contribute to Wargaming's success at Gamescom, but actually about the 30-50% of the events and rewards are reserved for PvP, this way PvE gaming is excluded. It is a weird company policy this one of Wargaming.. first it asserts at Gamescom the popularity of PvE, stating it is a great success: https://worldofwarships.eu/en/news/gamescom17/gamescom-munication/ but then WG makes the majority of the events and missions exclusive for PvP only.. In PvP the access to events and related rewards is two-way (a battle in PvP is worthy to complete both PvP and PvE missions, which are open for completion in PvP also), whilst PvE content access is one-way only (a battle in PvE can only complete PvE missions and rewards, not PvP ones). The most of the events which are available for PvE (Co-op battles) can also be completed through PvP (Random or Ranked battles) and rewards are granted by participating there also, whilst the most of the events available for PvP are PvP only and cannot be completed through PvE: no mission is PvE exclusive, there are mainly only PvP exclusive missions, events and rewards. For example St. Patrick's flag, Gamescom flag, special ships (from High School Fleet of Blue Steel to Smith destroyer) and many other contents, as well as most of the missions, are available through PvP only. Considering what was claimed for Gamescom, there should be more consideration for the PvE environment and gameplay, the game content should be open to PvE also, and it should be granted to anyone to obtain these kind of rewards in any kind of mission regardless of PvE or PvP, letting players free to decide which gameplay suits them most, and when.
  25. Where are the rewards for participating in public test 0.6.2? Am i missing something?