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Found 18 results

  1. I know this has been done already but I would like to make a proposal for the Italian researchable battleships line. Every ship has a blueprint and most have a link to explain what I'm talking about. This post is not about the gameplay features (I hope for SAP on BBs nevertheless), but on which historical or non-historical battleships to put in each tier. T3: "Cuniberti's ideal battleship" 4x2,4x1 305mm The first concept of an "all-big-gun" battleship, basically the dreadnought, was published by the Italian officer Vittorio Cuniberti on the magazine "Jane's Fighting Ships". This could be the perfect tier 3 Italian battleship. It was armed with 305 mm guns with a broadside of eight guns maximum. The speed is obviously unknown but I think something around 21 knots would be fair. About on how to name this ship I would suggest Francesco Petrarca (Francis Petrarch), since the first real dreadnought was named after Dante Alighieri, another crucial poet for the modern Italian language. I wrote other possible names for Italian battleships at the end of the post. Here are the links to wikipedia for further details; in this particular case search the appropriate paragraph: https://en.m.wikipedia.org/wiki/Vittorio_Cuniberti T4: Dante Alighieri 4x3 305mm 21.800t 22kn The Dante Alighieri was the first Italian dreadnought battleship. Since it was launched in 1910 it came after the first generation of foreign dreadnought battleships. It was faster compared to its counterparts, lacked a bit in the armour department and was the first battleship ever to have it's primary armament in triple turrets. https://en.m.wikipedia.org/wiki/Italian_battleship_Dante_Alighieri T5: Conte di Cavour (1911) 3x3, 2x2 305mm 25.000t 21,5kn The Conte di Cavour class battleships were characterized by an unconventional weapon layout with one triple and one double turret on the bow, one triple and double aft and one triple at the center. It was slightly slower compared to the Dante Alighieri but had better armour. In 1933 the two remaining ships of the class (Conte di Cavour and Giulio Cesare) were refitted to a more modern design. Only 40% of the original ships remained. Such updated design is already present in the game as the premium Giulio Cesare. In my opinion it should be moved to tier 6 with the appropriate buffs, but it's unlikely Wargaming will do such a thing. I think it would be possible considering the 2x3 2x2 320 mm guns and 28 knots speed compared to the 2x4 330 mm guns and 29,5 knots of the existing tier 6 battleship Danquerque. https://en.m.wikipedia.org/wiki/Conte_di_Cavour-class_battleship T6: Caio Duilio (1937) 2x3, 2x2 320mm 29.000t 27kn For tier 6 I suggest the refitted Caio Duilio class. It was very similar to the Conte di Cavour class but after the refit it had better secondaries and significantly better AA. It should be able to go to up to 27 knots compared to the 28 knots of the refitted Giulio Cesare at tier 6 (the current Giulio Cesare has 27 as max speed but 28 is the historical maximum speed of the ship). It's sometimes referred as Andrea Doria class, but Caio Duilio class is the correct name: https://en.m.wikipedia.org/wiki/Andrea_Doria-class_battleship T7: Francesco Caracciolo 4x2 381mm 34.000t 28kn For tier 7 I think the Francesco Caracciolo class would fit perfectly. Four battleships of the class were laid down during ww1 but none was completed due to the land conflict priority and the economic crisis in Italy after the war. Its armament was composed of four twin 381 mm guns and the estimated speed was of around 28 knots. Since the ships was "built" in 1914, the AA was very weak. Wargaming could either buff it or make the ships very strong in other departments to compensate. https://en.m.wikipedia.org/wiki/Francesco_Caracciolo-class_battleship T8: Littorio 3x3 381mm 45.000t 30kn The Littorio class is the obvious choice for the tier 8 Italian battleship. The Roma, already avilable as a premium, is the third ship of this class. It's a slightly upgraded version of the first two Littorios: a bit longer, with a better targeting system and with slightly better AA. Considering the current WG policy of never changing premium ships I have no idea of what could differ in game between the ships. Ideally the Roma should have a better targeting sistem (LOL) and could even have radar, which was installed on italian battleships only later during ww2. Basically the Littorio is a slightly different Roma, so nothing else to say about it. Only please call it Littorio and not Vittorio Veneto, since Littorio is the real name of the class. https://en.m.wikipedia.org/wiki/Littorio-class_battleship T9: UP41 3x3 406mm For the tier 9 I suggest the UP41 project, by Umberto Pugliese, the inventer of the Pugliese anti-torpedo system and designer of the Littorio class battleships. Basically it is around 50.000t and was never built, preferring instead two further Littorios. It would have been very similar to those ships and was in fact one of the projects on which the Sovietsky Soyuz class was based upon. Regarding the name, I think Vittorio Emanuele (to Victor Emmanuel II, the king who achieved Italy's unification) would be a fitting name, since already an old pre-dreadnought battleship had that name. T10: Ferdinando Cassone Prototype 4x2 456 This was a project designed around 1920 for a battlecruiser with four twin 456 mm guns. The project came with a ridicolous (for 1920) 216.000 HP giving it speed up to 35-40 knots. Considering this unlikely specifications what could make more sense would be an imaginary modern version of this prototype with modern AA and something like 33-35 knots of speed. Regarding the name, considering that Ferdinando Cassone was the name of the designer, I think Re d'Italia (King of Italy) would be a fitting name, since already an old flagship had that name. ADDITIONAL NAMES In addition to the ones I find more realistic, here there are a few more names for un Italian battleship. 1=Luigi Rizzo (Ww1 hero who, beyond several successful daring operations, sank, with a motor torpedo boat, on the 10th of June 1918, the Austro-Ungarian battleship Szent István. The 10th of June is still the celebration day for the Italian Navy) 2=Michelangelo (Beyond being an artist, he designed various fortifications. It's nevertheless superfluous considering that Dante Alighieri, the name of a real battleship, didn't have any relevant military significance) 3=Alfonso La Marmora (He was an important Italian politician and general during the Crimean war and the Italian indipendece wars) 4=Re di Roma (This name could be an alternative to Re d'Italia. No ship with this name ever existed and it could cause confusion with the real battleship Roma, already in the game) 5=Re Vittorio Emanuele (This name simply means "King Victor Emmanuel" , instead of only "Victor Emmanuel" . The real pre-dreadnought was named without the "Re" part) 6=Ruggero di Lauria (a medieval admiral who's name was given to an Italian pre-dreadnought)
  2. Karasu_Hidesuke

    How do I buy Kremlin back?

    Hi folks, I'm open to suggestions (apart from what I guess some will say like 'grind it'), how exactly do I go about buying back the Kremlin (and possibly other Soviet BB's leading to it) which I have previously researched and bought, like the Sovietsky Soyuz for one? I've sold these ships and now would be interesting in buying at least some of them back. No, I didn't reset the line for the Research Bureau, I checked that. Currently the game is suggesting I have to regrind my way all the way up to tier X which, clearly, I have no intention of doing especially given that it would give me no RB points.
  3. Resolutlon

    Research Bureau

    Explain this!!1 I just reset this branch as you can see in notification and yet i have all of the ships researched, i even have the Henry in my port
  4. I always have feel that premium ships give too little for its price and that playing with it is almost waste of time if you don’t have in plan to convert ship XP into Free XP with doubloons. So I suggest that Premium ships together with standard benefits also give 10% of general XP earned per battle into research tree which you mark as favorite example: Now I try to get Iowa BB so I mark for XP bonus USA Battleship tree AND bonus XP will get North Carolina because it is current in R&D list which need to get XP to unlock higher tier ship.
  5. So, I decided to try out the research bureau function, As I liked the thought of actively work through my favorit ships again, and gain some resources I can then use on a " if a cool one comes by at some point" special ship. I am currently replaying the japanese and US BB lines, having reached nagato and Iowa so far " I Have all of the bonuses!, super camos, flags and what not, on. And i'm a pretty average player, so the research goes relatively fast :) " When the research bureau was under development, people asked of what kind of reward should be given to re-researched ships, and it´s always gonna be a touchy subject if it comes to increased hp, shell damage etc. But right now, it does not give any reward other than the points for the first win tier 6+ I´ve always had an reward idea myself, regarding the research bureau. Ever since it was announced as a thing that was in the making. Bow side decoratives. How about, when you re-resetted a line, you would be able to decorate the side of the bow with an emblem or crest of sorts? We have numerous ships with either historical or just plain decorative bow emblems on them, and I think it looks really nice. And it is not impossible " I think" to implement this feature. " Fx. Tirpitz didn´t have one before, but has now." An example. Nagato, is a ship I am very fond of and feels super comfortable in. And I think it would be pretty cool to be able to decorate her bow, not only to show that, " Hey, this guy is either a very dedicated nagato player, or he has a ton of free xp to spare XD" but also to personalize it. As to say, this is MY ship. But what do you think? should one be rewarded more for resetting a line? Is the emblem idea good? should it require 2 resets? Should it only be for tier 6+? Should we have another ship-customization feature for resetting? Let me know what you think!
  6. Lennox73

    Researchable Modules

    Hi War gaming, this has probably been asked before but I cant see the answer. Why oh why aren't modules that have been researched from one ship for example the 420mm guns on the Freddie not then available for free on the Kurfurst? In tanks if you researched the engine, radio, guns on a lower tank but the same modules where used on a higher tier where then available to be used. Granted the amount of modules that are used on boats are slightly different, but there fore examples torps that are the same, guns that are the same. Just a small change i know but I do find its a tad annoying why I need to spend my xp on something that I have already researched. Anyway end of question Lennox73 (PS Go Sharks!!)
  7. If you own a ship and have grinded up to the next ship in the tree, and sell the ship for the port to buy the next ship, is the previous (sold) ship' research researched/owned status and xp supposed to vanish and revert to an 'un-researched' ship with xp and upgrades removed? This confusing for WoWT or WoWp players as if you sell a vehicle, it remains "researched" and previously "owned" , you can buy it back for credits at any time . and its xp remains on the vehicle (even shown in the tech tree..)
  8. Quetak

    Which TX next?

    Hi, On weekend I will have enought XP for research 4 T10 ships but I cannot decide which one buy first. Credits are my problem so it will take some time to save enough for another T10. My preference is one of those cruisers since I like cruiser gameplay but which? Which one would be your choise and why? Thanks for all votes.
  9. Hey there, I'd like to get some answers why the C hull is worth buying on the battleship Fuso. The range upgrade is negligible for my playstyle, and the hull upgrade doesnt give anything but modifies +4 AA guns (how effective are they anyways? i never noticed my AA :| ) On top of that skipping can save a decent amount of credits, unless ofc there are some hidden details like different armor layout, better torpedo bulge, deck armor, etc...which are not listed anywhere in game or on wiki, i only found them on warshipstats site but the site still has some incorrect data so i dont wanna rely on it solely. Btw Fuso is awesome. Real Godzilla
  10. Takru

    [Research] ... not fun

    Howdy, could not find a thread regarding this, so I apologize if this has been written already. For me the Tech Trees themselves are ok, but the way the game progresses within them is fairly odd. Take a look at the Kongo for example. You start out with a rather underwhelming ship which has a vastly lower main gun range than it's predecessor, the Myogi. However, the Kongo has more guns and other attributes which sort of make up for the "upgrade" from Myogi to Kongo. However, when one moves from the Kongo to Fuso, things are different. A fully upgraded Kongo is so much better than a stock Fuso that one could wonder why to bother changing the ship, other than to grind the way down the line towards the next ship. Much lower range, much less AA, slower... The step from one ship to the next should feel like an improvement, but it really is not in so many cases. How can this be improved? I do not have an immediate idea. The whole module research stuff would have to be changed, apparently. it would be great if the modules would offer a choice instead of being almost mandatory. Destroyers sometimes have that kind of choice when they can choose between faster or longer range torpedos. The could also receive higher calibre guns, faster traverse speed, higher range or higher fire speed. Similar choices could be added to other ships as well.
  11. As I am sure people have noticed themselves, there are some odd offers in the tech trees. For example, the majority of the Japanese destroyers can savely ignore improving the range of their guns as these usually are secondary weapons. Or a torpedo upgrade for American DDs which actually reduces their range by a kilometer but increases speed and damage. For some cruisers, I've met the odd offer where the speed and damage of the torpedoes could be increased ever so slightly for a comparatively high cost in XP and silver. Take the Japanese Tier 7 Cruiser as an example, here the increase of 3 kts and about 1000 damage cost 11.000 XP and 800.000 silver. Just seems like a total waste of funds to me. Question being, will there be more interesting choices in the future for all ships, including those whe already can play?
  12. daftapeth

    kawachi research bug

    researched propulsion on th kawachi the 400 research points were deducted, it came up in the log as researched, however i cannot buy it and it needs to be researched again...
  13. I looked at the Farragut in this example and of course it gets even more expensive the higher the tier, but the overall gain from this Module © is so minimal, it seems all out of proportion. If I would get some more speed or HP (thanks to an overhaul, perhaps) I would understand, but all I get is 7 more AA guns which I turn off as a DD anyway (unless attacked by air). It's not the module research that bothers me, it's the overall gain coming along with it; it should be more proportional. An upgrade such be scaled to its impact, not just for the sake of adding another mandatory research object.
  14. I like to look at future unlocks and plan the acquisition, etc. But why can't I look at the consumables and the possible modules I could mount? Shouldn't those get me excited as well? Is there a good reason not to show these? Gib moar eye candy!
  15. I unlocked the Omaha, but have not bought it due to missing cash. I had enough Free XP to unlock the Omaha (B) module right away, though. So far I can see how much cash I will need to be able to buy the ship, but it would help if the unlocked module(s) would also be tagged with a price, so I can plan my purchase. Why am I doing it this complicated? I'd rather take the upgraded Omaha into a match than the default version.
  16. Islacrusez

    [UI] Ship / Module Research

    After racking up two tier 4 ships and a tier 5, there's something that's been bugging me a bit... Why can we not research a ship without leaving our existing ship? After all, our existing ship is doing the researching, and the current xp balance is displayed there. Yes I know it's the same UI as WoWp, but I didn't like it there either. This could be solved by allowing us to right-click the ship name and select research from a menu, instead of having to go to the ship and then researching it from there. On a related note, do we have to go through three menus (two confirmation boxes) to research, purchase and mount a new module? Could we not have two buttons, one for [Research: XPCOST] and one for [Mount XPCOST CREDITCOST], with the latter giving us the confirmation box for "Research for XPCOST, Purchase and mount for CREDITCOST"? With the shape of the UI element in question, it would be easy to add the new button underneath the existing one. Going back to the first point; would it be a stretch to get an ingame macro/option for ship replacement? So along with "research" the menu could offer "upgrade to this ship", which would give a confirmation/setting window allowing you to: Sell current ship (refund value) Demount/Sell Upgrades (cost/refund value) [i assume there's one for consumables, but haven't seen it yet] Dismiss/Reserve/Transfer* Commander Purchase new ship (cost) Appoint commander from reserve/Transfer*/New/None Training/Retraining level of commander *Setting this to transfer would allow you to move the commander from the ship being sold to the ship being purchased and unlock the options to have him retrained. Why? Consider that you have no ship slots left and you want to upgrade to a new ship. How many steps do you need to go through? (Edit to add, full process) > Go to Port screen of old ship > Select new ship > Select Research > Confirm Research > Confirm Elite Status (more often than not) > Sell ship from the carousel > Confirm Sell ship, send commander to reserve > Click Purchase ship / tech tree > Navigate to correct nation (since it selected a ship from your carousel, you might not have the same nation selected) > Find correct ship (which will get more annoying as the tech tree grows) > Right click and purchase, or select it and hit purchase from the port screen > Set Without Commander, Purchase > Click assign commander > Click From Reserve (defaults to from existing ships - useful if you haven't sold your ship yet, but...) > Select commander (again, more difficult as your collection grows) > Confirm assignment > Click Begin Retraining > Select retraining level and confirm My proposed alternative: > Go to Port screen of old ship > Right-click new ship and select replace > Select Commander Transfer (Out) > Select Commander Transfer (In) > Select Retraining Level > Click Replace Ship
  17. Research vessel "Planet" class (751) The "Planet" is the most advanced research ship of NATO, which impresses with its innovative technology. It was built in the so-called small waterplane area twin hull design (SWATH design). The particularity is that the buoyancy is provided substantially completely by the submerged pontoons. In contrast, bear the slender struts that connect the two floats and hull with very little to lift. Thus cause waves that affect virtually only to the struts, not in a noticeable change of the ship lift. This results in an exceptionally smooth movement behavior, which allows the execution of research and testing work in strong winds and rough seas. The vessel will be the future of both the WTD 71 and the Research Institute for Underwater Acoustics and Geophysics in Kiel for sea trials are available. Due to the very high demands on its own radiated noise the new research vessel among other investigations of underwater acoustics and sensors is ideal. Specifications: Dimensions (length / width / depth): 73 m / 27,20 m / 6,80 m Load displacement: 3,500 t Speed: 15 knots Propulsion plant generates electric power: 2x 1275 kW plus 2x 1,700 kW Drive motors shafts 2, Permanent-magnet motors per wave 2x 1040 KW Arming:Nothing Crew:20 soldiers + 20 scientists Pictures: Source:
  18. Research vessel "Alliance" class (753) The "Alliance" is one of the quietest research vessels of NATO. She has a mixed civil-military occupation. The captain and first officer are basically German nationality. The rest of the crew is made up of members of the NATO countries. The "Alliance" was commissioned by NATO as a research and survey vessel. The ship is run by the army and the navy out in the register of ships. The "Alliance" sailing under the German flag. Specifications: Dimensions (length / width / depth): 83 m / 15.20 m / 5.10 m Load displacement: 2,466 t Speed: 17 knots Power: 2,970 kW Arming:Nothing Crew:10 officers, 20 soldiers + 20 scientists Pictures: http://www.schiffe-n...e-8833752-1.jpg http://www.schiffe-n...e-8833752-5.jpg Source: