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Found 182 results

  1. Hallo liebe Comunity, ich fahre gerne mit virtuellen Schiffen, ob zu Wasser, in der Luft oder im All. Gegen andere Spieler anzutreten um mich stetig zu verbessern, macht mir unglaublich viel Spaß und hin und wieder frustet es auch sehr. Nicht immer ist man siegreich, nicht immer fährt man vorteilhaft. Alle Fehler die es gibt, passieren auch den anderen. Ihr glaubt es nicht? So seht selbst. Die Yamato hat einen ganz besonderen Stellenwert, deshalb bekommen Gefechte mit ihr auch ihre eigene Sektion. Die neuesten Tutorials und mehr erwarten euch hier, alles weitere in der Playlist oder im Neueinsteigerbereich... Alle Tutorials findest du hier: Yt- Channel: Forum: http://forum.worldofwarships.eu/index.php?/topic/57996-tutorial-fuer-anfaenger-neueinsteiger-und-jeden-den-es-interessiert/ Die neuesten Patches gibt es nur hier, immer aktuell und meistens ein paar Tage vor Release... Am Anfang muss man sich jedem neuen Schiff alleine stellen um zu sehen was es und man selbst kann! Auch Replay's und Analysen von interessanten Spielen gibt es in überschaubarer Anzahl zum Genießen. Wows Grenzen und grenzenlos dumme Taktiken, loten wir zu dritt als Triumvirat aus. Quer durch alle Tierstufen sehenwert. Stete Gäste sind Blacky und Sharky. Sharky's Youtubechannel findet ihr hier: https://www.youtube.com/channel/UC1tQRWEfG0fBosUWW6zNKtw (Es werden immer unterschiedliche Videos hochgeladen, niemals das Selbe aus einer anderen Sicht.) In Division, mit Freunden, macht es am meisten Spaß, deshalb findet ihr hier Zufallsgefechte zu zweit im BB Brawl. Hier kommt ihr zur Playlist: https://www.youtube.com/playlist?list=PLh85R6hKiCJ1K1rdOMDP3kx1fqmjhzMTV Die gewerteten Gefechte werden hier gelistet. Sie sind eine gelungene Abwechslung zum sonstigen Einheitsbrei. ;) Hier kommt ihr zu Playlist der gewerteten Gefechte: https://www.youtube.com/playlist?list=PLh85R6hKiCJ2RBq0FScVxwdB3KOQExZxf Hier kommt ihr direkt auf den Youtube Kanal, über Kommentare freuen wir uns sehr. https://www.youtube.com/channel/UC2O5SLMiAxQ-pvRSk9iRsqw
  2. Kerindor

    Karl Ranseier ist tot.

    Der wohl erfolgloseste Ranked Spieler aller Zeiten spielte schon im zarten Alter von 4 Jahren in der Badewanne Ranked. Schon damals versteckten sich seine Schlachtschiffe hinter ihm und versanken beim Versuch den Badewannenrand zu durchbrechen. Später versuchte er seine Strategie in WoWs umzusetzen und so schnell es geht mit seinem Schlachtschiff eine Map über den Kartenrand zu verlassen. Legendär sind seine heroischen Versuche als Zerstörer aus der dritten Reihe den Gegner zu torpedieren, was ihm wenig Applaus und oft einen pinken Status einbrachte. Auch seine Bemühungen als CV Spieler hatten wenig Erfolg, als er nach endloser Suche endlich einen CV fand und torpedierte, nur um festzustellen das dies sein eigener war. Einen Achtungserfolg erzielte er als er mit seinem Kreuzer es schaffte nach minutenlanger Bearbeitung einer Bergkuppe mit einer HE Granate ein Schiff in Brand zu stecken. Leider war das ein Teammember, welches ihn auch noch mit unflätigen Ausdrücken dafür im Chat bedachte. Unzählige Donnerstagsthreads über das mieserable Matchmaking, den Versuch Schlachtschiffe auf die Rote Liste vom Aussterben bedrohter Schiffsklassen zu setzen und diversen Ankündigungen nie wieder zu spielen, brachten ihm leider auch nicht die lang ersehnte Anerkennung als WoWs-Spezialexperte ein. Karl Ranseier starb nach 9834 Ranked Gefechten und -10298 Karma beim Versuch mit dem Kopf die Tischplatte zu durchbrechen um wenigstens einmal Sterne zu sehen.
  3. Die eigentliche Idee hatte ich einmal kurz in einem anderen Beitrag angesprochen. Da meien Idee aber nicht nur das Thema Ranked Sprint betrifft, möchte ich meinen Gedankengang in einem extra Thema nahelegen. Nachfolgend nochmals der Link zum Rankedsprint. Der Kern meiner Idee war eigentlich, dass man nicht mehr die Belohnungen an das erreichen eines Ranges sondern an die Siege hängen sollte. Dabei habe ich als Beispiel Stahl genannt, da dies die momentan "wertvollste" Belohnung ist. Wertvoll deswegen, weil der Spieler diese Ressource für exklusieve Schiffe eintauschen kann oder wenn er diesen in Kohle wandelt eben auch in andere Alternativen. Theoretisch wäre auch eine Art Ersatzwährung denkbar, bei der man am Ende dann im Arsenal für eine bestimmte Menge eben andere Dinge eintauschen kann. Wie soll das ganze funktionieren? Es gibt keine Belohnungen mehr für das erreichen bestimmter Ränge. Stattdessen erhält man für jeden Sieg in Abhängigkeit des Ranges vor Gefechtsstart Stahl bzw. eben die oben genannte Ersatzwährung. Dies geschieht nach foglender Formel: [Basismenge] x [max. Ränge] / [aktueller Rang] = [Belohnung] Nehmen wir als Basis einmal 25 Stahl pro Sieg. So würde ein Spieler auf Rang 1 nach dieser Formel bei einem Ranked mit 30 Rängen 750 Stahl erhalten. ( 25 x 30 / 1 = 750) Ein Spieler auf Rang 30 bekäme lediglich 25 Stahl. (25 x 30 / 30 = 25) Damit die oberen Ränge dennoch etwas besonderes bilden, habe ich mir noch optional überlegt, alle 5 Ränge einen Meilenstein zu setzen. Das heißt, nichts anderes, wie ein maximum an Stahl, welches pro Season verdient werden kann. Die Formel hierfür wäre: [Basismenge] x [Rangbelohnung] + [Vorheriger Meilenstein] = [Obergrenze pro Season] Bei 30 Rängen und einer Basismenge von 25 wären es für den letzten Rang dann genau 625 Stahl. (25 x 25 + 0 = 625) Für einen Spieler auf Rang 1 wäre die Grenze bei 18750 Stahl. (25 x 750 + 9200 = 18750) Mal als Rechenbeispiel: Ranking alternative.xlsx Es ist nur ein Rechenbeispiel, aber ich habe mir die Mühe gemacht einmal ein fiktives Szenario mit 30 Rängen zu berechnen. Hierbei bin ich davon ausgegangen, das man bei jedem Rangaufstieg einen Stern geschenkt bekommt. Somit würde man, mit einer WR von 100%, 60 Gefechte auf Rang 1 benötigen. Dabei hätte der Spieler dann ca. 4512 Stahl alleine durche die Siege erhalten. Bei dieser Rechnung gehe ich davon aus, dass es keine Savespots gibt. Daher kann man auch auf dem ersten Rang 3 Sterne "horten". Die Werte wurden aufgerundet. Ich habe mir auch einmal die Mühe gemacht zu errechnen, wie lang man auf welchem Rang Siege einfahren müsste, um die Stahlingrad zu erspielen. Dabei habe ich den Stahl den man während des Aufstiegs sammelt nicht berücksichtigt. Natürlich kommt ein solches System mit Nachteilen wie Vorteilen. Die Gesamtsumme des Stahls für das erreichen auf Rang 1 ist nicht mehr fix. Das kann für einen sehr guten Spieler ein Nachteil sein. Ich sehe aber die Vorteile darin, dass der Sieg mehr in den Vordergrund rückt. Vielleicht sogar so sehr, dass man den Bestloser und Save Points abschaffen kann. Ein weiterer Vorteil den ich sehe, Ranked bleibt auch für den Spieler auf Rang 1 interressant, da es Belohnungen gibt. Auch Spieler die irgendwann auf einem Rang anfangen festzustecken könnten durch den konstanten Zustrom an Stahl motiviert werden weiter zu spielen. Es ist im Grunde ein Rechenmodel, Stahl habe ich hier als Beispiel genommen, weil eine Ersatzwährung in meinen Augen nich nötig ist. Für das Sprintranked könnte man auch Dublonen nehmen oder sonst irgend eine Währung. Vielleicht wäre es sogar sinvoll, Sprintranked auf T4 zu setzen und immer parallel zu CW laufen zu lassen, während das normale Ranked immer dazwischen läuft. Bei meinem Model gäbe es dann auch jede Season lang das gleiche Tier und man wandert von Season zu Season eine T-Stufe hoch. Also T5, T6, T7, T8, T9, T10 und wieder T5. Mich würden nun einmal gerne eure Meinungen dazu interresieren. Gruß, Salkeaner
  4. Players who reach Rank 1 for the third or fifth time will have their coupon for the "Ships" category updated two weeks after the season's end, just in case they have already redeemed it. This is done in order to allow players to obtain Flint or Black in a comfortable manner by spending their coupon. If the coupon has not been redeemed, an additional coupon will not be added to the player's account.
  5. Michey802

    Rank 1 for the first time

    This morning i finally got that great feeling when you rank out after a relatively hard grind. Not something i plan to do again with future seasons, i'm sure i lost a few years off my lifespan bc the stress LOL (i'm sure some can relate) I want to tell my thoughts and experiences regarding this season and some aspects of ranked in general, idk maybe some find it useful. I started this season somewhere at rank 20 something, i usually rank to 15 for the easy rewards and the flag. This time it all went so well and got farther without too much issues so i thought, why not give this a real shot. Till rank 15 i used my Tirpitz, its a ship i'm very comfortable with, this is an important piece of advice, play the ships you are comfortable with. No matter what people say is the best ship for ranked, you need to be able to play it well enough and comfortably enough or you wont last the grind/reach your goal for the season. When i had to switch to t10 ships i picked my Moskva, its a tanky ship when angled correctly, strong radar and can snipe well if needed. With just this ship i got past rank 10 in no time, but then things started changing. After reaching rank 8 i had a hard time being effective, the meta changed slightly. I got focused a lot more, died faster, lost more often and no hope of keeping a star that way. Its important to recognize when its time to change ship, jumped into my Yamato. I had a bit of success with Yamato, however it didn't feel very comfortable to play in this environment, the slow shells are easy to dodge at range so i had a lot of issues with taking out HE spamming cruisers. Even though Yamato was highly recommended i didn't like playing her in ranked so i switched to the Republic. Republic was a beast, i loved playing her till rank 5, despite the 32mm HE magnet hull it felt tanky enough but those guns really put the hurt on cruisers and battleships if they presented a broadside. However, meta changed slightly again, people angle better in the 5-2 bracket and my effectiveness with the Republic went down a lot. So switched to Minotaur (radar ofc) had a good success rate till rank 3, when yet again my winnings got harder yet again despite being in the same bracket. At this point i wasn't sure what t10 i had was a good choice, its not a bad idea to simply pick a ship you like anyway, even though it might not be the most "optimal" for ranked. Zao/ Hindenberg it was till i got to rank 2 and 2 stars. Getting sidetracked for a second here, because i know of myself that losing a star that you just gained during a hard battle before is very frustrating, i chose to set a personal goal: gain 1-2 stars a day and leave it at that. When you are playing in a frustrated mood you make mistakes more often, you get too impatient, you aren't enjoying yourself any more. Setting a personal daily goal is tactical (in my case atleast) So back to my grind, gained a star a day after 1-3 games a day. And then 1 day i lost 3 stars in a row... omg that was very triggering, i logged off, came back a few hours later and gained 2 stars back. I broke my own rule out of frustration, last weekend i really went to grind to that rank 1 but it was a back and forth rollercoaster and i rage quit after being 1 win away from my rank 1, and then lost 3 games in a row. After calming down i went back to my working ways, i log on, win that star and do something else. Those last 3 stars i gained with my Conqueror, for me it was more comfortable to play then the Yamato or Republic. It has the tank and can deal with bow on ships very well, i played the support role, helping my team put pressure on ships that threaten our objectives. Regarding the keeping a star if top scorer on losing team, imo a bad idea. The base xp is measured by individual performance, however its more the teamplay that wins fights. For example: as a dd player you can give your team an advantage to smoke up cruisers near a cap, so they can fire/radar more safely. However a selfish dd player could keep his smoke for himself, thus increasing his base xp, but risking a loss because his support is at a disadvantage. Since this game doesn't know yet how to put a score on good teamplay i think noone should be able to keep a star in a loss. Regarding the Stalinium Stalin Approved Balanced Stalingrad: i hate the damn thing, the luck i get is, if there is 1 in the game its on the enemy team. Anyway, my main problem with it is the improved AP autobounche angles. a number of times i was perfectly angled and it still penned my cruiser for atleast 10k dmg. I don't care about its crap concealment, a ship as tanky as that can keep shooting, thus being visible anyway. For people that are thinking about reaching a high rank before a season is over: Get past the 15-11 ranks asap, if you wait too long the less skilled players will over saturate the said bracket and make it hard to win. A friend of mine is having this issue, he waited too long and finds it impossible to get to the next. Its about the same thing with the so called weekendplayers. A less skilled team can lose in an instant when making mistakes, it created a very unstable team where personal performance to win can easily be overshadowed by crappy teammates. Overtime the grindiest of the grindiest of players can get into the 10-6 bracket so don't sit in there too long either, but its less time sensitive as the 15-11 ranks. Seriously when i see that some people spend a couple 100 games just to get to the next RANK i get a knot in my stomach. These people do what our gnome overlord Jingles says on occasion: Throw enough crap at the wall and hope some of it sticks. I don't consider myself some unicorn player, but i try to play it smart, knowing when its time to cash in (stars) and log off for the day or play randoms. If you read all the way till here and have some advice for others who are having issues with ranked, then please say so below.
  6. Leo_Apollo11

    Ranked "Season 10" - Observations...

    Hi all, Ranked "Season 10" - Observations I must confess that I had total "burnout" regarding this Ranked season... constant alternation of "Ranked" / "Clan Wars" / "Events" lead to over saturation and players (me included) really doesn't like it because they feel like they "MUST" do something instead of just playing and enjoying the game... I have reached my usual goal of "Rank #10" with fewer battles yet (IMHO going below Rank #10 requires too much time and effort - this time there is nice "Steel" reward and I would really really love to do it but I simply have no time). I played 21 games (14 victories and 7 defeats - out of those 7 defeats I was #1 in my team in 4 occasions so I had just 3 reversals in total). I only played my trusty BBs (I used my "Alabama" with great success before and this was my first time with my "Yamato): Discussion I have played this "Ranked Season 10" very slowly - just a few games per week if that at all - so I experienced battles at the start / middle / end of the season. I use "MatchMaking Monitor" to see how good/bad players are in both my and enemy team (Please note: for ranked it shows only stats for currently used ship by player in current season). In most games I was the only player with my ship ("Alabama" or "Yamato") in Ranked Season 10 with WinRate above 50% and with damage worth mentioning - sometimes friendly/enemy ships had OK damage but their currently used ship WinRate in Ranked Season 10 was still below 50%. Nonetheless teams were rather good and played well despite stats - there was even nice coordination and chat! There were, of course, instances where1-2 players yoloed and died very quickly but, generally speaking, I was very very pleasantly surprised to see that players know what to do in game! Please note this same behavior happened regardless when I played (i.e. the start / middle / end of the season). The worst part, for me at least, of the Ranked Season 10 were CVs. As luck (and MM RNGesus) would have it when you have CV in game it usually means that one side has: UNICUM "purple" stats CV with 60%+ WinRate, 100K+ average damage and 2 kills per game in their currently used CV in Ranked Season 10 and the other side has: BAD "red" stats CV with 30%+ WinRate, 30K+ average damage and 0.5 kills per game in their currently used CV in Ranked Season 10 As one could guess the side with worse CV was doomed from the start... Leo "Apollo11" P.S. I noticed that, perhaps for the first time, we don't have any thread pinned for current (and soon to be over) "Ranked Season 10". @MrConway ?
  7. ThemistoclesGR

    -Worst Ranked season ever-

    Hi fellas, I wanna share my impressions from current Ranked season -by far the worst one for me. Being stuck to rank 5 for 350 battles i feel on the edge to quit playing since its by far away from fun and competition. Of course i wont put it to players as everyone knows a battle may go wrong or good for someone. Ill put it entirely to the match making and more precisely to the ships balance. I dont know if you agree with me but a win is 50% to the players and 50% to the ships, different ships with different gameplayes but specific capabilities and advantages. One huge advantage tho is the radar that balances the whole game no matter the ship or the player. Since i had another losing strike today i feel again that its pointless to get higher to ranks, for ranked 4 i needed 105 battles and im still at rank 5 at 470 battles (yesterdays stats) including numberous backs and forths to 6 and back to 4...if i remember well i reached 3 times rank 4 with 3 stars and fell like 6-7 times to rank 6 or 7 and back again to 5. As i believe many of you had the same experience and the common idea i think is the same with mine. For this reason i screenshot my todays progress, my overall stats to ranked and some match makings as an example. To all 3 screenshots i uploaded i marked the match making depending the radars at every team. No matter if its a loss for me or win, the winning team had at least one more radar to the losing one (including minotaur). I wont say much for this as most of the players here will agree that the more radars the bigger the advantage. Though i wish i had some yesterdays screenshots that i played 2 battles (ofc lost) with 3 radars vs one. As a subsubject of my first impresson i want to say about destroyers and how they are matched to balance the teams. Since some dds have radar or hydro as well is an advantage too. Considering that already a cruiser with radar is big advantage then a dd with a radar (that you basically can transfer whenever you want unspoted) is even bigger. So my point here is the teams with yue yang balanced with gearings (i wont say with shimas cause shimas got awesome torps and can balance it to damage) since yue yang is basically a gearing with a radar. The rest comments on this are yours... Third point to match makings is the issue with minotaurs. How the hell a minotaur with smoke can be matched with a cruiser with radar? I've been in many matches that one team has radar (des moines, moskva, worchester) and its matched with a minotaur who -guess hat- he has smoke. Its another "given" advantage to the one of two teams and before yu run to talk about the "choice" to put a radar ill respond with his awesome paper armour... Final point-problem of the ranks are the overpowered ships. I've experienced many battles with a precise characteristic, a "new" ship to take the first position no matter the contribution to the team because of false game mechanic. As an example ill put on the table two ships, the worchester and the conqueror. I think the worchester as overpowered because it produces a lot of damage with a lot of fires (even you have just used repair) combined with a lot of overpenetrations from the shells fired to it even tho it has light armour. Its not reasonable to deal 3k damage on a worchester from a yamato shell. I think its a little bit shame mostly when there is not even a radar on the other team (match making issue again). About conqueror i have to say that its op as well for the simple reason that causes 10k dmg per shell and 2 fires even after repair and at the end it disappears from the "spotted" area after a few seconds, at least manage to balance it with another conqueror at ranked games. To conclude with, for those simple points i think this ranked season is a total mess, by far the worst of all the previous ones (even with the t7 i played lol). Bad players getting advantage of op ships to climb the ranks even they dont deserve it, match making makes better players to struggle to get where they deserved to be and generally all this is far away from the "fun" of the game. At least you could bring back the "irrevocable" stages after rank 10 so ppl wont damn the game for this situation and mostly they wont quit ranked season. Afterall if it was a fair season as pronounced before the beginning you should be able to keep the rank that you earned... I hope my English are good enough to make my points clear, Thanks in advance
  8. SSN_DaVinci

    Sdoppiamento Ranked.

    Salve a tutti... Come molti altri utenti privi di navi Tier 10 esprimo il mio notevole disappunto sulla scelta di WG sulle Ranked di livello 10. E' ovvio che con questa scelta, molti giocatori, tra cui ci sono anche io, veniamo penalizzati, non potendo parteciparvi. Allora a questo punto, visto che molta gente vorrebbe giocarle ma non può, perchè non sdoppiare il ramo delle Ranked??? Mi spiego meglio. Si possono fare 2 rami di Ranked paralleli, dove il giocatore può scegliere a quale dei 2 rami partecipare. Ramo Normale con navi di livello 6 o 7 (sarà WG a decidere) e Ramo Pro con navi di Tier 10. Il giorno che partono le Ranked il giocatore sceglie quale ramo giocare e si procede... Oppure chi è in possesso di navi Tier 10 viene catapultato automaticamente nel ramo Ranked Pro. Penso che questa idea possa permettere a tutti i players di poter giocare le Ranked in tutta tranquillità... Ovviamente se ne parlerebbe per la prossima stagione, visto che questa ormai è stata già avviata...!!! Che ne pensi Wargaming??? ;)
  9. konohaninja

    Welcher Kreuzer für Tier V Ranked?

    Bitte wählt euren Favoriten. Begründungen bei Bedarf gerne hier.
  10. There has been quite a few ranked threads recently. The last couple Ranked seasons we had a sticky thread for ranked discussion. @MrConway make one of them sticky? I'll start out with my experience, which was the best so far out of all ranked seasons. The level of communication chat usage and teamplay was the highest I have seen so far. Most games saw chat full of communication Started out late, which may explain the easy road to Rank1 - 107 games, 66 of them in Grozevoi with 74% wr and the rest in Worchester plus a few in YY. All in all it was a very pleasant experience, which made me wonder what made this season different from previous seasons. Starting out from my expectations, they were pretty bad due to controversionally OP ships like Stalingrad and Harugumo, Worchester having been added to the game since last season. What I immediately noticed was teams generally split up in sensible groups, tried to think about creating crossfires, and radar cruisers going to their designated spots without urging. It was certainly very different from the very campy ranked meta in S9, where DDs were few and far between and often refused to go anywhere near the "contested" caps, resulting in many frustrating lemmingtrains. Of course there were the occasional selfish star-farmers were present (or plain "special players"), but they were a much more rare breed - at most one per team and rarely every game. Maybe it is due to me playing destroyers for stability, because I know there will always be at least one competent dd on the team. What are your impressions? Did you see selfish play due to star preservation frustrating teamplay?
  11. Looking for ACTIVE international clan, which is using DISCORD to communicate, is capable of climbing high enough in Clan Wars. 31 y/o Lithuanian I am sure you can easily find my stats on website, but tl;dr: almost all t10 ships, average stat with approx 57%wr, some commanding experience, but would rather not take the leading role. Negative stuff: on work days only 2-3 hours of playing, late evenings. Weekends online and playing almost all the time. Left previous clan because of inactivity after everyone "burning out" from clan battles.
  12. Hello to whoever is taking time to read this! All day long i am having one very annoying issue: whenever i start a ranked battle - my game starts lagging like crazy - from 500 to 2000+ ping i never had such an issue before and tried playing random battles - suffered no lag issues, ping was good and no problems at all then i tried ranked again - same issue. i decided that something might be wrong with the server, so i waited from morning until now, tried 1 game - same problem remains. tried to load the support page to submit a ticket, but i cant even do that - while everything else is running smoothly, wg support side is painfully slow to load so i have decided to seek help here. i dont know if the problem is on my end or the server i am not using ANY mods if it was a problem with the server, obviously, i would have found some thread about it already... HELP! :<
  13. Duke_of_Asia

    How to citadel BBs with moskava

    Need help how to citadel different BBs with Moskva . where to aim for citadel and from how much distance for ships like Yamato, Montana, Conquerer, Republique. the reason I am asking is, I am playing ranked and not able to citadel bbs properly if it is possible. Thank You in advance
  14. Hi, i kinda felt the need to at least write up some sort of short view on current topics of discussion so I sat down for a bit and came up with a few things on the following 5 topics. 1.) Stalingrad 2.) Harugumo 3.) Worcester 4.) Role of the DD 5.) CBs/ranked/competitive. Its about 3 pages so for those who are interested feel free to take a look and share your opinion too. https://docs.google.com/document/d/1W74nNODMFxw0R-BwObUshyPKOnpXgn96d4bUgL2iipo/edit?usp=sharing Mr_Dced P.s: By the way i dont have a clue what if im doing stuff on here correctly so if im not... sorry in advance i probably didnt know better.
  15. WG ? I am trying to level up in ranks but i can't do it if you faking chat ban me , i play CV mostly and i NEED to talk to people . i will try not swear because you don't like it WG excuse me sometimes i can't help it . so , as i said i need to talk , i need to tell them what to do , yesterday in weekend ranked it was a disaster . first of all i was chat banned , 2nd of all there was a des moins in my team . by the way , [edited]you if you play des moins or moskva in ranked especially in a CV games , literally the only reason enemy cv player is playing midway and not hakuryu is just to KILL moskva and des moins and get advantage ,,, i don't care if you have defensive AA just [edited]stop being an burden . get yourself a [edited] stalingrad that has 1 min long defensive AA or a wooster . back to my topic , yes WG we all get mad , but i try my best to not insult anyone ever or swear and still i get chat banned , i wouldn't care but as long as its ranked i am at a disadvantage when i can't talk , funny part is that people don't get chat banned when they insult me . one sided retarded algorithme .
  16. Lord0

    So, got to Rank 15...

    ...and I've got no Tier X's. 2 hours of ranked and my season is over. Way to encourage your players. GG Wargaming...not
  17. Warhawk1984

    Premium ships and ranked battles

    its no secret that a lot of the pay to win ships, err i mean premium ships are op compared to the silver line counter parts (enterprise-lexington) to name just 1 so for ranked should WG make it silver line (tech-tree grinded) ships only? i have tried to make the poll as open as possible.
  18. Warhawk1984

    Premium ships and ranked battles

    its no secret that a lot of the pay to win ships, err i mean premium ships are op compared to the silver line counter parts (enterprise-lexington) to name just 1 so for ranked should WG make it silver line (tech-tree grinded) ships only? i have tried to make the poll as open as possible.
  19. Wilkinson87

    Whats your favourite ship for ranked?

    Next ranked is gettin close, so I throwed up this to speak about it, who will bring which ship.btw, lets mention the most what u reached/done with ur ship in last ranked.Example my favourite is Mino with radar.Done loads of extreme situations with it, but one time i was chasing a Hindi about 4 km distance, she was running for her life, but managed to sunk her:D
  20. Wilkinson87

    What about a T9 Ranked below rank 10?

    I was wondering, whats people opinion about this.
  21. Strappster

    Ranked - Season 10 (patch 0.7.8)

    According to the Developer Bulletin posted today, the next patch will see the next season of ranked, as follows. Does this mean League of Sea Wolves is going to be League of Kamikaze vs. Cesare? Are there any regular tier V's that would cut the mustard? Not sure why I'm asking, I've never played ranked and don't have any tier 10s so I'm quite unlikely to reach rank 1 but I'd like to know if I should buy back my Podvoisky on the off-chance.
  22. Oleum, latin for oil. We are mature and play competitive. Depending on season, ranked, division and clan battles. In team, we use tactics and strategies and aim to win and rank. Join OLEUM now and go up ranks with us. We only accept experienced T10 players able to play clan battles. Clan Discord server is available and a must use for clan Battles. Any questions, contact Guard or Boom, sink 'm all!
  23. TLDR: Die reizvolle Spielidee an Ranked: Man klettert Ränge rauf und bekommt dafür Belohnungen. Das Problem: Wenn jemand mit einer bspw. 60% WR raufklettert geht das nur, weil andere Spieler eine negative WR haben. Der Widerspruch: Wenn aber die Spielidee das Raufklettern ist, warum sollte man mit einer niedrigen WR überhaupt weiterspielen? Die aktuelle Lösung: mMn schlecht implementierte Sonderregeln -> Rang-1er dürfen nicht mehr weiterspielen (damit die anderen auch hochklettern dürfen) -> "best loser" (man braucht keine positive WR um raufzuklettern) -> sichere Ränge (man behält zumindest seinen aktuellen Rang, trotz 23% WR) -> Bonus-Sterne für bestimmte erreichte Ränge -------------------------------- Wall-o-Text: Das Belohnungssystem wird momentan umgestellt. Das Ziel ist es nicht mehr einen bestimmten Rank für eine ganz spezielle Belohnung zu erreichen: Rang 1 -> Flint, Black, viele Dublonen, Piratenflagge Rang X -> Radar-Module, Signalflaggen etc. Sondern, dass man Stahl verdient, je höher der Rang desto mehr, und dann damit Shoppen geht. Das führt evt. zu mehr Spielern und mehr Gefechten, aber auch zu weniger Vielspielern, weil man nicht mehr unbedingt Rang 1 / Rang X erreichen muss. MMn ist das der perfekte Zeitpunkt endlich das Belohnungssystem vom MM zu entkoppeln. Es gab Vorschläge von leidenschaftlichen Ranked-Vielspielern. Und auch etliche Threads die ein skillbasiertes MM fordern mit dem Hauptgegenargument "Dann spiel doch Ranked". Ich nenne mal als Vorreiter @Mad_Skunky und @Chassadhi Wie wäre es also wenn man Ranked dauerhaft laufen lässt? Falls die Spielerzahl nicht hoch genug sein sollte, wäre auch ein wechselndes Zeitfenster denkbar, bspw. Montags 8-10 und 17-20 Uhr, Dienstags 0-4 und 14-16 Uhr, Samstags 12-14 und 20-23 Uhr etc. Also ähnlich wie bei den Clan-Wars. Die Spielerschaft soll ja nicht zwischen Randoms und Ranked massiv gesplittet werden. Die "Seasons" wären dann bspw: August-September Tier 9, Oktober-November Tier 5 etc. ELO-System: Gute Spieler spielen dauerhaft gegen gute. Und nicht so gute Spieler dauerhaft gegen nicht so gute. Alle wie bisher auf derselben aktuellen Tierstufe. Das Bewertungssystem kann gerne diskutiert werden. Als grobe Vorabeinstufung bspw. ein solo recent ELO-Rating, zu Beginn basierend auf Leistungen in Randoms, in erster Linie mit dem entsprechenden Schiff (WR, %-Schaden etc.), und ferner mit der entsprechenden Schiffsklasse und schiffsunabhängige overall stats. Und mit zunehmender Gefechtszahl in Ranked dann basierend auf Schiffs-spezifischen Leistungen im Ranked. Zusammen mit diesem groben Rating greift ein ELO-System: falls die WR über mehrere Dutzend Spiele über oder unter 50% liegt, wird man im ELO-System entsprechend hoch- oder runtergestuft. Je länger der losing / winning streak, desto weniger werden die Schiffsstats berücksichtig. Man hat also mit jedem Schiff ein aktuelles ELO-Rating. Der Durchschnitt all dieser ELO-Ratings, gewichtet nach der Anzahl der Gefechte, ergibt den aktuellen Rang (1 bis 23893475), der anzeigt, wie gut man ist (für den E-pen). Bei einem Sieg bekommt man Stahl zum Shoppen. Je höher das ELO-Rating, desto mehr Stahl pro Sieg. Vorteile (hoffentlich): Man muss nicht aufhören zu spielen, wenn man Rang 1 erreicht hat. Man kann regelmäßig faire skillbasierte MMs genießen.Vielspieler und gute Spieler bekommen weiterhin mehr Belohnungen. Absichtlich verlieren bringt nix. Man steht nicht unter Zeitdruck, einen bestimmten Rang bis zum Ende der Season zu erreichen. Kein "best-loser-ich-sichere-mir-den-Stern-durch-Campen". Kein "ich-komm-nicht-mehr-voran-und-mache-einfach-2-Wochen-Pause-damit-ich-wieder-gewinne". Jeder Spieler hat einen aktuellen Rang, der nicht durch Vielspielen / Hochsterben / kurz vor Season-Ende spielen "manipuliert" werden kann. Discuss pls
  24. Bonjour à tous, Savez vous combien de temps après la fin de la saison des batailles classées, les joueurs classés 1 reçoivent les récompenses spéciales (Jolly Roger 2, Uss Flint...) Je sais qu'il faut attendre mais je trouve que la communication est faiblarde a ce sujet...
  25. Tuccy

    Ranked Battles Season 9

    until
    Captains, The Season 9 of Ranked Battles is coming soon - get ready and set up your ships! Start: April 27th, 7:00 UTC+2 End: June 4th, 7:00 UTC+2 Do you want to see more? Check out details in our portal announcement! Rules | Bonus Stars | Rewards | League of Sea Wolves | Ranked Ship Bundles What about trying the new season out? If you are interested, head to the Public Test for 0.7.4! Action Stations!
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