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Found 159 results

  1. Ahoi an alle an der 11. Ranked Season habe ich wieder teilgenommen und viel Zeit investiert um Rank 1 zu werden. Während ich auf die Belohnung in Form einer Jolly Roger Flagge warte lese ich, dass diese nicht mehr als Belohnung seit Season 10 vergeben werden soll. Es war der wichtigste Grund für mich bis Rank 1 zu spielen um auch zu den "Piraten" zu gehören. Diese Flagge sorgt für Ansporn von neuen, sowie auch von tüchtigen Spielern, besser zu werden, da jeder sie gerne hätte. Warum würde sie jeder gerne haben? In Gefechten bringt sie ANNERKENNUNG, sowie eine gewisse AKZEPTANZ bei Tipps von Spielern die diese Flagge tragen. Außerdem bringt sie CHARAKTER ins Spiel. Für das Entwickler Team sowie die Spieler sollte sie (so denke ich) nur positiven Nutzen bringen! Und in dem Fall, dass diese in Zukunft für andere Materialien als Copper erhältlich sein würde kann ich euch versichern, dass diese Flagge ihre Symbolik verlieren würde. Gebt doch mal eure Meinung dazu ab, wenn euch das Thema auch verwundert/verärgert oder was auch immer. Sail on, Allied_Immanuel
  2. Looking for ACTIVE international clan, which is using DISCORD to communicate. I am sure you can easily find my stats on website, but tl;dr: almost all T10 ships - including bourgogne and stalingrad, average stat with approx 57%wr, some commanding experience, but would rather not take the leading role. Negative stuff: on work days only 2-3 hours of playing, late evenings. Weekends online and playing almost all the time. My clan migration list is quite long, but there is always a reason behind it, but in most cases its low member activity at times when i am active and especially on weekends, because we all know that solo randoms suck :> would be great to get some invitations from clans that have approximately same average WR stats as mine, but not too important. as long as active. clans with 52 WR or less - please dont bother also, please: no clans with trollish or just plain stupid tags
  3. Hallo Community, Hallo WG-Team, ich habe auch diese Season wieder mitgespielt mit mehr oder weniger Erfolg und habe mir daraufhin mal wieder ein paar Gedanken gemacht wie man Ranked Gameplay etwas anders Gestalten könnte. Aktuell ist es ja das bekannte Sterne System das nur auf W/L basiert. Jedoch finde ich dass es so nicht wirklich kompetitiv ist. Man ist eigentlich absolut abhängig von seinem Team. Sind wir ehrlich, es gibt genug Spieler die nicht so gut sind und auch welche die überhaupt nicht wissen was sie tun. Selbst ein guter oder sehr guter Spieler ist ausgeliefert wenn man 2 schlechte Spieler im Team hat. Man verliert zwar keinen Stern wenn man erster ist aber sind wir mal ehrlich, oft bekommt genau der den Stern nicht abgezogen der am längsten überlebt hat. Das heißt jedoch nicht das dieser Spieler am meisten für das Team gemacht hat sondern vielleicht einfach am meisten Damage getankt hat weil zum Schluss einfach jeder auf ihn geschossen hat. Ein Unicum Spieler wird vermutlich etwas weniger Probleme damit haben aber ich denke mal ein Großteil von uns sind Durchschnitts Spieler und die sind abhängig vom Team. Und Teamwork ist leider so gut wie nicht vorhanden. Meistens gibt es überhaupt keine Absprachen oder es wird auf Absprachen einfach nicht reagiert. Versteht mich nicht falsch, ich will hier nicht rum jammern sondern wirklich konstruktiv an die Sache ran gehen und überlegen wie man den Ranked Modus verbessern kann und bin dabei auf folgende Ideen gekommen. Generell finde ich den Gamemode "Arms Race" für Ranked gut geeignet und macht mir auch Spaß. Das kann also von mir aus gerne so bleiben. Die Schiffsstufe IX finde ich auch sehr passend. Das Sterne-System an sich kann von mir aus auch gerne so bleiben aber ich würde es nicht an einen Sieg fest machen. Der ausschlaggebendste Punkt für mich wie gut oder schlecht ein Spieler ist, ist für mich die Mittlere Erfahrung pro Gefecht. Man könnte das System also so gestalten das man einen Stern bekommt wenn man eine bestimmte Anzahl an Basis-XP voll hat. Je höher also der Rang wird je mehr XP werden zum nächsten benötigt. Wenn man das ganze noch mit W/L verbinden will kann man zum Beispiel sagen das man bei einer verlorenen Runde nur die hälfte der Basis-XP angerechnet bekommt. Um die Schwierigkeit zu erhöhen kann man alternativ vielleicht sogar sagen das man bei einer verlorenen Runde sogar XP abgezogen bekommt. Somit können wirklich gute Spieler immer noch schnell voran kommen, Teamwork wird weiterhin belohnt, die Frustration beim Spielen und vor allem im Chat nimmt vielleicht sogar ab, es wird tatsächlich auch Belohnt wenn man gute Runden fährt und schlechtere Spieler können weiterhin Ranked spielen ohne eine zu große "Last" für's Team zu sein oder die Lust an der Sache verlieren. Für die interessierten habe ich das ganze im Anhang mal anschaulich in einer Powerpoint dargestellt.. :D Die XP Werte sind da jetzt natürlich nur geschätzt. Für jeden erhaltenen Stern könnte es dann Belohnungen wie Flaggen usw geben und bei erreichen eines neuen Rangs eben Stahl. Was denkt ihr alle darüber? Gefällt euch die Ranked Mechanik so wie sie jetzt ist oder findet ihr das daran etwas geändert werden sollte? Würde mich über eure Gedanken dazu freuen! Allzeit ne Hand breit Wasser unterm Kiel! Gruß: MaJ12 Ranked Gameplay.pptx
  4. looking at the queues past R5, i assume many ppl (even good players) don't play ranked for some reason - for plenty its the toxicity and the progression system that sets you back two steps after making one forward. New ranked model: - 400k-500k base EXP to reach R1 (with milestone ranks after 15k/35k/50k EXP etc) - 4-5 weeks duration - Wins will provide 50%/100% base exp bonus - you need to earn at least 400 base EXP for it to count for progression (optional, but its anti-abuse & anti-spam system) - no longer locked to single tier (T9+T10, T5+T6, T6+T7 etc). Picking up lower tier ship will provide EXP bonus just as in randoms. Higher risk, higher reward model + some ship diversity would not hurt in ranked. Good players will win more and earn more EXP = rank out faster Average players lot slower bad players may not rank out in time at all. chain of bad luck with 10 losses? sucks, but at least week long progression is not lost Can't play next weekend due to IRL stuff but already at 300k after 2 weeks? u can push it after if you plan the game time right YES IT IS A GRIND. It always was and always will be. But grinding like crazy just to be punished by RNG and keep sitting on the same spot after 100 more games is retarded. Grinding means SLOW progression, not going backwards just cuz your teammates or you sometimes fail hard. ### Numbers are subject to tuning to make it challenging, maybe impossible for some as intended. Core aim is to make progression slower or faster based on player skill and try to deal with frustration and hate in ranked caused by loosing streaks. Its similar to Clan battle - you win and you progress the mission. You loose, you won't. Time limit guarantees that you can't fail your way to top league. open to suggestions
  5. Good day fellows. As you can see I am a veteran, having 15k games behind my back, I have 65% Winrate, and on top I was leading HAMI in the Hurricane League for 2 Seasons. You can say I did put a lot of effort into the game and the 2 years I spent with it were worthwhile. Still I was inactive for a few months, and when I came back the game still did interest me less and less. I lost all interest in WOWs, and although I noticed that the numbers are doing good, I still saw a lot of veterans, high skilled players, do the same. I have an idea that might fix a lot of issues in the game and the community and I wish to share it with you. In it I would also refer to the issues I see to bring them up at least. Suggestion to improve WOWs altogether: 1.Change ranked Seasons to a ranked ladder Like in chess, or Dota2, give each player a Rating. Every single player, beginner or not, gets the same initial rating. By playing ranked (which still might switch tiers from season to season) you gain rating depending on success. That is, players of similar rating pool gets to play on each team. Depending on the team average rating 'Elo' you get an expectation of your winning chance. If your opponents are stronger than you, then you will gain more XP for winning and you lose less for losing. Like in CWs. Initially there will be chaos, but after few runs you will have a fair calibration for the players. That is, each active player playing ranked will get a rating representing his actual skill. There will be no other awards, no 'best loser', nor anything else. Though you can still inofficially tag along the secondary stats (e.g. tanking, average damage, kills,...) This ladder will be permanent. You don't need to restart it every season. Your rating will represent your skill. There is ofc the issue about a player getting a certain rating, and never playing again, so that his rating will depict a wrong rating. Or how to deal with inactive players etc. These issues can be fixed by various ways, my suggestion would be just to say 'each new season you lose a bit of rating', so if you want to get your old real rating back you need to prove it in battles. And inactive players don't lose everything by not playing. So by this you want to guarantee that every active ranked/ambitioned player get an approximation of his skills as a comparable number. 2.Make fair random MM! Every player has a rating now depicting his skills at the moment of his play. Every non rated player up to this point will get a basic initial rating; we simply assume him to be a beginner until he proves otherwise. We use this rating to make fair teams. Just switch the players so the rating gap between the teams becomes the smallest possible. There are still no guarantee to be completely 'fair' teams, but it is almost certain that in this case there won't be any stompruns and the game will be close and interesting all the time. Also you have to regard that (Noob in Montana + Pro in Bismark) < (Pro in Montana + Noob in Bismark), so you have to calibrate some numbers. Like Carriers are twice as important, so the gap weight counts twice, T8 in a T10 match has less impact, or even Cruisers are less influential,... But im sure you don't need anything else to make it work Yes, I am aware that I set the win probability of each player to 50%, independent of his skills. I simply throw the category 'Winrate' out and replace it with 'Rating'. By allowing this I try to bring something into the game, which seems to be forgotten: FUN!! Goals: *The first goal is to have fun. Right now you see unhappy players in both teams. In case of a stomprun the losing team is punished for beeing weak. The winning team is punished by having no gameplay. The top players are often not even trying to win in the first place, but win with certain amount of damage,... For super unicum players, in randoms, the win itself is too common ["I win because I am that good, or I lose sicne my team is utter crap and I cannot do anything about it; but it any case I focus only on my gameplay and my stats"]. But as you all remember, the most exiting games are the close matches. The ones where it did pay off to cooperate with a teammate. The adrenaline of fighting to the last second. I want to get that. And that you get if you have fair teams. Let the super unicums fight for their win. Every mistake counts, and every small achievement pays off. It does not matter how good you are as a player, your achievement will help your team to get ahead. EVERY EFFORT COUNTS. And even the worst player in the team plays his part. He is a part of the team (compared to right now where you can play 11v12 aswell most of the times, where the big noob does not matter and is ignored) *The second goal is to reduce toxicity. The toxicity I see is discontent between players who do understand the game and the the ones who do not care. Where it is as often the case that the guy complaining is the one who thinks he understands, while in fact he is the one who does not care... By the same logic above, since everyone is integrated in the success, the weaker players, seeing as their mistakes do cost the game (if there are a lot more close ones) will tend more to improve. Which means more cooperation and understanding rather than ignoring (advices, orders,...). And the better players will have a harder fight, where you have to give your best each and every game to win. In close games you often stay to the end, watch them, feel with your team (instead of hating it). That you will get only with fair teams. It won't solve it completely, but I am sure it will cut it down. Having fun and not beeing toxic goes hand in hand ;) *Improvement of the playerbase Right now you will hear a lot of comments (ranked or randoms) like 'who are you to tell me', 'WR does not matter (by 48% guys)', 'You are such a noob NOT to lemmingtrain with us',... Ignorant players I would like to call them. Winning is random, for them either you win without their impact, or you lose anyway. So they don't enjoy and don't care right now. And as everyone can get to Rank 1 it is also random. Yeah well, with a permanent ladder, without any 'best loser' bonus you play only good if you play good. Recent example from ranked (T9). Sniping Lion, living with full HP at the end of the game, letting me in Donskoi tank for ages for him; Jutland sitting with his ships, smoking and shooting, farming fire damage while his teammates get torped. Sadly, logically there is no mistake. If their team wins, it is not because of them anyway. And if the team loses, they have high chances to keep their star. Which annoys the skilled players, up to the point that they do the same. With a real rating you will get skilled ranked top battles. Players might watch the best of the best battle it out and learn from them (since in that case ranked ladder is representing skill). They know who to listen to, from whom to learn. You won't be able to say Rating is not skill. And as for the Lion camper, imagine he gets the same team of campers. Noone spots, noone tanks, noone contests buff caps. Then he might get the idea that it is indeed useful to get to the front. And if he learns that he gets up in rating. Until he learns something new etc. *Value of skill Finally your skill, your progress itself will be valueable, for you, for your team, for your success. And it is much harder to ignore the top ranked player advice, not to go 10 line as BB, since not everyone will get as high to the ladder. Only your skill will get rewarded, not your effort or time. Issues/Changes: -There might be players who intentionally will lose ranked to be undervalued. E.g. I lose every ranked on purpose, beeing a unicum player otherwise. In that case my team will be always advantageous to the enemy one. So though my hypothetical Winrate should be around 50% I will still have 60%+. But that is not the issue for WOWs altogether. If there are a few of them, then it does not matter. If there are many, then the chances both teams to have them are equal, which sorts each other out. In fact, only your own winrate will be 60%+, you will neither break the logic nor do WOWs harm. And in the end, winrate does not matter, so if you enjoy winning yourself a bit more you can do that. It does not change anything other than that. Also how many players would enjoy to lose on purpose, have a (displayed?) rating of 0 to feel a bit better that way? -WG can still decide how to reward players for ranked. They can say you ahve to be good (high end rewards), or you have to have certain amount of wins, or games, or XP gained in ranked. As long as everyone has a rating to begin with it is fine. -There are players that don't play for the win, or the objective. Usually they might ruin the fun for the objective players, but with this system they just get a low rating and the MM does not expect too much from them to begin with. So they don'T let you down that way. -There is only one fun fact I saw in it. E.g. I am a cruiser main, unicum in cruiser, decent in BBs, utter crap in CV. My rating represents my highest skill, in a cruiser that is. So whenever I play my very best crusier, I will get good winrate. But switching to a CV the MM still expects amazing results from my side. Even playing my average cruiser I will get slighlty worse results. Is this an issue? On one hand it sucks to lose more often. On the other hand winrate won't matter as such, and it is more than fair to see you success in your best ship more than in your worst. That holds also for your opponents. The goal was to get approximately even teams, not exactly even. And in any case, independent of the outcome of the game, you still get your contrubution (like pro and noob together win, and win is what counts, still pro did 200k damage, while noob did 40k). So in any case you will always be rewarded for your skills. -2nd fun fact. You are noob have 50% WR, improve yourself, play ranked, and you still have 50%WR... Lol right :) Nevertheless before you did 40k average damge, now you do 80k. So you still see your results, while your best each and every game is still valuable Motivation: My motivation for bringing it up is that I do enjoy chess (as a semi-pro player) far more than WOWs and I wondered why. The answer was pretty simple. Whenever I play chess I have a rating with my name. I don't get idiots telling me they know it better if their skill is not comparable to mine. (here you get stats don't matter and if I argue with stats than im a sore loser; so in the end they neitehr listen to reason nor to statistics...). Also everyone himself put a lot of effort into chess, everyone is proud of his own rating, and therefore they do respect everyone who did the same or is even better. Your respect better players rather than to hate on them. You listen and learn from them. I wished WOWs, and the people altogether would be more like that. I am not sure if I will reply to comments due to my inactive state, I just wanted to share my opinion and hope someone can make use of it. See you and have a nice day
  6. Schmidt_zxc

    Ranked Season 11 meta

    Seems to be evolving:
  7. pzkpfwv1d

    Ranked Season 11 and rewards

    @MrConway @Tuccy @Crysantos Season 11 ranked battles have started and so I checked my status and have the following results without playing a battle there yet Completed to rank 12 and inclusive, therefore I should have received the following: 1250 steel and 400 assorted common signals I checked the Arsenal and I am constantly checking signals and I have received neither
  8. Hi all, From Reddit - "Ranked math: the role of luck (season 11)": Leo "Apollo11"
  9. Tyrendian89

    Ranked Steel, CB steel

    Sort of a random thought that popped into my mind when reading the info about the next Ranked season... I like how (almost?) every Rank you achieve rewards you a little bit of Steel, in contrast to the CB missions where you have only up to three big chunks per League, which you can quite easily miss by just one win and be quite frustrated (and/or can cause issues within a clan when someone feels like he was prevented from getting that last win by organisational issues or what have you). Why not spread out the Steel rewards in Clan Battles as well? The infrastructure is obviously there - it's already done that way for the "cherry on top" Hurricane mission... So, am I missing some big argument against this? What are your thoughts?
  10. Zen71_sniper

    Clan cheating in Ranked

    I have just played a game in Ranked where one Hindenburg and one Zao, on opposite sides, but from the same clan, have stopped and torped each other when game was already decided. This was done in order to farm the damage and possibly save a star. In my mind, that is cheating. What is your opinion? Should I send the replay to support, community contributors? Regards.
  11. Hallo Leute, ich wollte mal in die Runde fragen, wie so die Einschätzungen und Empfehlungen zu den T9er Schiffen für die mit Update 0.8.0 anstehende elfte Season der Ranked Battels lauten. Hier der Link zu den News für Update 0.8.0: Entwickler-Bulletin 0.8.0 Von meiner Seite stehen keine Premius zur Verfügung, aber als DD die Z-46 und die Fletcher wird bis dahin auch im Hafen stehen. Roon und Ibuki habe ich auf Weg zu T10 wieder verkauft..., leider... die andere CA und CL kenne ich nicht. Und bei den Schlachtschiffen schätze ich die Lage eher düster ein (FdG war nach meiner Erinnung kein gutes Schiff, die Izumo habe ich noch nicht - es gibt viel Kritik), von den Standardschiffen könnte wohl die Iowa die beste Wahl werden? Welche Schiffe lohnen sich noch, hochzugrinden? Frohes Neues!
  12. Hi. Gibts community seitig noch eine Möglichkeit den Blödsinn abzuwenden? Ich mein, ist das euer ernst? ranked is ja für competivie ohne clan interessant, nun kommen noch diese Wunder Boni mi ins Spiel. Ich werde das nächste ranked auslassen obwohl T9 mal was neues ist. Bitte Arms race weglassen.
  13. Kerindor

    Karl Ranseier ist tot.

    Der wohl erfolgloseste Ranked Spieler aller Zeiten spielte schon im zarten Alter von 4 Jahren in der Badewanne Ranked. Schon damals versteckten sich seine Schlachtschiffe hinter ihm und versanken beim Versuch den Badewannenrand zu durchbrechen. Später versuchte er seine Strategie in WoWs umzusetzen und so schnell es geht mit seinem Schlachtschiff eine Map über den Kartenrand zu verlassen. Legendär sind seine heroischen Versuche als Zerstörer aus der dritten Reihe den Gegner zu torpedieren, was ihm wenig Applaus und oft einen pinken Status einbrachte. Auch seine Bemühungen als CV Spieler hatten wenig Erfolg, als er nach endloser Suche endlich einen CV fand und torpedierte, nur um festzustellen das dies sein eigener war. Einen Achtungserfolg erzielte er als er mit seinem Kreuzer es schaffte nach minutenlanger Bearbeitung einer Bergkuppe mit einer HE Granate ein Schiff in Brand zu stecken. Leider war das ein Teammember, welches ihn auch noch mit unflätigen Ausdrücken dafür im Chat bedachte. Unzählige Donnerstagsthreads über das mieserable Matchmaking, den Versuch Schlachtschiffe auf die Rote Liste vom Aussterben bedrohter Schiffsklassen zu setzen und diversen Ankündigungen nie wieder zu spielen, brachten ihm leider auch nicht die lang ersehnte Anerkennung als WoWs-Spezialexperte ein. Karl Ranseier starb nach 9834 Ranked Gefechten und -10298 Karma beim Versuch mit dem Kopf die Tischplatte zu durchbrechen um wenigstens einmal Sterne zu sehen.
  14. Die eigentliche Idee hatte ich einmal kurz in einem anderen Beitrag angesprochen. Da meien Idee aber nicht nur das Thema Ranked Sprint betrifft, möchte ich meinen Gedankengang in einem extra Thema nahelegen. Nachfolgend nochmals der Link zum Rankedsprint. Der Kern meiner Idee war eigentlich, dass man nicht mehr die Belohnungen an das erreichen eines Ranges sondern an die Siege hängen sollte. Dabei habe ich als Beispiel Stahl genannt, da dies die momentan "wertvollste" Belohnung ist. Wertvoll deswegen, weil der Spieler diese Ressource für exklusieve Schiffe eintauschen kann oder wenn er diesen in Kohle wandelt eben auch in andere Alternativen. Theoretisch wäre auch eine Art Ersatzwährung denkbar, bei der man am Ende dann im Arsenal für eine bestimmte Menge eben andere Dinge eintauschen kann. Wie soll das ganze funktionieren? Es gibt keine Belohnungen mehr für das erreichen bestimmter Ränge. Stattdessen erhält man für jeden Sieg in Abhängigkeit des Ranges vor Gefechtsstart Stahl bzw. eben die oben genannte Ersatzwährung. Dies geschieht nach foglender Formel: [Basismenge] x [max. Ränge] / [aktueller Rang] = [Belohnung] Nehmen wir als Basis einmal 25 Stahl pro Sieg. So würde ein Spieler auf Rang 1 nach dieser Formel bei einem Ranked mit 30 Rängen 750 Stahl erhalten. ( 25 x 30 / 1 = 750) Ein Spieler auf Rang 30 bekäme lediglich 25 Stahl. (25 x 30 / 30 = 25) Damit die oberen Ränge dennoch etwas besonderes bilden, habe ich mir noch optional überlegt, alle 5 Ränge einen Meilenstein zu setzen. Das heißt, nichts anderes, wie ein maximum an Stahl, welches pro Season verdient werden kann. Die Formel hierfür wäre: [Basismenge] x [Rangbelohnung] + [Vorheriger Meilenstein] = [Obergrenze pro Season] Bei 30 Rängen und einer Basismenge von 25 wären es für den letzten Rang dann genau 625 Stahl. (25 x 25 + 0 = 625) Für einen Spieler auf Rang 1 wäre die Grenze bei 18750 Stahl. (25 x 750 + 9200 = 18750) Mal als Rechenbeispiel: Ranking alternative.xlsx Es ist nur ein Rechenbeispiel, aber ich habe mir die Mühe gemacht einmal ein fiktives Szenario mit 30 Rängen zu berechnen. Hierbei bin ich davon ausgegangen, das man bei jedem Rangaufstieg einen Stern geschenkt bekommt. Somit würde man, mit einer WR von 100%, 60 Gefechte auf Rang 1 benötigen. Dabei hätte der Spieler dann ca. 4512 Stahl alleine durche die Siege erhalten. Bei dieser Rechnung gehe ich davon aus, dass es keine Savespots gibt. Daher kann man auch auf dem ersten Rang 3 Sterne "horten". Die Werte wurden aufgerundet. Ich habe mir auch einmal die Mühe gemacht zu errechnen, wie lang man auf welchem Rang Siege einfahren müsste, um die Stahlingrad zu erspielen. Dabei habe ich den Stahl den man während des Aufstiegs sammelt nicht berücksichtigt. Natürlich kommt ein solches System mit Nachteilen wie Vorteilen. Die Gesamtsumme des Stahls für das erreichen auf Rang 1 ist nicht mehr fix. Das kann für einen sehr guten Spieler ein Nachteil sein. Ich sehe aber die Vorteile darin, dass der Sieg mehr in den Vordergrund rückt. Vielleicht sogar so sehr, dass man den Bestloser und Save Points abschaffen kann. Ein weiterer Vorteil den ich sehe, Ranked bleibt auch für den Spieler auf Rang 1 interressant, da es Belohnungen gibt. Auch Spieler die irgendwann auf einem Rang anfangen festzustecken könnten durch den konstanten Zustrom an Stahl motiviert werden weiter zu spielen. Es ist im Grunde ein Rechenmodel, Stahl habe ich hier als Beispiel genommen, weil eine Ersatzwährung in meinen Augen nich nötig ist. Für das Sprintranked könnte man auch Dublonen nehmen oder sonst irgend eine Währung. Vielleicht wäre es sogar sinvoll, Sprintranked auf T4 zu setzen und immer parallel zu CW laufen zu lassen, während das normale Ranked immer dazwischen läuft. Bei meinem Model gäbe es dann auch jede Season lang das gleiche Tier und man wandert von Season zu Season eine T-Stufe hoch. Also T5, T6, T7, T8, T9, T10 und wieder T5. Mich würden nun einmal gerne eure Meinungen dazu interresieren. Gruß, Salkeaner
  15. Players who reach Rank 1 for the third or fifth time will have their coupon for the "Ships" category updated two weeks after the season's end, just in case they have already redeemed it. This is done in order to allow players to obtain Flint or Black in a comfortable manner by spending their coupon. If the coupon has not been redeemed, an additional coupon will not be added to the player's account.
  16. Michey802

    Rank 1 for the first time

    This morning i finally got that great feeling when you rank out after a relatively hard grind. Not something i plan to do again with future seasons, i'm sure i lost a few years off my lifespan bc the stress LOL (i'm sure some can relate) I want to tell my thoughts and experiences regarding this season and some aspects of ranked in general, idk maybe some find it useful. I started this season somewhere at rank 20 something, i usually rank to 15 for the easy rewards and the flag. This time it all went so well and got farther without too much issues so i thought, why not give this a real shot. Till rank 15 i used my Tirpitz, its a ship i'm very comfortable with, this is an important piece of advice, play the ships you are comfortable with. No matter what people say is the best ship for ranked, you need to be able to play it well enough and comfortably enough or you wont last the grind/reach your goal for the season. When i had to switch to t10 ships i picked my Moskva, its a tanky ship when angled correctly, strong radar and can snipe well if needed. With just this ship i got past rank 10 in no time, but then things started changing. After reaching rank 8 i had a hard time being effective, the meta changed slightly. I got focused a lot more, died faster, lost more often and no hope of keeping a star that way. Its important to recognize when its time to change ship, jumped into my Yamato. I had a bit of success with Yamato, however it didn't feel very comfortable to play in this environment, the slow shells are easy to dodge at range so i had a lot of issues with taking out HE spamming cruisers. Even though Yamato was highly recommended i didn't like playing her in ranked so i switched to the Republic. Republic was a beast, i loved playing her till rank 5, despite the 32mm HE magnet hull it felt tanky enough but those guns really put the hurt on cruisers and battleships if they presented a broadside. However, meta changed slightly again, people angle better in the 5-2 bracket and my effectiveness with the Republic went down a lot. So switched to Minotaur (radar ofc) had a good success rate till rank 3, when yet again my winnings got harder yet again despite being in the same bracket. At this point i wasn't sure what t10 i had was a good choice, its not a bad idea to simply pick a ship you like anyway, even though it might not be the most "optimal" for ranked. Zao/ Hindenberg it was till i got to rank 2 and 2 stars. Getting sidetracked for a second here, because i know of myself that losing a star that you just gained during a hard battle before is very frustrating, i chose to set a personal goal: gain 1-2 stars a day and leave it at that. When you are playing in a frustrated mood you make mistakes more often, you get too impatient, you aren't enjoying yourself any more. Setting a personal daily goal is tactical (in my case atleast) So back to my grind, gained a star a day after 1-3 games a day. And then 1 day i lost 3 stars in a row... omg that was very triggering, i logged off, came back a few hours later and gained 2 stars back. I broke my own rule out of frustration, last weekend i really went to grind to that rank 1 but it was a back and forth rollercoaster and i rage quit after being 1 win away from my rank 1, and then lost 3 games in a row. After calming down i went back to my working ways, i log on, win that star and do something else. Those last 3 stars i gained with my Conqueror, for me it was more comfortable to play then the Yamato or Republic. It has the tank and can deal with bow on ships very well, i played the support role, helping my team put pressure on ships that threaten our objectives. Regarding the keeping a star if top scorer on losing team, imo a bad idea. The base xp is measured by individual performance, however its more the teamplay that wins fights. For example: as a dd player you can give your team an advantage to smoke up cruisers near a cap, so they can fire/radar more safely. However a selfish dd player could keep his smoke for himself, thus increasing his base xp, but risking a loss because his support is at a disadvantage. Since this game doesn't know yet how to put a score on good teamplay i think noone should be able to keep a star in a loss. Regarding the Stalinium Stalin Approved Balanced Stalingrad: i hate the damn thing, the luck i get is, if there is 1 in the game its on the enemy team. Anyway, my main problem with it is the improved AP autobounche angles. a number of times i was perfectly angled and it still penned my cruiser for atleast 10k dmg. I don't care about its crap concealment, a ship as tanky as that can keep shooting, thus being visible anyway. For people that are thinking about reaching a high rank before a season is over: Get past the 15-11 ranks asap, if you wait too long the less skilled players will over saturate the said bracket and make it hard to win. A friend of mine is having this issue, he waited too long and finds it impossible to get to the next. Its about the same thing with the so called weekendplayers. A less skilled team can lose in an instant when making mistakes, it created a very unstable team where personal performance to win can easily be overshadowed by crappy teammates. Overtime the grindiest of the grindiest of players can get into the 10-6 bracket so don't sit in there too long either, but its less time sensitive as the 15-11 ranks. Seriously when i see that some people spend a couple 100 games just to get to the next RANK i get a knot in my stomach. These people do what our gnome overlord Jingles says on occasion: Throw enough crap at the wall and hope some of it sticks. I don't consider myself some unicorn player, but i try to play it smart, knowing when its time to cash in (stars) and log off for the day or play randoms. If you read all the way till here and have some advice for others who are having issues with ranked, then please say so below.
  17. Leo_Apollo11

    Ranked "Season 10" - Observations...

    Hi all, Ranked "Season 10" - Observations I must confess that I had total "burnout" regarding this Ranked season... constant alternation of "Ranked" / "Clan Wars" / "Events" lead to over saturation and players (me included) really doesn't like it because they feel like they "MUST" do something instead of just playing and enjoying the game... I have reached my usual goal of "Rank #10" with fewer battles yet (IMHO going below Rank #10 requires too much time and effort - this time there is nice "Steel" reward and I would really really love to do it but I simply have no time). I played 21 games (14 victories and 7 defeats - out of those 7 defeats I was #1 in my team in 4 occasions so I had just 3 reversals in total). I only played my trusty BBs (I used my "Alabama" with great success before and this was my first time with my "Yamato): Discussion I have played this "Ranked Season 10" very slowly - just a few games per week if that at all - so I experienced battles at the start / middle / end of the season. I use "MatchMaking Monitor" to see how good/bad players are in both my and enemy team (Please note: for ranked it shows only stats for currently used ship by player in current season). In most games I was the only player with my ship ("Alabama" or "Yamato") in Ranked Season 10 with WinRate above 50% and with damage worth mentioning - sometimes friendly/enemy ships had OK damage but their currently used ship WinRate in Ranked Season 10 was still below 50%. Nonetheless teams were rather good and played well despite stats - there was even nice coordination and chat! There were, of course, instances where1-2 players yoloed and died very quickly but, generally speaking, I was very very pleasantly surprised to see that players know what to do in game! Please note this same behavior happened regardless when I played (i.e. the start / middle / end of the season). The worst part, for me at least, of the Ranked Season 10 were CVs. As luck (and MM RNGesus) would have it when you have CV in game it usually means that one side has: UNICUM "purple" stats CV with 60%+ WinRate, 100K+ average damage and 2 kills per game in their currently used CV in Ranked Season 10 and the other side has: BAD "red" stats CV with 30%+ WinRate, 30K+ average damage and 0.5 kills per game in their currently used CV in Ranked Season 10 As one could guess the side with worse CV was doomed from the start... Leo "Apollo11" P.S. I noticed that, perhaps for the first time, we don't have any thread pinned for current (and soon to be over) "Ranked Season 10". @MrConway ?
  18. ThemistoclesGR

    -Worst Ranked season ever-

    Hi fellas, I wanna share my impressions from current Ranked season -by far the worst one for me. Being stuck to rank 5 for 350 battles i feel on the edge to quit playing since its by far away from fun and competition. Of course i wont put it to players as everyone knows a battle may go wrong or good for someone. Ill put it entirely to the match making and more precisely to the ships balance. I dont know if you agree with me but a win is 50% to the players and 50% to the ships, different ships with different gameplayes but specific capabilities and advantages. One huge advantage tho is the radar that balances the whole game no matter the ship or the player. Since i had another losing strike today i feel again that its pointless to get higher to ranks, for ranked 4 i needed 105 battles and im still at rank 5 at 470 battles (yesterdays stats) including numberous backs and forths to 6 and back to 4...if i remember well i reached 3 times rank 4 with 3 stars and fell like 6-7 times to rank 6 or 7 and back again to 5. As i believe many of you had the same experience and the common idea i think is the same with mine. For this reason i screenshot my todays progress, my overall stats to ranked and some match makings as an example. To all 3 screenshots i uploaded i marked the match making depending the radars at every team. No matter if its a loss for me or win, the winning team had at least one more radar to the losing one (including minotaur). I wont say much for this as most of the players here will agree that the more radars the bigger the advantage. Though i wish i had some yesterdays screenshots that i played 2 battles (ofc lost) with 3 radars vs one. As a subsubject of my first impresson i want to say about destroyers and how they are matched to balance the teams. Since some dds have radar or hydro as well is an advantage too. Considering that already a cruiser with radar is big advantage then a dd with a radar (that you basically can transfer whenever you want unspoted) is even bigger. So my point here is the teams with yue yang balanced with gearings (i wont say with shimas cause shimas got awesome torps and can balance it to damage) since yue yang is basically a gearing with a radar. The rest comments on this are yours... Third point to match makings is the issue with minotaurs. How the hell a minotaur with smoke can be matched with a cruiser with radar? I've been in many matches that one team has radar (des moines, moskva, worchester) and its matched with a minotaur who -guess hat- he has smoke. Its another "given" advantage to the one of two teams and before yu run to talk about the "choice" to put a radar ill respond with his awesome paper armour... Final point-problem of the ranks are the overpowered ships. I've experienced many battles with a precise characteristic, a "new" ship to take the first position no matter the contribution to the team because of false game mechanic. As an example ill put on the table two ships, the worchester and the conqueror. I think the worchester as overpowered because it produces a lot of damage with a lot of fires (even you have just used repair) combined with a lot of overpenetrations from the shells fired to it even tho it has light armour. Its not reasonable to deal 3k damage on a worchester from a yamato shell. I think its a little bit shame mostly when there is not even a radar on the other team (match making issue again). About conqueror i have to say that its op as well for the simple reason that causes 10k dmg per shell and 2 fires even after repair and at the end it disappears from the "spotted" area after a few seconds, at least manage to balance it with another conqueror at ranked games. To conclude with, for those simple points i think this ranked season is a total mess, by far the worst of all the previous ones (even with the t7 i played lol). Bad players getting advantage of op ships to climb the ranks even they dont deserve it, match making makes better players to struggle to get where they deserved to be and generally all this is far away from the "fun" of the game. At least you could bring back the "irrevocable" stages after rank 10 so ppl wont damn the game for this situation and mostly they wont quit ranked season. Afterall if it was a fair season as pronounced before the beginning you should be able to keep the rank that you earned... I hope my English are good enough to make my points clear, Thanks in advance
  19. SSN_DaVinci

    Sdoppiamento Ranked.

    Salve a tutti... Come molti altri utenti privi di navi Tier 10 esprimo il mio notevole disappunto sulla scelta di WG sulle Ranked di livello 10. E' ovvio che con questa scelta, molti giocatori, tra cui ci sono anche io, veniamo penalizzati, non potendo parteciparvi. Allora a questo punto, visto che molta gente vorrebbe giocarle ma non può, perchè non sdoppiare il ramo delle Ranked??? Mi spiego meglio. Si possono fare 2 rami di Ranked paralleli, dove il giocatore può scegliere a quale dei 2 rami partecipare. Ramo Normale con navi di livello 6 o 7 (sarà WG a decidere) e Ramo Pro con navi di Tier 10. Il giorno che partono le Ranked il giocatore sceglie quale ramo giocare e si procede... Oppure chi è in possesso di navi Tier 10 viene catapultato automaticamente nel ramo Ranked Pro. Penso che questa idea possa permettere a tutti i players di poter giocare le Ranked in tutta tranquillità... Ovviamente se ne parlerebbe per la prossima stagione, visto che questa ormai è stata già avviata...!!! Che ne pensi Wargaming??? ;)
  20. konohaninja

    Welcher Kreuzer für Tier V Ranked?

    Bitte wählt euren Favoriten. Begründungen bei Bedarf gerne hier.
  21. There has been quite a few ranked threads recently. The last couple Ranked seasons we had a sticky thread for ranked discussion. @MrConway make one of them sticky? I'll start out with my experience, which was the best so far out of all ranked seasons. The level of communication chat usage and teamplay was the highest I have seen so far. Most games saw chat full of communication Started out late, which may explain the easy road to Rank1 - 107 games, 66 of them in Grozevoi with 74% wr and the rest in Worchester plus a few in YY. All in all it was a very pleasant experience, which made me wonder what made this season different from previous seasons. Starting out from my expectations, they were pretty bad due to controversionally OP ships like Stalingrad and Harugumo, Worchester having been added to the game since last season. What I immediately noticed was teams generally split up in sensible groups, tried to think about creating crossfires, and radar cruisers going to their designated spots without urging. It was certainly very different from the very campy ranked meta in S9, where DDs were few and far between and often refused to go anywhere near the "contested" caps, resulting in many frustrating lemmingtrains. Of course there were the occasional selfish star-farmers were present (or plain "special players"), but they were a much more rare breed - at most one per team and rarely every game. Maybe it is due to me playing destroyers for stability, because I know there will always be at least one competent dd on the team. What are your impressions? Did you see selfish play due to star preservation frustrating teamplay?
  22. Hello to whoever is taking time to read this! All day long i am having one very annoying issue: whenever i start a ranked battle - my game starts lagging like crazy - from 500 to 2000+ ping i never had such an issue before and tried playing random battles - suffered no lag issues, ping was good and no problems at all then i tried ranked again - same issue. i decided that something might be wrong with the server, so i waited from morning until now, tried 1 game - same problem remains. tried to load the support page to submit a ticket, but i cant even do that - while everything else is running smoothly, wg support side is painfully slow to load so i have decided to seek help here. i dont know if the problem is on my end or the server i am not using ANY mods if it was a problem with the server, obviously, i would have found some thread about it already... HELP! :<
  23. Duke_of_Asia

    How to citadel BBs with moskava

    Need help how to citadel different BBs with Moskva . where to aim for citadel and from how much distance for ships like Yamato, Montana, Conquerer, Republique. the reason I am asking is, I am playing ranked and not able to citadel bbs properly if it is possible. Thank You in advance
  24. Hi, i kinda felt the need to at least write up some sort of short view on current topics of discussion so I sat down for a bit and came up with a few things on the following 5 topics. 1.) Stalingrad 2.) Harugumo 3.) Worcester 4.) Role of the DD 5.) CBs/ranked/competitive. Its about 3 pages so for those who are interested feel free to take a look and share your opinion too. https://docs.google.com/document/d/1W74nNODMFxw0R-BwObUshyPKOnpXgn96d4bUgL2iipo/edit?usp=sharing Mr_Dced P.s: By the way i dont have a clue what if im doing stuff on here correctly so if im not... sorry in advance i probably didnt know better.
  25. WG ? I am trying to level up in ranks but i can't do it if you faking chat ban me , i play CV mostly and i NEED to talk to people . i will try not swear because you don't like it WG excuse me sometimes i can't help it . so , as i said i need to talk , i need to tell them what to do , yesterday in weekend ranked it was a disaster . first of all i was chat banned , 2nd of all there was a des moins in my team . by the way , [edited]you if you play des moins or moskva in ranked especially in a CV games , literally the only reason enemy cv player is playing midway and not hakuryu is just to KILL moskva and des moins and get advantage ,,, i don't care if you have defensive AA just [edited]stop being an burden . get yourself a [edited] stalingrad that has 1 min long defensive AA or a wooster . back to my topic , yes WG we all get mad , but i try my best to not insult anyone ever or swear and still i get chat banned , i wouldn't care but as long as its ranked i am at a disadvantage when i can't talk , funny part is that people don't get chat banned when they insult me . one sided retarded algorithme .
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