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  1. Hello, fellow forumites! After some procrastination, I have finally decided to address an issue that I have been chewing on for quite some time, namely whether I think that the much-debated captain skill 'Radio Location' is good or bad for the game. Should it be kept? Should it be removed? Or should it possibly be changed in some way? I will argue my point below, and I invite you all to vote and debate on the issue. Let me begin by stating that I try to maintain a positive attitude to those various changes that affect the game from time to time. World of Warships is an online game under constant development, with new ships, game modes and mechanics added on an ongoing basis. This is obviously a good thing. Change is vital to the game's continued survival, and I think we owe it to the development team to take our time and evaluate new features with an open mind. With that preamble out of the way, on to the point. How do I feel about the 'Radio Location' skill? In short, I don't like it. My reasons are as follows. World of Warships is an online arcade game of naval battles, where players compete against each other in a team-play oriented environment. Each battle is a test of wits, reflexes, personal skill and experience of those involved. While such factors as which ship one has and how upgraded it is certainly does matter, the level of individual player skill typically has far more bearing on the outcome. The same goes for acquired in-game Captain Skills, which can make a huge difference to the gameplay but whose usefulness ultimately depends on how well they are being handled by the individual player. (One example: The Captain Skill 'Priority Target' tells you how many enemies are currently aiming at your ship with their main guns. This is obviously very useful knowledge, but it takes a somewhat experienced player to know that a sudden shift in those numbers can signify that he has just been targeted with torpedoes - since aiming with torpedo tubes does not trigger 'Priority Target'.) Given that player versus player gameplay is the core of the game, the pre-eminence of personal skill as a deciding factor is not only a desirable thing; it is absolutely vital. Unless the game keeps rewarding players for learning and improving their gameplay, the game would quickly stagnate and die. At the same time, however, the game must also remain fun and entertaining for beginners and more casual players. In short, a game like this should ideally be easy to learn, but hard to master. To my mind, Wargaming has managed to balance these factors very successfully in World of Warships. In a PvP environment such as the one described above, a certain place is held by those kind of game mechanics that I tend to describe as falling into the "Clairvoyance" or "ESP" category. Simply put, they tell the player something he wouldn't otherwise know. A prime example is the aforementioned Captain Skill 'Priority Target', which tells the player how many enemies are at any given time aiming at his ship with their main guns. He might get a good idea of this simply by watching where their gun turrets are pointing, but the Captain Skill in question gives him immediate and accurate information. It should be said that these kinds of skills are not by their nature always a bad thing to have in a game; it is - as ever - a matter of balance. Another example of this kind of "ESP" game mechanic is, of course, the main subject of this poll: The Captain Skill 'Radio Location'. If your captain has it, it shows the direction to the nearest enemy ship, while simultaneously informing the enemy player that he or she has been thus located. 'Radio Location' is obviously a hugely useful skill. It will let you know where to find, and from whence to expect, your nearest enemy, making it easier to avoid or chase him down as you see fit. It will let you pre-aim your main guns, launch torpedoes with a fairly good chance of scoring a hit, and - with a little bit of team chat - keep your allies posted of his general movements. By working together with a team mate who has the same skill, you can even triangulate your enemy's position. 'Radio Location' does cut a bit both ways, however. In addition to supplying you with all this information, it will also let your enemy know that you have this information at your disposal. Being thus 'Located', he will know that you are on to him, that he should be on his guard, and that torpedoes and enemy ships might very well be incoming. Your chances of surprising him with, say, an ambush and a torpedo strike when he comes around that nearby island, will be severely compromised. One important and hugely rewarding aspect of any World of Warships battle, is - to my mind, at least - trying to outguess and outplay your opponent. Where is he going now? What will he do next? How can I anticipate him and defeat him? When 'Radio Location' is in play, a lot of this game element is lost. There is no outguessing your opponent, since you do not have to guess anymore - you know (more or less) where he is, just as he knows that you know. And knowing, while admittedly useful, is not always as fun as guessing. In short, 'Radio Location' removes an element of individual player skill, and replaces it with a game mechanic. This takes the game one step away from being a test of individual player skill, and moves it a bit further towards the realm of click-and-play. This, in my opinion, is the wrong way to go. I should make it clear, here, that I am seeing this as a small step along a sliding and continually shifting scale. 'Radio Location' is not in any way a game-breaking mechanic, as some doomsday prophets would have it back when it was first introduced. It's not even all that much of a game-changer, although for me there is this recurring mental pain whenever I see that dreaded word, 'Located', appear on my screen. It's not the end of the world, or even of the battle - it's just not very fun. In conclusion, it is my considered opinion that 'Radio Location' should be removed. I have voted as such in my poll. Appendix 1: I can see how Wargaming might not want a hole to suddenly appear in their neat little skill tree, and that having four rogue skill points on the loose might also have other detrimental effects on game balance. Ideally, a skill that is removed should probably be replaced with some kind of substitute. I have no definitive thoughts on this, but I invite debate. I will toss in the thought that a new skill that affects the upcoming carrier gameplay, or even submarines, might perhaps be one way to go about it...?
  2. _ramrus_

    RPF problem

    I had this problem since I trained rpf. RPF ( Radio Location skill ) will always point wrong when there is single enemy, unspoted ( as in completley wrong square ). I have no idea what exactly is going on. Had 2 games in shima where there was single DD left, not spoted, and RPF was not reporting position correctly. Once it was spoted RPF would jump to it, but not before.
  3. So, lets get back to one of the most controversial skills ever involved into WoWS, and WGs decision to leave it in the game, although A LOT of playerbase specifically said they don't want that abomination in the game. First things first, for those who don't remember, when the skill was introduced, there was a huge uproar on the forums / reddit / whatever, and (IMO) for a good reason. People tought that it will be a last nail in the coffin for any attempt of sneaky play, ambushing your opponent, popping out from where he doesn't expect you, doing some weird thing alltogether etc. And sadly, it was. IF someone chooses to use it that is. Now, whats the biggest problem with the skill? As people allready stated, its a form of built in wallhack, so you cannot play hide and seek anymore, because you are (more or less) always detected in one form if your hunter or your target has RPF. So, lets jump to the second part of the story. After all the initial uproar, WG in all their glory came and said, "don't worry, everythings fine", although as I said A LOT of people once again didn't belive them. And in their infinite wisdom, they released the skill as it is, completely disregarding a metric ton of videos showing them how that skill can be easily abused to blind torp, to hunt down dds, to prepare yourself for people ambushing you etc. But who cares what people say, right, and there we have it, RPF is in the game. Then comes the third part, and somewhat more recent one. After people were still complaining about the skill, and it was in the game for some time, WG once again came to extinguish the fire (by pouring gasoline ofc, how else), and shared they wisdom and sekret stats with us regular plebs. Long story short, they have decided that skill is fine, and doesn't need any changes. Reasons? "Well, in our infinite wisdom we checked our sekret stats and found out there isn't that much people that are using that skill, so its fine." So, if there is not enough people abusing something broken, then it means its not broken right? RIGHT? No, not really, but hey, lets pretend thats the case. Now for the fourth and final part, and the main reason for this topic ( that was just lenghty intro): Since CB finished just some time ago, Christmas, NY and everything is over, lets get back to this thing. WG said its fine because not a lot of people are using it (they have stats about it). Now, can you share that wisdom with us once again, and tell us how much teams from lets say top 20 clans had one or multiple ships with RPF included? There is no way in hell someone can once again tell me its perfectly fine skill, when it was MANDATORY for any higher level gameplay. Even if you were not part of CBs yourself, you had numerous streams / vids etc showing that top teams had RPF on ALMOST EVERY ship they had in the game. We played CBs, we got to league 1 in Typhoon ( or whatever the name was for 1/1) and we had RPF in every team that played CBs. So WG, now check the stats again (if you can), check the amount of teams using RPF in higher lvl competitive gameplay, and consider if it is just a tad, just a little bit on a strong part when every team considers that its mandatory to have it on multiple ships. @Kandly @MrConway Could you be so kind to share the insight of that stats with us, and to give us some more info tl;dr version: read only after bolded part
  4. If you recently bought a Schannhorst or Atago or whatever, and if you have 50 battles on this game and you're just "firing at ships", skip this post, it's not for you. If not please take some time to read it. Sorry for it being so long but i guess WG is happy that i won't create any more topics any time soon, I know there's a bunch of players that are gonna hate this post but they are exactly the kind of player i will talk about. As time passes, WG is feeling the need to have a bigger playerbase. Instead of making the game more exciting and slowly build a bigger but solid and happy playerbase, they just make it easier so that every noob can play it. Fast money. COD kids like to shoot stuff and daddy can pay Premium ships so they just go ahead, buy a Schanhorst and go "fire at ships". They don't care about the result of the battle, they don't care about tactics, they don't look at minimap, they don't look at chat, they think it's your fault that you got hit by their torpedos. They just grab a ship and try to survive with as much HP as they can. That's todays typical gameplay. While in the past i could say that this happened at lower tiers, today i can say without no doubt that i find more quality of play in Tier III or IV than in Tier X. I see things in higher tiers that amaze me. People with Yamatos, Moskvas or Gearings that aren't even aware of the rules(!?) or types of battles... Last night, playing a DD (Tier IX/X battle), i set up a smoke to protect a nearby CA from being focused. Instead of hiding on it, the guy turns away from smoke (it was not a "rsisky" smoke...) and sends all is torpedos to my smoke and hits me, leaving me with 10% HP. I tried to speak to him in the chat but by the look of it, he wasn't even aware that he almost team killed me, let alone looking at the chat. While i was trying to talk to him in the chat, he almost killed another friendly DD with torpedos, beached himself and than, in complete panic, launched torpedos at that island by mistake. This kind of situations are happening too much times for my taste. I know that in every game there will always be noobs but lately almost every single battle has like 95% players just "firing at ships", going chasing ships to the end of the world, while 5% are trying to play and getting sunk trying to cap with no support. It's hard to have the will to play when a Tier X battle starts and half of your BBs turn around and go as far as they range will allow to "stay safe" during all the battle. Allowing everyone to be able to play the game is great and fair. Allowing everybody to start playing the game almost at Tier X is only good if WG estrategy is to get rid of all good players and make the game as dumb as possible. It's easier to attract new players if you give them access to "the end of the game" from the moment they start to play. Radars, Radio Location and other "skills" are dumbening the game to a point where battles are either random or decided on MM. There's no balance whatsoever, i'll give you a couple of examples that i can easily prove. - Atlanta, no role in gameplay. A tier VII ship with 13mm armour. Less than any DD... and with a citadel, making it even worst. If you play against Tier V you are OP as hell. If you play against Tier VIII you are dead with 1 or 2 shells from any ship (!?). Even here WG is dumbing the game... i don't know if you noticed but Atlantas never get matched with CVs. If i play any other Tier VII ship, i get matched with CVs like 8 out of 10 battles, When i play Atlanta i get like one battle with CVs every 20 or more battles (if someone thinks this is not true, i'll prove it with my replays. Last time i was matched with CVs was almost a week ago...). In a battle with CVs, when there's a decent enemy CV captain, i usually don't get to kill any CV plane but sometimes (almost never) i get to kill like 40 or more (dumb CVs focusing Atlantas...). WG goes ahead and decides it's bad for CV players to get matched with Atlantas so let's make things easier instead of making CV players learn to avoid certain ships. - Akizuki. weird role. WG says Inertia Fuse is "great" for this ship... really? First they nerf Akizukis HE pen from 19mm to 17mm so you can't pen any tier VIII DD (since they all have 19mm armour) then they say "you can always use Inertia Fuse....". The thing is that HE pen works the same way as AP pens (i guess). If the enemy ship is angled, you won't pen it with AP so why would you pen it with HE that has less pen, even with the skill? You would use HE instead of AP on angled ships because they are angled so why more HE pen if you won't pen anything?? To use it when other ships are broadside? Well AP gives you more damage in such situations. The only difference is that you cannot start fires like you did before (if any) unless you have a 19 point captain. So i end up in Akizuki, spamming more than 500 shells during the battle, undetected. It sucks for other players, especially on maps like Ocean where ships like this don't have any adversary. Anyway with 33knots top speed at Tier VIII and with the turning circle of a BB, Akizuki is not really a DD. It's just another spamming CA with excellent concealment. There are other examples of (really) broken ships, like Mogami, Pensacola, Tashkent, Hipper, Roon, some CVs, etc. but that's something already known and that WG doesn't really care much. So in my opinion, with so many new options and choices, strategy is limited as it never was. The only strategies these days (in the 5% of battles where there's one) are: - USN and RN Gunboats: Spend all battle spamming - IJN DDs hide all battle from radars, RL and Hydro and hope that enemy has plenty of noobs, otherwise you won't do much. - CAs in general - Hide behind an island and spam for 10 minutes, then go to other island and spam again or spam from smoke - Cruisers - The majority of BBs won't use any tactic whatsoever but when they do is: IJN BBs - staying away from german BBs, sniping USN BBs - staying away from German BBs, sniping German BBs - Rushing caps and launch torpedos at other BBs. CVs - i really don't like to play it but i'm sure there's not much "tactic" left. About RL... amazingly WG had the "guts" to say that RL is great for "some" DDs. Yes they said "for some". It's good for "some" DDs, obvisously refering to Russian DDs. Isn't this amazing?? They also said that the decision to keep this "skill" was based on the players feedback. Now they just "invent feedback" and accept it as coming from players. I think WG is trying to believe it theirselves. So keep on making the game dumber and dumber at higher levels and make it accessible for even monkeys to play it. Enjoy the money those monkeys give you but remember that even the monkeys will notice that the game is becoming a "low quality arcade shooter" and there a lot of better FPS out there. My opinion? - Nerf DD concealment. - Get rid of 100% effective AAs - Get rid of RL and Radars and every skill that makes the game dumber. - Make smoke shorter duration. - Get rid of lottery detonations. - Make it harder to pen armour on EVERY ship. - Make grinding real. Not the present joke where there's no grinding at all. - Remove torpedos from BBs - Remove hydro from DDs - Remove smoke from CAs - Make high tier CAs more tanky. - Fix "dead ships" - Stop releasing magic skills. - Stop offending me with sentences like "We are spoling players" you can't spoil players. They pay your salary. They pay Victors super car collection. Never say that again. I'm not a kid, who the hell do you think you are? Spoiling me? How offensive is that? Looks exagerated? It's not, it's NOW that it's exagerated. If WG wasn't working so hard on killing their playerbase, they could create some type of "realistic" battles without all the trash features they have been implementing in the game. It would make battles more tactical and exciting (they once kind of were) and new players would have to learn as they grind. Those are my "terms" to keep playing the game. Remember that i didn't decide to "stop playing it". It's just happening. I play less each day as i just get bored after 1 or 2 battles. I also get upset with potatoes almost every battle and as i play games to have a good time and fortunely there's always other games coming out, the will to play World of Warships is "dying" every time i play it. At this time, i think i only play it because i spent (lately it's more like "wasted") so much time and money on it, but even so, i decided to make a pause untill WG fixes they "greed" issues and awful "quick fixes" to save time and get more money out of players. This is long enough and while there so much more to say i'll just finish by saying that the game has never been as boring as it is now. So to those who love casual arcade shootersm have fun! For now, i'm done with this game. See you later, if things change (as if). Cheers! ps. Check the screenshot to see one simple example of how dumb it's becoming. This is not even close to the worst cases, it's just an example where i decided to take a screenshot, i have a lot of recent replays to support what i'm saying about broken gameplay..
  5. Simple question. There are enough RPF-threads out there, i want to collect some informations from the playerbase. It is not about your position towards the skills, just the things you experience after patch 0.6.0.