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Found 78 results

  1. Ich finde es unfair, dass man mit Königsberg und Nürnberg auf Gegner mit Radar trifft, aber die eigenen Schiffe nicht damit ausrüsten kann. Dabei hatten die deutschen Schiffe lange vor denen anderer Staaten Radar. Auch sollte man mit den achteren Drillingen beider Schiffe auf große Entfernung auch genau voraus schießen können. Dafür waren sie konstruktiv ausgelegt.
  2. DeletedUser

    Etwas viel Radar im Spiel!

    An die Community und die Entwickler, da ich die Shima wirklich sehr liebe, aber momentan keinen Sinn mehr im weiterspielen sehe, hätte ich eine Idee für einen Kompromiss zum Radar. Kurz gesagt, ein Radar ist dazu da, um Objekte zu orten und nicht gleich aufzudecken. Wieso kann man das im Game nicht genauso handhaben? Also dass die DD's nicht gleich 'aufploppen', sondern erstmal nur AUF MINIMAP UND TAKTISCHER MAP erscheinen und erst bei erreichter Sichtbarkeitsreichweite 'aufgehen'. Meinetwegen könnten auch noch weitere Informationen angegeben werden, wie z.B. Entfernung zum Objekt (Zerstörer), Geschwindigkeit etc....Dies wäre für mich persönlich ein sehr guter Kompromiss! Eine weitere Möglichkeit wäre ein entsprechender Skill (oder Modul) gegen das Radar!? (Nebenbei, der bereits bestehende Käptn-Skill Funk-'ortung' (rdf/rpf) hat weder etwas mit dem Radar im Spiel, noch etwas mit tatsächlichem Radar zu tun, sondern mit rdf/rpf wird lediglich die UNGEFÄHRE Richtung des feindl. Schiffes angezeigt und nichts anderes!) Ich würde es sehr begrüßen sich ernsthaft mit meinem (hoffentlich) konstruktiven Beitrag zu beschäftigen. Noch mehr würde es mich freuen, wenn die Entwickler und möglichst viele (DD)-Spieler meine Idee für umsetzbar hielten. Einen schönen Muttertag
  3. ThemistoclesGR

    -Worst Ranked season ever-

    Hi fellas, I wanna share my impressions from current Ranked season -by far the worst one for me. Being stuck to rank 5 for 350 battles i feel on the edge to quit playing since its by far away from fun and competition. Of course i wont put it to players as everyone knows a battle may go wrong or good for someone. Ill put it entirely to the match making and more precisely to the ships balance. I dont know if you agree with me but a win is 50% to the players and 50% to the ships, different ships with different gameplayes but specific capabilities and advantages. One huge advantage tho is the radar that balances the whole game no matter the ship or the player. Since i had another losing strike today i feel again that its pointless to get higher to ranks, for ranked 4 i needed 105 battles and im still at rank 5 at 470 battles (yesterdays stats) including numberous backs and forths to 6 and back to 4...if i remember well i reached 3 times rank 4 with 3 stars and fell like 6-7 times to rank 6 or 7 and back again to 5. As i believe many of you had the same experience and the common idea i think is the same with mine. For this reason i screenshot my todays progress, my overall stats to ranked and some match makings as an example. To all 3 screenshots i uploaded i marked the match making depending the radars at every team. No matter if its a loss for me or win, the winning team had at least one more radar to the losing one (including minotaur). I wont say much for this as most of the players here will agree that the more radars the bigger the advantage. Though i wish i had some yesterdays screenshots that i played 2 battles (ofc lost) with 3 radars vs one. As a subsubject of my first impresson i want to say about destroyers and how they are matched to balance the teams. Since some dds have radar or hydro as well is an advantage too. Considering that already a cruiser with radar is big advantage then a dd with a radar (that you basically can transfer whenever you want unspoted) is even bigger. So my point here is the teams with yue yang balanced with gearings (i wont say with shimas cause shimas got awesome torps and can balance it to damage) since yue yang is basically a gearing with a radar. The rest comments on this are yours... Third point to match makings is the issue with minotaurs. How the hell a minotaur with smoke can be matched with a cruiser with radar? I've been in many matches that one team has radar (des moines, moskva, worchester) and its matched with a minotaur who -guess hat- he has smoke. Its another "given" advantage to the one of two teams and before yu run to talk about the "choice" to put a radar ill respond with his awesome paper armour... Final point-problem of the ranks are the overpowered ships. I've experienced many battles with a precise characteristic, a "new" ship to take the first position no matter the contribution to the team because of false game mechanic. As an example ill put on the table two ships, the worchester and the conqueror. I think the worchester as overpowered because it produces a lot of damage with a lot of fires (even you have just used repair) combined with a lot of overpenetrations from the shells fired to it even tho it has light armour. Its not reasonable to deal 3k damage on a worchester from a yamato shell. I think its a little bit shame mostly when there is not even a radar on the other team (match making issue again). About conqueror i have to say that its op as well for the simple reason that causes 10k dmg per shell and 2 fires even after repair and at the end it disappears from the "spotted" area after a few seconds, at least manage to balance it with another conqueror at ranked games. To conclude with, for those simple points i think this ranked season is a total mess, by far the worst of all the previous ones (even with the t7 i played lol). Bad players getting advantage of op ships to climb the ranks even they dont deserve it, match making makes better players to struggle to get where they deserved to be and generally all this is far away from the "fun" of the game. At least you could bring back the "irrevocable" stages after rank 10 so ppl wont damn the game for this situation and mostly they wont quit ranked season. Afterall if it was a fair season as pronounced before the beginning you should be able to keep the rank that you earned... I hope my English are good enough to make my points clear, Thanks in advance
  4. Suite aux remous causés par l'ajout du radar de surveillance aux destroyers panasiatiques de haut rang (actuellement en test), je me pose la question suivante: ce consommable constitue-t-il un outil trop puissant ou pouvant difficilement être contré? Chaque fois que cet élément est mentionné, il déclenche (plus que tout autre) des débats houleux au sein de la communauté. Je pense notamment aux souhaits que les consommables soient pris en compte dans la composition équilibrée des équipes (avec surtout ledit radar en ligne de mire). En outre il est régulièrement proposé que son efficacité soit atténuée, comme l'empêcher de traverser les îles ou de rendre le navire émetteur visible de tous. Qu'en pensez-vous de cette mécanique?
  5. First I have to disappoint you, this is not some thread about wheather or not Hindenburg should get Radar. So with the recent post about the Hindenburg by WG I noticed that on one of the Randers the Hindenburg has the typical German arrangement of stacked Range finders with a Radar Pannel attached to it. just like it should be however, when I looked at my Ingame Hindenburg she was missing that extra "box" on top of the range finder with the radar pannel. whats even strange, is that on the NA Client the Hindenburg actually has said radar pannel so what I ask for is this little model error to be fixed..... or you won't get any more from me... nah just kidding
  6. Captain_LOZFFVII

    Is Radar Seriously this powerful?

    Okay, so I was playing in my Akizuki tonight, trying to earn on of the anniversary achievements when I get into the following game: 20170915_010007_PJSD108-Akizuki_14_Atlantic.wowsreplay Half-way through the match the cyclone closes in to 8km, not long after that I get detected and locked on to by an enemy ship thanks to a DM Donskoi's radar. I then get chipped into oblivion from the last vestiges of my life bar, by the DM Donskoi. My question is simple: Does radar allow you to see other ships (i.e. actually SEE other ships, not just detect them on mini-map) in reduced view-range situations - such as in a cyclone? ...Because, quite simply, that is broken as f@ck. Far, far worse than just being able to see through islands, radar that can see through cyclone reduced visibility just gives an obscenely huge advantage. Now it's 1:38am and I'm going to bed...
  7. Chassadhi

    Wirk-Kreise auf der Minimap

    ist wahrscheinlich zu unübersichtlich, aber manchmal wünsche ich mir kleine Kreise auf der Minimap, die mir zeigen, dass ein Verbündeter gerade Hydro macht: - ein Kreis um das Schiff, wo die Hydro wirkt (wie weit) - und der Rand des Kreises zeigt, wann's abläuft (360° == 60 Sekunden) ähnlich für Radar und DefAA … 1. P.S.: voll ausgefüllt, aber ziemlich durchscheinend (und optional abschaltbar) könnten diese Kreise ja sein, um nicht so sehr zu stören 2. P.S.: Nebel (mit seinem Ablauf) auf der Minimap zu sehen, hätte evtl. auch was, aber da wärs ja kein Kreis, sondern so ein "Croissant" ^^ 3. P.S.: alternativ könnte man auch was über den Sound machen: dass ich Hydro höre, auch wenn der neben mir Hydro an hat
  8. anonym_EFwxJOPWzlER

    Radar way OP

    Again i get a game where the enemy has a lot more radar and wins very easily,it was predicted we will get slaughter straight away (which we did) Radar needs removing or heavily nerfed, this is not fun at all
  9. As every DD player knows radars have destroyed this game. Weather it is start, middle or end of game radars consistently destroy DD gameplay due to being utterly overpowered and being able to make DDs visible in situations that simply kill DDs and cost game to team. Especially this is true in end game, where one radar almost 90% of time means team with it will win. I propose to remove radar from game to make it more balanced and if WG does not want to admit this OBVIOUS mistake, that was introducing radars, then at least nerf them a)Make their use much less frequent - once per game b)reduce radar radius to 8kms maximum. c)Make sure radars can not penetrate islands - this is most infuriating.
  10. klemi007

    Radar mechanics

    Hi all, Since we got the new US line, we got too much radar in the game. I am sure most would agree it's making dd captains either too passive in taking objectives or it makes them dead. Here is an idea. I suggest change to radar mechanics, even if you just test it, I would be thrilled. Make radar LOS (as it was in real life) and cross section dependent. Practical consequence: LOS would mean radar would be unable to spot anything behind hard cover (like an island) or even behind other ships, making ambushed and even piggy backing a viable option. Cross section would work in a way that if, for example, a dd turns it's bow towards the radar source (maybe introduce a rdf like pointer for radar), it would either fade in - fade out, or significantly reduce the effective radar range. Any thoughts?
  11. Gudgeon

    A request to Wargaming

    Dear WG, Please can you tweak your matchmaker code to balance the number of radar ships per side. This will make the battles potentially more fair. To me, it seems quite a simple little code tweak to put equal numbers of radar ships on each team during 'matchmaking'. Thanks. Looking forward to it in the next update. You seem to manage it with CV's with no problems, so it should be quite quick to adapt that code module.
  12. Hallo zusammen, ich würde gerne wissen was Ihr von folgenden Überlegungen haltet. Weniger Nebel Nebel ist ein starkes Werkzeug, wird jedoch leider oft schlecht genutzt. Insbesondere durch das vermehrte Auftreten von Radar, wird das grundlose nebelwerfen und stillsitzen noch sinnfreier. Wenn wir jedoch die Anzahl auf 1-2 reduzieren, so könnten wir es erreichen, dass Zerstörer öfter sich überlegen, ob der Nebel sinnvoll ist oder nicht. Mehr Radar Da es wohl nicht weniger werden wird, sollten auch T5-T6 Radar kennenlernen. Vielleich nur 10-15 Sekunden auf 8 km. So können neue Spieler sich gleich auf das Radar einstellen. Für T7-T10 würde ich mir Radar für jeden Kreuzer wünschen. Dafür gerne mit maximal 30 Sekunden. Denn mir ist aufgefallen, dass die Zahl der nutzlosen Zerstörer reziproke proportional zu denen des Radars ist. (Diese Behauptung ist nicht bewiesen) Weniger Nebel und mehr Radar wird das Spiel für die Zerstörer nicht leichter machen, aber ich habe lieber weniger brauchbare Zerstörer, als viele… Daher fordere ich, mehr Radar und weniger Nebel, damit die Kevins auf Ihren Schlachtschiffen bleiben. Euer Hatisch
  13. satoca1

    Radars ruining game

    Just been on a game where the opposing team had three radars (2 worcestors and 1 pay to win krohnstadt) against none on our team. Needless to say we got hammered and none of our dds able to get anywhere near a cap. To add to the misery I was in a tier 8 dd against tier 10 cruisers, battleships and dds (they had an asashio t8). Is it me or does matchmaking in Wows have a long way to go. Worst of all, should the balancing of certain cruisers be worked out better as the radar equipped ones are just running away with the games and anyone else who did not grind british or american is just being constantly nerfed. Does anyone from WOWS developers actually take any notice to these comments?
  14. Episparh

    Could we just delete the radar

    Could we just delete radar and other detection tools so we can all play easy DD life? K, Tnx, bye
  15. Just trying to imagine if supportive role, such as tanking damage for your team, or spotting enemy constantly, resetting caps etc... would actually give more exp than doing direct damage to enemies. How do you think WOWS would be different from todays game meta? Write down below what YOU think WOWS gameplay would be like if this become true. Would there be more teamplay? Or perhaps more campfest? Maybe the game meta would be the same as today? Guys, time to use our imagination !!
  16. Flavio1997

    WG, stop releasing broken ships

    lets get it straight out of the gate at the start of this post do I consider the Worcester Op? (what I can see from flamu’s videos, the latest one is https://youtu.be/OSTZ4XHJE34 ) NO terrible gun arcs+low hp/low armor/big citadel/normal heal will not make this ship a destroyer of worlds, especially if a bbs look at you in a bad way. However, I consider this ship broken and a ship that, in this state, should not be released in the live server. let me elaborate that: 1) AA power/AA range ( insert meme about “year of the carrier”) you are putting another aa monster that just wipes out enemy planes even without defaa, when you activate it the enemy squadrons just vanish. But is not the aa power creep or their range per se ( even though you create a huge bubble of no-fly zone, even worse than it is now with DM and minotaurs) but is their range correlate to his aa spotting range. It means that, as Flamu said, you can lure the enemy planes near to you, activate the aa and the carrier can’t do anything but look at his planes just vanishing, and that is even more retarded than it is now, that there are ships (batimore, DM) that can shoot enemy planes as soon as spotted. This is just frustrating for the carriers because it means losing planes without even knowing who shoot them ( better not get me started about the shooting-with- your-aa-in-smoke-stuff) 2) surface spotting/radar. It is already bad the fact that there are ships that have a concealment on par with their radar range (dm, old balty, Cleveland and so on). Because it means that a poor dd that has the misfortune of spotting one of this ship will get radared and probably nuked without having time to run away. Now you are turning that to eleven by getting a ship that has 400 meters MORE range on his radar than his concealment….are you going full [edited]? Especially considering that with the module we are looking at a 56 ( or 48 post nerf) radar against a ships that lobs 240 rounds/min. Again, is frustrating as a dd player especially on those absurd situations ( rare I know, but still) where the enemy dd will get spotted WITHOUT EVEN seeing who is radaring them. I hoped, looking at the buffalo, that you were headed in the right direction: 7.8 aa spotting range vs 7.2aa range and 10.5 concealments against 9.5 radar, so you give the dd a 1 km “oh crap zone” to retreat or at least turn to get away…. ….then you decided to go full retard and release a ship that will be very frustrating to play against in 2 out of 4 classes ( and even bbs with all this he spam might not be happy, but imho that is a minor thing, and a bit they deserve to burn down). How would I correct this stuff? 1)nerf the aa range or the air concealment to be at least on par, but imho even here there should be a 0.5 kms difference, like in the buffalo 2) nerf the radar to 9.5 kms range ( like a tier 9) or even at 9 kms, to give some brown pants range to a dd ( and trust me, a dd spotting this ship will need them). I wouldn’t nerf the base concealment because it will make it too weak agains CA and bbs any thought?
  17. Moin, ganz wertungsfrei kann man wohl feststellen, dass aktuell deutlich mehr Radar im Spiel ist als noch vor 6 Monaten. Meiner Meinung nach ist es zu viel. Nun ist mit der Entwicklung der Radartechnik historisch auch die Entwicklung von Gegenmaßnahmen betrieben worden und im vom Spiel angedeckten Zeitraum zumindest mit Chaff auch aktiv eingesetzt worden. Wie wäre es, wenn man Chaff als alternatives Verbrauchsgut einführen würde, z. B. auszurüsten anstelle von Nebel? Nebel würde dann die optische Zielerfassung verhindern wie bekannt, Chaff hingegen die elektronische. Das im oder hinter Chaff stehende Ziel wäre optisch nach wie vor im Rahmen der normalen Sichtbarkeitsmechanik erkennbar bei entsprechender Annäherung bzw. bei Feuereröffnung. Für aktiviertes Radar wäre das Schiff nicht sichtbar bzw. nur ein blinder Fleck erkennbar, auf den wie bei Schiffen im Nebel Nebel keine Zielaufschaltung möglich wäre. Nur mal so als Gedanke. Gruß Karl
  18. I didn't come in with any expectations, and I was surprised to some point. Honesty with WG has always been a massive issue, but I am pleasantly surprised, but disappointed with certain issues. - Finally wargaming have understood that the UI they built 6-7 years ago and the game engin they built over a decade ago has put the game in a massive ditch. Major progress to the game cannot be achieved until a massive rework is achieved, from what has been told, this is being avoided and put off, or is still in the work. - Avoiding questions, bending questions : We all understand that people are under NDA and cannot answer questions, but simple things like saying we cant answer that would be nice. The main example being the complete dismissal of twannies question on random torp spread, all we got was a huff, and move on to the next question. - 'I got it' seems to be the safe word, when they said it, questions were ignored ect, ect. - All in all only a few things have been revealed, radar will not be reworked, wg are fine with easier to play ships and have no real plans to majorly balance ships that have been effected by global changes, an AA rework will come in with the CV rework, but most importantly, new lines and classes of BBCV, CACV will come into the game. P.B Everything above has been written during the break, before the questions have opened up to the floor.
  19. Regarding the subject of Flambass video. I didnt see any thread that talked about this exact topic so i created this one because i wanted to get your opinion on this matter. I feel like Flambass hit the nail on the head in this video. I feel pretty much the same as he does. Im not a DD-main by any stretch, i play BBs and cruisers just as much. But like Flambass says they have everything to their disposal (HP, armour, range, heals, radars, hydros etc etc.) and thay can stay at range doing massive amounts of damage and kills without ever risking their ships and health. Then we have destroyers, smallest most fragile ships in the game that up to this point also could take massive damage from a BB AP shell, lazy BB drivers didnt even have to change ammo type to wreck a DD. With all the new US cruisers and with all the old cruisers you can run into a stealthy high tier US cruiser and suddenly be in their 30-40-50 second radar where all enemy team uses you as a pinata! This is starting to become a issue, specially since every lazy and scared BB and cruiser driver in the game demand you as a destroyer should push into the caps all match long while 5-6 US cruisers are lurking behind the islands. I dont want to write a wall of text here, i just want to get the ball rolling, but i want to know what you feel about this? Because i had to seriously change up my gameplay in a DD since the first split (Cleveland) happened, and its just gonna get worse. What are you gonna do as a DD in a 3 cap domination game with 3 Worshesters and 3-4 Des moines, Buffalos, Clevelands etc etc on the enemy team? Not to talk about the CVs, hydros, spotterplanes, DD hydros and radars etc etc...... No DD captain in their right mind will go for any caps!! So DDs will start playing the flanks, well out of US/Russian radar range trying to atleast do some damage. I see a lot of Asashio, Shima, Gearing in my future. Its gonna be fun to catch all the rage and reports from the team just because you dont want to suicide in to the caps?! So i actually would love to see WG take away all the domination games and just have standard battles if they are gonna continue down this line (this is almost a joke but sadly isnt), we all now what a huge misstake for gameplay that would have been. But seriously? Or maybe have 3 caps dom game only on Ocean map? So those 4-5-6 US cruisers actually had to take the same risk as the DDs to push in and radar them! But ..... naaah..... we dont want the poor cruisers with their defensive AA, hydros, radars, armour, heals etc. to take any risks do we?
  20. Assarakoss

    Radar mehr Radar

    Radar Wargaming wir brauchen mehr Radar im Spiel damit es noch mehr abfucked!Macht absolut null sinn DD zu Spielen ab Tier 7 weil jeder edited !Bei sovielen Radar Schiffen brauch man auch keine Erkennbarkeit mehr bei den DDs es sieht einen sowieso jeder Stricher Dieser Beitrag wurde von dem Moderatorenteam aufgrund des folgenden Verstoßes bearbeitet: Verstoß gegen Regel 1
  21. pjgdeath1


    the Radar should not be set from 10k it should be at max 8k as DD's do not stand a chance as soon as a ship is detected they get radar up before you can get in range to fire torps so it do's not matter how good your concealment is your dead.
  22. Lord0

    List of radar ships?

    Hi, Is there a list of radar ships with Tier, Range, duration etc? Cheers
  23. Sawron_Lord_Of_Pouah

    A quand un MM miroir pour les ranked ?

    J'ai pas l'habitude de me plaindre du matchmaking en FFA, mais là, avec ces classés en T10 je suis obligé. Des disparités entre les DD, les radars, me posent pas de problèmes en FFA, car c'est du 12 contre 12 et donc autant de navires qui peuvent contrer ces disparités, et sur des grandes maps (même taille certes mais cap plus espacés). Sauf qu'en classés, on passe sur des cartes plus restreintes et en 7 v 7. Et là la disparité entre les équipes tend clairement à faire pencher la balance d'un coté. Indépendamment du niveau des joueurs. Il faut pas être unicum pour planquer son DM derrière une ile et assurer une zone de non droit sur un cap, qui ne pourra pas être contestée par l'autre équipe qui elle n'aura pas de radar. C'est pour moi faciliter le travail d'une équipe et planter une autre. Je sais que c'est jamais bien de poster à chaud mais la dernière partie clairement m'a fait sauter de mes gonds. Non content de ne pas avoir de radar, on se prend un khaba (donc un dd en moins) et 2 yueyang, donc deux dd qui ne peuvent pas torpiller leurs homologues. Comment prendre et garder un controle des caps avec une compo pareille ? Voilà après peut être que je suis le seul à trouver ça anormal. Mais vu les réactions à chaque partie dans le chat, j'en doute.
  24. ferry_to_hell

    Übersicht Hydro & Radar Reichweite

    Hallo zusammen, gibt es irgendwo eine Gesamtübersicht (gerne als Tabelle) wo die Reichweiten der genannten Aufklärungsmodule sichtbar sind je Schiff? Bei der Onlinesuche habe ich zwar eine Seite gefunden, jedoch sind die Werte scheinbar verändert worden - zumindest stimmte diese nicht. Bei der Forumsuche bin ich nicht fündig geworden. Bevor ich mir diese jetzt selbst zusammenbastle, dachte ich mir, ich stelle diese Frage. Wenn ich eine solche (aktuelle) irgendwo übersehen habe. Mea Culpa. Danke Euch.
  25. I mean we all know, game is rigged ; ( i drove now over 5000 matches ) It caps winrate boosts looserate, by giving away citahits or not, regulating incoming damage, so it makes sure one team dies, giving us the illusion of "gaming" Which is some ways a pretty darn disgrace to the real ships and sailors exited on those ships. But can you plz do it waaaay better, not that clumsy, obviosly see and noticeable. Have a new t9 dd, Fletcher, have old Kagero t9..but the difference is heavy. When i played back then Kagero t9..there wasnt much radar out there. Now its..radar madness, i cant go anywhere, cause every 2nd, 3rd ship has radar. Fog is useless. The range of Russian radar is silly bullocks, not that in generell russian ships are still too overpowered..cause..russians?! Then the fog issue ; im not sure if there are currently some aimhelps out there, but there are some people, precise killing you in fog, when others have this random spray/chance/guessing where you maybe are, those others do triple cita on your cruiser..in fog..while slightly moving and turning. Happens too often latley! Thats not random, has nothing to do with luck. Or how else do we win 999:0 / 11 ships alive vs 1 / best in enemy team has not even as much as the worst one on other team. It feels like Balance is worse than 0.42 .. Do something, this is game is often shitty enough, dont make it worse, cause i cant play it soon anymore, cause its so rigged, terrible, making you hate it so much your keyboard close to be crushed = .... NO!!!!!! no thx no, [edited]you, im out ?! ...i have much patience, had my breaks from game, found new motivation, but its crushed again and again ..and soon im reaching breaking point, where even i cant or wont ever touch, nor give this game to anyone Do something..int he name of the real ships serving the war, carrying people and sinking to the depths of the ocean floor. Nothing to be messed with a cheap, terrible "game" ..which is less a game..lootboxes, rigged/manipulated matchmaking (i know its needed, else it doesnt work, i know its complex to do..but then do it!!! right, not shitty)..rather more than something a bot could play, you watch it and rest is lottary anyway, you can rather bet, which makes it a "Gambling Game", which should be checked be EU gamgbling comussion.