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Found 78 results

  1. First I have to disappoint you, this is not some thread about wheather or not Hindenburg should get Radar. So with the recent post about the Hindenburg by WG I noticed that on one of the Randers the Hindenburg has the typical German arrangement of stacked Range finders with a Radar Pannel attached to it. just like it should be however, when I looked at my Ingame Hindenburg she was missing that extra "box" on top of the range finder with the radar pannel. whats even strange, is that on the NA Client the Hindenburg actually has said radar pannel so what I ask for is this little model error to be fixed..... or you won't get any more from me... nah just kidding
  2. Wirk-Kreise auf der Minimap

    ist wahrscheinlich zu unübersichtlich, aber manchmal wünsche ich mir kleine Kreise auf der Minimap, die mir zeigen, dass ein Verbündeter gerade Hydro macht: - ein Kreis um das Schiff, wo die Hydro wirkt (wie weit) - und der Rand des Kreises zeigt, wann's abläuft (360° == 60 Sekunden) ähnlich für Radar und DefAA … 1. P.S.: voll ausgefüllt, aber ziemlich durchscheinend (und optional abschaltbar) könnten diese Kreise ja sein, um nicht so sehr zu stören 2. P.S.: Nebel (mit seinem Ablauf) auf der Minimap zu sehen, hätte evtl. auch was, aber da wärs ja kein Kreis, sondern so ein "Croissant" ^^ 3. P.S.: alternativ könnte man auch was über den Sound machen: dass ich Hydro höre, auch wenn der neben mir Hydro an hat
  3. Radar way OP

    Again i get a game where the enemy has a lot more radar and wins very easily,it was predicted we will get slaughter straight away (which we did) Radar needs removing or heavily nerfed, this is not fun at all
  4. Radar mechanics

    Hi all, Since we got the new US line, we got too much radar in the game. I am sure most would agree it's making dd captains either too passive in taking objectives or it makes them dead. Here is an idea. I suggest change to radar mechanics, even if you just test it, I would be thrilled. Make radar LOS (as it was in real life) and cross section dependent. Practical consequence: LOS would mean radar would be unable to spot anything behind hard cover (like an island) or even behind other ships, making ambushed and even piggy backing a viable option. Cross section would work in a way that if, for example, a dd turns it's bow towards the radar source (maybe introduce a rdf like pointer for radar), it would either fade in - fade out, or significantly reduce the effective radar range. Any thoughts?
  5. As every DD player knows radars have destroyed this game. Weather it is start, middle or end of game radars consistently destroy DD gameplay due to being utterly overpowered and being able to make DDs visible in situations that simply kill DDs and cost game to team. Especially this is true in end game, where one radar almost 90% of time means team with it will win. I propose to remove radar from game to make it more balanced and if WG does not want to admit this OBVIOUS mistake, that was introducing radars, then at least nerf them a)Make their use much less frequent - once per game b)reduce radar radius to 8kms maximum. c)Make sure radars can not penetrate islands - this is most infuriating.
  6. A request to Wargaming

    Dear WG, Please can you tweak your matchmaker code to balance the number of radar ships per side. This will make the battles potentially more fair. To me, it seems quite a simple little code tweak to put equal numbers of radar ships on each team during 'matchmaking'. Thanks. Looking forward to it in the next update. You seem to manage it with CV's with no problems, so it should be quite quick to adapt that code module.
  7. Radars ruining game

    Just been on a game where the opposing team had three radars (2 worcestors and 1 pay to win krohnstadt) against none on our team. Needless to say we got hammered and none of our dds able to get anywhere near a cap. To add to the misery I was in a tier 8 dd against tier 10 cruisers, battleships and dds (they had an asashio t8). Is it me or does matchmaking in Wows have a long way to go. Worst of all, should the balancing of certain cruisers be worked out better as the radar equipped ones are just running away with the games and anyone else who did not grind british or american is just being constantly nerfed. Does anyone from WOWS developers actually take any notice to these comments?
  8. Hallo zusammen, ich würde gerne wissen was Ihr von folgenden Überlegungen haltet. Weniger Nebel Nebel ist ein starkes Werkzeug, wird jedoch leider oft schlecht genutzt. Insbesondere durch das vermehrte Auftreten von Radar, wird das grundlose nebelwerfen und stillsitzen noch sinnfreier. Wenn wir jedoch die Anzahl auf 1-2 reduzieren, so könnten wir es erreichen, dass Zerstörer öfter sich überlegen, ob der Nebel sinnvoll ist oder nicht. Mehr Radar Da es wohl nicht weniger werden wird, sollten auch T5-T6 Radar kennenlernen. Vielleich nur 10-15 Sekunden auf 8 km. So können neue Spieler sich gleich auf das Radar einstellen. Für T7-T10 würde ich mir Radar für jeden Kreuzer wünschen. Dafür gerne mit maximal 30 Sekunden. Denn mir ist aufgefallen, dass die Zahl der nutzlosen Zerstörer reziproke proportional zu denen des Radars ist. (Diese Behauptung ist nicht bewiesen) Weniger Nebel und mehr Radar wird das Spiel für die Zerstörer nicht leichter machen, aber ich habe lieber weniger brauchbare Zerstörer, als viele… Daher fordere ich, mehr Radar und weniger Nebel, damit die Kevins auf Ihren Schlachtschiffen bleiben. Euer Hatisch
  9. Could we just delete the radar

    Could we just delete radar and other detection tools so we can all play easy DD life? K, Tnx, bye
  10. Königsberg und Nürnberg - unfair?

    Ich finde es unfair, dass man mit Königsberg und Nürnberg auf Gegner mit Radar trifft, aber die eigenen Schiffe nicht damit ausrüsten kann. Dabei hatten die deutschen Schiffe lange vor denen anderer Staaten Radar. Auch sollte man mit den achteren Drillingen beider Schiffe auf große Entfernung auch genau voraus schießen können. Dafür waren sie konstruktiv ausgelegt.
  11. Just trying to imagine if supportive role, such as tanking damage for your team, or spotting enemy constantly, resetting caps etc... would actually give more exp than doing direct damage to enemies. How do you think WOWS would be different from todays game meta? Write down below what YOU think WOWS gameplay would be like if this become true. Would there be more teamplay? Or perhaps more campfest? Maybe the game meta would be the same as today? Guys, time to use our imagination !!
  12. WG, stop releasing broken ships

    lets get it straight out of the gate at the start of this post do I consider the Worcester Op? (what I can see from flamu’s videos, the latest one is https://youtu.be/OSTZ4XHJE34 ) NO terrible gun arcs+low hp/low armor/big citadel/normal heal will not make this ship a destroyer of worlds, especially if a bbs look at you in a bad way. However, I consider this ship broken and a ship that, in this state, should not be released in the live server. let me elaborate that: 1) AA power/AA range ( insert meme about “year of the carrier”) you are putting another aa monster that just wipes out enemy planes even without defaa, when you activate it the enemy squadrons just vanish. But is not the aa power creep or their range per se ( even though you create a huge bubble of no-fly zone, even worse than it is now with DM and minotaurs) but is their range correlate to his aa spotting range. It means that, as Flamu said, you can lure the enemy planes near to you, activate the aa and the carrier can’t do anything but look at his planes just vanishing, and that is even more retarded than it is now, that there are ships (batimore, DM) that can shoot enemy planes as soon as spotted. This is just frustrating for the carriers because it means losing planes without even knowing who shoot them ( better not get me started about the shooting-with- your-aa-in-smoke-stuff) 2) surface spotting/radar. It is already bad the fact that there are ships that have a concealment on par with their radar range (dm, old balty, Cleveland and so on). Because it means that a poor dd that has the misfortune of spotting one of this ship will get radared and probably nuked without having time to run away. Now you are turning that to eleven by getting a ship that has 400 meters MORE range on his radar than his concealment….are you going full [edited]? Especially considering that with the module we are looking at a 56 ( or 48 post nerf) radar against a ships that lobs 240 rounds/min. Again, is frustrating as a dd player especially on those absurd situations ( rare I know, but still) where the enemy dd will get spotted WITHOUT EVEN seeing who is radaring them. I hoped, looking at the buffalo, that you were headed in the right direction: 7.8 aa spotting range vs 7.2aa range and 10.5 concealments against 9.5 radar, so you give the dd a 1 km “oh crap zone” to retreat or at least turn to get away…. ….then you decided to go full retard and release a ship that will be very frustrating to play against in 2 out of 4 classes ( and even bbs with all this he spam might not be happy, but imho that is a minor thing, and a bit they deserve to burn down). How would I correct this stuff? 1)nerf the aa range or the air concealment to be at least on par, but imho even here there should be a 0.5 kms difference, like in the buffalo 2) nerf the radar to 9.5 kms range ( like a tier 9) or even at 9 kms, to give some brown pants range to a dd ( and trust me, a dd spotting this ship will need them). I wouldn’t nerf the base concealment because it will make it too weak agains CA and bbs any thought?
  13. I didn't come in with any expectations, and I was surprised to some point. Honesty with WG has always been a massive issue, but I am pleasantly surprised, but disappointed with certain issues. - Finally wargaming have understood that the UI they built 6-7 years ago and the game engin they built over a decade ago has put the game in a massive ditch. Major progress to the game cannot be achieved until a massive rework is achieved, from what has been told, this is being avoided and put off, or is still in the work. - Avoiding questions, bending questions : We all understand that people are under NDA and cannot answer questions, but simple things like saying we cant answer that would be nice. The main example being the complete dismissal of twannies question on random torp spread, all we got was a huff, and move on to the next question. - 'I got it' seems to be the safe word, when they said it, questions were ignored ect, ect. - All in all only a few things have been revealed, radar will not be reworked, wg are fine with easier to play ships and have no real plans to majorly balance ships that have been effected by global changes, an AA rework will come in with the CV rework, but most importantly, new lines and classes of BBCV, CACV will come into the game. P.B Everything above has been written during the break, before the questions have opened up to the floor.
  14. Regarding the subject of Flambass video. I didnt see any thread that talked about this exact topic so i created this one because i wanted to get your opinion on this matter. I feel like Flambass hit the nail on the head in this video. I feel pretty much the same as he does. Im not a DD-main by any stretch, i play BBs and cruisers just as much. But like Flambass says they have everything to their disposal (HP, armour, range, heals, radars, hydros etc etc.) and thay can stay at range doing massive amounts of damage and kills without ever risking their ships and health. Then we have destroyers, smallest most fragile ships in the game that up to this point also could take massive damage from a BB AP shell, lazy BB drivers didnt even have to change ammo type to wreck a DD. With all the new US cruisers and with all the old cruisers you can run into a stealthy high tier US cruiser and suddenly be in their 30-40-50 second radar where all enemy team uses you as a pinata! This is starting to become a issue, specially since every lazy and scared BB and cruiser driver in the game demand you as a destroyer should push into the caps all match long while 5-6 US cruisers are lurking behind the islands. I dont want to write a wall of text here, i just want to get the ball rolling, but i want to know what you feel about this? Because i had to seriously change up my gameplay in a DD since the first split (Cleveland) happened, and its just gonna get worse. What are you gonna do as a DD in a 3 cap domination game with 3 Worshesters and 3-4 Des moines, Buffalos, Clevelands etc etc on the enemy team? Not to talk about the CVs, hydros, spotterplanes, DD hydros and radars etc etc...... No DD captain in their right mind will go for any caps!! So DDs will start playing the flanks, well out of US/Russian radar range trying to atleast do some damage. I see a lot of Asashio, Shima, Gearing in my future. Its gonna be fun to catch all the rage and reports from the team just because you dont want to suicide in to the caps?! So i actually would love to see WG take away all the domination games and just have standard battles if they are gonna continue down this line (this is almost a joke but sadly isnt), we all now what a huge misstake for gameplay that would have been. But seriously? Or maybe have 3 caps dom game only on Ocean map? So those 4-5-6 US cruisers actually had to take the same risk as the DDs to push in and radar them! But ..... naaah..... we dont want the poor cruisers with their defensive AA, hydros, radars, armour, heals etc. to take any risks do we?
  15. Moin, ganz wertungsfrei kann man wohl feststellen, dass aktuell deutlich mehr Radar im Spiel ist als noch vor 6 Monaten. Meiner Meinung nach ist es zu viel. Nun ist mit der Entwicklung der Radartechnik historisch auch die Entwicklung von Gegenmaßnahmen betrieben worden und im vom Spiel angedeckten Zeitraum zumindest mit Chaff auch aktiv eingesetzt worden. Wie wäre es, wenn man Chaff als alternatives Verbrauchsgut einführen würde, z. B. auszurüsten anstelle von Nebel? Nebel würde dann die optische Zielerfassung verhindern wie bekannt, Chaff hingegen die elektronische. Das im oder hinter Chaff stehende Ziel wäre optisch nach wie vor im Rahmen der normalen Sichtbarkeitsmechanik erkennbar bei entsprechender Annäherung bzw. bei Feuereröffnung. Für aktiviertes Radar wäre das Schiff nicht sichtbar bzw. nur ein blinder Fleck erkennbar, auf den wie bei Schiffen im Nebel Nebel keine Zielaufschaltung möglich wäre. Nur mal so als Gedanke. Gruß Karl
  16. Radar mehr Radar

    Radar Wargaming wir brauchen mehr Radar im Spiel damit es noch mehr abfucked!Macht absolut null sinn DD zu Spielen ab Tier 7 weil jeder edited !Bei sovielen Radar Schiffen brauch man auch keine Erkennbarkeit mehr bei den DDs es sieht einen sowieso jeder Stricher Dieser Beitrag wurde von dem Moderatorenteam aufgrund des folgenden Verstoßes bearbeitet: Verstoß gegen Regel 1
  17. pjgdeath1

    the Radar should not be set from 10k it should be at max 8k as DD's do not stand a chance as soon as a ship is detected they get radar up before you can get in range to fire torps so it do's not matter how good your concealment is your dead.
  18. Etwas viel Radar im Spiel!

    An die Community und die Entwickler, da ich die Shima wirklich sehr liebe, aber momentan keinen Sinn mehr im weiterspielen sehe, hätte ich eine Idee für einen Kompromiss zum Radar. Kurz gesagt, ein Radar ist dazu da, um Objekte zu orten und nicht gleich aufzudecken. Wieso kann man das im Game nicht genauso handhaben? Also dass die DD's nicht gleich 'aufploppen', sondern erstmal nur AUF MINIMAP UND TAKTISCHER MAP erscheinen und erst bei erreichter Sichtbarkeitsreichweite 'aufgehen'. Meinetwegen könnten auch noch weitere Informationen angegeben werden, wie z.B. Entfernung zum Objekt (Zerstörer), Geschwindigkeit etc....Dies wäre für mich persönlich ein sehr guter Kompromiss! Eine weitere Möglichkeit wäre ein entsprechender Skill (oder Modul) gegen das Radar!? (Nebenbei, der bereits bestehende Käptn-Skill Funk-'ortung' (rdf/rpf) hat weder etwas mit dem Radar im Spiel, noch etwas mit tatsächlichem Radar zu tun, sondern mit rdf/rpf wird lediglich die UNGEFÄHRE Richtung des feindl. Schiffes angezeigt und nichts anderes!) Ich würde es sehr begrüßen sich ernsthaft mit meinem (hoffentlich) konstruktiven Beitrag zu beschäftigen. Noch mehr würde es mich freuen, wenn die Entwickler und möglichst viele (DD)-Spieler meine Idee für umsetzbar hielten. Einen schönen Muttertag
  19. List of radar ships?

    Hi, Is there a list of radar ships with Tier, Range, duration etc? Cheers
  20. A quand un MM miroir pour les ranked ?

    J'ai pas l'habitude de me plaindre du matchmaking en FFA, mais là, avec ces classés en T10 je suis obligé. Des disparités entre les DD, les radars, me posent pas de problèmes en FFA, car c'est du 12 contre 12 et donc autant de navires qui peuvent contrer ces disparités, et sur des grandes maps (même taille certes mais cap plus espacés). Sauf qu'en classés, on passe sur des cartes plus restreintes et en 7 v 7. Et là la disparité entre les équipes tend clairement à faire pencher la balance d'un coté. Indépendamment du niveau des joueurs. Il faut pas être unicum pour planquer son DM derrière une ile et assurer une zone de non droit sur un cap, qui ne pourra pas être contestée par l'autre équipe qui elle n'aura pas de radar. C'est pour moi faciliter le travail d'une équipe et planter une autre. Je sais que c'est jamais bien de poster à chaud mais la dernière partie clairement m'a fait sauter de mes gonds. Non content de ne pas avoir de radar, on se prend un khaba (donc un dd en moins) et 2 yueyang, donc deux dd qui ne peuvent pas torpiller leurs homologues. Comment prendre et garder un controle des caps avec une compo pareille ? Voilà après peut être que je suis le seul à trouver ça anormal. Mais vu les réactions à chaque partie dans le chat, j'en doute.
  21. Hi all, Dear WG: Please re-make battle UI with simple fix that "Detected" / "Priority Target" / "Incoming Fire" / "Radar" / "Hydro" icons can _ALL_ be shown at once and not altering like it is now! Right now they can't all be shown at once and that is _HUGE_ problem in many occasions because player needs all information he can get... Leo "Apollo11" P.S. Thread at Reddit:
  22. This week, played more than 100 high tier DD games, and all of those games had atleast 1 radar. In some games, I had 4 radars against me and in my team too sometimes. It felt so difficult to cap and deal damage to BBs because they camp. It's no fun not only to me, but to other DDs too, even of enemy. So how about a DD can get radared a total of only 5 times or for a total of 3 minutes a game irrespective of number of them. Just a suggestion. I always cared for objective and victory, never for damage. So it doesn't affect me as only issue I have is I can't cap with so many radars.
  23. Radar working through land

    I quit this game untill Radar are changed back so they wont work through islands. Tired of getting slaughtered by enemies that are parked behind an island and thus invisible, if i dont have radar myself. Then turns on radar and i have half a team hiding behind island, showering me with shells.
  24. Match Making should consider Radar.

    Seriously, as if being being bottom tier 8 n a tier 10 match wasn't enough i'm constantly having to deal with cases where my team has no radar ships whatsoever while the enemy has 3 +, being mainly a DD captain this is really ruining the game to the point where it just isn't fun anymore, i can see why the current meta is just Battleships sniping from spawn. They should really adjust the MM so it takes into account the number of radar ships for each team.
  25. Mirrored MM for radar ships

    @MrConway, @Tuccy Are we gonna ever get mirrored mm for radar ships? if yes, when? Because having even one radar ship more than the enemy gives such a huge advantage. getting 3 moskvas in one team and 3 hindenburgs in the other one is just r*tarded. Imo wg should focus on fixing bugs we still have and balancing the game/mm/ships, instead of pumping out new premium ships and introducing completely unnecessary features into the game.