Jump to content

Search the Community

Showing results for tags 'radar'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forum
    • English Speaking Forum
    • Deutschsprachige Community
    • Polska Społeczność
    • Česká a slovenská komunita
    • Communauté francophone
    • Comunità Italiana
    • Comunidad de habla española
    • Türkçe Topluluk
  • Mod Section
    • Rules, Announcements and General Discussion (English)
    • Modding Tutorials, Guides and Tools (English)
    • Interface Mods
    • Visual Mods
    • Sound Mods
    • Modpacks
    • Other Mods and Programs
    • Archive
  • Historical Section

Calendars

  • Community Calendar
  • This Day in History

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Location


Interests

Found 74 results

  1. Katysha44

    Deutsche Schiffe ohne Radar

    Bedingt durch die ganze Radardiskussion ist mir folgender Punkt ins Auge gesprungen. Wieso hat eigentlich kein einziges deutsches Schiff Radar? Ich erwarte nicht, das bereits die Königsberg mit einem Ssetakt (FuMg 38) aufwarten kann. Auf Tier5 wohl doch zu früh. Aber das Gerät hatte sie an Bord und konnte auf 8,5 km damit Ziele für die Feuerleitanlage auf 50m genau einpeilen. Die Admiral Graf Spee verdankt einen Großteil ihres Erfolges der gleichen Anlage. Ihre Feuerleitanlage konnte sich bis zu 40km darauf verlassen. Die Briten haben die Antenne in Montevideo gern betrachtet.. Der Durchbruch des Bismarck durch die Dänemarkstrasse wäre ohne Radar definitiv missglückt. Denn nur so konnte Lindemann sein Schiff bei bestem Mistwetter um die HomeFleet herum führen. (Sogar Z46 und Z52 könnten über ein FuMo 21 verfügen, in der Z44 war es definitiv verbaut.) Da im Spiel jedoch kein Zerstörer (auch die Briten und Amerikaner nicht) über Radar verfügt, ist das nebensächlich. Ich gönne den Amis, Briten und Sowjets ihr Radar. Mich nervt die Rdaraschwemme zwar auch, doch die Technik gehört nun mal zum Spiel und der Zeit. Nur seltsam, dass eine Nation welche diese Technik maßgeblich mitentwickelt hat, sie nicht nutzen kann.
  2. Lord0

    List of radar ships?

    Hi, Is there a list of radar ships with Tier, Range, duration etc? Cheers
  3. Einige sind im Moment der Meinung, dass die DDs es besonders schwer haben und bedingt gebe ich denen auch Recht. Allerdings ist es nicht wegen der Funktionsweise der CVs, oder des Radars, sondern dass die Counter-Schiffe des CVs auch zu gleich Counter gegen DDs sind. Und das sollte nicht sein. Schiffe wie die Zao müssen entscheiden zwischen Hydro und DefAA. Wooster hat dagegen Radar, Hydro und DefAA. Wo ist da der Sinn? Kreuzer sollten sich entscheiden müssen zwischen: Möchte ich Flugzeuge countern, oder möchte ich DDs countern? Daher sollte DefAA auf dem Slot für Radar liegen. Somit bekommen Schiffe wie die Zao nun DefAA und Hydro, während Schiffe wie die Wooster Hydro, und Deff oder Radar haben. Zudem sollte die Minotaur dann auch DefAA bekommen und die Flugabwehr entsprechend angepasst werden. Mit der Änderungen müssen Kreuzer sich überlegen, welche Rolle sie einnehmen möchten.
  4. FukushuNL

    Another radar ship

    1 Day and I'm already done with the Alaska. I was interested in getting her as I haven't gotten any of the other BC yet, but nowadays, between the English cruisers, the Russian cruisers and the American cruisers, I am permaspotted when trying to contest a cap. And now we have another radar ship in our midst. I did a game in my Jutland and have been camping an island for like 5 minutes, no kidding, because I had a continuous radar icon above my ship. If the Neptune's radar was on cooldown, the Worcester went on, followed by the Alaskas. I now refuse to buy the ship as I don't want to be putting other DD captains in that position. I'll wait for the Asuma or the T10 Japanese.
  5. Erstmal vorne weg, als jemand der hauptsächlich DD fährt war ich ja noch nie ein Freund von Radar und die weise wie es funktioniert mehr als verbesserungswürdig (Ja ich weiß es gibt da bald eine Änderung). Radar wurde ja auch implementiert weil es aufgrund des fernbleibens von Flugzeugrrägern schwer war DD zu spotten. Es gab ja bestimmt noch andere Gründe, auch wenn mir die gerade nicht einfallen wollen. Jetzt sind CV ja wieder im ausreichenden Maße im Spiel (Manche sagen es sind zu viele) und können Diese Aufgabe wieder übernehmen. Sollte die CV-Population entsprechend hoch bleiben, bräuchte man Radar somit nicht mehr. Gerade auch in anbetracht der in Entwicklung befindlichen russichen BB, deren Radar zwar "nur" BB und CV erfassen kann, ist das doch eine Frage die sich stellt. BB sind ja noch viel eher offen von CV als DD, die werden dann damit wohl auch noch Ihren "Spass" haben. Unabhängig davon was ich persönlich von Radar halte würde mich einfach mal interessieren wie Andere das so sehen unter der Voraussetzung das CV wieder regelmäßiger in den Runden sind und diese nicht wieder so selten werden wie vor dem Rework.
  6. Spithas

    0.8.1 Radar Render Delay

    WG i implore you do not bring this change in. Stop balancing your games based on how bad players perform. The only thing you achieve this way is to break what is ultimately NOT broken. Lets look at the whole picture 1) BB AP vs DDs change, 2) CE nerf for CA and BB 3) Radar Render Delay Now these changes on their own individually aren't really terrible but the combination is way too much. BB AP already achieved a lot in terms of DD survivability, maybe even a bit too much when it concerns good players but lets say overall its a decent change. CE a completely unessesary change that hurts Cruisers, means little to BBs (just camp slightly futher back) and can be extremely abusable to decent DD players. But again on it's own isn't terrible if you can look past the needless nerf to specific CAs. Plus it's already in the game which in WG land means... here to stay a while. Radar Render Delay wouldn't even be that much of a dumbing down either on it's own. Again highly abusable by competent DD players but that's about it. The combination of all these changes however creates a situation very similar to your CV Reworked AA mechanics. People that can understand and abuse it rendering AA ineffective and people that don't understand it and make AA appear overpowered. With the BB AP + CE nerf + Radar Render delay you are basically giving the possibility to decent DD players to completely break the system. Trust me when i say that a DD player that doesnt have to worry about BB AP, has a 300m extra spotting advantage on the radar CAs and a 6 second timer to be out of range or in cover will be nearly untouchable. The sad part is that with the extension of radar duration by 6-5 seconds you effectively make sure that the bad players will die just like before, as they are the ones that end up deep in radar range. I saw that you claimed you are doing this change to provide and i quote "Counter Play for the CLs in Smoke and DDs against radar". Well excuse me but isn't positioning, movement and map knowledge enough counter play for both the smoke cruisers and dds? i certainly think so. Why shouldn't the broadsiding CL in the smoke be punished? or the DD that doesn't watch his distance from known radar islands? Didn't you give RPF so people could tell where the nearest enemy is, isn't that a form of counter play in order to always be properly setup to avoid being caught in a bad situation? And are radar cruisers really that OP that they can suffer the nerf of sitting spotted by the entire enemy team for 6 seconds while the DD isn't? How do you think the average CA Radar player will react when he realizes this? You think he won't spend more time camping behind his island instead of sailing more in the open? Stop trying to cure "bad players" it cannot happen, dumbing down can only achieve 2 things: Either widen the gap between the good and the bad as inevitably the game becomes even easier for the good to abuse or it levels the playing field completely by removing any complexity, which of course is undesirable by all. You think the random games are suffering because of DDs dying too soon? Yeah you are right. But there are other ways to fix or alleviate this effect of bad DD players than simply dumbing down or nerfing other aspects of your game, in a way that is at the same time abusable by the good players. You can change the point economy (Cap ticks, Ship kill scores) so losses aren't that fast once the DDs die... give more time to the enemy team to either muster a comeback or at least put up a fight, this will be more enjoyable to both the winning and losing side. I could go on about how this impacts the competitive aspects of the game (Cbs - Tournaments) even more but it would be too much for this post. I ask again with only the best interest for the balance and wellbeing of the game in mind: Rethink this change. Rethink the entire mentality of how you are approaching game mechanic balancing in general. @MrConway
  7. Hi there, I have a suggestions to the upcoming radar change and an idea which makes community gameplay easier Lets start with the good old radar theme. 1.) Suggested Radar change Radar is ok although I sold most of my DDs because of it. In games with up to 6 or more radarships on the enemy Team -- fun is over. Suggested change: -Make radar a full time turning radar. (Make it radar all the time). That tells a DD exatly when a radarship comes in range and gives him the option to turn around or continue. And as said make it a turning radar with maby a 10sec rotation speed for a 360 degree turn. (Spotted ... fading away.....spotted...fading away.) It only should give the Radarship and its team the chance to take a snapshot at the radared ship. No spotting longer than 2-3 seconds at a time.....but for the whole battle! Only the people really concentrating should be able to take a successful shot. Gameplay: Enemy DD gets spotted and fading away. If you want to shoot at it then you will have start turning guns on predicted course and wait for next round of radar. DD spotted again...predict speed and course again and take the shot before DD is fading away again. Pros: -Full game duration radar. -Evereybody can still see the DD. -DD gets instantly warned if a radarship gets close and can leave radar range (also a con) -Much better protection for ships guided by a radarship. -Good chance for anti radar gameplay by using those 8 second gaps. -DDs don't get hammered away within one or more long radarphases. -DDs can change course and speed in those 8 second gaps making it harder for enemys to focus on you when spotted again. -Enhances radar cruisers life expectance Cons: -If your guns are not loaded or not pointing in the right direction, you can't take a shot and have to wait for the next radar turn. -DD gets instantly warned if a radarship gets close and can leave radar range -Gets rid of ships being able to sneak around the map until radar cruisers are out of position or sunk. -Hard for any ship to sneak up to radarships. -Makes DDs hard to hit for people which have slow turning guns. -Some DDs cant get into stealth torp range -Radarships will be focused even harder. -Well positioned radarships could constantly spot a whole map. It won't make it much easier, but then that instant wrecking surprise for DDs is gone and radarships more or less get buffed. By the way: Where is the german radar? Like the FuMG 38 G (Seetakt) which was installed on Graf Spee and even submarines? One of the first radar systems in use. 2.) Status buttons in the harbour and automatik "AFK"- status. If I play it is hard to tell who is online or AFK. Its good to see who is in a battle but we really have issues with invitations for clan battles. You invite member A wait for 5 minutes...invite Member B, and so on. Takes ages. Also I catch myself doing all sorts of thing while the game is running. Go to the basement doing the laundry, fetching the mail or heading to the mall next door. But I cant always post my activities it in every chat and dont want to disconnect from the game. So I get invites to clan battles & divisions or people try to chat with m while I am AFK. Also there is times I dont want to be spammed by the clan and just play the game. - Suggestion: - Make it an "automatic AFK" after 10 minutes of not touching mouse or keyboard and not being in battle. (AFK message on screen). Additionally give the harbour 3 Buttons -available (Green light) -DND/Busy (Orange light) (Online status hidden + no invites or personal text chat possible). Just playing for yourself! For everything else people have clan chat, teamspeak or discord etc. -AFK (Red light) (shows AFK symbol on screen and besides name/no gameplay possible) shortkey should be possible The status DND/Busy has to be clearly visible or should be mentioned after every battle. This makes it easier to setup clan battles and lets you see who fell asleep while waiting for clan battles to take place :-) Hope you like the ideas and hope that at least the status buttons get positive reactions from the community. Have fun. Admiral_Bayer
  8. Ich finde es unfair, dass man mit Königsberg und Nürnberg auf Gegner mit Radar trifft, aber die eigenen Schiffe nicht damit ausrüsten kann. Dabei hatten die deutschen Schiffe lange vor denen anderer Staaten Radar. Auch sollte man mit den achteren Drillingen beider Schiffe auf große Entfernung auch genau voraus schießen können. Dafür waren sie konstruktiv ausgelegt.
  9. anonym_oWPBVYlCI6zz

    Etwas viel Radar im Spiel!

    An die Community und die Entwickler, da ich die Shima wirklich sehr liebe, aber momentan keinen Sinn mehr im weiterspielen sehe, hätte ich eine Idee für einen Kompromiss zum Radar. Kurz gesagt, ein Radar ist dazu da, um Objekte zu orten und nicht gleich aufzudecken. Wieso kann man das im Game nicht genauso handhaben? Also dass die DD's nicht gleich 'aufploppen', sondern erstmal nur AUF MINIMAP UND TAKTISCHER MAP erscheinen und erst bei erreichter Sichtbarkeitsreichweite 'aufgehen'. Meinetwegen könnten auch noch weitere Informationen angegeben werden, wie z.B. Entfernung zum Objekt (Zerstörer), Geschwindigkeit etc....Dies wäre für mich persönlich ein sehr guter Kompromiss! Eine weitere Möglichkeit wäre ein entsprechender Skill (oder Modul) gegen das Radar!? (Nebenbei, der bereits bestehende Käptn-Skill Funk-'ortung' (rdf/rpf) hat weder etwas mit dem Radar im Spiel, noch etwas mit tatsächlichem Radar zu tun, sondern mit rdf/rpf wird lediglich die UNGEFÄHRE Richtung des feindl. Schiffes angezeigt und nichts anderes!) Ich würde es sehr begrüßen sich ernsthaft mit meinem (hoffentlich) konstruktiven Beitrag zu beschäftigen. Noch mehr würde es mich freuen, wenn die Entwickler und möglichst viele (DD)-Spieler meine Idee für umsetzbar hielten. Einen schönen Muttertag
  10. ThemistoclesGR

    -Worst Ranked season ever-

    Hi fellas, I wanna share my impressions from current Ranked season -by far the worst one for me. Being stuck to rank 5 for 350 battles i feel on the edge to quit playing since its by far away from fun and competition. Of course i wont put it to players as everyone knows a battle may go wrong or good for someone. Ill put it entirely to the match making and more precisely to the ships balance. I dont know if you agree with me but a win is 50% to the players and 50% to the ships, different ships with different gameplayes but specific capabilities and advantages. One huge advantage tho is the radar that balances the whole game no matter the ship or the player. Since i had another losing strike today i feel again that its pointless to get higher to ranks, for ranked 4 i needed 105 battles and im still at rank 5 at 470 battles (yesterdays stats) including numberous backs and forths to 6 and back to 4...if i remember well i reached 3 times rank 4 with 3 stars and fell like 6-7 times to rank 6 or 7 and back again to 5. As i believe many of you had the same experience and the common idea i think is the same with mine. For this reason i screenshot my todays progress, my overall stats to ranked and some match makings as an example. To all 3 screenshots i uploaded i marked the match making depending the radars at every team. No matter if its a loss for me or win, the winning team had at least one more radar to the losing one (including minotaur). I wont say much for this as most of the players here will agree that the more radars the bigger the advantage. Though i wish i had some yesterdays screenshots that i played 2 battles (ofc lost) with 3 radars vs one. As a subsubject of my first impresson i want to say about destroyers and how they are matched to balance the teams. Since some dds have radar or hydro as well is an advantage too. Considering that already a cruiser with radar is big advantage then a dd with a radar (that you basically can transfer whenever you want unspoted) is even bigger. So my point here is the teams with yue yang balanced with gearings (i wont say with shimas cause shimas got awesome torps and can balance it to damage) since yue yang is basically a gearing with a radar. The rest comments on this are yours... Third point to match makings is the issue with minotaurs. How the hell a minotaur with smoke can be matched with a cruiser with radar? I've been in many matches that one team has radar (des moines, moskva, worchester) and its matched with a minotaur who -guess hat- he has smoke. Its another "given" advantage to the one of two teams and before yu run to talk about the "choice" to put a radar ill respond with his awesome paper armour... Final point-problem of the ranks are the overpowered ships. I've experienced many battles with a precise characteristic, a "new" ship to take the first position no matter the contribution to the team because of false game mechanic. As an example ill put on the table two ships, the worchester and the conqueror. I think the worchester as overpowered because it produces a lot of damage with a lot of fires (even you have just used repair) combined with a lot of overpenetrations from the shells fired to it even tho it has light armour. Its not reasonable to deal 3k damage on a worchester from a yamato shell. I think its a little bit shame mostly when there is not even a radar on the other team (match making issue again). About conqueror i have to say that its op as well for the simple reason that causes 10k dmg per shell and 2 fires even after repair and at the end it disappears from the "spotted" area after a few seconds, at least manage to balance it with another conqueror at ranked games. To conclude with, for those simple points i think this ranked season is a total mess, by far the worst of all the previous ones (even with the t7 i played lol). Bad players getting advantage of op ships to climb the ranks even they dont deserve it, match making makes better players to struggle to get where they deserved to be and generally all this is far away from the "fun" of the game. At least you could bring back the "irrevocable" stages after rank 10 so ppl wont damn the game for this situation and mostly they wont quit ranked season. Afterall if it was a fair season as pronounced before the beginning you should be able to keep the rank that you earned... I hope my English are good enough to make my points clear, Thanks in advance
  11. Suite aux remous causés par l'ajout du radar de surveillance aux destroyers panasiatiques de haut rang (actuellement en test), je me pose la question suivante: ce consommable constitue-t-il un outil trop puissant ou pouvant difficilement être contré? Chaque fois que cet élément est mentionné, il déclenche (plus que tout autre) des débats houleux au sein de la communauté. Je pense notamment aux souhaits que les consommables soient pris en compte dans la composition équilibrée des équipes (avec surtout ledit radar en ligne de mire). En outre il est régulièrement proposé que son efficacité soit atténuée, comme l'empêcher de traverser les îles ou de rendre le navire émetteur visible de tous. Qu'en pensez-vous de cette mécanique?
  12. First I have to disappoint you, this is not some thread about wheather or not Hindenburg should get Radar. So with the recent post about the Hindenburg by WG I noticed that on one of the Randers the Hindenburg has the typical German arrangement of stacked Range finders with a Radar Pannel attached to it. just like it should be however, when I looked at my Ingame Hindenburg she was missing that extra "box" on top of the range finder with the radar pannel. whats even strange, is that on the NA Client the Hindenburg actually has said radar pannel so what I ask for is this little model error to be fixed..... or you won't get any more from me... nah just kidding
  13. Captain_LOZFFVII

    Is Radar Seriously this powerful?

    Okay, so I was playing in my Akizuki tonight, trying to earn on of the anniversary achievements when I get into the following game: 20170915_010007_PJSD108-Akizuki_14_Atlantic.wowsreplay Half-way through the match the cyclone closes in to 8km, not long after that I get detected and locked on to by an enemy ship thanks to a DM Donskoi's radar. I then get chipped into oblivion from the last vestiges of my life bar, by the DM Donskoi. My question is simple: Does radar allow you to see other ships (i.e. actually SEE other ships, not just detect them on mini-map) in reduced view-range situations - such as in a cyclone? ...Because, quite simply, that is broken as f@ck. Far, far worse than just being able to see through islands, radar that can see through cyclone reduced visibility just gives an obscenely huge advantage. Now it's 1:38am and I'm going to bed...
  14. Chassadhi

    Wirk-Kreise auf der Minimap

    ist wahrscheinlich zu unübersichtlich, aber manchmal wünsche ich mir kleine Kreise auf der Minimap, die mir zeigen, dass ein Verbündeter gerade Hydro macht: - ein Kreis um das Schiff, wo die Hydro wirkt (wie weit) - und der Rand des Kreises zeigt, wann's abläuft (360° == 60 Sekunden) ähnlich für Radar und DefAA … 1. P.S.: voll ausgefüllt, aber ziemlich durchscheinend (und optional abschaltbar) könnten diese Kreise ja sein, um nicht so sehr zu stören 2. P.S.: Nebel (mit seinem Ablauf) auf der Minimap zu sehen, hätte evtl. auch was, aber da wärs ja kein Kreis, sondern so ein "Croissant" ^^ 3. P.S.: alternativ könnte man auch was über den Sound machen: dass ich Hydro höre, auch wenn der neben mir Hydro an hat
  15. anonym_EFwxJOPWzlER

    Radar way OP

    Again i get a game where the enemy has a lot more radar and wins very easily,it was predicted we will get slaughter straight away (which we did) Radar needs removing or heavily nerfed, this is not fun at all
  16. As every DD player knows radars have destroyed this game. Weather it is start, middle or end of game radars consistently destroy DD gameplay due to being utterly overpowered and being able to make DDs visible in situations that simply kill DDs and cost game to team. Especially this is true in end game, where one radar almost 90% of time means team with it will win. I propose to remove radar from game to make it more balanced and if WG does not want to admit this OBVIOUS mistake, that was introducing radars, then at least nerf them a)Make their use much less frequent - once per game b)reduce radar radius to 8kms maximum. c)Make sure radars can not penetrate islands - this is most infuriating.
  17. klemi007

    Radar mechanics

    Hi all, Since we got the new US line, we got too much radar in the game. I am sure most would agree it's making dd captains either too passive in taking objectives or it makes them dead. Here is an idea. I suggest change to radar mechanics, even if you just test it, I would be thrilled. Make radar LOS (as it was in real life) and cross section dependent. Practical consequence: LOS would mean radar would be unable to spot anything behind hard cover (like an island) or even behind other ships, making ambushed and even piggy backing a viable option. Cross section would work in a way that if, for example, a dd turns it's bow towards the radar source (maybe introduce a rdf like pointer for radar), it would either fade in - fade out, or significantly reduce the effective radar range. Any thoughts?
  18. Gudgeon

    A request to Wargaming

    Dear WG, Please can you tweak your matchmaker code to balance the number of radar ships per side. This will make the battles potentially more fair. To me, it seems quite a simple little code tweak to put equal numbers of radar ships on each team during 'matchmaking'. Thanks. Looking forward to it in the next update. You seem to manage it with CV's with no problems, so it should be quite quick to adapt that code module.
  19. BarthalomewKuma

    Missorui vs DDs

    Simple question - is it me or other players also get 2 shooted by Missuori (no detonation just casual front gun ap shells) ? Attached just single screenshoot but it happens like all the time . What is most disturbing aswell is fact that he didnt even bother in any of those salvos to show broadside to use more shells, just used front guns without risking broadside to anyone ap shells or possible torps. Idk maybe I got things wrong or being 2 shooted from 18650 hp in dd from just 6 guns loaded with ap (not he) without detonation shouldnt be case ... Hard to say ! Now if it was 1 time bad luck - i would pass it. As fact it's my 5th post on forums since even if something piss me off i just consider it bad luck or just bad play on my part. But that is different story as the only offender in this case is exactly missouri which by no means need any support from any other ships. I will also answer to those who try to give me good advice to avoid getting in range of radar - well that wasn't possible as he was never spotted before and he was behind island. So no player mistake on my part there. So let's back to main topic - is it often for you guys to get 1-2 shooted by exactly missouri/iowa from just front guns without using even HE ? Because for me it happens all the time. Edit : I will add - this is not the case with German/ IJN BBs , not at all even not from yammy. Just Missouri/Iowa.
  20. nambr9

    MM really SHOULD consider RADAR

    Dear WG, Please implement some sort of team balance regarding radar ships distribution among the teams. This is just unfair to be honest (6:2), not to even mention the enemy had DD advantage.
  21. GulvkluderGuld

    Radar range UI bug?

    Hey guys. Just bought my New Orleans and something has me puzzled. In game, it says radar range is 10.125 km (when i mouse over), while all the website stats given are 9,0 km range. Is that an error in the UI (I havn't tested it yet) or is there a way to increase radar range that I'm not aware of? What is the true range?
  22. Hi all, Dear WG: Please re-make battle UI with simple fix that "Detected" / "Priority Target" / "Incoming Fire" / "Radar" / "Hydro" icons can _ALL_ be shown at once and not altering like it is now! Right now they can't all be shown at once and that is _HUGE_ problem in many occasions because player needs all information he can get... Leo "Apollo11" P.S. Thread at Reddit:
  23. Hola, tengo una pregunta que la he buscado por todos lados y no la encuentro. Tengo una "Mejora de la Modificación 1 del radar de vigilancia" (premio contenedor épico, con una barrita azul al lado), que me dice que me amplia un 40% la duracion del consumible "Radar de vigilancia". He intentado ponerla, obviamente en los barcos que montan "radar de vigilancia", en el apartado de "mejoras", pero no encuentro ninguno, por ejemplo tengo el "Atlanta" tier 7, el "New Orleans", TIER 8 con el radar, pero no hay manera de meter la mejora. ¿Alguna pista? ¿No se puede montar en los americanos? Gracias y feliz año a todos.
  24. Sawron_Lord_Of_Pouah

    A quand un MM miroir pour les ranked ?

    J'ai pas l'habitude de me plaindre du matchmaking en FFA, mais là, avec ces classés en T10 je suis obligé. Des disparités entre les DD, les radars, me posent pas de problèmes en FFA, car c'est du 12 contre 12 et donc autant de navires qui peuvent contrer ces disparités, et sur des grandes maps (même taille certes mais cap plus espacés). Sauf qu'en classés, on passe sur des cartes plus restreintes et en 7 v 7. Et là la disparité entre les équipes tend clairement à faire pencher la balance d'un coté. Indépendamment du niveau des joueurs. Il faut pas être unicum pour planquer son DM derrière une ile et assurer une zone de non droit sur un cap, qui ne pourra pas être contestée par l'autre équipe qui elle n'aura pas de radar. C'est pour moi faciliter le travail d'une équipe et planter une autre. Je sais que c'est jamais bien de poster à chaud mais la dernière partie clairement m'a fait sauter de mes gonds. Non content de ne pas avoir de radar, on se prend un khaba (donc un dd en moins) et 2 yueyang, donc deux dd qui ne peuvent pas torpiller leurs homologues. Comment prendre et garder un controle des caps avec une compo pareille ? Voilà après peut être que je suis le seul à trouver ça anormal. Mais vu les réactions à chaque partie dans le chat, j'en doute.
×