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Hi fellas, I wanna share my impressions from current Ranked season -by far the worst one for me. Being stuck to rank 5 for 350 battles i feel on the edge to quit playing since its by far away from fun and competition. Of course i wont put it to players as everyone knows a battle may go wrong or good for someone. Ill put it entirely to the match making and more precisely to the ships balance. I dont know if you agree with me but a win is 50% to the players and 50% to the ships, different ships with different gameplayes but specific capabilities and advantages. One huge advantage tho is the radar that balances the whole game no matter the ship or the player. Since i had another losing strike today i feel again that its pointless to get higher to ranks, for ranked 4 i needed 105 battles and im still at rank 5 at 470 battles (yesterdays stats) including numberous backs and forths to 6 and back to 4...if i remember well i reached 3 times rank 4 with 3 stars and fell like 6-7 times to rank 6 or 7 and back again to 5. As i believe many of you had the same experience and the common idea i think is the same with mine. For this reason i screenshot my todays progress, my overall stats to ranked and some match makings as an example. To all 3 screenshots i uploaded i marked the match making depending the radars at every team. No matter if its a loss for me or win, the winning team had at least one more radar to the losing one (including minotaur). I wont say much for this as most of the players here will agree that the more radars the bigger the advantage. Though i wish i had some yesterdays screenshots that i played 2 battles (ofc lost) with 3 radars vs one. As a subsubject of my first impresson i want to say about destroyers and how they are matched to balance the teams. Since some dds have radar or hydro as well is an advantage too. Considering that already a cruiser with radar is big advantage then a dd with a radar (that you basically can transfer whenever you want unspoted) is even bigger. So my point here is the teams with yue yang balanced with gearings (i wont say with shimas cause shimas got awesome torps and can balance it to damage) since yue yang is basically a gearing with a radar. The rest comments on this are yours... Third point to match makings is the issue with minotaurs. How the hell a minotaur with smoke can be matched with a cruiser with radar? I've been in many matches that one team has radar (des moines, moskva, worchester) and its matched with a minotaur who -guess hat- he has smoke. Its another "given" advantage to the one of two teams and before yu run to talk about the "choice" to put a radar ill respond with his awesome paper armour... Final point-problem of the ranks are the overpowered ships. I've experienced many battles with a precise characteristic, a "new" ship to take the first position no matter the contribution to the team because of false game mechanic. As an example ill put on the table two ships, the worchester and the conqueror. I think the worchester as overpowered because it produces a lot of damage with a lot of fires (even you have just used repair) combined with a lot of overpenetrations from the shells fired to it even tho it has light armour. Its not reasonable to deal 3k damage on a worchester from a yamato shell. I think its a little bit shame mostly when there is not even a radar on the other team (match making issue again). About conqueror i have to say that its op as well for the simple reason that causes 10k dmg per shell and 2 fires even after repair and at the end it disappears from the "spotted" area after a few seconds, at least manage to balance it with another conqueror at ranked games. To conclude with, for those simple points i think this ranked season is a total mess, by far the worst of all the previous ones (even with the t7 i played lol). Bad players getting advantage of op ships to climb the ranks even they dont deserve it, match making makes better players to struggle to get where they deserved to be and generally all this is far away from the "fun" of the game. At least you could bring back the "irrevocable" stages after rank 10 so ppl wont damn the game for this situation and mostly they wont quit ranked season. Afterall if it was a fair season as pronounced before the beginning you should be able to keep the rank that you earned... I hope my English are good enough to make my points clear, Thanks in advance
... and free up valuable disk space. I see that the forum banner's been changed and the 2nd Anniversary has ended. For me it ended when I failed to complete their sodding anniversary collection (with only 3 duplicates more needed) and never got that cheap 2nd anniversary pixel rag for my ships. /rant TBH I had some underlying issues, that was just the last straw. I've never been happy how they removed the Imperator Nikolai from the premium shop, also Gremy was another ship I would have wanted to have. But my major gripe is about game play in WoWS. To me the game seemed much better in open beta than what's been evolving into. True, back then I played lower tiers or mid tiers at best, but to my mind the game play on those tiers was much better than what it is now on higher tiers. On lower tiers the ships have more limited ranges and you actually have to think about tactics if you want to win the battle. On higher tiers now, it seems that most of the game play involves finding an island or a puff of smoke from where to farm damage with little or no risk to yourself. IMHO that's not really what a naval warfare game should be about, but then again, I grew up playing the likes of Great Naval Battles North Atlantic, Silent Silence and other much more simulation oriented games. Maybe I just don't have the arcade mentality.
No, I'm not going to say "ther shudnt be stoopid anime ships in muh historical naval battle simulator!" I'm here to complain at the criteria, duration and the timing. Personally, I'd have loved to do this marathon and get the ships. I like the Ars Nova series a lot, I [used to] like WoWs too. First, the criteria. First stage of each: 30 kills on cruisers/destroyers. Each game lasts 15 mins. Usually with I think 10 people per team and 3 or 4 are cruisers. If I'm lucky I can get a kill on a cruiser once every 2 games. I'm not a bad player, I get a decent amount of kills on average and I can do an awful lot of damage to cruisers, but always some sneaky guy will nick the kill. With 10 minutes between games (in port/searching for a game), that's 40 minutes to progress. That equates to roughly 20 hours worth, just to do the first stage, on one missions. Another 20 hours for destroyers. 40 hours of gameplay (which honestly isn't too fun to begin with *cough* fires *cough*) just to do both stage 1 missions. I don't even know the second and third stages of the missions. I couldn't bare to see how tall the mountain is. Second, the duration. Gave us just 2 months to do this? For both ships? Do you expect us all to be unemployed, full-time chair potatoes? This ties in with my third issue; the timing. We've just gone passed the holiday season, where everyone is going back to school/work/university(me), and NOW you decide to do this marathon event? You couldn't do this during a period where holidays are common? Summer? Easter? You announced it before christmas and at the time I thought "ah perfect something to do in my time off", and you don't begin it until January. This could all be intentional - wanting to limit the number of people who will get the ships, to create exclusivity and entice demand, then release them as 50 euro bundles each. Wouldn't be a surprise for such a greedy corporation. Whether it is intentional or not, nothing annoys me more than having a carrot dangled in my face and knowing I can't get it because I don't have the time necessary to grab it. So, because of this, I've quit the game. I honestly wasn't finding it too fun anyway, but when I saw the Ars Nova ships announcement, I really got stuck into the game again and was checking the website nearly hourly waiting for them, then it all fell apart when I saw the missions... To make such an intensive set of missions at this time of year... Boggles my mind. Another decision by WG which has left me feeling very alienated. Surely you're aware that a good chunk of your playerbase are students? I can't chose a game over university exams I'm afraid. If it was about 6 months - I could bare with it, but I lost a lot of faith in WG/WoWs because of this. Too much faith lost to wish to play. Yeah, I'm bitter about it. Call me a whiner if you want. I don't really care about responses because I'm personally done with this. Just wanted to leave a complaint before I left, as some kind of feedback, as to why you lost a player with these missions. tl;dr I quit because I wanted the fancy ships, but you made it impossible for me.