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Found 20 results

  1. Gegründet bereits kurz nach der Beta-Phase bietet der Clan eine Heimat für alle, die keine Lust auf das ständige PvP-Geflamme und den ClanWars (CW) Stress haben. Sondern einfach Spaß beim gemeinsamen Schiffchen fahren und dabei Bots killen - wann immer und mit wem man will ! Unser Hafen ist voll ausgebaut , für das ein oder andere Schiffchen von dir ist noch Platz ;) Besonderes Highlight sind die Clan Operations, mit 7 Clan-Leuten in der Divi 5 Sterne Dauer-farmen macht einfach irre Spaß Im Moment sind wir 40 Kapitäne -aber haben seit kurzem Platz für 45 Altersmäßig sind wir meist Mittel bis Uralt, aber auch der ein oder andere Jungspund fühlt sich bei uns sehr wohl :) Ach so: TS vorhanden - aber keine Pflicht ! Im Chat und TS wird Deutsch gesprochen, für viele ist das halt einfacher (weniger Verständigungsprobleme) ! Wichtig: Wir sind ein reiner Spaß Clan, Real-Life (RL) geht vor !!!! Trotzdem sollte eine Mindestaktivität vorhanden sein - Alleine wegen dem Öl für den Clan - Das brauchen wir um weiter auszubauen ;) Gefahren wird alles von T1-10 - Leider keine U-Boote ;) Aufnahme-Bedingungen: - Ü18 - Statistiken (Stats) müssen sichtbar sein - Aktivität im Game Ansprechpartner: Clanleitung: Joker7403 / Unmotiviert / Dread013 Anwerber: U67 Am besten Bewerbung im Game via PM oder gleich über die In-Game Clan Bewerbung - ist am schnellsten Also: Wer keine Lust mehr hat, alleine das Match mit Randoms zu retten der ist bei uns herzlich willkommen und mit Sicherheit am richtigen Platz. Habt viel Spaß im Game & cu U67
  2. Right, so i have aready seen lots of effing potatos who have virtually no idea what do they do then die 2mins in, and people who just simply throw a garrenteed win away cause they are not in the right place in the right time, and a apparent serious lack of guides detailing on how to beat them. do please suggest improvements on the guides as well, since I’m not that good at remembering ship spawn positions. Guides to operations in wows: contents: General guidelines for all ops T6 ops: defence of naval station newport killer whale agies raptor rescue(on hiatus) t 7 ops: nari Ultimate frontier(on hiatus) special ops: Hermes(on hiatus) cherry blossom(on hiatus) operation dynamo(on hiatus) 1. General guidelines for all ops: Operations differ from PVP random battles as in you will only be fighting against bots, not humans. The bots however differ from the ones in co-op as the ones in co-op are powered by potatoOS while the bots in ops are powered by skynet’s younger brother, which means if you screw up or you are not up to standard, they will murder you. Also unlike in co-op you often find yourself fighting at a numbers disadvantage from the start on, but you will have a tier advantage or some form of help in the form of forts, other bot ships or just downright completeing the objectives ASAP. So here is some general guidelines: Read the objectives that appear at the top right of your screen, especially the main one. Completing the main objective will at least garrentee a win, but if you want more £££ then complete the secondaries as well. even though bots are powered by skynet, they will always spawn in the same place/same ships, and and roughly the same movement pattern towards you until further notice. DDs are usless in all ops except dynamo, as they have far too little HP and armor, guns often don’t do much against ships and bots evade torps as soon as they are fired, making torps useless except in point blank ranges. Avoid bringing Nuremberg to any ops. It has far too little armor and explodes just by someone looking at it the wrong way. OPs are not PVP, so you need to be aggressive and make the plays that count, foucus fire on the same ship, don't camp, and if you have to, eat a torp meant for a convey ship. for the same reason, avoid camping in repair circles unless you absolutely have to go and repair. All OPs have friendly fire turned off.
  3. Moin Moin liebe Szenario-Gemeinde, angesichts des doch nicht gerade aufregenden British-Navy-Eventes habe ich einen Großversuch zum überarbeiteten Untennehmen Narai gestartet. Vorab: wenn jemand sich viel Mühe gibt und etwas verbessern wollte, dafür aber heftige Kritik einsteckt, dann ist derjenige natürlich beleidigt. Leider kann ich das in diesem Fall den Entwicklern bei WoWs nicht ersparen. Denn: das Ergebnis ist eine einzige Katastrophe. Bilanz: 27 Versuche (8x BB, 13x CA, je 3x DD und CV / zu verschiedensten Tageszeiten und Wochentagen). Ergebnis: Unternehmen gescheitert: 21x / 1 Stern: 1x / 2 Sterne: 3x / 3 Sterne: 1x / 5 Sterne 1x Eigentlich könnte man jetzt aufhören, denn diese Zahlen sprechen für sich. Und ich bin sicher, daß die meisten anderen Spieler ähnliche Zahlen "erlitten" haben. Meine Intention bei Szenarios ist generell: Punkte holen, mal ein wenig entspannter spielen, viel Freude mitnehmen. Für extrem schwierige Herausforderungen sind genug andere Spielformen bei WoWs da. Aus meiner Sicht bedurfte "Narai" keiner Überarbeitung. Ich hatte in der Regel fast jedes Mal 20 aufreibende Kampfminuten, voller Konzentration und Nervenkitzel und am Ende war der ersehnte Erfolg häufig da. Gründe der regelmäßigen Team-Misserfolge: Bei jetzt sehr viel schwieriger gestaltetem Ablauf und Gegnerzahl, die Teilnahme von einigen oder mehreren schwachen, unberatbaren und manchmal völlig ahnungslosen Spielern. Das große Rezept für den Erfolg (taktische Diziplin) ist in der Wirklichkeit selten umsetzbar (wann fährt man schon mal in einer großen Division in das Unternehmen). Ich hatte außerdem den Eindruck und entsprechende Rückmeldungen, daß viele erfahrene Szenario-Spieler "Narai" nach den ersten verheerenden Erfahrungen ignorieren. Das setzt natürlich eine Todesspirale in Gang: mehr schwächere Spieler in der Gruppe = mehr Verluste schon in der Anfangsphase = Motivationsende noch während des Gefechtes, weil mit 4 oder weniger Schiffen der Endkampf nahezu aussichtslos ist. Fazit: Es kommt nicht darauf an, ob ein Szenario im Idealfall theoretisch machbar ist, sondern ob man täglich Erfolg und Spaß mit dem Unternehmen hat, auch wenn schwächere Spieler (wie üblich und unvermeidlich) teilnehmen. Ich werde diesem Unternehmen in Zukunft fernbeiben, weil ich dabei insgesamt viel zu wenig Spaß und zu wenig Erfolg habe. "Narai" ist ähnlich frustrierend, wie der Versuch eine Betonwand mit seinen Fingernägeln einzureissen, sagte ein Kamerad im vorherigen Thread. Richtig! Solltet ihr ähnlich negative Erfahrungen gemacht haben, so gebt diese hier bitte in aller Kürze kund, vielleicht ändert eine Vielzahl an Beschwerden ja etwas für die Zukunft. Ahoi und viele Versenkungen!
  4. Admiral_H_Nelson

    BUG: Thunderstorms in PvE Battles

    I encountered a Thunderstorm in consecutive PvE battles. According to the patch notes these should only occur in Random Battles (https://worldofwarships.eu/en/news/game-updates/update-0711-rule-britannia/) " The mechanics received a warm welcome from players, so we decided to test it further in Random Battles. " -------------------------------------------------- For the record, I personally was not impressed by the Thunderstorms, any more than cyclones. As a cruiser main, I feel that cruisers lose more than they gain by such weather, whereas other classes are net gainers.
  5. I have a confession to make, I really like operations. It is a fun alternative to Random , Ranked or Clan battle at least for me and I would wager a lot of others too. Hopefully we can agree operation Dynamo perhaps is a bit too easy to play at the moment, many people outright grind it for cash/XP or simple playing through destroyers. Let me be clear there is nothing wrong on this account, it is mayhaps just too easy compared to the others. On that note we hit the main issue: difficulties of the operations. Operations has simply become too difficult to play and even just succeed. I know some maps were too easy before and bots behaving way too simple (just sailing towards the enemy), as result WG "buffed" the AI, which is good, don't get me wrong. Improved the difficulties of the maps but to a point where normal random people even can't complete the missions. One straight up need a team of random which is skilled and is able to cooperate or just hope for the clan is willing to play operations otherwise there is not much luck in winning them. I dont want the maps to be like they used too, heck no, too easy, sleepy even. I don't mind difficulties, but to a certain degree. I know the good players or those who entirely dislike operation probably will point out it is still viable or too easy. But these people simply in terminology lacks the ability to recognize and respect not everyone is great at the game, I don't consider myself good, maybe mediocre and I greatly enjoy the various operations, very much so thinking they provide alternative games/battles for those who are more PvE focused or just need a break from PvP snowball battles, where losing or winning often don't take very long, moreover even often with plenty/or at least ships still alive. So this is a humble request, to make operations a bit more fair, adjusting the difficulty just a slight, so even the common people are allowed, nay dare I say is able to just complete the operation with zero stars instead of losing almost anytime. Nowadays it's just not worth anymore to grind or play Operations random compared to PvP, where even on a bad day still provideth with greater income of cash and XP. Thanks in advance and a simple request, keep the language proper Yours humbly,
  6. Isoruku_Yamamoto

    Return the Kitakami- for PvE

    Hello everyone, Whomever has seen the kitakami will know what i'm talking about. I'd love to see this ship return to the game- but i really understand why it doesnt quite fit in the regular random matches. However, i feel like it would be insanely cool if we had access to it anyway in some way, even if it is only in coop battles, training rooms and/ or operations. I've never played that ship, but i would totally love to- so please bring it back to WoWS.
  7. Ares_de_Borg

    Szeneriovorschlag: Operation Cerberus

    Hallo liebe Leute, ich hätte einen Szenariovorschlag für das WG-Team. Falls es ihn schon in dieser Art gibt oder ich einen Thread übersehen habe, bitte ich um Nachsicht. Ich hoffe auch, dass ich ihn dieser Abteilung richtig bin. Dieser Thread ist als Gedankenexperiment und Ideensammlung gedacht. Meine Idee wäre ein an das reale Unternehmen Cerberus angelehntes Szenario. Zur Erinnerung: Die Rückführung der schweren deutschen Schiffe Gneisenau, Scharnhorst und Prinz Eugen durch den Ärmelkanal wurde von der deutschen Propaganda als Sieg verklärt, obwohl es nur ein gut geplanter und mit viel Glück gelungener Rückzug von den Liegeplätzen an der Atlantikküste war. Dennoch bietet das Szenario m.E. genug Möglichkeiten für ein spannendes Szenario. Ich habe bei der Idee dazu großen Wert darauf gelegt, dass der Programmieraufwand möglichst gering zu halten ist. Zum Glück hat die Dunkirk-Mission uns schon viele Elemente beschert, die man für eine solche Mission nutzen könnte. AI-gesteuerte Torpedoboote Küstenartillerie Minenfelder und Minentreffer Anfliegende Feindflugzeuge Zudem sind die meisten Fahrzeuge für dieses Szenario bereits als fertige Modelle im Spiel, so dass auch hier viel wiederverwendet werden kann (wobei man darüber streiten kann, ob man aus historischen Gründen eine weitere Scharnhorst als Gneisenau mitführt). Wichtig: Diese Mission ist nicht für die schweren Schiffe gedacht. Es macht m.E. wenig Sinn, eine "Schlachtschiffmission" daraus zu machen - die Hauptartillerie kam kaum zum Einsatz. Vielmehr würde ich mein Augenmerk hier - wie bei Dunkirk - auf die Eskorten legen. Sprich: Eine Mission für die Zerstörer, mit der man mit etwas künstlerischer Freiheit auch eventuelle Premiums (z.B. T61) promoten könnte. Die Aufgaben wären Absicherung der schweren Schiffe gegen Flugzeuge und Torpedoboote wie in der Dunkirk-Mission. Interessante Eckpunkte aus Spielersicht (nicht unbedingt der des Historikers) für das Szenario wären z.B.: Sicherung bei zunehmend schlechter Sicht (Dämmerung) Sicherung während eines Stillstandes (Minentreffer auf Scharnhorst und Gneisenau) Verlangsamung der zu schützenden Schiffe bei Treffern Zeitlimit, bevor britische Verstärkung herangeführt wird Was für Belohnungen könnte das Szenario bringen? Neben einem Kapitän und den üblichen Gratifikationen dachte ich z.B. an eine einfache Sondertarnung für die "Schwestern". Was denkt Ihr? Ich freue mich über konstruktive Ideen, Vorschläge und weiteres Brainstorming. Ich bin mir sicher, dass hier viele Enthusiasten sind, die mit ihrem Wissen dazu beitragen können (Hinweis: Die Standardwerke von John Deane Potter und Bekker habe ich natürlich gelesen)
  8. Starkaddd

    Questions about operations

    Hello there everyone, Question one : As much as I love PvP (as frustrating as it is to be bested by other players or gratifying to best them in battle), I love also PvE operations (and for that I thank Wargaming "narrative" and level designers), even with their pros and cons and even if they are not randomized amidst the spectrum of them all (i.e. obligation of the week operation and not possible to do others without at least 4+ players in division). And I heard (and there is a button for it on the operation screen) there will/should/would be (?) hard-mode operations for those already in existence, i.e. tier VI operation would be tier VIII in hard mode (hoping the tier VII operations will have a Tier IX hard mode). Question : is it still in project to implement hard mode? Question two : Why is the Naraï operation out of service (hope not permanently)? Question three : Are there any plans to design bigger and longer operations for real semi-historical nuts like me, as they are making by example in Armored Warfare or Star Conflict - i.e. a three-part operation with prerequisites and different ships, etc...? Question four : Are there plans to re-implement Dunkerque operation? Question five : Are there plans to put the Halloween operations permanently in another kind of shape and form to profit of its beautiful creativity more often? If I have other questions, I'll ask them. Thanks for reading and hope to have some answers :) Starkadd, commander-in-chief of the ADML
  9. I've been playing co-op more lately and find sometimes it can be a drag while sailing away to kill the enemy CV at the end, and simply by how easy it is to win in general. I started musing about how in scenarios we can fight like 30 enemies, and how it's rather odd that co-op battles are 8v8 instead of the 12v12 we see in randoms. It's also not too uncommon to head somewhere and only encounter one bot you kill quickly and then have nothing else to do because everyone else is too far away (which also leads to having to head to the middle of the map every time, meaning fighting in the same areas on maps if you want a decent number of opponents, which is also boring). Leaving the player side at 8 and buffing the bot side to the full 12 would help make co-ops more engaging and slightly closer to challenging. Maybe, for the sake of new players, the additional bots should be restricted to tier 5+ battles.
  10. Is there any reason why the the Operation can't rotate more frequently than once per week? Would add a little more variety and it is a pain being stuck with a tier 7 operation when you only have 2 tier 7 ships. Or some way to join teams doing other operations.
  11. [TOAST] THE OCEANS ASSASSINS TEAM ARE CURRENTLY RECRUITING "If you fought to the best of your ability, then you will always be a Winner, even in Defeat" (c) iJoby 2017 OPEN TO ANY PLAYER WITH A WIN RATE 45%+ (CHECK YOUR ACCOUNT HERE) ONLY 3 SPACES AVAILABLE - APPLY NOW TOAST, who are we? Toast, is a World of Warships PC clan that was created in September 2017 for the upcoming Clan Battles. We are looking to capitalise on our members gaming experiences in World of Warships. We love diversity and want to expand our clan while making sure that members have the best gaming experience possible playing World of Warships. Our clan strives for competitive game play while helping its members thrive in a friendly and social environment maintained to make sure that the blend of competitive game play and community is always the #1 goal for our membership. TOAST, what do we play? We play PVE, PVP, Scenarios, and soon Clan Battles. You have a choice in what kind of battle you wish to play in, we will never force a clan member into anything they do not feel comfortable in. TOAST, why we play? Toast, is a clan run by gamer's for gamer's. We offer the opportunity to work as a team, learning and building on skills that can be taken straight to and hopefully one day the top of our leagues, and then, who knows WOWS Champions. Traits like teamwork, dedication and commitment all skills that we focus on honing and believe are extremely important as a member can be utilised in your real life endeavours. TOAST, how do I join? Requirements For [TOAST] Membership: 1. Tier 5+ Ships (Premium and Tech Tree) 2. Recent Win rate of 45% or more.3. Have at least played 500+ Games.5. Contribution to OIL at least 70 Oil Per Calendar Week. 6. Use of a Headset/mic is Preferred but not essential. If you feel you have what it takes to become a TOAST Clan Member and you meet or exceed the above requirements, please feel free to submit an application at the link supplied below: Apply To Join [TOAST] By Clicking Here (Send a Message) or go to In-Game - Clans - Search Clans - Then type in TOAST and Apply to Join. Who do I contact for more information? For any further questions regarding recruitment, contact iJoby. SPONSORS & ADVERTISING A Sponsor and Advertising Partnerships with the Toast Clan can be very lucrative to your Brand/Label. Our goals on reaching a global audience using various social media formats and websites will brings us a fantastic fan base, to which your label or advert will always be a part of. All payments from sponsors/advertisers will be divided with and amongst the clan on an equal opportunity basis, Prizes, Raffles, Ship/Credit-Aid, every member will be rewarded at some point. To sponsor or advertise with the TOAST Clan, please contact iJoby. for details. Thank You. Thanks for reading and if you enjoy World of Warships and want to be a part of a community that is a stable, driven, competitive and doesn’t believe that you are just any other player or statistic, then please do consider TOAST as the next and last clan you will join.
  12. Lord_Sausage

    PVES pve only clan

    Good morning wanted to make a clan for anyone that are social and not hardcore and just enjoy doing the odd co-op or operation, I know this will get flack but i its what i enjoy and i hope others will too. Good luck and fair seas
  13. Der Clan [DRT] DIE ROTEN TEUFEL suchen Verstärkung für gemeinsame Aktionen. Wir bieten: eigenen TS Unterstützung gemeinsame Aktionen Fun Homepage (beta) was du mitbringen solltest: Spaß am Spiel Humor Fairen Umgang; guten Umgangston Was du bekommst: Klicke hier und du wirst sehen Lust bekommen? dann melde dich bei uns PS: für alle die hier diesen Post lesen: Habt Spaß am Spiel und immer ein Handvoll Wasser unter eurem Kiel Ahoi Nexxi
  14. BlackYeti

    Operations...

    So, it's been a couple of months since the Operations release. There are a ton of tutorials online. A lot of forum posts. The difficulty has been toned down significantly. And today I get this... Ok, in the first game in QE I derped out too, repaired a double fire and then caught a flooding from a T-22 because I played too aggressively. But I am just one ship of seven. People still do things like torpedo boat divisions or hug the repair ships in the back so there is no one around to stop the destroyers in time from entering the base. /rant I seriously don't know what else can be done in this matter at this point, the operations have been dumbed down enough as it is and i am against skill-based MM. 7-man divisions also shouldn't be the balancing factor. On the other hand defeats should happen as they happen in randoms, the rewards have been tweaked slightly since release but the gap between victory and defeat is still too large. Maybe if the reward gap was smaller losses wouldn't be so goddamn frustrating and make me wish for 30mins of my life back :( EDIT: screenshot didn't show up EDIT II 4th game was a 0-star victory because I carried the hell out of this game being the last man standing
  15. Both PvE and PvP environments contribute to Wargaming's success at Gamescom, but actually about the 30-50% of the events and rewards are reserved for PvP, this way PvE gaming is excluded. It is a weird company policy this one of Wargaming.. first it asserts at Gamescom the popularity of PvE, stating it is a great success: https://worldofwarships.eu/en/news/gamescom17/gamescom-munication/ but then WG makes the majority of the events and missions exclusive for PvP only.. In PvP the access to events and related rewards is two-way (a battle in PvP is worthy to complete both PvP and PvE missions, which are open for completion in PvP also), whilst PvE content access is one-way only (a battle in PvE can only complete PvE missions and rewards, not PvP ones). The most of the events which are available for PvE (Co-op battles) can also be completed through PvP (Random or Ranked battles) and rewards are granted by participating there also, whilst the most of the events available for PvP are PvP only and cannot be completed through PvE: no mission is PvE exclusive, there are mainly only PvP exclusive missions, events and rewards. For example St. Patrick's flag, Gamescom flag, special ships (from High School Fleet of Blue Steel to Smith destroyer) and many other contents, as well as most of the missions, are available through PvP only. Considering what was claimed for Gamescom, there should be more consideration for the PvE environment and gameplay, the game content should be open to PvE also, and it should be granted to anyone to obtain these kind of rewards in any kind of mission regardless of PvE or PvP, letting players free to decide which gameplay suits them most, and when.
  16. Plop à tous! Comme beaucoup le savent déjà, un futur mode PVE scénarisé va bientôt voir le jour dans le jeu. Alors pour commencer, expliquons un peu de quoi ça s'agit: PVE : Player Versus Environnement. En clair, les joueurs contre l'ordi. Jusqu'à maintenant, cette notion en jeu ne s'appliquait qu'au mode coopératif, mode que la plupart des joueurs ne vont plus voir une fois passé l'obligation tutoriellesque d'aller y faire vos premières batailles. On a cependant pu voir un autre mode PVE durant l'event d'Halloween dernier, et qui en plus de ne pas être facile, était vachement bien fait. Scénarisé : Contrairement au mode Coop actuel, il ne s'agira pas ici d'affronter vos doubles maléfiques contrôlés par l'ordi dans un simulacre de bataille PVP. Ici, les joueursauront un objectif à accomplir un poil plus compliqué. La encore, repensons à l'event d'halloween : Une mission à remplir qui n'est pas juste "Pokeboat,coulez-les tous!" ou "atteignez le score de 1000 points avant votre adversaire". Voyons trois ptites vidéos qui nous montrent de quoi ça s'agit en détail, à l'heure actuelle: Pour le moment, ce mode, encore en test, m'a l'air bien fun (et rémunérateur, ce qui n'est pas le cas du mode Coop, ou si peu.) Cependant, en regardant ces vidéos, il m'apparait un ou deux ptits trucs qui me chiffonnent. Premièrement, il semble que ce mode n'est accessible qu'en division. Entre 4 et 7 navires. Gné? Pas moyen d'y aller en random, du coup? On dirait que non. Pourvu que ça change, le temps de trouver suffisamment de volontaires, vous risquez d'y passer la nuit. Ceci dit, pour les membres d'un clan pas de problème. Notez aussi que quand je dis "entre 4 et 7 joueurs", il n'y a pas de différence dans la façon dont la partie va se dérouler si vous êtes plus ou moins nombreux. Plus vous serez, moins dur ce sera, donc. Et du coup, oui, il vaut mieux y aller à 7, ce qui va être dur à faire via le canal de recherche de groupe. Petit bémol, donc. Deuxièmement, mais là, ce n'est pas très clair, une fois un navire utilisé dans ce mode, ce même navire ne pourra pas y retourner avant 20 minutes, à moins de payer des doublons. En revanche, je ne suis pas bien sûr d'avoir compris si le mode est tout de même accessible pour un autre navire, ou même si le navire n'est pas "gelé" pour tout les modes de jeu. Précisions requises, donc. Troisième point, vu que le mode a l'air bien dur, même en mode normal, on peut s'attendre à rager contre les noobs recrutés de force dans une taverne du canal de recherche qui iront se suicider en mode "yolo" sous prétexte que c'est du PVE donc c'est pas grave. A mon avis, vu le temps consommé par les deux premières remarques, on risque de maudire le noob trois fois plus qu'en PVP, puisqu'en plus de vous pourrir la game, il va geler votre navire pour une longue période. Bon, au delà de tout ça, le mode a l'aire bien fun, et les récompenses semblent conséquentes. De plus, le mode a l'air assez dur pour que les bons joueurs y trouvent du challenge. Donc, les mauvais joueurs qui préfèrent aller en coop que d'aller en PVP, et qui vont donc se dire que ce mode est parfait pour eux, vont non seulement être frustrés, mais vont aussi pas mal faire rager les autres joueurs. Un mode Hard du scénario va arriver par la suite, mais je me demande si il faudrait pas commencer par un mode "easy" pour la masse laborieuse qui confond encore bâbord et tribord, et qui ne font pas la différence entre un bateau et un navire, ou entre le bien et le mal! J'avoue que perso, j'attends ça avec impatience. Le FFA c'est sympa, mais sans objectif concret, c'est un peu répétitif. Un vrai scénario me motiverai carrément, et j'attends ça depuis assez longtemps à vrai dire, mais j'aimerai pouvoir y aller en random sans voir mon vaisseau gelé au port après, quitte à voir moins de récompenses couronner les succès du scénario. Et vous, vous en pensez quoi, de tout ça?
  17. Am I getting this right? Will the new PVE missions be only available if you pay real money? I mean, besides that I pay for premium time, premium ships, captain retraining, captain respecing ... now I will have to pay for PVE also? Make it free for the people having premium time, because If even with premium time you will demand gold from me, well then... you can have the damn PVE cause I wont touch it! (and for those that say ... well, but the rewards are cool ... yeah, ... but they are TEAM DEPENDENT, meaning ... bad team == no cool rewards !!). PS: Some are saying there is a limit of 30 mins for same ship. Can some1 confirm. Even this is pretty dumb.
  18. DarwinAwards1859

    The Last of the Mohicans

    Please, do not read this if you are narrow minded, funboy, troll or something not invented yet...I am thinking your well being here, it's for your health... This can been seen as an article, instead of accusing it for wall of text. The modern Internet era were we need to apply more labels and aphorisms to things we don't understand. Anyway.. I don't know the future, but this is a wake up call in some regard. I am researching things for games i like. So i'll give some facts and then make some speculations. I have been watching the development of this game for long now. I've never played WoT and i am saying this for another reason that is another topic by itself. I don't like p2w and Premium ammo/tanks/ships etc. The reason though i mention WoT though is to state that i didn't knew much about these Devs. Meaning, how they handle their games, supporters, costumers, how they respond to suggestions, feedback, player interactivity in general. If, you are someone that observes things in the world, in people, in marketing, in industry, you always see patterns, come to conclusions based on facts, not fiction or conspiracy theories. The truth, is what matters anyway in a world full of deception, isn't it? Now, for this game. The game started and i entered CBT. So the question to start with would be, "What has changed?". Well, minor improvements i would say, major too but for a game that is now out as "Full release", minor. If this is a full product, well, there's your number one reason for why it may be headed to failure. But, player interactivity. Is there any from players towards the Devs, making suggestions, giving feedback etc.? Definitely. Players like the game, so they want it to get better and sustain an amount of ppl capable of holding it's numbers high as possible. That would be around 50k i guess, i was never an optimist and in this case the Devs have proven they don't have much planned for the long run. and even worst they do not respond to suggestions/feedback. They don't even have a "Suggestions/Feedback" Subforum in EU. That tells a lot! While researching for plane games, i came across an article showing a graph of how World of Warplanes failed. For anyone that doesn't know it for some reason, the game officially is considered a failure. The article as reference, since we like facts, is here ( http://ftr.wot-news.com/2014/04/11/why-is-world-of-warplanes-a-failure/ ). Quite old already, i wonder if Devs read things about their games and if they discuss them in-depth in their teammeatings. Then, how do you explain the success of WoT? Well, there's always stats, telemetry to be found but, the main reasons are that, there is space in the Genre. It's not a MOBA! That genre for example is full. And, the F2P model with, the implementation of Cash Shop that offers benefits in game to whoever pays real money. It's not a Cash Shop for cosmetics. Here you can actually purchase things that will give you advantages over others. It is a business model used by some Gaming Companies and sometimes it creates for them the "Milking cow" effect. Hearthstone did it too ( http://www.polygon.com/2014/5/9/5699178/hearthstone-pay-to-win ) . So it's not uncommon theme and you can see in the Hearthstone article that this is the very definition of P2W. No need to make up excuses. The writer though finds in the end a silver lining, or, he thinks he does. First off, in the long run the game will have more content, meaning the gap (similar to wage gap??..) between paying players and F2P accounts will remain big. Even more, the paying costumers will keep paying, the f2p accounts will keep being f2p. So, he actually misses the fact that the gap will never really close. The game is, very much so P2W, despite the RNGesus argument. Here we have ships. Some may decide to buy them (btw, absurd pricing. 50-60 Euro for a virtual ship, that's an AAA title!), some not. The game is F2P, meaning you know people will play it for free. Isn't that the reason they decided a F2P model? Wider player base, not consumer base, player. And, if they like what they experience, they might help the game by paying. I have done it, but not for games that offer advantageous things over others. I guess it's where the ethical boundaries of each are placed. If one has, that is. A win is worth bragging about, if it's on equal terms. Like a game of chess. And in every case i hardly believe a cosmetic Cash Shop will bring the same profit for any quality game. Gamers want to show their appreciation for the game they are having fun with. But i actually digress. The reason this game is failing is, the lack...the lack of content, complexity as iChase mentions ( https://www.youtube.com/watch?v=V6l2PxcV7WI ) and the player interactivity. At least in the EU forums. This is a graveyard. The are, tons of suggestions by players, yet there almost always no response by the Devs. Not only that, they are focused and determined in the Marketing area almost 100%. Fixing minor bugs, balancing etc. it is what we usually see from any game. So i am not impressed when that happens here as some YouTubers and ppl are. I am too old to know better. I get that PvE is difficult to co-exist with this business model they after, perhaps it's the fixation of the modern times in E-Sports. PC Gaming started from PvE, ppl still love it, we play Fallout because of it, not despite of it. We play Tomb Raider for it. The depth a game Dev decides to give to their game, makes the game a success or a failure. When you become a Developer and earn that title, please, do not stop to be a gamer. Yes, unfortunately i do think Developers become obsessed with success, like other Bankers, it's their fix and drug, in some cases at least. I witnessed many collaborations in the last few months for this game. From Curse to Razer to the anime thing no one asked for. I'm not against it, it's just that everyone thinks it is not a priority. "Well, what is a priority Jinlges tell us.." All right. The answer is not 42. The answer is in the Forums, people give feedback from Alpha and to this day. Why they give feedback? They like the damn game. "How the Devs react Jingles?". Silence of the lamps, more premium ships and another mode that wasn't a priority but may bring them closer to E-Sports. I am certain, at this point, Nosgoth will be a similar failure and close by will be Armored Warfare. For the same reasons all of them. btw, i like the guy (Jingles), but you will benefit more from ppl that play devils advocate. What you consider "negative" feedback, is actually the most constructive feedback you'll have in your lives. People are giving feedback and suggestions because they like a game. There's a revelation for ya. Something they like and want to see it grow, develop into something better and better. They spend time and thought on it, they even keep notes, make calculations, all for free, for the freaking love of the game. Don't spit on it, think on them!! That's appreciation from your side Devs. Every "gift" has a trap. Go to his channel/stream and you'll get a ship for free. Really? He says i need to pay him! (Subscribe) Just to get a chance... Who do you think are the players that will be appealed by such offers? The ones that can afford to buy Premium ships and Doubloons to unlock the XP buy Credits etc. or the ones that actually have nothing and/or can't afford for much? I would call it exploitation of the consumer. The naive consumer though, in this age of information seems to becoming a species close to extinction. So, there's another reason i think these type of games will keep failing. The complete lack of content and the complete focus on marketing, rather real development of a game. Can you see a game staying in history because of that, really? Were is the quality if not in the depth. CS or Battlefield have it. Each in it's own special ways. And i mention these two because you see that they are as simplified as any game on this genre too. Personally, even if i know for a fact some Premium ships are better than the normal/free ships, in terms of stats that is, i do not consider this a P2W game. One reason is, i do not care about competition, or PvP, or stats and so on. Stats only to understand were i might be wrong and how to improve and were. The thing that disappoints me is the compete lack of content and that the Devs never mention anything about modes, appealing new modes with innovation in mind. Is it so hard really? And why? You make accurate historic ship models and you never think of historic scenarios, maps that can evolve, even Cooperative Campaigns and a million things. I mean, it's not MMO's ofc, i do not expect a great innovation or variety from these games but there can be some. There's actually a million other things one could discuss about, but i have not much faith in people to be able to discuss. Not in this age, not in my lifetime anyway. So, i just put my thoughts for the last time here and move on. I guess i'll be one of those that will be returning back whenever a "Major Update" comes out and i'll be hoping the peaks then will be the same, around 20k+.
  19. Was it to make it easier or harder? Because I'm confused. There are a lot more ships to kill, alot more torpedoes to dodge which Raptor doesn't do at all. Don't get me wrong, more targets makes this Op more interesting but also yet more difficult for a random team and AFAIR it was supposed to get easier?
  20. BlackYeti

    Narai

    My first impressions on Narai are very positive. The enemy spawns are random but not frustratingly chaotic like in Ultimate Frontier, they don't catch you with your pants down because you are on the opposite side of the map. Most of my games yesterday ended with wins except one defeat where we had 2 Akatsukis in team and not enough firepower to stop DDs from torping Libertys. At the end only the lead ship was still alive and with not enough troops on the ground the operation ended in a defeat when time ran out. One enemy transport escaped so we couldn't get the "kill all ships" objective to win... PROS -fast paced, lots of targets to shoot at -random spawns but entertaining and not overwhelmingly difficult -lots of planes and thus rewarding for AA-specced ships -good cover for cruisers -repair ship somehow finally doesn't feel like a noobtrap CONS -as with all other operations so far, destroyers are a sub-par choice and substantially hurt your win chance
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