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Found 31 results

  1. Tuccy

    Public Test of Update 0.8.5

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    Commanders, welcome to the Public Test of Update 0.8.5! The Public Test offers you the opportunity to check out a new format of battles, with four teams fighting in a Post-Apocalyptic environment, new penetration mechanics, and a Ranked Battle Sprint! Read the Developer Bulletin and join the test! Round 1 Schedule Start: Thu. 06 Jun. 18:30 CEST (UTC+2) End: Mon. 10 Jun. 17:30 CEST (UTC+2) What's inside? New game event - Rogue Wave New special ships and captains for the event! Ranked Sprints and more! Check out our Developer Bulletin for details - and if you have any feedback, please leave it in the forum!
  2. Tuccy

    Public Test - Round 2

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    Captains, The Public Test for the Update 0.8.1 is here! Round 1: Start: February 14th, 17:30 CET End: February 18th, 16:30 CET What's inside? Naval Aviation Collection Improved In-Game Mechanics Shards Map Revision Port Optimization Other Changes For more detailed look check out the Dev Bulletin article or in the epic video below! What will I get out of it? Knowledge is power - you will be ready for what's coming! Missions! Stock up on special Signals and Type 6 camouflages! You can influence the upcoming update by leaving us feedback! How to get in? Install the Test client (through the Wargaming Game Center - if you don't have it yet, click here!) Create your account here if you did not yet (keep same mail as on Live) Detailed instructions are in our portal article How to claim rewards from the previous update? Log in on the portal Click HERE and claim the goodies!
  3. Hello, We have detected issues with Arsenal and Inventory, as well as Registration services on the Public Test. We are fixing the problems, which may take some time, but we expect for now the issues to be fixed within few hours. We will notify you when everything is solved. Action Stations!
  4. Tuccy

    Public Test of Update 0.7.11

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    New update is coming - check out what's new in the Dev Bulletin on our Portal and get ready for the Public Test tomorrow!
  5. Tuccy

    Public Test 0.7.3

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    Captains! We are pleased to present to you the Developer Bulletin for Update 0.7.3 which covers all the latest changes. Read more about it in our Developer Bulletin below, and prepare to jump into the Public Test and try the changes out for yourself! Round 2 of the Public Test will run from 21 March at 17:30 CET until 26 March at 14:00 CEST (UTC+2). What will you find inside? Space Battles Ship skins Space maps New effects New game mechanics Map updates Improved Audio For more information head to our PORTAL - and if you took part in previous test, check your rewards HERE - and leave us feedback in the appropriate Forum section!
  6. Tuccy

    Public Test 0.7.2 - Round 2

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    Captains! Join the second round of the Public Test of 0.7.2 and try out the new French Battleships, new Operation Hermes and more! Please do not forget to leave feedback in the dedicated Forum sections - every bit helps us to improve the update For more details check out the Portal article. New to the Public Test? Then head for the Public Test guide! Looking for the download link? Here it is - and now you can add the Public Test client also tot he Wargaming Game Center! Action Stations!
  7. Tuccy

    [Round 2] Public Test 0.7.1

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    Round 2 of the Public Test will run from 01 February until 05 February. What's inside? Clan Battles Season 2 French battleship collection Possibility to try out Battleship Alsace Modified maps New Marseille port and more! For details, check out our Portal article. New to the Public Test? Follow the link to Public Test Guide. Got feedback? 0.7.1 threads will soon pop up in the Public Test feedback section of the forum! Action Stations!
  8. Commanders, The Public Test contains the new mechanics for ship visibility when firing from smoke. Please try it out and report the results, opinions and feedback overall here!
  9. Captains, Here are the changes for Round 2 of the Public Test: Benson: icons on armor scheme no longer overlap when hull B and torpedoes Mk15 mod.3 are installed Fixed issue that caused aircraft to not see sips outside smokes in some cases Changes to Smoke mechanics: In the ships parameters in the port a "Detectability after shooting Main Caliber guns when in Smoke" parameter has been added. Note: this parameter varies depending on the ship Added point Guaranteed detectability from ships to ships parameters These parameters can be seen in the battle by pressing H button or by pointing cursor to ships silhouette above the compass Detectability from ships and aircraft circles behaviour on the mini map will also change If a ship is not detected and not in smokes, the circles will display the ship's current detectability (base + modifiers) If a ship is not detected, not in smoke and makes a shot, the circles widen up to "detectability when shooting main caliber guns" value If the ship is in smoke, then detectability from aircraft circle is not displayed If the ship is not detected and is in smoke, then "guaranteed detectability" circle is displayed - 2km If the ship is in smoke and makes a shot, then the circle widens up to "detectability when shooting main caliber guns" value. If after this the ship is detected, the circle will stay this way for 20sec. If the ship exits smoke when detectability penalty for shooting is active, then the circle widens to "detectability when shooting main caliber guns" value. Increased short range shooting accuracy for cruisers Erie, Black Swan, Bougainville, similar to other tier 1 ships. Fixed issue that caused elite ship window displayed in the port after reconnect, even if the ship is already elite. Action Stations!
  10. Captains, here is a list of changes to Round 2 of the test: Removed "Leave channel" button for clan players Fire no longer affects submarine visibility Fixed a bug where icon of the complexity operation did not change on the game mode selection button Fixed an issue where the number of charges was one unit less for equipment "Smoke Generator I" on the ships Shimakaze, Harugumo, Khabarovsk Fixed an issue due to which the calendar window with login bonuses was shown only after player relogin the game Added sound of a bursting pumpkin Fixed the timer values before the start of the battle in operations from 15s to 60s Fixed an issue that caused incorrect display of allied submarine icons Fixed several inaccuracies of underwater and surface terrain Fixed several issues that caused emergency game client shutdown Cheers and enjoy the Halloween mode!
  11. Tuccy

    [Round 1] Public Test 0.7.1

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    Round 1 of the Public Test will run from 25 Januaty until 29 January. What's inside? French battleship collection Possibility to try out Battleship Alsace Modified maps New Marseille port and more! For details, check out our Portal article. New to the Public Test? Follow the link to Public Test Guide. Got feedback? 0.7.1 threads will soon pop up in the Public Test feedback section of the forum! Action Stations!
  12. Tuccy

    Public Test of Update 0.6.11

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    Captains, The public test of the update 0.6.11 is coming - starting on September 7 and with the first round ending on September 11. What's inside? Check out the NEWS! How to participate? Our GUIDE shall answer everything! Do you want to leave us feedback? Head to the FORUM! Action Stations!
  13. Kapitáni, dnes začíná test verze 0.7.6 - detaily o testu najdete ZDE , detaily o tom, co nová verze přináší ZDE . Nainstlaujte si klienta, zkuste si novou noční operaci a tak dále... A pak nám sem napište, co se vám líbí a co ne! Předem díky
  14. Captains, The Public Test of 0.6.11 is here, despite some teething trouble: We had a short maintenance of the login server. If you tried to log in previously and did not succeed, please try again. The Web Server issue for clans is known and we are upgrading our Test clan server hamsters to kapybaras. Have fun testing new stuff!
  15. Tuccy

    Public Test 0.7.10

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    Captains, The Public Test of our next update starts on October 27. Below you can find some useful links. What can you find there? How can you get there? What rewards await you? Where to leave your feedback? Action Stations!
  16. Tuccy

    Public Test

    until
    Commanders, Another round of Public Test is here, this time for Update 0.7.8 - in Round 2 with a special test included: What's inside? Read HERE! How to get there and what are the rewards? Details HERE! And where to leave the feedback, Well, easy, in your favourite section of the FORUM! Action Stations!
  17. Tuccy

    Public Test 0.7.5 - Round 1

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    Commanders, The first round of new Public Test is here - this time focusing on the upcoming American arc. Let's check out all the new stuff! US Cruisers | "American Cruisers" Collection | "Hit Hard! Hit Fast! Hit Often!" Campaign | Informing in Battle | Audio Improvements | Other Improvements and Fixes Do not forget to leave us feedback int he dedicated forum section. Don't know how to get into the Public Test? Check out the Guide! Action Stations!
  18. SkullBreaker007

    Problem regarding test server registratiom

    Hey I wanted to try out the public test server I went to the acces guide of the server and got redirected to where I selwcted join now. Now I filled out ny details, and used the same email adress as my live server ine as it was said in the guide to use the same adress so I can get rewards, when I hit createit saysthat this email is already in use and I cant proceed, what do I do here? I used the same adtess so I can get rewards as written by wows Any help is appreciated
  19. Sadstories

    Public Test. How is new economy?

    Hello captains, Has anyone of you tested the new economy changes and how much they affect T10 ?? Will we see any improvement in after match total credits ? I would really like them to be always 0 and never - something. Am I asking for too much?
  20. Tuccy

    Public Test 0.6.11 - Clan Base

    Commanders, As soon as the Clan server for test is fixed, please jump into battles, found / join clans, get some oil in battles and build up your base! Oh and leave your feedback here, please
  21. Tuccy

    0.7.6 - Public Test - Round 2

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    Captains, The new round of the Public Test is here - jump in to see what will be in the second part of the American cruiser arc - including the new Operation cherry Blossom! What does the Update 0.7.6 bring? The ARTICLE will tell you! Where to get the Public Test client? HERE! Don't have a Public Test account yet? No worries, just register HERE! More details about the Public Test? HERE! Got any feedback for us? That should go HERE! Last but not least: Finished some missions in the Public test for 0.7.5? Click HERE! Action Stations!
  22. Tuccy

    Public Test 0.7.5 - Round 2

    until
    Commanders, The second round of Public Test is here - this time focusing on the upcoming American arc. Let's check out all the new stuff! US Cruisers | "American Cruisers" Collection | "Hit Hard! Hit Fast! Hit Often!" Campaign | Informing in Battle | Audio Improvements | Other Improvements and Fixes Do not forget to leave us feedback int he dedicated forum section. Don't know how to get into the Public Test? Check out the Guide! Action Stations!
  23. Tuccy

    Public Test 0.7.2 - Round 1

    until
    Captains! We are pleased to present to you the Developer Bulletin for Update 0.7.2 which covers all the latest changes. Read more about it in our Developer Bulletin below, and prepare to jump into the Public Test and try the changes out for yourself! Round 1 of the Public Test will run from 15 February at 17:30 CET until 19 February at 14:00 CET (UTC+1). What will you find inside? French battleships PvE Operation Hermes French Campaign Updated maps and more For more information head to our PORTAL - and if you took part in previous test, check your rewards HERE!
  24. Tuccy

    [Round 1] Public Test 0.7.0

    until
    Round 1 of the Public Test will run from 28 December 2017 at 17:30 CET until 3 January 2018 at 14:00 CET (UTC+1). What's inside? Distinctive Insignia High School Fleet Content New Camera in Port Training Room New Co-op Matchmaking For details, check out our Portal article. New to the Public Test? Follow the link to Public Test Guide. Got feedback? 0.7.0 threads will soon pop up in the Public Test feedback section of the forum! Action Stations!
  25. Captains, Please share all bugs encountered in Public Test 0.6.10 below, using the following template: 1. Description Clear and substantial description containing all necessary details. Example: the cruiser Aoba: scout is inoperable. 2. Reproduction steps A sequence of the player's actions which triggered the bug. Example: 1. Select the cruiser Aoba 2. Enter the battle (Training or Random Battle). 3. Try to launch the scout. 3. Result In-game experience resulting from the bug. Example: When you press the scout activation button, you can hear the sound, but nothing actually happens. The aircraft stands still on the catapult. 4. Expected result In-game experience which should have occurred if no bug is present. Example: The scout has to be launched by the catapult. 5. Technical details Example: Bug time: about 19:30 (UTC).Replay (attempt at 01:00), python.log, DxDiag. If you encounter this error, please zip your ~\crashes\ folder, upload it to any online file storage and add the link to your report. Cheers
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