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Found 347 results

  1. Looking for a good T7 CA/CL and DD to play. I already have some favorite BB's at T7 and I want to play some other ships at that tier as well. Something for the average players to also learn in. Can be silver or premium. My favorite CL/CA lines are the German, French and USN ones. As for DD's I like the USN lines and the Russian ones.
  2. XbodzioXplX

    PROMOCJE, OBNIŻKI, OFERTY

    Wrzucajmy tutaj wszystkie obniżki, promocje, oferty, kody z różnych gazet itp. itd. dotyczące WoWs Czyli zamiast tworzenia co tydzień nowego tematu na "weekendowe wyprzedaże" albo "Anshan jest w sklepie!!!!" wklepujmy to tutaj. Mam nadzieję, że temat się zakorzeni i łatwiej będzie nam nadążać za ofertami dla graczy.
  3. Ich möchte euch gerne in meinem neuen Beitrag die HMS Ark Royal näher bringen, ein Britischer Flugzeugträger und das einzige Schiff der HMS Ark Royal-Klasse, zusätzlich möchte ich in diesem Schreiben denn Britischen Flugzeugträger-Baum anschneiden. Desire n'a pas Repos - "Zeal Does Not Rest" Allgemeines: ︿ Der Flugzeugträger HMS Ark Royal war ein Schiff der Britischen Marine während des Zweiten Weltkriegs, sie wurde in der Britischen Stadt Birkenhead von dem Schiffsbau unternehmen (Cammell Laird and Company Ltd.) gebaut. Die HMS Ark Royal wurde 1934 in auftrag gegeben, ein jahr später 1935 war der Rumpf fertig gestellt, 1938 war das Schiff bereits fertiggestellt, dabei ist beachtlich das sich die Britische Marine an denn Washingtoner Marinevertrag gehalten hatte, desweitern war die HMS Ark Royal einer der ersten Flugzeugträger zur damaligen zeit, die einen Geschlossenen Rumpf besaß. Das bedeutet das der Hangar und das Flug deck mit dem Rumpf zusammen gefügt ist, und nicht wie bsw. (der Akagi) die mit dem Rumpf nicht geschlossen gebaut wurde. Sie wurde desweitern so konzipiert das sie fähig war größere Flugzeug Geschwader mit sich zu führen als normal. Die HMS Ark Royal nahm des weitern an wichtigen Historischen Ereignissen statt, wie an Operationen in Norwegen, Die Suche nach der Bismarck oder denn Malta Convoys. Sie war allerdings nicht nur hierbei beteiligt, sie spielte auch rollen bei Der Jagd auf die Graf Spee oder Die suche nach Gneisenau & Scharnhorst. Der Flugzeugträger spiele eine wichtige Rolle im Kriegsverlauf und wurde ein bekanntes Britisches Schiff wohl grade durch die "Versenkung" der Bismarck. ﹀ Design: ︿ Wie oben bereits Kurz erörtert, war die HMS Ark Royal zu Ihrer damaligen Zeit ein einzigartiger Flugzeugträger in Ihrer Bauweise, da sie das Konzept eines geschlossenen Rumpfes vertrat, was sich in ihrer Beschaffenheit zugunsten des Schiffes positiv auswirke, durch eine größere Hangar-Kapazität, und Schutz der Hangar, sowie die Panzerung am Rumpf selbst. Das Flug deck war konzipiert für größere Mengen an Fliegern, und Raum für günstige Land / Start vorhaben, es war für die HMS Ark Royal zu Beginn auch ein Gepanzertes Deck geplant, allerdings wegen war es nicht möglich dies umzusetzen, da das Schiff zu schwer geworden wäre und über die Maße des Washingtoner Marinevertrag nicht eingehalten werden könnte. Daher entschied man sich für ein normales verstärktes Flug deck, das noch in der Tonnage zugelassen war. Durch denn von der HMS Ark Royal gepanzerten Rumpf (Bei der Rumpfpanzerung wurde das selbe System wie bei der King George V-class verwändet) , war es dessen noch ein Kriterium das ein Gepanzertes Flug deck nicht mehr möglich war, da das Schiff bereits 22,000 t hatte. Hinzukommend war das Schiff so geplant das es 72 Flieger beherbergen könnte, was schließlich nicht nach Bauplan gelang und es bis dahin 50 - 60 Fliegern waren, die das Schiff aktiv mit führte. ﹀ Technische Daten: Schiffsmaße: Länge: 243,83 m (Lüa) Breite: 28,88 m Tiefgang: max. 8,46 m Verdrängung: Maximal: 28.143 tn.l. Maschinenanlage: Maschine: 6 Dampfkessel (3-Trommel-Typ) 3 Parsons-Dampfturbinen mit Einfachgetriebe Maschinenleistung: 103.000 PS (75.756 kW) Höchstgeschwindigkeit: 31,7 kn (59 km/h) Propeller: 3 Zur Bewaffnung der HMS Ark Royal, das Schiff besaß: 16x 4.5 (110mm) QF 4,5-inch-Schiffsgeschütze Mk I–V 32x 2-pfünder (40mm) "Pom Poms" (zur Flugzeug bekämpfung) 32x .50in (12,7mm) Maschinengewähre (zur Flugzeug bekämpfung) Flugzeuge: ㅤ————————————╮ㅤㅤㅤㅤㅤㅤㅤㅤ ╭————————————ㅤㅤㅤㅤㅤㅤㅤㅤ ————————————————╮ ㅤㅤㅤㅤㅤJäger: Fairey Fulmar Bomber: Blackbrun B-24 Torpedobomber: Fairey Swordfish Geschwindigkeit: 164 kn Geschwindigkeit: 138 kn Geschwindigkeit: 133 kn HP: 1,380 HP: 1,430 HP: 1,600 Loadout: 80 Bombenschaden: 7,500 Torpedoschaden: 7.500 Schaden: 50 DpS Tier: VII Tier: VII Tier: VI ㅤ╰————————————ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ ————————————╯ㅤㅤㅤㅤㅤㅤㅤㅤ ╰———————————————
  4. Trigger_Happy_Dad

    Warspite

    Hier bitte alles rein was mit der "Warspite" zu tun hat, Erfahrungsberichte, Tipps, Fragen, Videos, usw. ;) Datenblatt: siehe auch: http://wiki.wargaming.net/en/Ship_nations_uk http://blog.livedoor.jp/irootoko_jr/search?q=warspite P.S. Bitte kein flaming / hating / whining! ;)
  5. Praxics

    USS Kidd DD-661

    Aus dem englischen Forums-Teil: Layout & Stats: Screenshots: Source: Wiki zur USS-Kidd: https://en.wikipedia.org/wiki/USS_Kidd_(DD-661) Museums Webseite: http://www.usskidd.com/ Eine 1,5kn schnellere Fletcher die 1x 5 Torpedo-Tubes verliert und dafür 2x Quad Bofors erhält. Mal sehen ob sie das T9-Modul verliert oder wie HMS Belfast behält.
  6. Il est dispo dans le Premium Shop, comme prévu (Trafalgar Day et date anniversaire de son ouverture au public). Un peu moins cher qu'un Atlanta, un peu plus qu'un Indianapolis. Pack suprême à 99,99 € et à ce prix, les consommables Générateurs de fumée II ne sont même pas inclus. Qui a craqué ?
  7. JackRyan

    Premium Tier IX DD "Black"

    Servus zusammen. Bin gerade im WoWs-Wiki über etwas gestolpert: Black - Premium Tier IX Zerstörer der U.S. Navy "One of the numerous and very successful Fletcher-class destroyers which boasted a sufficiently high speed, powerful dual-purpose artillery, efficient AA defenses, and decent torpedo armament." http://wiki.wargaming.net/en/Ship: Black (Das Leerzeichen zwischen Ship: und Black müsst ihr entfernen) Liest sich gut, weiß jemand näheres darüber? Wann der bei uns rauskommt, z.B.? Edit: Ok, ich krieg es nicht hin mit dem Link. Da baut mir das Forum immer 'n Smilie draus. Falls das jemand richtig machen kann, wäre ich dankbar.
  8. Trigger_Happy_Dad

    Yubari

    Hier bitte alles rein was mit der "Yubari" zu tun hat, Erfahrungsberichte, Tipps, Fragen, Videos, usw. ;) Datenblatt: siehe auch: http://wiki.wargaming.net/en/Ship_nations_japan http://worldofwarships.eu/de/news/common/premium-spotlight-yubari/ http://blog.livedoor.jp/irootoko_jr/search?q=yubari P.S. Bitte kein flaming / hating / whining! ;)
  9. Ocsimano18

    What premium BB to buy with doubloons

    I have about 15000 doubloons to spend for a new premium BB. I already have the Tirpitz, that I enjoy the most of my battleships. I grinded the Japanese line up to tier 7 (Nagato), but I found the ship extremly boring. (I also grinded American/French line till tier 5 and German till tier 6) I like the action oriented close range style of the Tirpitz, when I ocassionaly can finish off targets with torps. My question comes down to which of the following ship shall I buy? My goal is not being competitve, but to have fun. 1. Scharnhost PRO: Similar close range style with torps. CON: Does it have an added fun value after having Tirpitz? 2. Gascogne PRO: Might be different that the Tirpitz, but still fun CON Lot of negative reiews about it: 3. Alabama PRO: Best reviews for Tier8 BB CON: I don't know if I would have nearly as much fun as in the Tirpitz 4. Anything else. Your opinions would be appreciated.
  10. A while ago I copied a proposal by Lert on the NA forum. He made a proposal for HNLMS De Ruyter as well, arguably the most (in)famous Dutch ship that would be suitable for the timeframe of WoWs, and so I copied it here as well. So again, credits go to Lert since he did all the work and I merely copy-paste it to EU. ------------------------- Ok, some real talk. Although I would love for an actual Dutch nation to be in the game, chances of that happening are slim. Especially a cruiser line, which we just plain can't fill without resorting to a lot of theoretical designs, never-builts. This limits us to either a cameo or two in a pan-european cruiser tree, or a few premium ships. In this thread I would hope to present my argument for inclusion of the famous unique light cruiser de Ruyter as tier 4 premium, though with minimal tweaks she could just as easily work as a tier 4 in a pan-european cruiser tree. So without further ado, HNLMS de Ruyter In the 1930s the Dutch government saw the need for a new cruiser to supplement the aging Java class cruisers operating around Indonesia, which was at the time a Dutch colony. The theory was that with three cruisers operating in the area, we could guarantee two at sea, even if a third was in for repairs or service. However, the Netherlands was suffering a great depression at the time, and a very strong pacifistic movement further complicated matters. As such, one heavily restricted 'flotilla leader' was planned and finally authorized. The designers were held back by lack of funds as well as political pressure, and the resulting ship was under-powered, under-armored and under-gunned, due to extreme cost-saving measures and pacifist pressure. She was laid down at Wilton-Fijenoord dockyards at Schiedam on September 16th, 1933 and commissioned on October 3rd, 1936. She served the war in the Netherlands East Indies, now Indonesia, in fruitless attempts to thwart Japanese invasion. Invariably finding herself outmatched, she still fought for what she was worth, showing Dutch fighting spirit. She fought in the battle of the Bali Sea, where an air attack damaged her, but she survived. She also survived the battle of Badung Strait, and entered the battle of Java Sea as flagship, under Admiral Karel Doorman's command. It was here she found her demise. She was hit by a Long Lance torpedo from the Myoukou class Hagurowhich caused a fire and a flooding, and shorted out her electrical systems. Due to the lack of electricity, damage control efforts were severely hampered and the crew was unable to stop the fire and the flooding. De Ruyter sank the next morning at 2:30 AM, with the loss of 345 men out of 435 crew, including Admiral Doorman and Captain Lacomblé. Luitenant ter Zee Eugène Lacomblé. Schout-bij-Nacht Karel Willem Frederik Marie Doorman. Her wreck was discovered in December 2002 and declared a war grave. However, in 2016 it was discovered that illegal salvage had led to the complete disappearance of de Ruyter, along with the wreck of the light cruiser Java and much of the Admiralen class destroyer Kortenaer. But how would she work in game? Tonnage: 7822 ton full load. This would give us 24400 hit points. This puts us slightly ahead of Phoenix, with her 24000 hit points and slightly behind Svietlana with her 24600 hit points. Nothing remarkable here, just a tier appropriate chunk of hit points. Armor: De Ruyter would be very soft indeed. Boasting only a 50mm armor belt with 13mm weather deck, 6mm splinter deck and 30mm citadel deck, with a 30mm bulkhead between the outer hull and the machinery space. The turrets also had 30mm of armor. This armor profile wouldn't stop anything substantial, and with an above water citadel she'd be very prone to instant deletions from battleships, cruisers and defecating seagulls. Main armament: De Ruyter saying 'hello'. 7x 150mm /50 Mk 9 & 10. These are Bofors designed guns built under license at Wilton-Fijenoord. The ship carried seven of these guns in four turrets, two twins superfiring aft and a single superfiring a twin, afore. Single mount superfiring a twin. These guns aren't in the game yet but we have most of the data about their performance, and what we don't have we can estimate by looking at similar mounts on ships that are in the game. To start with these were fairly slow firing guns, with a cited rate of fire of between 5 and 6 rounds per minute. If we go by best case scenario we get a 10 second reload cycle per barrel. They fired a 46kg projectile at 900 meters per second. Unfortunately I don't have any data on the bursting charge carried by these shells, but if we look at very similar guns firing very similar weight shells, like those on Phoenix, we can make an educated guess about what damage and fire chance these shells would very likely get. I would give de Ruyter the following numbers: 10s reload 30s traverse time 900 mps muzzle velocity 2200 HE dmg, 12% fire chance 3100 AP dmg 16.6k range 149m dispersion This gives us a broadside DPM of 130k with AP, compared to 132.8k on Phoenix. A bit lower, but still competitive. But will 130k DPM be enough? Phoenix is faster, better armored (yes, really) and as we will discuss later, more stealthy too. Plus, she has torpedoes. In fact, most if not all of the tier 4 cruisers have torpedoes, and competitive DPM. Except de Ruyter, which does not have torpedoes. So, no, I don't think 130k DPM with nothing else going for it will be sufficient. But how to buff de Ruyter's damage output without straying from historical gun performance? One option would be to buff her reload. I'm not a fan of this. I'd like to stick to the historical numbers as much as I can. Another option would be to buff her shells. Maybe inflated AP damage, like the Germans? Hmmm. Maybe. Or what about enhanced AP dynamics, like the British? If we look at the Navweaps page for these guns, it states that "Surviving ships were supplied with British-built munitions during World War II". Maybe we're on to something here. I think it would be perfectly reasonable to say that if the ship used British ammunition, though 150mm instead of Royal Navy 152mm, it would still come from the same factories and design philosophy, to give de Ruyter's AP shells the improved ricochet angles and shorter fuse time of British cruiser AP. 5ms fuse time (compared to 33ms on normal cruiser AP) 60 ~ 75 degree ricochet angles before normalization (compared to 45 ~ 60 on normal cruiser AP) This I think would make her unremarkable DPM easier to apply, while still giving her a fall back shell with normal performing HE. What de Ruyter lacks in armor, speed or concealment she makes up for in ease-of-use of her main guns. Auxiliary armament: 10x 40mm Bofors Carrying 5 dual Bofors mounts, de Ruyter sports a very impressive AA suite for her tier at 117 dpm at 3.5km. Of course this AA suite is mostly useful for self defense and though it leaves room for buffing with captain skills, this would require a fairly hefty investment of captain points. Another problem is that all five dual Bofors nests are clumped together, making them vulnerable to a single HE impact. Maneuverability: Top speed: 32 knots. Not bad for a tier 4 cruiser, towards the faster side, but definitely nothing impressive either. The other cruisers at this tier are all close to this speed as well, except for outliers like Karlsruhe which manages only 27.5 knots. As for her agility, she's a fairly standard light cruiser, comparable in size to the others. As such I would give her middling agility as well. Let's say a 610 meter turning radius with base 6.1 second rudder shift. Concealment: De Ruyter has a very tall and prominent mast, which is both a boon and a hindrance. It helps give her very good gun range for her tier, but also makes her very visible. For concealment I would give her: 15.4km by sea 8km by air Consumables: Standard T4 cruiser. Damage Control Party, Hydro Acoustic Search. For added flavor we'll add Defensive Fire. Finally, de Ruyter carried provisions for a scout plane, so we'll give her one of those as well. No option for a fighter; between five Bofors nests and DFAA she doesn't need the additional AA DPS. Upgrade slots: Standard Tier 4, two slots, up to the 250k credit option. Play style: She wants to stay at the rear, where her bad concealment and worse armor are less of an issue. Modern fire control and a tall mast give her the range to reach out and touch someone. A potent AA suite, the DFAA consumable and Hydro give her the tools to function as fleet escort and support ship, and the combination of HE for at range and enhanced AP for close by helps her to damage at any range. She'll play like a the love child of Phoenix and Danae, being a squishy support cruiser with tools to help her do her job for the team. It's only her lack of torpedoes and mediocre ballistics that makes her stand out from the pack, but the enhanced AP helps off-set those drawbacks. Elephant in the room: I know many people want her at T5, but she simply doesn't have the legs, armor or DPM to be competitive at that high a tier. Omaha for example is faster, more heavily armored (yes, really), has more barrels to a broadside, faster reload and torpedoes. In fact, I was appalled to do the numbers on de Ruyter's guns and realized that, lacking torpedoes, I had to do something to enhance her gunnery to make her competitive at tier 4. Enhanced British AP is my choice, based purely on a throwaway line on the navweaps page about her weapons. De Ruyter under construction So, in short: Pros: Historical pedigree Powerful AA suite Plane Lots of design blueprints available (see gahetna link in sources) uhm ... Fast ... ish? Cons: AA is all mid range Bofors nests all clustered together Softer than a wet newspaper Uninspiring design, underpowered for her vintage Low tier (Limited public interest, low return on investment for modeling a whole new ship) Dutch nation not in game / limited captain training appeal What would she cost, if implemented at T4? $13 USD, for the ship and the slot. What camouflage would she wear? Best I can find out, this is what she was wearing when she was sunk: The camouflage would have the normal T4 premium camouflage bonuses: -3% detectability by sea +4% dispersion of incoming shells -10% cost of post-battle service +50% to XP At the end of this thread, de Ruyter waves goodbye as she sails away. In closing: Though I think it very likely that we'll eventually see her in the game, I'd rather they pick any other of a large selection of Dutch ships. While I fully acknowledge de Ruyter's place in history, she's just not a very interesting ship to me, design wise. A squishy, highly visible light cruiser with middling DPM, seen it before. Plus, I think she looks a bit clumsy with that straight bow and gigantic, prominent tower. That said, I won't complain if / when we do get her and I'd be first in line to buy her. I want to thank @LittleWhiteMouse for helping me nail down some of the intricacies of this proposal, @snowyskies for his help in finding detailed plans, and @fr05ty for his help with formulas and crunching numbers. ..... Odd, their @ mentions don't want to work for some reason. Sources used: @Pigeon_of_War ------------------------- End quote. Again, not my idea, but an idea by NA user Lert, who gave me permission to post it here. Like with the Witte de With proposal I'm all in for this idea. This might be a less unique ship compared to the destroyer, but she might be easier to balance. On top of that, she's a well-known ship that was built in real life ánd saw action, and that is something that can't be said from a lot of recent additions to the game.
  11. Hi all, From WoT: "World of Tanks: Flexible Premium Account" https://thedailybounce.net/2018/10/01/world-of-tanks-flexible-premium-account/ Hmmm... Interesting... Leo "Apollo11"
  12. Haatra

    Musashi

    V tomto vlákně můžete diskutovat o prémiové bitevní lodi Musashi (Japonsko, tier IX). WG Wiki (v angličtině, v ruštině)
  13. Haatra

    Ashitaka

    V tomto vlákně můžete diskutovat o prémiové bitevní lodi Ashitaka (Japonsko, tier VII). WG Wiki (v angličtině, v ruštině)
  14. Haatra

    Leningrad

    V tomto vlákně můžete diskutovat o prémiovém torpédoborci Leningrad (Sovětský svaz, tier VII). WG Wiki (v angličtině, v ruštině)
  15. Haatra

    Duca degli Abruzzi

    V tomto vlákně můžete diskutovat o prémiovém křižníku Duca degli Abruzzi (Itálie, tier VII). WG Wiki (v angličtině, v ruštině)
  16. Trigger_Happy_Dad

    Sims

    Hier bitte alles rein was mit der "Sims" zu tun hat, Erfahrungsberichte, Tipps, Fragen, Videos, usw. ;) Datenblatt: siehe auch: http://wiki.wargaming.net/en/Ship_nations_usa https://en.wikipedia.org/wiki/USS_Sims_(DD-409) P.S. Bitte kein flaming / hating / whining! ;)
  17. Pancerny_Samuraj

    Gascogne

    Wątek poświęcony Gascogne, francuskiemu pancernikowi premium VIII tieru.
  18. Zakładam nowy temat odnośnie nowego pancernika premium Ashitaka. Niewiele wiem na jego temat, w skrócie jest to typ Amagi przeniesiony poziom niżej. Bardzo dobra prędkość i 10 dział 410 mm w połączeniu z przyzwoitą ilością HP, za to podatny na ataki z powietrza.
  19. Haatra

    Indianapolis

    V tomto vlákně můžete diskutovat o prémiovém křížníku Indianapolis (USA, tier VII). WG Wiki (v angličtině, v ruštině)
  20. Haatra

    Oktyabrskaya Revolutsiya

    V tomto vlákně můžete diskutovat o prémiové bitevní lodí Oktyabrskaya Revolutsiya (SSSR, tier V). WG Wiki (v angličtině, v ruštině)
  21. Hier bitte alles rein was mit der "Tirpitz" zu tun hat, Erfahrungsberichte, Tipps, Fragen, Videos, usw. ;) Datenblatt: World of Warships Videos: Dokumentationen: Tirpitz-Übersicht auf http://wiki.wargaming.net/en/Ship_nations_germany : Schleuderstart eines der vier Arado-196-Bordflugzeuge: Nach Rückkehr geht die Arado-196 dicht neben dem Schlachtschiff auf dem Wasser nieder, gleich darauf wird sie mit dem Bordkran aufgepickt und an Bord genommen: siehe auch: http://www.bismarck-class.dk/tirpitz/tirpitz_menu.html http://www.maritimequest.com/warship_directory/germany/battleships/tirpitz/tirpitz_the_art_of_tirpitz.htm P.S. Bitte kein flaming / hating / whining! ;)
  22. It was only a matter of time before Lert would write an article about one of the two Dutch cruisers that fought and were lost in the Battle of the Java Sea. Again all credits go to him, I merely copy-paste it with his permission to the EU forum. ------------------------- With the recent announcement of a pan-european nation in the game, I thought it time to introduce another candidate for inclusion. This time, the Java class of Light cruisers. Java herself, in 1921 In the early 1910s, the Dutch navy recognized a need to construct several new, up to date, light cruisers to patrol the Pacific ocean, near what was then the Dutch Indies. To this end, the Java class was designed by Germaniawerft in Kiel, Germany, to a design mandate that specified a ship potent enough to take on and out class the then recent Japanese Chikuma class. Three ships of a powerful, modern design were ordered. The first two ships designed and laid down in the Netherlands, a third and slightly larger version - to be named Celebes - was canceled before being laid down. Materials gathered for the construction of Celebes were later used in the construction of de Ruyter. However, though modern and powerful when they were designed, there were several delays that pushed back their commissioning, and by the time the two ships of the Java class that were completed entered service they were outdated. These ships were: HNLMS Java, laid down May 1916, commissioned May 1925, sunk February 1942 HNLMS Sumatra, laid down July 1916, commissioned May 1926, scuttled June 1944 After completion, Java herself sailed from the Netherlands to the Dutch Indies and arrived at Tanjung Priok on December 7th, 1925. She spent most of the years up to WWII patrolling the region, appearing at fleet events and fulfilling general PR functions. She appeared at fleet days in Surabaya, Tanjung Priok and Singapore. In 1937, during the Spanish civil war she undertook convoy escort duties in the straight of Gibraltar. In 1938 she collided with the Admiralenclass destroyer Piet Hein and underwent repairs in Surabaya. During WWII she performed escort duties in conjunction with British forces. She took part in the battle of Badung Strait which she survived unscathed, but during the Battle of the Java Sea she was hit by a torpedo from Nachi that blew off her stern, cut off her electrics and caused major flooding and damage. Fifteen minutes after the torpedo struck she sank, with 512 out of 526 crew not surviving the sinking. Sumatra meanwhile deployed to Shanghai to attend to the rising tensions between Nationalists and Communists, in 1927. A landing party of 140 men from the ship took up position in Shanghai's business quarter. Afterwards, Sumatra returned to Surabaya in the Dutch East Indies on 12 May 1927. During an unspecified event one of her turbines was damaged, and she spent some time in Surabaya undergoing a refit and repair before returning to duty in 1930. However, a fire in a boiler room during post-refit trials saw her return to Surabaya for further repairs. Later refits saw her four 75mm AA guns replaced by six 40mm ones. She spent the rest of the pre-war years accompanying Java on various PR duties, until sailing for the Netherlands in 1939, just before the war broke out. It was during WWII that Sumatra met her fate, though she survived longer than her ill-fated sister did. At the outbreak of war she sailed to England along with other remnants of the Dutch fleet still in national waters. There she was outfitted with a degaussing cable to help protect her against magnetic mines. She spent the early years of the war waiting for an extensive refit that never materialized, and in 1942 sailed for Ceylon, being capable of only 15 knots. Later in that same year she made her way back to Portsmouth where she was laid up. Problems with her propulsion prevented her from fulfilling front line duties. In 1944 Sumatra was scuttled off the coast of Normandy, and her 150mm guns were used to replace old, worn guns on Flores class gunboats. HNLMS Sumatra sunk as block ship. So what would these ships look like in game? For purposes of this thread I will treat them like tier 3 light cruisers. Tonnage: 8087 tons full load. This gives us 24.900 hit points rounded. A sizable chunk for tier 3, putting her ahead of most of her competition apart from St Louis, who still has just shy of 5.000 hit points on her. Armor: Though this image shows the armor profile, it lacks the thickness values. For those, we look to Wikipedia, which gives us the following numbers: 75mm belt 25 to 50mm deck 125mm conning tower 100mm shields Where I assume 'shields' means gun shields, for her main armament. Some values are not mentioned, like any upper belt, or the values of her turtleback armor. However, if we look at the design for de Ruyter, we find values of 13mm for the weather deck and 30mm for the turtleback. I find these values completely reasonable for use in Java. Finally, as a tier 3 light cruiser, she would have 6mm fore- and aft end plating. This is a very soft armor profile, typical of the tier. Her turtleback would give her a small measure of longevity against cruiser AP, but with an above water citadel she would not be very survivable. Only at close-ish range and against cruiser level AP would her armor profile give her a small measure of resilience. For the rest, fairly typical of the type and tier. Main armament: 10x Bofors 150mm /50 These are nominally the same guns as found on de Ruyter. However, they use an older mount and are listed with a slightly lower rate of fire of 5rpm, for a 12 second reload. Plus, despite the fact that 10x 150mm sounds pretty potent, the layout of the guns - two superfiring afore, two superfiring aft, six in wing mounts, three a side - means that she could only bring 7 to bear to a broadside. If we take de Ruyter's values for damage and fire chance and account for the general build of the ship, including the height of the main fire director, we get the following values: 12s reload 22.5s traverse time 900 mps muzzle velocity 2200 HE dmg, 12% fire chance 3100 AP dmg 12.5km range 119m dispersion 77.000 broadside HE DPM 108.500 broadside AP DPM These are low DPM numbers for tier 3 light cruisers, barely keeping pace with those found on Tenryu, which has torpedoes to supplement her gunnery. However, if we think back to de Ruyter, I gave her improved autobounce angles and a shorter fuse time to increase the effectiveness of her gunnery, based on the fact that she carried British made shells. I believe that it wouldn't be out of place to implement the same values here. After all, they use essentially the same gun, with the same shells. As far as I know, Java and Sumatra also used British made 150mm shells during the second world war. 5ms fuse time (compared to 33ms on normal cruiser AP) 60 ~ 75 degree ricochet angles before normalization (compared to 45 ~ 60 on normal cruiser AP) This I believe would give her AP a nudge in efficiency, allowing Java to make herself count despite a relatively low DPM. Auxilliary armament: 8x Bofors 40mm for 61 dps at 3.5km 8x .50 M2 MG for 30 dps at 1.2km Java received 8x Bofors 40mm during her service, Sumatra 6x. As far as I can tell, both ships carried eight Browning .50. This is a very decent AA suite for tier 3, mostly owing to the ships being in service during WWII while tiered to fight WWI ships. Maneuverability: 31 knots These ships managed 31 knots out of their triple shaft, 73.000 shp drive train. Being larger and considerably heavier than, say, Tenryu class cruisers, I would give them more sluggish agility than their Japanese tier-mates: 580m turn radius 56s rudder shift Concealment: A fairly large cruiser for her tier, this would show in her concealment. 9.5km by sea 5.4km by air Consumables: Standard tier 3 cruiser Damage Control Party. Nothing else really needed. The historical ship carried planes, but as far as I know, no steam catapult was carried. Instead the planes were lifted overboard and took off from the water. I don't think a plane consumable is needed at the tier, so I wouldn't give Java one. Upgrade slots: Tier 3 standard, two slots, the 125k and 250k options. Play style: She would play like a fast, flexible light cruiser with broadside alpha rather than DPM. Every other cruiser at tier would fire faster than her, and she'd be lagging a bit in DPM causing her to lose any direct slugging match with a same tiered cruiser, thus relying on range and mobility to keep enemy fire off of her. She'd be an opportunist, staying at range and raining down shells on otherwise pre-occupied targets. Conversely she can close in and stay angled, making her turtleback armor and improved AP performance count against same tier, same type ships. Her consumables wouldn't give her an edge in any engagement. For the most part she'd offer a very straight-forward play style. Elephant in the room: I find it funny that in the 20 years between Java's design being finalized and de Ruyter being built, we went from an 8000-ish ton, 30-odd knot, soft, light cruiser with 7x 150mm broadside to a .... 8000-ish ton, 30-odd knot, soft, light cruiser with a 7x 150mm broadside. Realistically if you massage Java's reload to, say, 9 seconds, she'd make a better fit at tier 4 than de Ruyter would, and be more era appropriate, to boot. This really goes to show what a bad design de Ruyter really is, when a ship 20 years her senior is, in most respects, also her equal. And that's with a ship that was considered outdated when she was commissioned, like Java was. So in short: Pros: More competitive design for her era than her more famous counterpart de Ruyter Heavy broadside Fast Has the pedigree / tragic history Good AA Lots of information available on her design Turtleback armor Cons: Very low tier Not very flexible in terms of armaments Fairly standard, offers nothing novel Limited use as captain training ship, both due to tier and to nationality What would she cost, if implemented at tier 3? Peanuts. About $10 for the bare ship with port slot. Hell, make her a reward ship. What camouflage would she wear? Best I can find out, this is what she wore when sunk in 1942: (click for exceedingly, obnoxiously hyoog version) This camo would have the standard bonuses: -3% detectability by sea +4% dispersion incoming fire -10% post-battle service cost +50% XP In closing: Thank you for reading this, thanks to @LittleWhiteMouse for helping me nail down the format for these threads and some details for Java, @Fr05ty for helping me nail down statistics and @Snowyskies for helping me find design schematics. Sources used: ------------------------- Maybe not the most interesting ship because of her tier, but it's one of the better known Dutch ships. Besides, she saw action and that's something we don't always see with new releases.
  23. Because of some stupid forum bug I keep on doubleposting new topics, so this is a good opportunity to edit one of the Java topics into a Maya one. Well, merely copying Lert's original post on NA, as usual. I'm way too lazy to do the research myself. ------------------------- Hello and welcome to what is the third installment of what I intended to be a one shot, but is quickly turning into a series. These threads discuss how ships that are not yet in the game could fit, much like dseehafer's ADLA series. However, in these threads I will go much more in depth and discuss not just a loose interpretation of tiering, but go into the nitty gritty of different stats, homogenize a play style, go into pros and cons, discuss a ship's service history, and discuss how it might fit in the meta. Previous installments: Witte de With as T6 Dutch Destroyer De Zeven Provincien as T8 Dutch Light Cruiser In this thread I will be discussing the Japanese Takao class heavy cruiser Maya. Maya was the third of four Takao class cruisers, laid down in 1928, launched in 1930 and commissioned in 1932. She was a fairly standard Takao class cruiser, already in this game as Atago and ARP Takao. However, she was refit several times during her service life and ended up as the most uniquely configured of the four Takao class ships, and it's this 1944 configuration that I wish to discuss today. Her service history is long and storied, and it would be too much work to just retype it from Wikipedia, so instead I'm just going to quote the relevant aspects from her Wikipedia page. Because of its length I've put it under a spoiler as well. Reveal hidden contents But why Maya? The Takao class is already represented in the game, and we already have a whole slew of Myoko's as well, which are very similar, as the Takao was slightly upgraded version of the Myoko class to begin with. Same hull, same armament, same propulsion, same armor. Well, yes, but the various refits Maya enjoyed during her service life diverged her so far from the Myoko and Takao standard that she could almost have been considered a class of her own. Maya differed more from Takao and Myoko than Takao did from Myoko. It is the purpose of this thread to propose Maya as Tier 7 premium heavy cruiser for the Japanese, incorporating elements of Myoko and Atago into an all-round ship with a more balanced armament than any other Japanese cruiser in this game. Let us begin. Tonnage: 15.490 ton full load, slightly more than Atago's 14.851 tons. The difference is negligable though, and as such I would give her 40.200 hit points, 100 more than Atago. Armor: The Takao class armor is a known factor in World of Warships. It's virtually identical to Myoko's armor layout, apart from the extremity plating thickness and torpedo bulge thickness. The difference in plating thickness is explained by the difference in tier, the difference in torpedo bulge thickness is a difference between the classes, though it is curious to me why Atago has a thinner torpedo bulge than Myoko. Since I am arguing for Maya at tier 7, she would inherit Myoko's thinner 16mm extremity plating vs 25mm and Myoko's thinner 13mm superstructure vs Atago's 16mm, but since she's a Takao class she would inherit Atago's thinner torpedo bulge thickness of 13mm vs 21mm. The rest of her armor scheme would be identical to that of Atago. This gives us a 102mm armor belt, 41mm central deck, 35 - 47mm citadel deck armor and above water central citadel. This amalgamation of Myoko and Takao's armor schemes would give her a middle ground survivability, where angling, range, speed and maneuverability means life. Shes vulnerable to broadside AP, but that's common for all Japanese cruisers versus tier appropriate AP shells. Main Armament: During the last months of her life Maya carried a reduced main armament compared to the four Myokos and her three Takao class sisters. The number 3 turret was removed in favor of additional 127mm DP and 25mm AA mounts. As such, she carried 4x 2 203mm/50 3rd year guns, firing 3300 dmg HE shells with 17% fire chance and a 4700 dmg AP shell. These guns are a very well known quantity in this game, featuring on every Japanese heavy cruiser in this from the upgraded Furutaka to the Ibuki. Since Maya is a Takao class, she will inherit the Atago's gun handling, accuracy and range. However, for the purposes of this thread I'm going to slightly massage the rate of fire, to partially make up for the lack of two barrels and slow reload inherent to the Takao class ships in this game. Instead of a base 16s reload as on Atago, I will give her a 15s one, owing to the various refits. She will ofcourse have the same buffed Japanese fire chance on her 203mm shells. This gives her 142m dispersion at 15.8km range, a 29s traverse time, 105.600 HE DPM and 150.400 AP DPM. This is very low DPM for a tier 7 heavy cruiser. In fact, it places her firmly at the bottom of the tier in terms of damage potential per minute from just her guns. However, I believe that this disparity in DPM is made up for in other areas. Not the least of which: Auxilliary armament: 6x 2 127mm/40 Type 89 Dual Purpose 13x 3 25mm Type 96 AA 27x 1 25mm Type 96 AA 36x 13.2mm Type 93 AA The 127mm guns are the same as on the Myoko and Atago, but will inherit Atago's performance numbers, namely a 5s reload, 5.5km range, 2100 dmg HE shell with 8% fire chance in the secondary role and the additional mounts bring the AA DPS up to 60 at 5km. The 25mm mounts are in the game already, and will add up to 153 DPS at 3.1km. Finally, the 13.2mm MGs will add up to around 110 DPS at 1.2km. This is a decent secondary suite wth the additional 127mm mounts, and an off the charts AA potential for a Japanese heavy cruiser, especially at tier. However, is AA alone enough to make up for the disparity in DPM compared to her tier mates? Well, maybe if you combine it with: Torpedoes: 4x 4 610mm Type 90 Mod 1 The same torpedo layout as Atago, with four mid-ships mounted quad launchers, each covering a quadrant. This is a much more convenient and usable torpedo complement than Myoko gets at tier 7. Players who have Atago will know what I mean. Not only do you have one more fish per launcher, but the angles you can fire them at are far more useful than in most Japanese cruisers as well. Still not sure this is enough to make up for the lowest DPM of her type / tier though ... Maneuverability: As a Takao class she will inherit Atago's maneuverability statistics. 35.5 knot top speed, 790m turning radius, 8.1s rudder shift time. This is hardly the stuff of legends, but then, the Takao class were big ships. The top speed gives it an amount of tactical flexibility that the German and American cruisers in this game lack, but the turning circle holds her back from greatness. Concealment: As a Takao class, Maya will inherit Atago's buffed concealment compared to Myoko. This puts her at 11.5km by sea and 8.7km by air. Consumables: I would give Maya a standard suite of heavy cruiser consumables, starting with a standard Damage Control Party in slot 1 and Defensive Fire suite in slot 2. I would then add a standard Hydroacoustic Search option in slot 3, and a Fighter Plane in slot 4. I can see an argument for a spotter plane as well. Finally, she would not get Atago's heal. I believe that with her armor profile and health at tier 7, she does not need it. Upgrade slots: Standard T7, 4 slots, up to the 1m upgrade option. Play style: Maya would be a balanced heavy cruiser, with a slight emphasis on torpedoes over gunnery. She would still have the potential to start fires and deliver crushing AP salvos, but over prolonged engagements her lacking DPM would start to count. Fitting in at tier 7 and lacking the fifth upgrade slot, her concealment can be brought down to 10.1km by sea. This just barely prevents her from stealth firing her torpedoes, something her more heavily armed sister ship at tier 8 can do - if only just. Still, for a ship this fast, potent and large to have a 10.1km surface detection range at tier 7 is very good. Maya has a particularly potent AA suite, but it's more suited for self defense rather than fleet escorting, owing to the short range of her medium and short range bubbles. Specing heavily into AA can mitigate a lot of that and make her a decent AA picket ship, but she'll never be as good at that as some of the American cruisers. Finally, her suite of consumables further cements her as an all-rounder. She avoids Myoko's weaknesses by having a more comfortable turret traverse and torpedo armament a well as a potent AA suite, but pays for those conveniences with having the lowest DPM of her type / tier. She's a jack of all trades, master of none. Just don't get caught flat footed by the heaviest torpedo armament of any cruiser at tier. Elephant in the room: Not sure I would call this an elephant in the room, it's just something that might cause WG some pause. But, remember when I said that Maya was different enough from Myoko and Atago to almost be considered a class of her own? Although they share the same hull, turret layout and funnel locations, that's where the similarities stop and WG would have to research and model basically the entire superstructure from scratch. Observe the differences below: Myoko: Atago: Maya: As you can see, Maya's superstructure is considerably bulkier than that of either Myoko or Atago. This is because between all her refits Maya never got the one that slimmed down her superstructure that made the Takao class initial design so top heavy. Maya launches, 1930 So, in short: Pros: T7 premium cruiser, something the IJN lacks Balanced play style, if a bit heavy on the torpedo armament Potent AA suite Beefy, good looking ship Majority of modeling work is already done As is balancing - we know how the hull and the weaponry behaves Cons: AA potential requires heavy captain skill investment to make count Captain training potential is suspect because of diverging playstyle and emphasis on torpedo armament rather than gunnery Not quite a copy-paste job, so requires investment and time on WGs part to implement Damage sustained at Guadalcanal, 1943 What would she cost, if implemented at tier 7? Similar to any T7 cruiser, around $42 for the ship and a slot. What camouflage would she wear? As far as I know the Japanese didn't really do much in the way of camouflage for their ships and I don't know if Maya ever wore one. One might suggest the ARP Maya camouflage, but since the collaboration between ARP and WG has ended a long time ago that's very unlikely to happen. That leaves a fantasy green or blue wavy camouflage not unlike that of Atago or the more subdued three-tone permacamo on Myoko. Personally I quite like Myoko's and would suggest WG give Maya something very similar. Possible tweaks should she prove either under- or overpowered during testing: I have made various assumptions and balance choices based on my experience in the game, however, many of these are open to balancing should that be needed. In case of needed nerfs one could lower her ROF down to Atagolevels, or tweak her firing range due to a different superstructure thus possibly different location of the fire control director. Should she need a buff they might consider tweaking the concealment or ROF, giving her Atago's heal or the fifth upgrade slot. My stats are just a proposal, they are open to weaking. Closing words: Thank you all for indulging me in another proposal for a premium ship and thank you for the taking the time to read it. Finally a thank you to @LittleWhiteMouse for helping me with the article itself. Sources used: Finally, because I have to ------------------------- Personally I welcome unique ships. AA will be reworked though, so there is nothing to say (yet) in that regard. As for the camouflage I would suggest this one myself. This is Takao, and then at least it's shared with a ship of the same class. Really a missed opportunity that this was not among the permanent camouflages that became available for Atago last patch. Anyway, I'm curious what you think about the Maya.
  24. The proposed carrier rework looks like this: This gameplay is very different from the current carrier gameplay. This is not what I expected when I bought the product of premium carriers from the WG premium shop. Will WG offer refunds for customers who are unhappy because of these changes?
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