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Found 53 results

  1. SmokyButtons

    WG focus poll

    We are doing good on the poll, but we need more votes 🤔😎👍 Let us as a community help WG by telling what we value 😉 Open for suggestions for next month's poll 🤔😉
  2. Which tier do you play the most
  3. Hello! I've been trying to get a picture of the strengths and weaknesses of the four premium CV:s. There's a lot of information out there, and about as many opinions as there are players. So I thought, this question may well be an old one and already answered, but what the heck - I'll just put up a poll and see what happens. I am usually the first one out with a vote on my own polls. Not so this time, for the simple reason that I don't feel qualified to form an opinion, as of now. For one thing, I don't own all four premium cv:s (yet). I also haven't played enough games in those I do own, to have a definitive opinion on those. Simply voting on the poll will of course be very helpful. But it would be even more interesting to also know your reasons for how you vote. Cheers!
  4. Suite au succès retentissant de mon dernier topic, j'ai eu l'idée de lancer un débat loin de tous les clubs, de tous les clivages et qui nous concernent tous : quelle est la figure préférée du forum ? Voici les candidats : Tanatoy, alias Kommunity Manager GASOVER, alias WikiFrankophon Man ou bien HipSGuinness, alias Warnpunkt Werfer ? Prêts... à vos claviers !
  5. FixCVs_Nautical_Metaphor

    CVs and gaming enjoyment in WoWs: 2nd Survey

    Wargaming have kept trying to balance the reworked aicraft carriers, fix bugs and exploits etc. You have had a week to test the latest round of changes, so the time has come for the next carrier-related gaming enjoyment survey.
  6. admiralgpt

    Clan sizes, are they too big?

    I was curious about people's thoughts on this. There are a lot of guys on the clan recruitment pages, bumping threads and doing there best trying to recruit. (Yes I'm one of them) Clans do create great social environments but the reality is only so many people can ever play in clan battles. Clan officers only have so much time for individuals. It is a lot of structure and planning to be able to manage that many people. That being said people still join these massive clans and clan battles aren't the only motivation for joining a clan. But is is too much? Can massive clans create stagnant environments causing some people to lose interest? Inactivity? Does it restrict other clans from coming through with lack of player movement? Too big = less personal? For my own personal clan I hope to run 2 clan teams of 10/11 regular active guys and then a few extra spaces for social people. I dont see the need for competitive clans to be 50 spaces. Discuss :)
  7. As many of you noticed, WG is investigating ways to handle overperforming premium ships in the future. There are a couple of threads discussing that topic. Since the opinions differ in many ways, I thought I would make a poll about some of the options mentioned in these threads. If you want to inform yourself further on the matter, here are the current discussions:
  8. Colonel_Boom

    Team battle mode in a team game?

    Hello, the question should be obvious. There is no casual team battle oriented mode in the game. For clan wars you need to be part of the clan, you can only play during special times and during clan wars seasons. For tournaments you need to put in an application for a team and can only play during special times during tournament season. There is a really big need for a normal game mode in which you can form a team of any player(without a clan or not) without any application and without time and season restriction. I have to bring this up since such a game mode(company battles) was in World of Tanks since the beginning and for a game advertizing themselves as a team game, there is not much to back that up. I just want to get home and be able to have a relaxed game with people i can trust with no pressure or KO rounds. My clan was very disappointed to find no such thing in WoWs. And if you are afraid of pupstomping, then take away the rewards( i don't care). You just need to introduce a queue of teams wanting to battle other teams. Please vote in the poll! Get your voice out there. MfG Boom
  9. As promised, here is the GUI improvements poll. https://docs.google.com/forms/d/1Fne4Y2QD49clhZamxK4kpBbXlnsy0UyanivvBsBQzSE/edit It is made with Google Forms rather than the forum poll function so participants can differentiate the different GUI improvement suggestions by urgency. I don't have any experience with Google forms so I hope this works out and you can even see it, because at one point I got the impression the link needed to be mailed to participants via Gmail... hoping that is not the case.
  10. Poll up above: What are your reactions to the update? (Quick disclaimer: I am not happy with the update and this is my reaction to it. I hope the community shares their point of view on it) To start off: I decided to write down everything I think is wrong with the CV rework.... Again. WG devs turned a blind eye on the PTS feedback to an extent and even though the update was delayed, it clearly was not enough. As such, the game suffered. Here are my thoughts on what is driving the WoWs community into a more upset state than before: 1) IJN 25mm AA short range?!? Wargaming, why did you nerf a nation with already bad AA to begin with? The 25mm mid-range was a saving grace for many IJN ships, including almost all DDs and the Yamato (Compare it to any other BB of the same tier and you had only 75% or less of their AA. At the same time there was no introduction of the dual-purpose nature of their 155mm and 203mm guns (Dubious nature, but it would have helped). Overall, this means that IJN vessels are unable to stand up to the increased amounts of aircraft carriers effectively. All this while the Chicago Piano stays as mid-range 2) Skill changes Okay, this is a complex topic and I hate to break it: The older skills were far more useful than the new ones. AFT and BFT have their necessity increased, however, they are worse than before A 10% increase to the entire AA potency for 3 points was a skill worth taking even without secondary guns and AFT with the 20% range increase made team AA play a viable tactic. While this denied CVs access to a ship up until a point, now with infinite planes (even with those being limited by spawning times) will win as the game progresses and AA mounts are destroyed. All in all, less potent AA skills at a time where you will find far more aircraft in the air Concealment expert change made the game campier and along with the CV spotting remaining practically what it was. Now you are far less likely to engage in sneaking into capture points as cruisers and are absolutely unable to retreat and stealth up if you have pushed as a BB and are forced to retreat. Along with the change to the firing penalty (discussed later) being agressive is harder and in certain situations almost impossible. I get that it was weird when an Iowa out-spotted your Donskoi, but this should have been given more thought than it did. Possibly increasing concealment of the ships affected when the update dropped, or to bake the skill in, play around with the values and heavily discussing the change. It definitely should not have been baked into an already huge update for the game. Definitely an... unfortunately handled change. As for the CV skills and the additions to skills to help CVs, I can not speak on those due to their obviosly new nature. 3) AA vs CVs: Not ballanced As it stands with the current patch the AA is not ballanced. While WG said this would happen it is definitely important enough to warrant its own part of the discussion. With the changes to how different AA calibers are percieved and skill changes it may not come as a surprise that at points AA feels lackluster in certain situations. The sectors are a good idea, however there needs to be much refining and ballancing to get it right, particularly with the sectors themselves. A CV will still sink you no matter the ship, it is just a matter of time and how many squadrons he is willing to send at you. 4) Concealment penalty after firing change As was the consent of the majority of the community on a post made by Spithas on the EU server and by Ducky_Shot on the NA server , the old mechanic was far more popular with the playerbase. The new mechanic makes no sense since if you break LoS how can the enemy spotter know your exact position and direction after you clear the island? Here I am offering an option for WG to consider: Bake in the Concealment expert and do something with the lenght of being spotted (-5 sec on the bloom?) But listen to the community and give us the pre-8.0 mechanic! Anyways, Warships has always been a game I liked, but now I am seriously considering a long break before WG puts out all of the wildfires raging because of 8.0 The biggest question is: What do you think about 8.0 in general? Tell me down below and please participate in the poll posted with this thread. My hope is that wargaming will listen and do something in the very near future to help the game get back up.
  11. Pikkozoikum

    Umfrage zum CV Graf Zeppelin ohne Stuka

    Hey Leute, hier mal eine Umfrage zur Graf Zeppelin, da sie mit 0.8.0 keine Stuka haben wird. Wenn viele daran teilnehmen und das Ergebnis entsprechend ausfällt, wird Wargaming evtl darauf aufmerksam #RettetdieStuka ps.: Einen Down-Vote: Ich habe nur eine Bitte: Voted für das, was ihr auch wirklich meint und sabotiert nicht die Umfrage, nur weil ihr anti-Rework seid. Zu mal die Umfrage an sich vom Rework entkoppelt ist. Es geht nur um das Load out mit Stuka oder ohne, ganz gleich welches Spielprinzp, ob RTS oder Action gameplay.
  12. So we all know that the new season will be the playground of the prems but which one do you think will the best this season?
  13. Hi! I’m on the fence about buying Prinz Eitel Friedrich (I’m not sure I’ll have the time to grind the final part of the event, but I’m interested in tier 6 ships with premium camo from the “Mighty Prinz” campaign and the 2019 steel of the “Nerves of Steel” mission) and the Steel Monsters campaign (I know that the cost is quite high, but rewards seems pretty ok to me and I’ll use the 2019 doubloons of the bundle to buy the half price “one year premium time”, because I’m currently at ~10.5k doubloons), so I d’like to know how many of the forum members purchased these Christmas items.
  14. Maddog30

    Poll for the 5k battle Closed

    I took your ideas I decided to make a poll. You can vote then I will play and post.
  15. Procrastes

    Should Radio Location be removed?

    Hello, fellow forumites! After some procrastination, I have finally decided to address an issue that I have been chewing on for quite some time, namely whether I think that the much-debated captain skill 'Radio Location' is good or bad for the game. Should it be kept? Should it be removed? Or should it possibly be changed in some way? I will argue my point below, and I invite you all to vote and debate on the issue. Let me begin by stating that I try to maintain a positive attitude to those various changes that affect the game from time to time. World of Warships is an online game under constant development, with new ships, game modes and mechanics added on an ongoing basis. This is obviously a good thing. Change is vital to the game's continued survival, and I think we owe it to the development team to take our time and evaluate new features with an open mind. With that preamble out of the way, on to the point. How do I feel about the 'Radio Location' skill? In short, I don't like it. My reasons are as follows. World of Warships is an online arcade game of naval battles, where players compete against each other in a team-play oriented environment. Each battle is a test of wits, reflexes, personal skill and experience of those involved. While such factors as which ship one has and how upgraded it is certainly does matter, the level of individual player skill typically has far more bearing on the outcome. The same goes for acquired in-game Captain Skills, which can make a huge difference to the gameplay but whose usefulness ultimately depends on how well they are being handled by the individual player. (One example: The Captain Skill 'Priority Target' tells you how many enemies are currently aiming at your ship with their main guns. This is obviously very useful knowledge, but it takes a somewhat experienced player to know that a sudden shift in those numbers can signify that he has just been targeted with torpedoes - since aiming with torpedo tubes does not trigger 'Priority Target'.) Given that player versus player gameplay is the core of the game, the pre-eminence of personal skill as a deciding factor is not only a desirable thing; it is absolutely vital. Unless the game keeps rewarding players for learning and improving their gameplay, the game would quickly stagnate and die. At the same time, however, the game must also remain fun and entertaining for beginners and more casual players. In short, a game like this should ideally be easy to learn, but hard to master. To my mind, Wargaming has managed to balance these factors very successfully in World of Warships. In a PvP environment such as the one described above, a certain place is held by those kind of game mechanics that I tend to describe as falling into the "Clairvoyance" or "ESP" category. Simply put, they tell the player something he wouldn't otherwise know. A prime example is the aforementioned Captain Skill 'Priority Target', which tells the player how many enemies are at any given time aiming at his ship with their main guns. He might get a good idea of this simply by watching where their gun turrets are pointing, but the Captain Skill in question gives him immediate and accurate information. It should be said that these kinds of skills are not by their nature always a bad thing to have in a game; it is - as ever - a matter of balance. Another example of this kind of "ESP" game mechanic is, of course, the main subject of this poll: The Captain Skill 'Radio Location'. If your captain has it, it shows the direction to the nearest enemy ship, while simultaneously informing the enemy player that he or she has been thus located. 'Radio Location' is obviously a hugely useful skill. It will let you know where to find, and from whence to expect, your nearest enemy, making it easier to avoid or chase him down as you see fit. It will let you pre-aim your main guns, launch torpedoes with a fairly good chance of scoring a hit, and - with a little bit of team chat - keep your allies posted of his general movements. By working together with a team mate who has the same skill, you can even triangulate your enemy's position. 'Radio Location' does cut a bit both ways, however. In addition to supplying you with all this information, it will also let your enemy know that you have this information at your disposal. Being thus 'Located', he will know that you are on to him, that he should be on his guard, and that torpedoes and enemy ships might very well be incoming. Your chances of surprising him with, say, an ambush and a torpedo strike when he comes around that nearby island, will be severely compromised. One important and hugely rewarding aspect of any World of Warships battle, is - to my mind, at least - trying to outguess and outplay your opponent. Where is he going now? What will he do next? How can I anticipate him and defeat him? When 'Radio Location' is in play, a lot of this game element is lost. There is no outguessing your opponent, since you do not have to guess anymore - you know (more or less) where he is, just as he knows that you know. And knowing, while admittedly useful, is not always as fun as guessing. In short, 'Radio Location' removes an element of individual player skill, and replaces it with a game mechanic. This takes the game one step away from being a test of individual player skill, and moves it a bit further towards the realm of click-and-play. This, in my opinion, is the wrong way to go. I should make it clear, here, that I am seeing this as a small step along a sliding and continually shifting scale. 'Radio Location' is not in any way a game-breaking mechanic, as some doomsday prophets would have it back when it was first introduced. It's not even all that much of a game-changer, although for me there is this recurring mental pain whenever I see that dreaded word, 'Located', appear on my screen. It's not the end of the world, or even of the battle - it's just not very fun. In conclusion, it is my considered opinion that 'Radio Location' should be removed. I have voted as such in my poll. Appendix 1: I can see how Wargaming might not want a hole to suddenly appear in their neat little skill tree, and that having four rogue skill points on the loose might also have other detrimental effects on game balance. Ideally, a skill that is removed should probably be replaced with some kind of substitute. I have no definitive thoughts on this, but I invite debate. I will toss in the thought that a new skill that affects the upcoming carrier gameplay, or even submarines, might perhaps be one way to go about it...?
  16. Hi all, Big Poll - economy status - Games/Premium/Doubloons/Credits/FreeXP/Coal/Steel With all recent talk about more generous WoWs economy I wanted to check things out... BTW, I do believe that some "old hands" have many thing in abundance but also I thin that many many players are still in deficit for lost of things (I know it from 1st hand because even in big Clan we have playerse with lowish assets that have to think twice before buying anything)! My data: For how long are you playing WoWs? 3+ years (stared in Open BETA) How many "Random" battles have you played? 6.848 Do you currently have "Premium" (and if "Yes" how many day left)? Yes (181 days left) How much Doubloons you have? more than 30.000 (got them all with 30% and 50% OFF - saving for another "Premium" year) How much Credits you have? more than 200.000.000 How much FreeXP you have? 1.300.000 How much Coal you have? 80.000 (I regularly spend them on certain signal flags I use during combat) How much Steel you have? 1.600 Leo "Apollo11" P.S. On suggestion from fellow "Forumite" I now used option to "hide" who voted for which option... so the vote is anonymous... sorry for overlooking that at the start...
  17. Staubkappe

    Helping me to make a decision

    I don't have any of them by now but I tend to buy the musashi because of personal liking at the moment. On the other hand I run into credit trouble from time to time.... I am sure you see the problem here :D
  18. ledgeri

    Possible clan update

    Could you implement a poll system into the clan part of the game? I just had a thought i would ask as a 2nd row member of the clan of mine, what should we focus getting after the 0.6.11 release, but because the serial messaging is blocked to prevent spam, and the clanchat is sadly unrelaible, i can not really do that in the game... BUT If a poll system would be in the game for the clan only, would be so much easyer to track the clan's need, or recive feedback. The poll options could be the basic Expire-date (yes-no, days, weeks), multy-choice or simple, "until first X answered", the best 10 by [tracked stat] answered, last 10 poll, to be able to trtack them etc The ui could be what the game uses, notifications could be pop-ups for important ones, like the one-time offers, or a WG-logo notification on the clan-tab's top, like now on the news... It would be so much easier knowing what the clan wants, without using an external forum!
  19. This is the counter-poll to the one I posted about the worst game balance changes. In this one we search for the best changes, as not all of the changes that have been made to WoWs have been awful. Cast your vote and let WG know what the actual players appreciate in their game. PS. The poll for the worst changes of 2017 so far can be found here
  20. ​2017 has already seen 4 major updates to the game. With them have come some notable changes to gameplay balance some of which have fundamentally shaken the way certain ships and ship classes are played. Some of those changes have been quite 'controversial' to put it politely or downright ill-conceived and stupid to be blunt. I thought I'd create this poll to find out which of these changes the part of the player base that actually cares about the game (at least enough to follow the forums) thinks is the worst. So happy polling and see you in the comments! PS. There will be a part 2 of this topic where we find out which ones have been the most positive changes according to the EU community. ​Edit:​ Link to the poll for positive changes here ​Edit2: ​Re-worded option 4 from 'removal of stealth fire' -> 'removal of stealth fire as it was implemented'
  21. Fellows, I've created this topic to get some feedbacks from you, our readers. Please, answer the questions above to help our team to make the magazine better! Also, you can write your ideas, suggestions and critics. Pay attention: do not "flood" there, please. Be serious. Link to the magazine's topic
  22. I tried my best to make it as neutral and unbiased as possible. While I can't force anyone to partake in it, I gladly invite everyone to participate, so we can have an idea about how the average WOWS-forum user thinks about these topics. If there are any comments or things that could be done better, please let me know. Votes are anonymous, not even I can see who voted what, so you can be fully honest.
  23. This is the final poll for the UK DD missions. Since you cannot change your vote, I had to make a new poll. The poll from two weeks ago does not reflect the final results. Edit: Old Poll for reference
  24. I might have missed some points, can anyone give suggestions? Can add to poll if early feedback. Just a quick poll-based response to the youtube video. More in-depth writing on the actual rework will be a separate topic.
  25. I just love this port! The gritty atmosphere, the planes dropping bombs and the following explosions, the gunfire sounds in the background.. It all feels so much more fitting when playing a war game, way more than the other ports which are too clean imho. Few minutes ago I even made lots of screenshots from different angles for remembrance later on, if the port is gone after the event is over. Though I really hope it will stay in the game and like it's now, not a cleaned up version. So, I've decided to create my first topic ever to set up a poll to see if you feel the same. Please note there are 2 YES answers (premium and freebie), so I can immediately give WG something to work with should this vote become a big YES :D Do you also love the new Dunkirk Port and would you like to have it still even after the event is over? Let the voting begin! NB: As this is my first topic ever, please forgive me for any obvious mistakes. I'm open to suggestions for improvements :)