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Found 2 results

  1. snuffy_mark

    Superintendent - Is it worth it?

    Let me start by saying that I have several ships which have superintendent. I spent my 3 points on them after reading forums, global World of Warships Wikipedia and watching YouTube, where each and everyone recommends as an "extremely useful" skill to have. But, here comes my dilemma. If we consider that an average match is 15 minutes and take in to the account that "repair party" consumable has a cool-down of 120 seconds (for most of the ships - in general) with the skill "superintendent" that would be equal to 480 seconds or 8 minutes (we have 4 charges with basic repair party I). Also, we have the duration effect of 28 seconds (for most of the ships), so that equals to 112 seconds. All in all, almost 10 minutes of active and inactive time this consumable can produce. I hope you see the point I am trying to make. I think that in the match this long there is very low chance of getting to use all these charges (4). It would take 10 minutes to use them all IF you were going to be clicking them in a sequential sequence - which by the way never happens. For "smoke" consumable the situation is even worse... The question is "when is the last time you used up all your 4 charges of consumable"? I am an average player and I usually last till the very end and almost never get to use 4 charges. I either get blown up by some sneaky shot or by some torpedoes and etc. I am really interested in your opinion. Because 3 point skill is expensive. The "survivability expert" is in my opinion better choice, because more HP can always be beneficial no matter what situation or even "vigilance" is better. And I am asking for in general (so that means for every ship out there) because personally I think that skill "superinedent" is worthless. Tell me if I am wrong or if I am missing something. Almost forgot! If you really, really want the 4 charges why not just pay for the "repair party II"? Yes, it is expensive but then you get 3 points free to use on what ever you want. Does this make sense?
  2. RoundToIt

    Winning Battles in Random.

    Has anyone else noticed a trend regarding players prioritising sinking or scoring points rather than trying to win the Battle for the team in Random Battles. Call me sus' but I'm seeing this more and more which doesn't lend itself to encouraging team players if there is no reward for winning, when scoring by hitting other ships gives a player what they need to progress. I think what I'm suggesting is a separate reward for Winning. Am I nutz and got it all wrong?