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Found 22 results

  1. Guten Morgen, nach langer Zeit des stillen Mitlesens im Forum melde ich mich nun auch einmal wieder mit einer Idee, die den ein oder anderen Neuling-Spielern vielleicht eine kleine Gedankenstütze in diesem Spiel gibt, also eher denen mit den roten Stats und wenig Spielerfahrung. Jedenfalls stelle ich mir eine Anzahl an Sprachausgaben vor im Spiel vor, die einen Kapitän warnen, wenn er sich in bestimmten gefährlichen Situationen befinden sollte, welche für ihn und sein "unverwundbares Schiff" gefährlich werden könnten: Das ganze soll nur als Beispiel dienen, um vielleicht ein bisschen Vernunft an die Entwickler zu schicken, denn Leute, die nach 100 Gefechten 99 auf ihrer Tirpitz oder T-61 haben, sollten definitiv nicht in so einem Spiel gleich auf so hohen Stufen anderen ihren Spaß nehmen. Zudem sind diese sicherlich auch frustriert über die Premiumschiffe, die nichts können und verlassen das Spiel mangels Erfahrung. Auch die besseren Spieler sind oft ziemlich frustriert von Fehlern, die man eigentlich ein mal macht und dann nicht wieder. Beispiele für Sprachausgaben in bestimmten Situationen: - Kapitän befindet sich alleine Nahe (5 - 10km an feindlichen Schiffen): Sprachausgabe: "Wir sollten vielleicht umdrehen, die übermacht wird uns sonst bald wohl versenken." - Kapitän befindet sich in einem Nebel: "Pass auf Torpedos auf, wir sind hier auch nicht sicher." - Kapitän bekommt in den letzten Sekunden mehr Schaden, als er heilen kann oder verliert mehr als die Hälfte der HP seines Schiffes: "Denke nach, wir halten das nicht lange aus." - DD geht nahe an feindlichem DD auf: "Feuer frei, die Torpedos werden jetzt nicht treffen (bei deinem Skill und keiner langen Spielerfahrung)" u.v.m. Ihr könnt ja gerne auch etwas hinzufügen. Ich denke, auch für erfahrenere Spieler wäre das gut, wenn man vielleicht manche Situationen mit 7000 Spielen als weniger problematisch betrachtet, als sie sind. Ich komme ohnehin nur hierher, um zu sehen, dass es Spielern auch wie mir geht und wir über kurz oder lang mit unseren Anliegen zumindest nicht alleine dastehen, obwohl wir ja sehr oft auf Taube Ohren stoßen, Stichwort: Keine CVs im CW!!!!!!. Wie dem auch sei. Eine entspannte Woche.
  2. But_Can_You_Meme

    WG mocks it's own community.

    Are you a bad DD player? Are you an average DD player? Are you a new DD player? Are you struggling in your DD to deal with CV's? Apparently CV's are fine. It's your fault and you'll never learn anyway so WG couldn't give a crap about you...
  3. Hostilities_Only

    Clan for Noobs

    Ahoy! Just starting out with WoW. Are there any recommended Clans for new players or is it build up experience first and join any that will have you?
  4. What's with numerous high tier ships sailing without camo lately? I've been noticing for a few days, especially today, that every game has at least one, often more, ships sailing without a camouflage. More often than not a DD. And this is on high tiers. I wouldn't bat an eye if I saw a tier 4 sail without a camo, but today I have seen at least a tier 8 and a 9 DD, and a tier 10 BB??? Type 1 and 2 camo's are 7,5k a piece, that cannot be too expensive even for a guy without premium account and/or ships. Besides, game hands you tons of camos for free all the time. I don't think I personally can ever run out of camos. Do people not take a look at the port UI at all, and not notice that you can mount camos? Cannot be such a black magic that you need to be told of such an option. On the other hand, I've never seen a ship without a camo do well in a match, so maybe mounting a camo is too difficult to do. I've taken a habit to ask in chat, politely mind you, if I see a DD without a camo, why don't they mount one. No one has answered yet (and I might have gotten one report for my effort, although it could have come from some other match). Before anyone asks, no I have not disabled special camos.
  5. Das Matchmaking ist Mittlerweile für Noobs, Anfänger und Wochenendzocker eingerichtet. Kann mir keiner erzählen dass das kein Script läuft um Anfänger gegen Fortgeschrittene ins Spiel zu setzen! In 1. Linie um den Kaufkiddis mal etwas vors Rohr zu stellen damit sie auch mal einen Schnitt machen und in 2. Linie, damit die Neulinge staunen und Papas Paypal plündern damit sie auch mal so tolle Schiffe fahren können. Kann einfach nicht sein das von 10 Runden 1x Sieg dabei ist, ansonsten verliert der Gegner nur 1-2 Schiffe und "mein" Team wird komplett ausgelöscht?!? Das läuft im Rythmus und das wird mir auch von Clankollegen bestätigt. Wenn das Script deaktiviert ist dann kann man fast jede Runde gewinnen. Und kann mir keienr erzählen das man "mal" einen schlechten Tag erwischt hat, das ist der letzte Schwachsin, warum sollte ich auf einmal schlechter sein in 10 Gefechten und die Tage davor war durfte ich Gewinnen?!? Irgendwas läuft da total schief oder man ist einfach Unfähig ein gescheites Matchmaking auf die Beine zu stellen.
  6. As the title says. Me and a few of my clanmates are trying to "make a living" out of playing Co-Op 90% of the time, but this is now obsolete / impossible to do due to the crap involving around the eternal nerfs. We all have premium account, and sometimes even with good games and tier X camo, we make losses. Un-fricking-believable how you guys can nerf Co-Op while a lot of your players like half of my clan are old farts that cannot afford to game all-day thus waste our time and energy to play with kids that don't even know what "in it to win it", or let alone "TEAM play" means in an always-online TEAM game.... If I play this game, I want to see progress to my economics; and while Random still gives me more profit than Co-Op per match, with these noobteams nowadays, it is more profitable in the end to simply play 3-4 Co-Ops over 1 Random as it's roughly the same time it takes for the battles to end. After the Co-Op nerf somewhat recently I and my clanmates are seriously considering quitting World of Warships as Co-Op now literally makes zero decimal zero sense. So what about you step up and listen to your people just once? Gaijin from WarThunder also never listens to their players. That's what I hate about today's developing studio's: money money money money money money money money money money money money money money money money money money money money money money money money money money money money money money
  7. After 15K games of WoT, I had come to understand the errors that I had made at the lower tiers. Example: (1) getting the intuition perk as one of the first perks. (That was very dumb.); (2) not knowing which skills my crew/commander should have depending on the type of tank. I just came over from WoT and have not begun play on WoW. What mistakes did you make in Wow that you would avoid if you were starting over?
  8. Why so many BB's lately spam HE instead of AP? Is that because so many noob joined this game lately or what? There is not a single battle without some high tier BB trying to burn me alive, and those BB's are all nations exept RN who do have HE purpose. This game went from dumb to dumber...
  9. Eh oui ! Il est enfin arrivé, le drapeau que l'on attendait tous, celui qui vous permettra de gagner sans trop vous prendre la tête en 12 contre 4, celui qui vous exemptera de capturer les bases en domination car ça fait longtemps que cette mécanique de jeu devient désuète, celui qui vous permettra d'enfin vous déplacer sur la carte comme vous l'entendez sans même dépendre de qui que ce soit dans votre équipe ! Bientôt en jeu voici la mission permettant de l’obtenir révélée a l'avance via une fuite de 4chan.
  10. The_Great_SCH

    Yet Another Ranked Rant

    "Oh look, another noob whining about other noobs, because he is a noob" you will probably say. Partly, you are right. The reason i write this post, is to rant and try to help people who still needs to break the chains of this enslaving mode we call Ranked Battles. By the time I am writing this, have too many battles in this ranked season, and still sit at R4, and I am starting to wonder if I will ever be able to rank out. Most of the unicorns are over with this nightmare already, some made it under 200 games, and the rest of us, the noobs, scrubs, plebs, call us whatever you want, still need to feed this monster. Here are some basic pointers everyone should f*ucking learn, before even starting the f*cking season in the first place. 1. If you agree on a cap and agree to stick together, cap it fast! - DD's tend to let one in and others just sail around, not to get radared. 2. If there is one capable player in a DD or Belfast, please try and contest the enemy cap from SAFETY! - contesting is important to get the lead early 3. If you have point lead, F*CKING STAY TOGETHER AND DEFEND YOUR POINTS! - even 9 extra points is enough to win a f*cking game 4. If you are a DD, your job is to screen for torps and possibly spot - do not yolo rush just to get one kill (idiots) 5. If you're a BB, camp in a safe place, ONLY IF YOU HAVE TARGETS TO SHOOT AT! - also, you know you are allowed to shoot DD's rght? 6. Cruisers, I get that you have smoke, but please use the f*cking hydro if you plan on sitting in smoke, and don't stop your f*cking engine, especially if you're in a Belfast. 7. NO, YOU DON'T NEED TO PUSH IF YOU LEAD, STAND IN GOOD POSITIONS, AND DEFEND, THEY WILL PROBABLY PUSH 1 BY 1 AND YOU HAVE A BETTER CHANCE!!! So, I made it into 7 noob tips, maybe some pro's could add some more, to help those, who are struggling to reach R1, or R5 even. I am sick and tired of playing one good game, getting a star, and then losing it after, because my team cannot manage certain situations and point leads. Gentlemen, this mode is about winning, not about "getting that one kill".
  11. anonym_jRNsHFlzpHCL

    Funny WoWs player names

    Lets share all the funny player names you have seen in your battles. I did couple days ago see player named Luttsex_Bover
  12. Legend1466

    Top 1's problem

    One of the biggest problems in the World of Warships is: Noobs or newbies simply. I recently played and won a battle with 3 sank cruisers and destroyers but one thing i noticed: cowards. They camped at base and one player was afk. there were more lost ally ships camping in a base than battling with pros. god why
  13. [edited] [edited] [edited] [edited] The ability of these (apparently [edited] is censored) to fail miserably and throw the game is... impressive. Throw after throw. As Jingles would say - they couldn't find their own asses in the dark even with the help of a flashlight and written instructions
  14. anonym_jRNsHFlzpHCL

    Clan, maybe?

    Hello guyse, My name is kalapihv and im looking reason to keep playing WoWs in EU server. Is there any clan with older members and relaxed attitude? I can promise that: 1) Im not always no 1 in teamdamage. 2) I did not mean torping you. 3) It was your fault driving front of my torps. 4) I try to be funny in chat sometimes. 5) I try my best to give you exclusive pink colored camo. What im not looking for: 1) Serious clans 2) Playing BBs or CVs 3) Acting mature 4) Being online You can send me these invites now
  15. If you recently bought a Schannhorst or Atago or whatever, and if you have 50 battles on this game and you're just "firing at ships", skip this post, it's not for you. If not please take some time to read it. Sorry for it being so long but i guess WG is happy that i won't create any more topics any time soon, I know there's a bunch of players that are gonna hate this post but they are exactly the kind of player i will talk about. As time passes, WG is feeling the need to have a bigger playerbase. Instead of making the game more exciting and slowly build a bigger but solid and happy playerbase, they just make it easier so that every noob can play it. Fast money. COD kids like to shoot stuff and daddy can pay Premium ships so they just go ahead, buy a Schanhorst and go "fire at ships". They don't care about the result of the battle, they don't care about tactics, they don't look at minimap, they don't look at chat, they think it's your fault that you got hit by their torpedos. They just grab a ship and try to survive with as much HP as they can. That's todays typical gameplay. While in the past i could say that this happened at lower tiers, today i can say without no doubt that i find more quality of play in Tier III or IV than in Tier X. I see things in higher tiers that amaze me. People with Yamatos, Moskvas or Gearings that aren't even aware of the rules(!?) or types of battles... Last night, playing a DD (Tier IX/X battle), i set up a smoke to protect a nearby CA from being focused. Instead of hiding on it, the guy turns away from smoke (it was not a "rsisky" smoke...) and sends all is torpedos to my smoke and hits me, leaving me with 10% HP. I tried to speak to him in the chat but by the look of it, he wasn't even aware that he almost team killed me, let alone looking at the chat. While i was trying to talk to him in the chat, he almost killed another friendly DD with torpedos, beached himself and than, in complete panic, launched torpedos at that island by mistake. This kind of situations are happening too much times for my taste. I know that in every game there will always be noobs but lately almost every single battle has like 95% players just "firing at ships", going chasing ships to the end of the world, while 5% are trying to play and getting sunk trying to cap with no support. It's hard to have the will to play when a Tier X battle starts and half of your BBs turn around and go as far as they range will allow to "stay safe" during all the battle. Allowing everyone to be able to play the game is great and fair. Allowing everybody to start playing the game almost at Tier X is only good if WG estrategy is to get rid of all good players and make the game as dumb as possible. It's easier to attract new players if you give them access to "the end of the game" from the moment they start to play. Radars, Radio Location and other "skills" are dumbening the game to a point where battles are either random or decided on MM. There's no balance whatsoever, i'll give you a couple of examples that i can easily prove. - Atlanta, no role in gameplay. A tier VII ship with 13mm armour. Less than any DD... and with a citadel, making it even worst. If you play against Tier V you are OP as hell. If you play against Tier VIII you are dead with 1 or 2 shells from any ship (!?). Even here WG is dumbing the game... i don't know if you noticed but Atlantas never get matched with CVs. If i play any other Tier VII ship, i get matched with CVs like 8 out of 10 battles, When i play Atlanta i get like one battle with CVs every 20 or more battles (if someone thinks this is not true, i'll prove it with my replays. Last time i was matched with CVs was almost a week ago...). In a battle with CVs, when there's a decent enemy CV captain, i usually don't get to kill any CV plane but sometimes (almost never) i get to kill like 40 or more (dumb CVs focusing Atlantas...). WG goes ahead and decides it's bad for CV players to get matched with Atlantas so let's make things easier instead of making CV players learn to avoid certain ships. - Akizuki. weird role. WG says Inertia Fuse is "great" for this ship... really? First they nerf Akizukis HE pen from 19mm to 17mm so you can't pen any tier VIII DD (since they all have 19mm armour) then they say "you can always use Inertia Fuse....". The thing is that HE pen works the same way as AP pens (i guess). If the enemy ship is angled, you won't pen it with AP so why would you pen it with HE that has less pen, even with the skill? You would use HE instead of AP on angled ships because they are angled so why more HE pen if you won't pen anything?? To use it when other ships are broadside? Well AP gives you more damage in such situations. The only difference is that you cannot start fires like you did before (if any) unless you have a 19 point captain. So i end up in Akizuki, spamming more than 500 shells during the battle, undetected. It sucks for other players, especially on maps like Ocean where ships like this don't have any adversary. Anyway with 33knots top speed at Tier VIII and with the turning circle of a BB, Akizuki is not really a DD. It's just another spamming CA with excellent concealment. There are other examples of (really) broken ships, like Mogami, Pensacola, Tashkent, Hipper, Roon, some CVs, etc. but that's something already known and that WG doesn't really care much. So in my opinion, with so many new options and choices, strategy is limited as it never was. The only strategies these days (in the 5% of battles where there's one) are: - USN and RN Gunboats: Spend all battle spamming - IJN DDs hide all battle from radars, RL and Hydro and hope that enemy has plenty of noobs, otherwise you won't do much. - CAs in general - Hide behind an island and spam for 10 minutes, then go to other island and spam again or spam from smoke - Cruisers - The majority of BBs won't use any tactic whatsoever but when they do is: IJN BBs - staying away from german BBs, sniping USN BBs - staying away from German BBs, sniping German BBs - Rushing caps and launch torpedos at other BBs. CVs - i really don't like to play it but i'm sure there's not much "tactic" left. About RL... amazingly WG had the "guts" to say that RL is great for "some" DDs. Yes they said "for some". It's good for "some" DDs, obvisously refering to Russian DDs. Isn't this amazing?? They also said that the decision to keep this "skill" was based on the players feedback. Now they just "invent feedback" and accept it as coming from players. I think WG is trying to believe it theirselves. So keep on making the game dumber and dumber at higher levels and make it accessible for even monkeys to play it. Enjoy the money those monkeys give you but remember that even the monkeys will notice that the game is becoming a "low quality arcade shooter" and there a lot of better FPS out there. My opinion? - Nerf DD concealment. - Get rid of 100% effective AAs - Get rid of RL and Radars and every skill that makes the game dumber. - Make smoke shorter duration. - Get rid of lottery detonations. - Make it harder to pen armour on EVERY ship. - Make grinding real. Not the present joke where there's no grinding at all. - Remove torpedos from BBs - Remove hydro from DDs - Remove smoke from CAs - Make high tier CAs more tanky. - Fix "dead ships" - Stop releasing magic skills. - Stop offending me with sentences like "We are spoling players" you can't spoil players. They pay your salary. They pay Victors super car collection. Never say that again. I'm not a kid, who the hell do you think you are? Spoiling me? How offensive is that? Looks exagerated? It's not, it's NOW that it's exagerated. If WG wasn't working so hard on killing their playerbase, they could create some type of "realistic" battles without all the trash features they have been implementing in the game. It would make battles more tactical and exciting (they once kind of were) and new players would have to learn as they grind. Those are my "terms" to keep playing the game. Remember that i didn't decide to "stop playing it". It's just happening. I play less each day as i just get bored after 1 or 2 battles. I also get upset with potatoes almost every battle and as i play games to have a good time and fortunely there's always other games coming out, the will to play World of Warships is "dying" every time i play it. At this time, i think i only play it because i spent (lately it's more like "wasted") so much time and money on it, but even so, i decided to make a pause untill WG fixes they "greed" issues and awful "quick fixes" to save time and get more money out of players. This is long enough and while there so much more to say i'll just finish by saying that the game has never been as boring as it is now. So to those who love casual arcade shootersm have fun! For now, i'm done with this game. See you later, if things change (as if). Cheers! ps. Check the screenshot to see one simple example of how dumb it's becoming. This is not even close to the worst cases, it's just an example where i decided to take a screenshot, i have a lot of recent replays to support what i'm saying about broken gameplay..
  16. If you want to deal with bad players/noobs efficiency there is easy way without any punishment!!! (which is unfair for me). So most noobs plays random battles not co-op due low amount of XP which it get in co-op. Because everyone want to have high level ships which is icons of naval history and this is reason why ALL players play random battles. Without icons it game game will be much less popular! I suggest this make TWO research trees for ships ONE for co-op mode vs PC boots and few difficult levels in it and SECOND tree for random battles mode. In every mode payers will get same amount of XP so you eliminate reason way bad players play random battles. On this way bad players will be happy with co-op because it also can get Iowas/Bismarcks/Yamatos but in co-op and good players will be happy with cleaner random battles. Everyone will be happy on this way! Expect will be premium ships which will become unlocked on both trees and Missouri. Also game devs should made better in game tutorials how to do better aims! Cheers PS I am bad player too!
  17. edit: -> excellent follow up thread with well written proposal which would improve upon this system a lot -> http://forum.worldofwarships.eu/index.php?/topic/71032-revised-report-system-suggestion-from-a-programmer/ Every game today there was some 'player' who behaved like a moron. And as that affects my own enjoyment I will try and coach them into being less of a baddie. Sadly, Dunning-Kruger effect makes them blind to their own stupidity so in return they just feel 'offended' how I can't see what kind of great players they in fact are. Now WG has lied in the past that chat bans are not automated, that reports are manually checked. But as I said that's a clear lie. If they were I wouldn't get a chat ban for telling a Gneisenau who spend the entire game around the blue line he was useless. Yes useless. That's not an insult, it's an accurate description of a blue line hugging German BB. And his buddy in the Nurnberg who was shooting torpedo's from 10km away, with me in my DD between him and his 'targets' was someone who I should be able to describe as an utter uninformed/clueless player without getting a ffin chat ban for it. Don't believe the lies, WG does NOT check reports manually. And trying to appeal something as utterly ffin broken as this 'system' to support has no chance as the bans only last one day which means support won't even get to look at it while it's active. Karma system removed from forums because +-1 was 'toxic' as community couldn't self moderate ( their own words, NOT MINE ). Next move -> introduce system where 'really bad players' who don't like learning the game / the game mechanics can crap all day in game and if someone says something they don't like -> -1 -1 -1 -1 -1 -1 -1 Thanks for reading, I'll be playing some other game for now ffs... edit: I said this further down the thread but I think it should have been in my opening post as it would have been easier for people to get why I feel it's broken.
  18. JapLance

    A typical weekend battle

    *CLICK* Random Battle Map: Straits Spawn point: North wwww, here we go to cap A. Friendly cruisers follow, Battleship in the back. friendly DD... AFK, we'll have to sail further to get contacts. Spotted. Enemy DD is close. First enemy cruisers appear on screen. Our DD is still in spawn point. Open fire!!! A few hits. Our DD finally comes alive, just to head to the South part of the map, because... why help in your side when you can waste some time changing sides? Enemy DD spotted behind the island at A. He won't move from there until the end of the battle. Enemy cruiser starts to cap, set it as target and decap. Notice salvoes from a friendly cruiser, they all miss ahead of target. Someone types in chat "the South flank is lost". Our lowest tier cruiser in the North is sunk... Game over. Total Duration of battle: 4min 41sec. [edited] Friendly ships sunk in less than 5 minutes: 6 Enemy ships sunk in less than 5 minutes: 0 Hits received by my cruiser in those less than 5 minutes: 1 Welcome to WoWs weekend Edition!
  19. King_Nidge

    Unplayable 4/5 games

    I don't understand how this game is playable? Yes I am new enough and only have to tier 4/5 but I found WoT enjoyable and fun at that stage. WoW is slower and therefore less easy to get into. Games can be over before you get into them, which is hugely frustrating. The game is packed with players who don't know how to use their ship, noticeably more-so than WoT, they just run off or lemming train and the battle is lost in the first 2-3 minutes. So if I am in a Battleship I may not get to engage the enemy for long before the battle is already lost by idiot cruisers and destroyers who just die on their own or carriers who fail to launch fighters in time to protect ships. Also, final gripe, cruisers, OP to the max. Anytime I take on a battleships with a cruiser I generally cripple them or sink them before they can hit me. Is that realistic? That Battleships gets raped by cruisers most of the time? I see it ever game, Cruisers getting the most XP or kills. Battleships which have such a low RoF, while Cruisers can generally maintain constant HE fire keeping a Battleship alight and they also appear to be more accurate even at long range. Does it get any better?
  20. DeltaDuck666

    Player's Skill Level

    I bet some of you have already had this feeling: you're playing a match, and it seems to go decent, but then you look at the team score and see that you are left with 2 others against 7 enemies. This happens to me way too often. Mostly because a lot of players don't know what they're doing. Of course I screw up for myself every now and then, everyone does. But it's just terribly annoying to waste all your time playing games with a terrible team. It has been killing the fun of WoT for me for a long time now. It has killed the fun of WoWP for me 2 weeks after I started playing it. It is already starting to ruin this game for me too. I think we need to do something about this problem. My idea was to implement a light kind of skill based matchmaking. Not too harsh, but harsh enough that you won't get in a game with 8 players playing like it is their 1st battle, while you and the other good players are unable to do something because you are with too few. It wouldn't be fun for the new players or players who are trying to improve if they would only get in matches with the worst players available, so that's why it needs to be mixed up a little bit. Bad players and decent/not very good players should be able to play together in one match, so that these bad players have a chance to get better so they can "rank up" in the skill based matchmaking tree. Same goes for every skill level there is. It's no fun if you can't improve, and you can't improve if you keep getting in the same annoying matches with players that are too bad to even put a dent in the enemy team. Also, this would make the teams more equal to eachother in terms of skill, which also solves a huge part of the problem. The problem with this is: how do you measure someone's skill level? I don't know what the best way to measure that would be, but maybe one of the others on the forum can help out with that. Also, I have thought about the certain possibility of people playing bad on purpose so they can get into lower ranks and absolutely destroy the lower skill matches. There might be a way to fix that: if a person stops being as good as the rank he is in says he should be, he will drop ranks of course. However, if someone purposefully drops rank to be the best in all matches, he will be back in the rank he started in at some point. If he goes back again the cycle restarts. If someone keeps doing this, he should be punished. If you guys find any holes in my explanation/ideas, please say so. And of course, give me your own opinion on why something like this should or shouldn't be implemented in the game.
  21. D0dger_1

    Ingame chat

    There needs to be some decorum within in-game chat. Granted not a lot of chat occurs in World of Warships Beta currently, but it's only a matter of time before the intolerant and antagonistic players ruin the online gaming experience for newcomers as in World of Tanks. I'm amazed at the lack of common courtesy and respect players extend to one another within the War-gaming franchise. Those players that insult others frankly need to grow-up, after all it is suppose to be an enjoyable gaming experience; not a platform for you to abuse others. For the record, everyone at some point began as a beginner and yet the cowardly minority hide behind their computers and make derisive comments without thinking about consequences. I fail to understand the acrimonious behaviour of insulting chat. What are they hoping to gain? Inspiration...more like a desperate plea to gravitate negative attention to themselves which is frankly pathetic and their actions utterly deplorable. And for all this, the War-gaming community has volumes of informative content available online to improve the playing abilities of new players. (So it isn't all bad..neh) I would like to see more condemnation from team players in retaliation to insulting players.
  22. Ich zweifle solangsam daran das wir keine neuen Spieler bekommen haben. Ich spiele die DD's hoch um das schlimmste hinter mich zu bringen, aber irgendwie weicht niemand den Torpedos aus. Also entweder haben wir neue Spieler bekommen oder die ganzen Noobs die sich in die CBT gekauft haben um die Arkansas zu bekommen sind jetzt unterwegs. Ich habe in der ersten Runde heute mehr Torpedotreffer gelandet als mein persönlicher Rekord in der CBT war. In der Isokaze habe ich bisher einen absurden Schaden von über 70k pro Match(CBT 42k). Geht es da nur mir so oder sind nun wirklich mehr Noobs unterwegs.? Unten hänge ich noch das Ergebniss meiner letzten Runde an.
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