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Found 29 results

  1. [SPAM-] Sexy Pantsu Armored Militia Ce clan est un clan orienté FUN avec un minimum de niveau où on ne fera aucune compétition de façon sérieuse. On jouera comme on le souhaite et sans prise de tête. Liste des Responsables du clan Commandant : Youti_Dieu_du_SC Commandant remplaçant : Sea_Fox / Silverwolf63 Second : Elitefatal / loliguardian/ In_the_Navy / GaelusRex / Nardof / PyRoZz_1 Notre hymne Objectif du clan Play for fun Division loufoque Aucun entrainement Aucun style/méta de jeux imposé Clan battle : récompense ligue tempête Les bonus Critère de recrutement - Discord obligatoire Il est recommandé pour une meilleure intégration le clan d'avoir : - stat en progression - 3500 partie mini - 5 tier 8 non premium - Présence discord 2 jours mini - Pour participer au CB avoir un Tier 10 croiseur ou CA + stat moyenne (53%) Période d’essai 2 semaines pour avoir le tag ingame Toutes les autres candidatures seront étudiées Diplomatie / extérieur Pour infos : - Ce n'est pas la peine de nous proposer des entrainements . - Nous accepterons toute confrontation fun avec règle drôle ou autre. Sinon le discord reste ouvert a tous les autres tant qu'ils respectent les règles établies du discord de clan. Conclusions Nous ne pouvons pas croire ce que nous ressentons quand nous sommes sur wows, Nos folies font disparaître la tristesse, Alors prenez vos navires, n'ayez pas peur de montrer votre talent, Spamons le monde avec les couleurs de l'arc-en-ciel, Propageons nos créations et noyez le forum de nos délires, N'ayez pas peur d'essayer un angle différent, Parfois, les idées peuvent provenir des yolostyle, Nous serons votre guide, suivez-nous dans une aventure, Nous allons conquérir les esprits et étonner le monde ensemble, Nos bêtises ressemblent au paradis, Un tel yolo skill est un joli cadeau à voir, J'espère qu'un jour nous partagerons des souvenirs, Tu spam le monde et nous jouerons nos mélodies.
  2. geekomono

    Présentation geekomono

    Bonjour à tous, Je me présente, geekomono. Je suis sur WoWs depuis 2018, je crois, quand j'ai cliquer sur une pub steam. Par défaut, les trucs WG, je me disais, c'est cheaté, c'est russe :) mais j'ai découvert un jeu que j'apprécie beaucoup. Je joue solo plus ou moins assidûment, rien n'est optimisé mais ça m'amuse. Au plaisir de se croiser sur des mers turquoises et bien chaudes (car je coule souvent).
  3. JusticeDog

    Applying camouflage and flags

    Hi eveyone noob question warning! I've been awarded camo, but for the life of me can't work how to apply it or find it anymore? I play in a PS4 platform. thanks in advance and apologies for the noobieness of the question 😊🙏
  4. I've posted a few times about carriers and destroyers and hope this video of a game I played helps new users, not just learn how to play a CV, but to avoid attacks. The score is only 72K and it was only around my 10th battle in the Kaga, but I missed a few shots and it took me a while to get going. Spotting is really important early on and through the game. You'll note that I managed 100k spotting damage this game as I kept lighting up targets! Rockets are best for agile targets, and 1 or 2 well landed salvos will take a DD out. To avoid these attacks, turning towards the attacker makes it hard for the CV player to land the hit as you shorten the attack distance, thus widening the salvo spread. I find that cruisers can be tricky to hit with torpedo's as they are still relatively maneuverable, often turning away from the spread. I try to come in slightly from the front, and drop as close as possible, looking at the current posture of the ship. if its rudder is hard over, I know there will be several seconds where it cant turn so can use this to my advantage. Battleships can be easier to hit as they take an eternity to change direction and their size makes them a big target, again, use a similar attack pattern to cruisers, however sometimes coming in an 90 degrees to broadside works, especially on the ships blind side, where they may be focused on another target. Bombs are the most versatility, and can be used to attack any ship type, try to approach from the bow or stern, and land the bombs in the center, to score a citadel hit. I'm no expert and am still learning so am equally happy for people to comment how I can improve too, but I'm very much enjoying playing Carriers. My next target is to get a kracken and hit over 100k in the Kaga!
  5. Hiya folks, Just thought I'd mention that i'm a new WoW streamer, and i'd be grateful if you'd check my channel out! I'm a small streamer, looking to branch out from being a single game streamer. I'm new to the game and still learning, so happy to take advice from viewers. Who are you? I'm Natalie and my twitch channel is twitch.tv/natswright, I'm new to the game. I'm an established Elite Dangerous streamer, but have recently moved to playing World of Warships, so am relatively unknown in this game. When do you stream? I'm a part time streamer, but do try to stick to a regular schedule, which I work around my full time job! Tuesdays 8pm to 12pm GMT (sometimes starting from 4pm) Sundays 4pm to 7pm GMT (this occasionally varies between 10am and 4pm start times) I'm looking to stream more if I can, but it can be tricky to find the time, extra broadcasts are usually Wednesdays and Thursdays, from 8pm GMT. Where can you find me? @natsrambles (twitter) twitch.tv/natswright (twitch) youtube.com/natswright (youtube) discord.io/KuQ5KpQ (discord) Do you have a Clan Not yet, I'm just level 15, so have only just unlocked that option. I do want to have one though and have a small group of players who spend time playing the game with me already! Check out my discord to chat about the game if you like! What other games do you play or stream? Among others, these... Elite Dangerous World of Tanks Rainbow Six Siege Supreme commander to name but a few... Thanks for reading this!
  6. Katysha44

    Gedanken zum Spiel - Wahrnehmungen

    Ich nehme das Zitat mal für einen neuen Strang, da es nicht nur um die Träger geht. Meiner Meinung nach sind es mehrere Faktoren. Ich habe die letzten sechs Wochen fast 1000 Gefechte durchgezogen. Ja ich weiß, viel Zeit. Die meisten davon mit Zerstörern, und dabei hatte ich Tage mit 30 Spielen hintereinander, da klappte es prima, eine Statistik zum träumen. Ich dachte es gefressen zu haben. Letzten Mittwoch zum Beispiel der Vormittag. Beim nächsten Mal wieder 20-30 Spiele, unterirdisch —> sehr ernüchternd. Gestern zum Beispiel, haben wir alle 30 Spiele verloren. Stimmt nicht, zwei Siege waren dabei. Am Mittwoch dafür, fast nur Siege. —> Kann der Wochentag, oder die Tageszeit, das auch beeinflussen. Ich habe den Eindruck, morgens ist das Teamplay besser, als am Nachmittag. Es ist schon süß, wie viele diverse Empfehlungen mir bereits gegeben wurden um besser zu werden. Und ja, ich bemühe mich echt diese Umszusetzen. Mit meinem Zerstörer (m)einen Beitrag zum Sieg zu leisten. Dazu soll gehören, erst mal überleben, spotten, Cap erobern und die anderen Zerstörer raus nehmen. Die Amis und Russen sind gut für Dogfight, die Japanaer eher Ninjas mit Torpedos und die Deutschen je nach Tier alles und nix zugleich. Spaßigerweise komme ich gefühlt am besten mit der Z46, der Mahan und Lightning klar. Ich habe dort auch kein Bammel mit einem achter Zerstörer auf Zehner Schiffe zu treffen. Und die Träger, sind eben da. Ja, es gibt Spiele da habe ich definitiv keine Chance geben den Träger, im nächsten Spie, ist er völlige Nebensache. Als Zerstörermäuschen nerven mich die hinter den Inseln stehenden Schlachtschiffe, Kreuzer die scheinbar nie auf die Gegner feuern, welche mich gerade im Fokus haben gewaltig. Denn wenn ich meine Kanonen nutze (inzwischen treffe ich sogar mal) kommen von überall Granaten geflogen. Super! Aber, wie war das noch mal mit dem Blickwinkel? Also zum Vergleich mal ein paar Kreuzer-Runden mit meiner Yorck, Nürnberg, Schtschors, Aoba und der teuern Eugen. Und ups, geht da nicht viel anders. Gefühlt schießen alle nur auf mich. Unter den Schlachtschiffen sind lauter Scharfschützen, irgendeinem zeige ich immer Breitseite, und ich mag gar nicht wissen, was mein Zerstörerkumpel da vorne gerade von mir denkt. Dabei würde ich ihm so gerne helfen. Fehlen noch zwei Vergleiche, also ein paar Schlachtschiff-Runden Gneisenau, Scharnhorst, Tirpitz, New Mexiko, Fuso. Whow, ewig am brennen, böse Zerstörer die aus die aus dem nichts torpedieren, Kreuzer die einem permanent im Kreuzfeuer haben, und wenn ich tough mit vor fahre, um mir meinem dicken Schlachtschiff den kleinen Kimpel am Cap zu unterstützen, ist gerade meine fette Tirpitz, selbst als Hightier im Kreuzfeuer schnell verheizt, große Überraschung, ich war allein vorne (das war mir bereits nach dem Blick auf die Map klar, nur wo und wie jetzt umdrehen.). Jaaaa, wenn ich hinten schleifen ziehe, über Range Damage Farme, komme selbst ich miese Schützin auf gute Damage-Werte. Wobei ich es lustig finde, das ich mit der Scharnhorst besser treffe, als mit der Gneisenau. Der einzige Unterschied, ich habe mehr Schadenspunkte gesammelt, ....in der Niederlage. Her mit dem dem Träger. Whow ist die Flak heftig, doch irgendwann schaffe sogar ich Treffer mit dem Torpedo. Ok, meine Bombem killen reihenweise Fische und ich denke meinem Team konnte ich maximal mit dem spotting helfen. Aber, ich habe gesehen, was definitiv jeder Trägerkäptn hinbekommt. (Ich kann mir nicht vorstellen, dass es miesere Trägerspieler als mich gibt.) Vor allem da ich nur T4 und T6 testen konnte. Für mich das Ergebnis. Auf Zerstörern und Kreuzern fühle ich mich sicherer. Definitiv muss ich dort noch üben und lernen. Doch allein, kann ich ein Spiel auch nicht reißen. Ich kann verstehen wieso die Kreuzer und Schlachtschiffe hinten bleiben wollen, doch dort können sie mich nicht unterstützen. Es wird oft und gerne von den Zerstörern gefordert, früh zu erobern, Fühlung zu halten, aufzudecken, und vor allem zu überleben. Dennoch liegt die Winrate eben am Team, scheinbar sogar am Tag und der Zeit zu der du spielst. Ich beobachte im Game auch den Gegner. Und mir fällt auf, die beweglichen Teams, die koordiniert vor fahren, sich gegenseitig decken, ihre Zerstörer am Leben halten —> Gewinnen. Oft genug verlieren wir Matches, weil am Ende bei einem guten Punktestand ein angeschlagener letzter Überlebender noch einen Angriff fahren muss, um noch einen Kill mehr zu haben, und —> versenkt wird. Das sind die Momente, wo ich echt pissig bin, denn an der Winrate werden wir gemessen. Klar zählt für mich der Spaßfaktor. Der ist auch da. Doch in einem Teamspiel, möchte auch ein Bedürfnis nach Zusammenhalt und Kooperation gestillt werden. Man hat 10 bis 20 Minuten seiner eigenen Zeit für ein willkürlich zusammen gestelltes Team aufgebracht. Und am Ende verloren, wegen manch seltsamer Aktionen. Da leidet der Spaß dann. Sicher, haben auch meine Fehler den anderen den Spaß verdorben. Unser Karmasystem ist einfach putzig. Wenn ich gelobt werden weiß ich nicht wofür, werden mir Punkte abgezogen, wüsste ich gern warum. Denn wie soll ich etwas verbessern, wenn ich nicht weiß wo ich Murks gebaut habe? Und, ist mein Murks, auch wirklich Murks gewesen? Es gibt so viele Treads, wo jede Klasse für sich betrachte, auf die anderen mault. Oft wird nur der eigene Blickwinkel herbeigezogen und die anderen außer acht gelassen. Da betrifft die Sxhiffsklasssn, und die Niveaus der Spieler. Sich auf die Unterschiede der Schiffklassen einzuspielen, geht, indem man sich nicht ausschließlich auf eine Linie einfährt. Ja, mein Fokus liegt auf den Zersti, doch ich bemühe mich regelmäßig auch die anderen Schiffklasse zu spielen. Schwerer sind Mitspieler einzuschätzen. Clankennungen lassen nicht sicher die Erfahrung und Spielweise einschätzen. ? Zu oft haben am Ende „Lilaspieler“ durch einen „letzten Angriff“ die Niederlage provoziert, nachdem sie vorher den Punktevorsprung sogar mit herausgearbeitet haben. Als „rote oder eventuell orange“ Spielerin muss ich wiederum nicht hoffen, dass auf meine Anmerkungen im Chat reagiert wird, wobei - wer achtet schon wirklich auf den Chat? Ich, im Dogfight sicher nicht. Warships hat eine beeindruckende Spieltiefe, deutlich mehr strategische Aspekte als thumbes „bumm bumm“. Doch leider, ist man am Ende immer von elf Mitspielern abhängig. Und hier, ist die Frustrationsgefahr. Wir sehen zu gern die Probleme des Spiels im Trägerupdate, dem vielen Radar, dem Nerf diverser Schiffe, doch der Hauptfaktor, bleibt der Mensch. Und der, ist echt schwer einzuschätzen. Ich halte es für unzweckmäßig das Leveln von der Winrate abhängig zu machen. Optional wäre es, mit jedem neuen Schiff eine gewisse Anzahl „Zwangsrunden“ im Coop zu fahren um den Umgang mit dem Spott zu üben. Im Coop lernt man leider Spielweisen, die im Random fatal sind. Wobei die Spielweisen ab T6 oft gleich sind beim Upgrade. Oder täusche ich mich? im Coop wird übrigens noch weniger Teamplay gefordert, dort ist es ein reines „wer kann mehr Abschüsse generieren“ aufs extreme. Den intensivsten Teamplayfaktor haben die Szenarios. Nur die, spielen sehr wenige. So, jetzt dürft ihr den Beitrag zerlegen. Doch bitte, sachlich. Danke 🙏
  7. Witam serdecznie! Dziś troszkę o SATURACJI obrażeń: czyli jednej z tajemniczych mechanik, które powodują że wróg na 100HP nie chce tonąć. Gracz mający 1200HP nagle staje się niezwyciężony. Chat wypełnia się wtedy oskarżeniami o cheaty, a na forum pojawia się wpis na temat noobprotection - WG specjalnie pomaga słabym graczom i przeszkadza dobrym. Tymczasem brak podstaw w mechanice gry. 1. Co to jest saturacja? Jest to mechanizm, który jest oparty na modelu obrażeń okrętu. W największym skrócie: zniszczone części okrętu nie otrzymują więcej obrażeń - bo są zniszczone. Niezależnie jak długo będziecie strzelać - wróg nie będzie otrzymywał obrażeń. 2. Jak to wygląda w praktyce? Jak widać na gifie: wrogi niszczyciel dostaje 5 torped i żyje. Jak przyjrzycie się bliżej wszystkie one trafiły w rufę. Rufa została całkowicie zniszczona i przestała przyjmować obrażenia. Wyjątkiem od tej zasady są: podpalenia i zalania. One ZAWSZE zadają obrażenia - nawet zniszczonym sekcjom. 3. Jakie sekcje można zniszczyć i kiedy nie zadacie obrażeń. Ogólnie okręt można podzielić na kilka sekcji. Dziób, rufa, nadbudówki, kadłub oraz cytadela. Tu posłużę się rysunkiem znalezionym na forum: Jest to przykład jak podzielony jest zasób HP okrętu o 1000HP całkowitych. Widać, że cytadela ma 1000HP, pozostałe części mają po 75HP oraz jest coś co jest mitycznym "całym okrętem" - Body. Jak działają obrażenia: trafienie w dziób za 50HP zabierze z dziobu 50 i zostanie 25. Następny strzał za 50 zabierze 25 z dziobu i stanie się on ciemny oraz 25 z całego okrętu. W dodatku obszar będzie miał modyfikator 0,165 do obrażeń. Każdy następny pocisk zada 16,5% nominalnych uszkodzeń. Następne strzały zabiorą HP tylko z "całego okrętu". Jeśli zauważycie, że "cały okręt" (body) ma tylko 750HP (a w grze wróg będzie miał 1000HP). Oznacza to, że po zabraniu całego HP z dziobu oraz całego HP z "całego okrętu" (BODY) pozostaje 250 HP - w tym momencie strzelanie w dziób przestanie zadawać OBRAŻENIA. Można wtedy strzelać bez końca i wróg nie będzie tonął. Jednocześnie wystarczy strzelić w którąś z pozostałych sekcji i naglę okręt zacznie obrywać obrażenia. Pod koniec bitwy wróg może mieć dużo zniszczonych sekcji - wtedy jego zniszczenie jest problematyczne - zwłaszcza jak otrzymywał obrażenia w jedną część okrętu. Jeśli obrażenia były równomiernie rozłożone to okręt zatonie. Jeśli nie to jego HP zostanie wyłącznie w niezniszczonych sekcjach, w naszym przypadku w rufie, nadbudówkach i środku okrętu. W najbardziej krytycznym wypadku może się zdarzyć, że będziecie strzelać w nieskończoność. UWAGA: Wyjątkiem od tego są obrażenia zadawane od pożaru, zatopienia, nadpenetracji i cytadele. Tak NADPENETRACJI, które ZAWSZE zadają obrażenia, a są tak przeklinane prze graczy. 4. Jak rozpoznać sekcje bez HP. Pewnie zauważyliście, że w trakcie bitwy miejsca, w które wielokrotnie trafią pociski staje się ciemniejsze. Czarne sekcje kadłuba oznaczają, że osiągnięto pierwszy stopień zniszczenia i obszar ten otrzymuje zmniejszone obrażenia (x0,165). Osiągniecie drugiego stopnia zniszczeń nie ma wizualizacji w grze, ale od tego momentu sekcja ma 0HP i obrażenia dotyczą "całego okrętu" (body). Ma to duże znaczenia w walce z bliska, gdzie widać zniszczone sekcje. Wniosek: jeśli możecie starajcie się strzelać w jasne sekcje, a nie te które są czarne. W tym drugim przypadku może się okazać, że zadacie minimalne uszkodzenia lub w ogóle ich nie zadacie. 5. Przykłady: Jak widać wrogi okręt otrzymuje obrażenia tylko do pewnej granicy. Pociski mają maksymalne obrażenia 2100. Początkowa każdy pocisk zadaje 693 obrażenia (1/6 maksymalnych obrażeń dla środkowej sekcji okrętu + 1/6 dla "całego okrętu" (body)). Gdy środkowa część okrętu traci całe swoje HP pociski zadają 347 obrażeń "całemu okrętowi" (body). Na samym końcu pul HP "całego okrętu" (body) też się kończy i .... pociski przestają zadawać obrażenia. Uwaga techniczna - z powodu błędu w powtórce nie widać zniszczeń (zaczernienia) sekcji. Drugi przykład: Jak widać na filmie 12 Minotaurów strzela do Yamato. Gdy Yamato ma 470HP pociski Minotaurów przestają zadawać obrażenia. Yamato stał się NIEZNISZCZALNY. Wyraźnie widać, że cały okręt ma zniszczone sekcje - są one czarne. 5. Podsumowanie Jak widać nie ma czegoś takiego jak noobprotection... jest saturacja. Aby dobić okręt mocno przydają się pożary i zalania. Należy też strzelać w niezniszczone sekcje. Warto zatem w bitwie starać się celować w różne obszary okrętu lub zmienić pociski na HE i liczyć na pożar. Równie dobre są nadpenetracje. Na dziś to wszystko! Powodzenia! A tutaj wszystko ładnie wytłumaczone na filmie od WG:
  8. Hello everyone, I am new to WoWs like 60+ games. (started from 0.7.3 patch) 1. Game is much more better than WoT and i rly like it. I feel it is more skill based :) 2. No more gold ammo 3. It is hard for me to discover my place... i know i dont like BB for sure. I found JPN DD are very nice to play i like that camo and long range torpedo but what i hear later in the tree they are weak. I dont know how meta looks and what DD are good for competive battels. Now i have tier 4 JPN DD and tier 5 USA DD. What i dont like in USA is a short range of torpedo. In JPN i see games like no gun attack just torpedo spam and hiding (i feeled more save gameplay). it is good but when i am detected is more like over ( ofc smoke is like save life). It is hard to hit from 7km torpedo - sometimes i need to be closer but i feel the ship will lose that feat. In USA gameplay i need to be closer to send torpedo but ofc i have nice gun with nice DPM. Most of the time i am detected in USA faction i dont feel it is still a DD. I think main role of DD is to spot and not be spoted (then torpedo should be number one) Where should i go USA or JPN ? maybe other RUS/GER? What DD are good for ranked and clan battels ? 4. I feel CV are a littel OP and AA is weak... or i dont know what am i doing wrong. 5. Build order for capitan but i am not sure it will be ok or not. - Preventive Maintenance - Last Stand - Superintendent - Concealment Expert - Torpedo Armament Expertise - Adrenaline Rush - Basic Firing Training (dont know if upgrade AA will help) - Priority Target 6. When i was facing vs good player (6k battels) i couldnt hit them with torpedo from like 3-4km. They just dodged with no problems maybe i need more learing how to aim them. 7. There was one battel when i was USA DD vs RUS Crusier i couldnt run from him (cuz camo sucks) and chase him (he was sending torpedo and firing at me). Dont know what to do cuz he got better guns ... Well i need some advice how to improve. I checked all DD ships and torpedo camo/vision dont know if it is rly important or not. Sorry for my english :) P.S in WoT my favorite tank was A-44 / object 416
  9. Sinister_Chill98

    Why am i losing all the time?

    Hi there, I'm a really really nice and kind person & honestly i love World of Warships, Dasha that presents updates, the game play, containers etc. When i start playing matches like yesterday i had like 60% of wins but today i play with such bots that change there position every second camping in base or like when the match barley starts there are already 3 ships down in my team then the enemy fire salvo targets right at me, feeling self confident that the three ships in front of me together will push the front line, and big red word DEFEAT the whole team dies like in 5 min. or afk buddies and premium ships with people that played almost 20 battles. I really do my best to set a nice position on the map to fire as much shells as possible making 75k dmg even sometimes 120k or higher and i loose i check my notifications and i get DEFEATED,DEFEATED,DEFEATED,VICTORY,DEFEATED, like i said i am a kind person and when i see people dyeing in the first minutes of the match i start cursing on the keyboard like sailor, i even got banned from WG chat couple of times. Is there any help for me? :D
  10. So i was reading the gamescom questions and this beauty popped up. WG actually said it is something we are looking into and STILL thinking about it. I ignore the rest of the quote because it is BS in regards to WOT and in general. Unfuckingbelievable have you looked at WOT recently? have you played WOT recently? Did you see what gold ammo did to the game alone? As a prize for clans it was kinda rare to see but those who are rich enough to just buy gold and spam ammo it may have been few and far between but the option of having a shell which basically ignores armor is [edited]stupid to say the least, what makes it more stupid is that they made it available for credits so those who run premium accounts and have played for years can now spam it at everything in every game making tanks into swiss cheese because armor and angling no longer matter. If they add any kind of ammo which is vastly better than the standard ammo you get and it is available for gold then only a few may bother to use it, if it becomes available for credits then those with 200mil plus will spam it till it blocks out the sun, again it makes armor useless and takes any skill out of the game (argue about HE another time). Is WOWS doing that bad that they possibly may think about adding another broken mechanic into the game just to hook a few whales into spending more money? or do they actually want to kill it off?
  11. Bonjour, derrière ce titre Ô combien obscur, j'en convient, ce n'est pas faute d'avoir cherché une meilleure formule, se cache le problème suivant : Chez les japonais, tiers 2 et 3, nous disposons de 2 tourelles de tubes lance-torpilles et d'une cadence de tir suffisante pour nous permettre de corriger efficacement les erreurs de tirs que nous pouvons faire. Comme en plus c'est avec ces modèles là qu'on commence les DD japonais (et dans mon cas, les DD tout court), on a tendance à en mettre beaucoup, un peu partout et parfois dans les navires ennemis (ou alliés). Arrive les tiers 4 et 5 (je compte le Kamikaze R dans le tas) avec 3 lanceurs, mais une cadence déjà diminuée, se qui oblige à moins de spam et plus de réflexion pour mon plus grand plaisir. Bien que galérant encore bien comme il faut sur les DD, c'est vraiment avec le tiers 5 que je prend actuellement le plus de plaisir à jouer en DD. Le fait d'avoir 3 lanceurs permet d'engager avec 2 tirs puis de placer le 3ième par anticipation (ou carrément de le mettre sur quelqu'un d'autre si la cible regarde les poissons par en dessous) et d'appliquer tout un tas de stratégies se basant sur le fait qu'avec 3 lanceurs, on dispose d'une "marge d'erreur" sur notre premier tir que le 3ième lanceur permet de corriger. Jusque là, tout va bien. Arrive le tiers 6 (et 7 du coup, mais que je n'ai pas testé) avec le Mutsuki, qui repasse sur 2 lanceurs, supprimant cette marge de confort que l'on avait sur le tiers 5 tout en augmentant le temps de rechargement et diminuant la vitesse des torpilles. Ajoutez à cela qu'au tiers 6, les joueurs commencent quand même à connaitre le jeu et même s'ils existent toujours, les énergumènes naviguant en ligne droite à vitesse constante sont de plus en plus rare, et les joueurs pouvant loger des obus de 403mm à 12 km sur un DD faisant des zig-zags dans une smoke en variant la vitesse un peu plus nombreux. La marche est rude et pour tout dire, je l'ai bien prise dans les dents. J'ai décidé de laisser le Mutsuki de côté après avoir ruiné beaucoup trop de parties par mon incompétence (quoi qu'aussi surprenant que cela puisse paraitre, messur ce navire et de retourner m'entrainer en T2/3 pour comprendre comment bien les gérer. Parce que j'ai lu pas mal de choses sur le forum sur ce terrible passage du tiers 6/7 dans les DD japonais (par exemple : http://forum.worldofwarships.eu/index.php?/topic/22483-mutsuki/) mais le fait est que, même si j'ai l'impression d'être passé d'une Lamborgini que je ne contrôlais pas vraiment avec le T5 (Kamikaze R/Minekaze) à une Simca 1000 dont j'ai du mal à trouver le volant avec le T6 (Mutsuki), je suis convaincu que le problème vient surtout de moi et non du navire. D'où ma demande : Joueurs de Mutsuki et Hatsuharu, comment faites-vous pour jouer ces navires ? Comment correctement gérer la mise à l'eau des torpilles avec seulement 2 lanceurs et un temps de rechargement bien trop long à mon goût ? Vous pourriez me dire "ce n'est pas grave, saute-les avec l'xp libre." Oui, mais non, j'aime comprendre. Ce navire est utilisable, donc je dois pouvoir l'utiliser, certains arrivent très bien à me couler avec et ils ne disposent pas (je l'espère) d'une intelligence hautement supérieure à la moyenne des joueurs leurs permettant d'utiliser ce navire correctement. Donc même si en sachant la solution, je reste mauvais, très bien, je serais un mauvais commandant en DD à double lanceur. Mon problème actuel est que je suis un mauvais commandant en DD à double lanceur et que je ne comprend pas comment être un bon commandant en DD à double lanceur, alors qu'avec un triple, même si je ne m'estime pas excellent, mes résultats en partie sont tout de suite en hausse.
  12. _Alie_

    Nelson

    Pora na głosowanie: Czy to coś jest wg was pikne czy bszydkie? Swoje odpowiedzi uzasadniajcie :) Lecimy!
  13. Hola, Antes que nada decir que ya sé que tengo muy pocas batallas, que no debería y tal, tengo 15k batallas en los tanques y sé cómo funciona esto. Pero las ofertas de verano están muy bien y quiero aprovechar para darme el capricho. La cuestión es, ¿qué premium me recomendaríais para comprar ahora? Yo había pensado en un tier 6 BB. 6 porque también serviría para ranked y podría darle buen uso, 8 se que es demasiado. BB porque creo que es una clase mas noob friendly. Corregidme si pensáis que mi argumentación es equivocada. Saludos y gracias
  14. HyperFusion

    Question about audio mods?

    Hello, I have a little question and I did not see any mods section or then I am very blind, but into the topic, is it possible to change/get some kind of automatic audio message when an enemy comes in your sight, not in map but in the screen, if you understand what I mean?
  15. *** Note that if the video is not available in HD, it's just YouTube being slow and it should be ready before too long hopefully *** Here's my early look at the game (total noob in this video). I might cover Warships a fair bit depending on the interest level and how much time I get away from Elite, which is an incredibly time-intensive game. Let me know what you think of my early attempt.
  16. ronin_hr

    Nerf Conq already!

    How long till Conq nerf? I really don't care for stupid statistics on how many battles are won or lost, K/D ratio etc. etc. The ship is plain stupid. I had plenty of encounters with it in my Yamato, most case scenarios are that I am full angled on it and it still deals 15k of damage, while he is fully broadside and impossible to citadel and that is totally stupid. How many times have you seen a player in Conqueror watching his citadel? I know that it is possible to citadel, but that is a too rare case to mention. Excuses like "oooh but the dmg dealt by Conq is possible to heal" are also stupid and I really don't care about the damage he is pumping but the fact that this ship promotes lazy play. About what do you have to worry about in it? You don't watch your broadside, you don't have to focus on aim because you have a crap load of guns since you can give 90% of time almost full broadside and you have crazy heal, oh and let me not forget that trollish concealment. Can you compare any of T10 battleships with it and tell me that it is easier to play it that Conq?
  17. (Je m'excuse d'avance aux manques d'accents sur ce message, j'utilise un clavier US en qwerty) Salutations jeunes matelots et vieux loups de mers! Je suis depuis 3 semaines devenu un veritable drogue a World of Warships. J'attend de vous voir avec impatience sur mon channel pour recevoir vos conseils. ( https://www.twitch.tv/patient_coyz ) Mon vrai nom c'est Matt, 33 ans. Je navigue sous l'alias de Patient Coyz, un echappe d'asyle. Je suis un joueur francais mais qui vit en Finlande. J'essaye de stream quotidiennement autant que possible.J'espere que vous passerez du bon temps sur mon channel.Je garde toujours un oeuil sur mon chat, je ferais de mon mieux pour vous repondre a temps.Je joue principalement aux FPS mais j'aime me changer l'esprit de temps en temps sur d'autres types de jeux. Surtout quans je suis en overdose de tuer des gens ;P PS: Je parle de temps en temps en anglais si je team avec des joueurs anglophones (ou si la majorite de mes viewers sont anglophones). Pour plus d'informations, n'hesitez pas a lire les details sous ma page de stream.
  18. Rusty_9

    Starting to play CV's

    Hi All So, I'm just about to research my first CV (going USN, so the Langley) and was wanting to sense-check my understanding of carrier play! Be grateful of any and all feedback on the below thoughts. Research: My understanding of gameplay: Anything else I have missed or should consider? Or have I got my priorities mixed up? Also, I notice there is discussion re AP and HE bombs on DB's - is this a higher tier thing (like alt attacks) or will I get a choice at low tiers? If so, which should I prioritise? edit: don't forget to stave off enemy strikes and keep our DD's un-spotted - that is joint priority 1 with spotting their DD's I guess! Many Thanks!
  19. Misiuuuu

    Co robię źle?

    Co robię źle? Zacząłem ostatnio zabawę z hamburgerowymi BB, jestem na etapie Wyominga i czegoś nie rozumiem... Moje średnie obrażenia na bitwę to 52k, stosunek zniszczeń do strat własnych 1,8 a WR 45%. Na Kongo i Fuso mam niemal identyczne średnie obrażenia na bitwę a moje WR na tych okrętach to odpowiednio 58% i 65%. No i o co tutaj chodzi?
  20. ck474

    You have to laugh

    I thought I had seen everything playing WOW but I could not believe what I saw today. In a Co-op game, two of my "team mates" decided to attack the carrier while I was dealing with the last BB. One of these ships was so close to the carrier that they could have jumped over to the carrier to have a look. Their ship had torpedoes and being that close I thought night night for the carrier. But I was wrong, after trying to dodge torpedo planes and dive bombers, I saw my team mate fire off torpedoes at short range and HE MISSED!!!!! To make matters worse, they get themselves on the edge of the map and therefore cannot turn their ship to fire torpedoes on the other side. I lost my concentration and got sunk, but instead of going back to port, I decided to witness this person trying to kill the carrier. It was painful. The ship was not a Tier 1 or 2 but Tier IV. I can only think that this person had not had a ship before with torpedoes and therefore was not sure what to do. So, for all those players new to WOW, make sure you know how to use the tools of the ship! BTW - The other ship that went after the carrier was either laughing too much at the events or stunned in disbelief.
  21. Bientôt les clans vont être disponible sur wows. Bon je créé se topic a cause de mon expérience de wot ( les spam mp surtout). Bon alors mes stats de noob on peu les voir ici http://wows-numbers.com/player/504170875,youti44/ Alors mes critères de recherche de clan : 1: Le seul forum est worldofwarships.eu 2: Je me connecte a ts que si on me demande par mp 3: Mes horaires seront aléatoire cause de mon boulo ou de mes envies 4: on ne me forcera pas à jouer une class en particulier 5: on ne me forcera pas a faire des entrainements X: liste non définitif Je précise que toutes les demande d'invitations seront traité sur le topic directement ( aucun mp accepté)
  22. DaMaGGo

    Landratte sucht Anschluß

    Moin Moin allerseits. Zuerst einmal meine Eckdaten: 35 Jahre komme aus dem Rhein-Main Gebt Verh. mit Kind ( wichtig für "Spielzeiten)^^ Ich kann mich auch ohne Gossensprache vernünftig artikulieren, habe einen gesunden Humor und vor allem eine gute Kinderstube. Mit noch unter 1000 Matches bin ich wohl noch als blutiger Anfänger zu bezeichnen. Dennoch suche ich einen lockeren Clan, den meine Stats nicht abschrecken, der mich beim "lernen" unterstützen kann, und natürlich dann im Gegenzug von meiner gesteigerten Erfahrung profitiert ;-) In erster Linie geht es mir um das bessere Verstehen der Spielmechaniken, Training und den Spaß am gemeinsamen Spielen. Wenn man dann noch das eine oder andere Match für sich entscheiden kann, um so besser^^ "Verfügbar" wäre ich meist in den Abendstunden, wenn meine Frau ihren Schund im TV guckt. Vielleicht meldet sich ja jemand, dem der Sieg nicht über alles geht, der einfach Spaß am spielen hat und gewillt ist, einem "Lehrling" sein Wissen zu vermitteln. Immer eine Handbreit Wasser unter dem Kiel LG DaMaGGo
  23. JustusFire

    USS Saipan Bedingungen

    Ihr könnt bei der Auswahl zwei Möglichkeiten angeben: z.B.: Ja - es wird vor Noobs schützen ABER Nein - ohne Leute die zahlen wird das Spiel zugrunde gehen Das Wahlergebnis ist öffentlich einsehbar. Aus den englischsprachigen Forum, die es aus dem russischsprachigen Forum haben: Ragweek, on 29 March 2016 - 12:09 PM, said: Just found this post on the US forum. Very interesting. From the RU forums: http://forum.worldof...08#entry2045408 Original text and my rough translation: Сайпан ( обратите внимание, корабль еще не готов, не продается, со стартом продаж будет отдельная новость) будет предлагаться к покупке в клиенте игры посредством системы личных предложений всем игрокам имеющим 20+ побед на авианосцах и хотя бы 1 бой на авианосце 5 уровня и выше. Обещаем не спамить, предложим к покупке 2-3 раза,с интервалом не менее недели. USS Saipan will be offered for sale through the game client, via personal offers to all players that have 20+ wins, as well as at least one battle in a tier 5 carrier (please note, the the ship is not yet ready and not on sale; we'll have a separate announcement to that effect). We promise not to spam players with this offer, and will only extend it 2-3 times, with at least one week interval between offers.Сделано это для того, чтобы купить его могли только те игроки которые умеют на авианосцах играть ( Чтобы, в противном случае не могли разочароваться и расстроить сокомандников в бою). В случае успеха подобных продаж опыт будет продолжен. This is done in order to make the ship available only to players that know how to play carriers (otherwise they might be disappointing, and also piss of their teammates). If this experiment is successful, we'll continue sales like this in the future. Was meint ihr? Lasst es das Forum (und Wargaming) wissen . Mast- und Schotbruch! Justus Fire
  24. First and foremost - some background. I completely suck at world of tanks, i hated world of warplanes (hurts to play a flight game where rl training and "full controls" actually hinder me) and my only experiences with WOWs has been what quickybaby and jingles have shown me. so i took advantage of the CBT access with the preorder (and indecisivness cost me for the full pack) and with no further adoo, proceeded to start the download. First Impressions. ho-lee-schitt this game is beautiful. - i think i literally lost an hour of my life just going through all the ships in the tech tree and drooling. the port area is gorgeous, the sea is gorgeous, and my lack of sex life would probably have me fapping over just these details if it wasn't for my complete lack of patience as i jumped into an erie. 5 games later as resounding victories and i thought i had this down, i'd unlocked the chester and chikuma, i was a lord of the sea! "ding, random battles are now avaliable". only now realising that i had been playing against very good bots (should have twigged when pablo sank me twice) my heart sank a little, just like my ships did over the next ten frustrating matches. - testing out the grem, the sims and the yubbie that i'd paid for with cold hard cash... they certainly aren't e25's or kv5's, especially not when playtesting the sims led me to a game where all but two on each team, were sim's - it kinda destroys the ability to test things and get a feel for how a vessel fares in different situations when you are faced with a horde of clones, but i guess with the recent influx of players like myself, it's inevitable at this stage. things i learned in my first ten random battles - the premium ships are vastly different. destroyers seem to function a little like light tanks in WoT. at least i seem to get one shotted alot. the grem is good for reversing out from behind an island and then powering forwards again before their torps hit (2 kills!) *i should have learned how to target AA before the third time i was sunk by a bomber. game 15 - my first battleship! - this actually coincides with unlocking commanders, and since there was an irritating 250 gold over the 4k you get with the preorder i thought "why not" and gave him 3 skill points. i'll be doing the same with my first aircraft carrier, but that's by the by. also, isnt 5k silver incredibly cheap for a skillpoint? lets see how things progress... skills and perks are at least torturously slow in WoT. smiling a little i decided to just upgrade the kawachi all the way and hit the battle button. as with any loss of virginity, it was a combination of outright embarrassment, stupidity and funny noises as i proceeded to become seperated from everyone almost from the getgo. i've clearly gotten used to better ranges than this ship has. and i paid a heavy price for it and suffered a resounding defeat as before i could fire my 3rd salvo at the enemy, two detroyers came steaming around the island and the noble beast took not one, but two full salvoes of torps and went down to party with sebastian. now its time for a cup of coffee and a smoke, while i rethink... everything i know about playing WG games. grats WG on another client filled with digital crack ******* my rl friend is now in, and im finding that i honestly learn alot more teaching him. after my next dose of nicotine we are starting random battles together. i threw out anything i knew about WG games the second i'd gone through those first few random games and forced myself to watch some more quickybaby and jingles (youtube, watch those guys....) and proceeded to suck, just a little less.i mean for comparisonal purpouses you could say i've graduated from blowing goats to sheep.. still blow, but at least its softer ^^ oh, and a big sorry to the two friendly battleships i killed the first time i ever fired a torpedo, was not prepared for the devestation they cause! ****** on betalove: a finnish guy and myself, on the same team, eate achothers torpedo's. and instead of being toxic like some of the other posts on here we decided to platoon it up, laugh and spend a few games learning how to use torpedo's... much to everyones annoyance. my main gripes with torpedos now involve teammates that turn into them. ****** DAY 2 IJN DD vs USN DD.... the hell is the difference? after yesterday's experience the tale continues, fortified by a good measure of rum in my coffee ii proceeded to my first game of the day. testing out the t2 americanru destroyeru (i might, at this point, be turningeru japaneseru) full steam ahead! the weather in game for once mirroring the glorious one day of sunshine bergen,norway see's each year (being thoroughly ignored) and i motor in at full effect positioning myself neatly behind a battleship with a cruiser trying to catch up with the only real firepower on our team as we head to the north island. reaching our apex i pop smoke to give cover to our little part of the flotilla, and cannons begin roaring, an enemy cruiser looks set to try and engage our BB (bust supiciously seems to be aiming for me, realising all was lost for him) and i put two flights of torpedo's in the water... with bated breath i count down the seconds before 3 torps connect directly, leaving him with little enough health that a warning shot from the battleship finishes him off. satisfied i cut engines, preparing to continue escorting the battleship, our captains raise a rum to eachother from their respective bridges when the torpedo alarm begins to sound. scanning the sea frantically in the direction of the enemy i see nothing, ive got 20 seconds left before i can pop more smoke, emergency maneuvers are engaged as i knuckle to port at full steam, when the lookout shouts "torpedo's astern!" looking behind me i see an identical friendly DD, and a brace of torpedo's that could have come from no other eyeing up my virginal stern. too late to gather any significant speed one of them impacts square to my stern, penetrating deep and igniting my coal buckets (seriously, what do they use for fuel?) and the battleship similarly takes an impact. as my ship rejoins the party under the sea (cause darling it's better down where it's wetter) and the BB player starts screaming blue murder in chat i look at teh situation, from my new vantage point hovering like a ghost over my rapist's ship. an enemy cruiser, motoring past the island we were using as cover, 12km out, that those torps could have theoretically been for.... had it not been for the DD BB and goddamn rocks in the way, or had he had a few km more range (like, double) so i B2P in a bit of a rage hissing and spitting that my bromantic toast with a fellow captain at the death of an enemy had been cut short. so i add my rapist to contacts, and ask him "yo dude, what the crap man, use lube lololol!!TOLO1" or something equally retarded, i don't remember, chatlogs are for people who dont drink at 9am in the morning. so i find out that like me, he started yesterday, and it was the first time he had fired torps. the discussion led us both to agree that torps do a suprisingly huge amount of damage, which we like, and we ended up in agreement that said damage was probably better applied to the enemy. so we platooned up and prioceeded to teach eachother some more. my plan for today is now to try and find that finnish guy from yesterday, and throw 3 idiots with torps into the middle of the enemy. so if you see us in the random battle, RUN (if you're on our side, enemies are welcome to come snuggle) ***** Flight of the .... dodo. finally i unlocked an aircraft carrier, spent some gold on a new slot, wasted all of my freexp just upgrading things because raisins, and went to sea again, the terrain seemed familiar and i recognised the exact spot i'd died the two previous games, and swore to avoid there (foreshadowing much?) the game starts, i launch both flights that i have, and set the autopilot to take me north along the map edge away from where i was. after a few seconds of fiddling, i sort of work out how to aim the torp bombers, and set my fighters to annoy a destroyer when i hit a snag - my torp bombers were sent to broadside an isolated tier 6BB, everything seemed perfect, the alignments, EVERYTHING. at which point my torpedo bombers proceded to do a red arrows impersonation in the sky, or dance, or whatever. long story short they remained almost motionless in the sky for about 15 seconds before dropping torps along their original flightpath, which was now far far far too late to hit the bb in any way. - would be interesting to know what happened there as i flew them in on his port side, everything was set for a close drop and boom, and i seem to have been buggered by my pilots love of rum, which now appears to equal that of my captains... not that my anger lasted too long, as 15+km shots came arcing over the islands and i recieved a tonne of citadelhits. as a side observation - when one goes back to port, and you get the vicotry message up, how the hell do i look at the stats for that ??? driving me mental as i frequently b2p to attempt to fill the seas with sunken metal... ***** Day 3, In which the protagonist gets a raging erection, and realises his continued impotence. so its the start of my 3rd day playing this beautiful game, i've deliberately avoided snaking up the tech tree to try and get a good feel for different ships instead of doing my usual "ooh shiny" and hoppity upski in an everlasting quest for a bigger gun. 3 guesses as to how that went ^^ my first observation that i had as i woke up on this beautiful spring day (two days of sunshine in a row in bergen? the HELL?) was that i had a thumping headache, and a serving wench in my bed that was not entirely keen on following her captains orders regarding the making of the bacon. for which i assure you she has been disciplined. my second observation was that my computer was engaged, and that i could faintly hear the sea... now this isnt too unusual given that bergen is a coastal city and i can literally spit from my balcony into davey jones. no, what was unusual was that the sounds of the sea were emanating from my computer, and my rather powerful 7.1 sound system... moving the mouse i discovered to my growing horror that i had not only been listening to the anthem of the USSR, but such classics as la bouche and scooter. oh and i seem to have bored the tits off the wenches that drank my rum by insisting they admired the size of my battleships (in game, sadly). not for the first time, i wish that WG had some sort of breathalyser function as part of the login to the game. sure enough i'd apparently decided to convert ALL of my doubloons to experience and 3 point captains, even on my umikaze (where the previous itinerant was already saving for his 8th point) and with growing apprehension, looked at my service record.... i'd played 5 games. and lost them, but at elast i now have almsot 40,000 free xp.... now im eternally grateful that i clearly only had time for four games in my drunken, after drinking party mood to play four games, showcasing WoWs to a group of most likely uninterested young women, flashbacks of gropey hands and deliberate distraction would seem to jog my memory that maybe, just maybe they weren't visiting to admire the graphics, or blistering attention to detail, or the sound of the main cannons (my subwoofer was set to max... sorry neighbors) and that maybe i should be less of a drunken tit, and aim to actually give some sort of proper indication and/or review, that might be useful beyond the bounds of a cheap chuckle before we torpedo our teammates again. so without further adoo, today is dedicated to the real reason i would have donated a kidney to WG in order to join the testing (the 3 in 1 was massively cheaper) - BATTLESHEEPS!!!! The BattleSheep - as compact as an american tourist(1), as environmentally friendly as a saturn V rocket(2), and so blatantly an example of national [edited] waving and jingoism that you would be forgiven for thinking that most nations on earth are represented by some severely underwhelming men, with yamatoo-much to compensate for(3) and every bit as sluggish and clunky as one would expect. Now BattleSheeps have many functions in game... they take a pounding (theoretically)(4), give a 152mm+ Fisting to rival the worst porn to be found on the internet and require a concerted effort to remove as a threat. and it's a good thing that i've found NONE of these points to be true in my incredible 5 games of dedicated testing (5) now i'm terrible with names, the tier 4 battlesheep, kim? kerry?, kylie? was something i'd looked forwards to with trepidation, you can read further upwards as to how losing that particular virginity went, namely down faster than a call girl at an oscars afterparty. and functioning pretty damned well in the second game i'd had where i actually sank multiple ships (3 destroyers in 3 shots.. they got too close, but then i ate torps.) which led me to actually notice something else about Battlesheeps... secondary armaments. now, as you may have all noticed, in the spirit of doing this as a complete noob/idiot/alcoholic i've often been doing things WITHOUT reading any guides (beyond watchign a few quickybaby and mighty jingles vids, usually drunk, with my hand in my pants) and a wilful ignorance of any and all helpful advice (screaming at me in chat to stop launching torps is advice right?) so i was joyfully unaware of the secondary armaments beyond AA (which i learned about after the 3rd time i was torpedo bombered) but these are frankly... underwhelming. and clearly manned by drunken monkeys as in the time it took for my secondaries to hit a DD at 1km range ONCE i'd finsihed rotating my turrets on the starboard side onto him and one shotted him before he could reload after his badly aimed first salvo. sadly i was .5 of a second too late to stop the second salvo. i can understand secondaries being underplayed deliberately for game reasons... but it seems highly logical to me that they SHOULD suffer horrible accuracy at say4-5km... but i also think that a DD within the firing arcs of these weapons and within 2km should be shredded in seconds... as it is even i've yet to find a BB i dont fear to get insanely close to in a fragile little flower in order to torp... main armaments are exactly what you expect however, big boom, slow, insane damage on a hit and as accurate at longer ranges as a drunken insurgent with a broken AK. I'm heading into game again now to get 5 games in with the miriam/magda/myogi before i write up more, and yes believe it or not, this is me trying to make my post more informative and helpful to my fellow noobs (1)seriously, i've been to america, you are beautiful people, why do you only send the fat ones? is it to induce world hunger to help monsanto? (2) guesstimate, they do usually operate for longer... on earth. (3) yes, a [edited] joke. because i'm crass. (4) i'm a little proud i didn't repeat (3) here (5)as i'm pulling through a hangover, this counts as a full working day, be happy.
  25. Hello All Im Fairly New And im Looking For A Casual/Competitive Group/Clan To Play With Together To Improve The Fun And My Skills Overall And Continue To Get New Ships As I Progress
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