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Found 63 results

  1. Just what kind of mathematics have U invented WeeGGEe?!? 5 star runs 3 star run. Standard account. Not to mention the fact that Raptor is STILL bugged!!. The Bogue made every transport to start awfully late, coz decided to do some bay maneuvering. Just like U like do to WeeGee!!
  2. Well met, Captains! I genuinely wonder what is going on in Wargamings minds as of right now. I play a lot of Bismarck and Tirpitz, for no other reason that they are pretty and brawling is fun. Win or lose, it was always a laugh. - Can anyone tell me what the heck happened in this patch? They have turned unplayable, utterly unplayable. The claimed buff in 9.2 for their 152s and 105s are not to be seen anywhere, in fact I am doing less damage than ever with secs. My main observation however is the main battery. Dispersion is literally the worst since I joined the game this november. Hitting anything, stationary even, at 15-20 range is impossible. Not random, not difficult - Impossible. Worse still, is the damage mechanics. I rarely ever get a clean pen hit on any target, be it DD, CA, BB or even CV - Everything is just bounces and overpens. It's also bordering to unrealistic. From my last game I'll give you 3 examples, going around an island and into a brawl full HP (that I could barely survice but with real chance to sink 2-3 ships) - Freddy the Gross, full HP: Slips away behind island going elsewhere, I have one single head on open shot on his broadside 12 km: - Only 2 of 4 AP hits (other 2 goes dispersing grossly despite the short distance), hits his main belt (he is a fatty of a BB) and they .... OVERPEN, 1150 HP each. - Gearing DD, half HP: Rounding the island on my left, he suddenly gets spotted on my right, about 7-8km out (ish), my secs open up. My aft 2 mains gets as snapshot off, he can't acc quick enough and catches one midships: - it BOUNCES, about 15-30 degree angle from midships - Roma 1/3 HP: My main target, I have him around the island on the left, bow to me, stationary, the angle opening fast (I am at 25+ knots): I shot 3 salvoes of 4+8+8 AP shells: - First 4 just BOUNCE of his low belt and superstructure - Next 8 has a max angle of 30 degree from full broadside, all 8 hit his main belt and BOUNCE. - Last 8 is a point blank, full broadside: all hit his main belt: 5 just BOUNCE (!!!), 2 OVERPEN and 1 Citadels him, and he sinks from that one hit + 2 torps + secondaries. Game mechanics like this in a game built on complex physics is just unplayable. 380mm AP shells first overpenning a huge steel block, then bouncing of a tin can destroyer?
  3. DarthDon49

    Have IJN torpedos been nerfed?

    It seems to me that my mid tier IJN DDs' torpedoes are doing less damage. Has W.G. nerfed them?
  4. KL_Prien

    Henri 4

    Hallo zusammen, mich würde interessieren, warum Schiffe auf einmal von WoWS generf werden und warum sie generft werden. Ein sehr gutes Beispiel ist die Henri 4. Sie war nie einfach zu spielen, aber wenn mans gelernt hatte, ging es. Jetzt hat WoWS die Henri 4 generft, warum auch immer und nur noch wenige Spieler nutzen sie. Eine richtige Antwort gibt's von offizieller Seite überhaupt nicht. Schade um die Henri 4 Grüße KL_Prien
  5. So, I've been thinking about the little nerfs accumulating on Kremlin. It's good that it's getting attention, but what if curbing Kremlin was approached in a different way? What if, in addition to the next nerf which lowers the sigma, we raise the model? At the moment, Kremlin's model sits very low in the water at the midsection, and is not in line with most other BBs at this tier. Only Kurfurst is comparable, and even then its higher up than Kremlin. Yama GK Conq Repu Monty Krem and GK from another angle Not perfect screens, but I tried to get them right. You get the idea and you can also view the same in port. Right now, People complain about not being able to punish Kremlin in the side properly. If we raise the model, it should make the citadel and upper armour belt even more accessible, which would be emphasising the weakness of Kremlin to damage from the flanks, like other RU BBs. In this way, the ship keeps what is strong about it, while magnifying it's weaknesses and making it less forgiving to bad plays. It becomes easier to punish. After this and the sigma nerf, we sit on it for a while and see what happens. Though, a concealment nerf to at least 14, maybe 14.1km with full concealment build I would not be opposed to on top of these as well. Thoughts?
  6. Amis velus bonjour. Le clan RAC Raccoons As Captains recrute. Qu'est que le RAC? C'est un clan à l'esprit familial, un lieu de retrouvailles pour celles et ceux qui prennent la mer quand ils en ont le temps, un endroit où l'on discute autant que l'on joue. RAC n'est pas un clan compétitif, pas pour les acharnés, on ne vous demandera pas tout votre précieux temps libre. C'est aussi et surtout un clan d'adultes, même si aucun minimum d'age n'est imposé on attend une certaine maturité de la part des membres. Comment rejoindre le RAC ? Une petite candidature à votre serviteur par message privé in game, on discute en faisant des ronds dans l'eau en PVE et on avise. Oui, au RAC on aime bien le PVE, un bot n'est pas injurieux, un bot est reposant, un bot est un ami sur lequel on peut compter tout en lui collant des tartes. Mais le RAC ne propose pas que du PVE, d'ailleurs l'idée de monter un clan vient de l'envie de castagner en PVP un peu plus souvent entre copains. Dans l'immédiat un navire tier 5 est le minimum syndical. Raccoons ? Il n'y a donc que les ratons qui sont acceptés ? Non, bien entendu. Mais si vous avez un pseudonyme d'animal velu et sympathique alors vous devriez être admis d'office dans le RAC. Et franchement, les ratons domineront le Monde, tout le monde le sait. Même les chats en ont peur. Bien à vous. U.R
  7. Hello! A couple of patches ago, the Chung Mu got nerfed very hard. Torp reload was increased by some 16 seconds, gun reload by 0.2 seconds. This made the Chung Mu a lot less fun to play. But it's still capable as a torp boat. However, the nerf hit its ability to fight other DDs pretty hard. Pan Asian DDs already suffer in DD vs DD fights because of deep water torps. So nerfing their gun power is not a nice thing at all. Chung Mu is a fletcher class ship, it should at least have the same gun characteristics. I played the Chung Mu both before and after the nerf, and I really miss the old one. But most of all I find the DPM lacking now, especially given the lower fire chance and higher shell arcs. TLDR: Please make gun reload 3.3s again. Thanks
  8. Poitato_desu

    Nerf RU BBs

    Just nerf that crap to the ground, no ship should be imune to dmg from the front while having bs dispersion. eigher give ru BBs normal armor (aka 25mm from t5-t7 and 32mm from t-t10) or reduce the dispersion to german BB lvls, or reduce the max fiering range to 15km. alternatively give the superstructure 50k hp before it gets saturated.
  9. ZuraJanaiCaptanKatsuraDa


    What I'm going to say is very simple to understand. I'm a casual wows player. Since one week, I started to play CVs taking advantage of the free premium days I had. After less than one hundred games with the shokaku, I got enough xp to unlock the hakuryu. I didn't have enough credit so I sold all my other ships to buy the hakuryu with all the upgrades. And here comes my problem. With the shokaku, I managed to get an average of 100k damage per game. But with the hakuryu, not only I can't even get up to half the damage I made with the shokaku, but I also loose 100k credit per game. With the hakuryu, it is impossible to drop torpedos, because ennemy ships see you coming and the distance of activation for torpedoes is so big that the targeted ship will have the time to dodge even if the aiming is perfect. As it is not possible to drop torps near the target, it is thus impossible to hit the target with torps. Why is the activation distance so insane for the hakuryu's torps ? After loosing millions of credit by playing the hakuryu (-100k credit per game) I gave up and sold the hakuryu to buy a nagato and a ryujo. But what's the point of continuing to play this game ? I mean, my initial goal was to get the hakuryu to have fun. My logic was simple : Hosho = nice cv Ryujo = good cv Shokaku = Very good cv So, with this pattern, I was expecting the hakuryu to be a very very good cv and a fun ship to play with, but no, unfortunatly, it's just a useless floating aircraft container, with the maintenance costing 300k per game, even loss of credit is impossible to avoid, even with premium. I then did some research on the internet and I found out that according to some people the hakuryu was "over powered" and that all the things I listed above are just the result of a nerf applied to this ship. The question I have is why not to simply delete the hakuryu as it is so nerfed that it's just a useless ship ? Fun = 0, gameplay = 0, credits earned = 0, usefulness for team mates = 0, So what's the point of adding a huge and costly ship to the game if it is inefficient and depressing to play. When I was playing the Shokaku, I was so happy, it was awsome to play, fun was there, at every game, I had fun, the games I lost and won. I had fun all the time no matter if it was loss or win. I thought that the hakuryu was going to be an even better experience, but I was mistaken. Now, after 20 games with the hakuryu, and millions of credits lost, I am depressed. I was so exited about this CV and it was even the first tier X ship I was going to try, and all of my excpectations got crushed by these 20 games. They 20 games of death almost brought me to death. But I said no, I won't give up, and in a last effort filled with the hope to see a decent Hakuryu, I decided to write this opened letter to all of mankind. People of the earth, please, listen to this epic call, we must convince Wargaming to give the hakuryu the glory it deserves to have. I know there is pressure on Wargaming, and I know that a lot of people hate CVs, when I heard what some people say in chat, I was shocked. There is a lot of anti CV racism in the game and that's a problem. The anti CV racists put pressure on WG to nerf all the CVs, specialy the hakuryu. I know that there is pressure, but to fall for that pressure a bad idea. CV like any other ships have their place in the game. I'm not asking for laser guided missiles mounted on aircrafts, nor am I asking for adding any over powered features that would break the game balance. I... Wa... Watashi... I am just saying that ultra low speed combined with 9000km activation distance for torps is wrong, This kind of things is breaking the game balance. And one last thing, I'm tired of anti CV racism, people hate us CV players, I don't even know why,and because of that hatred, I was about to commit suic... I can't tell you more, all this hatred toward CVs is just a horrible thing. People often simplify the CV players role, claiming that it's an easy task and so on, they forget that behind every hosho, every lexington, every shokaku, every audacious, there is in fact someone who is audacious and willing to help his team the best way possible. But with the hakuryu, it's not possible to be audacious, I was so sad and depressed playing this ship, + the insults coming from anti CV haters,I finally came to the point where I ended up torping myself several times. It was to much painful to play. How can people see with their own eyes CV players all around the world torping themselves and not yet realising that it's a desperate call for help ? People close their eyes on these issues because they still believe in the "CVs are overpowered" fairy tales. When you repeat a lie thousands of times, you come to a point where even the lier himslef starts believing his own lies. Same thing is going on here, there is in this game, a culture of hatred aimed at CVs. People dislike CVs and then put pressure on Wargaming staff in order to nerf them to death. That's the sad reality, and in a last breath of hope, I'm writing the last words of this letter. Thank you for reading, Arigato , alekoum salam, gracias, hasta la vista, danke Captain Katsura
  10. LemonadeWarriorITA

    High tier German destroyers

    At this moment in World of Warships the balance is pretty on point at the higher tiers, but in my opinion destroyers are in a weird spot, especially the German DDs. See the table below: High tier destroyers Nation Tier Ship name Purpose Conc Gimmicks IJN 9 Yugumo Torpedo 5.5 TBRB IJN 10 Shimakaze Torpedo 5.6 Wall of skill RN 9 Jutland Cap cont/gunship 5.7 Hydro 3km & repair party PAN 9 Chung Mu Cap cont 5.7 Radar USN 9 Fletcher Hybrid 5.8 DF PAN 10 YueYang Cap cont 5.8 Radar USN 10 Gearing Hybrid 5.9 DF IJN 9 Kitakaze Gunship 5.9 TBRB KM 9 Z46 Cap cont 5.9 Hydro 5km RN 10 Daring Cap cont/gunship 6.0 Hydro 3km & repair party SN 10 Grozovoi Hybrid 6.0 DF and repair party KM 10 Z52 Hybrid 6.1 Hydro 6km IJN 10 Harugumo Gunship 6.2 TBRB SN 9 Udaloi Gunship 6.8 DF SN 9 Tashkent Gunship 7.4 Repair party SN 10 Khabarovsk Gunship 7.9 Repair party I am probably a bit off with the purposes I have given to some DDs. The difference between a gunship and cap contester is that a cap contester functions really well against other DDs, where a gunship doesn't. EG: It is impossible for a Harugumo to hunt down a Shimakaze. Z46 Z46 feels a bit forgotten imo. With her current concealment she will encounter ships such as the Kitakaze, Jutland and Daring. Z46 has some really nice reload torpedoes, but her shell damage output is pretty darn low. Jutland can dish out 220,32k HE damage and Kitakaze 242,88k HE damage, where the Z46 can only do 170,1k HE damage per minute. This leaves me wondering, where does the Z46 belong? They used to be darn good cap contesters, but the game has passed that stage. Okay, well they are still really good torpedo boats. Fast reloading torpedoes, which could inflict some sweet flooding damage. Wait, what, flooding damage got nerfed... Now what? EDIT: She never had a 5.6km hydro range, it was 4.7km. My bad. Z52 The hydro of the Z52 stayed pretty steady, it was around 5.94 before, or something like that and it is now 6km. While having superior hydro she also got nerfed by the flooding nerf that was brought into the game lately. Just as the Z46 she used to be a pretty good torpedo boat that could set many floodings. It used to be a reward for the low damage torpedoes. Still really good at lighting up an entire cap when you can hit the rock in the middle of the cap. Doubts I am not really sure about the German DD line. The lack of gun power used to make up for their strong hydro, but with the addition of RN DDs and the IJN gun boat line, and the flooding damage nerf, they feel really weak, especially the Z46. I think the Z46 deserves a 6km hydro as well, and that both ships should receive a buff to their torpedo reload time. Improved torpedo dispersion? In my opinion the Kitakaze, Jutland and Daring should all receive a concealment nerf. Especially the British DDs were really strong before they fixed the concealment mechanic. They definitely need to be looked at when they introduce it as a feature. Your thoughts?
  11. Torpedoschaden von 5,5k auf 4,544k. Der Schaden wurde erst kürzlich von 6k auf 5,5k gesenkt. "Graf Zeppelin and Soviet battleships changes. The total damage output of Graf Zeppelin is still very high. To keep the special features of GZ's attack planes and dive bombers and balance the total amount of damage this CV can inflict, the damage of torpedoes is lowered from 5500 to 4533. This change will be live at 14:00 UTC on 13.03.19. It's not planned to make further changes to the parameters of Graf Zeppelin, Saipan, Kaga and Enterprise. We consider their balancing finished. We also would like to remind you that you can exchange your CVs in the Inventory section before the time to do this expires with 0.8.2." https://www.facebook.com/wowsdevblog
  12. Will you keep playing World of Warships after update v.8.0. goes live? Vote and share your opinions :) !
  13. Why the USS Montana is perfectly fine as she is and does not need a buff ​I am bound to stir quite an argument with this, I am sure, but let me first present my arguments as to why I believe this. One thing is certain, the Montana is certainly not noob friendly, a welcome thing, in my eyes, in a game that is becoming increasingly noob friendly and bland. In continuation of this, the Montana caters to a different playstyle than her famed competitor - a playstyle which is far more dynamic than the dull bow-tanking playstyle of the top tiers. When taking apart the arguments most often thrown around on why she needs to be buffed, it becomes apparent that she is in no way inferior to Yamato. Neither does she seem to be to her german counterpart, though it should be said that I have no experience playing said ship. ​Like many battleship players, the first line I completed in the game was the Japanese battleship line, culminating in the Yamato. This was partly because the Yamato is undoubtedly one of the most famous battleships ever built, but also partly because more or less every forum post concerning the T10 battleships agree that the Yamato is a beast, albeit with weaknesses, as with all ships, and vastly superior to the dreadful Montana which is in dire need of a buff. (This was quite a while before the release of German battleships.) Thus I never bothered purchasing the Montana until recently, after having researched and played most ships in the game, and though I've had her researched for quite some time. The following arguments all assume that you're playing with a concealment build, which is in my opinion, playing to her strengths. Many of the points also tie in with each other. "I receive citadel hits too easily in my Montana" There is a reason for this. You are not playing her right. You should at no point show your broadside to the enemy when detected. Montana plays quite similar to the Amagi, a ship that I remember thoroughly enjoying. You have a menacing broadside, but it comes with a weakness. If you've reached Tier 10, there is no excuse whatsoever for not knowing this information already, as well as being more than competent at angling your ship. When angled, the Montana is surprisingly sturdy, taking minimal damage, even from a Yamato. Counter-arguments to this are of course that you're not able to fire your rear turrets when angling. Again, you've made it all the way to Tier 10, you should be familiar with wiggling your ship at this point. This is why the concealment build is so potent on the Montana: while undetected, you are able to show enough side to release your devastating broadside and being able to angle back before the enemy has a chance to return fire. Playing with the concealment build, get the rudder shift upgrade to aid in this - you don't need reduced repair on fire and flooding. If there are enemy battleships that have the opportunity to return fire instantly, let them fire off their salvos before you reveal your location with a deadly barrage of shells not even the Yamato can match. "The Yamatos guns are more accurate than mine" Yes, the Yamato has the most accurate battleship guns in the game, but the Yamato never really goes for a stealth build and often spends large portions of the game bow-tanking. Thus, the Yamato can only fire six shells at the time. That means that even with laser accuracy (which no battleships have), the Yamato is completely reliant on a substantial part of those six shells to hit. The stealth Montana on the other hand, doesn't have to depend on only six shells. Yes, she has worse dispersion, but the sheer volume of shells she puts out counters that. If you are bow-tanking in a Montana and only using your two forward turrets, or three turrets in case you're slightly angled, for the majority of the game, you're not playing her right. "Yamato is more manoeuvrable" Montana is actually quite comparable in terms of rudder shift and turning radius. This is assuming you're using the rudder shift mod as mentioned earlier. What mitigates the difference in favour of Montana is her detectability as well as speed. She has a much easier time disengaging and can trust her concealment to the point where she can turn undetected if not in the middle of the action (where you shouldn't strictly be as this leaves you vulnerable to flanking as well). The Yamato, for reasons unknown, is often more frequently targeted by enemy ships, including DDs, and suffers from worse concealment and might find turning and showing the side towards the enemy significantly more punishing. Not even the Yamato is immune from devastating blows to its sides. The Montana is 3 knots faster than the Yamato. This may not sound like much, and this might be slightly subjective on my part, but I find that I have a much greater ability to support my team in the Montana, owing to the superior speed, and I am less likely to be left behind by my cruisers (who often have an inclination towards advancing in the opposite direction the moment an enemy ship is detected on the horizon). This speed also lets you choose between more targets and as a Montana, nearly always on the move, you have a far greater selection of targets than the stationary bow-tanking Yamato, to which a torpedo attack or rain of fire is often inevitable. Fun-factor Finally, perhaps the most important point, the Montana is, in my opinion, infinitely more fun to play. She is a throwback to the fun of lower tier battleships while packing a significantly bigger punch. She offers an alternative to the boring and frustrating gameplay you often get with the Yamato, her vulnerable sides only offering more excitement, punishing the lousy players who shouldn't be sailing battleships in the first place. (It is also very satisfying to watch her shred enemy planes, though how she compares to the Yamato in terms of surviving aircraft carriers is debatable.) As you've probably noticed, none of the points above deal with one on one duels with Montana's counterparts. The thing to understand is that in many ways, the Montana plays similar to a Japanese cruiser or a stealth Missouri/Iowa. You are very vulnerable from the sides and you don't want to be caught brawling. Montana plays much more as a supporting ship and can play a much more significant role in aiding your team (by taking out cruisers and lower tier battleships more effectively than the Yamato). Your sea legs and concealment allow you to traverse the maps without too much difficulty helping your team secure capture points and strategic positions. However, and any tips are welcome to add to this, if you do find yourself in a one on one duel with the Yamato, your best bet is to close the distance and do a drive-by. This will negate the Yamato's superior armor and her turrets will be unable to keep up. As soon as you get close, lock your turrets to one side, pointing out from the middle of the ship, and as you pass the Yamato's citadel, let Montana's twelve guns tear her apart. This usually, if not always, results in a one-shot. I cannot give any advice against the Grosser Kürfurst as I have yet to end up in a pure one on one with one, but your best bet is probably to keep your distance and let your superior dispersion tip the battle in your favour. I have on numerous occasions completely wrecked enemy Grosser Kürfursts (including citadels at around 16 km range) by staying at range and angling between volleys, taking almost no damage in return. Again, any tips are welcome! Disclaimers: There are without doubt players out there far more capable than I am. I only play ranked to earn the commemorative flag every season. Playing intelligently and aiding my team are things I find more important than anything else. I have a 58% win rate in my Yamato and a 67% win rate in my Montana (along with a 2.5 destruction ratio and 1996 average XP). I have completed both the Japanese and U.S. battleship lines and I have the Bismarck from the German line without much interest in getting the Grosser Kürfurst for now. (I have also completed the US DD line, the IJN cruiser line and I am tier 8-9 in all other lines with the exception of the Russian and RN cruiser lines.) This post was not meant to say that the Montana is superior to the Yamato, but I would argue that she is not inferior either and can hold her own quite well when in the hands of a capable player (which I think everyone sailing a tier 10 should be). Also, a point often overlooked is that different ships suit different people and playing styles. If you are unable to make a ship work, you either stick at it or find another ship to play. It would be a shame if they buffed the Montana and that the fun of playing her somehow got lost in order to satisfy those who have no business sailing battleships at all.
  14. DataDemon

    How to nerf Worcester (?)

    Don't get me wrong, I love this ship, but you have to admit it is slightly OP. Some of you might not have this ship yet to answer the question, and I love the fact you have the ability to abuse this ship in clanwars before it gets nerfed to oblivion. And I would love if WG keeps this ship as it is (like they did with Conqueror in the end), but if they should nerf it I would like it to be nerfed the right way. My suggestion is, nerf the turret traverse first/only. To seattles gun traverse. Or alternativly let it have back the 25mm deck armor. Make it as squishy as a chapaev. My reasoning: My goal is to have a ship balance. Since we are talking about clanwars/randoms/ranked the very least is a balance in between a ship class (Cruisers). Before Worcester came out the T10 cruisers had the best Balance in the whole game. Worcester just shits on it. I would not mind if Worcester would just be an HE focussed Des Moines. So the tradeoff would be no AP power, but you get a lot of HE DMP for that. Then every ship would still have its nieche and balance would be still there. But, Worcester right now has no reason to sit behind islands. And that is the big 'problem'. -Worcester can freelance. Noone can spot it. Except a dd. But then the dd will get radared. At any position on the map. No dd is safe. A worcester can even activly hunt dds and it requires skill and patience to bait a radar and get out, even if you know what is coming for you. -Worcester can tank. Compared to a radar mino, it is not easy to kill a worcester. It is not impossible to citadel it, but even at broadside the chances are high you will just ovepen it. The only thing that does reliably citadel it are only Des Moines AP shells so far. And that is also the only matchup a worcester might lose 1v1. Every other cruiser it simply poops on. -Worcester can kite. It can doge, it has almost a troll armor (actually no armor, but serves same). It will not get spotted until you want to. Sure, the shell arcs are bad, but if you can hit something in Henry, so can you in Worcester. Big ships, stationary ships and mid range are enough. And the amazing turret traverse makes changing directions easy. -It has the best DPM in the game. No cruiser can push it in open waters. I would even claim it wins 1v2 pushing Hindenburgs. It just simply replaces a zao. If you consider Zao should go to cap, assist dd and run. Worcester can do the same. It even spots the dd himself. At 10-12km you have no troubles hitting, at 14-16km you are still more effective than a zao. Zao has only torps, arcs for sniping at max range and AP potential speaking for it. And that is the reason I consider Worcester to be OP. It can do both: sitting in cover spamming HE, aswell as kiting like a zao hunting dds and flanking. Even worse it can combine that, like you sit in the first cover (like you would in DM), you lose position, and while you would pay dearly with DM you can simply kite away. (thx to concealment and turret traverse, and shooting angles). Then chose next island where to stop. Or differnetly, play it as a zao until you are down to 10k HP and then you switch to hiding only. It has just too much flexibility. And to call it balanced you should take away from worcester what it took away from zao. If you think Worcester needs no nerfing, I would not mind. It is my favourite ship right now and I would gladly keep it that way. But should you agree with me and time for nerfing come, then let us agree that the ship should continue clevelands dynasty of a pure HE spamming island hugger, instead of turning it into something else. *Notice that I was not talking about divisions (smoke+Worcester), his AA, or its many consumables. The cries out there are that this ship is OP because of these reasons (->alone meh, divisions great), but I claim that it will remain unbalanced for even without these gimmicks; but mainly for the reasons/flixibility I mentioned above.
  15. N0mad_Soul


    Wg ne peut pas continuer à nerfer tous les navires (Hinden...) que tout le monde aime jouer. Ils n'ont qu'à améliorer les autres. Wg va vous envoyer un questionnaire, si vous avez participé au test 7.7. Je vous suggère, dans les cartouches de commentaire, de ne pas répondre et de leur écrire plutôt tout le bien que vous pensez du nerf de l'Alsace.
  16. Episparh

    Could we just delete the radar

    Could we just delete radar and other detection tools so we can all play easy DD life? K, Tnx, bye
  17. I confess that the title is a bit premature; I am not at all certain that the announced change to the Sigma values of the Orion will make the ship a goner. She is by most accounts too strong as she is now, and she will probably still be quite a good ship even with worse dispersion. Still, what I am thinking about, now that I've gotten used to the smell of burning cruisers in the morning, is if there is another ship out there with the same capacity for cruelty to small ships as the Orion currently enjoys? The sheer sadistic pleasure of seeing your first salvo taking off half the hit points of an enemy Friant - not to mention setting two fires and wrecking her rudder, engine and torpedo tubes - is one self-serving (if arguably unsound) reason to get out of bed on weekends. And as I started off on some ship comparisons, it struck me that one tier IV ship with almost as high HE alpha damage as the Orion, is the faithful old Ishizuchi. Will she serve? Or is her armour/AA/[other vital characteristic] just too weak for her to handle herself as a proper seal club these days? And before any of you say it: Yes, this post could very likely be used as evidence of moral turpitude. I am not always the upstanding internet citizen I pretend to be.
  18. WG nerf this broken ship FLINT! Its stupid and you *Edited know it! Just nerf it already!
  19. Hey_Your_Dead


    Hallo, ich habe mal wieder ein paar Runden mit meiner Dunkerque gedreht. Das Schiff ist unspielbar geworden, trift nichts mehr, selbst wenn man auf eine 3 Kilometer enternte Breitseite schießt. Und wenn dann sind es nur Appraller. Also was ist mit der Dunkerque passiert? Kredits verdient das Ding auch nicht mehr wie früher. Was hat WG hier wieder verschissen? Hey_Your_Dead
  20. _MageT_

    BB party V2 by MageT & widzowie

    Ten konkurs miał odbyć się nieco później ale z uwagi na pewne wydarzenia przyśpieszam go, żeby nie przeciągać daty realizacji która jeśli nie odbędzie się on teraz mogłaby być mocno odległa. KIEDY 01.02.2018 Godzina 19.00 https://gaming.youtube.com/c/MageTProfileChannel/live Zasady: Bitwa treningowa Team 1 - ja i jeszcze dwie osoby w BBkach X tieru Team 2 - 10/12 szt. BB tier III Czas bitwy - 20 min Mapy losowe Na każdego gracza po 2 bitwy czyli zmiana osób w pokoju/ Team 2 nastąpi dopiero po rozegraniu 2 bitew tym samym składem. Bitwa kończy się jeśli któraś z drużyn zostanie zatopiona. Ruszamy tylko pełnym składem więc min 10 osób w team 2, mam nadzieję że znajdziecie chętnych :) NIE WOLNO Taranować - nawet jeśli nie będzie to podwójny kill to na pewno zabierze sporo HP Używać pocisków odłamkowo-burzących. Dlaczego? Bitwa trwałaby dwie minuty a chcemy troszeczkę postrzelać Nagradzane będą osoby które uzyskają największy średni DMG z obu bitew. Zgłoszenia będą rozpatrywane na podstawie wklejenia do tego tematu screena z tabelką nr. 3 "Raport szczegółowy" oraz tab. nr. 2 "wynik drużyny" z obu bitew. Nie będą nagradzane wszystkie osoby, tak jak w konkursie z udziałem Drwala, jedynie najlepsze 13. I teraz najlepsza część czyli nagrody: 1. miejsce 7500 dublonów 2. miejsce 5500 dublonów 3. miejsce 2500 dublonów miejsca 4-8 1000 dublonów miejsca 9-13 500 dublonów DODATKOWO Między wszystkimi którzy będą obecni na streamie (również osoby które będą płynęły ze mną w Team 1) rozlosuję paczkę 2500 dublonów! Więc jeśli ktoś będzie miał fart można przytulić 10000 dublonów :) Nagrody przesyłam osobiście prosto na konto zwycięzców więc konieczne będzie zalogowanie się na stronie WoWs i potwierdzenie odebrania podarunku. Konkurs organizowany dzięki hojności moich widzów którym chciałbym bardzo serdecznie podziękować za pomoc: ArturB Herbatnik70 Adax 306gucio mengood dekorator N3mezis Hutniq (nicki z Youtube) Jeżeli coś jest nie jasne, piszcie. Mam nadzieję że nie pominąłem niczego.
  21. TheNamelessLegend

    Nerf Royal Navy High Explosive

    As the name of this thread implies. RN high explosive, especially on battleships, needs to be nerfed majorly.
  22. Muppeteer

    USN CV changes next update

    Hi, Just been reading the patch notes for 6.14 and it seems a massive swing to IJN dominance in the air. Don't get me wrong - IJN were already winning air more than USN on average (server averages of Midway47.6% vs Hak 53.3%, Essex 47.3% vs Taiho 53.1%, etc etc. Only the prem USN cvs outperform others at tier), but a change that removes upgraded fighters for US cvs, and the option for alternative loadouts will hardly help the situation. I may be missing something, but seems a massive nerf. Getting the option for AP dive bombers wont make you win air against an unchanged IJN cv. Couple of positives - its generally the bad cv players who play AS so it may thin them out a bit, and most people hate CVs anyway so who cares? Expect a lot of very happy IJN players also. I look forward to my vast quantities of refunded xp and silver.
  23. jerkchicken

    Moskva HE buff

    The moskva need for real a HE buff... Its just terrible compared to the other T10 CL's. Some comparisons (not all T10): Hindenburg: 4 main turrets, 202mm devided by 4: 50,5mm of penetration and excellent fire change. And great DPM! Zao: 4 main turrets, high HE damage, 203mm devided by 6: 33.8mm of penetration and the best fire change (~19%) Des Moines: 3 main turrets, heavy HE shells, 203mm devided by 6: 33.8mm of penetration and high change of fire per minute. Moskva really needs a HE buff because the way the HE is right now is just really bad. Moskva hits because his arcs alot of the belt armor which in the most case will ''recesse'' (break) = No damage. Moskva now has 220mm of main armament guns which will be devided by 6, so we will come out of 36,7mm of penetration. This can't pen the deck armor of a Yamato, Großer Kurfürst and even the Khabarovsk. While the hindenburg can do this with 4 guns and better reload! And yes why only the moskva? and not the Des moines: Des moines has better arcs that can hit the superstructure better then the moskva can do. Most of the time in the moskva you will use only 2 main guns on the front and not the rear gun. Moskva get focused alot these days, it had worst consealment among all cruisers + bad ruddershift and the worst of all bad belt armor and can get citadeld all over the time with sailing at the weirdest angles. So what does the moskva needs to make the HE useable? Just devide it by 4. So we can atleast pen more then before, because the HE right now is in bad shape real bad shape...
  24. Varden_997

    GZ test I

    Drodzy panowie z WG, ja rozumiem, że pierwotna wersja Grafa była czymś, co się nie nadawało do użytku, ale kto był taki mądry i wypuścił coś takiego do testów?! W przeciwnym teamie spotkany Graf, gdzie kapitanem był stereotypowy ten_którego_skilla_nie_wolno_oceniać, nie umiejący używać nawet ALT-a. Co z tego, skoro jego pojedyncza eskadra fighterów mająca 10-11 samolotów (nie byłem w stanie policzyć) za głupim związaniem fighterów powodowała natychmiastowe wyparowanie połowy mojej. Bez fałszywej skromności, graczem na CV kiepskim nie jestem, ale kiedy wykończyłem zapas jego fighterów (łącznie wypuścił około 30) ostały mi się jedynie 4. I koleś nie użył ani razu alta! Do tego bez użycia alta za pomocą DB zdewastował trzy nasze BB w trzech atakach, a mi przy rozbiciu i połową eskadr (atak altem dwoma pozostałymi myśliwcami) wbił 20k, a potem wykończył z pomocniczej -_- Podsumujmy, wyszedł okręt, który mając za sterami tego_którego_skilla_nie_wolno_oceniać, może: - Zestrzelić gigantyczną ilość samolotów, a przynajmniej wrogie myśliwce zwyczajnie na nie klikając. Z altem po prostu by skasował moje eskadry. - Kompletnie niszczyć BB i CV autodropem. Wyobrażam sobie, co to robi na manualu. - Obronić się przed atakiem z powietrza oraz deskami. Pierwszy raz to napiszę, ale #nerfCV! Garść screenów jako materiał dowodowy: