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Found 39 results

  1. Really WG at a time where Premier ships are getting clobbered with a nerf bat some justified some not how the hell do you just ignore the T5 IJN Sisters , Kami R , Fujin , Kami , I've seen people complaining that prem ships should not be better than there silver cousins and then you get these three monstrosities , I've had a bee in my bonnet for quite a bit about these ships lets look at the facts shall we. Taking the Kami K as an example as its had more battles on the EU server and is the lowest out of the sisters. WR 55.32% , Average Frag 1.8 Now lets look at its silver line equivalent. Minekaze = WR 50.36% , Average Frag 1.3 pre nerf and after Mutsaki = WR 48.84% , Average Frag 0.82 What was it WG said about the MK and Belfast they felt those ships were over-performing so wtf are these ships doing no I get it now WG cant see there stats cause there invisible Clearly op , Clearly over performing , Clearly being ignored by WG.
  2. Weißte, da freuste dich auf das neue Update und das erste, was man spielt, weils Spaß macht, Tirpitz... Ich hab ja schon echt viel Geld für dieses Spiel ausgegeben und es macht mir ja eigentlich auch richtig Spaß aber es kann einfach nicht sein, dass ich mit meine rTirpitz permanent Auffüllmaterial fürs T10 bin und dann auch noch gegen diese kranken Carrier und T10 BBs und so ran darf! Da komme ich in die Reichweite meiner MA und kann anfangen eine Conquerir oder wie das Schiff heißt, da dieser t10 Brite Schalchtschiff oder so und setze ihn in Brand. In dem Moment, indem ich den anzünde, fängt der auf einmal an, HP zu generieren und als der mein feuer gelöscht hat, hat der Typ ernsthaft gut 25k HP wiederhergestellt! Das kann es doch nicht sein! Der T10 Brite müsste doch Schaden nehmen, durch mein Feuer und keine HP regenerieren., während der brennt! T10 ist kacke, das MM der Tirpitz ist kac.ke, das Schiff ist nuzlos und macht kaum noch Spaß... Wenn WG mich weiter so betrügt und verdingsiedongt, dann gebe ich kein Geld mehr für dieses Spiel aus und verlasse dieses Spiel! E#: Der Nerf wurde Sogar bestätigt! In diesen Sinne, allen einen schönen, neuen Patch mit 6.12, viel Spaß mit den Clanbattles und nicht vergessen, every Patch a new Tirpitz-Nerf incoming
  3. Okay, so I'm going to rant quite a bit here, I admit that freely, but I'm going to list off a bunch of things that need to be done by Wargaming for the game to be healthy again, yes, this is my opinion, but a large amount of players share this opinion with me, and our concerns need to be voiced, again, for the thousandth time. Because Wargaming likes not listening, as every Customer Service debacle has proved time and again. First off, let's start with Wargaming themselves. Wargaming - Your communication skills are not just lacking, they're non existent. - Christmas Convoys - Server event disparity - Graf Zeppelin mess - iChase/Fochgate mess -You utterly disregard your supertesters. - They told you UK BB's were OP, you released them anyway. - They told you German DD's, French Cruisers and British Cruisers were going to be underwhelming to 90% of the playerbase, you released them anyway. - You have a nasty habit of changing ships the day before release, making all your ST's and CC's look like liars. - Instead of focusing on important aspects of the game, like the mechanics, you are too busy adding gimmicks and ships that literally no one cares about. - Pan Asian DD's and a CL before Italian lines, Dutch lines, Swedish lines, South American lines...I could go on. - Deep Water Torpedoes, Radar on ships it really should not be on, just more gimmicks that will make balancing even more obsolete. - Matchmaker is beyond retarded. - Disparate numbers of DD's combined with disparate numbers of radar ships decides games before they begin. - e.g earlier today my team had 2 DD's and zero radar ships, their team had 3 DD's and 3 radar ships. Our DD's were obliterated unceremoniously and we were simply outspotted and lost. Gameplay - High tier (7-10) maps are awfully designed and far too open, this favours BB's more than any other class, as they are the only class that does not rely on some cover. - BB HE needs to be readjusted or removed completely from the game, especially with RN BB's, it is far too powerful, makes any form of angling worthless and negates all skill on the receiving player's part. Skill should never be negated, this is the most frustrating thing for a player of any game to experience. This BB HE can also remove all AA of many ships in just two salvoes or sometimes three, rendering them almost defenceless against CV's. - Speaking of CV's, 'The Great CV Rework' that was promised either never came...or it was the adding of the alternate controls which do absolutely nothing but throw some hotkeys around, another promise broken, and CV play is still buggy, poorly balanced and often frustrating and simply not engaging for many, fixing this would mean more CV players, meaning better overall class distribution. - Again, another CV point, AA balance is completely out of whack for most ships, it needs a nerf across all BB's from tier 6 and up with some minor exceptions, many Cruisers need their AA brought up too, as do some DD's. This would balance more effectively how each class fared against CV's in general, and would reintroduce the need for BB's to be escorted by their smaller counterparts to survive effectively. - Underwater citadels should be removed from the game. Completely. When you show broadside, you should be punished, period. Currently only cruisers are, and they are already the hardest class to play effectively, BB's, who already have the most health and armour, get this added bonus across the board with some exceptions on top of that. German turtleback is however balanced by their poor main gun accuracy. - BB Dispersion needs a serious looking at, when the supposedly least accurate ships can land multiple citadels at 20km across multiple salvoes, yet the more accurate BB's cannot, something is seriously wrong. - BB concealment needs a massive nerf across the entire board, that some BB's (and it's quite a few) outconceal many Cruisers is horrendously retarded. Some cruisers also need their concealment buffed as well, as many have barely 4-5km more range than their concealment fully specced, and practically the same when not specced, no other class has this issue. This will also improve their survivability. - CL's vs CA's. With the introduction of IFHE, CL's effectively made CA's obsolete, they can outdodge them, outrun them, and out-dpm them. The exceptions to this rule are the cruisers at tier 9-10. CA's should all have a heal, while CL's should not. Yes, I'm including the Furutaka in that. I feel that the Graf Spee is a good example of what CA gameplay should look like compared to a CL. - RN BB's require a blanket nerf, removing HE alone is not enough unless their concealment is also respecced as on top of all that they still have underwater citadels and superheal. - MM needs to be adjusted to limit BB's (or an overall capital class nerf) to 3 or capital ships total to 4 and DD's to 3 or 4 as well. This will solve many, many problems instantly. If BB's have to wait too long in queue as a result, give them a Jutland mode, this has been discussed at length on the forums here. - Minute long radar needs a slight nerf, no radar should last more than 30 seconds, DD's are powerless to defend against it. Hydro could also possibly use some adjustment. - Ships like Belfast and Saipan should not exist. Period. At least remove them from the shop. - DD's should receive massive xp boosts for spotting (which is currently almost not rewarded at all) and be given xp if ships that are using their smoke do damage. - Similarly, Cruisers should get more xp for plane kills than other classes, and more xp for ships who are spotted by their radar/hydro being damaged or killed, possibly also xp for spotting torps with hydro. - BB's should receive significantly more xp for tanking damage/receiving potential damage, other classes also need this improved but not by as much. - German Cruisers need their AP penetration angles and normalization buffed slightly. They should not have received thermite HE for free. AP was their specialty, and that was what should have been buffed. - Matchmaker needs to be programmed to balance classes better but more importantly, balance radar ships better. - Older lower tier ships (IJN and USN at tiers 4 and 5) have been powercreeped dramatically with some exceptions, they need to be buffed a little. Mostly looking at Phoenix, Kongou, New York, Bogue, Nicholas, Myogi and Wyoming here. - Remove detonation, at the very, very least in ranked and competitive modes. This mechanic decides games and negates skill. - Prevent DD's from taking full pen damage from BB AP, a class that counters another class on the rock, paper, scissors system should not be deletable from full health at range by the class it's meant to counter. Players and Clans - Remove the blatant abuse of clan numbers, if WoT can have 100, so can we. - Have Clan Battles at more tiers than (the currently known) tier 10. - MANDATORY tutorials for all classes at tiers one and four. - For DD's, these should include smoking allies, contesting caps, your role in killing BB's and explaining how spotting works and your role in it. - For Cruisers, these should include escorting allies, using your AA effectively, difference in ammo types and you role in spotting torpedoes and killing DD's. - For BB's, these should include effective use of angling, waiting for broadside targets and your role as a tank soaking damage. - For Carriers, these should include your role as a spotter for the team, which targets are best and your role in picking off large, unsupported ships. - As said already, these should all be absolutely mandatory so everyone has a t least a basic understanding of the mechanics of the game. Content (This is more a suggestion section for future lines and where Wargaming ought to have their priorities set.) - Pan Asian DD's are nice, but come on, China before major and minor European navies? Sorry Wargaming. - Italian, Dutch, Swedish, Turkish and Greek navies should be high priority, there is a very large selection of ships in those navies including some very unique ones. - South America also has a lot of ships to use, and interestingly, multiple BB's. - Spain has quite a few players who I'm sure would enjoy a Spanish premium. Canarias for example would be perfect as she would also be the only British built CA in game, generating even more interest. - Swedish Cruisers would be an excellent CL line, I also propose that their national flavour would be giving them vigilance for free in the same style that German Cruisers get IFHE for free. This would make them more teamplay orientated. - A Yugoslavian premium DD would also be very welcome to a lot of the playerbase. That's about all I have for now. I would love for people to add on anything I've missed out on here. And hey, @Tuccy, @Ph3lan, @Kandly, @MrConway I would love for Wargaming devs to read this and would have muchos respect if you could pass this on. Thanks. I'm literally just trying to point out glaring issues here, not trying to bring the game down at all.
  4. WG, what a terrible nerf is this? I have been in matches where people would manage to score big hits against me on smoke while being undetected. So what happens is that the good players have gradually developed a "sense" of where to shoot in smoke etc to hurt you.So if you happen against good players (and I happen a lot for some reason) the smoke is only a marginal defense cause as I said a good player knows pretty much where to shoot you while you are in smoke "undetected". Now it will be even harder for cruisers especially the glass cruisers that for them the smoke was the only mean to survive. Well, at least I don't use the ships that NEED IFHE to perform any more sincei i have moved to hier tiers now that don't need that skill. and my ratio win/loss is crap because when i was grinding my way up in tiers the IFHE was not there for me. But I believe it was a nice skill to be around nevertheless. PS and an opinion of a guy on youtube i totally agree so i post it here "I don't see a need to change smoke. Smoke fields are torpedo magnets and are countered by radar and hydro. Also, spotter plane sniping makes it easy to delete squishy cruisers who think they are safe in smoke. Some say they slow down game play or stagnate matches. On occasion I see this happen for a short period, but as soon as torp spreads hit the smoke, ships leave and continue to move. Why does smoke need to nerfed? Some changes make me think the game is moving in the direction of 18th century musket infantry: everyone line up at close range and fire as fast as you can at the enemy until one side is dead. Skill level = 0 "
  5. I know that most players say that japanese destroyers are nerfed and not good to play at T10. But I found out that only some weeks ago and I have t6 fubuki with +40k xp (only ~20k left to t7). So do you guys think I should leave ijn line and go to russians or other? Or is the ijn at t10 still pretty playable?
  6. Temat mający na celu zebranie całej dyskusji na temat CV i uniknięcie zaśmiecania innych wątków. Poruszać będziemy następujące kwestie: - Czy CV są OP, dlaczego tak jest, czy wymagają nerfa, czy raczej buffa. - Czy USN CV są gorsze od IJN CV i dlaczego. - Czy to czysty przypadek, że gracze głoszący teorię "CV OP" nigdy nie dobili do wysokotierowych CV, czy jednak można znaleźć w tym pewien ciąg przyczynowo-skutkowy. - Czy mem z nosaczem pokazuje prawdę?
  7. Hello users and Wargaming Team, Today it has come to my attention that the Russian Cruiser Shchors is in need of a serious nerf. It has the ability to spam HE way too much which results in much higher fire damage than other ships of the same tier and class (I know its not the fastest firing HE ship, Atlanta is but it has its drawbacks unlike the Shchors where there seems to be none) including a longer range than other CLs and CAs at the same Tier. Also for some reason it has the magical ability to bounce broadside 356mm AP shells which most were supposed to connect (probably RNG) but from around 8 kilometers there should be no reason for a full well aimed BB broadside to be bounced like that. Please fix this Wargaming, we know you love your Russian ships but this needs to stop, its breaking the game and making it more frustrating to play. Oh wait there's less to that, if I was in my Nagato that little bote would be dead. Apparently Glorious American AP doesn't always work .-. thats ghey. RNGesus pls. Get a bagel. or a baguette. or whatever, just don't burn my sushi. :3
  8. Why the USS Montana is perfectly fine as she is and does not need a buff ​I am bound to stir quite an argument with this, I am sure, but let me first present my arguments as to why I believe this. One thing is certain, the Montana is certainly not noob friendly, a welcome thing, in my eyes, in a game that is becoming increasingly noob friendly and bland. In continuation of this, the Montana caters to a different playstyle than her famed competitor - a playstyle which is far more dynamic than the dull bow-tanking playstyle of the top tiers. When taking apart the arguments most often thrown around on why she needs to be buffed, it becomes apparent that she is in no way inferior to Yamato. Neither does she seem to be to her german counterpart, though it should be said that I have no experience playing said ship. ​Like many battleship players, the first line I completed in the game was the Japanese battleship line, culminating in the Yamato. This was partly because the Yamato is undoubtedly one of the most famous battleships ever built, but also partly because more or less every forum post concerning the T10 battleships agree that the Yamato is a beast, albeit with weaknesses, as with all ships, and vastly superior to the dreadful Montana which is in dire need of a buff. (This was quite a while before the release of German battleships.) Thus I never bothered purchasing the Montana until recently, after having researched and played most ships in the game, and though I've had her researched for quite some time. The following arguments all assume that you're playing with a concealment build, which is in my opinion, playing to her strengths. Many of the points also tie in with each other. "I receive citadel hits too easily in my Montana" There is a reason for this. You are not playing her right. You should at no point show your broadside to the enemy when detected. Montana plays quite similar to the Amagi, a ship that I remember thoroughly enjoying. You have a menacing broadside, but it comes with a weakness. If you've reached Tier 10, there is no excuse whatsoever for not knowing this information already, as well as being more than competent at angling your ship. When angled, the Montana is surprisingly sturdy, taking minimal damage, even from a Yamato. Counter-arguments to this are of course that you're not able to fire your rear turrets when angling. Again, you've made it all the way to Tier 10, you should be familiar with wiggling your ship at this point. This is why the concealment build is so potent on the Montana: while undetected, you are able to show enough side to release your devastating broadside and being able to angle back before the enemy has a chance to return fire. Playing with the concealment build, get the rudder shift upgrade to aid in this - you don't need reduced repair on fire and flooding. If there are enemy battleships that have the opportunity to return fire instantly, let them fire off their salvos before you reveal your location with a deadly barrage of shells not even the Yamato can match. "The Yamatos guns are more accurate than mine" Yes, the Yamato has the most accurate battleship guns in the game, but the Yamato never really goes for a stealth build and often spends large portions of the game bow-tanking. Thus, the Yamato can only fire six shells at the time. That means that even with laser accuracy (which no battleships have), the Yamato is completely reliant on a substantial part of those six shells to hit. The stealth Montana on the other hand, doesn't have to depend on only six shells. Yes, she has worse dispersion, but the sheer volume of shells she puts out counters that. If you are bow-tanking in a Montana and only using your two forward turrets, or three turrets in case you're slightly angled, for the majority of the game, you're not playing her right. "Yamato is more manoeuvrable" Montana is actually quite comparable in terms of rudder shift and turning radius. This is assuming you're using the rudder shift mod as mentioned earlier. What mitigates the difference in favour of Montana is her detectability as well as speed. She has a much easier time disengaging and can trust her concealment to the point where she can turn undetected if not in the middle of the action (where you shouldn't strictly be as this leaves you vulnerable to flanking as well). The Yamato, for reasons unknown, is often more frequently targeted by enemy ships, including DDs, and suffers from worse concealment and might find turning and showing the side towards the enemy significantly more punishing. Not even the Yamato is immune from devastating blows to its sides. The Montana is 3 knots faster than the Yamato. This may not sound like much, and this might be slightly subjective on my part, but I find that I have a much greater ability to support my team in the Montana, owing to the superior speed, and I am less likely to be left behind by my cruisers (who often have an inclination towards advancing in the opposite direction the moment an enemy ship is detected on the horizon). This speed also lets you choose between more targets and as a Montana, nearly always on the move, you have a far greater selection of targets than the stationary bow-tanking Yamato, to which a torpedo attack or rain of fire is often inevitable. Fun-factor Finally, perhaps the most important point, the Montana is, in my opinion, infinitely more fun to play. She is a throwback to the fun of lower tier battleships while packing a significantly bigger punch. She offers an alternative to the boring and frustrating gameplay you often get with the Yamato, her vulnerable sides only offering more excitement, punishing the lousy players who shouldn't be sailing battleships in the first place. (It is also very satisfying to watch her shred enemy planes, though how she compares to the Yamato in terms of surviving aircraft carriers is debatable.) As you've probably noticed, none of the points above deal with one on one duels with Montana's counterparts. The thing to understand is that in many ways, the Montana plays similar to a Japanese cruiser or a stealth Missouri/Iowa. You are very vulnerable from the sides and you don't want to be caught brawling. Montana plays much more as a supporting ship and can play a much more significant role in aiding your team (by taking out cruisers and lower tier battleships more effectively than the Yamato). Your sea legs and concealment allow you to traverse the maps without too much difficulty helping your team secure capture points and strategic positions. However, and any tips are welcome to add to this, if you do find yourself in a one on one duel with the Yamato, your best bet is to close the distance and do a drive-by. This will negate the Yamato's superior armor and her turrets will be unable to keep up. As soon as you get close, lock your turrets to one side, pointing out from the middle of the ship, and as you pass the Yamato's citadel, let Montana's twelve guns tear her apart. This usually, if not always, results in a one-shot. I cannot give any advice against the Grosser Kürfurst as I have yet to end up in a pure one on one with one, but your best bet is probably to keep your distance and let your superior dispersion tip the battle in your favour. I have on numerous occasions completely wrecked enemy Grosser Kürfursts (including citadels at around 16 km range) by staying at range and angling between volleys, taking almost no damage in return. Again, any tips are welcome! Disclaimers: There are without doubt players out there far more capable than I am. I only play ranked to earn the commemorative flag every season. Playing intelligently and aiding my team are things I find more important than anything else. I have a 58% win rate in my Yamato and a 67% win rate in my Montana (along with a 2.5 destruction ratio and 1996 average XP). I have completed both the Japanese and U.S. battleship lines and I have the Bismarck from the German line without much interest in getting the Grosser Kürfurst for now. (I have also completed the US DD line, the IJN cruiser line and I am tier 8-9 in all other lines with the exception of the Russian and RN cruiser lines.) This post was not meant to say that the Montana is superior to the Yamato, but I would argue that she is not inferior either and can hold her own quite well when in the hands of a capable player (which I think everyone sailing a tier 10 should be). Also, a point often overlooked is that different ships suit different people and playing styles. If you are unable to make a ship work, you either stick at it or find another ship to play. It would be a shame if they buffed the Montana and that the fun of playing her somehow got lost in order to satisfy those who have no business sailing battleships at all.
  9. Seriously every time i see that ship he ends up with at least 3 kills no matter what kind of player uses it. It is an abomination! It has great guns, insane armor, secondary's that are matched only by the Yamato, great speed and manouverability. It is just stupid, i saw one of those abominations just yolo rush a point at the start of the match and kill 2 DDs (myself included) and a CA before he finally went down to the concentrated fire of literally half of our team! The fact that a Bismarck can literally brainlessly yolo rush at the start of the match, get 3 kills and practically win the match for his team is retarded. And the damn thing is literally unkillable to DDs in even remotely capable hands. Thanks to the Cruiser level speed and manouverability, he can easily dodge any ammound of torpedoes launched at him and then you have to either run and hope he is not to close or you will be spotted by his Hydrophones and murdered by his 10km range secondary's, he doesn't even need to use his main guns! Nerf this abomination or get rid of it entirely.
  10. hallo also ich finde "die" könig albert ist ja mal völlig op als gegner man könnte meinen da kommt nen tresor auf ein zu der ballern kann und ich richte nix aus baller mit meinem dd ap auf den gürtel aber alles prallt ab und nix brennt und wenn ich aus 10km torpedos auf den tresor schiesse kommen die nicht an wenn wg da nicht nachbessert spiel ich nicht mehr und steck auch kein euro in das spiel echt jetzt das ist einfach pai to winn
  11. Drogie WG, ja rozumiem że patch bez nerfa dla CV patchem straconym, ale triple-kill w jednym to już drobna przesada. Primo - Buff dla klikaczy, żeby sobie mogli zestrzelić kilka samolotów i jeszcze za to więcej zarabiali. Secundo - Wydłużenie serwisowania TB, i to po cichu, bo nie ma ani słowa o tym w patchnotach, na stronie, nigdzie! Nie wiem o ile dokładnie sekund, ale przed patchem na Lexie TB były gotowe szybciej od DB, a teraz są później o 10 sec, więc nerf poszedł o kilkanaście [sic!] sekund, co daje dobre +50%. Tertio - Pośredni nerf zarobków, tu już chyba każdy wie, o co chodzi. Dla przykładu: po zrobieniu 100k dmg Lexem i przy przegranej jestem w tej chwili do tyłu z kasą. A bym zapomniał, jeszcze koszt straconych samolotów też poszedł w górę, co jest kolejnym nerfem SD. Stąd mam sugestię: jeżeli chcecie usunąć CV jako klasę, to po prostu to zróbcie, zamiast powoli ją dobijać i czekać aż ludzie przestaną nią grać. Czemu przestaną? To tak, nieustanne nerfienie SD doprowadzi do tego, że tego typu deckiem na wysokich tierach będzie grało kilka osób. Efektem będzie jedynie duża liczba ludzi grających na myśliwcach, gdzie przy spotkaniu przeciętnych graczy rozgrywka będzie bardzo nudna, a żadna strona nie będzie w stanie zdobyć przewagi powietrznej. Przez to przeciętny gracz nie będzie w stanie zarobić na CV, co znowu spowoduje odpływ graczy tej klasy, co w końcu doprowadzi do ostatecznej śmierci Lotnisk w tej grze, a zwłaszcza na wysokich tierach.
  12. Hallo liebe Mitkapitäne, nachdem ich die letzten Neuigkeiten zu dem Split der japanischen DDs gelesen habe drängt sich mir inzwischen eine Frage auf: Welche Rolle will Wargaming von den bisherigen Top DDs Shima und dann Yugumo sehen, wenn man ihnen jetzt noch einmal die Torpedos nimmt ? Ich verstehe, dass Wargaming das aggressivere Spiel sehen will, aber das ist diesen beiden Schiffen nur schwer aufzuzwingen. Dafür sind sie meiner Meinung der neuen Mischung aus Radar, Sonar und Gunboats der russischen und amerikanischen Seite kaum gewachsen. Wenn man mal offen ist zerreißen sie dich in der Luft. Ich weiß Troprange ist wirklich nicht alles. Ich torpe auch nicht auf 20km, sondern eher auf 10, aber einen gewissen Puffer zu haben, falls jemand mal Radar oder Sonar anschmeißt oder ein Flugzeugträger mal weiß was er tut ist oftmals doch sehr wichtig. Was will WG also ? Torpedoboote, die nicht mehr wirklich stealth torpen, während sie in so ziemlich jedem anderen Kampf konsequent völlig unterlegen sind? Das klingt für mich nicht unbedingt nach Spaß und motivierenden Gameplay. Zudem sind diese Torps auch ein gutes Mittel gegnerische Schlachtschiffe in Bewegung zu versetzen, was Wg ja händeringend versucht, aber es bisher nicht wirklich gelingt. Funfact: Nach der Entfernung der top-Torps auf der Shima hat die Gearing dann als sogenanntes "Allzweckschiff" die am weitesten reichenden Torps ;) Mich würde eure Meinung sehr interessieren
  13. Take OP Flint for example - to counter it you need specific counters and or good teamwork. Why, instead of relying on having radar-cruisers nearby, not make the smoke disguise more dynamic? A large ship that normally is detected at 12km becomes visible at 4 km within smoke and at 6 km if firing guns, a small ship with standard detection of 6km, becomes visible within smoke at 2 km or when assured acquisition kicks in, and at 3 km when firing guns. A ship like Flint would be possible to approach and spot through smoke for a dd without being spotted, if the Flint continues firing from the smoke. Would also be a slight nerf for smoke-firing Kutusovs, Khabas and Gearings, which seems reasonable. It's a mechanic that should have more soft counter than having to rely on specific situations.
  14. Wydało się Najnowsze screeny z supertestu. Widać, że grzebią przy nim
  15. Ticket #1478593 Kategorie: World of Warships Abteilung: Spielmechaniken Sehr geehrter Support/Spielverwalter Zu aller erst möchte ich Ihnen und dem ganzen WG-Team für dieses gelungene Spiel danken! Ich liebe es so wie es jetzt ist. Mein absolutes Lieblingsschiff "Kagero" fahre ich sehr gerne und sehr effizient in den Gefechten, dank den Torpedos, welche die japanischen Zerstörer Schiffe besitzen. Ich finde es gut das sie so viele verschiedene Arten von Zerstörern im Spiel haben und diese sich gegenseitig stark unterscheiden können. So nun zu meinem eigentlichen Problem: Laut einigen Spielern, sollte mit dem Update 0.5.5 bei WOWS eine verschlechterung der Torpedos der japanischen t8-t10 Zerstörer erfolgen. Leider kann ich nicht nachvollziehen, warum das getan werden sollte. Torpedos sind das einzig gute an diesen Zerstörern. DIe Hauptbewaffnung und die Flak sind nicht annähernd konkurrenzfähig, was natürlich unbestritten ist und niemand in Frage stellt. Die Frage lautet also:"Wieso sollte man die einzigste Stärke der japanischen Zerstörer entfernen?" Diese Senkung von 5 Knoten ist nicht haltbar! Diese 5 Knoten machen genau den Unterschied aus, ob der Torpedo das Schiff trifft oder nicht. Ich bitte Sie nun nochmals darum diesen Schritt zu überlegen. Ich habe schon viel Zeit und Geld in das Spiel investiert und möchte nicht, dass ich meine Kagero wegwerfen muss, nur weil jemand das Gefühl hat die Torpedos seien zu stark. Das stimmt sicher nicht! Dann müssten sie ja auch die Dropdistanz der CV Torpedos erhöhen, damit man dennen immer irgendwie ausweichen kann. Sehr unverständnissvoll! Ich hoffe, dass Sie meinen Frust gut nachvollziehen können. Meine 3 besten Freunde und ich haben schon heftig darüber debatiert und sogar über das Ende dieses Spiel nachgedacht. Ich bitte Sie, diesen Schritt nochmals zu überdenken. Japanische Zerstörer sind nicht perfekt! Und wenn die Torpedos nun auch noch verschlechtert werden, so sind die Torpedos kaum noch von den amerikanischen high Tier Torpedos zu unterscheiden, was natürlich nicht i.O. wäre, da diese schon andere Vorteile im Spiel besitzen. Bitte nehmen Sie diese Bitte ernst. Ich bin leidenschaftlicher WOWS Spieler und möchte es auch weiterhin mit meinen Freunden geniessen. Freundliche Grüsse Alexander Affentranger Beantwortet WIEDER ERÖFFNENSCHLIESSE Antworten Stefanie Johnson 20. April 2016 10:31 Hallo Wassermine! Vielen Dank dass du dich an den World of Warships Support gewendet hast. Es freut uns natürlich immer zu hören, wie unsere Spieler das Spiel verbessern würden bzw. welche Vorschläge Sie haben. Hier, beim Kundendienst, gibt es leider nichts, was wir dir dazu sagen oder gar dafür tun könnten. =/ (trotzdem sind wir sehr sehr sehr froh zu hören, dass dir unser Spiel gefällt, yay!) Wir haben einfach nicht die Mittel dazu. Ich würde dir jedoch Vorschlagen diese Idee / bzw. das Feedback bitte ins Forum zu bringen. Denn das ist der Ort, an welchen unsere Entwickler hineinsehen, wenn Sie wissen möchten, was sich unsere Spieler wünschen. Den Link dazu gibts direkt hier:http://forum.worldofwarships.eu/index.php?/forum/150-diskussionen-zum-spiel/ Zudem ist es gut deinen Vorschlag dort zu erwähnen, weil auf diese Weise auch andere Spieler ihre Meinung diesbezüglich dazu geben können. =) In diesem Sinne wünsche ich dir noch einen wunderbaren restlichen Tag und eine tolle restliche Woche. Bitte zögere nicht uns in Zukunft erneut zu kontaktieren, solltest du weitere Fragen oder Anliegen haben. Wir stehen dir jederzeit zur Hilfe bereit. Viele liebe Grüße aus Paris, Stefanie Johnson Wargaming Customer Support Service DE - Deine Meinung zählt! Fülle die Umfrage aus, so bald deine Anfrage beantwortet wurde. EN - Your feedback matters! Fill in our survey once your issue is resolved.
  16. So, mir reichts jetzt mit der Yubari! Ich habe eben ein Ticket an den Support geschrieben und darum gebeten, mir den Kaufpreis zurückzuerstatten. Nun würde mich vor allem noch interessieren, wer ausser mir die Yubari auch zurückgeben möchte/würde oder nicht. Deshalb starte ich hier mal eine entsprechende Umfrage. Und für alle, die auch ein Ticket an WG schreiben möchten - hier ist mein Ticket-Text, um ihn rauszukopieren: Kategorie: World of Warships Abteilung: Gegenstände im Spiel Titel: Yubari Rückerstattung Text: Ich habe die Yubari, die seinerzeit als "Fliegerklatsche" angeboten wurde, aus genau dem Grund gekauft. Mit Patch 0.5.3 wurde sie nun erneut abgeschwächt. Sie entspricht in keiner Weise mehr dem Produkt, das ich damals gekauft habe. Ich verlange deshalb, die Yubari zurückgeben zu können und den vollen Kaufpreis (von mir aus in Dublonen) zurückerstattet zu bekommen.
  17. Hey I been wondering if the developers have even noticed / cared about what happened to Marblehead. AFT nerf has hit hard to many ships but i think Mablehead suffered the most of it. They buffed some ships like Albany and Kutuzov for the loss of range. But i think Marblehead needs 1-2km more range for the compensation. It will be spotted before it can shoot. Only way now to fix this issue is having Concealment Expert but i think its kinda harsh. Marblehead has always been in "not so good ship category" with alot of flaws. But dont get me wrong, I love this ship and thats why i made this thread because i care : )
  18. Since the arrival of patch 0.5.3.2 I have noticed a detrimental affect to the performance and survivability of my German cruiser line. also I have noticed that I citadel IJN and USN ships a lot more frequently, have you guys found the same? I know this might post be interpreted as boo hoo but my stats have dropped dramatically since the patch (I only play German cruisers so the stats just reflect DKM CA games) , take a look if you want http://warshipstats.com/eu/player/Popeyes_Revenge Things have changed a lot in my capability with the German ships pre and post 0.5.3.2, my main focus was screening against DD's and CA's and did well against them despite the thin armor of the T5 & T6 DKM cruisers, by using correct armor angling etc I was getting great results but now it seems I take major damage no matter what angle I place the ship in. ie, I just had a scrap with a Gnevny while using my Konigsberg (I was full health at start of engagement), he kept to a distance of 10 to 12k (I guess AFT helps there with his range) and just wiped me out with long range guns, my turrets and torp launchers, steering, engine were repeatedly incapacitated, so often so that I hardly managed to land a shot on him (seems like way more incapacitations than I got pre 0.5.3.2), I could not close or run from him (good tactics on his part) and i was eventually taken out while running and serpentining at about 11k .... Weird!.. I use to eat them alive in my Konigsberg! If im meant to counter DD's & CA's in my German cruisers I think im going to have a very hard time as everything in my fleet now seems.... well .... Extra Squishy!! and not as much fun to play , well that my 10 cents anyway Has anyone else noticed anything changed for better or worse in their fleet?
  19. Hello, I'd like to verify my own observation regarding the Tirpitz. Maybe you had a different experience. From my point of view with the last patch the Tirpitz was again nerfed. The ship takes a lot more damage now even when properly angled. The main guns seem to spread a lot more aswell. The penetration values of the shells were also lowered. Perfect hits on opponents showing their broadside do pathetic damage for me. All that top of its huge income nerf over the past months and all the previous adjustments make the ship a mere shadow of what it once was at release. The devs are doing a pretty good job of lowering the amount of players online once again. So how is it for you?
  20. I put together a video which highlights my thoughts on the future 0.5.3 patch that Wargaming is planning. I am very interested to see what you all think about this patch and I want to know if you are looking forward to it. How do you all feel about the Captain skill changes? How do you feel about the changes to the AA guns? How do you feel about the carrier nerfs? Are you looking forward to the new map or the new music?
  21. Last update 5.2.2.2 "fixed" behavior of bombers when switching targets for manual drop. Whatever that means. What happened is, manual drop now requires more precise coincidence with the vector of the bomber. If you are not within a few degrees of angulation of the manual path from the flight vector, the plane will go off doing barrel rolls. The acceptable values of angling of the plane and distance from the point-of-no-return have been tightened. It is almost impossible to do last second adjustment to the manual cone. The squadron will most likely start to do pirouettes with incredible agility, but will not accept a few degree course correction. Combined with previous nerfs to the manual drop mode (larger circle, point of no return was pushed away from target), this plane behavior makes for very annoying situations, where your planes just keep circling and will not accept manual drop in seemingly perfect conditions. You might just as well restore the previous acceptable values for manual drop vector and enlarge the drop circle even more, that way it will be obvious what is happening. inb4 cv op
  22. Meiner Meinung nach ist HE seit dem Patch viel zu stark. Es kann doch nicht sein das ein Schlachtschiff von kleinen Zerstörerkanonen auf Null HP gebrannt wird es passiert mir immer wieder, dass wenn ich einen Brand lösche ich gleich schon wieder brenne. würde gerne eure Meinung dazu hören.
  23. Tak jsem si dnes s radostí rozjel linii ruských DDček a pak mi došlo, co není v pořádku. Před pár dny totiž byl na serveru WG uveřejněn "náhled kontributora na nové lodě" (aka youtubera Homera) a zde mluvil o většině především vyšších tierů. Toto mě velmi navnadilo, věděl jsem, že torpéda budou stát za prd, ale těšil jsem se na poměr dostřel/dosah detekce. Při hodnotách ve videu měla loď být pohodlně schopna "palby ze steathu". Tier VII a výš. detekce 7,8km a dostřel přes 12km. Ovšem výsledná uveřejněná verze Kieva a jeho vyšších sourozenců? Detekce na 9km a dostřel kolem 10-11. Takže i tato specialita padla a ruská DD se obden stala naprosto nezajímavými vraky. S radostí se vrátím k americkým DD, které navíc mají dostat v 0.5.1 buff dosahu torpéd.
  24. As of today we in the UK, now have newer and better rules.... https://www.gov.uk/government/news/new-rights-for-consumers-when-buying-digital-content http://metro.co.uk/2015/10/01/new-law-means-30-day-refund-for-broken-video-games-5415914/ http://www.eurogamer.net/articles/2015-10-01-new-consumer-rights-act-puts-gamers-in-the-driving-seat http://www.bbc.co.uk/news/business-34403005 To be honest, WG actually have a pretty good record here! Before you all start going mad at the suggestion that WG do anything right, I want you to consider other games and firms... I have played ED (by FD), WT (By Gajin) BSGO (Bigpoint) and many many others.... I found that WG may have some issues, when it comes to prem time, and prem tanks it really is not that bad. However, there are many other games that have caused all manor of sh1t on release or after an update (The new batman game) But for all you forum lawyers, have a look and see what you think. Given the "non to specific wording" this could be a massive gun for the consumer, that could in theory give each and every one of you HUGE power over games! One example, if WG released a new tank (premium) and it was not as described any UK punter could claim the money back not only if bought via the prem shop, but also in game via gold (if said gold was bought for cash) This was hazy before but now it seems "clearer" (well a bit). I can not really think of any prem's that would actually fit (Maybe the panther 88), WG tend to keep anything you paid cash for at least as good as the day you bought it (Pretty much). But if you bought a plane in WT that was later nerfed, that is now a different story... at least it should be... What do you guys think.... (first posted in the general for tanks)
  25. I want to submit my idea on how to buff cruisers because at the current meta, playing cruiser is almost useless in comparison to battleships. The problem with cruisers is that they are just generally crap. They have no chance in a game where the enemy have a battleship because they will get one hit by an experienced player 50% of the time and this makes them useless. My proposal to buff cruisers is to DECREASE the accuracy of enemy battleship's main batteries when they are locked onto a cruiser. This will allow cruisers to survive a bit longer in battle and with the correct accuracy reduction factor i believe they can be useful. Im talking about cruisers above tier 5/6 that have problems vs battleships. Ships below tier 5/6 do not need an accuracy debuff modifier. Please comment on what you think of this idea and put your thoughts in the poll.