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Found 42 results

  1. ZuraJanaiCaptanKatsuraDa

    Hakuryu

    What I'm going to say is very simple to understand. I'm a casual wows player. Since one week, I started to play CVs taking advantage of the free premium days I had. After less than one hundred games with the shokaku, I got enough xp to unlock the hakuryu. I didn't have enough credit so I sold all my other ships to buy the hakuryu with all the upgrades. And here comes my problem. With the shokaku, I managed to get an average of 100k damage per game. But with the hakuryu, not only I can't even get up to half the damage I made with the shokaku, but I also loose 100k credit per game. With the hakuryu, it is impossible to drop torpedos, because ennemy ships see you coming and the distance of activation for torpedoes is so big that the targeted ship will have the time to dodge even if the aiming is perfect. As it is not possible to drop torps near the target, it is thus impossible to hit the target with torps. Why is the activation distance so insane for the hakuryu's torps ? After loosing millions of credit by playing the hakuryu (-100k credit per game) I gave up and sold the hakuryu to buy a nagato and a ryujo. But what's the point of continuing to play this game ? I mean, my initial goal was to get the hakuryu to have fun. My logic was simple : Hosho = nice cv Ryujo = good cv Shokaku = Very good cv So, with this pattern, I was expecting the hakuryu to be a very very good cv and a fun ship to play with, but no, unfortunatly, it's just a useless floating aircraft container, with the maintenance costing 300k per game, even loss of credit is impossible to avoid, even with premium. I then did some research on the internet and I found out that according to some people the hakuryu was "over powered" and that all the things I listed above are just the result of a nerf applied to this ship. The question I have is why not to simply delete the hakuryu as it is so nerfed that it's just a useless ship ? Fun = 0, gameplay = 0, credits earned = 0, usefulness for team mates = 0, So what's the point of adding a huge and costly ship to the game if it is inefficient and depressing to play. When I was playing the Shokaku, I was so happy, it was awsome to play, fun was there, at every game, I had fun, the games I lost and won. I had fun all the time no matter if it was loss or win. I thought that the hakuryu was going to be an even better experience, but I was mistaken. Now, after 20 games with the hakuryu, and millions of credits lost, I am depressed. I was so exited about this CV and it was even the first tier X ship I was going to try, and all of my excpectations got crushed by these 20 games. They 20 games of death almost brought me to death. But I said no, I won't give up, and in a last effort filled with the hope to see a decent Hakuryu, I decided to write this opened letter to all of mankind. People of the earth, please, listen to this epic call, we must convince Wargaming to give the hakuryu the glory it deserves to have. I know there is pressure on Wargaming, and I know that a lot of people hate CVs, when I heard what some people say in chat, I was shocked. There is a lot of anti CV racism in the game and that's a problem. The anti CV racists put pressure on WG to nerf all the CVs, specialy the hakuryu. I know that there is pressure, but to fall for that pressure a bad idea. CV like any other ships have their place in the game. I'm not asking for laser guided missiles mounted on aircrafts, nor am I asking for adding any over powered features that would break the game balance. I... Wa... Watashi... I am just saying that ultra low speed combined with 9000km activation distance for torps is wrong, This kind of things is breaking the game balance. And one last thing, I'm tired of anti CV racism, people hate us CV players, I don't even know why,and because of that hatred, I was about to commit suic... I can't tell you more, all this hatred toward CVs is just a horrible thing. People often simplify the CV players role, claiming that it's an easy task and so on, they forget that behind every hosho, every lexington, every shokaku, every audacious, there is in fact someone who is audacious and willing to help his team the best way possible. But with the hakuryu, it's not possible to be audacious, I was so sad and depressed playing this ship, + the insults coming from anti CV haters,I finally came to the point where I ended up torping myself several times. It was to much painful to play. How can people see with their own eyes CV players all around the world torping themselves and not yet realising that it's a desperate call for help ? People close their eyes on these issues because they still believe in the "CVs are overpowered" fairy tales. When you repeat a lie thousands of times, you come to a point where even the lier himslef starts believing his own lies. Same thing is going on here, there is in this game, a culture of hatred aimed at CVs. People dislike CVs and then put pressure on Wargaming staff in order to nerf them to death. That's the sad reality, and in a last breath of hope, I'm writing the last words of this letter. Thank you for reading, Arigato , alekoum salam, gracias, hasta la vista, danke Captain Katsura
  2. LemonadeWarrior

    High tier German destroyers

    At this moment in World of Warships the balance is pretty on point at the higher tiers, but in my opinion destroyers are in a weird spot, especially the German DDs. See the table below: High tier destroyers Nation Tier Ship name Purpose Conc Gimmicks IJN 9 Yugumo Torpedo 5.5 TBRB IJN 10 Shimakaze Torpedo 5.6 Wall of skill RN 9 Jutland Cap cont/gunship 5.7 Hydro 3km & repair party PAN 9 Chung Mu Cap cont 5.7 Radar USN 9 Fletcher Hybrid 5.8 DF PAN 10 YueYang Cap cont 5.8 Radar USN 10 Gearing Hybrid 5.9 DF IJN 9 Kitakaze Gunship 5.9 TBRB KM 9 Z46 Cap cont 5.9 Hydro 5km RN 10 Daring Cap cont/gunship 6.0 Hydro 3km & repair party SN 10 Grozovoi Hybrid 6.0 DF and repair party KM 10 Z52 Hybrid 6.1 Hydro 6km IJN 10 Harugumo Gunship 6.2 TBRB SN 9 Udaloi Gunship 6.8 DF SN 9 Tashkent Gunship 7.4 Repair party SN 10 Khabarovsk Gunship 7.9 Repair party I am probably a bit off with the purposes I have given to some DDs. The difference between a gunship and cap contester is that a cap contester functions really well against other DDs, where a gunship doesn't. EG: It is impossible for a Harugumo to hunt down a Shimakaze. Z46 Z46 feels a bit forgotten imo. With her current concealment she will encounter ships such as the Kitakaze, Jutland and Daring. Z46 has some really nice reload torpedoes, but her shell damage output is pretty darn low. Jutland can dish out 220,32k HE damage and Kitakaze 242,88k HE damage, where the Z46 can only do 170,1k HE damage per minute. This leaves me wondering, where does the Z46 belong? They used to be darn good cap contesters, but the game has passed that stage. Okay, well they are still really good torpedo boats. Fast reloading torpedoes, which could inflict some sweet flooding damage. Wait, what, flooding damage got nerfed... Now what? EDIT: She never had a 5.6km hydro range, it was 4.7km. My bad. Z52 The hydro of the Z52 stayed pretty steady, it was around 5.94 before, or something like that and it is now 6km. While having superior hydro she also got nerfed by the flooding nerf that was brought into the game lately. Just as the Z46 she used to be a pretty good torpedo boat that could set many floodings. It used to be a reward for the low damage torpedoes. Still really good at lighting up an entire cap when you can hit the rock in the middle of the cap. Doubts I am not really sure about the German DD line. The lack of gun power used to make up for their strong hydro, but with the addition of RN DDs and the IJN gun boat line, and the flooding damage nerf, they feel really weak, especially the Z46. I think the Z46 deserves a 6km hydro as well, and that both ships should receive a buff to their torpedo reload time. Improved torpedo dispersion? In my opinion the Kitakaze, Jutland and Daring should all receive a concealment nerf. Especially the British DDs were really strong before they fixed the concealment mechanic. They definitely need to be looked at when they introduce it as a feature. Your thoughts?
  3. Feldpropst

    Neuer Graf Zeppelin Nerf

    Torpedoschaden von 5,5k auf 4,544k. Der Schaden wurde erst kürzlich von 6k auf 5,5k gesenkt. "Graf Zeppelin and Soviet battleships changes. The total damage output of Graf Zeppelin is still very high. To keep the special features of GZ's attack planes and dive bombers and balance the total amount of damage this CV can inflict, the damage of torpedoes is lowered from 5500 to 4533. This change will be live at 14:00 UTC on 13.03.19. It's not planned to make further changes to the parameters of Graf Zeppelin, Saipan, Kaga and Enterprise. We consider their balancing finished. We also would like to remind you that you can exchange your CVs in the Inventory section before the time to do this expires with 0.8.2." https://www.facebook.com/wowsdevblog
  4. Will you keep playing World of Warships after update v.8.0. goes live? Vote and share your opinions :) !
  5. Andwari28

    König Albert völlig OP

    hallo also ich finde "die" könig albert ist ja mal völlig op als gegner man könnte meinen da kommt nen tresor auf ein zu der ballern kann und ich richte nix aus baller mit meinem dd ap auf den gürtel aber alles prallt ab und nix brennt und wenn ich aus 10km torpedos auf den tresor schiesse kommen die nicht an wenn wg da nicht nachbessert spiel ich nicht mehr und steck auch kein euro in das spiel echt jetzt das ist einfach pai to winn
  6. NoMoreFreeNicknames

    Nerf Yamato!

    Wydało się Najnowsze screeny z supertestu. Widać, że grzebią przy nim
  7. MacFergus

    IJN DD Sisters Nerf Them

    Really WG at a time where Premier ships are getting clobbered with a nerf bat some justified some not how the hell do you just ignore the T5 IJN Sisters , Kami R , Fujin , Kami , I've seen people complaining that prem ships should not be better than there silver cousins and then you get these three monstrosities , I've had a bee in my bonnet for quite a bit about these ships lets look at the facts shall we. Taking the Kami K as an example as its had more battles on the EU server and is the lowest out of the sisters. WR 55.32% , Average Frag 1.8 Now lets look at its silver line equivalent. Minekaze = WR 50.36% , Average Frag 1.3 pre nerf and after Mutsaki = WR 48.84% , Average Frag 0.82 What was it WG said about the MK and Belfast they felt those ships were over-performing so wtf are these ships doing no I get it now WG cant see there stats cause there invisible Clearly op , Clearly over performing , Clearly being ignored by WG.
  8. WG nerf this broken ship FLINT! Its stupid and you *Edited know it! Just nerf it already!
  9. Varden_997

    GZ test I

    Drodzy panowie z WG, ja rozumiem, że pierwotna wersja Grafa była czymś, co się nie nadawało do użytku, ale kto był taki mądry i wypuścił coś takiego do testów?! W przeciwnym teamie spotkany Graf, gdzie kapitanem był stereotypowy ten_którego_skilla_nie_wolno_oceniać, nie umiejący używać nawet ALT-a. Co z tego, skoro jego pojedyncza eskadra fighterów mająca 10-11 samolotów (nie byłem w stanie policzyć) za głupim związaniem fighterów powodowała natychmiastowe wyparowanie połowy mojej. Bez fałszywej skromności, graczem na CV kiepskim nie jestem, ale kiedy wykończyłem zapas jego fighterów (łącznie wypuścił około 30) ostały mi się jedynie 4. I koleś nie użył ani razu alta! Do tego bez użycia alta za pomocą DB zdewastował trzy nasze BB w trzech atakach, a mi przy rozbiciu i połową eskadr (atak altem dwoma pozostałymi myśliwcami) wbił 20k, a potem wykończył z pomocniczej -_- Podsumujmy, wyszedł okręt, który mając za sterami tego_którego_skilla_nie_wolno_oceniać, może: - Zestrzelić gigantyczną ilość samolotów, a przynajmniej wrogie myśliwce zwyczajnie na nie klikając. Z altem po prostu by skasował moje eskadry. - Kompletnie niszczyć BB i CV autodropem. Wyobrażam sobie, co to robi na manualu. - Obronić się przed atakiem z powietrza oraz deskami. Pierwszy raz to napiszę, ale #nerfCV! Garść screenów jako materiał dowodowy:
  10. loppantorkel

    Smoke mechanic and need of radar

    Take OP Flint for example - to counter it you need specific counters and or good teamwork. Why, instead of relying on having radar-cruisers nearby, not make the smoke disguise more dynamic? A large ship that normally is detected at 12km becomes visible at 4 km within smoke and at 6 km if firing guns, a small ship with standard detection of 6km, becomes visible within smoke at 2 km or when assured acquisition kicks in, and at 3 km when firing guns. A ship like Flint would be possible to approach and spot through smoke for a dd without being spotted, if the Flint continues firing from the smoke. Would also be a slight nerf for smoke-firing Kutusovs, Khabas and Gearings, which seems reasonable. It's a mechanic that should have more soft counter than having to rely on specific situations.
  11. Larky2k

    Warspite nerf?

    When was the Warspite Nerfed? Use to be Slow but manoeuvrable now it turns like a supertanker. The one merit of the ship and you took it away now it can't dodge anything as its so slow in the turning.
  12. Tak jsem si dnes s radostí rozjel linii ruských DDček a pak mi došlo, co není v pořádku. Před pár dny totiž byl na serveru WG uveřejněn "náhled kontributora na nové lodě" (aka youtubera Homera) a zde mluvil o většině především vyšších tierů. Toto mě velmi navnadilo, věděl jsem, že torpéda budou stát za prd, ale těšil jsem se na poměr dostřel/dosah detekce. Při hodnotách ve videu měla loď být pohodlně schopna "palby ze steathu". Tier VII a výš. detekce 7,8km a dostřel přes 12km. Ovšem výsledná uveřejněná verze Kieva a jeho vyšších sourozenců? Detekce na 9km a dostřel kolem 10-11. Takže i tato specialita padla a ruská DD se obden stala naprosto nezajímavými vraky. S radostí se vrátím k americkým DD, které navíc mají dostat v 0.5.1 buff dosahu torpéd.
  13. Weißte, da freuste dich auf das neue Update und das erste, was man spielt, weils Spaß macht, Tirpitz... Ich hab ja schon echt viel Geld für dieses Spiel ausgegeben und es macht mir ja eigentlich auch richtig Spaß aber es kann einfach nicht sein, dass ich mit meine rTirpitz permanent Auffüllmaterial fürs T10 bin und dann auch noch gegen diese kranken Carrier und T10 BBs und so ran darf! Da komme ich in die Reichweite meiner MA und kann anfangen eine Conquerir oder wie das Schiff heißt, da dieser t10 Brite Schalchtschiff oder so und setze ihn in Brand. In dem Moment, indem ich den anzünde, fängt der auf einmal an, HP zu generieren und als der mein feuer gelöscht hat, hat der Typ ernsthaft gut 25k HP wiederhergestellt! Das kann es doch nicht sein! Der T10 Brite müsste doch Schaden nehmen, durch mein Feuer und keine HP regenerieren., während der brennt! T10 ist kacke, das MM der Tirpitz ist kac.ke, das Schiff ist nuzlos und macht kaum noch Spaß... Wenn WG mich weiter so betrügt und verdingsiedongt, dann gebe ich kein Geld mehr für dieses Spiel aus und verlasse dieses Spiel! E#: Der Nerf wurde Sogar bestätigt! In diesen Sinne, allen einen schönen, neuen Patch mit 6.12, viel Spaß mit den Clanbattles und nicht vergessen, every Patch a new Tirpitz-Nerf incoming
  14. Episparh

    Could we just delete the radar

    Could we just delete radar and other detection tools so we can all play easy DD life? K, Tnx, bye
  15. jerkchicken

    Moskva HE buff

    The moskva need for real a HE buff... Its just terrible compared to the other T10 CL's. Some comparisons (not all T10): Hindenburg: 4 main turrets, 202mm devided by 4: 50,5mm of penetration and excellent fire change. And great DPM! Zao: 4 main turrets, high HE damage, 203mm devided by 6: 33.8mm of penetration and the best fire change (~19%) Des Moines: 3 main turrets, heavy HE shells, 203mm devided by 6: 33.8mm of penetration and high change of fire per minute. Moskva really needs a HE buff because the way the HE is right now is just really bad. Moskva hits because his arcs alot of the belt armor which in the most case will ''recesse'' (break) = No damage. Moskva now has 220mm of main armament guns which will be devided by 6, so we will come out of 36,7mm of penetration. This can't pen the deck armor of a Yamato, Großer Kurfürst and even the Khabarovsk. While the hindenburg can do this with 4 guns and better reload! And yes why only the moskva? and not the Des moines: Des moines has better arcs that can hit the superstructure better then the moskva can do. Most of the time in the moskva you will use only 2 main guns on the front and not the rear gun. Moskva get focused alot these days, it had worst consealment among all cruisers + bad ruddershift and the worst of all bad belt armor and can get citadeld all over the time with sailing at the weirdest angles. So what does the moskva needs to make the HE useable? Just devide it by 4. So we can atleast pen more then before, because the HE right now is in bad shape real bad shape...
  16. Hallo liebe Käptns, Wie viele von uns wahrscheinlich schon alle wissen, gibt Wargaming wenig bzw einen feu*** Dre*** auf unsere Diskussionen im Forum. Sie treffen ihre Entscheidungen, basierend auf kalte, harte Fakten in Form von Zahlen und Statistiken. Hier finden wir Zahlen und Statistiken aus der WOWS Beta. Die Gründe, warum Wargaming die IJN CVs verändert haben: (Credits gehen an ezydomo, er hat hier großartige Arbeit geleistet! Originalthread: http://forum.worldofwarships.eu/index.php?/topic/27867-snapshot-stats-of-the-eu-server/) Kurzversion auf Deutsch für alle: ******************************************************************************************************************************************************** ******************************************************************************************************************************************************** IJN CVs sind mit Abstand die beste Klasse/Nation, vor den USN CVs und vor alle anderen Schiffsklassen/Nationen. Eindeutig zu sehen ab Beginn T4 bis T8 durch die roten Linien. ******************************************************************************************************************************************************** ******************************************************************************************************************************************************** Eine andere statistische Grafik (auch von ezydomo, Originalthread: http://forum.worldofwarships.eu/index.php?/topic/28778-the-good-the-bad-and-the-mediocre-per-tier/) X-Achse ist die Gewinnhäufigkeit. Y-Achse der durchschnittliche Schade. D.h. wenn ein Schiff in rechten oberen Quadranten sich befindet, ist es sehr gut im Vergleich zu allen anderen Schiffen. IJN Cvs, von Hosho, Zuiho, Ryujo, Hiryu bis Shokaku, sind alle rechts oben. Schaut genau nach und ihr findet sie allesamt oben rechts. Wenn sich IJN Cvs sich beschweren, dass USN CVs sie outperformen, dann fühlt euch bitte so frei und sucht nach Namen wie Langley, Bogue, Independence (Tipp: sie sind alle in dem Kreis, wo auch die meisten anderen Schiffe/Klassen sich befinden, also innerhalb der normalen Parameter sich performen. Manche sind sogar schlechter, wie die Bogue, die sich links unten befindet (d.h. Winrate niedrig, Dmg auch niedrig)) Zusammenfassung: Wargaming hat mit diesen gewonnenen Daten aus der Beta gearbeitet und haben sich entschieden, die IJN CVs anzupassen, damit sie gerade im Low-Tier Bereich nicht mehr so hervorstechen, sondern sich wie andere Schiffe schadensmäßig & siegesmäßig zu verhalten, besonders wie die USN CVs. So, nun lass uns die Flammenwerfer, Railguns, und was alles sonst noch im Arsenal ist, bereit machen, und lasst den Flame-War beginnen --------------------------------------------------------------------------------------------------------------------------------------------------------- P.S.: Das sind allesamt nur kalte Daten Fakten. Nummer & Statistiken. Nicht beeinflusst wie bei Forendiskussionen durch die persönliche Meinungen des einen oder durch seine/ihre Lieblingsschiffe/Nationen. Viel Spaß beim interpretieren der Statistiken! P.P.S.: Buffed.de hat die Statistiken auch gut zusammengefasst und interpretiert: http://www.buffed.de/World-of-Warships-Spiel-42981/Specials/World-of-warships-statistik-overpowerd-Erfahrungspunkte-Flugzeugtraeger-1169585/ Zitat von Buffed:
  17. Siema! I started to make a very simple statistic about correlation of victories/losses related to which team has higher tier carrier/carriers in their team. So rules for this data are very simple to understand: 1) Draws are marked as losses to the table (excluded if both teams had highest tier carrier on equal tier, see rule 2) 2) Battles where both team has highest tier carrier on same tier are excluded from the table 3) Battles without carriers are excluded from the table, also games other than 12v12 ships are excluded (too random) 4) Only regular PvP battles - all standard and domination battles are included. Some battles are played solo, some are played in a division of 2-3 players. No "fail platooning" or other tricks will be used, I like to play as well as my skills allow me and as much for fun solo or with my gaming friends (they vary in winrates between 46-62% and might some time play CVs aswell but none are "dedicated" CV players). I am an OK player myself with 55% winrate currently so I don´t influence to the outcome in a team of 12 random players that much. "Tier" means highest tier in the battle, not the highest tier carrier in the match. For example: if my team has a destroyer on tier 6, and a carrier on tier 4, but enemy does not have carrier at all, "Tier" is 6 in the table and "Allied CV higher" is marked as 1. If enemy has a tier 6 and a tier 5 carrier and my team has a tier 5 and 5 carrier, "Enemy CV higher" is marked as 1. And so on. Very simple to understand. I will update every 50 battles from now on and also update the correlation rate to the bottom of the first post as well with every update. I will also take a screenshot from every battle result to my hard drive which fullfils the condition of other team having a higher tier carrier, but I will not include them to this thread. I can host them by request. Date Tier Enemy CV higher Allied CV higher Result (0 = loss, 1 = victory, draws are losses) 23.7 6 1 0 23.7 6 1 0 23.7 6 1 1 23.7 6 1 1 23.7 7 1 1 23.7 6 1 1 23.7 7 1 1 23.7 7 1 1 23.7 8 1 0 23.7 8 1 0 23.7 10 1 0 23.7 9 1 1 23.7 6 1 1 23.7 6 1 1 23.7 6 1 1 23.7 6 1 1 23.7 6 1 1 23.7 6 1 1 24.7 7 1 1 24.7 6 1 0 24.7 6 1 1 24.7 6 1 1 24.7 7 1 0 24.7 9 1 1 24.7 9 1 1 24.7 6 1 1 24.7 6 1 1 24.7 6 1 0 24.7 6 1 1 24.7 6 1 1 24.7 6 1 1 24.7 6 1 1 24.7 6 1 1 24.7 6 1 1 24.7 6 1 0 25.7 6 1 1 25.7 6 1 0 25.7 7 1 0 25.7 10 1 1 25.7 10 1 0 26.7 9 1 0 26.7 9 1 1 26.7 6 1 1 26.7 8 1 0 26.7 7 1 1 26.7 7 1 0 26.7 7 1 1 26.7 8 1 1 26.7 6 1 1 26.7 6 1 0 Current correlation between having higher tier carrier in team and getting a victory is: 0.74 = 74.0%. Last updated on 26.7.2015, 50 battles now that have followed all rules.
  18. viceadmiral123

    Ramblings of an aircraft carrier captain

    Last update 5.2.2.2 "fixed" behavior of bombers when switching targets for manual drop. Whatever that means. What happened is, manual drop now requires more precise coincidence with the vector of the bomber. If you are not within a few degrees of angulation of the manual path from the flight vector, the plane will go off doing barrel rolls. The acceptable values of angling of the plane and distance from the point-of-no-return have been tightened. It is almost impossible to do last second adjustment to the manual cone. The squadron will most likely start to do pirouettes with incredible agility, but will not accept a few degree course correction. Combined with previous nerfs to the manual drop mode (larger circle, point of no return was pushed away from target), this plane behavior makes for very annoying situations, where your planes just keep circling and will not accept manual drop in seemingly perfect conditions. You might just as well restore the previous acceptable values for manual drop vector and enlarge the drop circle even more, that way it will be obvious what is happening. inb4 cv op
  19. ronster2K8

    Cruiser buff idea

    I want to submit my idea on how to buff cruisers because at the current meta, playing cruiser is almost useless in comparison to battleships. The problem with cruisers is that they are just generally crap. They have no chance in a game where the enemy have a battleship because they will get one hit by an experienced player 50% of the time and this makes them useless. My proposal to buff cruisers is to DECREASE the accuracy of enemy battleship's main batteries when they are locked onto a cruiser. This will allow cruisers to survive a bit longer in battle and with the correct accuracy reduction factor i believe they can be useful. Im talking about cruisers above tier 5/6 that have problems vs battleships. Ships below tier 5/6 do not need an accuracy debuff modifier. Please comment on what you think of this idea and put your thoughts in the poll.
  20. The Kuma had slow turning turrets, however it was manageable. The furutaka on the other hand has cripplingly slow turret rotation. The Kuma has a 21.5 rotation speed thats less than half of the Furutaka. The Omaha has a turret rotation speed of 24 seconds just over half the speed of the furutakas. Considering the calibre of the furutaka I can understand a slower rotation speed and reload but one or the other needs a buff. I for one think that the rotation speed should be sub 40 seconds. I would like it to be 32-34 seconds. which considering the jump in size is more than adequate, especially considering it fires so slowly.
  21. _MageT_

    BB party V2 by MageT & widzowie

    Ten konkurs miał odbyć się nieco później ale z uwagi na pewne wydarzenia przyśpieszam go, żeby nie przeciągać daty realizacji która jeśli nie odbędzie się on teraz mogłaby być mocno odległa. KIEDY 01.02.2018 Godzina 19.00 https://gaming.youtube.com/c/MageTProfileChannel/live Zasady: Bitwa treningowa Team 1 - ja i jeszcze dwie osoby w BBkach X tieru Team 2 - 10/12 szt. BB tier III Czas bitwy - 20 min Mapy losowe Na każdego gracza po 2 bitwy czyli zmiana osób w pokoju/ Team 2 nastąpi dopiero po rozegraniu 2 bitew tym samym składem. Bitwa kończy się jeśli któraś z drużyn zostanie zatopiona. Ruszamy tylko pełnym składem więc min 10 osób w team 2, mam nadzieję że znajdziecie chętnych :) NIE WOLNO Taranować - nawet jeśli nie będzie to podwójny kill to na pewno zabierze sporo HP Używać pocisków odłamkowo-burzących. Dlaczego? Bitwa trwałaby dwie minuty a chcemy troszeczkę postrzelać Nagradzane będą osoby które uzyskają największy średni DMG z obu bitew. Zgłoszenia będą rozpatrywane na podstawie wklejenia do tego tematu screena z tabelką nr. 3 "Raport szczegółowy" oraz tab. nr. 2 "wynik drużyny" z obu bitew. Nie będą nagradzane wszystkie osoby, tak jak w konkursie z udziałem Drwala, jedynie najlepsze 13. I teraz najlepsza część czyli nagrody: 1. miejsce 7500 dublonów 2. miejsce 5500 dublonów 3. miejsce 2500 dublonów miejsca 4-8 1000 dublonów miejsca 9-13 500 dublonów DODATKOWO Między wszystkimi którzy będą obecni na streamie (również osoby które będą płynęły ze mną w Team 1) rozlosuję paczkę 2500 dublonów! Więc jeśli ktoś będzie miał fart można przytulić 10000 dublonów :) Nagrody przesyłam osobiście prosto na konto zwycięzców więc konieczne będzie zalogowanie się na stronie WoWs i potwierdzenie odebrania podarunku. Konkurs organizowany dzięki hojności moich widzów którym chciałbym bardzo serdecznie podziękować za pomoc: ArturB Herbatnik70 Adax 306gucio mengood dekorator N3mezis Hutniq (nicki z Youtube) Jeżeli coś jest nie jasne, piszcie. Mam nadzieję że nie pominąłem niczego.
  22. TheNamelessLegend

    Nerf Royal Navy High Explosive

    As the name of this thread implies. RN high explosive, especially on battleships, needs to be nerfed majorly.
  23. Varden_997

    CV OP, nerf ASAP

    Temat mający na celu zebranie całej dyskusji na temat CV i uniknięcie zaśmiecania innych wątków. Poruszać będziemy następujące kwestie: - Czy CV są OP, dlaczego tak jest, czy wymagają nerfa, czy raczej buffa. - Czy USN CV są gorsze od IJN CV i dlaczego. - Czy to czysty przypadek, że gracze głoszący teorię "CV OP" nigdy nie dobili do wysokotierowych CV, czy jednak można znaleźć w tym pewien ciąg przyczynowo-skutkowy. - Czy mem z nosaczem pokazuje prawdę?
  24. ainsaworth

    Yubari Engine damage

    I played the closed beta a fair amount but never noticed the Yubari was that bad for the engine damage. Last game in the open beta my engine was damage no less than 7 times. Every single shot that hit with the engine operational was a damaged engine. either this is a bug or the ship as been completely overly nerf with regards t the engine durability. This needs some serious investigation, I paid money for this ship and it has made it almost unplayable. I will continue to monitor if this happens more.
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