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EDIT: Proposal details changed to allow for different in-game currencies (basically either time or money) A new concept: Flagship of the Fleet WOWS ship development cycles are focused on expanding the NUMBER of ships, not on expanding the CUSTOMIZATION OPTIONS of ships that have been released. In other words: in WOWS ships are improved in terms of ship numbers but not in individual ship detail and depth of choices. Once a ship has been released it stays as it is, it is only effected by nerfs/buffs but those are beyond the control of the player. It is clear that by expanding the NUMBER of ships in the game money can be made. It is however possible to also make money by expanding the CUSTOMIZATION OPTIONS of the ships. By that I do not (just) mean visual customization like camouflages and flags, but also customizations that effect the performance/rewards of the ships. A good starting point for customization options that effect the performance/rewards of a ship which would have to be bought for money AND/OR SOME OTHER IN GAME CURRENCY (*) would be the concept of "Flagship of the Fleet". Most of us playing WOWS probably have a favourite ship. That can be any ship in any class. The concept of "Flagship of the Fleet" would allow a player, by spending X amount of golden doubloons AND/OR SOME OTHER IN GAME CURRENCY (*), to improve something about that ship from an initially limited number of improvement choices to keep it simple. Over time more options could be offered for golden doubloons AND/OR SOME OTHER IN GAME CURRENCY (*). The first time selection of "Flagship of the Fleet" would be free of cost. A player could only have ONE Flagship of the Fleet and if a player wants to designate another ship as Flagship of the Fleet he would have to do that by spending X amount of golden doubloons AND/OR SOME OTHER IN GAME CURRENCY (*). If the player wants to change the Flagship of the Fleet bonus he would have to spend golden doubloons AND/OR SOMETHING ELSE*. For ideas as to what that something might be I opened this topic. Suppose the concept of "Flagship of the Fleet" would be introduced what would you like to see? Here are some of my ideas of the sort of choices that could be offered: - Increase of the silver doubloon/free experience/experience of the ship by X% - The ship earns X amount of coal/steel per match - Add radar on the ship (only allowed on Tiers where they already exist) - Add hydro acoustic search on the ship (only allowed on Tiers where they already exist) - Add fighter/recon aircraft on the ship (only allowed on Tiers where they already exist) - Increase of the weapon accuracy/damage of the ship/aircraft by X% and raising it one Tier - Increase of the armour values/hit points of the ship/aircraft by X% and raising it one Tier - Increase of the speed/acceleration/turning radius of the ship/aircraft by X% - Increase of the consumables/repair of the ship by X% - Increase of the chance of flood/fire/citadel by weapons of the ship/aircraft by X% - Increase aircraft deck processing speed (regeneration) by X % (only for carriers) - Decrease of the detection range of the ship/aircraft by X% - Decrease of all characteristics of the ship by X % and decrease the Tier of the ship by one (two tiers in case of Carriers at Tier 6, 8 and 10 and not allowed for Tier 4 carriers) Alternatively a bonus in one area could also be offset by a penalty in another area. I think any increase in smoke duration/radius, radar range/radius, Flak and fighter numbers/duration would be too tricky to introduce because it would probably upset ship balance too much. The "Flagship of the Fleet" bonus factors would not be active in Clan Battles. If WOWS would implement the concept of "Flagship of the Fleet" what would you like to see and why? (*) GOLDEN DOUBLOONS AND/OR SOME OTHER IN GAME CURRENCY: The "paying" could be done in any number of "currencies", for example: Coal/Free XP/Elite Commander XP/Silver Doubloons (Credits)/Golden Doubloons. For example two currencies could be allowed: Coal and Golden Doubloons. Coal translates into time, Golden Doubloons translates into real world money. Some have more of the former and some more of the latter, by allowing both payment options the "Flagship of the Fleet" would be available to players that have any one of those currencies (time/money). EDIT: I have posted the most recent ideas/additions regarding the "Flagship of the Fleet" concept in a post in the "Naval Training Center" topic, as a suggestion concerning the "Naval Training Center" concept: For convenience here is the "suggestion" text I posted in the "Naval Training Center" topic which further expands on the "Flagship of the Fleet" in conjunction with the "Naval Training Center":
wedfelt posted a topic in GameplayHi. I'm sure you've already heard about the [WIP] Paragon / Naval Training Center feature. If you haven't - heres a reddit link with the WG's video and discussion below. Please - Wargaming, scrap this Naval Training Center / Paragon system. I'm just another player trying to get my voice heard. Personally, I will quit this game the second this feature gets launched. (Yes, its free to play, but you'll be losing a paying customer.) Constructive Criticism: It's lazy gamedesign. Instead of producing new content with the funds we paying players provide you with, you try to get double or triple value from the already developed intellectual property. It's not hard to see why players are outraged already. Other games have done the same over the years and it has never been met with anything but community outrage. My Suggested Fix: Scrap the idea entirely OR make the paragon rewards something non-impactful. Give us unique camouflage pattern unlocks, new and unique airhonk signals, new flags or a one-time reward in the form of Coal, Steel or something. As long as it doesn't directly impact the stats of a ship, giving an advantage over others. Grinding Paragon levels shouldn't become part of the MAIN GRIND, just something like the icing on a cake. "Oh, paragon level up - Here, have this new Tracer colour. Or this shell tracer colour." What do you guys think about this? Do you have any ideas that could "Fix" the problem? Make sure to share. Please, remember to keep your comments civilized and constructive - Lets do our best to help the devs create the game we deserve. Thank you.