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Found 153 results

  1. ici un topic est proposé afin de mettre vos résultats en Low Tier et uniquement low tier. Que ce soit une Win ou une Loose vous pouvez échanger vos résultats afin de démontrer que même low tier il est tout à fait possible de faire quelque chose. Ce n'est pas un doublons du Hall of Fame ou des Fails. Juste le placard du low tier quoi. Seul prérequis être dans le top 3 en low tier (je l'ai assez dit là, non ?). Pas besoin d'exploit juste du résultat d'équipe ;). Allez je commence sur un fail puis une win, après à vous de vous défouler :
  2. This is my first ranked season and I thought ranked are ranked for a reason, and in higher ranked battles the actual number of edited* players and bots are less in numbers, than in standard random battles, after reaching rank 2-3. I get it, most of the low rank battles are 1 afk player at least. (I really have no idea why aren't these edited* autobanned from ranked after the 2nd AFK. Even rank 2-3 is a complete hit or miss with the teams. Complete negligence of basic tactics, like if the team goes to C the 1 edited* cruiser goes to A all alone and get deleted by a DD. etc. Even 1 edited* can ruin your progress because 7v7 even 1 ship is a lot. Is ranked MM is done based on actual rank, or is it just whoever is around? If it's the same as standard matchmaking why call it ranked? Edit: Watch the language please
  3. Furius_Marius

    Mikasa protected MM

    Well... I have Mikasa for the collection and for the secondaries joke. But the ship main guns are a joke. This thing is slow, big and have a few armour for a bb, and takes a lot of torp damage. After speaking with some friends that have it for longer than me. If you get against a tier II battle and they allow you to get close you can do some serious damage. But you are slow, and they need to make the mistake to let you be in 2-3 km range. But usually you got in battle with 2, 3 or 4 tier III battleships that dont care at all about your Armour. And the angling doesn't matter at all. And you don't get in range to anything. Its ok the MM will pair you with a tier III armoured cruiser in a tier II battle. But when you are in those tier III battles with the few main guns and so poor accuracy you feel like a tier III BB in tier VIII battle. I think with some time each nation could get a pre-dreadnought. (Easy for American, Brits, French, Russians, Italians, Germans, Pan-European...) Every navy had at least one of this ships. But for the moment I think they should protect the MM in this ship.
  4. Varate_me_k_as_Klaiw


    Does any of you there at W.G offices realise that now the battles have 14 (!!!!) RADAR cruisers?(both sides ofcourse) Your MM per side at 0.90.5 :...1 CV (just 4 show,does not do anything anymore )...2-3 BB's (to have something that cruiser burns!)...7 Cruisers (all radar's )combinations between :3 Nevsky,3 Donskoi and 1 smolensk and 4 Nevskys 3 Donskoi's!!!! ...a...and 1 or 2 dd's (usually Halland,or something exotic like somers marceau etc. Can YOU tell us which strategy should DD's...BB's....Zao's...hidenburg's...goliath's and other decent Cruisers should follow? Did any of you intersted of that? Or should --after 4 years (second account)--we start to looking for some other game that-at least- respect their players and their money ? Anyway...just in curiosity matters: HOW MANY RADARS is ENOUGH 4U W.G? WHY your RADARs penetrate solid mountains and -atleast-din t have even blid areas as it natural? HOW can be DD's shooting down entire squadron's of your widely advertised CV's Planes? NO thank you...your game is nt funny anymore! Yianna
  5. SSGdoncollier

    Better MM

    In the era of artificial intelligence, there must be a solution for fair MM. Can this superintellligent machine decide who is potatoe, who is nonpotato? And can AI distribute these players fairly and equally into 2 teams? Is it impossible?
  6. SSGdoncollier

    Total damage based MM

    If total average damage of 12 members of each teams is equal or close, is it helpful for MM? Yay or nay?
  7. KillerDolphin


    Hi all , im writing this cos I hope some one from WG will read this , but with most things wont care about the player base and what they think . 1st you have made an amazing game , graphics , ships etc , ive played this since CBT after playing WOT for too many years so why are you seriously ruining this game - CONSTANTLY . This is NOT just a normal rant but a culmination of many hours playing this game . SO - This is how I see the game at the moment tiers 1 - 3 , new players learning the game and experienced players seal clubbing . tiers 4 - 8 , this is split down to people grinding properly , people buying higher premium ships then they know what to do and spoil things at higher tiers . I know you are a company and has to make money - Fine but at what expense to the game play . eg my team 2 x tier 8 BBs ( mass and vanguard ) both played by low game gamers , not even at tier6 , low 40% WR v Enemy tier 8 2x Vladivostoks , both seasoned players , 1 at 52% WR , guess who wins in that 1 !! Not fair on my team having to carry the top 2 idiots . This is happening more and more in game . tier 8 - 10 -Well this is the icing on the cake as they say . You have the grinders / unicums v people who xp there way to the top and add into the mix tier 9 coal / free xp ships in hands of tier 5 people - a wide and varied team scope / play / ending . these tiers are all about people with no balls now - You have created this scenario at higher tiers where game play is crap ,TBH there really is no point going past tier 8 it is so bad and what do I mean by this ---- DDs don't cap because of radar !! most cruisers get hammered by BBs so now all hide in smoke or behind islands and have some effect on gameplay . BBs now hang back because there is no support - the amount of high DPM HE spamming cruisers and DDs its not worth it . Most BBs now die of fire and flood than by AP shells . You do an update every 3 weeks , but YOU are not updating the game at all - the player base is still the same -THIS IS THE MAJOR ISUUE WITH THIS GAME ……………………………...MM SUCKS EVERY GAME , You either rape the enemy or get raped - IS that what you wanted from your game or don't you care as long as your making money . So - My ideas for a better game , lets be positive now 1 . 3 reports per game not 7 for a day and maybe some where to put an short explanation why - AND for someone to look into it and action taken - Bots , team killing etc , I know there is already something in place but some need more than to be just pink . 2. I feel some of us would rater wait an extra 3 months for a ship and not have it nerfed or buffed later , especially if it makes the ship worse and then unplayable especially if we`ve paid for it !! 3. People have to be at certain WR / tier to purchase a higher tiered ship , eg tier 5 to buy a tier 6 or 7 max . 4. If some one wants free xp there way , they must buy the ship and play it to at least HALF of the total xp before they can use free xp ?? 5. Now for the Big One - MM is the biggest gripe on here , its crap , I know its random , but c`mon people some of them out there are really crap or don't care or don't have a clue what to do , and yes IT IS A FREE GAME OPEN TO ALL , BUT when you have someone who just wants to sail around in a big ship like captain birdseye , its no fun when there the top tier of your team . So my suggestion is replace CO-OP and make it sever 1 , Main server is no 2 , take the average WR or PR ( CAN HAVE A DEBATE ON THAT ONE ) EVERY ONE BELOW GOES 1 , AND EVERY ONE ABOVE GOES 2 , so those that have been unlucky with teams can progress up and those that have been carried , will go down . You might say that is not possible , but if you add up all the time you spent on the CV rework ( that didn't ) , the PAYTORICO event and adding more Russian cruisers to the game to please 1 server ( remember you have 4 servers out there ) that time could have been better invested !!!!!! I KNOW YOUR A COMPANY WHO OFFERS A FREE GAME AND STILL HAS TO MAKE MONEY , MAYBE LOWER YOUR PRICES , SO MORE WILL BUY AND IF YOUR GAME GETS BETTER THEN MORE PEOPLE JOIN - ITS THAT SIMPLE !!! I hope to hear some feed back from not just the fanbase / players but WARGAMING STAFF aswell Cheers all Killerdolphin EU SERVER
  8. forp007

    MM bizarre?

    Bonsoir. MM bizarre ce soir: 3 DD et 4 BB versus 4 DD et 5 BB!!!! Même les tiers ne sont pas avantageux
  9. Varate_me_k_as_Klaiw

    3 Smolensk's MM

    W.G...3 times today you want from us to participate in a battle with 3 Smolensk each side...I ll inform you that in the future i refuse to do that...if so...i ask from my teammates to forgive me (they dont...i understand that) but i press the W button and i offer FREE XP's to any opponent team player needs more.I know that you dont give a crap... if you were you should NEVER bring out shitboats like your Smolenk......at 9.2.0 you stop it but its TOOOOO late...any medium to bad player of your gets one just to take revenge...becouse he cant do any damage with any other decent ship!....
  10. Sturmsee

    The Truth About Ranked

    This Ranked season was the worst disaster I heard. Let me get this out first: I am NOT opposed to MM radar ship imbalance, not to SMOLs, nor CVs or to making whales happy at some cost to everyone else. This is also NOT about the last star and the behavior it incentivizes. All good. There is a lot to be said about all this. Not now. But WG whatever you did to Ranked, you should own up to it, let us know and then move on to a better future. I know some feel that it was always bad, I am not talking about the same bad possibly, and if you have decided to only play to 10 and then stop, you would obviously not have seen the C-beams, right, not this time. And if you remember the first Ranked season, you are also of no help because hopefully you are a sunicum. I am talking for the normal to good players. It’s possible that there is no fix. Maybe nobody understands the ML anymore that drives MM. But honesty about what happened might be the best way to, well, keep players in the game. Everyone I know is frustrated to the hilt about this Ranked season. There is always frustration with Ranked, of course. But it should be easy to see in your stats that I am right. Maybe if you look at it as "retention" its awesome that people are held within one rank zone forever. They keep grinding and the game alive. I sure payed real money to try to find different angles. But you lose them. If a poster here feels like piling on, and we are just all bad for whining, and have bad stats, hold it. No matter if you are so good at it, or just co-incidentally fit the luckier patterns MM rewards in your play style, or play at the right times of day: it’s not about you. I guarantee the confusion these weeks was common place. It was always toxic. It wasn’t senseless. And Gulv, this is not about WR. Particularly not about your WR. Try for once not to pull it there. I can explain WR to you another day. Ranked or not, most people can’t carry if the entire team tanks, even if they are decent players. My last 4 games in Ranked saw my team wiped out 1:7, 1:6, 1:7, 3:7. It was just a funny, fitting cap. Even if I was the worst player, this makes no sense. And I did, in all four, play with and for the team, with success on the wing we were, without outnumbering the reds. If you can't believe this, fine, don't, go away. It was just a fitting end to it. Nothing that I can do to end the losing streak. If it proves one thing for good: MM is not random. Of course it is not, because random would mean you would have different numbers of each ship type in every game. Of course you expect MM to NOT be random in that regard. It does not end there though. And how is it that the reds tend to have more radar ships more often? Really just an illusion? The problem very likely is that MM is ‘too clever’ but according to the stats seems to be doing a great job. It does not. At least not if making players happy is a goal. You are letting your AI crush a great game mode blinded by the numbers. I had streaks of 10 wins straight, statistically an impossibility if MM was in any way ‘fair.’ And streaks that long losing. The Ranked explainer video refers to losing streaks. It recommends to change the ship. Did work for me for 10 battles or so. The clip does not mention winning streaks. But why is this even a topic? By what logic do I fare better just by changing the ship? Could be benign. Could be a hint to why it’s so broken. Like not admitting some ships are OP and trying to find a clever way to prevent everyone using only that ship. This is just an example, I am not assuming this is the case. Just illustrating there could be good reasons. Or just forcing you to invest more in ships. I did. So this might cynically mean that 'it worked just fine.' But can you just say what the rules are? The feeling everyone seems to have is that the outcome of a match is predetermined going in. If it’s decided against your team, you will just not be able to score. I don’t quite agree, I think I can sense meanwhile where the occasions to turn the tide against the odds are. Before everyone and their dog start dying. But it only works when there is at least one more decent player in the team. I would not be surprised anymore if in fact there was a meta-RNG going on that decides which team will win on a much higher level than shots fired. One guy reported that of his 20 pals who always make it to #1, this time only one managed. Winning had become a complete gamble with no relation to your play left. But maybe we are all just stupid. Maybe sometimes MM switches to put you into an abysmal team and does that until you managed to preserve a star by scoring best. To filter out bandwagon riders. Wouldn't that make a lot of sense? Again not saying this is so, just making the point there could be good and smart reasons to do things. Could even be smart to not tell people so they can't duck it somehow. But don't be too smart. Who is to take it seriously then. People whine about MM a lot. But after thousands of games you start to have a feel how a SHIMA should melt under your hits, or a BB should light up. When it just doesn’t happen and others in the same game report the same feel of impenetrable opponents — it sure feels like RNG is, let’s say, dynamic. There are games where you hit but just don’t score. And then its reversed and the reds fall apart. It’s too extreme to be fun because of course it taints your wins, too. There is hardly a way to prove any single notion of this. Also, I can imagine a situation where manipulating MM and RNG to keep newbies happy enough and prevent people from all sailing SMOLs might make perfect sense. Fair enough. But you completely f* it up. Whatever you tried, it did not work. From what I hear, you are losing more folks than you are successfully trapping in the grind. Once it becomes clear that it’s too badly rigged, there is little incentive left to play. People now give the tip to only play to level 10. I know how fast my clan mates have learned to give up on Ranked. I can imagine that it might be very hard to judge how well ML works and you might have created an off-kilter feedback loop, it is obvious, where. I know you do the survey. I just hope enough people will speak up and bring the prior degree of survivable radioactivity back to Ranked. Or if you keep it the way it is at least tell us what the rules are.
  11. Xphenomenal

    "clap" smolensk

    Wargaming literally outdid themselves with this ranked season... Who would've thought that putting an OP ship into a ranked 3 times... Don't know if their braincells stopped working or something...
  12. Hi all, Statistics of 20 (almost back-to-back) battles in Tier VI RU BB "Izmail" in new MM... I somehow never found time to grind the new-ish RU BB line until now... started with "Izmail" (i.e. that's the highest I got via containers - bad luck as usual)... The "Izmail" is very very powerful when used properly and enemy is often left wondering what is happening (unfortunately the armor is not that great and if you are not careful you will be punished)... also you simply can't carry in her if the opposition is at least competent... Statistics (20 battles): 7x uptiered to Tier VIII battle (4 defeats / 3 victories) 5x uptiered to Tier VIII battle (3 defeats / 2 victories) 8x top tier in Tier VI battle (3 defeats / 5 victories) Leo "Apollo11" P.S. In my 2nd battle I got detonated... just 8k damage done...
  13. Bonjour, j'ouvre ce sujet spécifique au MM pour éviter que le sujet Coup de gueule en jeu soit "monopolisé" par ce simple sujet. Ici on va parler de tout ce qui concerne le MM, pourquoi il nous frustre, comment i faut le faire évoluer, pourquoi on l'aime comme il est, pourquoi il me tape sur les nerfs, comment peut il faire des parties absurdes.... Bref tout ce qui concerne le MM UNe seule règle, on respecte les propos de chacun. On peut apprécier ce qu'il est aujourd'hui tout comme ne pas le supporter, tout le monde peut s'exprimer mais doit aussi accepter la contradiction. On appelle ça un forum. PS les modo vous êtes libre de placer ici toute discussion qui a sujet avec les MM et qui prend trop d'ampleur dans d'autres sujets ! PS 2 : je mettrais ici les résultats de l'étude collaborative..... je pense que l'on peut clôturer le fil de discussion là bas..
  14. loppantorkel

    MM manipulation?

    I think most of us get the feeling sometimes that MM might be a bit 'steered' in some direction, and it probably is, but to what degree? Sometimes you end up in terrible teams and no matter what you do you can't turn it around, and other times you might have had a little break and enemies are sailing like they were hired by WG just to die for you. I doubt we'll ever have a clear cut answer from WG that could be fully trusted (not because of evil or anything, just because capitalism and company secrets and that's fair). So how far into tinfoil hat territory do you go? What's reasonable to assume? Could things be tested or are there answers to be datamined? To which degree would you like 'smart' or 'manipulated' MM? I know 8 is missing in the poll. New valid options will be added. edit: added some poll options. Some early votes got messed up in the bottom...
  15. Zlociutki_Marcin

    To są jakieś jaja ze strony WG ?

    To są chyba jaja jakieś ... Jak zawsze losuje po 4 ddki do tego radary w drużynie przeciwnej to w naszej zawze musi być gorzej ... A jeszcze jak w bitwie da srającego gołebia to już nie da się grać. Po 6 niszczarek i srający gołąb... Do tego dwa radary w drużynie przeiwnej ( Moskwa, Des Moin ) ...
  16. Sooo, the matchmaker is a thing, and I thought we could have some fun coming up with legitimate teams of ships and voting which one we think will win. Assuming equal player skill. I'll start Team A Team B Yamato Kurfurst Missouri Izumo Musashi Izumo Jean Bart Fredrick de grosser Stalingrad Minotaur Kronshtadt Neptune Kronshtadt Donskoi Roon Ibuki Kutuzov Cleveland Black Tashkent Chung Mu Yugumo Z-52 Daring https://www.strawpoll.me/16976496 set up a quick straw poll for fun. Let me know what you sailors think.
  17. I know that many bots will come out of the woodwork and start to bash this post, but go right ahead. Today i played some games with TX UK BB. At first it was fine, first 6 games were i believe 5 wins and 1 loss and i have no problems with nothing in those games, all even, good games, both teams fought well, both could have won. Then i played 10 more games and lost them all, UTTERLY HOPELESSLY. Nothing but anger and frustration can come from such utterly idiotic games. Basically all games were 100 - 1000 or even less then 100 - 1000. I will not even ask WG wtf are they doing with MM, why such hopeless teams are being made by MM. I will just say this - i have uninstalled game and will not play at least for a long while, as a customer this is utterly disgusting experience and you can go to hell.
  18. ThemistoclesGR

    -Worst Ranked season ever-

    Hi fellas, I wanna share my impressions from current Ranked season -by far the worst one for me. Being stuck to rank 5 for 350 battles i feel on the edge to quit playing since its by far away from fun and competition. Of course i wont put it to players as everyone knows a battle may go wrong or good for someone. Ill put it entirely to the match making and more precisely to the ships balance. I dont know if you agree with me but a win is 50% to the players and 50% to the ships, different ships with different gameplayes but specific capabilities and advantages. One huge advantage tho is the radar that balances the whole game no matter the ship or the player. Since i had another losing strike today i feel again that its pointless to get higher to ranks, for ranked 4 i needed 105 battles and im still at rank 5 at 470 battles (yesterdays stats) including numberous backs and forths to 6 and back to 4...if i remember well i reached 3 times rank 4 with 3 stars and fell like 6-7 times to rank 6 or 7 and back again to 5. As i believe many of you had the same experience and the common idea i think is the same with mine. For this reason i screenshot my todays progress, my overall stats to ranked and some match makings as an example. To all 3 screenshots i uploaded i marked the match making depending the radars at every team. No matter if its a loss for me or win, the winning team had at least one more radar to the losing one (including minotaur). I wont say much for this as most of the players here will agree that the more radars the bigger the advantage. Though i wish i had some yesterdays screenshots that i played 2 battles (ofc lost) with 3 radars vs one. As a subsubject of my first impresson i want to say about destroyers and how they are matched to balance the teams. Since some dds have radar or hydro as well is an advantage too. Considering that already a cruiser with radar is big advantage then a dd with a radar (that you basically can transfer whenever you want unspoted) is even bigger. So my point here is the teams with yue yang balanced with gearings (i wont say with shimas cause shimas got awesome torps and can balance it to damage) since yue yang is basically a gearing with a radar. The rest comments on this are yours... Third point to match makings is the issue with minotaurs. How the hell a minotaur with smoke can be matched with a cruiser with radar? I've been in many matches that one team has radar (des moines, moskva, worchester) and its matched with a minotaur who -guess hat- he has smoke. Its another "given" advantage to the one of two teams and before yu run to talk about the "choice" to put a radar ill respond with his awesome paper armour... Final point-problem of the ranks are the overpowered ships. I've experienced many battles with a precise characteristic, a "new" ship to take the first position no matter the contribution to the team because of false game mechanic. As an example ill put on the table two ships, the worchester and the conqueror. I think the worchester as overpowered because it produces a lot of damage with a lot of fires (even you have just used repair) combined with a lot of overpenetrations from the shells fired to it even tho it has light armour. Its not reasonable to deal 3k damage on a worchester from a yamato shell. I think its a little bit shame mostly when there is not even a radar on the other team (match making issue again). About conqueror i have to say that its op as well for the simple reason that causes 10k dmg per shell and 2 fires even after repair and at the end it disappears from the "spotted" area after a few seconds, at least manage to balance it with another conqueror at ranked games. To conclude with, for those simple points i think this ranked season is a total mess, by far the worst of all the previous ones (even with the t7 i played lol). Bad players getting advantage of op ships to climb the ranks even they dont deserve it, match making makes better players to struggle to get where they deserved to be and generally all this is far away from the "fun" of the game. At least you could bring back the "irrevocable" stages after rank 10 so ppl wont damn the game for this situation and mostly they wont quit ranked season. Afterall if it was a fair season as pronounced before the beginning you should be able to keep the rank that you earned... I hope my English are good enough to make my points clear, Thanks in advance
  19. Even in a Co-op, ridiculous!! Screenshot speaks for itself...
  20. Ständig liest man hier verschiedene Verschwörungstheorien über den Matchmaker. Nun habe ich das was bei den Panzern gefunden, denke mir aber das der MM hier bei den Schiffen ähnlich funktioniert! Das sollte eigentlich viele Fragen beantworten, wie der Matchmaker funktioniert. https://worldoftanks.eu/de/news/general-news/matchmaking-918/ Interessant fand ich folgende Aussage: Sollte man nacheinander mehrere Gefechte als Lowtier unterwegs gewesen sein, versucht der Matchmaker ein Team zu finden, wo man von der Tierklasse im Mittelfeld oder an der Spitze landet! Das kann jetzt jeder für sich entscheiden ob das hier bei uns genauso funktioniert oder nicht. "...Solltet ihr nacheinander mehrere Gefechte im unteren Teil der Liste gekämpft haben, versucht der Matchmaker, euch ein Team zu finden, in dem ihr in die Mitte/Spitze der Liste gelangt. Hierbei spielt es keine Rolle, ob ihr mit dem alten Fahrzeug weiterkämpft oder ein neues wählt. Sollte diese Maßnahme aber zu lange in Anspruch nehmen, gelangt ihr in ein Spiel mit passender Stufenverteilung. So müsst ihr nicht in der Warteschlange versauern und gelangt immer in ein optimales Setup für die Situation auf dem Server..." Ich für meinen Teil fühle mich nicht benachteiligt vom "Matchmaking". Im oben eingeführten Link kann man sich im Detail ein Bild von der Funktionsweise des MM bei WoT machen. Der wird sicherlich bei den Schiffen im großen und ganzen so ähnlich funktionieren. Für Warships habe ich lediglich folgende Tabelle gefunden, aber sonst keine so ausführliche Erläuterung wie bei den Panzern. http://wiki.wargaming.net/de/Ship:Matchmaking
  21. Hello guys.Wonder this T8 plays in TX will be fixed in the future?Just had a good MM, that puted my stock Charles martel in to TX with CV........cant shoot nothing with 16km range, went closer and CV instantly deleted me.....I like this game, but gathering exp with T8 ship is most of the time is impossible...Technicly waist of flags too....
  22. J'ai penser à un truc pour pour améliorer le matchmaking des tiers 8, pourquoi ne pas introduire des parties de tiers 11 et 12, où dans le cas du tiers 12, il n'y aura que des navires "low-tiers" de tiers 10.
  23. VeryHonarbrah

    CW mm - second teams

    So we are running 2 teams, 1 is drifting in and out of the struggle upwards into the storm league with our second in the 3rd group of the gale. I understand our alpha team facing teams in the league above us, however our second team faces storm league teams almost every match. Our second team isn't on massive win streaks or has a very high wr, so I dont see why its facing teams that our in the leagues above us, with them not even being in the struggle downwards ect ect. So I was wondering if both teams have the same mm, and wondered why should we have separate ratings if we face the same opponents.
  24. TZB77

    Tier VII and VIII

    Is this normal nowadays playing with tier VII and VIII...8 games tonight....1 top tier, 2 mid tier (1 low tier, 2 mid tier, rest high tier ships and about 5 dd's (bb main)), 5 games low tier....kinda hard to do well with those odds you know....should I go only tier IX or X ships then? I have 3 19 point captains...2 on tier VIII ships, one on a tier VII ship....any advise?