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Found 36 results

  1. "Fading Transparent Minimap MOD for WoWS" helps players expand the minimap in low-resolution screens. This MOD will be useful when stream/post gameplay video. ●Download WoWS_FadingT-Minimap_0980.zip (18,938,962 bytes / for[0.9.8.0]) ●Install From version 0.9.6.0, "res_mods" folder was moved. current version: <install folder>/bin/2832630/res_mods/ Please copy "bin" folder, included in the archive file, to the installation folder of WoWS. ●for MOD pack editors / cover image was renewed _ ●Using Image / PV was renewed Please watch this video for details. (Please pardon my poor English.) ●Change Log (2020) ●Change Log (2016-2019) _
  2. Hello fellow captains! I've recently encountered a strange bug when playing German CVs. I was in Parceval in Domination battle on the Mountain Range. My team pushed the enemy to the corner, we were clearly winning. The way to the middle cap was safe so I entered the cap, plotting the course by setting waypoints. My course looked more or less like this: I entered B and started capping. Because the enemy was around A2, I decided to set an additional waypoint in C. After a few minutes my teammate wrote "CV wtf get in the cap". I looked at the map - my CV was reversing from the cap! The course was straight ahead and for some reason the ship started going backwards. I deleted the old course and set a new one in C, the ship moved normally ahead. I though I misclicked or something. But then in next battle, also in Parceval, I was on the Neighbors map. When I noticed that the bulk of my team is going west I moved with them, like this: I was busy flying around and at some point decided to move up north. I opened the map to see that my CV was near the map border with a weird plotted course, something like this: I didn't even open the minimap since I plotted the first course and I have no idea how it was set. A buddy of mine (who also plays WoWs) also confirmed that I certainly didn't plot like this. Today I saw in the comments under one of the recent Toptier videos that few other guys had similiar issues with German CVs, both Parceval and Weser. Any of you guys experienced similiar issues?
  3. Odo_Toothless

    [0.9.8.X] OdTo Minimap

    [0.9.8.X] OdTo Minimap - download Info: Adds to minimap a white line of direction to Your active squadron and visible enemy ships. Unfortunately, in game there is no camera zoom in a airplane view , so it can help a bit in choosing a good approach angle to attack by planes, when looking at minimap. May be handy, when having ex. small monitor or not such good vision. When playing other ship classes, it helps read the current game situation. Additional changes: - Main battery and torpedo range can be turned on/off in minimap menu. - Colour of radar and hydro circles changed from dotted blue line to green one. - Icons of friendly and enemy (currently spotted) ships which are out of our spotting range are changed to normal visible ones (last visible enemy icons remains the same). From my observations this information has no practical use and makes more difficult to quickly assess battle situation. - You can change size of minimap, markers, ship names and directional line in setup file. Information is in the spoiler. To make those changes work, game restart is required. Installation: Copy /gui directory from zip file to your mod folder: /bin/"current version"/res_mods/ Compatibility: Use Aslain's WoWS ModPack or ModStation
  4. Hi. I wondered if it would be workable for a Mod to be created to allow the option of abbreviated/shortened names of ships for the Minimap, such as 3, 4, or 5 letter names eg MNT or Mont (Montana), etc? What do you think?
  5. Hello I asking for some help, I need to know how to turn off the last know ships location on minimap. On minimap gear setting, I haven't that option, and I would like turn off this option. I know many like, but many don't like this option On. For a quick reading of the map it simply confuses its visualization, and makes the minimap too confusing and populated with very subjective information to be important. Of course there are advantages to having the last location turned on, but please leave that option on the user's side. If you can help me, thank you in advance!
  6. I'm going to keep this very short, since Mr. Conway has already stated this: "If our players deem this necessary, we can always re-implement this feature" in the very first CV Rework Livestream. We NEED (!!!!!!!!!!!!) manual ship control!!!! Period. _____________________________________________________________________________________________________________ "Constructive" feedback, for the people who absolutely don't understand my (our/us, CV players') frustration: Fellow CV players will understand what I mean. Properly positioning your carrier, and estimating distances and whatnot is near-impossible on minimap (auto)pilot, and I got myself killed countless of times since 0.8.0.0 went Live because of my bow sticking out behind the island or whatever spots me due to the unavailability of manual steering, manual control, manual what-the-[edited]-you-want-to-call-it. Personally I don't understand ANY SINGLE THING of WG's reason to remove this essential key feature from aircraft carrier gameplay. The only way of manual steering is to recall your squadrons with F, then basically do nothing to help your team to spot or deal damage, no, you're simply positioning your damn ship, which got me reported multiple times with my teammates stating "Go play Ship Simulator", or "Bot CV"........ Seemingly WG developers haven't played CVs since they would know how essential such a small feature is. I like the CV rework, but I am unable to properly play without this feature. I've been spending thousands of Euro's on World of Warships since June 2015, when I started playing, and I was planning on getting Kaga and Graf Zeppelin day one after they'll be on sale again, but maybe you'll wake up after you'll flush about 200,- Euro's through the sink: I will not spend anything related to aircraft carriers without proper ship control! Angry regards, Sirion PS. I know that I'm not the only one with this problem, yet I haven't seen one single player that properly addresses this issue and why this shouldn't have been removed from the game. People say WG "dumbs down" CV gameplay while the CV players themselves could CHOOSE to USE or NOT USE this system; if they think it's too hard to manage, then they DON'T HAVE TO use it!
  7. mal wieder paar kleine Ideen: 1) könnte man alle Maps so drehen, dass sie horizontal sind? also auf der Map ein Team rechts, das andere links startet? Jetzt sind ja manche Maps diagonal, bei anderen starten die Teams oben und unten, und nur auf der Eiskarte (denk ich) starten sie links und rechts. Wenn man jetzt z.B. sagt: "deff left and attack right!" oder so - dann isses oft unklar, weil die Leute nicht wissen, ob LINKS und RECHTS auf der Minimap gemeint ist oder aus der Schiffsicht (beim Team, das von oben nach unten fährt, ist das beides ja entgegengesetzt). Aber OBEN und UNTEN ist immer klar = das würde die Teamkommunikation doch verbessern ... 2) könnte man beim Chat einen anderen Ton für "an alle" machen? Wie oft hab ich schon aus Versehen was an alle gepostet! Wenn man neben diesem kleinen "plupp!" das jetzt erklingt, sobald man in den Chat zu schreiben beginnt, einen anderen warnenden Ton hat, falls es "an alle" geht, könnte man das öfter vermeiden^^
  8. ist wahrscheinlich zu unübersichtlich, aber manchmal wünsche ich mir kleine Kreise auf der Minimap, die mir zeigen, dass ein Verbündeter gerade Hydro macht: - ein Kreis um das Schiff, wo die Hydro wirkt (wie weit) - und der Rand des Kreises zeigt, wann's abläuft (360° == 60 Sekunden) ähnlich für Radar und DefAA … 1. P.S.: voll ausgefüllt, aber ziemlich durchscheinend (und optional abschaltbar) könnten diese Kreise ja sein, um nicht so sehr zu stören 2. P.S.: Nebel (mit seinem Ablauf) auf der Minimap zu sehen, hätte evtl. auch was, aber da wärs ja kein Kreis, sondern so ein "Croissant" ^^ 3. P.S.: alternativ könnte man auch was über den Sound machen: dass ich Hydro höre, auch wenn der neben mir Hydro an hat
  9. Es wird Zeit, dass man auf der Minimap genauer pingen kann - dass das ganze Quadrat markiert wird ist schon lange überholt. Gerade bei Clangefechten ist es mega wichtig, Positionen genau(er) markieren zu können.
  10. So, @wilkatis_LV has posted a video of the new ship detection changes that were teased before. Watch the video: Instead of solving the issue, WG again went for the dumbest solution and decided to punish people with minimap awareness. Because adding a delay to the minimap is the way solve detection issues. If this goes live, the first notification you will have that there's a ship nearby will be a dev strike in your side. My reaction:
  11. RNjisus

    minimap squares

    Do you think it would be beneficial for the gameplay if parallelograms were lit up on the main screen when we ping the minimap squares? That way we can ping that an area has torpedoes (moving towards our teammates) in it. Or if a noob goes to D in North/Northern lights we can ping him and he will see a parallelogram around his ship light up. Maybe it would make the game too arcade-y for those who enable this feature but it would facilitate communication.
  12. P2Win

    Minimap

    It's no doubt that the mini-map in this game provide valuable information that improve your game play. How many of you guys/girls don't pay enough attention to minimap? I am guilty as one of those person who sometime completely ignore minimap and it often lead to me having to load into a next game.
  13. Wobbegong1

    Planungstool für Minimap

    Hallo Hier eine kleine Idee, die zwar nichts mit dem aktuellen Update zu tun hat, aber vielleicht künftig einmal realisierbar ist. Wie wäre es, wenn man die Minimap allenfalls als Planungstool benutzen könnte. Also zb: indem man Pfeile darauf "einzeichnen" kann (zB. mit Crtl.+Maustaste gedrückt halten), die dem Team signalisieren, was man selbst gerade zu tun gedenkt, oder vlt. auch, um einem Mitspieler darauf hinzuweisen, was gerade sinnvoll wäre. Etwa so, wie auf dem angehängten Bild gezeigt. (Bitte diese paar Pfeile nicht taktisch bewerten, das ist nur zum Veranschaulichen, was ich meine). Um zu verhindern, dass die Minimap unsinnig vollgezeichnet und die Funktion missbraucht wird, könnte man dies zB. so realisieren, dass ein eingezeichneter Pfleil fürs Team jeweils nur für wenige Sekunden sichtbar ist, und dann wieder ausgeblendet wird. Oder dass die Funktion vlt. nicht in Zufallsgefechten, sondern nur im Ranked oder in Team bzw. Clangefechten verfügbar ist. Oder dass nur der Anführer eines Teams zeichnen kann. Wäre vlt. eine Möglichkeit, das Teamplay etwas zu verbessern...? Nur so ein Gedanke, keine fertig ausgegorene Idee...
  14. There was a requirement of shooting down 20 planes for the October Revolution mission, so I brought out my Ryujo, in AS setup, which has 3 fighter squads. Trying to control them was a mess. I could not remember where each squad was, and often chose the wrong squad for the action, resulting to hopelessly slow reaction to enemy CV action. Since I was trying to control them from the minimap when possible, I often gave orders to a wrong squad, which made my play a mess. How do better CV players cope with this? Can we please have squad numbers shown on minimap for CV players, so that they can better keep track on their squads ands their locations? I think that this would be very helpful in organizing the squads.
  15. Commander_Cornflakes

    Consumable-Circles on the minimap

    Hello WG Is there a plan to add more options for the minimap to display circles around your ship that show the range of your consumables like radar and sonar, maybe even smoke radius? If not, do you plan it now after you read this question? (This is very important to me, because after the last update, the detection range in smoke is shown as 2km circle on the minimap which means, I can't estimate the 8.5km radar range with the 8.7 spotting range on my Belfast anymore, making it absolutely unplayable)
  16. mrk421

    scalable minimap

    When can we expect to get a properly scalable minimap in the game? Gaming at higher resolutions is becoming more and more common and even at maximum size, the minimap is far too small on resolutions above 1080p. So why isn't it in the game already and is someone at least working on it?
  17. C13H16N2O2

    Costume range-ring to minimap

    Sometimes would be a wery usefull information to be able to set up a costume ring to the minimap: Soar/radar range, if i have, or the enemy wich i want to avoid; Range where i can be at full speed, by 1 minute (externally calculated, etc. I dont want to get rings for evetrithing, just one, wich is setupped by ships (as minimap-setups stored), and i would adjust it as i want. Is that possible?
  18. Butterdoll

    wg, your minimap sucks

    Please, WG improve the minimap. At it's current state it's not possible to navigate trough the islands using the minimap.
  19. Yahliamir

    Problems with division and port chat

    Hello everyone! For the past couple of months I have had a couple of issues with divisions: #1) In port and when in-division, I will see my division-mate normally (logged in, ready for battle, will receive chat etc) but once in-match I will: (1) No longer see their icon on the minimap (At all, not just not golden) (2) Not see their HP bar and ship name above their ship (I will see a ship without any information) (3) Not see the message about them getting any kills or getting killed (xxx killed yyy) I can talk to them in division chat, but that's it. It is extremely distracting as I have a hard time keeping my eye on them while sailing around. #2) Usually I have no issue connecting to a match, but when I play in a division, every other game is a failed connection, forcing me to reset the game (*interesting note here is that when I log back in, I CAN make a new division in game and the above issues are gone) #3) In port, and when trying to get a division going, I will often get a "chat server unavailable" message in the chat window: (1) This will not let me send or receive chat messages (2) In the minutes before it appears I will see my friend as logged out when in fact he is online and trying to message me (this has caused us to miss each other out, and making us start separate games which is very annoying) Both issues 1 and 2 happen whether I'm the division leader or not. I have tried: reinstalling the game and reverting back to vanilla mod-wise. I have had CPU usage issues and lags in the past but that seems to fix itself up (still high CPU usage but no lags anymore) I really don't know what to do at this point, any ideas??? :( Thanks! ***Specs if relevant*** Intel i5 4690k (overclocked) Nvidia GTX770 8 GB ram Windows 10 64bit Both windows and WoWs are installed on a Samsung 850pro SSD (128 GB)
  20. Hi there, i would like to ask if you can add something on the Minimap, about Radar Range. I mean its already show about your Detection Range, AA Range and so on - but there is no Indicator about the Range of your Radar (or Hydro) i mean, the Range of Radar is almost similar but it would be nice, if you can add an Option for that. For Example if you playing a German Battleship, or Russian Cruiser, US Cruiser - you may enable that Option to see where you "may" spot an Enemy Ship
  21. I think the range for the radar and the hydroacoustics should be displayed as a circle on the minimap like gun ranges and detection ranges. That's all. It's a short post, sue me.
  22. wretched_rod

    Minimap range circles

    There was a gun range indicator on the minimap, besides the torp range and spoted range. Where did it go?
  23. Hello, since i skilled "Advanced Fire Training" on my Ognevoi, the main battery range on the minimap is not longer displayed for any of my ships. Im not running minimap mods. Added a screenshot below. Best regards
  24. Ollie_Mix_Grill

    MiniMap Last Known Position

    Isn't it about time the minimap showed the last known position of the enemy? I find this quite frustrating. I'm sure now that it has been done in W0T it could easily be done for W0W.
  25. Morgenstern1970

    Mauszeiger-Bug

    Guten morgen! Ich habe folgendes Problem: Schlacht startet, ich gehe in die Kartenansicht, setze ein paar Wegpunkte, gehe zurück in die normale Ansicht und habe dann immer noch einen aktiven Mauszeiger (so als hätte ich STRG gedrückt). Die Kamera ist fixiert, ich kann sie nur bewegen, wenn ich mit dem Mauszeiger an die Kanten stoße. In der Scharfschützen-Ansicht geht dann überhaupt nichts. Ach ja, und ich kann nicht schießen. Mehrfaches STRG- oder Hochstelltasten-Drücken bringt nichts. Das ganze nach den Updates heute früh, gestern ging es noch. Hat jemand eine Lösung für das Problem? Danke!
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