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Simple plane swaps using existing in game assets, as default plane selection made by Wargaming leaves something to be desired at times. Installation: extract .zip archive and copy PnFModsLoader.py and PnFMods folder into World of Warships/Res_Mods/[version]/ note: PnFModsLoader.py file is empty can can be safely overwritten by other mods Midway: replaces BTD Destroyers with AD Skyraiders for both dive and torpedo bombers http://www.mediafire.com/file/t7ld3p54sg9y7ta/Midway_swap_AD1.zip/file Hakuryu: replaces J5N with B7A, as more appropriate dive/torpedo bomber, A7M replaces A8M http://www.mediafire.com/file/a5sx4rrscd325ky/Hakuryu_swap_A7M_B7A.zip/file Enterprise: replaces planes with Battle of Midway loadout, consisting of F4F Wildcats, TBD Devastators and SBD Dauntlesses http://www.mediafire.com/file/3ytugrxh92cf8uq/Enterprise_Midway.zip/file http://www.mediafire.com/file/4316mvjisdr3tn9/Enterprise_Midway_fixed.zip/file - fixed texture issue on hull and planes. Kaga: replaces planes with Pearl Harbor and Battle of Midway loadout, consisting of A6M2, B5N and D3A http://www.mediafire.com/file/bsb3pmfguhs0ckm/Kaga_PearlHarbor.zip/file BIG FAT WORD OF WARNING: AFTER INSTALLING MOD, I STRONGLY ADVISE TO TEST MODDED SHIP IN TRAINING ROOM FOR ANY UNEXPECTED BEHAVIOR OR VISUAL ERRORS. I did my best to doublecheck for any errors, but it goes double for Enterprise and Kaga, as I don't own them. Changes: -fixed Enterprise texture issue -added Kaga swap Known issues: Enterprise: -swapped dive bombers draw only three bomb tracers -doesn't work with Azur Lane camouflage Work inspired by Carrier_Ikoma from NA https://forum.worldofwarships.com/topic/189171-tutorial-working-plane-swaps/
I have been playing this game for years but know i got a problem after finishing the midways special misson the upgrade that i get cant be on midway i am trying to use it on midway but it doesnt show the special one its in my inventory i can even sell it but i cant use it if someone knows anything about this can you guys help me
So I rewatched Midway, seeing how the remake is coming out soon. As there was no CGI, they used other ships as props. Aside from other discrepancies, i noticed this "yamato" but i cant place it. Looks somewhat like a Nagato pagoda, but since Nagato and Mutsu were sunk way before the filming i'm stumped..
Playing the midway at the moment is "interesting" if not - difficult depending on the number of AA ships and "don't come near me zones". But putting that aside I want to cover something quite damaging. The economy of basic credits. Every game is a loss without premium. Win or lose, top of team or bottom. T= Torps, B= Bombs hit, R= Rockets hit, P= Planes destroyed, I= Incaps, D= Destroy, F= Fire, C= Flooding, Def= Defended, S= Spotted,= Game 1 - Victory - 2nd on team Battle performance 3 T, 24 B, 31 R, 4 I, 1 D, 4 F, 1 F, 5 Def, 14 S, 7 P Credits received 232K vs Credits spent 256k (with -25%) -24K Game 2 - Defeat - 1st on team Battle performance 5 t, 8 B, 14 R, 34 P (11 ship, 23 with fighters) 5 i, 1 D, 5 F, 2 C, 2 Def, 14 S Credits received 247k vs 277k Spent (with -25%) -33K Game 3 Defeat = -102K - 3rd on team Game 4 Victory = -63K - 8th on team Game 5 Victory = -17K - 5th on team Game 6 Victory = -33K - 2nd on team Why am I not breaking even? It's costing me credits to play, am I missing something obvious here? ps. yes I'm aware im not using a camo/flags for credits mainly because I thought it was odd that I had a great game yesterday despite forgetting to put flags/camo on and getting -24k.