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Found 17 results

  1. Joergensen

    Online players

    Hello, some time ago WG removed the possibility to see number of online players, that along with a very bad Match making interface during the cue for battle( the screen u get when waiting for a battle). This is a problem when someone try to play out of prime time, you get no feedback on what tier other players online cue up with. All in all the info you get is woth zero, u get 2 numbers who says nothing...and IF the first number u get is the number of players currently within your MM spread and number twi is the total amount of players in cue then World of warships got a problem. Why can they use the match maker screen they had during beta testing ? and show numbers currently online ? PS: Did spend an average 8 minute in cue for battle, no way of knowing what tier other players did cue up with, i tried swap ships and tier random and did eventually get in battle.
  2. Hi all, A small bit of fun... when was the last time you saw Tier VII Random battle with 6x CV, 16x BB and 2x CA/CL ? One can only imagine the pain those 2 poor Tier IV CVs and lone BB must have felt... Leo "Apollo11" P.S. My team won...
  3. St4rKeeper

    Loose Loose Loose ....

    Hallo Zusammen ... schafft Ihr es auch 14 mal hintereinander ein Match zu verlieren? Spätestens nach dem 7. loose in Serie ist es einem so scheiss egal dass man nur noch Schiffe in die Schlacht schickt und ein bisschen dmg macht und dann extra draufgeht. Die Chance so einmal zu gewinnen ist IMMENS grösser! Kriegt es Wargaming nach 3 Jahren echt noch nicht hin ein einigermassen Balance Optimierter Matchmaker zu Programmieren !!! BUHHH !
  4. didighost

    Match Maker

    Queridísimos desarrolladores de World of Warships, Una tras otra actualización (insisto en "una tras otra"), estamos viendo añadidos al juego que, en gran medida, ni influyen ni dejan de influir en la jugabilidad (léase "mejora de la jugabilidad"). Muchas veces os he leído decir "hemos añadido tal cosa a petición de los jugadores", "...y esta otra a petición de los jugadores". Pues bien, hay una petición a la que no haceis ni caso y ésta SÍ que mejora la jugabilidad (que digo yo que es un aspecto vital en cualquier juego, no?...uy es verdad que a vosotros sólo os interesa el dinero). Y esa petición es: CHEQUEEN URGENTEMENTE EL MATCH MAKER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Es una petición popular ya y debe hacerse con urgencia! Ejemplos: 1. Diferente número de dd's en mapas de captura 2. Habiendo más de 23000 jugadores conectados, por qué c.... toca jugar con dos tier de diferencia!?!?!?!? Realmente 23k jugadores no da para jugar el mismo Tier?!?!!?!?!?! A ver si cuidais más la comunidad de jugadores, que es la que os da de comer y os dejais de actualizaciones inútiles y que no aportan nada salvo contenido para crear jugadores más inútiles y para sacar dinero.
  5. Hello my idea is first and only thinking random battles. To start with rank 1 and 2 get this one all for them self. And now the rank 3 ship will play with ships from pool of players that fit in to the fromula. So here i is rank 3 ships will get rank 2 ank rank 4 Rank 5 ship will get battles with the system few rank 4 and rank 6 and son will make a old man happy when some of the stuff i say gets used
  6. Hi all, Preface Note: This in NOT intended as "elitism" of any kind - I don't condone it at all - it is just simple sieve to teach players the basics before they advance (in most cases way way way too fast) to higher tier gameplay. What if WG WoWs use the sieve for high tiers (Tier VII, VIII, IX and X) that would simply not allow player to enter combat unless he/she has combined WinRate in type (Destroyer / Cruiser / Battleship / Carrier) above 50%! In other words if some player, for example, has combined WinRate for all DDs below 50% he/she would not be able to play Tier VII / VIII / IX and X with DDs at all for time being and game would inform the player about that fact if he/she tries to press "Combat" button - also the game would instruct the player to play lower tiers and rise the WinRate in type before trying to play higher tiers. That way such players can train their skills in lower tiers and ONLY play higher tiers when they are ready... I know this is not "perfect" but it is at least something... what do you think guys? Leo "Apollo11"
  7. Catherine_W

    Tier 6 Problem

    Hy guys, i'd like to know your oppinion about T6 ship first of all are the Match maker telling us the fact that tier 6 would have battle in TIER 8 BATTLE. still 2 higher tier in new patch. this is dont make sense. 1. Any carriers against T8 ship, (wathever it was. (fact that the planes like paper and the plane's stock?? nevermind) 2. Battleship T6 vs T8, (i think its kinda fine since they got range, but not HP and armor thickness.) 3. Cruiser against anything. (Cruiser vs DD is okay since its the first priority.) what your oppinion guys?? if the question reflected to me i'd like to say that tier 6 battle just face one higher tier e.g. Tier 7 (T6 CV vs T7 CV are okay, present skills and tactics means win) please just tier 6 vs tier 8.
  8. Sandwhichishere

    Fail Divison TK's Me.

    So I was logged in to play a game after having a rather poor gaming session on Planetside 2, I was hoping to enjoy some WoWs and instead got TK'ed by a Fail Division for an unapparent reason. The Link above is a screen shot of the team score board as I haven't configured WoWs to record or use any recording software. As you can see [edited] killed me in his Mahan and he was part of a Fail Division with [edited] in a Hermelin. At the beginning of the Match I said to all; "We have a Fail Division", and a enemy team member commented about a tier 1 in the match. Then a cruiser on my team complained about this being their second Fail Division today, the first one being 2x Baltimore's and a Umikaze, I have profanity filter turned on because I haven't bothered to turn it off and the cruiser said something filtered and complained about Fail Platoons, I agreed with him by typing "^" and said I haven't seen any recently in chat. A few minutes later, I notice [edited] approaching me head on and I think he may be trying to ram me, instead he passes me and launches 2 of his 3 set of torps into my side. When he does this I type in all chat; "PLEASE SHOOT AT [edited] HE IS TORPing ME!", [edited] reply's to that with "shut up [edited] (sorry mods) and has in that time turned around and launched his third set of torps into me, I had popped the repair consumable and damage control and was able to fire one full salvo at a enemy cruiser before I died. This has put me off playing WoWs to be honest, since when did parts of the community get so toxic? that they would TK or troll other players and make the game boring and no longer fun, this was my first and only match today, I don't feel like playing anything at the moment, just so annoyed and disheartened and angry.
  9. PPKinguin

    Share your drunkest MM

    Alright guys, this just happened and it was so funny and sad at the same time that I had to share with everyone! Behold the mighty drunk MM. Now count the BBs per team. Thats right, 8 BBs on my team, 9 on the other side. 17 BBs! 6 Yamatos! So what happened to you?
  10. DarthDon49

    Match Maker glitch

    What's up with this?
  11. Yesterday I started WoWs once again, because I haven't played for a long time, did few battles and went to sleep. Today, when I continued playing, I didn't won not a single battle...I still haven't gained my 3x daily XP after 11 losses. I was playing with Kongo, two battles were with other ships, Iwaki Alpha and one U.S. tier 4 BB...lost with all of them, people in teams are poorly distributes, just like in WoT, equality is close to none, one team gets the good player base, while other gets bad player base. 3h of gameplay, still no result... It's a nice first impression when I come back to a game I haven't played for a long time, now I can keep not playing it and keep playing WoT instead. Why I was even in Alpha, the outcome is still fucked up for me. Any reason I should keep playing with fuc*ed up match making that is worse than the WoT match maker, beside that I like battleships of WW2 era?
  12. Hi all, Recently I was in a few matches where there was 10 vs 12 battle in Tier V / VI / VII - I have never ever seen this before latest v0.5.3.2 WoWs... Has anyone seen this as well? It was all in the afternoon / early evening with about 15.000 players On-Line... really strange... BTW, latest case was yesterday afternoon and we won despite 2 ships missing but it was epic struggle! Leo "Apollo11"
  13. KapteinSabeltann

    Suggestion for improvement of matchmaker.

    Hi ppl. So currently there is a lot of concerns about balance in games, especially so in high tiers where BBs and DDs seem to rule. Although changes to CV's in the current patch might sort this a little. A recent change to the MM have been to match equal ship types if it can. Aka; if team A has a Fletcher then team B gets a fletcher too. I think this is a decent start in regards to improvoing matchmaking but there are still severe problems. Watching iChases last video about DD-intensive high-tier games illustrates such a scenario: : Now: I think the MM could be further improved by matching ships by ROLES, not just class or mirroring like it is now. For instance I never play my Cleveland anymore, it was maxed for AA but all the other nerfs to it made it no fun to play, and I hardly ever get matched against CS's in it. Therefore I just let it rot in my harbour - I actually LIKE playing support which is why I maxed it for AA in the first place. What I suggest is: define role-rules for MM. Ex: it a game has a lot of DDs (especially at high tier) then have the MM prioritize CVs for that game, even lower tier ones as their spotting becomes very important. If a game have CV's in it - try to add a AA support cruiser or two on the teams (this way the poor U.S. CL/CA's can be more useful), making game experience will be more consistently enjoyable. And so on and so forth. What do you guys think?
  14. TheodorosK

    MM from hell

    This is getting worst and worst. There is no excuse to have us play this kind of games and split teams so uneven and unfair. Have the BB evenly spread and the DD numbers same at least. Is it so hard to be done?
  15. Worker42

    Match Maker

    I've played 538 battles, so far, during the open beta test. During that time I've inflicted 14,345,940 damage (26,665 per match average) and sunk 415 enemy ships (while shooting down over 500 aircraft). I've been sunk 406 times, which gives a ratio of 1.02/1 in my favour. I own every premium ship available, apart from Warspite and the two pre-order destroyers, some of which have favourable match making. Despite this I only have a winning ratio of 42.5%. What do Wargaming think is wrong with the match maker, that it produces such an aberration? Surely even inactive bots should hover around 50% win rate after such a large sample of games? I welcome the plans to match aircraft carriers strictly to their equals, and the introduction of ranked battles also seems a good idea, but I think there is something fundamentally wrong with the match maker at a deeper level. Surely after more than 500 battles, and generally above average performances, my win ratio should at least be on the positive side of 50%; 500+ battles must be more than enough for any anomalies in the MM system to have off-set each other. So what's actually wrong? I think this is a great game, but I fear that it may ultimately be ruined unless Wargaming address this fundamental issue ASAP. Thanks and enjoy!
  16. KRBeC

    MM and balancing in CBT

    Hi guys, a lot has been written about MM so far and here I have something more. Before you start to cheering up, rising your thumbs up saying "yea, MM sucks", or before you start some hate-post about this being yet another MM-related thread, please read what follows. I would like to gather some useful (hopefully) information that may help WG with game improvement, not a battle between those who likes current MM and those who hate it. First everyone should remember this is still closed beta test. There is not so many players in, so however good MM could be,it simply has limited options to work with right now (second weave of CBT invite might improve this a bit). The aim is obviously not to let you stay in port waiting for game forever, rather have some imbalance than no game at all. And last but not least we are here to test it, it may not be perfect but saying "it sucks" won't help devs much with improving current state. Also I would like all those "mm sucks" who have wrote about MM earlier or are going to write about it to read this post and think about it before they write (might be good for you to prevent from making a fools from yourself) So lets get to something more specific .... Balancing the entire battle setup - key feature of MM and source of some problems. As far as I can say MM is trying to balance the game as team vs. team. This is good, but problem comes when you play the class that is erased by given setup. I do play mostly CVs, so I will focus on those mostly. And would be glad to have here some decent feedback on MM from those of you who specialize on other classes. I can say that for other ships (from my point of view) the balance is not such a problem, since other classes may help you, but still it could be troublesome to have is highly imbalanced (e.g. 2 more DDs in domination map). Other problem is having imbalanced number of players to balance overall strength of teams (quantity vs. quality). In case of capping enemy base or middle one, quality usually rocks (shoot 'em up), in case of domination more ships provides quite an advantage. CVs Talking about CVs, your game is mostly affected by quantity and quality of CVs in both teams. Other ships cannot go directly for your planes and hunt them down, you just need to be careful and not to get close to group of enemy ships with decent AAs or a cruiser with activated defensive fire. But what really can take you down and ruin your game are enemy fighters. Considering your primary enemy is enemy CV, here comes other problem - higher tier CVs hare hell of a stronger fighters. It is not as big problems as some players seems to feel it. Yea, if you have your Independence and enemy Saipan is on you, ordering your fighters into direct dogfight with enemy fighters is suicide (or rather a 6time murder). For those of you want to try it, believe me, its useless, I have tried it several times and in best case I got one enemy fighter down. Just use other ships (cruisers best) as a cover and lure enemy into them, maneuver your planes the way enemy have no air coverage, its harder, but playable. The problem comes when you are out-tiered and outnumbered at same time (or just have 2v2 in terms of CVs and both your CVs are out-tiered). Here the game almost ends for you and you will have hard time hiding your planes behind your ships (even worse if you have Langley since lower tier ships lack proper AA defense and cruisers bellow lev6 have no dual purpose batteries (and thus not defensive fire). And here come crucial MM problem for you, since it is possible to get CV balance like 2*Saipan vs. 2*Independence or even worse. Unlike situations, where MM has just 2 CV to put into game with say 2 tiers difference (Saipan v Ranger), there is a way to balance it - in above mentioned case it could be easily balanced by having one Saipan and one Independence at each team (bellow some screens from MM, that might be balanced better with no need to wait for more CVs to get in queue). Now the change of CV balancing would definitely affect overall game balancing. However cruel it may be now for you to play in totally CV-imbalanced game, the deficit your team have (say one less CV and lower tier on top of that) is balanced by surplus in other roles (e.g. stronger BBs that rock it out through the sea). Still I would say it is worth the effort to adjust it somehow since for the unlucky guy with CV in “wrong team” the game is basically over before it actually starts. screens (selection of few game where better balance of CVs could have been made): other classes I'm not focusing on other classes much so my experience in this field is not sufficient to provide such deep insight. But so far my opinion is that as log as it is balanced among BBs, CLs/CAs and DDs as a whole, a imbalance in one class is not that big problem (not saying it may not provide some advantage to one team or the other, but as for example BB I don't need to fight enemy BBs and die cause they have surplus n both quality and quantity. I may easily chose for some narrower corridors where DDs of my team (superior in numbers and tiers to enemy) may help me. Anyway for other classes (and could be even for CVs) I would like to know opinion of those of you who focus on them and have good knowledge of their gameplay. ----- Yea and one more thing at the end ... thanks to all of you who read it this far.