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Found 5 results

  1. Fellows, I've created this topic to get some feedbacks from you, our readers. Please, answer the questions above to help our team to make the magazine better! Also, you can write your ideas, suggestions and critics. Pay attention: do not "flood" there, please. Be serious. Link to the magazine's topic
  2. malaquey

    Change magazine detonations

    A lot of posts exist saying detonations should be removed. Personally I think there's a better solution. Magazine detonations are disliked because you don't want them to happen and you cant really do anything to stop them (don't get hit is hardly useful advice). Let's address these two aspects in turn: You don't want your ship to die so how can it be made more amenable, even desirable, to suffer a magazine detonation? THEY SHOULD BE HUGE. When the Yamato's magazine detonated the mushroom cloud was comparable to an atomic bomb. Forget the "lol" most people think when someone get's detonated. Everyone should forget what they're doing and look at your spectacular demise, angels should applaud the manner of your passing. Imagine this towering over the battlefield (look at the size compared to the nearby ships). You could even add a wave that rocks nearby ships, maybe even causing damage if you're near enough. Now for the second point, magazine are essentially random. There a lot of complicated ways you could address this but I think an obvious one exists. Make it so a certain percentage of the ship's health needs to be dealt in a single hit to risk a detonation, say 10 or 15%, with the chance increasing with increasing damage. This could apply to salvoes too so a detonation is possible without a citadel from a battleship or a torpedo hit. This way you can protect yourself from detonations by angling properly and going broadside on would be an even greater risk. This would also add an element of skill where citadels and dealing heavy damage would be even more rewarded. Let me know what you think, and how to improve it if you don't think something would work. TLDR - Make detonations visually spectacular and limit them to hits that cause large amounts of damage.
  3. Zamuchryshkin

    "Navygaming" Magazine, 01/2013

    Good afternoon, fellows! Today is a great day! We have to main holidays: Halloween and "Navygaming"s first release! Click on the cover to read the magazine. If you do not want to read it "on-line", you can download (73,5 MB) the magazine here. As its editor-in-chief I'd like to tell a few words about "Navygaming".Each edition includes various articles on a specific ship: her development and operational history, different naval shipyards and bases, articles on warships' weaponry and floatplanes, tactics and famous people lives… Reading through our pages, you will learn interesting facts about the Navy history of different countries and much more! But learning something should not be boring. So, we have asked the developers to help… Now we have some new gaming screenshots, articles written by them… …and of course a special contest! There are three questions in the magazine’s pages. Answer them and win 12500, 7500 or 5000 Gold for your WoT or WoWP account! For more information about the rules – read them in the topic. Our team hopes you will like “Navygaming”. We would like you to tell us what you think, so write some words including your critics, suggestions and ideas in the topic where a special poll is also available for you to vote. Our Contest's Rules To take part you must answer the questions below and send your answers to Zamuchryshkin by a forum message (to US or EU forums).Our winner is the fisrt person sent the correct answers. Our other prizewinners are the next two participants sent the correct answers. These people will receive 12 500, 7 500 and 5 000 Gold for their WoT or WoWP (after its release) respectively. New Gaming Screenshots 1. IJN "Nagato" 2. IJN "Takao" So, now let's discuss our magazine and... thanks for reading!
  4. Hello Captains! We are again in need of good writers. For our next edition in a new format, we have selected the three following topics and would like your help for that matter: US shipbuilding programs throughout history 120mm naval anti-aircraft rocket launchers Closure of 3 shipyards in the United Kingdom, including Portmsouth If you think that you have what it takes to become a "Navygaming" writer, drop me a line. Zamuchryshkin, Navygaming Team Lead
  5. andrija_kaser_1

    Hits under the magazine

    Alright so yesterday i decided to do experiments with several warships in training area. I choose a battleship for testing and several bots that were bbs,dds,ac, etc. I wanted to check if there is any chance of causing 'quick detonation' under their turret. I was actually surprised that magazine hits did not result in detonation, but rather darker hull color and heavy damage. I never got a citadel or caused a detonation. So why does that happen very rarely? Shouldnt it be 0 hp and destruction of the entire vessel?
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