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Found 5 results

  1. [SPAM-] Sexy Pantsu Armored Militia Ce clan est un clan orienté FUN avec un minimum de niveau où on ne fera aucune compétition de façon sérieuse. On jouera comme on le souhaite et sans prise de tête. Liste des Responsables du clan Commandant : Silverwolf63 Commandant remplaçant : Sea_Fox Diplomate : Youti_Dieu_du_SC Second : Elitefatal / No_SKILL_ALL_LUCK Bureau de la Propagande : LoliGuardian Notre hymne Objectif du clan Play for fun Division loufoque Aucun entrainement Aucun style/méta de jeux imposé Clan battle : récompense ligue tempête Les bonus Critère de recrutement - Discord obligatoire Il est recommandé pour une meilleure intégration le clan d'avoir : - stat en progression - 500 partie mini - 1 tier 8 non premium - Présence discord 2 jours mini - Pour participer au CB avoir un Tier 10 croiseur ou CA + stat moyenne Période d’essai 2 semaines pour avoir le tag ingame Toutes les autres candidatures seront étudiées Diplomatie / extérieur Pour infos : - Ce n'est pas la peine de nous proposer des entrainements . - Nous accepterons toute confrontation fun avec règle drôle ou autre. Sinon le discord reste ouvert a tous les autres tant qu'ils respectent les règles établies du discord de clan. Conclusions Nous ne pouvons pas croire ce que nous ressentons quand nous sommes sur wows, Nos folies font disparaître la tristesse, Alors prenez vos navires, n'ayez pas peur de montrer votre talent, Spamons le monde avec les couleurs de l'arc-en-ciel, Propageons nos créations et noyez le forum de nos délires, N'ayez pas peur d'essayer un angle différent, Parfois, les idées peuvent provenir des yolostyle, Nous serons votre guide, suivez-nous dans une aventure, Nous allons conquérir les esprits et étonner le monde ensemble, Nos bêtises ressemblent au paradis, Un tel yolo skill est un joli cadeau à voir, J'espère qu'un jour nous partagerons des souvenirs, Tu spam le monde et nous jouerons nos mélodies.
  2. Youti_Dieu_du_SC

    Conteneurs of fame or fail

    Le topic qui regroupe vos plus beau lots ou vos pire lots reçus par les conteneurs . Mes 5 premières box Proba des drop dans les conteneurs epic 5M de credit : 13.1% 10M de credit : 8.8% 20M de credit : 4.4% 50K xp libre : 4.4% 100K xp libre : 1.1% 500 flag juliet charlie : 6.6% 250 flag Sierra mike : 6.6% 250 flag Victor lima : 6.6% 250 flag india x ray : 6.6% 250 flag juliet whiskey : 6.6% 100 flag dragon : 6.6% 50 camo ocean : 15.2% 250 conso dommage control : 10.9% 30 jour premium : 0.4% 1000 doublons : 0.65% 3000 doublons : 0.32% Premium tier 5-6 : 1% Premium tier 7-8 : 0.02% Premium boutique du jour : 0.02% Chiffre non officiel Liste officiel
  3. Ciryonde

    Win rate and luck

    Ohoy people! I don't know if this has been discussed earlier on the forum since you can't search for words shorter than four letters, hence "win rate" is out of the question. Anyways, I was thinking about the connection between luck and win rate and the fact that people often are discussing if it is based on luck or skill. Just for my own amusement I decided to calculate approximately how much luck affects your win rate and I thought I might share the results here. First, a few points, if you plan to just trust me, don't click the spoiler tag: Assuming that you have a true win rate of 50% this table tells you within what area most players (95% percent of the to be exact, 2,5 will have higher and 2,5 will have lower) win rates will end up based on luck alone. Remember that this does not mean that players win rates will be evenly distributed within the given interval, most will cluster around the actual value since this is a normal distribution: Just for even more fun, I decided to assume that win rate actually is based on pure luck, that is that we all actually should have a win rate of 50%, some of us just get good MM and plenty of enemy detonations, and then calculate how lucky you would need to be to achieve some of the win rates we see in game, starting out with my own. I have a win rate of 58,88% in 2218 games, which is on the high side, but in no way extraordinary. The chance of someone winning 1306 games (or more) out of 2218 is approximately 2*(10^-17), or 0,000000000000002%. This might seem improbable compared to winning the jackpot in a large lottery which is 3*(10^-9) or 0,0000003% but it still isn't outside the realm of possibilities, so lets go have a look at someone reaaally good: _FTD_. According to Warships today _FTD_ have played 8010 matches and won 6339 of them. Since we all know that win rate is mere luck and _FTD_ is not better at this game, just luckier, let's calculate exactly how lucky he/she is: The chance for reaching _FTD_'s score just by chance i 7*(10^-623). I won't write that out since its basically a 7 preceded by 623 zeros. To put that in perspective let's say you have a sand box, or better yet, take the Sahara desert. You randomly pick on grain of sand, mark it, throw it back in the desert and let a friend pick a random one, and trust luck that he will get the same one as you. This might seem improbable, but it is child's play compared to _FTD_'s luck. To approximate that, we need to go bigger, MUCH bigger. So assume that you pick an atom somewhere in the observable universe and get _FTD_ (Edit: make sure that his/her luck bringing friends are also there) to guess which one you picked, when he/she has guessed correctly 7 times in a row, that would still be more than a hundred billion times as likely as getting his/her win rate based on pure luck. So _FTD_, if you are reading this, stop playing WoWs and go buy some lottery tickets, you are vasting your time! I now realize that what started out as a fairly serious post kinda went of the rails, but my main point is that after a good number of games, you can expect luck to be responsible for about +-1 percentage point of your win rate. The table can also be used for ballparking the values for other win rates as well even if it wont be exact. For instance, after 3000 games with a 60% WR the probable diff would be 1,75% whilst it is 1,79% for a true WR of 50%. Generally the further away from 50%, the smaller the deviation will be, but as I said, ballpark. And if someone was planning on answering this post with "but there are a lot of players and someone has to be really lucky", then pose yourself the question: There are plenty of people in the world, how many of them do you think would be able to guess the correct grain of sand in the Sahara desert, or a particle in the universe? There are not more players than there are people in the world and if no one in the world can do something that is much much much more likely than lucking their way to _FTD_'s win rate, no player is going to be that lucky. Have a smiley for getting to the end of the post WolframAlpha code:
  4. gekkehenkie50

    Colorado, RngIsh? Or just me?

    So I have 2 replays that, when looked at, show what happens to me in my Colorado: Either Citadels or none, no matter how I aim, one game is great, the other is garbage :S Broadside Atago? Nope :S Im wondering if this is normal, or extreme bad/good luck xD
  5. primi3

    It's all about the aim!

    Guys, best luckshot ever! Unfortunately I don't have a replay