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Showing results for tags 'long range'.
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Gloatover posted a topic in General DiscussionHi all, Are you happy against long range HE spammer/hard hitter ships with good/fast shell velocity at T9-T10 games? I'm feeling like it's really boring while all experienced players at top tier. May different AP(long)/HE(middle) shell firing ranges for some T9-T10 ships (not for all) could be better to make high tiers more funny and fair against T7-T8 ships? What do you think about this new opinion, let's discuss it on the thread without PERSONAL ATTACKS, please. In these days, too many personal attacker guys in the forum, so I warn to them.
Spellfire40 posted a topic in General DiscussionWe all know how it goes we get into a good Position up Close and something like this happens: Telepathic sensor goes on and the 2ed you lanch the ememy lanches a Scout while he wasnt up the 8 km closing in on him with predicable results: But then something strange happed and it dawned on me ! you dont Need stealth the more visible they are the more likely they hit! Be be Fair the last Torp hits were on the same Target that was hit the by visible Torps he maneged to not Change either Speed or directon for 2 Minutes! So in a Nutshell: it isnt hard to hit as long as you hit at above 14km with the most Visible Torps in the game so its Time to reinvent the Torp Walls! Long live the Long Lances! (and yea i need better vidio edting Software sorry for the low Quality)