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Hayashio posted a topic in General DiscussionLenin – a good ship in a questionable meta? With carrier planes leering at your team, waiting for any unfortunate soul to drift off far enough from the blob so they can make it regret opening the game again in 4 weeks, and Battleships - sitting at maximum range so as not to scratch their paint job - lobbing shells that take 20+ seconds to arrive but still manage to citadel perfectly, the Lenin stares you straight in the eyes and asks: “Do you want the power to push?”, and you answer yes. It’s crazy, and definitely not the right time, but you agree nonetheless. Knowing full well that you will most likely not come out of it alive, only by the grace of your team will you perhaps survive - a fool’s errand. You still take to the helm of this steel behemoth and steer it into the fray. What Lenin offers: 63200 Hitpoints, 45mm of deck armour, 32mm front and aft with a 100mm belt. A flat citadel compared to Vladivostok, no turtleback. 3x3 406mm Main Batteries. All of them mounted in the bow. 2 are super-firing, one behind the 2 mounts, similar to Nelson. The elevated mount has a 360 degree turn radius, while the 3rd gun receives worse firing angles due to the obstruction toward the front. 180 degree turn time is 30 seconds. HE and AP alphas are 5850 and 13100 respectively. Her AA suite is made up of standard LR 5.8km mounts with 128 DPS and 5 flak bursts and MR 3.5km with 358dps and 9 flak bursts. No short range, so there’s a 1km window of no AA. Maneuverability is on the better side, with a top speed of 29.9kn (Sierra Mike). The rudder’s 180 time is clocked in at 13,5 seconds. A fully concealed Lenin has a surface detectability of 13,1km and an air detectability of 8.9km. Smoke concealment after firing guns is 16.1km. Captain Skills: Skill tier Tier 1 Tier 2 Tier 3 Tier 4 First Pick Priority Target Expert Marksman Superintendent Concealment Expert Second Pick Expert Loader Jack of All Trades Basics of Survivability Fire Prevention Third Pick Preventive Maintenance Full survivability to make the most out of a push with 2 points in EM for quick turret traverse. Modifications: Rudder shift and concealment for the ability to get close and maneuver more reliably when there. Gameplay and Analysis: Lenin is the first premium BB for the Russian tree. As such she is also the first tier 8 premium battleship to boast the new Soviet gimmick: accuracy increase below 12km, accuracy decrease above 12km. This, packaged with the front mounted guns, good side armour, decent maneuverability, and relatively small superstructure, make her ideal for situational pushes. This is what Lenin offers. Whether her captain makes use of this or not, is the main determining factor to the kind of performance the ship will have. Lenin likes to be close to her enemies, that’s where she works best and that’s where she should be. Sadly, however, being close to your enemies is not an ideal place for a battleship. For all the HE focus fire and the destroyer torpedoes, there is no place a battleship wouldn’t rather be. That’s not even taking carriers into account. Piloted competently, a player can make Lenin work most of the time. If one is selective, singling out ships to “push”, Lenin will provide the reliability to make it work. That is pretty much how she performed during the first few test iterations, and that’s the way she performs now. Absolutely atrocious at range, very good at close range – as long as you don’t get focused down. And that’s a bit of a problem right now. Perhaps she’d perform better a few months back, who knows? For me – a non BB player – Lenin is a ship with ups and downs. On good games you can easily go above 100k damage, on really bad ones you average around 50k. And let me tell you, I got more bad games than good ones, but it’s not entirely the ship that is to blame here. You see I am a very impatient player, BBs combine everything I dislike: slow and lumbersome gameplay, and inaccurate RNG based armament. Sure, there are games where you can do very little to prevent it from going bad, a full team blob rush on one flank for instance. You can’t single out a ship to focus, you cannot get close to the enemy because they’ll shred you to pieces. So you’re stuck there, kiting away for most of the game, knowing full well that it’ll eventually end with you running out of HP, heals, and team mates. But other times there really isn’t any reason other than getting bored. And I did do that quite a few times. Either that, or pushing a little too hard. Which happens… sometimes. The easiest work around to this is for me is to play in a division. This also enables you to take more risks when advancing in the right direction. Pros: Strong guns, good penetration Good armour layout and strong deck Frontal gun layout ideal for playing to the ship’s strength Decent maneuverability Cons: 3rd gun fire angles doesn’t allow it to fire most of the time terrible long range performance, lacking flexibility Large non-turtleback citadel, flat broadside Conclusion: So there she is in all her glory. Difficult to solo, fun when it works out. Sadly for me, the drawbacks, in combination with the fact that is a battleship, means that I will probably not take her out a lot. With the current meta in the game, I feel that it’ll cause me more grief than joy. Don’t let that be a deal breaker though. If you enjoy this type of gameplay or are looking for a new flavour of BB, and have a few clan mates or division mates to play with, this ship might be for you. If you’re still unsure, you can wait for the Vladivostok, which is essentially the same ship, but offers a more reliable citadel, a more usual gun layout, and a lot more hitpoints. GIVEAWAY CLOSED. WINNER: Shyrant ON EU Lenin giveaway