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Found 3 results

  1. I401Kongo

    Karma- What's the point?

    Afternoon Captains, I've been asking around about Karma- or rather; Why are people quick to report and not compliment? (got reported multiple times for even asking this in chat :) ) From personal experience I get reported for good plays and in general (primarily uncalled for) and on a blue moon receive a compliment. What is the point of Karma other than to spread the salt and ruin other people's mood? Doing research into this further (other discussions on here and IG) we should remove the Karma system as It is broken and offers nothing other than annoying some players, turn off others from the game and generally more of a burden rather than something to keep. If you want a positive community maybe keep the compliments and receive rewards from it (flags or other in-game goods)-otherwise remove it completely. In a Mingle With Jingles episode he spoke about Online gaming in General and the more popular it is the more arseholes you get and used examples such as World of Tanks and League (more salt then you can mine). He goes on to mention Black listing IG which is the best method to avoid people(perfect to avoid those who TK or damage you on purpose) . Sometimes the internet isn't for some people (thin skinned) but Karma is wielded by the thin skinned as a baby toy to throw at people or out of pure salt rather than any actual wrong doing. My point is remove Karma, it serves nothing and isn't constructive as well as annoy people. I'm interested in your opinion; should WG keep Karma or remove it from the system?- comment below
  2. Largely there is no official support for the reporting system, if you’ve been unjustly reported, there is ZERO recourse from WG. But I understand this point-of-view from WG, they make games as a business and don’t deal with player beefs. The Karma/reporting system is a very simply way to allow people to vent, justly or unjustly and unfortunately it’s now almost always unjustly. WG I think it’s time for a change, please read and consider implementing. The Karma/reporting system is unfair (we all know it and [edited] about it), you make the slightest of slight mistakes, say the wrong thing in chat, be in the wrong position, have full HP at the end of battle….etc and its -1 (x3 if there is a division), everything is wrong with that, as there is ZERO appeal. Then you can carry a team, perform super-human feats and not get a single +1. There’s nothing wrong with that, a +1 should be well earned. Which brings me to another point. I remember seeing (a few months back) a Flambass video, it’s showed a 1500+ Karma. He’s not a bad player but does anyone think he would have such a high Karma, if he wasn’t famous as a CC? I bet many people just give a +1 just because they were in the same battle and won (perhaps thinking he made the difference). I for one don’t think so. But you prove me wrong, how many plebs (btw I mean ordinary players like me), out there have 1500+ karma? Remember though, the karma system is unfair, no justification is needed. So if you post your high Karma, don’t expect people to like it, they will respect it even less and most likely just -1 you, if they recognise you in battle. Its human nature, get over it. The Karma system is needed in some form or another, it feeds an automated system which does record large numbers of -1 against a players and flags that player for action; pink, orange, warnings and bans. So I’m not suggesting its abolishment but I do want to keep the system and make it more just. I think in most cases, in battle when a player reports another player unjustly, it is just that, one player, who is pissed about another player, whatever the reason. So let’s change the Karma system to acknowledge that. So if you report a player and you are the only person who reported them, the report is not recognised. If however someone else reports the same player, then the player receives a -2 (or more if there are more reports). Basically there is never a -1. This offers a kind of justification for the report, if two or more player report, there’s far more likely to be a just reason for the report. Players can’t be spiteful, despicable and expletive deleted (if you know what I mean). Regarding compliments, change nothing. I think this change alone with vastly improve the system and at the same time, provide a more just system. What’s more, the implementation effort for WG would be minimal. Regarding Karma system I have another idea. This idea will have some polarising views, no doubt. This idea assumes that the trolls in the game values karma, I think they do, those players think only about themselves. I think WG needs to do something more about bad language, abuse and troll like behaviour in game. The recent “disable all chat” feature is a step in the right direction but a little more is needed. We all know the Karma system is a simple number from 0 upwards. So, let Karma go negative and if you reach -50 you can only report or compliment once per day, for example. I think if you implemented both ideas, only truly deserving players would be penalised and trolls would be kicked where it hurts the most, their potty-mouthed vote. Thanks for reading this far, let the online vilification begin.
  3. ZealousStrategist

    Karma/Report - mechanic - discussion

    Prelude I was thinking of where to put this post under, but since it is a part of the gameplay (in a way) I decided to put it here. There is a post about a similar subject, but as I find it unhelpful, I have turned to creating this post in the hopes of finding a better answer to it. The reason I started this topic, is because I noticed that the player base is starting to report others a lot more then usual. Topic-start The Karma/Report mechanic is the score of "karma points" that show at your profile. It is basically a shield from a report. So long a player has a karma score of 1+ a report cannot have a high effect on your account/you. A high effect as in bans or the sort. Now you may be trying to ask me, how am I sure of ppl starting to report others more then usual, and the answer is that I am not 100% sure. But as my clan mate whom I use to play with frequently is getting bans to chat frequently (while he doesn't chat often without the ban), and as I have noticed my karma counter going down recently I have decided to see if others had a similar problem and found out that they in fact do, which is why I have concluded that there had to be a rise in the reports. Ultimately only WG can know for sure if there had been a rise in the reporting of players, or not, and it would be nice if someone from WG could confirm this for us. Now back to the problem at hand. One common problem in Wot (an unhealthy community example) is the player base. More specifically, the roasting and reporting of others. Or in more common terms, an unhealthy community. It is within reason to speculate that if things do not take a turn for the better, that the community we have know can and probably will become similar to the wot community which is not good, as eventually the player community will be filled with nothing but cancerous elements who can only contribute to further destroying the community and the player base. You may be wondering at this point. How are the karma mechanic and the health of the community are related? The answer lies in the fact that players are more prone to reporting someone who irritates them and has become a vent for their rage from a losing game (or something similar), rather then compliment a player who tries to help the team in any way. The main reason for that is that most ppl are simply too lazy to go to the team tab and go trough the "process" of complimenting someone, then they are to went their anger by reporting someone. A simple matter of gain. (as when reporting they gain the satisfaction of "putting someone in their place", where as complimenting can only leave them with hope that they will be complimented in a similar way in the future) In conclusion so long as the ratio of the ppl who report/ppl who "compliment" is in favor of the ones who report, this community is in a "passive" state of danger from becoming unhealthy. To conclude To conclude, the karma system could use a few "tweaks" to better do its job. I believe that by making the compliments more accessible for players to use, that that would drastically increase the amount of players who would actually press it. Also please do put your opinions and solutions to this problem in the replies (if you want).
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